New Faces, New Places

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Dec 5, 2018 1:30 am
See, I was trying to be nice. My eyes begin to glow and my hands turn a deep purple. "Elwrath Formunde!" The energy pushes from my hands at him.
Last edited December 5, 2018 1:30 am

Rolls

Eldritch blast - (1d20+7)

(16) + 7 = 23

Damage - (1d10+5)

(8) + 5 = 13

Initiative - (1d20+1)

(16) + 1 = 17

Dec 5, 2018 12:35 pm
Hearing Dent’s suggestion to the captain, Fink retorts, No, keep going to our destination. He looks at the warforged, We have an appointment to make yet. Fink pulls his bow out aims an arrow at the thief near Vimak (G9). He then makes for the barrels and attempts to find cover.
OOC:
Action - short bow attack
Bonus- Hide
Move: 5 ft or so into barrels.

Edit: nice crit!
Last edited December 5, 2018 12:36 pm

Rolls

Shortbow>G9 + sneak - (1d20+6, 1d6+4, 1d6)

1d20+6 : (20) + 6 = 26

1d6+4 : (5) + 4 = 9

1d6 : (6) = 6

Hide - (1D20+8)

(13) + 8 = 21

Initiative - (1D20+4)

(3) + 4 = 7

Dec 5, 2018 4:38 pm
Rushing to engage the nearest assailant, Vimak swings his greatsword through a glittering arc.

Rolls

Attack - (1d20+6)

(10) + 6 = 16

Damage - (2d6+4)

(56) + 4 = 15

Dec 5, 2018 7:07 pm
He stumbles back with an arm over his impacted shoulder, shocked to see a pool of blood dripping from the wound. "Thats it, KILL THEM!" At once everyone rushes forward; except Stellard, who holds his position at the captain's wheel. The skulking figures reveal themselves, climbing onto the deck.
[ +- ] Map: Now with clearer enemy units
OOC:
Aren you get that attack for free as a 'first strike, I'm going to take enemy turns as groups. also I'm not rolling if an enemy is fighting an ally NPC because: (1) this game is about y'all not me rolling dice against myself, and (2) that's unnecessary work.
I show AC in PBP to speed things up.

Initiative:
Bright (22)
Skulkers (18)
Aren (17)
Vimak (9)
Fink (7)
Wandslingers (5)

Wandslinger 1 - 13 Damage (bloodied)
Wandslinger 2
Wandslinger 3

Skulker 1
Skulker 2
Skulker 3
Skulker 4

Rolls

Wandslingers Initiative - (1d20+2)

(3) + 2 = 5

Skulkers Initiative - (1d20+2)

(16) + 2 = 18

Dec 5, 2018 7:13 pm
OOC:
Oh yeah, initiative

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Dec 5, 2018 9:36 pm
OOC:
So much for subtle.

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Dec 5, 2018 11:16 pm
OOC:
Well I didn’t swing! Vimak, add a d4 to initiative from guidance. Dent is in the middle of initiative with an 11 and already up near the captain (depending on the movement count for the stairs)
Last edited December 5, 2018 11:18 pm
Dec 5, 2018 11:40 pm
OOC:
Ah, completely forgot the guidance bonus!

Rolls

Bonus - (1d4)

(3) = 3

Dec 6, 2018 5:17 am
You can keep your attack rolls for when you do act in this case. Also does everyone wants to use initiative properly? I've had it configured where ANYONE could take a spot in initiative when PC spots are available.

Example: Bright would go first, but anyone who is online at the time can take his spot instead.
Dec 6, 2018 7:14 am
OOC:
I'm pretty much cool with whatever works best.
Dec 6, 2018 9:09 am
OOC:
I am fine with either. But since I am here now.
Bright turns to the nearest skulker with a resigned, unsurprised look and blasts him with a Fire bolt.

Rolls

Fire bolt - (1d20+5)

(9) + 5 = 14

Damage - (1D10)

(5) = 5

Dec 6, 2018 11:36 am
Dent’s steadies their shield and the warhammer swings as they make a small prayer for favor in battle. Dent attempts to protect the capitan from the closest attacker.
OOC:
bonus action Divine Favor
Last edited December 6, 2018 11:39 am

Rolls

Attack with the warhammer - (1d20+4)

(17) + 4 = 21

Warhammer and divine favor (radiant) - (1d8+2, 1d4)

1d8+2 : (6) + 2 = 8

1d4 : (2) = 2

Dec 6, 2018 4:10 pm
OOC:
They looked at me threateningly? Ooops. I'll keep with my original action, stepping into the closest goomba. Should I roll again?
Dec 7, 2018 5:20 am
With perfect accuracy Fink's arrow pierces one of the mooks, and you see him strain to keep himself from falling over. Quickly using the crowd to your advantage you nestle in the barrels.

Without nary a word the skulkers climb aboard. One dashes for the orc, driving his blade through their chest. The others rush forward, weaving through the crowds to attack Vimik, Dent, and Bright. Only Bright is injured, the others deftly block the swift strikes. Quickly dashing back, the skulkers disengage with unmatched speed to spread themselves out.

Vimik's greatsword cleanly cuts through one of the skulkers before they get the chance, dropping him instantly onto the wooden floor.

A fireball precariously lobs over the remaining passengers, striking another skulker during their retreat.

Charging forth up the stairs, Dent slams his hammer against the first wandslinger he spots. Knocking him to the ground from the force "WAI-" is all he sputters before you strike once more, killing him. "Take that you scoundrels!" Jeers Stellard. With his newly empowered blade he tries an attack of his own, but is out of range.
[ +- ] Map
OOC:
Pretty devastating first round, let me know if anything looks wrong. 6 damage to Bright.

Initiative:
Bright (22)
Skulkers (18)

Aren (17)
Dent (11)
Vimak (9)
Fink (7)

Wandslingers (5)

Wandslinger 1 - Dead
Wandslinger 2
Wandslinger 3

Skulker 1
Skulker 2 - 5 Damage
Skulker 3 - Dead
Skulker 4

Rolls

Skulker VS Vimik - (1d20+4, 1d8+2)

1d20+4 : (5) + 4 = 9

1d8+2 : (3) + 2 = 5

Skulker VS Bright - (1d20+4, 1d8+2)

1d20+4 : (12) + 4 = 16

1d8+2 : (4) + 2 = 6

Skulker VS Dent - (1d20+4, 1d8+2)

1d20+4 : (3) + 4 = 7

1d8+2 : (1) + 2 = 3

Dec 9, 2018 3:45 am
I move to the top of the stairs. Elwrath Formunde I launch another Eldritch blast at wandslinger 2.

Rolls

Eldritch blast - (1d20+7)

(8) + 7 = 15

Damage - (1d10+5)

(8) + 5 = 13

Dec 9, 2018 9:29 pm
Weaving the blast through allies, it almost misses your target in the crossfire. "San is down! Focus on those-HNGH!" The wandslinger barks orders just in time to feel the blast connect with his chest. Holding his wand to the sky a current of blue wind sweeps through him, his body begins to mesh with ambient colors. Vimik you notice a similar effect on the wandslinger standing at the forecastle. "Forget the goods, kill em' all!"

More of the passengers retreat into the belly of the skycoach during the brawl.
[ +- ] Map
OOC:
Both Wandslingers cast Blur.

Initiative:
Bright (22)
Skulkers (18)
Aren (17)
Dent (11)
Vimak (9)
Fink (7)
Wandslingers (5)

Wandslinger 1 - Dead
Wandslinger 2 - 13 damage (bloodied), Blur (c)
Wandslinger 3 - Blur (c)

Skulker 1
Skulker 2 - 5 Damage
Skulker 3 - Dead
Skulker 4
Dec 10, 2018 3:10 pm
"Of course." mutters Bright, moving to B6 then casting Fire Bolt again, this time twinned(-1 sorcery point) to target skulkers 1 and 2.
Last edited December 10, 2018 3:11 pm

Rolls

Fire bolt 1 - (1d20+5)

(9) + 5 = 14

Damage 1 - (1D10)

(10) = 10

Fire bolt 2 - (1D20+5)

(9) + 5 = 14

Damage 2 - (1D10)

(2) = 2

Dec 10, 2018 7:49 pm
Hurling the mote of fire in an underhanded toss, it splits in two, pelting both skulkers. "Inject." You hear them murmur. In one quick motion they each hurl a knife, flying towards Dent, Bright, and Vimik.

Vimik as you feel the blade pierce your flesh, a feeling of numbness washes over you. Pulling out the dagger, a clear substance mixed with your blood is coated along the blade: a poison.
[ +- ] Map
OOC:
Vimik roll a con save DC 13. On a failed save you are poisoned. At the end of every turn you can retry the roll.

Initiative:
Bright (22)
Skulkers (18)

Aren (17)
Dent (11)
Vimak (9)
Fink (7)
Wandslingers (5)

Wandslinger 1 - Dead
Wandslinger 2 - 13 damage (bloodied), Blur (c)
Wandslinger 3 - Blur (c)

Skulker 1 - 10 Damage
Skulker 2 - 7 Damage
Skulker 3 - Dead
Skulker 4

Rolls

Knife Throw VS Bright - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (1) + 2 = 3

Knife Throw VS Dent - (1d20+4, 1d4+2)

1d20+4 : (3) + 4 = 7

1d4+2 : (3) + 2 = 5

Knife Throw VS Vimik - (1d20+4, 1d4+2)

1d20+4 : (13) + 4 = 17

1d4+2 : (1) + 2 = 3

Dec 10, 2018 10:51 pm
Remaining where I am, I point my crystal at the wandslinger I already attacked. Dellium postatium.
OOC:
Wisdom save 15

Rolls

Toll the dead damage - (1d12)

(8) = 8

Dec 11, 2018 1:12 am
From his hidden position Fink knocks an arrow and when the time is right, aims and looses it at skulked 2. He then ducks back behind the barrels again.


Action: shortbow against 2
Bonus action: hide
[ +- ] Fink’s Stats
FINK
Last edited December 11, 2018 3:53 am

Rolls

Shortbow - (1D20+6, 1d20+6, 1d6+4)

1D20+6 : (16) + 6 = 22

1d20+6 : (17) + 6 = 23

1d6+4 : (2) + 4 = 6

Hide - (1D20+8)

(9) + 8 = 17

Sneak attack damage - (2d6)

(61) = 7

Adv hide. Cloak of elvenkind - (1D20+8)

(2) + 8 = 10

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