Into the Barrier Peaks

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Apr 2, 2019 1:53 pm
It's a plant, so i assume fire works, you guys.
OOC:
I am still on the ceiling, btw.
I nock an arrow and loose it at the closest plant.

Rolls

initiative - (1d20+10)

(4) + 10 = 14

attack - (1d20+10)

(4) + 10 = 14

advantage if i attack before they take an action - (1d20+10)

(2) + 10 = 12

damage - (1d6+7)

(2) + 7 = 9

sneak attack if i have advantage - (4d6)

(4332) = 12

Apr 2, 2019 2:27 pm
"Finally..." The silence was getting to Cædwyn, this is more like it...

I will charge at the plant thing closest to me, and hit it with my sword, as I do.
Last edited April 2, 2019 2:31 pm

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Attack 1 - (1d20+7)

(17) + 7 = 24

Attack 2 - (1d20+7)

(4) + 7 = 11

Damage 1 - (2d6+4)

(13) + 4 = 8

Damage 2 - (2d6+4)

(53) + 4 = 12

Apr 2, 2019 11:50 pm
Bram prepares a spell.

Seeing others jumping into melee, Bram holds his spell until other enemies appear.
Last edited April 3, 2019 12:01 am

Rolls

Initiative - (1d20+7)

(6) + 7 = 13

Apr 5, 2019 1:07 pm
OOC:
Setting Ilwyn's initiative to 1

Order
Etna - 24
Thorny - 21
Hraefn - 19
Vegepygmy Guard - 14
Caedwyn - 14
Merriweather - 14
Bram - 13
Vegepygmy - 03
Ilwyn - 01
OOC:

I will utilize whatever action you posted for your first turn. Normal rounds will go:

1. Etna
2. Thornies (dog-things)
3. Hraefn
4. Vegepygmy leaders, Caedwyn, Merri, Bram
5. Vegepygmy warriors
6. Ilwyn

Since you are alone between enemies, Hraefn, you can go at the top of the round without having to wait for me. So after Ilwyn posts her actions, no need to wait for my thorny attacks (if there are any). I will be posting enemy attacks shortly.
Apr 5, 2019 1:21 pm
OOC:
This post is for the thorny attacks

Rolls

Thorny 4 Attack - (1d20+3)

(16) + 3 = 19

Thorny 4 Damage - (2d6+1)

(36) + 1 = 10

Thorny 5 Attack - (1d20+3)

(14) + 3 = 17

Thorny 5 Damage - (2d6+1)

(14) + 1 = 6

Apr 5, 2019 1:54 pm
The plant creature continues to howl and hiss, smacking its spear on the metal floor, the sound reverberating up and down the corridors in all directions. From the room it emerged from you can hear hisses and snarls as two massive plant creatures come bursting out from within. They look like huge dogs, twice the size of the largest mastiff you have ever seen, and are a mass of plants, vines and thorns that protrude from all around like that of a grotesque porcupine.

As they charge toward Caedwyn and Ilwyn, you hear more sounds coming from the east,a s more of these things are seen rushing down the hall. The two before you leap at the front line warriors and though you are well-versed in defensive tactics, the shear ferocity of the dog attacks catches you both off guard, as the abominations sink their rotted, thorny fangs into your arms.

From the doorway of the room, you can see that there are more creatures inside, but what type and how many cannot be determined. Regrouping, Hraefn immediately release the flames he has conjured as a light source, and it strikes the lone vegepygmy. The flames burst around it, as it drops the spear and tries to extinguish the growing flames. Thick grey smoke begins rising to the ceiling, as the creature burns as any green plant might when thrown on a bonfire.

Before it can succeed, an arrow streaks from above, as Merriweather, standing upside down on the ceiling, hunched and distorted to appear as a humanoid spider, strikes true with his bow and sends the creature reeling to the floor with an arrow between its eyes. Not to be outdone, Caedwyn manages to push back on the thorny in front of him and deals a solid blow to it.
[ +- ] Vegepygmy Combat - 1
OOC:
Hraefn hits vegepygmy #10 for 6 fire, and Merriweather cleans up with 9 piercing to kill it. Caedwyn his Thorny #5 for 8 damage and it fights on! Awaiting Etna's action followed by the vegepypmies and Bram (what spell are you holding?)

Additionally, while I am showing the whole area, you currently only see what is in the hallways
OOC:
FYI, the door the creature came from is an open doorway, not a 'door' that opened. The two thornies move and attack, while the others to the east dash to get to where they are on the map. 10 piercing damage to Ilwyn, 6 piercing to Caedqyn as the thornies both hit.
Apr 5, 2019 4:40 pm
Bram sends a 1st level Magic Missile at #4 causing 3 bolts of energy to burst into the creatures body.

Rolls

Magic Missile - (3d4+3)

(224) + 3 = 11

Apr 5, 2019 10:15 pm
OOC:
I rolled the advantage on the initiative because Natural Explorer gives me advantage on initiative rolls. The higher roll was 24. Normally I get advantage on things that haven't acted yet during my first turn, and seeing as nothing got higher than 24, that would mean everything. So I'll include advantage rolls here for all my attacks if you decide to take them.
Sighting one of the plant creatures through the cluster of companions, Etna shoots a volley for its head. She had no experience fighting plants before, but she suspects they wouldn't be much different from man or beast.
OOC:
Move: None
Bonus: Cast Hunter's Mark on #4
Main: Attack with Oathbow (two attacks on #4; split the second to something else if the first one kills it)

Notes: As will be Etna's usual, I'll include a 1d8 roll for Colossus Slayer: this only applies to a weapon attack hit on a target already below max HP, and only counts once per turn. The extra damage from Hunter's Mark is different; it applies to any weapon hit and can apply any number of times per turn. For the sake of simplicity I've included this spell's extra damage in the weapon damage — this will only apply if the attack hits the marked target (relevant if the second arrow hits something else). Finally, all attacks deal an extra 4 damage if these guys are monstrosities or dragons (I'm gonna assume it's more likely the former). Because I'm unsure about this one, I won't include this damage in any of the rolls.
OOC:
Sorry, somethings gone wrong with the damage rolls. They're meant to be 1d8+1d6+15 but the dice engine doesn't seem to like that format. All the rolls are there, just not necessarily in the right order.
Last edited April 5, 2019 10:17 pm

Rolls

Oathbow Attack 1 - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (6) + 5 = 11

Oathbow Attack 2 - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (8) + 5 = 13

Oathbow Damage 1 - (1d8+1, 1d6+15)

1d8+1 : (3) + 1 = 4

1d6+15 : (1) + 15 = 16

Oathbow Damage 2 - (1d8+1, 1d6+15)

1d8+1 : (3) + 1 = 4

1d6+15 : (1) + 15 = 16

Colossus Slayer Damage - (1d8)

(8) = 8

Apr 5, 2019 10:36 pm
Remus says:
OOC:
I rolled the advantage on the initiative because Natural Explorer gives me advantage on initiative rolls. The higher roll was 24. Normally I get advantage on things that haven't acted yet during my first turn, and seeing as nothing got higher than 24, that would mean everything. So I'll include advantage rolls here for all my attacks if you decide to take them.
OOC:
Bah! Sorry, I was looking for the advantage reason on your sheet... shoulda just opened the PDF. Initiative order has been adjusted.
Apr 6, 2019 6:53 am
OOC:
Thx :)
Apr 7, 2019 2:21 am
Moving to get a shot, the ranger launches a pair of arrows at the plant creatures, both of them sinking into the dog-beast assaulting the paladin at the head of the party. One of the arrows lodges deeply, causing obvious pain to the creature as it recoils backward for a couple of steps. The other arrow, while true, falls off to the floor as the beast shakes its massive head in anger. Before it can resume its attack on Ilwyn, a series of magical streaks of energy light up the corridor as Bram releases the energy he had been holding at the ready.

All four blast into the beast, blowing away large chunks of rotted plant material in all directions, sending it careening back toward the doorway it had come from. Sickly green ocher splatter the wall and floor as the beast collapses. Incredibly, a moment later, you watch as the thorny vines it is made up of begin to twist and turn, renewing its broken form. With an audible snarl-like hiss, the beast gets its legs under it and begins to stand.

Your moods sour as you watch yet more of the humanoid plant creatures emerge from the nearby doorway as well as the eastern hall.
OOC:
I left my stuff at work, so won't be able to update the map until then. Suffice to day that the vegepygmies down the east hall will dash toward you. while the ones in the nearby room will come out and attack. More tomorrow! Ilwyn, you will have at least 3 creatures attacking you, but the dog creature is temporarily down. You can post what you want to do, just know that the creatures will all get attacks before yours goes off.
Apr 7, 2019 8:54 pm
OOC:
Okay, here goes. Keep me right, Ket, because I'm feeling a little overwhelmed right now (Doesn't help that attacking with Ilwyn is a major operation of rerolls XD)

Up to you which one she attacks, but she'll attack the same one twice unless one attack downs it.
Ilwyn raises her arm as the putrid creature leaps up and bites her, fangs digging into her wrist before she tosses it away and raises her sword. Crying out the command word, ethereal frost sheathes the blade and she swings wide twice at the the creatures in front of her.
OOC:
Reminder just to keep this neat: Great Weapon Fighting allows Ilwyn to reroll 1s and 2s on two handed damage. Savage Attacker allows her to reroll her damage once per turn.

Wow. Both attacks ended up with exactly the same rolls. Spooky. That's two attacks for 11 Slashing damage and 6 Cold damage each.
Last edited April 7, 2019 8:58 pm

Rolls

Greatsword Attack 1, Damage - (1d20+6, 2d6+3)

1d20+6 : (9) + 6 = 15

2d6+3 : (11) + 3 = 5

Greatsword Attack 2, Damage - (1d20+6, 2d6+3)

1d20+6 : (10) + 6 = 16

2d6+3 : (51) + 3 = 9

Frost Damage 1 - (1d8)

(6) = 6

Frost Damage 2 - (1d8)

(6) = 6

Savage Attacker (Attack 1) - (2d6+3)

(51) + 3 = 9

Great Weapon Fighting (Attack 2) - (1d6)

(3) = 3

Attack 1 Savage Attacker Reroll 1 - (1d6)

(3) = 3

Apr 8, 2019 6:06 pm
OOC:
This post is for enemy movement and attack/damage rolls
Vegepygmy Move/Attack
Vegepygmy 1 Dash 60' to engage Ilwyn (bad idea)
Vegepygmy 2 Dash 60' to engage Ilwyn (another bad idea)
Vegepygmy 3 Dash 60'
Vegepygmy 4 Dash 60'
Vegepygmy 5 Move 25' Melee Caedwyn
Vegepygmy 6 Move 25' Melee Caedwyn
Vegepygmy 7 Move 25' Ranged Caedwyn
Vegepygmy 8 Move 25' Ranged Ilwyn
Vegepygmy 9 Move 25' Ranged Hraefn

Rolls

Vegepygmy 5 attack - (1d20+4)

(16) + 4 = 20

Vegepygmy 5 damage - (1d6+2)

(3) + 2 = 5

Vegepygmy 6 attack - (1d20+4)

(3) + 4 = 7

Vegepygmy 6 damage - (1d6+2)

(5) + 2 = 7

Vegepygmy 7 ranged attack - (1d20+4)

(3) + 4 = 7

Vegepygmy 7 damage - (1d4+2)

(3) + 2 = 5

Vegepygmy 8 ranged attack - (1d20+4)

(20) + 4 = 24

Vegepygmy 8 damage - (1d4+2)

(1) + 2 = 3

Vegepygmy 9 ranged attack - (1d20+4)

(16) + 4 = 20

Vegepygmy 9 damage - (1d4+2)

(1) + 2 = 3

Apr 8, 2019 6:44 pm
Cædwyn grins as the things slash at him, their sharp claws drawing just a bit of blood. Cædwyn will rage this turn, and his first attack againt Vegepygmy 5, will be a Reckless Attack.
OOC:
(Bleh... oh also they get advantage attacking me next turn because of the Reckless Attack)
Last edited April 8, 2019 6:46 pm

Rolls

Attack 1 - (1d20+7)

(1) + 7 = 8

Attack 1 (Advantage) - (1d20+7)

(5) + 7 = 12

Attack 2 - (1d20+7)

(6) + 7 = 13

Damage 2 - (2d6+4)

(66) + 4 = 16

Apr 8, 2019 7:23 pm
As you watch the combat scene unfold before you, you realize that a small horde of the things are pouring out of the room ahead and from down the eastern hall. Those in the east are so eager to get to you that then skip and bound off of the walls, catapulting themselves past the massive dog-plant creatures between you and them. Four creatures arrive from the east to immediately engage Ilwyn, who deflects their attacks and swipes back with two mighty blows. Like slicing bread, the paladin's blade cleaves the two arrivals, who collapse in a heap near her feet. While offering a brief respite, there are two more who are there to take their place. Without even time to acknowledge her first kill, however, Ilwyn notes that some abhorrent magic must be at play as the two plant creatures are slowly knitting themselves back together! Before she can ready herself, more of the things appear in the doorway, one of them flinging a rock at her from a sling. Unable to deflect it, the rock cracks Ilwyn in-between the eyes, causing her eyes to water and vision to blur at the most inopportune time.

Under similar duress, Caedwyn suddenly finds himself swarmed upon by more of the beasts as well. Able to deflect one of the beasts, he is not so lucky against the second as the spear being held pierces his arm, causing a stinging pain in his off-hand. A third pygmy launches a wicked-looking stone that whizzes past Caedwyn's ear, and you can hear it clattering down the metal hallway behind you.

As the rest of you look on, more rocks begin to fling down the hallway as the creatures arrive, one of which catches Hraefn in the shoulder.
[ +- ] Vegepygmy Combat - 2
OOC:

Vegepygmy #5 hits Caedwyn for 5 HP Piercing
Vegepygmy #8 hits Ilwyn for 6 HP bludgeoning
Vegepygmy #9 hits Hraefn for 3 HP bludgeoning

Vegepygmy #1 and #2 fall, but are reforming up, #3 and #4 moved up to take their place.

Hrafen, you can alter your action if you wish, seeing as some of the creatures have arrived at this end of the hallway.

Apr 8, 2019 10:30 pm
OOC:
Don't forget that #4 already has 4 damage from a magic missile. Is it Bram's turn yet?
Apr 8, 2019 10:54 pm
OOC:
I posted the 11 damage from the magic missile already.


Before it can resume its attack on Ilwyn, a series of magical streaks of energy light up the corridor as Bram releases the energy he had been holding at the ready.

All four blast into the beast, blowing away large chunks of rotted plant material in all directions, sending it careening back toward the doorway it had come from. Sickly green ocher splatter the wall and floor as the beast collapses. Incredibly, a moment later, you watch as the thorny vines it is made up of begin to twist and turn, renewing its broken form. With an audible snarl-like hiss, the beast gets its legs under it and begins to stand.



It should have been 3 bolts instead of 4, but the damage remains.

We have just finished the round, and we are waiting on Etna and Hraefn, should he choose to revamp his action. The vegepygmies came down the hall, so all that is down there are the 3 dog-creatures and a leader-type, so his original casting of moonbeam might not be what he desires to do anymore.
Apr 8, 2019 11:42 pm
Hraefn flinched from the slingshot, but did not let that distract him from the plant-men regenerating their wounds."Merri is correct. The one i damaged with fire is destroyed. The rest are recovering. We need to see if other means hurt them. Ilwyn's sword is magicked too, with frost."

The druid considered the tactics. He thought of turning into an animal, but was unsure he could damage them permanently. "Bram, we need your mage fire, of any sort. We may need to fall back." He fired another ball of flame from his hands, to confirm his theory.
OOC:
Thanks for letting me restate my actions! Zapping the closest regenerating ones.
Last edited April 8, 2019 11:43 pm

Rolls

Produce Flame attack - (1d20+7)

(16) + 7 = 23

Produce Flame damage - (2d8)

(11) = 2

Apr 8, 2019 11:52 pm
OOC:
As stated before, please post your action on your turn... Otherwise I may lose track, as your post could be lost in a slew of postings from others... Right now I am waiting on Etna, after which I will post the dog creature moves/attacks, Hraefn's result and the plant-creature leaders moves/attacks. After that, the rest (except Ilwyn) can go and I will complete the turn with the pygmy attacks.

Not trying to be difficult, just trying to manage my ADHD. :)
Apr 9, 2019 1:40 am
OOC:
my bad, will do! :)
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