Into the Barrier Peaks

Nov 20, 2018 11:25 pm
This thread will be for our arrival and exploration of the alleged source of trouble.
Mar 4, 2019 10:13 pm
Looking from your base camp,you can see that there appear to be two cave openings. A large door, which appears to be shut, is at the base of the hill, while higher up a steep incline is a smaller one. Parts of the hill have fallen away, revealing metal underneath as well.
[ +- ] Metal Caves and Walls
Mar 5, 2019 1:52 pm
As Hraefn was already in his flying form, he decided to examine the upper door closely before returning to the party. He looked for some means of opening the door, whether some lever or button or some other means. He also listened to see if he could hear activity behind it. On the way back, he did the same for the lower door, and then came back to report his findings.

Rolls

Investigation - (1d20)

(3) = 3

Mar 5, 2019 2:31 pm
OOC:
Can I see any openings at the top from here?
Mar 5, 2019 3:27 pm
Cædwyn for the moment will concentrate on setting up camp, making sure that the camp has good visibility for the area around them.
Mar 5, 2019 3:57 pm
Hraefn
The cave looks like it has an archway, but is sealed by metal as well. You can see no means of opening it.

Merryweather
From your vantage at camp, you can see nothing but rock above the top cave, which looks like it has a smaller opening than the lower. As a note, the height between the two cave portals looks to be around 100'.
Mar 5, 2019 6:14 pm
I pull my cloak of arachnid tightly around me and walk up the rock, towards the smaller opening.
Mar 5, 2019 7:25 pm
Merriweather
You activate the magic of your cloak, and it immediately envelops you, adhering to you like a second skin. Your form begins to mutate with thick, coarse hairs creeping from your skin as it slowly turns a deep shade of brown and black. You become slightly hunched, and reach out to grasp the rocky hillside. A tacky ooze coats the hairy fibers now growing from you, and it easily adheres to the stone as you begin to nimbly climb. The entire process takes but a few moments, and in the end the party witnesses a humanoid-looking spider figure scramble up the hill easily to reach the entry of the upper cave.

The cave mouth is roughly 10 feet across and perhaps 10 feet deep, and the cave widens to about 30 feet at the rear. The back wall is made entirely of a strange, dark metal. The outline of an archway can be seen, but the 'door' is smooth and presents no openings. The archway is 20 feet wide and 10 feet tall.
Mar 5, 2019 7:31 pm
No entrance up here either! I yell down.
Mar 5, 2019 8:23 pm
Bram paces back and forth in front of the lower cave door. His right hands rubs his jaw and his eyes have a pensive look. Those nearby can here him as he speaks to himself. "I can do 3 Shatter spells but there's no telling whether that would be enough to let us get past it. What I wouldn't give for a scroll with a Knock spell on it."
Mar 5, 2019 11:06 pm
"Gods almighty, this place is infested!" Etna gasps, clutching her head in one hand as she opens her eyes to the world again. "Creatures lurk behind this metal, and not the plant-kind ones we saw in the city. Something big, like a frog but huge! Not to mention everything else lurking in these hills. If someone put a contract out on all these I'd be the Grand Duke!"
Mar 6, 2019 2:53 pm
The stark announcement from Etna's deep awareness of her surroundings was disturbing, but unsurprising to Hraefn, as he had mentally steeled himself for the worst.

"So apart from some malign power behind these doors that turns people into plant-mutatnts, we will also have to contend with many other creatures and monstrosities within." Plainly stated, Hraefn attested once again to the alien nature of this entire metal complex.
Mar 6, 2019 3:23 pm
Caedwyn
The camp area is flat, with thick, coarse grass forming a soft blanket over the rocky earth on which to pitch your tents. Elavain and the soldiers who accompanied you are swift and efficient, and soon a large campfire is blazing and food is being prepared. The day is late, with perhaps two hours of sunlight remaining, and the lowering temperature promises to make the night uncomfortable for the unprepared.
Mar 6, 2019 6:56 pm
As they all come back to the fire and sit down to eat their evening meal Bram broaches a subject. "Is Elevain planning to stay? I suspect once we gain entry to this cave complex it may take several days to clean it out. I'm not sure I want to spend a night in there. We'll need the campsite here protected. Can Elevain and his soldiers stay and guard? Do we want any of them to come with us into the caves?"
Mar 6, 2019 8:57 pm
Aldrusian
"Aye sir, we's been instructed t' stay guard as long as needed, or until six days of your lord and ladyships not returning." Elavain replies.

"As to goin' inside, no, we're merely t' watch the' camp, aid here as needed, forage, keep watch, etc.; not throw our lives t' th' wind."
Mar 6, 2019 10:53 pm
"That's a swell thing to say when we are going in, Mist'r Elavain," the ranger chuckles trying to inject some lightheartedness to the rapidly appearing camp. She claps their guide on the shoulder on her way past, making her way to the lower door. Running a hand over the surface, its unnatural shape and texture grates on her.
OOC:
Examining the door, any obvious handles/openings etc?
Mar 6, 2019 10:59 pm
Etna
No obvious means of opening the portal, nor do you see any obvious holes, openings, etc.
Mar 7, 2019 1:02 am
Etna
Even in the fading light and flickering orange of the campfire, you can see Elavain's face redden at the realization of what he had said. He stammers and mutters an apology, then walks off muttering about getting some fresh water and tending to his horse.

As promised, the setting of the sun brings cooler temperatures, and soon it is near-freezing. A wind blows down through the valley, and even keeping the fire stoked and roaring does little to stave off the cold temperatures. The tents are thick cloth, however, and at least you get a bit of protection from the winds. Aside for the low howl of the breezes ripping through the rocky hills, this land is void of anything that might resemble life. For those familiar with being outdoors, it is an odd thing not to hear the natural sound of nocturnal creatures moving through the dark.

The time goes quickly, however, and soon you find yourselves in solid slumber. The soldiers accompanying you take the watch, giving you a much needed reprieve of anything but relaxation, something you all put to good use. Alas, the night, too, passes quickly, for just as you seem to close your eyes, you hear shouting from outside your camp.

"Awake! Awake! Awake! Lords 'n' ladies, awake! Look to the cave!" comes a voice from one of your men-at-arms.
OOC:
Yes, I am going to start trying to keep a daily pace... try to keep up. :D
Mar 7, 2019 3:02 am
Hraefn, who sometimes still slept in one of his animal forms, looked towards where the commotion was. Perhaps the cave door had opened and the monsters were issuing forth!
Mar 7, 2019 7:44 am
Etna leaps from her bedroll, snatches up her bow and mocks an arrow all in one fluid motion as the commotion begins. Caught unawares sleeping was not an experience she ever wanted to relive. Emerging from her tent with an arrow drawn and pointed to the cave mouth, she quickly casts her eye round the camp to see if there are any injured.
Mar 7, 2019 1:02 pm
Etna
Taking a quick stock, you see that none appear injured or under assault. The sun has just begun to crack the eastern sky. Following the gaze of the others, you see that the metal valve blocking the smaller cave, high on the hill, appears to have opened.
Mar 7, 2019 2:52 pm
"Time to enter." Hraefn spoke simply. Even though they were a distance away, the druid tried to see if he could perceive any movement or enemies potentially ambushing the entrance on the inside.

Rolls

Perception - (1d20+7)

(3) + 7 = 10

Guidance - (1d4)

(3) = 3

Mar 7, 2019 3:16 pm
I rise quickly, and immediately nock an arrow without second thoughts.
Mar 7, 2019 4:37 pm
Cædwyn grabs his sword as well and follows Etna towards the cliff.
Mar 7, 2019 5:14 pm
OOC:
Bram may or may not have risen before sunrise to study his spells. Is it still completely dark outside or are we in predawn light?
Mar 7, 2019 5:38 pm
Bram
It is more pre-dawn. It is perfectly acceptable to assume, if you deem it your normal routine, to have risen a bit earlier to study.
Mar 8, 2019 7:34 pm
As you all approach the base of the steep hill, you see that the upper cave door has, in fact, opened. You cannot see much more than that from this vantage. It is a steep hill, and will require two athletics checks to ascend. If a rope is secured at the top somehow, the two checks are with advantage. It is 100 feet, should magic of some kind be used.
Mar 8, 2019 7:51 pm
As I get closer to the cliff, and see that the door is still open, I activate my Wings of Flying and leap into the air, my goal being to secure the ledge and keep that door open if at all possible.
Mar 8, 2019 7:53 pm
I pull my cloak of arachnid tight and walk up the hill.
Mar 8, 2019 10:43 pm
Bram steps over to the area of the entrances and looks up watching his teammates head up to the open upper door. He wonders if it's worth it to drink the potion of Climbing and go up himself, but after a moment's consideration he decides against it.
Mar 9, 2019 1:30 am
Hraefn considered whether he ought to fly into the cave, but was unsure whether the cave interior could accommodate the size of his flying forms. "Secure a rope if you can, the rest of us will follow." He called out to Caedwyn and Merrriweather.

Rolls

Athletics (2 checks) - (1d20-1, 1d20-1)

1d20-1 : (15) - 1 = 14

1d20-1 : (12) - 1 = 11

Athletics (if rope, then adv) - (1d20-1, 1d20-1)

1d20-1 : (18) - 1 = 17

1d20-1 : (2) - 1 = 1

Mar 10, 2019 3:28 pm
If I land on the ledge without incident I'll start securing a rope to it. I have a grappling hook and pitons from my climbing kit so it shouldn't be too hard to secure it well enough, assuming there's at least some stone or outcropping to work with. I brought 50 feet of silk rope with me, so I'm hoping Merriweather has another 50 we can tie together.
Mar 10, 2019 8:31 pm
Caedwyn, Merriweather
At the top of the hill, you see that the metal valve blocking the entrance has, indeed, slid away and revealed the inside of the cave. The entirety of the space is metal, including the floor which is made of of a strange metal grating. The space in the cave is roughly 20 feet wide and 10 feet deep. The far wall looks like it is a thin line running down the middle. The entry wall behind you looks slightly curved.

Securing the ropes together, you drive a few pitons into the stone and toss it over the side. A few minutes later, Hraefn scrambles over the top, followed shortly thereafter by Ilwyn.

Rolls

Ilwyn Atheletics - (1d20+6)

(16) + 6 = 22

Ilwyn Athletics Adv - (1d20+6)

(7) + 6 = 13

Mar 10, 2019 9:08 pm
OOC:
Sincerest apologies guys, been feeling a little burnt out as of late on the writing stakes. Please bear with me for a while as I get back into the swing of things. And correct me if I get something wrong, there's been a lot to catch up on.
Ilwyn hauls herself over the ledge, wringing out her limbs at the top and proceeding to stretch and yawn, only just now rubbing the last of the blear from her eyes after their sudden awakening. "How sinister." She states, putting her hands on her hips as she examines the now-open door into the mountainside. "Miss Redbriar made it clear it was filled with monsters, but I struggle to comprehend how an outlandish mechanism such as this could function without someone controlling it... And even then. The architecture is alien."

She drew her sword as she stepped to the fore of the party, peering into the darkness within, but not quite entering the caverns.
Last edited March 10, 2019 9:08 pm
Mar 10, 2019 11:00 pm
OOC:
Assuming the rope was secured

Rolls

Athletics - (1d20+3)

(11) + 3 = 14

Athletics (Advantage) - (1d20+3)

(4) + 3 = 7

Athletics - (1d20+3)

(13) + 3 = 16

Athletics (Advantage) - (1d20+3)

(15) + 3 = 18

Mar 11, 2019 3:36 am
While Hraefn waited for the rest of the party to assemble just outside the cave door, but before any one of them entered the cavern itself, meditated quietly to see if he could perceive any danger or trap, or activity or movement behind the next door, which seemed too small for the monstrous beast that Etna had sensed within.
OOC:
Will always cast Guidance on whomever else is doing skill checks.

Rolls

Perception - (1d20+7)

(6) + 7 = 13

Guidance - (1d4)

(3) = 3

Mar 11, 2019 11:59 am
Hraefn
The room is strange, unlike anything you have ever experienced before. Examining the area from outside the entry portal, you cannot seen anything that would indicate it is trapped or otherwise poses an obvious hazard.
Mar 11, 2019 2:01 pm
"Shall we?" Ilwyn had positioned herself just in front of everyone else, and next to her, Hraefn stepped forward, and into the cavern proper, intent on examining the inner door.
Mar 11, 2019 2:29 pm
OOC:
DM Roll for Bram

Rolls

Bram Athletics Check - (1d20+1)

(8) + 1 = 9

Bram Athletics Check (Adv.) - (1d20+1)

(9) + 1 = 10

Bram Athletics Check - (1d20+1)

(4) + 1 = 5

Bram Athletics Check (Adv.) - (1d20+1)

(10) + 1 = 11

Mar 11, 2019 2:36 pm
You all climb up to the top of the hill, Bram struggling as the rest of you manage to pull him the final few feet. Taking stock, you all see the strange metal entry for yourselves. The outer metal surface is dark grey in color, while the interior is darker. Immediate observations indicate no other exits as you all follow Hraefn inside.

The far wall, upon examinations, appears to be much like the outer valve, though instead of one large door, is actually two doors as evidenced by a thin line vertically bisecting it right down the middle.
[ +- ] Metal Cave Entry
Mar 11, 2019 3:57 pm
Cædwyn peers curiously at the workmanship of the doors, thinking that perhaps it's Dwarven in origin, some clan lost to time. Mostly to himself he says, "Interesting, I've never seen workmanship such as this. It looks ... valuable." The one thing he was not expecting was an empty room though. "Hmm, be cautious. Something opened this door. There is no one here to 'greet' us. That means we're walking into a trap." He stands in center of the closed double door, prepared to take the brunt of whatever is on the other side.
Mar 11, 2019 9:12 pm
"Are you all able to see alright? Let me know if not. Stay close to me - It won't do to get separated in a place like this." Ilwyn warns as she takes the lead of the party, proceeding inside with the druid and beckoning the others to follow. "Caedwyn is correct. We were invited inside, and that does not bode well, given what Etna sensed within. Still... An entire cavern made of steel? That seems absurd. I can't even begin to fathom how one might go about making such a place."
Mar 11, 2019 9:26 pm
OOC:
Random DM roll to keep players on their toes

Rolls

What could this be for? - (1d12)

(4) = 4

Or this? - (1d6)

(2) = 2

Mar 11, 2019 11:27 pm
Taking a deep breath in and shutting her eyes, Etna focuses her mind. She feels the rush of wind almost inside her head, and the soft touch of some spirit of the wild pressing on the barrier between its existence and Etna's. It seemed ill at ease in this place. Even now, she was never quite sure how this worked, only that it did. These breaths of nature always seem eager to aid her when the need arises. Making her intention clear in her mind, an otherworldly warmth spreads behind her eyelids, and when they open, the darkness peels away in front of her like a tenebrous curtain being gently drawn back.
OOC:
Casting darkvision in a 2nd-level slot.
Mar 11, 2019 11:58 pm
Hraefn nodded at Caedwyn's observation. "Yes, strange that the outer door should open without rhyme or reason, but not the inner door. If there were to be things coming out, both would open, or at least the inner one would first, before the outer. It must mean it is activating for entry, not egress. " Hraefn looked back to see if there was a mechanism to close the outer door from the inside.
Mar 13, 2019 1:40 am
Moving in to examine the walls of this strange place, you all have the same, eerie feeling. It is as if the doors opened to beckon you into the mouth of a metal monster, and yet you can find no way to open the inner door, much less how the outer door opened. The walls are cool to the touch, as one might expect in the cool reaches of the upper peaks, but as you press your hand to it you can feel an almost imperceptible vibration, as if you were in a mouth that was humming joyously at the delicacies it now enjoyed.

Furrowing your brows, you continue the search, when suddenly the light coming from outside is extinguished. Whirling to see what foul magic turned out the sun, you are surprised to see the outer door has slid silently shut. Before you can react to this new puzzle, the floor seems to amplify the vibration you had been feeling and with a clang, the door before you parts, revealing the interior.

The hallway before you is wide, roughly 20' and opens into a large chamber ahead. That chamber has 20' wide hallways running off in each of the cardinal directions, but what is most intriguing is what dominates the center of the otherwise empty room. A mine shaft of some sort stands in the center. On the left and right can be seen what look like rungs of a ladder spaced about 8' apart. They are not set into the walls of the shaft, but are on some sort of a metallic track. The way op us sealed off by the roof, but the way down is open.

In addition to the mine shaft, you also see several normal-sized doors. But the doors are unlike anything you have seen before, being more like the portals that led you in here than a door with handles that you are accustomed to using. Each of these doors have a little panel on the right, and a small slot about 3-inches wide and 1-inch high.
[ +- ] Entry 1
[ +- ] Strange Mine Shaft
[ +- ] Doors Next To Entry
[ +- ] Doors In Hallways
Mar 13, 2019 9:42 am
"More strange doors. I'm guessing these 'handles' off to one side require some kind of key to open them." Hraefn spoke his thoughts out loud. "Shall we search this level first before attempting to go down the mineshaft?"
Mar 13, 2019 2:09 pm
I pull out a ball bearing and roll it in my hand. Perhaps I should toss this down the shaft, in case something is waiting for us to turn our backs?
Mar 13, 2019 3:56 pm
Cædwyn rushes into the room as the door opens, massive sword held out in front of him. The emptiness seems worse to him than being greeted by slavering monstrosities, and the 'aliveness' of this metal place worries him greatly.

He nods at Hraefn, "Aye, no sense in heading down there before knowing what's up here, though we won't get far until we can figure out how to make these doors work for us." Looking at Bram he asks, "Can you tell if we're being watched? Magically perhaps?"
Mar 15, 2019 5:42 pm
OOC:
Nudge Nudge
Mar 15, 2019 11:09 pm
In response to Caedwyn Bram speaks up, "I could detect magic again to see if there's anything ensorceled here or even down that shaft." He stands at the doorway waiting for all the other stronger types to move in ahead of him.
Last edited March 17, 2019 2:45 am
Mar 16, 2019 1:14 am
"Let us go deeper into the cave, straight ahead. See if we can get to the source of the problem." Hraefn let the two most heavily armoured ones move ahead of him, but he positioned himself to be able to scout or transform at a moment's notice.
OOC:
DM, what is the ceiling height, approximately?
Mar 16, 2019 11:55 am
Cædwyn nods, and proceeds down the corridor.
Mar 16, 2019 2:42 pm
Ilwyn nods as well and takes up position next to Caedwyn, looking around her with a look of distinct discomfort as they proceed. "All this metal doesn't sit well with me. Who could've built something this complex? I can't even fathom where you'd find the resources..."
Mar 16, 2019 9:27 pm
OOC:
The ceiling height is about 15 feet. I will need marching order for 20' wide as well as 10' wide. Also, Tell me how you will be proceeding down the corridors. Slow? Normal? Fast? What are you going to generally be doing? Stopping at each door you find? I will be posting regularly updated maps so you will see where you have been.

Lastly, try to be specific in movement. 'I walk around to the right of the shaft'... 'I go to the left side of the corridor to look at the second door'... etc, so if I want to spring a deadly surprise on you, I will know exactly where you all are. :D

My apologies, I should have asked for this earlier so as to not waste time.
Mar 16, 2019 11:17 pm
I move to a side and try to hide while following the group wherever they choose to go.

Rolls

Stealth - (1d20+11)

(9) + 11 = 20

Mar 17, 2019 12:59 am
With seemingly no swarms of plant-men or beasts, nor of intelligent life controlling their production, Hraefn was intent to penetrate deeper until they could find the source that created the monstrosities.
OOC:
Suggest Caedwyn and Ilwyn in front for 20' wide, Merri and Etna behind, Hraefn and Bram centre? If single file, then in that order as well. Normal speed going past corridors and rooms, but slow when reaching forks and junctions? No need to search locked rooms yet until we find the way to open them, for now we try to reach the centre of place to look for the sources or the controls?
Mar 17, 2019 1:05 am
OOC:
If it isn’t too dark, Merri would do well stealthing ahead to scout. If it’s dark I can’t see though.
Mar 17, 2019 1:41 am
OOC:
The entry is very dark.
Mar 17, 2019 2:49 am
Bram will proceed slowly on the right side within a long step of the right wall. He will stop if those in front stop otherwise he will continue until he reaches a door in the right wall.
Mar 17, 2019 8:59 pm
Bram
You follow the others into the corridor, and as Merriweather and Etna pass through the doorway it suddenly slides shut, blocking the entryway. Caedwyn and Ilwyn take the front and move into the large room dominated by the mine shaft. The metal grating continues into the various corridors leading out of the chamber, and you can see doors line all of them.

It is extremely dark, and those without some form of light are now effectively blinded. As you take stock, you can hear sounds coming from somewhere within this strange place. Chattering, clangs, creaks and groans all mix into a faint ghostly serenade, but what is most interesting is the underlying humming or vibration that you can just feel in your feet. It is as if some energy is pulsating through the metal of the caverns.
[ +- ] Level 1 - 2
[ +- ] Door Next to the Entry
OOC:
I ahve color-coded the doors you can see (and some you cannot yet, but I wanted to give you a bigger view). The door itself is not the color, but rather the little slot on the right-hand panel is colored. The doors I am showing as dark-grey are actually black. let me know if you have questions. Caedwyn and Ilwyn have the lead... :D Where to?
Mar 17, 2019 10:06 pm
OOC:
Ilwyn will lead wherever the party decides best. Out of curiosity, what's the temperature like in here?
Mar 17, 2019 11:47 pm
Bram quickly casts a light spell on the tip of his staff and, holding it midway down its lower half, raises the staff above his head. He stops at whatever door the leaders decide to select.
Mar 18, 2019 12:38 am
Although the outside temperature was cool, bordering on chilly, inside these strange caves are fairly temperate. Compared to outside, you might even say you feel warm.
Mar 18, 2019 1:46 am
As the inner doors closed, plunging the room and the party into darkness, Hraefn produced a flame in the palm of his hand, which cast a reflective glow on the ioun stone over his head. If anyone else held up a torch, he used the flame to light it. In their careful marching order, Hraefn moved to the right of the mineshaft, intent on forging ahead into the cave.
Mar 18, 2019 2:16 pm
Cædwyn looks to Ilwyn, "What say you? Standard right hand search path? These metal walls look very similar. It might be easy to get turned around in here." He'll start making his way down the corridor on the right, stopping at the first door to see if it will open for him.
Last edited March 18, 2019 2:16 pm
Mar 18, 2019 2:33 pm
OOC:
To be clear, there are a couple of doors immediately to the right of your entry (violet doors). Or are you speaking regarding the black doors in the eastern tunnel?
Mar 18, 2019 4:22 pm
OOC:
Ahh, that's right. Sorry, at work now so I couldn't see the map and was going from memory. That's right though, try the rightmost doors and if they don't open continue down the tunnel.
Mar 18, 2019 5:24 pm
Slowly moving around the entry corner, you see a door on the wall. Stopping to examine it, you see that it appears to be solid metal. On the wall to the right of the door is a panel of some kind. There is a small opening, perhaps 2-inches wide and a 1/2 -inch thick. Like the door in the entry, the metal around the slot is a violet color.

Standing before it, Caedwyn sees no means of opening it.

Pace: Slow; Time-In-Caves: 1 minute
Mar 18, 2019 6:18 pm
"I see no fault in that. Let's go, then." Ilwyn nods resolutely, concurring with Caedwyn's search method. As they approach the door, she brushes her finger over the small slot, rubbing the digit off her thumb afterwards to check for dust. "Perhaps some kind of key or token would go in here?" She muses.
Mar 18, 2019 6:37 pm
Cædwyn nods, "Ahh of course. I think I've seen something like this somewhere. You'd slide a coin or two into the door and then the woman on the other side would open it up .. and ..." His face turns bright red as he suddenly realizes exactly the sort of place he's describing.
Mar 18, 2019 7:21 pm
Ilwyn casts a raised brow at the man next to her and smirks as she shakes her head. "Unfortunately, this slot looks somewhat too thin for coinage." She snickers and shakes his shoulder as she proceeds to the corridor, their next planned movement. "Focus, Lord Eigendrast. Plenty of time for those fantasies later." She jokes.
Mar 18, 2019 8:56 pm
OOC:
Fortunately, this is NOT a family event... :D
Mar 18, 2019 9:27 pm
Moving down the right hall, you pass doors to both the left and right. In each case, the doors fail to open or provide anything of value with respect to getting them open. Each door in this hallway has a black panel. This branch runs for 60-feet before turning left. While the cave complex is eerie to say the least, until this point it had been rather mundane. Strange sounds, weird vibration, the occasional screech of some unseen animal all serve to keep you on edge, but it is not anything you have not endured before.

At the end of the hall, however, you come to something new. First of all, you see an actual doorway, no door, to the south, and more black doors in the northern turn. At the turn, however, you spot a strange creature. It is squat, bipedal and has two arms sticking stiffly from its sides. It appears to be wearing some suit of armor, as it is encased entirely in metal.

From the looks of it, it must have done battle recently for its breastplate is torn open, revealing strange strings and and wires inside. Scattered around the floor near it are what look to be some sort of tinkerers tools. You get within about 20 feet or so before you realize the creature is not moving. It's 'head' area has a strange tube-like beak protruding, making you think that it must have a weirdly shaped head for sure.


Pace: Slow
Time-in-Caves: 5 minutes
[ +- ] Level 1 - 3
Mar 19, 2019 12:05 am
Having mentally prepared for all manner of strange and wild beasts and monstrosities, Hraefn did not expect the first creature they came across to be some metal armor or golem. It looked like all the magic had gone out of this one, as it was non-functioning.

"A guard maybe? No, a work golem of some sort, looking at the tools in front of it. Unless something was trying to fix it." Hraefn looked all round, including above them, for any sign that some other creature had been here and destroyed this golem.

"Search? It may have a door key."

Rolls

Perception (of signs of prior battle) - (1d20+7)

(6) + 7 = 13

Mar 19, 2019 1:52 am
Hraefn
Looking around, you don’t see any signs of a battle. There is a lot of detritus lying about, as if the place was long uninhabited. As I said before, there are what appear to be tinkers tool lying about, but what catches your eye is the glint of something shiny inside the open breastplate.

Lastly, there is an open doorway on the right wall at the end of the corridor.
Mar 19, 2019 2:25 am
Cautiously, Hraefn reached for the item that caught his eye inside the metal creature and retrieved it to examine it.

"Finally, an open door." He said to the others. "Shall we?"
Mar 19, 2019 2:35 am
OOC:
Slight of hand check please
Mar 19, 2019 4:26 am
Hraefn meditated for a moment, and reached in.
OOC:
I'm leaving the sleight of hand stuff to the party rogue in the future. :)
Last edited March 19, 2019 4:30 am

Rolls

Sleight of Hand - (1d20+2)

(12) + 2 = 14

Guidance - (1d4)

(2) = 2

Mar 19, 2019 2:10 pm
Hraefn
Carefully reaching your hand into the open breastplate, you move some of the (apparently) damaged metal, wires and ropes to see that there is a panel with 5 gems attached at the very back. Three of them look to be cracked and broken, but you tug on one of the undamaged stones and after a bit of work manage to extract it.

It is a small gem, blue in color, with its edges polished smooth. Your best estimation tells you that you could probably get 20 gold coins for it.
Mar 19, 2019 2:23 pm
Hraefn tossed the blue gem over to Merriweather. "Here, I'm sure Ser Merriweather will put this to good use. And I'd best leave future gem extraction to you," the druid said with a hint of a smile.
Mar 19, 2019 2:41 pm
Cædwyn cautiously approaches the open doorway, leaving the others to inspect the armor or golem or armor wearing golem or whatever it is. If the room looks unoccupied he's step inside.
Mar 19, 2019 3:31 pm
Ilwyn scratches her chin, musing upon the odd homunculus they'd encountered. "Strange... I'm no expert, but I believed golems were entirely powered by magic. Yet... Well, these strange cords seem like they should be organised in some way, as if the creature relies on it." She carefully reached forward and knocked on its head, then shook her own. "Place just gets more and more alien..." She steps forward to catch up to Caedwyn, joining him in the doorway. "Anything of note?"
Mar 19, 2019 4:14 pm
[ +- ] Strange Homunculus Golem
OOC:
Sorry, meant to post this picture before
Mar 19, 2019 4:49 pm
Caedwyn, Ilwyn
You step through the doorway, the light from Bram's staff partially illuminating an otherwise dark room. Inside you can see various bits of trash strewn about, mostly metal and cloth, although there are several broken pieces of some kind of strange, colored material. (Think plastic). There are no other exits that you can see, but the far wall is curved, similar to the shape of the outer wall in the entry cave. The dust and dirt is thick inside, and while there are scuff marks everywhere, it does not appear as if anyone resides in this place.

Ilwyn, as you join Caedwyn in the doorway, you can see that the corridor runs north for a ways. Like this hall, the north branch has several doors along its path, but near the end there looks to be yet another open doorway. Just at the limit of your sight you can see that the corridor again turns, this time to the right.

Pace: Slow
Time in caves: 10 minutes
[ +- ] Level 1 - 4
Mar 19, 2019 7:50 pm
Bram had been quiet for some time. He must have been trying to remember something. As they pass through the newly found open door he opens his mouth. "Didn't we find something on the way here that was the right thickness to fit in those slots at the earlier doors? Or is my mind playing tricks on me?"

Bram slides his pack from his shoulder and kneels on the ground. Leaning his staff on his right shoulder he reaches into a side pocket and brings out the disc that they had been given by the captain at the fort earlier.
Last edited March 19, 2019 8:01 pm
Mar 19, 2019 8:42 pm
Bram
You examine the disc and it appears to be about the same thickness so you check it against a door. While the thickness is correct, it is not as wide as the slot next to the door.
OOC:
The coin can be slid into the slot if you desire. If so, I would just need to know which door you elect to try.
Mar 20, 2019 1:00 am
"From my external flight around this cave, and the look of the far wall of this room, this entire structure is likely to be circular. That may help us visualise this place." Hraefn noted, and got ready to continue down the northern corridor.
Mar 20, 2019 1:52 am
OOC:
Sorry I haven’t posted in awhile. Busy at work and with a newborn.
I say we put the coin in first. See what happens.
Mar 22, 2019 6:05 pm
Bram examines the disc more carefully attempting to determine if any color is evident anywhere on it. He will attempt to match a color on the disc with a color on any door panel.
Mar 22, 2019 7:02 pm
Bram
The coin is a flat white in color, with black markings where the lines are. Color-wise, it does not appear to match any door you have yet seen.

Caedwyn and Ilwyn
OOC:
Actions?
Mar 22, 2019 8:26 pm
(Mostly just watching Bram to see what happens with the door, looking for something to put a sword into. If we find we can't open any of these doors yet I'll continue on though)
Mar 23, 2019 3:31 am
The search of the chamber finished, you continue your move northward through the bizarre metal hallways. The metal from your armored boots clank as you move, the sound echoing throughout the metal caves, just one more track of noise added to the strange sounds already being heard.

Passing by a pair of black doors along the way, again finding no means of entry, you come to the end of the corridor. Here there is another open doorway on the left, while the hall turns right and continues out of sight. Down this new turn you see yet more of the strange doors before the tunnel turns left at its end.

The open door leads into another ruined chamber of metal. Strange objects are strewn about as if someone was looking for something, or perhaps just entered into a violent rage and thrashed the entire place, but there does not appear to be anything of value inside. However, as Caedwyn peaks inside, his sharp eyes note something amidst the detritus of the room - bones. Inside, you can see two skeletal remains.

Pace: Slow
Time in caves: 15 minutes
[ +- ] Level 1 - 5

Rolls

DM Random roll to keep players on their toes - (1d12, 1d6)

DM Random roll to keep players on their toes - (1d12, 1d6)

Mar 23, 2019 4:34 pm
A bit more circumspect this time, Hraefn waited for the more light fingered among them to search the bones. Hopefully they would find some sort of key.
Mar 23, 2019 6:53 pm
Bram shrugs and puts the disc away while following the others.
Mar 25, 2019 4:08 am
While waiting for the others, Hraefn peered into the room, both at the garbage strewn about, seemingly evidence of some long past tussle, and also the walls and ceiling. He wondered what had been the cause of their deaths. So far, they hadn't seen any sign of dangerous creatures or alien monsters.

Rolls

Perception - (1d20+7)

(12) + 7 = 19

Mar 25, 2019 3:25 pm
I'll aid with the body search as well, as there are two.

Rolls

Perception - (1d20+3)

(16) + 3 = 19

Mar 26, 2019 1:47 am
Caedwyn
Inside the chamber, you search the debris and then the skeletal remains. From the looks of the bones, they are human-like, but smaller and thinner. The shape of their heads is more oval, leaving out the known elf races. These beings are strange, and their clothing is unlike anything you have ever encountered. Even through it is a smooth cloth-like material, is is more silky and shiny but also much more durable. Although it is torn to shreds, it does not look like the victims died of being ravaged by deadly beasts, but their clothing was torn after the fact.

The room itself is otherwise void of anything of interest.

Hraefn
You study the bones of the victims and see they they are shaped much like humans, only smaller. their bones appear to be a bit more frail than those of beings you are familiar with, and they have a distinctly yellow-green tint to them.
Mar 26, 2019 9:17 am
"Humanoid, but alien. Further confirms this cave and its inhabitants are not of this world. No sign of a key though. We press on." Hraefn exited the room and continued northwards with the rest of the party.
Mar 26, 2019 4:00 pm
Cædwyn notes that the cloth looks valuable, and would probably fetch a high price if they can find some that isn't ripped to shreds. He'll follow Hraefn and continue the search as well. "Hmm, the way their clothing was ripped apart; did it remind you of the bodies we've seen? It seems probable that whatever it was killed these creatures is the same thing we're hunting after all. Perhaps the infection or corruption took hold of them.. sort of burst out of them?" he asks, making some graphic hand gestures as well.
Mar 26, 2019 10:07 pm
Just passed the empty room, the main hallway turns again to the right. Again you see more doors, though these appear to have slot panels be of yet a new color - Orange.

Pace: Slow
Time in caves: 20 minutes
[ +- ] Spoiler: Level 1 - 5
[ +- ] Orange Door
Mar 27, 2019 9:58 am
"I'm guessing the different zones in this cave are for different groups of these humanoids. Perhaps they have different clans, or classes, or hierarchies, as indicated by the door colours. Quite evident that certain keys open certain doors." With this right turning corridor still appearing uninhabited, there was no choice but to press on further in until they find something.
Mar 27, 2019 2:43 pm
I check the door for traps.

Rolls

investigation - (1d20+6)

(17) + 6 = 23

Mar 27, 2019 4:58 pm
Hearing Hraefn's explanation Bram suggests, "Here's another couple of possibilities. The different colors could indicate different departments or different levels of access."
Mar 27, 2019 5:09 pm
Cædwyn nods, though personally keeping areas for the nobility separate from the servant areas makes more sense to him.
Mar 27, 2019 6:30 pm
Merriweather
You stop to examine the orange-colored door but find nothing odd or abnormal about it. As you turn to leave, however, you hear sound coming from the far side. It is very faint, almost imperceptible in the echoing noises ever-present in these weird caves, but you heard a distinct noise that sounded like a bell, gong and a squawking bird of some kind.


Pace: Slow
Time in caves: 25 minutes
Mar 27, 2019 6:34 pm
There is some sort of bell and bird behind this door. I say, shrugging.
Mar 28, 2019 1:50 am
"So while we are unable to open these doors, we should be wary when they do open, seeing as they have occupants." Hraefn noted Merriweather's observation. They had only found bones and broken down golems, but clearly the place was filled with other creatures.
Mar 28, 2019 2:44 pm
Cædwyn nods, "Well, nothing for it but to keep trying." Keeping his weapon drawn he'll proceed down the hall to the next door. This place has him a bit on edge, the emptiness and strange noises. An unseen enemy is his least favorite enemy.
Mar 28, 2019 3:34 pm
Caedwyn, Ilwyn
Roll an investigation check
OOC:
DM Random roll to keep players on their toes

Rolls

Random DM Roll - (1d12)

(6) = 6

Random DM Roll - (1d6)

(3) = 3

Mar 28, 2019 4:18 pm
Awesome, that's my best skill. :)

Rolls

Investigation - (1d20-1)

(7) - 1 = 6

Mar 28, 2019 6:14 pm
Caedwyn
Leading your group down the hallway, it ends in a door with a violet-colored panel. A quick investigation reveals nothing of interest, so you turn north. The hallway continues out of sight, but along the way you see yet another door on the right. In the distance, Bram's light reveals a 4-way intersection.More of the same, metal halls, same grated floor, and strange pipes and wires running the length of the ceiling. Trash and debris litter the place, strewn about as if someone were just kicking it around while they walk.

You continue to feel the strange vibration emanating from somewhere within the caves, and the noises remind you of times you walked in the deep forests of Geoff. Just passed the intersection, you can see another opening with no door.


Pace: Slow
Time in caves: 30 minutes
[ +- ] Metal Caves - 6
Mar 28, 2019 6:23 pm
I pull my cloak tight and walk up the walls, until I'm walking along the ceiling. I move slowly down the hall, trying to remain stealthy.

Rolls

stealth - (1d20+11)

(14) + 11 = 25

Mar 28, 2019 11:04 pm
"Trash in the hallway? The earlier paths seemed cleaner." Hraefn looked around more, before reaching the intersection.

Rolls

Perception - (1d20+7)

(19) + 7 = 26

Mar 30, 2019 7:56 am
"This is certainly strange. The place looks abandoned, and yet it would certainly seem that someone opened the outside doors for us. She pondered on the fact as she followed Caedwyn's leadership through the halls. "Simple conjecture, but what if someone here is asking for help? A survivor of whatever rendered the place so... Desolate."
Mar 30, 2019 5:59 pm
"There are a couple other options. It could be opened every morning to air the place out or it could be an invitation to trap us here." Bram shrugs and keeps walking.
Apr 1, 2019 7:55 pm
You slowly make your way up the hallway to the large intersection. Across from you you can see a large pile of trash clogging the corridor, while the other two branches seem to be clear. At the end of the east branch you see that it turns left, yet another addition to the twisting maze of empty hallways. Down there, however, you can see flickering light. Not torchlight or some kind of fire, but a vibrating blue-white
OOC:
Think creepy asylum where the lights are flickering on and off.
As you take stock of what is going on, you suddenly hear screeches and grunts, followed by what sounds like angry chattering coming from an open doorway next to the trash heap. Before you can respond, a dark figure emerges from the doorway. It is a humanoid-looking figure, perhaps 3-4 feet tall and very thin. It's misshapen head, razor teeth and claws give it the look of a living plant. A crude spear of some sort is being carried by it, as as soon as it sees you it freezes.

A split second later, the creature begins stomping the floor, waving its spear and screeching angrily in your direction. Inside, you hear an eruption of more calls just like the one emitting by the plant-thing, and you realize that there are more of the things in the room.
OOC:
Actions and Initiative, please
[ +- ] Plant Thing
[ +- ] Level 1 - 7

Rolls

Secret Roll

Secret Roll

Apr 1, 2019 9:51 pm
OOC:
Hey, its like that vault with the spore monsters from fallout new vegas

Rolls

Initiative - (1d20+5)

(5) + 5 = 10

Advantage - (1d20+5)

(19) + 5 = 24

Apr 2, 2019 5:25 am
The silence was too good to be true. Finally, one of the doors opened, and from the looks of it, a whole bunch of plant-men were about to descend on them. Hraefn, who had been holding a flame in his hand for light, simply hurled it in the direction of the creature.
OOC:
Hraefn had been concentrating on Produce Flame as a light source, and will launch it instead.

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Produce Flame (range attack) - (1d20+7)

(8) + 7 = 15

Produce Flame (damage) - (2d8)

(24) = 6

Apr 2, 2019 1:05 pm
OOC:
Creature initiatives

Rolls

Plant-things - (1d20+2)

(1) + 2 = 3

Plant-things 2 - (1d20+2)

(12) + 2 = 14

Dog-Plant-things - (1d20+1)

(20) + 1 = 21

Apr 2, 2019 1:53 pm
It's a plant, so i assume fire works, you guys.
OOC:
I am still on the ceiling, btw.
I nock an arrow and loose it at the closest plant.

Rolls

initiative - (1d20+10)

(4) + 10 = 14

attack - (1d20+10)

(4) + 10 = 14

advantage if i attack before they take an action - (1d20+10)

(2) + 10 = 12

damage - (1d6+7)

(2) + 7 = 9

sneak attack if i have advantage - (4d6)

(4332) = 12

Apr 2, 2019 2:27 pm
"Finally..." The silence was getting to Cædwyn, this is more like it...

I will charge at the plant thing closest to me, and hit it with my sword, as I do.
Last edited April 2, 2019 2:31 pm

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Attack 1 - (1d20+7)

(17) + 7 = 24

Attack 2 - (1d20+7)

(4) + 7 = 11

Damage 1 - (2d6+4)

(13) + 4 = 8

Damage 2 - (2d6+4)

(53) + 4 = 12

Apr 2, 2019 11:50 pm
Bram prepares a spell.

Seeing others jumping into melee, Bram holds his spell until other enemies appear.
Last edited April 3, 2019 12:01 am

Rolls

Initiative - (1d20+7)

(6) + 7 = 13

Apr 5, 2019 1:07 pm
OOC:
Setting Ilwyn's initiative to 1

Order
Etna - 24
Thorny - 21
Hraefn - 19
Vegepygmy Guard - 14
Caedwyn - 14
Merriweather - 14
Bram - 13
Vegepygmy - 03
Ilwyn - 01
OOC:

I will utilize whatever action you posted for your first turn. Normal rounds will go:

1. Etna
2. Thornies (dog-things)
3. Hraefn
4. Vegepygmy leaders, Caedwyn, Merri, Bram
5. Vegepygmy warriors
6. Ilwyn

Since you are alone between enemies, Hraefn, you can go at the top of the round without having to wait for me. So after Ilwyn posts her actions, no need to wait for my thorny attacks (if there are any). I will be posting enemy attacks shortly.
Apr 5, 2019 1:21 pm
OOC:
This post is for the thorny attacks

Rolls

Thorny 4 Attack - (1d20+3)

(16) + 3 = 19

Thorny 4 Damage - (2d6+1)

(36) + 1 = 10

Thorny 5 Attack - (1d20+3)

(14) + 3 = 17

Thorny 5 Damage - (2d6+1)

(14) + 1 = 6

Apr 5, 2019 1:54 pm
The plant creature continues to howl and hiss, smacking its spear on the metal floor, the sound reverberating up and down the corridors in all directions. From the room it emerged from you can hear hisses and snarls as two massive plant creatures come bursting out from within. They look like huge dogs, twice the size of the largest mastiff you have ever seen, and are a mass of plants, vines and thorns that protrude from all around like that of a grotesque porcupine.

As they charge toward Caedwyn and Ilwyn, you hear more sounds coming from the east,a s more of these things are seen rushing down the hall. The two before you leap at the front line warriors and though you are well-versed in defensive tactics, the shear ferocity of the dog attacks catches you both off guard, as the abominations sink their rotted, thorny fangs into your arms.

From the doorway of the room, you can see that there are more creatures inside, but what type and how many cannot be determined. Regrouping, Hraefn immediately release the flames he has conjured as a light source, and it strikes the lone vegepygmy. The flames burst around it, as it drops the spear and tries to extinguish the growing flames. Thick grey smoke begins rising to the ceiling, as the creature burns as any green plant might when thrown on a bonfire.

Before it can succeed, an arrow streaks from above, as Merriweather, standing upside down on the ceiling, hunched and distorted to appear as a humanoid spider, strikes true with his bow and sends the creature reeling to the floor with an arrow between its eyes. Not to be outdone, Caedwyn manages to push back on the thorny in front of him and deals a solid blow to it.
[ +- ] Vegepygmy Combat - 1
OOC:
Hraefn hits vegepygmy #10 for 6 fire, and Merriweather cleans up with 9 piercing to kill it. Caedwyn his Thorny #5 for 8 damage and it fights on! Awaiting Etna's action followed by the vegepypmies and Bram (what spell are you holding?)

Additionally, while I am showing the whole area, you currently only see what is in the hallways
OOC:
FYI, the door the creature came from is an open doorway, not a 'door' that opened. The two thornies move and attack, while the others to the east dash to get to where they are on the map. 10 piercing damage to Ilwyn, 6 piercing to Caedqyn as the thornies both hit.
Apr 5, 2019 4:40 pm
Bram sends a 1st level Magic Missile at #4 causing 3 bolts of energy to burst into the creatures body.

Rolls

Magic Missile - (3d4+3)

(224) + 3 = 11

Apr 5, 2019 10:15 pm
OOC:
I rolled the advantage on the initiative because Natural Explorer gives me advantage on initiative rolls. The higher roll was 24. Normally I get advantage on things that haven't acted yet during my first turn, and seeing as nothing got higher than 24, that would mean everything. So I'll include advantage rolls here for all my attacks if you decide to take them.
Sighting one of the plant creatures through the cluster of companions, Etna shoots a volley for its head. She had no experience fighting plants before, but she suspects they wouldn't be much different from man or beast.
OOC:
Move: None
Bonus: Cast Hunter's Mark on #4
Main: Attack with Oathbow (two attacks on #4; split the second to something else if the first one kills it)

Notes: As will be Etna's usual, I'll include a 1d8 roll for Colossus Slayer: this only applies to a weapon attack hit on a target already below max HP, and only counts once per turn. The extra damage from Hunter's Mark is different; it applies to any weapon hit and can apply any number of times per turn. For the sake of simplicity I've included this spell's extra damage in the weapon damage — this will only apply if the attack hits the marked target (relevant if the second arrow hits something else). Finally, all attacks deal an extra 4 damage if these guys are monstrosities or dragons (I'm gonna assume it's more likely the former). Because I'm unsure about this one, I won't include this damage in any of the rolls.
OOC:
Sorry, somethings gone wrong with the damage rolls. They're meant to be 1d8+1d6+15 but the dice engine doesn't seem to like that format. All the rolls are there, just not necessarily in the right order.
Last edited April 5, 2019 10:17 pm

Rolls

Oathbow Attack 1 - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (6) + 5 = 11

Oathbow Attack 2 - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (8) + 5 = 13

Oathbow Damage 1 - (1d8+1, 1d6+15)

1d8+1 : (3) + 1 = 4

1d6+15 : (1) + 15 = 16

Oathbow Damage 2 - (1d8+1, 1d6+15)

1d8+1 : (3) + 1 = 4

1d6+15 : (1) + 15 = 16

Colossus Slayer Damage - (1d8)

(8) = 8

Apr 5, 2019 10:36 pm
Remus says:
OOC:
I rolled the advantage on the initiative because Natural Explorer gives me advantage on initiative rolls. The higher roll was 24. Normally I get advantage on things that haven't acted yet during my first turn, and seeing as nothing got higher than 24, that would mean everything. So I'll include advantage rolls here for all my attacks if you decide to take them.
OOC:
Bah! Sorry, I was looking for the advantage reason on your sheet... shoulda just opened the PDF. Initiative order has been adjusted.
Apr 6, 2019 6:53 am
OOC:
Thx :)
Apr 7, 2019 2:21 am
Moving to get a shot, the ranger launches a pair of arrows at the plant creatures, both of them sinking into the dog-beast assaulting the paladin at the head of the party. One of the arrows lodges deeply, causing obvious pain to the creature as it recoils backward for a couple of steps. The other arrow, while true, falls off to the floor as the beast shakes its massive head in anger. Before it can resume its attack on Ilwyn, a series of magical streaks of energy light up the corridor as Bram releases the energy he had been holding at the ready.

All four blast into the beast, blowing away large chunks of rotted plant material in all directions, sending it careening back toward the doorway it had come from. Sickly green ocher splatter the wall and floor as the beast collapses. Incredibly, a moment later, you watch as the thorny vines it is made up of begin to twist and turn, renewing its broken form. With an audible snarl-like hiss, the beast gets its legs under it and begins to stand.

Your moods sour as you watch yet more of the humanoid plant creatures emerge from the nearby doorway as well as the eastern hall.
OOC:
I left my stuff at work, so won't be able to update the map until then. Suffice to day that the vegepygmies down the east hall will dash toward you. while the ones in the nearby room will come out and attack. More tomorrow! Ilwyn, you will have at least 3 creatures attacking you, but the dog creature is temporarily down. You can post what you want to do, just know that the creatures will all get attacks before yours goes off.
Apr 7, 2019 8:54 pm
OOC:
Okay, here goes. Keep me right, Ket, because I'm feeling a little overwhelmed right now (Doesn't help that attacking with Ilwyn is a major operation of rerolls XD)

Up to you which one she attacks, but she'll attack the same one twice unless one attack downs it.
Ilwyn raises her arm as the putrid creature leaps up and bites her, fangs digging into her wrist before she tosses it away and raises her sword. Crying out the command word, ethereal frost sheathes the blade and she swings wide twice at the the creatures in front of her.
OOC:
Reminder just to keep this neat: Great Weapon Fighting allows Ilwyn to reroll 1s and 2s on two handed damage. Savage Attacker allows her to reroll her damage once per turn.

Wow. Both attacks ended up with exactly the same rolls. Spooky. That's two attacks for 11 Slashing damage and 6 Cold damage each.
Last edited April 7, 2019 8:58 pm

Rolls

Greatsword Attack 1, Damage - (1d20+6, 2d6+3)

1d20+6 : (9) + 6 = 15

2d6+3 : (11) + 3 = 5

Greatsword Attack 2, Damage - (1d20+6, 2d6+3)

1d20+6 : (10) + 6 = 16

2d6+3 : (51) + 3 = 9

Frost Damage 1 - (1d8)

(6) = 6

Frost Damage 2 - (1d8)

(6) = 6

Savage Attacker (Attack 1) - (2d6+3)

(51) + 3 = 9

Great Weapon Fighting (Attack 2) - (1d6)

(3) = 3

Attack 1 Savage Attacker Reroll 1 - (1d6)

(3) = 3

Apr 8, 2019 6:06 pm
OOC:
This post is for enemy movement and attack/damage rolls
Vegepygmy Move/Attack
Vegepygmy 1 Dash 60' to engage Ilwyn (bad idea)
Vegepygmy 2 Dash 60' to engage Ilwyn (another bad idea)
Vegepygmy 3 Dash 60'
Vegepygmy 4 Dash 60'
Vegepygmy 5 Move 25' Melee Caedwyn
Vegepygmy 6 Move 25' Melee Caedwyn
Vegepygmy 7 Move 25' Ranged Caedwyn
Vegepygmy 8 Move 25' Ranged Ilwyn
Vegepygmy 9 Move 25' Ranged Hraefn

Rolls

Vegepygmy 5 attack - (1d20+4)

(16) + 4 = 20

Vegepygmy 5 damage - (1d6+2)

(3) + 2 = 5

Vegepygmy 6 attack - (1d20+4)

(3) + 4 = 7

Vegepygmy 6 damage - (1d6+2)

(5) + 2 = 7

Vegepygmy 7 ranged attack - (1d20+4)

(3) + 4 = 7

Vegepygmy 7 damage - (1d4+2)

(3) + 2 = 5

Vegepygmy 8 ranged attack - (1d20+4)

(20) + 4 = 24

Vegepygmy 8 damage - (1d4+2)

(1) + 2 = 3

Vegepygmy 9 ranged attack - (1d20+4)

(16) + 4 = 20

Vegepygmy 9 damage - (1d4+2)

(1) + 2 = 3

Apr 8, 2019 6:44 pm
Cædwyn grins as the things slash at him, their sharp claws drawing just a bit of blood. Cædwyn will rage this turn, and his first attack againt Vegepygmy 5, will be a Reckless Attack.
OOC:
(Bleh... oh also they get advantage attacking me next turn because of the Reckless Attack)
Last edited April 8, 2019 6:46 pm

Rolls

Attack 1 - (1d20+7)

(1) + 7 = 8

Attack 1 (Advantage) - (1d20+7)

(5) + 7 = 12

Attack 2 - (1d20+7)

(6) + 7 = 13

Damage 2 - (2d6+4)

(66) + 4 = 16

Apr 8, 2019 7:23 pm
As you watch the combat scene unfold before you, you realize that a small horde of the things are pouring out of the room ahead and from down the eastern hall. Those in the east are so eager to get to you that then skip and bound off of the walls, catapulting themselves past the massive dog-plant creatures between you and them. Four creatures arrive from the east to immediately engage Ilwyn, who deflects their attacks and swipes back with two mighty blows. Like slicing bread, the paladin's blade cleaves the two arrivals, who collapse in a heap near her feet. While offering a brief respite, there are two more who are there to take their place. Without even time to acknowledge her first kill, however, Ilwyn notes that some abhorrent magic must be at play as the two plant creatures are slowly knitting themselves back together! Before she can ready herself, more of the things appear in the doorway, one of them flinging a rock at her from a sling. Unable to deflect it, the rock cracks Ilwyn in-between the eyes, causing her eyes to water and vision to blur at the most inopportune time.

Under similar duress, Caedwyn suddenly finds himself swarmed upon by more of the beasts as well. Able to deflect one of the beasts, he is not so lucky against the second as the spear being held pierces his arm, causing a stinging pain in his off-hand. A third pygmy launches a wicked-looking stone that whizzes past Caedwyn's ear, and you can hear it clattering down the metal hallway behind you.

As the rest of you look on, more rocks begin to fling down the hallway as the creatures arrive, one of which catches Hraefn in the shoulder.
[ +- ] Vegepygmy Combat - 2
OOC:

Vegepygmy #5 hits Caedwyn for 5 HP Piercing
Vegepygmy #8 hits Ilwyn for 6 HP bludgeoning
Vegepygmy #9 hits Hraefn for 3 HP bludgeoning

Vegepygmy #1 and #2 fall, but are reforming up, #3 and #4 moved up to take their place.

Hrafen, you can alter your action if you wish, seeing as some of the creatures have arrived at this end of the hallway.

Apr 8, 2019 10:30 pm
OOC:
Don't forget that #4 already has 4 damage from a magic missile. Is it Bram's turn yet?
Apr 8, 2019 10:54 pm
OOC:
I posted the 11 damage from the magic missile already.


Before it can resume its attack on Ilwyn, a series of magical streaks of energy light up the corridor as Bram releases the energy he had been holding at the ready.

All four blast into the beast, blowing away large chunks of rotted plant material in all directions, sending it careening back toward the doorway it had come from. Sickly green ocher splatter the wall and floor as the beast collapses. Incredibly, a moment later, you watch as the thorny vines it is made up of begin to twist and turn, renewing its broken form. With an audible snarl-like hiss, the beast gets its legs under it and begins to stand.



It should have been 3 bolts instead of 4, but the damage remains.

We have just finished the round, and we are waiting on Etna and Hraefn, should he choose to revamp his action. The vegepygmies came down the hall, so all that is down there are the 3 dog-creatures and a leader-type, so his original casting of moonbeam might not be what he desires to do anymore.
Apr 8, 2019 11:42 pm
Hraefn flinched from the slingshot, but did not let that distract him from the plant-men regenerating their wounds."Merri is correct. The one i damaged with fire is destroyed. The rest are recovering. We need to see if other means hurt them. Ilwyn's sword is magicked too, with frost."

The druid considered the tactics. He thought of turning into an animal, but was unsure he could damage them permanently. "Bram, we need your mage fire, of any sort. We may need to fall back." He fired another ball of flame from his hands, to confirm his theory.
OOC:
Thanks for letting me restate my actions! Zapping the closest regenerating ones.
Last edited April 8, 2019 11:43 pm

Rolls

Produce Flame attack - (1d20+7)

(16) + 7 = 23

Produce Flame damage - (2d8)

(11) = 2

Apr 8, 2019 11:52 pm
OOC:
As stated before, please post your action on your turn... Otherwise I may lose track, as your post could be lost in a slew of postings from others... Right now I am waiting on Etna, after which I will post the dog creature moves/attacks, Hraefn's result and the plant-creature leaders moves/attacks. After that, the rest (except Ilwyn) can go and I will complete the turn with the pygmy attacks.

Not trying to be difficult, just trying to manage my ADHD. :)
Apr 9, 2019 1:40 am
OOC:
my bad, will do! :)
Apr 10, 2019 9:37 pm
OOC:
Sorry, school is... weird at the minute.
Etna affirms the druids assessment with none if his serenity. "Someone burn these bloody things!" Her arrow fire becomes more and more frantic as more plants swarm into view.
OOC:
Still attacking #4. All the same things as last time apply: split the attacks if one kills the target, don't forget +4 damage if these things are monstrosities (or dragons). I'll try to get the damage format right this time lol
Last edited April 10, 2019 9:38 pm

Rolls

Oathbow Attack 1 - (1d20+5)

(18) + 5 = 23

Oathbow Attack 2 - (1d20+5)

(3) + 5 = 8

Oathbow Damage 1 - (1d8+15, 1d6)

1d8+15 : (4) + 15 = 19

1d6 : (2) = 2

Oathbow Damage 2 - (1d8+15, 1d6)

1d8+15 : (2) + 15 = 17

1d6 : (1) = 1

Colossus Slayer - (1d8)

(2) = 2

Apr 10, 2019 10:41 pm
OOC:
Etna, roll an insight check please
Apr 11, 2019 1:52 am
OOC:
GP seems to be having some issues with its scripting. Hopefully we can still manually use the tags. This post it to outline the plant creatures' actions
Thorny and Vegepygmy Guard Actions
Thorny 1 Move to behind 4
Thorny 2 Move to behind 2
Thorny 3 Move to behind 3
Thorny 4 Move 5' attack Ilwyn (Hunter's marked)
Thorny 5 Attack Caedwyn

Vegepygmy G1 Moves 30', Ranged attack on Ilwyn
Vegepygmy G2 5' move Ranged attack on Ilwyn
OOC:
I tried to post dice rolls but got redirected to the home page.... I'll have to wait until this issue is cleared up. Sorry, folks.
Apr 11, 2019 4:34 am
OOC:
I'll post the update in the AM. I can see the dice rollers and stuff again (think something loaded wonky on my laptop at home) but I can't get the mapping tool I use to load on my home laptop. Again, my apologies.
Apr 11, 2019 7:16 am
OOC:
Hopefully it starts working again.

Rolls

Insight - (1d20+2)

(1) + 2 = 3

Apr 11, 2019 8:13 pm
Etna launches yet another round of arrows, one flying just off the mark and the other catching the large dog creature right through the throat. The force of the hit sends it slipping in the slimy mucous coating the floor from the numerous wounds on it at the other plant things, but again you watch as the creeping vines and thorns begin to knit the wound closed. The creature again stands, eyeing Iylwyn with gleaming yellow-green eyes.

As it attacks the paladin, Hraefn releases another volley of flame, catching the beast just as it reaches her. Though it is not a solid hit, the beast hisses and recoils at the sting of fire loosed upon it. The pygmy leaders, which look taller and more stout than the rest, move to position themselves as well, and both loose a set of large stones from their slings, both aimed at the paladin leading the fight up front. Beset by a host of creatures, Ilwyn manages to come out nearly unscathed, but before she can respond another rock strikes a solid blow to her sword arm.

Caedwyn is not so lucky, as the dog beast once again savages his shield arm, ripping through the metal and padding with the fury of a demon. The stinging pain is enhanced by the look of the putrid green and yellow mucous flowing from the vile creatures mouth, slathering in a sickly foam down his arm.
OOC:
Etna hits Thorny #4 for a total of 9 piercing and 2 bludgeoning. Hraefn, likewise, follows up with 2 Fire damage to the thing.6 piercing to Caedwyn from the thorny bite, and 5 bludgeoning to Ilwyn from the leader sling stone.

The rest of the party can post their turns now. Ilwyn, note that any action you take will come after I resolve the pygmy turns.
[ +- ] Vegepygmy Combat - 3

Rolls

Thorny 4 Attack on Ilwyn - (1d20+3)

(9) + 3 = 12

Thorny 4 Damage - (2d6+1)

(65) + 1 = 12

Thorny 5 Attack on Caedwyn - (1d20+3)

(15) + 3 = 18

Thorny 5 Damage - (2d6+1)

(32) + 1 = 6

Vegepygmy Leader 1 Attack on Ilwyn - (1d20+4)

(17) + 4 = 21

Vegepygmy Leader 1 Damage - (1d6+2)

(3) + 2 = 5

Vegepygmy Leader 2 Attack on Ilwyn - (1d20+4)

(10) + 4 = 14

Vegepygmy Leader 2 Damage - (1d6+2)

(5) + 2 = 7

Apr 12, 2019 1:38 pm
Hraefn rued the fact that he did not prepare his most powerful fire spells that day, and hoped that Bram would have some at his disposal. With the only relevant cantrip that he had, he made sure to target those that were already wounded by one of his companions.
OOC:
Attacking #4 since he sees Etna attacking it.

Rolls

Produce Flame attack - (1d20+7)

(2) + 7 = 9

Produce Flame damage - (2d8)

(57) = 12

Apr 12, 2019 1:49 pm
OOC:
Can I even attack with everyone in my way?
Apr 12, 2019 1:58 pm
Right, now I'm getting really pissed... It's the round after I rage, so I'm able to frenzy now, and I'm taking the first attack as reckless again. (rolling all the dice...)

*blink* OK, I give up.... :P
Last edited April 12, 2019 1:59 pm

Rolls

Attack 1 - (1d20+7)

(3) + 7 = 10

Attack 1 (Advantage) - (1d20+7)

(7) + 7 = 14

Attack 2 - (1d20+7)

(2) + 7 = 9

Attack 3 - (1d20+7)

(7) + 7 = 14

Damage 1 - (2d6+4)

(51) + 4 = 10

Damage 2 - (2d6+4)

(23) + 4 = 9

Damage 3 - (2d6+4)

(62) + 4 = 12

Apr 12, 2019 9:10 pm
Bram will shape a fireball around himself and his team mates centering it on the square to his right just beyond the corner of the intersection. There is a good chance that it would reach every enemy in the corridors since it will spread around corners to its max range.

Rolls

Fire ball damage (save halves) - (8d6)

(25122264) = 24

Apr 12, 2019 10:32 pm
blacknightrising90 says:
OOC:
Can I even attack with everyone in my way?
OOC:
The ceiling is 10-15' high, so yep. You are standing on the roof, after all. :)
Apr 12, 2019 10:33 pm
OOC:
Wizards and their fireballs.... how cliche' :D
Apr 14, 2019 7:48 pm
BedzoneII says:
Hraefn rued the fact that he did not prepare his most powerful fire spells that day, and hoped that Bram would have some at his disposal. With the only relevant cantrip that he had, he made sure to target those that were already wounded by one of his companions.
OOC:
Attacking #4 since he sees Etna attacking it.
OOC:
This is actually an additional attack posted by Hraefn. You attacked earlier for 2HP fire damage. :)
Apr 14, 2019 7:50 pm
cato says:
Right, now I'm getting really pissed... It's the round after I rage, so I'm able to frenzy now, and I'm taking the first attack as reckless again. (rolling all the dice...)

*blink* OK, I give up.... :P
OOC:
What creatures are you attacking with your 3 attacks? There are 4 of them within your range, including 2 thorny (#4 and #50 and 2 vegepygmies (#5 and #6).
Apr 14, 2019 7:50 pm
OOC:
Merriweather and Ilwyn can post their turns, then I will post the round results.
Apr 15, 2019 12:31 am
Ket_Onwall says:
BedzoneII says:
OOC:
Attacking #4 since he sees Etna attacking it.
OOC:
This is actually an additional attack posted by Hraefn. You attacked earlier for 2HP fire damage. :)
OOC:
oh yes I meant that. Wanted to point out which creature he was targeting.
Apr 15, 2019 1:42 pm
I loose an arrow at whatever creature has not moved.
OOC:
Using assssinate.

Rolls

attack - (1d20+10)

(2) + 10 = 12

advantage - (1d20+10)

(18) + 10 = 28

sneak - (4d6)

(6632) = 17

damage - (1d6+7)

(5) + 7 = 12

Apr 15, 2019 2:03 pm
blacknightrising90 says:
I loose an arrow at whatever creature has not moved.
OOC:
Using assssinate.
OOC:
You rolled your sneak attack damage, but not the arrow damage. Also, every creature has taken a turn in combat already as either a move or melee action. This you are not able to get advantage this combat.
Apr 15, 2019 2:07 pm
OOC:
Fixed the damage, just ignore the advantage.
Apr 15, 2019 2:14 pm
Aldrusian says:
Bram will shape a fireball around himself and his team mates centering it on the square to his right just beyond the corner of the intersection. There is a good chance that it would reach every enemy in the corridors since it will spread around corners to its max range.
OOC:
Can you point out exactly which square by using creature numbers? The fireball is a 20' radius, so I want to be sure exactly what creatures get caught in the effects.
Apr 15, 2019 2:25 pm
OOC:
Interesting geometry ponder: A fireball has a radius of 20', so if it can expand fully in each direction it will have a total volume of ~948 cubic meters. But what if the fireball is constrained in some way? Say, for example, by a corridor that is 10' wide by 15' high? In order to fill the same volume, the third side of the space would need to be about 223 feet in length.

So, if we were trying to use that logic, a fireball could be cast at the far end of the hall to the north, and it would come screaming toward you, only to flare out at the 4-way intersection and blast anything down that hallway as well. Possibly it could come south and catch the rest of you, and for game purposes party members would get advantage on their dex save, but it would still be pretty cool to watch... lucky for us, Bram has good control of his spell effects. :D
Apr 15, 2019 9:58 pm
Aldrusian sent a note to Ket_Onwall
Apr 15, 2019 10:15 pm
OOC:
Since the 6 of us fill the south corridor and half of the intersection it would extend to the end of the eastern corridor as well as the end of the western corridor and, most probably the north corridor. The bubble of protection covering Bram and his colleagues can be and was shaped to cover the lower half of the intersection to the ceiling as well as the entire corridor to the south to the ceiling. If there is any additional spread it could only double back on itself and only intensify the flames rather than cancel themselves out.
Apr 15, 2019 10:23 pm
OOC:
Unfortunately, it will only protect 4 other people. That's the way I read the rule. One other person plus the spell's level. The rule, as I read it, saves the caster in addition to the other 4 specified. One of the last people in line would not be protected. The rule also states that save is an automatic success and those members who would ordinarily suffer half damage if they save against fire, would suffer no damage. So, depending on how Sean rules, either Etna or Merriweather may not be protected.
Last edited April 15, 2019 10:25 pm
Apr 15, 2019 11:02 pm
OOC:
Based on my updated image, I am ruling that Caedwyn, Ilwyn and Hraefn will need to roll dexterity saving throws to avoid the fireball effects.
[ +- ] Fireball Affected Area
Apr 15, 2019 11:33 pm
OOC:
I say we saute these veggie bastards. Ilwyn's gives a bonus to saving throws iirc.
Hraefn understood the need for Bram's magic fire, and focussed on dealing with the brunt of the fallout. He had no magic to protect the others, otherwise he would've done so.
Last edited April 15, 2019 11:36 pm

Rolls

Dexterity save (+3 more if paladin has aura) - (1d20+2)

(15) + 2 = 17

Apr 16, 2019 2:16 pm
Ooo, actually get to use:

Danger Sense
You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
OOC:
QQ the dice hate me...
Last edited April 16, 2019 2:17 pm

Rolls

Dexterity - (1d20+2)

(9) + 2 = 11

Dexterity (Advantage) - (1d20+2)

(6) + 2 = 8

Apr 16, 2019 3:24 pm
OOC:
Rolling for Ilwyn

Rolls

Dexterity Save - (1d20+3)

(7) + 3 = 10

Apr 16, 2019 3:28 pm
OOC:
Creature Saving Throws

Rolls

Vegepygmy 1 Save - (1d20+2)

(1) + 2 = 3

Vegepygmy 2 Save - (1d20+2)

(5) + 2 = 7

Vegepygmy 3 Save - (1d20+2)

(11) + 2 = 13

Vegepygmy 4 Save - (1d20+2)

(8) + 2 = 10

Vegepygmy 5 Save - (1d20+2)

(2) + 2 = 4

Vegepygmy 6 Save - (1d20+2)

(8) + 2 = 10

Vegepygmy 7 Save - (1d20+2)

(16) + 2 = 18

Vegepygmy 8 Save - (1d20+2)

(19) + 2 = 21

Vegepygmy 9 Save - (1d20+2)

(6) + 2 = 8

Thorny 1 Dex Save - (1d20+1)

(17) + 1 = 18

Thorny 2 Dex Save - (1d20+1)

(7) + 1 = 8

Thorny 3 Dex Save - (1d20+1)

(18) + 1 = 19

Thorny 4 Dex Save - (1d20+1)

(17) + 1 = 18

Thorny 5 Dex Save - (1d20+1)

(6) + 1 = 7

Vegepygmy Leader 1 Dex Save - (1d20+2)

(6) + 2 = 8

Vegepygmy Leader 1 Dex Save - (1d20+2)

(3) + 2 = 5

Apr 16, 2019 3:54 pm
Bram whispers the arcane words and crumbles a bit of sulfur and bat guano between his palms. A blast of reddish-orange light streaks from his hands and strikes a plant thing standing at the far corner of the hallway. As it hits, the streak coalesces and then blooms into a radiant ball of fire that engulfs everything around it, including Caedwyn, Ilwyn and Hraefn. Hisses and cries of pain can be heard echoing throughout the corridors, as the fireball roars into existence.

Ilwyn reacts just in time, holding herself steady as she wills her aura to guard those around her. At first she is sure she was in time, but suddenly the searing heat of the magical flames scorch across her exposed flesh, eliciting an unwanted cry of pain as it does so. Beside her, Caedwyn fares no better as the flames singe hair and ignite loose clothing. The gods smile on Hraefn, however, as Ilwyn's aura shields him from the inferno.

In an instant the roaring flames wink from existence, leaving a horde of smoking bodies in its wake. Though devastating, the two leaders of the plant creatures and three of the dog things yet remain. The rest, however, lie in (apparently) dead heaps of burnt plant material.
OOC:
Caedwyn and Ilwyn both suffer 12 HP of burn damage. I will wait until tomorrow to see if Ilwyn can post, if not, I'll roll her attacks. Etna, you and Hraefn and also post if you would like, just be aware that Ilwyn will come first, and the thorny attacks come before Hraefn.
OOC:
I would also like to remind everyone to track your HP and spell usage if you have not already. I am tracking everything via DnD Beyond, but I don't want you to lose track of your PC.
OOC:
Etna, the thorny you had Hunter's Marked is dead, so you can move the mark if you wish as well.
Apr 16, 2019 4:17 pm
[ +- ] Post-Fireball
Apr 16, 2019 9:59 pm
OOC:
IIRC Ilwyn's sword confers resistance to fire. Also, as Bedzone said, Ilwyn's gives everyone in 10ft(?) +3(?) to saves, although I'm not sure it would save either of you.

Oh and as for hunter's mark, the moving the target is a bonus action on my turn, so for the moment nothing is marked.
Last edited April 16, 2019 9:59 pm
Apr 16, 2019 10:17 pm
OOC:
Can confirm, +3 to all saves for all in 10 feet, Ilwyn included. While holding the Frostbrand, she is resistant to fire damage.

Just reacting here for flavour! Will post attacks in the morning, since attacking with Ilwyn takes... Brain power. And something less fiddly than a phone.
Ilwyn jams her sword into the ground, holding an arm up as she feels the flames lick around her and tries in vain to shield her allies. Nonetheless, the skin of frost from her blade swirls out and around her, seeming to repel the worst of the fires.

Ignoring her own wounds as the flames die, she quickly asks: "Does anyone require healing? Caedwyn?" She looks across at her fellow fighter, seeing that he seems to have taken the brunt of attacks.
OOC:
Lemme know if anyone needs LoH instead of Ilwyn attacking!
Last edited April 16, 2019 10:21 pm
Apr 16, 2019 10:35 pm
OOC:
I don't know what to say. I spent quite a bit of time pouring over the rules and setting up the entire fireball thing and then having the GM totally ignore everything is completely beyond my understanding. Caedwyn, Ilwyn and Hraefn should not have suffered any damage and should not have even had to roll a save since. by the rules, it would be automatic. And that says nothing about the shape of the fireball which should have followed the contours of the corridors not just a big circle. This is totally unacceptable to me and I don't think I can continue this game if this is the way it's going to be played.
Apr 16, 2019 10:39 pm
OOC:
Yo, chill. Mistakes can be made and fixed.
Apr 16, 2019 11:31 pm
OOC:
Table talk still alive and well Aldrusian, let's talk out the Fireball step by step.
Apr 17, 2019 1:34 am
OOC:
I didn't think I was ignoring anything. I forgot that Ilwyn was resistant to fire, but i did take into account that everyone got a +3 added to their saving throws. With regard to the sculpt spell feat, yes, i did misinterpret it. I knew it said saves were automatic, but I thought that was in regard to an all-or-nothing attack. Since the save was for half-damage,I thought those involved had to make a save and if they made it they would then take no-damage. I'll 'take the heat' on that one.

With regard to the spell area, if you want to get specific, everyone in the party would be engulfed by flames. It is a 20 RADIUS, meaning a full 40' across. The spot you chose to to center your fireball was 14 feet away. I elected to stop the the flames right about Bram, when in fact it would have blown past all of you both north and south.

As long as we have gamed, and as many games we've been in together, never have I blatantly ignored a character of yours, and I did not ignore you this time, either. This is why you guys are the players. You know your skills and abilities better than I do, so if I make a mistake, call me on it. I have no issue recanting on the damage.... As already stated, relax... we are in a game... shit happens... no more OOC in this thread. If you want to continue the discussion, we will move to the GENERAL thread.

Assume that any damage taken by the party is negated... but the flames were still friggan hot.... clothing, flamable material, etc... ignited
Apr 17, 2019 9:18 am
OOC:
Well, if that's all sorted - Since no one called for healing, going ahead with attacks. All hits to number 3, Ket, even if it dies from one she'll keep hacking at it. Taking the SA damage for attack two, that's two attacks for 12 damage each, plus the frost damage.
Ilwyn, feeling somewhat singed from the heat of the flames but otherwise no worse for wear, renews her stance and rushes forward to one of the canine-like creatures in front of her, dragging her sword up in a rising slash, the down once more.
OOC:
Oh yes, before I forget, Ket - Since I fell behind for a while, I'd just like to double check what you have for Ilwyn's current HP to make sure I haven't missed anything. I have her at 52/62 after negating the fire damage.
Last edited April 17, 2019 9:19 am

Rolls

Greatsword Attack 1, Damage - (1d20+6, 2d6+3)

1d20+6 : (7) + 6 = 13

2d6+3 : (63) + 3 = 12

Greatsword Attack 2, Damage - (1d20+6, 2d6+3)

1d20+6 : (15) + 6 = 21

2d6+3 : (43) + 3 = 10

Frost Damage 1 - (1d6)

(2) = 2

Frost Damage 2 - (1d6)

(5) = 5

Savage Attacker (Attack 2) - (2d6+3)

(63) + 3 = 12

Apr 17, 2019 10:41 am
In the heat of the blast, hearing Ilwyn's concern, Hraefn chipped in "I shall have healing enough for everyone, but let us finish off these foul beasts first." and fired off his fire cantrip at the nearest beast in front of him.
OOC:
Produce Flame on Thorny 3. Edited for crit damage
Last edited April 17, 2019 2:02 pm

Rolls

Produce Flame (attack and damage) - (1d20+7, 2d8)

1d20+7 : (20) + 7 = 27

2d8 : (48) = 12

Additional Crit damage - (2d8)

(26) = 8

Apr 17, 2019 2:21 pm
BedzoneII says:
In the heat of the blast, hearing Ilwyn's concern, Hraefn chipped in "I shall have healing enough for everyone, but let us finish off these foul beasts first." and fired off his fire cantrip at the nearest beast in front of him.
OOC:
Produce Flame on Thorny 3. Edited for crit damage
OOC:
We will just double crit damage, so no edit/roll required. Assume you do 24 damage instead of 20.
Apr 17, 2019 2:30 pm
Cædwyn, grits his teeth, his hair and clothing singed. He's more frustrated with his own ineptitude than in being a bit on fire. "I'm fine! Just keep burning them! I'll try to keep them penned up." His sword isn't doing much, but it's all he's got. He's really more focused on keeping their attention, and their attacks on himself, doing what he can to ensure the spell casters have the room to do their thing. He launches into another flurry of savage and unrefined attacks with his sword.

Rolls

Attack 1 - (1d20+7)

(12) + 7 = 19

Attack 1 (Advantage) - (1d20+7)

(9) + 7 = 16

Attack 2 - (1d20+7)

(16) + 7 = 23

Attack 3 - (1d20+7)

(6) + 7 = 13

Damage 1 - (2d6+4)

(24) + 4 = 10

Damage 2 - (2d6+4)

(25) + 4 = 11

Damage 3 - (2d6+4)

(62) + 4 = 12

Apr 18, 2019 5:38 pm
Ilwyn
OOC:
I have you at 51. You took 6 HP and then 5 (or vice-versa)
Apr 18, 2019 5:44 pm
OOC:
Noted and corrected, thanks!
Apr 18, 2019 5:49 pm
OOC:
Plant Creature attacks

Rolls

Pygmy Leader #1 Sling Attack - (1d20+4)

(5) + 4 = 9

Thorny #1 Attack - (1d20+3)

(19) + 3 = 22

Thorny #2 Attack - (1d20+3)

(17) + 3 = 20

Thorny #3 Attack - (1d20+3)

(1) + 3 = 4

Pygmy Leader #2 Sling Attack - (1d20+4)

(3) + 4 = 7

Pygmy Leader #1 Damage - (1d6+2)

(4) + 2 = 6

Thorny #1 Damage - (2d6+1)

(44) + 1 = 9

Thorny #2 Damage - (2d6+1)

(51) + 1 = 7

Thorny #3 Damage - (2d6+1)

(21) + 1 = 4

Pygmy Leader #2 Damage - (1d6+2)

(5) + 2 = 7

Apr 18, 2019 6:05 pm
In the aftermath of the fireball, the plant creatures look decimated; but like any wounded beast there comes a savagery with knowing that your life is in danger, and the creatures try and resume their assault. Even as the canine beasts rush at Ilwyn and Caedwyn, you can see their scorched forms trying to repair the damage, but at a much slower rate than what you had been witnessing.

Even though you see and anticipate their attacks, the canines are ferocious none-the-less, and Caedwyn finds it difficult to fend off two of them attacking together. The razor teeth once again find their way to the bare flesh and bone beneath protective padding, and you feel the sharp sting in both of your forearms and thigh as the hungry things bite you.

More fortunate, the dog attacking Ilwyn seems much more damaged and in its weakened state it cannot break through your defenses. Over the top of both of you, a sling stone passes by, narrowly missing. Similarly, a rock clatters near Hraefn just as you release your flame upon the pygmy standing in the smoldering refuse down the hall. With a screech and a hiss, the flame engulfs the thing, and it staggers for a moment before falling into the pile with the rest of its companions.

Retaliating, Caedwyn slashes down on the first canine in range, battering it with a trio of blows, two of which nearly cleave the thing in two. Falling, it lies still at your feet, the thick yellow-green ocher seeping around your boots. Almost in tandem, Ilwyn grimaces and lands a solid blow of her own on the dag before you. Your blade emanates a chilling cold as it cleaves through the creature, the vines and stems comprising its body turning first white then black as the cold kills the beast. It, too, falls limp to the floor, leaving but one dog and one pygmy remaining

Seeing what is transpiring, Ilwyn and Caedwyn can see the other pygmy leader rush to the east, turn the corner and disappear to the north.
OOC:
Since the thorny #4 fell with the fireball, I redirected Hraefn's Produce Flame to Pygmy leader #2. 16 HP Piercing damage to Caedwyn. Updated map coming shortly.
Apr 18, 2019 6:17 pm
OOC:
Still awaiting Etna, Merri and Bram actions this turn
[ +- ] Vegepygmy Combat - 6
Apr 18, 2019 8:18 pm
OOC:
Sorry, I cut you and Etna off in my edit. :/ You are 5' south of Hraefn and Bram
Apr 18, 2019 10:18 pm
"Never have I been so happy to see a forest fire!" Etna roars over the din of the explosion and pained shrieks of the monsters. Happy to once again have one target to focus on, Etna takes aim over and around her companions shoulders to find her target.
OOC:
Bonus action to move hunters mark, then action to attack. Don't forget colossus slayer for target below max HP and +4 damage vs monstrosities! (I'll stop saying the same thing every post I swear)

Rolls

Oathbow Attack 1 - (1d20+5)

(10) + 5 = 15

Oathbow Attack 2 - (1d20+5)

(16) + 5 = 21

Oathbow Damage 1 - (1d8+15, 1d6)

1d8+15 : (3) + 15 = 18

1d6 : (4) = 4

Oathbow Damage 2 - (1d8+15, 1d6)

1d8+15 : (6) + 15 = 21

1d6 : (3) = 3

Colossus Slayer - (1d8)

(6) = 6

Apr 19, 2019 1:32 am
Bram holds his spell seeing the one remaining vegepygmy become a pincushion thanks to Etna. He says, instead, "Didn't I see more of them down that way?" He points down the eastern corridor.
Apr 19, 2019 1:53 pm
I continue walking along the ceiling and use my bonus action to dash to the right. I knock an arrow and loose it at the far enemy.

Rolls

attack - (1d20+10)

(8) + 10 = 18

damage - (1d8+5)

(5) + 5 = 10

Apr 22, 2019 4:12 pm
Ducking past the others, Merriweather sprints down the hallway (ceilingway?) and catches up with the pygmy leader just as it ducks around the corner. Coming to a halt and taking aim, the arrow flies into the back of its head, sending it sprawling to the floor, where it lays still. The remaining dog thing, severely wounded and burned, turns to flee north as well.
OOC:
Actions?
[ +- ] Vegepygmy Combat - 7
Apr 22, 2019 4:15 pm
OOC:
Random DM roll to keep players on their toes

Rolls

Random DM Roll - (1d12, 1d6)

1d12 : (3) = 3

1d6 : (5) = 5

Apr 22, 2019 4:36 pm
Cædwyn's not nearly done raging yet so he's going to sprint after the dog thing. (Can I get into melee range this round? If not I'll just get as close as my 40 movement speed allows)
Apr 22, 2019 4:48 pm
Caedwyn
The thorny is dashing away at full speed, so you would not be able to catch it with just your speed. However, Etna and Hraefn have actions before you, so depending on that outcome it might be slowed down.
Apr 22, 2019 8:40 pm
Aldrusian sent a note to Ket_Onwall
Bram speaks to the others in the corridor around him, "I suspect that the one who ran to the east was seeking reinforcements. We had best follow and make sure there are no others to deal with. The rest of us will move slowly while someone deals with that dog that crawled north."
Last edited April 22, 2019 8:42 pm
Apr 22, 2019 11:09 pm
Hraefn sent another ball of flame at the dog-like plant for good measure and it tried to flee. Otherwise it'll heal up and come back for them again.

Rolls

Produce Flame attack and damage - (1d20+7, 2d8)

1d20+7 : (12) + 7 = 19

2d8 : (16) = 7

Apr 22, 2019 11:40 pm
Ket_Onwall sent a note to Aldrusian
Apr 23, 2019 10:11 pm
A grin splits Etna's face as the creature - battered, bruised and a little but burnt - turns tail. Like the crack of a whip, two arrows are strung and she sends them flying forth.

Rolls

Oathbow Attack 1 - (1d20+10)

(12) + 10 = 22

Oathbow Damage 1 - (1d8+5, 1d6)

1d8+5 : (8) + 5 = 13

1d6 : (4) = 4

Oathbow Attack 2 - (1d20+10)

(8) + 10 = 18

Oathbow Damage 2 - (1d8+5, 1d6)

1d8+5 : (3) + 5 = 8

1d6 : (4) = 4

Colossus Slayer - (1d8)

(6) = 6

Apr 23, 2019 10:24 pm
Hraefn, Etna
As the creature turns to run, you both launch your attacks. The arrows strike first, but as the beast falls, it erupts into a small campfire as the druid magic engulfs if.
OOC:
Perception rolls from everyone, please
Apr 23, 2019 10:28 pm
I look around.

Rolls

Perception - (1d20+3)

(2) + 3 = 5

Apr 23, 2019 11:21 pm
With almost all of the plant beasts felled, Hraefn managed a moment to take stock of his surroundings. "Perhaps some of these may have keys for the doors."

Rolls

Perception - (1d20+7)

(4) + 7 = 11

Apr 24, 2019 6:49 am
Ilwyn gives a sigh of relief as the last creature goes down and straightens up, whipping her weapon to the side to fling a spatter of ichor from it. "Everyone alright?" She asks, while perusing their surroundings.
OOC:
Can I ask for health totals? Hard to heal if you don't know who's hurt.

Rolls

Perception - (1d20+1)

(7) + 1 = 8

Apr 24, 2019 8:29 am
OOC:
Perception

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Apr 24, 2019 1:12 pm
Hraefn nodded at Ilwyn, "Best to finish these berries first, they will expire at the end of the day." The druid fished out his pouch of them and handed them out. Then he began to search through the bodies, especially for door keys.
OOC:
From Hraefn's stash created the night before.
Apr 24, 2019 1:45 pm
OOC:
I believe I am full.
Apr 24, 2019 2:40 pm
OOC:
I think Ilwyn and Caedwyn were hit the hardest. Hraefn took a blow with a rock as well. Please ensure we have sheets updated appropriately. Hrefn will need to know how many berries there are and who takes what, please.
OOC:
As soon as all rolls are in, I will continue the thread.
Apr 24, 2019 3:17 pm
OOC:
Roger that, was looser with tracking because we were not yet in the 'dungeon', but with keep a strict tally now that we're on the clock.
Apr 24, 2019 9:10 pm
Bram follows Merri watching him with a smile on his face as he approaches the chamber on the left.

Rolls

Perception - (1d20)

(18) = 18

Apr 24, 2019 9:48 pm
Etna and Bram
Ket_Onwall sent a note to Aldrusian,Remus
Ket_Onwall sent a note to Remus
Apr 24, 2019 9:58 pm
Mirriweather, Bram
As you take a quick stock of this new corridor leading north, you see open as well as colored doors line the hall. These doors are yellow and orange around the panels. Additionally, here it seems as if the ceiling holds a faint, steady glow intermixed with the flickering going on above. The area is definitely a bit brighter, and you can see all the way to the end of the corridor, where it opens into another large chamber dominated by a mine shaft.


Pace: Slow
Time in caves: 35 minutes
[ +- ] Doors
[ +- ] Mineshaft
Apr 24, 2019 10:15 pm
[ +- ] Level 1 - 8
Apr 24, 2019 11:21 pm
OOC:
(I'm down 45, at about half my HP. I don't think I have the multiple handfuls of berries I'd need to really heal myself. I'm not overly worried though as my ring of regeneration will heal me 1d6 every 10 min, which the DM has been helpfully tolling out.)
I'm still thinking I'm going to sprint as far north as possible, after the dog thing. At least up to the left turn, just to get a clear picture of where it went and if there's backup coming.
Apr 24, 2019 11:44 pm
OOC:
The last dog thing was blasted by Hraefn and Etna.... :D Late to the party, C. :D
Apr 25, 2019 2:13 pm
OOC:
Goodberry count. As declared much much earlier, Hraefn uses up most of his unused spell slots to make Goodberries before his long rest, keeping the 4th level slots unused in case of emergencies. This means he has currently 100 berries. He'll eat 3 to recover to full health. 97 left. Who else needs some?
Apr 25, 2019 2:44 pm
Ahh sorry, missed that. :)

A slightly embarrassed Cædwyn returns from charging halfway up the corridor, the rage having left him for the moment. He's badly burnt and bleeding profusely. He nods and thanks Hraefn, taking a large handful of the berries. (Let's say 25) And just stuffs them all into his mouth at once. "Araff, mush befter.."
Apr 25, 2019 4:22 pm
BedzoneII says:
... Then he began to search through the bodies, especially for door keys.
OOC:
Send an investigation check, please
Apr 25, 2019 7:02 pm
Aldrusian sent a note to Ket_Onwall
Last edited April 25, 2019 7:03 pm

Rolls

Secret Roll

Apr 25, 2019 9:09 pm
Bram
Ket_Onwall sent a note to Aldrusian
Apr 26, 2019 1:35 pm
Hraefn smiled at the sight of Caedwyn wolfing down the berries. He then closed his eyes to seek clearer vision before proceeding to look through the remains of the charred bodies, and also the debris slightly further north in the corridor.
OOC:
Dunno why I typed the +1, the role is worse than that lol
It was rare that the druid displayed his frustration, but it bothered him that they still hadn't found some means to enter the locked doors. "Perhaps one of you might have better luck searching."
Last edited April 26, 2019 1:38 pm

Rolls

Investigation (with Guidance) - (1d20+1, 1d4)

1d20+1 : (5) + 1 = 6

1d4 : (2) = 2

Apr 26, 2019 4:23 pm
Cædwyn looks over the charred remains a bit, "Hmm, they don't look the key carrying type to me. Something else is going on here, I can't put my finger on it though." He looks up the hallway, "The design of this place doesn't make any sense to me. These creatures we've been fighting though, they're clearly not this place's original inhabitants. I think they're squatting here, and I'm not convinced that they themselves know how these doors work."

"They do seem a bit like guard dogs though. If there is someone here, controlling these creatures, they may have figured out how to open and close the doors. If so, these rooms could be like kennels. The, well let's call them controllers for lack of a better word. The controllers open a door someplace, monsters run into the hall, they close the door after they run out. We just encounter the monsters but we don't see where they come from, or who's controlling them. If I were to take these ruins of whatever they were, and turn them into a defensive structure, that's how I would do it at least. I think our best bet is to try to get through this place quickly and not worry about the doors for now. At least until we find a key."
Apr 27, 2019 4:32 pm
Bram turns to Merri and says, "I hear something back at the intersection. I'm gonna go see what's going on." Bram turns and jogs back.
Apr 27, 2019 6:03 pm
Ilwyn scratches her head at her fellow noble's extensive conclusion, about to nod along as her brain tried to process the mount of information before she became aware of Bram's interjection. "I'll accompany you." She states, setting off after the mage. "Going alone in a place like this would be foolish."
Apr 28, 2019 2:16 am
OOC:
Bram and Ilwyn were not together. I believe Ilwyn was back at the intersection with Caedwyn and Hraefn and Etna while Merri and Bram are well down the east corridor. Bram had just jogged back to the intersection after hearing some noise coming from that direction.
Apr 28, 2019 6:21 am
OOC:
Ah, my mistake. Scratch that, then!
Apr 28, 2019 10:00 pm
Bram
You quickly return to the others, who are engaged with searching through the remains of the plant creatures. You can still hear it, though you are not sure if it is from the west or south.
OOC:
I am not going to update the map just to show Bram moved, but assume everyone except Merriweather is at the combat intersection. There are several open doorways in this hall as well as down where Merri is.
Apr 28, 2019 10:06 pm
Hraefn
Ket_Onwall sent a note to BedzoneII
May 1, 2019 4:39 pm
OOC:
Bump. You are all at the combat intersection, except for Merri, who is at the far end of the hall. The map shows what you can (have) seen thus far, with the exception of the open doorways, which I elected not to conceal, so you can go and search wherever. Hraefn has been searching through the remains. Everyone else?
[ +- ] Level 1 - 8
May 1, 2019 5:18 pm
I'll rush ahead to the end of the hall with Merri, more worried about more encounters than in what could be in the other rooms right now.
May 1, 2019 5:22 pm
I move back towards the group. As I am passing Caedwyn, I'll say Only doors down there.
May 1, 2019 5:26 pm
Cædwyn nods and walks back with Merri then, "I see. Well we can give these rooms a quick rummage. It's not like people just leave keys laying about though. I think we might need to look into going down into one of these 'wells' we've been passing."
May 1, 2019 5:28 pm
If the doors have locks, I might be able to get us in.
May 1, 2019 9:58 pm
"These locks are unlike any I've ever seen, though. Just what is this place? A castle, a laboratory? Hells, even a tomb, perhaps..." Ilwyn shakes her head, the points onward. "Well, no use in standing about conceptualising. Let's check the rooms. Merri is correct, under normal circumstances, keys would not be left lying around... But I feel like the fate of this place's residents was anything but normal."
May 1, 2019 11:19 pm
"We know for certain some magic turned all the former occupants into these plant beasts, and they continue to roam these halls mindlessly. We haven't found the thing or being that caused them to become so. Again, by the curve of this external wall, and the fact that we've found another tunnel down, I'd surmise we have covered a quarter of this level. I suggest we move towards the centre when we are ready. That could be the source." Hraefn then showed what he found to the rest of the party. "I found another piece of equipment, if anyone wants to figure out how this works." Even as he did so, a flash of inspiration made him look for a slot in the equipment; he wondered if it operated the same way as the strange bottle-like one they found earlier in the camp, requiring a round disc of some sort to be slotted in.
OOC:
Suddenly realised I don't know how to add picture lol. DM, could you show the image to them? Thanks!
Last edited May 1, 2019 11:34 pm

Rolls

Investigation - (1d20)

(12) = 12

May 2, 2019 3:44 pm
[ +- ] Device
May 2, 2019 8:48 pm
Bram will take a closer look at the device to know something of its workings.

Rolls

Investigation - (1d20+4)

(4) + 4 = 8

May 3, 2019 12:07 am
Hraefn further looked for a slot, like the one the previous piece of equipment had.
OOC:
Um, who's holding the previous one?
May 3, 2019 1:13 pm
Hraefn
Looking the device over, you find no slot, but you do recall that Bram previously was able to open a hidden latch that revealed a coin inside the glass device you had found. (I assume) You hand it to him for further examination.

Bram
You investigate the new device, looking at the strange metal and leaded glass forming its body, and begin tinkering with it in an effort to discover its nature. Suddenly, you are not sure how, the leaded pane begins to glow a bluish color. You can see outlines of the party in the device, and one of the outlines flickers red. A whirring sound follows, when suddenly a beam of light erupts from the glass, striking Etna full in the chest. The light flows around her, and you swear that you can see the outline of her skull for just the briefest moment as she is thrown backwards.
OOC:
17 HP Necrotic damage to Etna from the effect of the blaster device. Disadvantage on next investigation of this specific device.

Rolls

Secret Roll

Secret Roll

Secret Roll

May 3, 2019 2:00 pm
Cædwyn wasn't really paying attention to what Bram was doing with the device, but draws his sword almost instinctively when he sees Etna thrown across the room. He looks for the source of the attack, but only seeing Bram he yells, "Damnit! What was that?"
May 3, 2019 2:26 pm
Hraefn jumped towards Etna immediately, to look to her injuries. Out came the familiar berries, which he handed over. "Are you ok?"

Then, back to Bram, "It seems it's some sort of weapon, a weird wand. Handy, if it doesn't kill us first," the druid said, poker-faced. He took the item back from Bram, and tried to recall which face of the leaded glass pane the blast came from. From there, he pointed it squarely at the empty length of a hallway, taken care to face it in the correct direction. Only one part of the item looked like a handle, and he placed his hand over that, and began to look for a button or dial to push or turn, starting with the knob at the end of the handle, but not before whispering words of insight and protection first.
OOC:
Assuming Etna eats 17, current total is 54 goodberries.
Last edited May 3, 2019 2:27 pm

Rolls

Investigation (with Guidance) - (1d20, 1d4)

1d20 : (17) = 17

1d4 : (4) = 4

May 3, 2019 4:53 pm
As soon as Etna is thrown off her feet Bram drops the device. "What in the 9 hells?" he exclaims. "I had no clue that was a weapon," he said as he stepped over to where Etna lay and dropped to his knees.
May 3, 2019 6:40 pm
Hraefn
You examine the device carefully, trying to re-create what Bram had done. You manage to get it facing the direction you saw the beam of light erupt from, but getting it to work proves to be more problematic. However, as you closely examine the back, you found a hidden latch that opens up to reveal a coin just like the one Bram found earlier. This one has a sundial on it as well, though the line on it is in the middle, as opposed to the very left.
OOC:
One success, with advantage on any further checks with this device.
May 3, 2019 10:03 pm
"By the--" Ilwyn had readied her weapon at the sight of one of her companions going flying, startled by the sound of the odd device. "Good grief... Can we agree not to point any unknown devices at each other until we are certain of their use from now on?"
May 3, 2019 11:52 pm
Bleak says:
"By the--" Ilwyn had readied her weapon at the sight of one of her companions going flying, startled by the sound of the odd device. "Good grief... Can we agree not to point any unknown devices at each other until we are certain of their use from now on?"
OOC:
Bwahahaha! B-movie flashbacks
May 4, 2019 12:44 pm
Pleased at his discovery, Hraefn described it to the rest. "From the last device, and this one as well, it seems this disc is used to power it. I am surmising that the markings on the disc indicate how much power it has left. The previous disc had markings all the way to the very left. If we insert this into the other one we will find we should be able to activate that too."

Hraefn readied himself to follow the party as they proceeded, but continued to fiddle with the new equipment, looking for the means of activation, still taking care not to point it at anyone.
OOC:
The other piece of equipment is with Etna, iirc

Rolls

Investigation (with Guidance) - (1d20, 1d4)

1d20 : (19) = 19

1d4 : (2) = 2

May 4, 2019 1:23 pm
OOC:
which device? The glass bulb or the blaster device?
May 4, 2019 4:16 pm
Bram is rather loathe to touch any devices at this point. He remains on his knees next to Etna until she is ready to get up.
May 4, 2019 10:21 pm
"Gods' Teeth!" Etna exclaims through gasping and coughing trying to get her breath back. "Kicks like a mare, that does. Well at least we know what it's good for now." She takes Bram's hand and wheezes out a thank you, getting to her feet and gulping down the handful of berries in one. She proffers the other device to Bram and Hraefn at their mention, eyeing it skeptically.
OOC:
Were there enough berries to fully restore me?
May 4, 2019 11:09 pm
OOC:
DM, still figuring out the blaster first. Remus yes, enough berries for Etna.
May 6, 2019 8:37 pm
Hraefn
Carefully studying the new device, you again point it down the hallway. A tinker here, a tinker there, and you are soon able to open and close the coin holder quickly and easily. Shortly after, you manage to figure out just how to aim the device and how to target something. It takes a couple of shots, but you figure it out. A third try brings disappointment, however. Removing the coin, you see that it is all the way to the left. You deduce that each line on the sun dial appears to represent a single discharge of blue light from the leaded pane.

Ket_Onwall sent a note to BedzoneII
May 6, 2019 9:47 pm
"It looks like our task list has grown to include finding more of those coins. That little device is as powerful as a Demon's kiss." Bram rises to his feet as he helps Etna up.
May 7, 2019 5:03 am
"Yes, its effect is more powerful than some of the magic I can conjure. If we find more coins, this will be handy." Hraefn accepted the other strange device from Etna, and looked to see if Bram still wanted to explore its usage. They'd have to wait till they found more coins though, to activate the magic. In the meantime, Hraefn put both into his bag of holding.
OOC:
Does this mean Hraefn can instruct others on how to use the blaster, now that he knows? Or do the others need to individually roll to learn? And will learning this first one give advantage to learn how to use other devices?

Final one, regarding bonuses to hit roll, is it a ranged attack using dex modifier, or spell attack using spell modifier, or hopefully, either, depending on who's using it? :)
Last edited May 7, 2019 6:53 am
May 7, 2019 12:20 pm
OOC:
It is a ranged attack, so it will be a DEX modifier. Like any weapon, it is only as good as those wielding it, so I will say that you can impart advantage on skill checks for this device only (everyone has to practice and learn themselves). All devices are different, so learning one does not aid in the investigation of another.
OOC:
Where to now? If you wish to investigate rooms that are open doorways, indicate which one and roll investigations. Or, tell me which direction you wish to proceed if not investigating.
May 7, 2019 1:11 pm
Hraefn looked at the rest. "Let me know if you want me to show you how this works. Its damage may aid against certain types of monsters when regular attacks fail." Then, to Caedwyn and Ilwyn leading in front, "We can keep moving forward to explore."
May 7, 2019 2:05 pm
Well, if you have the toy figured out, where to next?
May 7, 2019 2:41 pm
Cædwyn nods, "If it's a dead end up ahead, we double back. Keep to the right hand path until we cover this level. Might take a quick peek into those open rooms, just to make sure we're not attacked from behind, but I'd rather focus on covering as much ground as possible. We can do a more thorough search if we need to later."
May 7, 2019 3:10 pm
"Agreed. Let's try and get a decent feel for the layout of this floor before going too deep. At the very least, it may give us some understanding of how later levels are organized, and maybe even some insight into what this place is." Ilwyn nods resolutely and moves to the front of the party, preparing to double back. "Caedwyn, could you make sure we aren't jumped from behind? For the moment, we can afford to take our time mapping this place. It's shown no signs of trying to pressure us deeper."
May 7, 2019 3:20 pm
OOC:
I will place numbers on the open rooms near you, so if you see one you like, let me know and roll an investigation. New map forthcoming, showing you all moving straight north.
May 7, 2019 4:05 pm
Moving up passed the open door where the plant creatures emerged, as well as a few black doors, the corridor makes a dog-leg west and then back north. Here, you find a few more open doorways. The 10' wide corridor you are on crosses paths with a large, 20' wide hallway that leads east and west. To the east, you can see the large mine shaft previously spotted by Bram and Merriweather.


Pace: Slow
Time in caves: 40 minutes



Ket_Onwall sent a note to BedzoneII
[ +- ] Level 1 - 9
May 7, 2019 11:35 pm
"I hear something behind us. Back down the corridor. Scout our back?" Hraefn's senses, sometimes more animal-like than human, picked up on a whirring sound behind them, and moved back towards the corner they turned, centering his thoughts as he did.

Rolls

Perception - (1d20+7)

(19) + 7 = 26

Guidance (on self) - (1d4)

(3) = 3

May 8, 2019 2:56 pm
Hraefn
Moving back to the corner, looking down the hall to the south, you see what looks to be a pair of metallic golems. They are very different from the previous one you saw in that these are animated and look like twin cylinders with four arms extending from them. Two of the arms appear to be fluid and multi-jointed, while the other two look more utilitarian, stiff and with a pair of joints. One ends in a hand, the other a claw. You liken them to be like a pair of snake arms and a pair of normal arms, though all made of metal.

Each has a moving red light across its face plate and both also have a metallic protrusion coming off of its forehead. The pair are moving around the recent combat scene, sifting through the remains of the plant creatures with their utility arms. Every so often, a beam of white light emits from the front of their armor and passes over the entire scene.

Lastly, though they are sitting on the floor, when they move, you cannot tell if they are on wheels or they are actually floating a tiny bit off of the floor. While you watch, one of them turns in your direction, a beam of white light emitting in your direction.
[ +- ] New Golem
May 8, 2019 3:01 pm
[ +- ] Level 1 - 10
May 8, 2019 3:12 pm
I'll put myself in front of the group as much as possible, holding my sword out in front of me. "Careful, live ones, might be hostile."
May 8, 2019 3:21 pm
OOC:
In view or hidden? If anyone is desiring to move near the corner with Hraefn and want to remain hidden, I will need a stealth check. Otherwise, I'll need to know what the plan is.
May 8, 2019 3:40 pm
OOC:
Oh, I was thinking we were in their view already. I'll stay hidden if possible.

Rolls

Stealth - (1d20+2)

(14) + 2 = 16

May 8, 2019 4:56 pm
I draw my bow. Let's go.

Rolls

stealth - (1d20+11)

(18) + 11 = 29

May 8, 2019 10:29 pm
"They look like they are investigating our last fight. Could be looking for us." Hraefn stayed hidden for now.

Rolls

Stealth - (1d20+5)

(6) + 5 = 11

May 9, 2019 5:36 pm
Cædwyn nods and whispers, "Aye. I'm not sure they're hostile, well at least to us. Maybe these plant things have invaded the golem things territory? I don't know, let's see what they do with the bodies."
May 9, 2019 6:47 pm
Bram stays where he is waiting to hear from Hraefn about the golems' actions.
May 13, 2019 4:08 pm
Caedwyn,Hraefn
As you watch, the golems turn about a few times, strange clicks, beeps and whistles coming from them as they do. Suddenly in unison, both begin moving north toward your position.
May 14, 2019 10:40 am
"Prepare. I do not think they are friendly." Hraefn withdrew to their original position, and made ready to attack the moment the golems rounded the corner. "Unless we are able to parley, if we understand their language." Here he looked at Caedwyn, who was wearing the helm that enabled him to understand different languages.
OOC:
It's Caedwyn with the helm right? I forget.
May 14, 2019 2:49 pm
Ahh, that's right. I'll do the brave (stupid) thing and approach them, arms outstretched and empty, using the helmet to comprehend them.
Last edited May 14, 2019 2:50 pm
May 14, 2019 4:34 pm
Caedwyn
You step out into the hallway, and see the twin golems approaching you. As they approach, a pair of lights emit from them, sweeping back and forth over the hallway and your body. You feel no effects from the event, but you get the impression that they are using the light to 'check you out'. Both begin beeping and chirping, and at first you do not understand.

When they get closer, about 15 feet, you feel the helm grow warm around your head. The glyphs begin to light up, and a new one appears on the left hand side, something you can not physically see, but sense to the point of knowing what it looks like.

"Hold there. Explain your purpose here. Card, please." the golems alternate saying to you, as you find that you can now understand them. Their voices are deep, gravelly, and almost metallic sounding, but are exactly the same. They stop about 5' from you, and up close you note that they do, in fact, float an inch or so off of the floor.
[ +- ] First Level - Golem Encounter
May 14, 2019 5:08 pm
Cædwyn stops and smiles at the Golems, thinking that perhaps by laying the legalese on as thick as possible he might be able to persuade them. "Greetings sirs. I am Lord Cædwyn Eigendrast of house Eigendrast sent here on a mission of great importance by his worship, Owen, the Grand Duke of the Duchy of Geoff. Now, as you no doubt understand, you are currently residing within the borders of Geoff and thus are legally obligated to comply with the laws of the Dutchy." He opens his tunic and presents the documents from the Duke. "I trust that you'll find everything in order here. I have come here to investigate the origins of 'plant monsters', similar of course to the ones over there, and to put an end to them, and would greatly appreciate your assistance in this matter."
May 14, 2019 9:12 pm
Etna nocks two arrows. She had always little faith in flowery words, but wasn't willing to outright engage these alien constructs without trying to find a way around them. Nevertheless, she fears for Caedwyn's safety.
OOC:
Ready attack action for when things go south.
Last edited May 14, 2019 9:12 pm
May 14, 2019 9:21 pm
OOC:
Staying quiet because Ilwyn doesn't know what stealth is and Caedwyn seems to have this handled.
May 15, 2019 3:21 am
Bram suppresses a chuckle but can't avoid smiling broadly. At least he's out of sight of the golems.
May 15, 2019 7:26 am
Hraefn stayed silent as Caedwyn communicated with the golems, ready to engage if things went south. His ears perked up at the mention of the word 'card' though. The request for some form of identification seemed to be connected to the ability to open those locked doors; they had observed that some sort of flat card was needed.
May 15, 2019 4:12 pm
Caedwyn
"Please use familiar language." one of the golems squawks as you begin to talk. A second later, both golems say "Translated." and you continue your comments.

"Eigendrast. Unknown. Owen. Geoff. Unknown." the two metallic voices alternate in saying. Taking the papers from you, the golem on your left begins to 'look' it over, passing it before the moving red light on its face plate.

"Writing unknown. Please explain. Identify. Card please." they say, this time seeming to be a bit agitated. Their arms move and seem to almost twitch, if that were possible with creatures made of metal.
May 15, 2019 4:27 pm
Still smiling Cædwyn says, "Ahh, sorry. Let's see I believe I have the card somewhere..." and starts patting his doublet. Reaching near his sword grip he says, "... here!" and tries to at least get the first attack in.
May 15, 2019 4:35 pm
Caedwyn
Roll Initiative
OOC:
Etna can attack with her readied action if she wants
May 15, 2019 4:36 pm
OOC:
Golem initiative Roll

Rolls

Police Robot Initiative - (1d20)

(18) = 18

May 15, 2019 4:52 pm
And yelling, "OK, Right! Not friendly!"
Last edited May 15, 2019 4:52 pm

Rolls

Inititaive - (1d20+2)

(12) + 2 = 14

May 15, 2019 6:18 pm
OOC:
Readied action attack.

Rolls

Initiative - (1d20+5)

(14) + 5 = 19

Initiative (advantage for natural explorer) - (1d20+5)

(6) + 5 = 11

Oathbow Attack 1 - (1d20+5)

(2) + 5 = 7

Oathbow Attack 2 - (1d20+5)

(18) + 5 = 23

Oathbow Damage 1 - (1d8+15)

(8) + 15 = 23

Oathbow Damage 2 - (1d8+15)

(4) + 15 = 19

Colossus Slayer - (1d8)

(3) = 3

May 15, 2019 7:20 pm
Initiative check

Rolls

Initiative - (1d20+7)

(15) + 7 = 22

May 15, 2019 7:27 pm
Bram quickly steps up to the corner and fires a Ray of Frost at the golem on his left.

Rolls

Ranged attack on golem, damage - (1d20+5, 2d8)

1d20+5 : (17) + 5 = 22

2d8 : (66) = 12

May 16, 2019 1:53 am
Hraefn was not entirely surprised that the encounter turned violent. So far, they'd only encountered hostile creatures.

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

May 16, 2019 1:59 pm
Here we go again.

Rolls

initiative - (1d20+10)

(5) + 10 = 15

May 16, 2019 5:59 pm
(leaving on a trip soon, so I'll just make some preemptive attack rolls for when my turn comes up. Back on Monday.)

First attack, attacking recklessly, again giving opponents advantage with attacks against me.

Rolls

Attack 1 - (1d20+7)

(14) + 7 = 21

Attack 1 (Advantage) - (1d20+7)

(8) + 7 = 15

Attack 2 - (1d20+7)

(7) + 7 = 14

Damage 1 - (2d6+4)

(42) + 4 = 10

Damage 2 - (2d6+4)

(63) + 4 = 13

May 16, 2019 9:03 pm
Hearing the negotiations falter, Ilwyn rushes forward to assist her comrades.

... And gets her foot caught in a gap in the floor, spending several seconds trying to dislodge it.
Last edited May 16, 2019 9:04 pm

Rolls

Initiative - (1d20)

(2) = 2

May 17, 2019 5:46 pm
OOC:
Sorry it took me a bit to get caught up with things. Although Etna did not technically specify what triggers her readied action, i will interpolate that it was any hostile act by the golems. Her readied action goes off right before Bram's spell. I will be posting the golem actions next, after which the rest of you can go.
Initiative

Bram 22
Etna 19
Police Robot 1 18
Police Robot 2 18
Merriweather 15
Caedwyn 14
Hraefn 06
Ilwyn 02

Rolls

Golem 1 Attack 1 on Caedwyn - (1d20+8)

(19) + 8 = 27

Golem 1 Attack 2 on Caedwyn - (1d20+8)

(7) + 8 = 15

May 17, 2019 6:01 pm
As Bram steps to the corner, Etna quickly darts into the main hallway and launches a pair of arrows from her bow. The first flies wide as the sight of the creatures takes you by a bit of surprise, but the second flies straight and true. Just as it reaches the golem, however, your arrow shatters upon some unseen force. The air around the things shimmers as if a pool of rippling, transparent water, but it does not actually strike the creature.

Likewise, Bram releases a ray of frigid air at the other golem and you see it encase the thing in frosty air. There appears to be some form of a protective shield about it, much like a magic user's spell, that prevents the energy from actually reaching the thing. The frost shatters a second later, falling away from it.

The golem to Caedwyn's right, the one struck by Etna's bow, squawks and beeps at the warrior. "Resistance is futile. You shall be taken for questioning. Resistance is futile. You shall be taken for questioning. Cease your actions."

As it does, its two tentacle arms lash out, striking Caedwyn in a pummeling motion. You manage to deflect one, but the second slams into you and begins to wrap you up. It's partner squawks as well, "Companions. Cease your hostilities. Resistance is futile. Cease your hostilities. Resistance shall result in incarceration and interrogation."

As you hear the unintelligible noise, a compartment opens up and a small orb comes flying through the air, landing near you all. It bursts into a cloud of smoke, encompassing the entire space around you.
OOC:
Etna strikes for 19 HP damage. Bram strikes for 12. Caedwyn must make a strength or dexterity check with advantage to oppose the golem grapple (one armed). Everyone else will need to make a CON saving throw DC14 vs the sleep grenade. I will post an updated map shortly.
May 17, 2019 6:41 pm
OOC:
I don't know if this counts as magical sleep, so I'll roll for Ilwyn. Remember that any within 10 feet of her have +3 to saves.
Ilwyn quickly covers her face with her forearm in an attempt to avoid inhaling the strange cloud that had begun to billow around them.

Rolls

Sleep Save - (1d20+5)

(16) + 5 = 21

May 17, 2019 6:47 pm
[ +- ] Level One - Police Robot Combat 1
May 17, 2019 6:48 pm
OOC:
It is not magical.
May 17, 2019 6:48 pm
I hold my hand over my mouth.

Rolls

Con save - (1d20)

(13) = 13

May 17, 2019 7:14 pm
blacknightrising90 says:
I hold my hand over my mouth.
OOC:
As stated by Ilwyn, you get a +3 to your saves when near her.
May 17, 2019 7:54 pm
blacknightrising90 says:
I hold my hand over my mouth.
OOC:
16 total
May 18, 2019 5:04 am
Hraefn studied the golems carefully as he prepared to counter, when the gas hit them.
OOC:
I feel a big yawn coming on...
Last edited May 18, 2019 5:09 am

Rolls

Constitution - (1d20+9)

(3) + 9 = 12

May 20, 2019 7:44 pm
OOC:
Rolling for Bram and Caedwyn

Rolls

Bram CON Save - (1d20+5)

(17) + 5 = 22

Caedwyn CON Save - (1d20+7)

(11) + 7 = 18

Caedwyn Grapple check vs Golem - (2d20+4)

(1210) + 4 = 26

May 20, 2019 7:49 pm
The smoke rapidly fills the area surrounding you all, and you immediately become light-headed. Your vision blurs and you stumble a second before catching yourselves, hands and cloth covering your mouths. Fortunately, you manage to shake off the effects, but as the mist begins to clear, you see Hraefn slumped against the wall, out cold.

The golem arm begins to tighten around Caedwyn, but he is a bit too fast and strong, as he breaks free.
OOC:
5 HP bludgeoning to Caedwyn. Top of the round. Bram and Etna go. Everyone else must wait until after they and the golems go.
May 20, 2019 10:54 pm
OOC:
CON Save
OOC:
Edit 1: Phew... Right, bonus action to cast hunter's mark on the one grappling Caedwyn, then action to attack it twice.
Last edited May 20, 2019 10:59 pm

Rolls

Con save - (1d20+5)

(10) + 5 = 15

Oathbow Attack 1 - (1d20+5)

(7) + 5 = 12

Oathbow Attack 2 - (1d20+5)

(2) + 5 = 7

Oathbow Damage 1 - (1d8+15, 1d6)

1d8+15 : (5) + 15 = 20

1d6 : (2) = 2

Oathbow Damage 2 - (1d8+15, 1d6)

1d8+15 : (2) + 15 = 17

1d6 : (1) = 1

Colossus Slayer - (1d8)

(4) = 4

May 21, 2019 1:37 am
OOC:
goodnight folks, until DM says wakey wakey
May 21, 2019 11:26 pm
OOC:
Ack! I totally blew that round. Ok, rewind. Bram and Etna attacked, then the robots went. Damage by Bram and Etna is as described, and the attack on Caedwyn yielded 5HP bludgeoning. Everyone except Hraefn made their saves, so the REST of you can go. So sorry it took me so long to realize that.

Merri, Caedwyn (who already went prior to vacay) and Ilwyn can take your actions. #Facepalm
May 22, 2019 2:04 pm
OOC:
Would I get assassination at this point?
May 22, 2019 2:10 pm
OOC:
Are the bots unaware of Merri? Assassinate specifically requires them to be surprised.
May 22, 2019 2:11 pm
OOC:
Actually, it just requires them not to have had a turn in combat.
May 22, 2019 4:08 pm
OOC:
I believe that's First Strike. Assassinate guarantees criticals against surprised targets.
May 22, 2019 4:14 pm
OOC:
Assassinate
It does both.
Last edited May 22, 2019 4:15 pm
May 22, 2019 4:17 pm
OOC:
Oooh, I forgot it was one feature. Whoops.
May 22, 2019 5:25 pm
Coughing the odd gas from her lungs successfully, Ilwyn charges forward with her mouth covered, her sword trailing along the floor behind her with a metallic screech until she draws it up in a swing, aiming to sever the tendril gripping Caedwyn.
OOC:
Attack 1: 12 Slashing, 4 Frost
Attack 2: 14 Slashing, 3 Frost

... Or it would have been if she'd actually hit anything.
Last edited May 22, 2019 5:29 pm

Rolls

Greatsword Attack 1, Damage - (1d20+6, 2d6+3)

1d20+6 : (7) + 6 = 13

2d6+3 : (45) + 3 = 12

Greatsword Attack 2, Damage - (1d20+6, 2d6+3)

1d20+6 : (1) + 6 = 7

2d6+3 : (52) + 3 = 10

Frost Damage 1 - (1d6)

(4) = 4

Frost Damage 2 - (1d6)

(3) = 3

Great Weapon Fighting (Attack 2) - (1d6)

(6) = 6

Savage Attacker (Attack 1) - (2d6+3)

(14) + 3 = 8

May 22, 2019 6:14 pm
blacknightrising90 says:
OOC:
Would I get assassination at this point?
No. The golems have already taken their turn.
May 22, 2019 7:54 pm
I move to where I can see the golems, nock an arrow and loose it at the golem on the left.

Rolls

attack - (1d20+10)

(14) + 10 = 24

damage - (1d6+7)

(3) + 7 = 10

May 22, 2019 8:13 pm
OOC:
I'm up after Merriweather, but this is the first round still right? So using the rolls I had queued up.
May 22, 2019 9:32 pm
Gasping and coughing as the gas fills the corridor and your lungs, you all manage to avoid the effects, save the druid Hraefn, who has slumped to the floor where he stood. Fighting through the haze, Merriweather manages to launch an arrow with deadly accuracy as it seems to pierce through the protective magical barrier and strikes the metal thing with a solid 'ting' that echos down the hallway.

Caedwyn, aided by the distraction of an onrushing Ilwyn, wildly struggles and strikes at the golem gripping him. His blade crashes again and again on the thing and the salvo gives him just enough room to slip from the bindings of the tentacles looking to envelop him.
OOC:
End of round 1. Totals: Golem 1 hit by Caedwyn, Merri and Etna for 10, 19 and 10 respectively. Golem #2 hit by Bram for 12. Hraefn is asleep, due to the sleep gas. Caedwyn has suffered 5 HP bludgeoning from the tentacles. Apologies for the slowness of this first round. Etna has gone, so I will be posting the golem turns momentarily.
[ +- ] Golem Combat - 1
May 22, 2019 9:35 pm
OOC:
Golem attack rolls. Ilwyn, please roll a Strength Check. The rest of the party may now take their turns.

Rolls

Golem 1 Attack 1 on Caedwyn - (1d20+8)

(2) + 8 = 10

Golem 1 Damage 1 on Caedwyn - (2d6+1)

(55) + 1 = 11

Golem 1 Attack 2 on Caedwyn - (1d20+8)

(2) + 8 = 10

Golem 1 Damage 2 on Caedwyn - (2d6+1)

(43) + 1 = 8

Golem 2 Pressor Beam Against Ilwyn - (1d20+3)

(18) + 3 = 21

May 22, 2019 9:40 pm
Ilwyn attempts to fend off the strange tendrils...

Rolls

Strength Save - (1d20+6)

(20) + 6 = 26

May 22, 2019 9:42 pm
OOC:
Wait, is this a new round?
May 22, 2019 9:49 pm
OOC:
Technically, yes, but I botched it originally when I told you to go. The others had not had their turn. This is round 2, and you have cast Hunter's mark on #1, and made your Oathbow attacks.
May 22, 2019 9:58 pm
Etna whispers arcane words as she launches a pair of arrows from her massive Oathbow. The golems are wary, however, and manage to avoid her attacks even as they lash out at Ilwyn and Caedwyn. The first slams both of its tentacles into the nobleman, all the while squawking and beeping "Resistance shall not be tolerated. Incarceration and interrogation imminent. Cease all aggression. Incarceration and interrogation imminent."

The front of the second golem lights up in a bright flash, as a thick, blue-white beam strikes Ilwyn fully. It feels as if a massive ram has slammed into her, and she manages to dig her heels into the grating on the floor and absorb the shock fully with her shoulder to avoid being thrown backward. She feels herself giving way, when suddenly the beam stops and the golem squawks at her as well.

Caedwyn hears it say "Continued aggression requires elevated force. Cease hostility. Intensive force required."
May 22, 2019 9:58 pm
OOC:
Okee
May 23, 2019 2:18 pm
I pull my cloak tight and climb a wall to the ceiling, hoping for a shot over my allies.

Rolls

attack - (1d20+10)

(2) + 10 = 12

damage - (1d6+7)

(5) + 7 = 12

May 24, 2019 6:43 pm
OOC:
Bump... Bram, Ilwyn and Caedwyn (who I know is back soon) still need to post their turns. If nothing, I will bypass and return to the top of the order.
May 24, 2019 6:53 pm
OOC:
Ahh, sorry. Thought I had gone already. Bit of a one trick pony, but I'm going to do my usual then. I'll enrage for the second time today (starting my frenzy next turn), and I'll make a reckless attack as my first attack.

Rolls

Attack 1 - (1d20+7)

(18) + 7 = 25

Attack 1 (advantage) - (1d20+7)

(8) + 7 = 15

Attack 2 - (1d20+7)

(12) + 7 = 19

Damage 1 - (2d6+4)

(56) + 4 = 15

Damage 2 - (2d6+4)

(65) + 4 = 15

May 24, 2019 9:55 pm
OOC:
Sorry, didn't realise it was my turn.
Ilwyn bites her lip as she raises her sword, considering the constructs' warnings to cease hostilities - However, seeing Caedwyn fly into a rage does away with her hopes of diplomacy as she sighs and backs him up.
OOC:
Jeez, it really wanted to do 2 damage. I also misunderstood what Reroll aces does, so that's a six.

Attack 1: 13 Slashing, 3 Frost
Attack 2: 13 Slashing, 1 Frost
Last edited May 24, 2019 10:00 pm

Rolls

Greatsword Attack 1, Damage - (1d20+6, 2d6+3)

1d20+6 : (11) + 6 = 17

2d6+3 : (46) + 3 = 13

Greatsword Attack 2, Damage - (1d20+6, 2d6+3)

1d20+6 : (14) + 6 = 20

2d6+3 : (41) + 3 = 8

Frost Damage 1 - (1d6)

(3) = 3

Frost Damage 2 - (1d6)

(1) = 1

GWF Reroll (Attack 2) - (1d6)

(2) = 2

GWF Re-Reroll (Attack 2) - (1d6, RA)

(2) = 2

GWF Re-Re-Reroll (Attack 2) - (1d6, RA)

(65) = 11

May 25, 2019 12:23 am
Bram has been standing just at the corner with a deep frown creasing face wondering what, if anything, can get through the barriers that the mechanical beings have put up.
May 28, 2019 12:03 pm
Bram
Roll an Intelligence Check
May 28, 2019 12:10 pm
Caedwyn, Ilwyn
Both of the front-line warriors slam their attacks into the metal golem attacking Caedwyn, and both appear to strike through the mystical shield, as one of the tentacle arms is nearly severed through while shards of metal fly off of its body armor. The golem hisses and squawks at the damage taken.

Caedwyn hears "Assistance. Assistance. Deadly force required. Cease and desist. Deadly force authorized. Assistance."
OOC:
Caedwyn and Ilwyn combine for 58 HP damage
May 28, 2019 4:03 pm
Cædwyn's pretty sure he's the only one able to understand the robots, but given that he's also flying into a berserk rage, doesn't really see the need to pass on what the robots are saying. Besides, he agrees with what they're saying. Deadly force is required.
May 28, 2019 8:23 pm
OOC:
Again I forgot to mention. Back to the top of the order. Bram and Etna are up. Golems will post after that.
May 28, 2019 10:18 pm
OOC:
Two oathbow attacks on marked target. Nothing fancy.

Rolls

Oathbow Attack 1 - (1d20+5)

(17) + 5 = 22

Oathbow Attack 2 - (1d20+5)

(4) + 5 = 9

Oathbow Damage 1 - (1d8+15, 1d6)

1d8+15 : (5) + 15 = 20

1d6 : (3) = 3

Oathbow Damage 2 - (1d8+15, 1d6)

1d8+15 : (6) + 15 = 21

1d6 : (6) = 6

Colossus Slayer - (1d8)

(1) = 1

May 29, 2019 4:17 pm
OOC:
Golem Actions

Rolls

Golem 1 Attack on Caedwyn - (1d20+8)

(5) + 8 = 13

Golem 1 Attack on Etna - (1d20+8)

(12) + 8 = 20

Golem 2 Attack on Ilwyn - (1d20+8)

(1) + 8 = 9

Golem 2 Attack on Merriweather - (1d20+8)

(8) + 8 = 16

Golem 1 Attack 1 on Caedwyn (adv) - (1d20+8)

(9) + 8 = 17

May 29, 2019 4:23 pm
OOC:
Not to complain about taking too little damage... but they should have advantage on attacks made against me because I'm using Reckless Attack.
May 29, 2019 4:23 pm
The golems continue there squawking as they launch yet new attacks on the party. From the left side of each golem appears a small red tube, and a blast of green energy coats both Ilwyn and Caedwyn. You both feel a numbing sensation, and you start to feel sluggish, but the gods smile down upon you as you manage to shake off the effects.

From the tiny nozzle on the top of its face plate comes a beam of deep, red light that streaks across the chamber with an audible whirring noise. The lights strike Etna and Merriweather, burning right through armor and flesh as if they are butter.
OOC:
13 radiant damage to Etna, 12 radiant damage to Merriweather. The rest of the party may post actions now.

Rolls

Golem 1 damage on Etna - (3d6)

(166) = 13

Golem 2 damage on Merri - (3d6)

(534) = 12

May 29, 2019 4:27 pm
OOC:
Thanks for the reminder. Caedwyn make a DC14 Dexterity save. (see above edited post)
May 29, 2019 4:37 pm
OOC:
Danger Sense gives me advantage on Dexterity saves.
OOC:
... but all rolls are terrible anyway. :)
Last edited May 29, 2019 4:38 pm

Rolls

Dex Save - (2d20+2)

(48) + 2 = 14

May 29, 2019 4:41 pm
Cato
As the green energy flows over you, you feel a numbness spreading over your limbs. Within a few seconds, your entire body goes numb and you feel yourself pitching sideways as you collapse in a heap on the floor.
OOC:
With alien tech, there is no turn-by-turn save. You are paralyzed for the duration.
May 29, 2019 9:43 pm
"Caedwyn!" Ilwyn grits her teeth as her fellow drops, then giving one last frustrated glance to the constructs, withdraws her blade into a defensive stance and stands in front of him.

"Cease!" She bellows, both at her comrades and the machines. "We shall halt hostilities. Pray, do likewise, constructs!" She keeps her eyes trained on them and teeth gritted, praying for her parlay to work.

"We seek to talk with whoever is in charge of this place. Recognise it or not, you are a foreign element and what seems to be an escaped contaminant of yours is threatening the good people of the Duchy. The previous denizens of this place have shown immediate hostility to us, thus our reaction. If a diplomatic solution can be reached, then let it be so."
May 29, 2019 10:36 pm
OOC:
Roll persuasion, please
May 30, 2019 6:49 am
OOC:
Please be good.

Rolls

Persuasion - (1d20+6)

(8) + 6 = 14

May 30, 2019 9:09 pm
The golems continue to squawk and beep for a moment, but as they do their sounds become more intelligible, as if they were learning to speak your language.

A second later golem two begins speaking, and Ilwyn hears a metallic version her own voice say "Disregard. Assistance not required. Subjects detained. Escort required. Interrogation shall commence. You are directed to accompany sentinels to local detention center."

The golems cease attacking. The first one shines a small blue light over the form of Caedwyn who begins to float off of the floor. The second moves toward the north, and when about 10 feet from Hraefn, does the same. The golems then move to the south, the two men in tow as they go.
OOC:
Caedwyn can see and hear all that transpires, while Hraefn cannot. Actions?
May 30, 2019 9:58 pm
Ilwyn flinches to a near-attack as the pair of inert adventurers are raised from the floor, but restrains herself with a frustrated growl. "We will follow, provided no harm will come to us." She informs, carefully sheathing her weapon. She gestures to the others to watch Hraefn while she guards Caedwyn.

"Are you capable of telling us who your master is?"
May 30, 2019 10:20 pm
Ilwyn
"Master?" queries one to the golems. "Ship Commandant #$%^jI#83" it says a name or title that apparently does not translate in anyway.
May 30, 2019 11:32 pm
*Cædwyn blinks angrily.*
May 31, 2019 12:23 am
OOC:
Tenser's Floating Gurney zzzz
May 31, 2019 12:40 am
cato says:
*Cædwyn blinks angrily.*
OOC:
actually..... 😏
May 31, 2019 4:26 am
OOC:

Ket_Onwall says:
cato says:
*Cædwyn blinks angrily.*
[ooc]actually..... 😏
IRL
Last edited May 31, 2019 4:26 am
May 31, 2019 1:41 pm
OOC:
Here is an updated map, including a little line showing the path you took to get where you are. I will post a little later, when i get some time.
[ +- ] Metal Caves - 4
May 31, 2019 4:49 pm
The two golems lead you south, then turn right as they head in a westerly direction. The corridors turn here or there, but the overall direction is the same. You pass by many, many more of doors with black panels, as well as some that are a plain, metallic color. You even see one door at the end of a long corridor you pass which looks to be brown.

You finally make a final turn to the right, and are led to one of the plain, metallic doors. Without a sound, as the first golem approaches it slides open to reveal some sort of an office. You are led in, and there you find a third of the golems, a duplicate of the other two. A plain metallic door is on the south wall, while a door with a bright orange panel is on the north.

Golem 2 squawks for a second before Metallic Ilwyn says "You shall remain for questioning. Interrogation shall commence. Commandant has been requested. You shall remain here."

As its words end, the door in the north wall slides open to reveal what can only be described as a cell block. Six open rooms, each about 10' x 10'. The archways of the room openings are all lined with metallic rivets, giving the room entry a bit of decorative look. An orange panel is set on the wall sections between each room. In this area is yet another of the golems who greets you as the door opens.

"You shall remain here. Please seat and wait. Detention has been authorized. interrogation shall commence. Commandant has been requested."

As you all arrive, Caedwyn and Hraefn begin to slowly come around.
May 31, 2019 4:55 pm
[ +- ] Golem HQ
May 31, 2019 9:57 pm
"I'm all for diplomatic solutions, but I don't like the sound of 'interrogation'. You'd better know what you're doing, Ser Knight. Best we have an escape plan."
Jun 1, 2019 8:57 am
I don’t like prison. Only ever been once, when I was a lad. Vowed never to go back yet here we are.
Jun 1, 2019 12:20 pm
"I don't like this any more than you do." Ilwyn mumbles to the pair, looking around the sparse room. "But this may be the only way we get answers. Just stay wary."
Jun 1, 2019 12:27 pm
Hraefn slowly came to from his comatose state, somewhat disoriented. They were not along one of the corridors, and his companions seemed to be all intact. The strange golems, more of them this time, were present, but they weren't engaged in hostilities.

"Where are we? And what is our situation?" The druid stood himself up, but was wise enough to do so slowly, keeping his voice low. He surveyed the room for exits, items lying around which could be of use for or against them, and inspected the golems as closely as he could for strengths and weaknesses.
OOC:
No need to RP the replies to Hraefn. I'm all caught up of course.

Rolls

Perception - (1d20+7)

(6) + 7 = 13

Jun 3, 2019 8:54 pm
Sergei's mind flies through all the spells he knows just in case things don't go their way.
Jun 4, 2019 8:44 pm
OOC:
This post assumes the party is comlpiant
The golems escort you all into the 'interrogation' area, directing you each into your own little space. There are tables and chairs in each, though the material is foreign to you. It seems to be made of some of the same detritus you have found lying about, but these objects are fully intact. Other than those furnishings, the rooms are bare, except for Caedwyn's, which has a pile of garbage in the middle of the room.

As soon as you are all in place, the fourth golem, the one that resides in this area, slides by and taps the orange panels between the rooms. There is a flicker of lightning along the metal rivets lining the archway of each room entry, followed by a humming noise.

"Commandant has been notified. Interrogation shall commence. Suspects detained. Commandant notified." it says, sliding out of the southern door, which closes behind it.
Jun 4, 2019 8:47 pm
[ +- ] Jail Cell
OOC:
Note: the cell doors are labeled orange, but are not really there. It is an open doorway acting as described in the above post.
Jun 4, 2019 9:43 pm
OOC:
Assuming I can see into my companions cells to see that they're empty? Oh, and how much time has passed?
Cædwyn groans, still stiff from the paralyzing effects of the beam. "Well... that could have gone better." He looks in distaste at the pile of garbage left in his cell, and just in his cell apparently. "It seems they don't like me much." He's not a man accustomed to jail cells, though he's heard stories. People thrown in a prison, left to rot until there's nothing left but a pile of bones and rags....

He'll start looking through the garbage pile, moving detritus about with the tip of his boot, fully expecting to kick over long forgotten bones.

Rolls

Investigation - (1d20-1)

(18) - 1 = 17

Jun 4, 2019 9:56 pm
"So long as this 'interrogation' stays peaceful, remain calm." Ilwyn states as they are led into the chambers, albeit with her own doubt of that growing. "We have nothing to hide, and we may be able to garner some information if we play our cards right."

When they are shut in, Ilwyn stands with her arms folded and queries the construct. "Will we be speaking directly with your master or with you?"
Jun 4, 2019 10:09 pm
Caedwyn
You slowly move around, the life coming back to your limbs as you sift through the refuse. Inside, you make a gruesome discovering. A pair of rotted corpses, mostly bone now, most of their flesh long-since rotted away. They are humanoid, though the garb they wear is nothing like you have seen before. It's soft material glitters in places, and you see one has a strange symbol on it.

Ilwyn
"Commandant has been summoned. Interrogation shall commence." the departing golem replies, just before the metal door slides closed behind it.
OOC:
Caedwyn, yes, you can see into all other cells, as there are no bars or doors. You estimate about 15 minutes has passed since you were paralyzed.
[ +- ] Weird Clothing Symbol
Jun 5, 2019 12:59 am
As Hraefn gathered his senses, and understood what Ilwyn was intending, he whispered, "I can attempt to hide and get away, and come back for us later." He looked for any sign of assent from the paladin, and began to scan the room which they entered for exits, including holes in the ground or in the ceiling, as well as places to hide.
OOC:
Sorry, backtracking a bit, thinking about Plan B, if that's ok with everyone.
Last edited June 5, 2019 1:08 am

Rolls

Perception - (1d20+7)

(9) + 7 = 16

Jun 5, 2019 2:25 pm
Cædwyn nods, "That might be necessary. Golems are fantastically stupid after all. It's a possibility that this commandant we're waiting for has been dead for a hundred years." He kicks at the bones at his feet again, "Perhaps these two were also waiting for an interrogation that never came." I'll actually pick up the strange emblem I saw earlier, is it a pin of some sort?
Jun 5, 2019 4:14 pm
Hraefn
Scanning around, you see no other exits besides the one you came through in the south door. However, your eyes spot a small opening covered by a small panel in the ceiling. You can feel a very faint breeze blowing through it. A ventilation pipe of some form, it seems.
Jun 6, 2019 12:14 am
OOC:
Thanks DM, I shall minimise disruption to what has been posted already
Even as the golems got ready to move the party into their holding cells, Hraefn thought hard about whether it'd be wiser that one of them stayed mobile, just in case things turned sour. He wasn't sure if his plan would work, but it made sense to try. As inconspicuously as possible, he prepared his prayer for being as stealthy as he could. With that cast, he took as unobstructive a form as he could think of.
OOC:
Casting Pass Without Trace as an action, and as bonus action wildshape into a wasp. He will attempt to either fly out the door, or through the ceiling vent he spotted, whichever seems best to avoid pursuit or detection.

Rolls

Stealth - (1d20+15)

(7) + 15 = 22

Jun 6, 2019 10:45 pm
Hraefn
The golems leave you to yourselves, and as they depart you move quickly into action. You slip, apparently unnoticed, up into the vent. You find youself inside of a dark, 1-inch diameter pipe, that connects to a maze of piping in the ceiling.
OOC:
Hraefn has been granted inspiration for his quick thinking.
Jun 7, 2019 12:28 am
Bram calls out to the others, not shouting but speaking loud enough to be heard across the hall, "How long do we wait for the Commandant before we try to make our own way out of here?" He steps to the edge of the doorway and tries to step into the corridor.
Jun 7, 2019 12:33 am
OOC:
yay inspiration!
Hraefn was relieved that the golems did not detect him. With the rest of the party in the cells, waiting for a commandant that may or may not arrive any time soon, Hraefn went about surveying the holding room very carefully. He tried to note exactly how the cell barriers were operated, looked at any other controls in the room, equipment storage, etc. They had some time, so he intended to be thorough.
OOC:
Searching and observing all the contents in the room carefully, noting switches, devices, debris under tables, etc, signs of life other than robots, and, just maybe, if there are master activation controls for these robots!!

Also, I don't intend to hold up the flow while everyone gets bored, so DM feel free to advance the narrative. After a full search, then I'll declare Hraefn's actions for searching further.

Edit: crappy rolls, but I can keep perceiving and investigating over and over right? Heh
Last edited June 7, 2019 6:16 am

Rolls

Perception - (1d20+7)

(8) + 7 = 15

Investigation - (1d20)

(2) = 2

Jun 7, 2019 6:11 am
"A good question. Well, since we have the opportunity, however uncomfortable, perhaps we should catch our breath before proceeding. If the commandant has not arrived by then, we start considering ways out."
OOC:
Suggesting a short rest to recoup a little bit of HP and a couple of slots for Bram while we wait for the commandant. Takers?
Jun 7, 2019 12:39 pm
OOC:
Might as well
Jun 7, 2019 8:31 pm
Nodding to Ilwyn Bram steps back into his cell and sits down.
Jun 10, 2019 10:57 pm
OOC:
Bump. Hraefn? I know you were looking, but I wanted to confirm just where you were going. See my above post.
Jun 10, 2019 11:33 pm
OOC:
Oof hadn't realised you were waiting on me. Same as my last post, in his insect form, Hraefn will scan the cells and the holding area to understand how to operate the locks, and will look through all the items lying around, storage containers, etc. He'll take his time doing so, hiding behind tables, staying near walls if need be, generally keeping away from the robots. He won't leave the room yet until he done fully searching. If he done, he'll begin to go outside, but will return at the end of the party's short rest.
Jun 11, 2019 11:54 am
Hraefn
You instantly shrink to the form of a small wasp and escape up into the ventilation pipe above your cell. Moving south, you see that the golems remain mostly in the main chamber, with one of them routinely (every few minutes) exiting through a door to the south. This door has a plain, metal panel that the golem presses, which causes the door to slide open.

There is another room to the south, this one void of golems but with incredibly strange and alien equipment (laptops) sitting atop a desk made of the same material you have seen broken and lying about the hallways. (i.e. plastic, aluminum, etc.). From this southern room, the golem approaches a red door to the east, where it produces a piece of red leaded glass, perhaps 1.5 inches wide by 3 inches long. It slides the glass into the slot of the door and the door slides open. The glass then falls into a small catch chute where the golem retrieves it and returns it to someplace inside its armor plating. What is in the room to the east cannot be seen, as the door closes and there is no vent leading in that direction. The golem is gone for perhaps 2-3 minutes before it returns through the same red door.

The process repeats itself with other golems going through the door as the previous golem returns.
[ +- ] Golem Room View
Jun 11, 2019 11:58 am
[ +- ] Metal Caves - Cell Block
Jun 11, 2019 12:43 pm
Hraefn scanned the south room for anything that might be useful in identifying what it was for, since it adjoined a cell block and a golem guardian area. He looked in particular at the equipment, to see if anything could be construed as something to use against or control the golems. Finally, wondering if the golems had gone to fetch the aforementioned commandant, Hraefn waited for one of them to enter the east door, noting exactly how it operated the door with the red glass card. When the door opened, Hraefn flew in above him, close to the ceiling.
OOC:
Looking for switches, levers, etc to control the golems, for evidence of the ship's commandant, for containers with useable equipment or weapons, etc

Rolls

Perception - (1d20+7)

(14) + 7 = 21

Investigation - (1d20)

(2) = 2

Jun 11, 2019 2:02 pm
Hraefn
The room appears much like an office, perhaps once belonging to someone who commanded the golems? Or a senior golem, if that were possible? The working of the door seems easy enough, though it would seem you need a colored glass key that matches the same color of the door panel (in this case, red). Plain, metal panels without color simply require you to touch the panel and the door opens.

Inside the red door is another, smaller (interior) hallway. At the north end is a red door, and in the middle and south are a pair of gray doors, and the south hallway ends in yet a third gray door. The golem slides slowly along until it reaches the north. It opens the red door, and stands there, apparently looking into the room beyond for a moment. The door slides closed, and the golem returns. While you do not get a chance to thoroughly examine the second room, it appears to be a storeroom of some kind, containing boxes and crates of all shapes and sizes.
[ +- ] Level One - Cell Block
OOC:
My apologies. I mis-colored the south door in the main golem room. It should have been red. What about the rest of you? Anything you want to do while waiting?
Jun 11, 2019 2:35 pm
Not sure if it's possible to take a short rest while pacing restlessly, but that's my plan.
Jun 11, 2019 3:25 pm
Hraefn watched this sequence for a while, following the circuit which each golem took. During one of the storeroom door openings, Hraefn observed as much as he could, without entering the room, to confirm that it was indeed used for storage and not some ship officer room of any sort. The dawning realisation came to him that the golems going in and out had no intention of fetching the ship commandant; they were simply checking the storeroom.

The druid scanned the office one more time on the way back, to see if he missed anything. Perhaps a door card had been left lying around the office tables. Satisfied, he returned to the cell block, entered the empty cell that was meant for him, and resumed human form in order to communicate with the others.

"I'm afraid there is no commandant. I've seen the office. It's empty. The golems going in and out, they aren't going anywhere in particular." He related his entire experience as quietly and with as much detail as possible, and waited for the others' reactions.
Last edited June 12, 2019 3:37 pm

Rolls

Stealth (to remain unobstrusive returning to the cell) - (1d20+15)

(14) + 15 = 29

Perception (for the office scan for door cards and other equipment) - (1d20+7)

(3) + 7 = 10

Jun 11, 2019 3:42 pm
Hraefn
Unfortunately, the only door cards you have seen are inside the golems.
Jun 11, 2019 3:44 pm
Bram
As Bram gets closer to the open entry of the cell he is in, the rivets lining the archway begin to flicker and hum. Suddenly, pale rays of light criss-cross the open space of the arch.
OOC:
Ugh. I thought I had posted this way earlier. Apologies, again, for by bumbly-ness.
Jun 12, 2019 5:21 pm
As you all sit, and get a short rest, one of the golems comes in, moves all of the way down, turning left and right as it appears to be looking into each cell. When done, it turns to head back out. "Interrogation imminent. Commandant notified. Thank you for your cooperation." its metallic voice echos in the confined space.
OOC:
If you have not already, please apply a short rest. If you still have damage and wish to, please roll your HD for healing.
Jun 12, 2019 6:06 pm
The hour long rest plus the 15 minutes since the fight should also give me 7d6 worth of healing from my Ring of Regeneration, so adding that in as well. Should bring me back to full.

Rolls

Resting Healing - (1d12+4)

(3) + 4 = 7

Ring of Regeneration - (7d6)

(5423214) = 21

Jun 12, 2019 8:23 pm
OOC:
That ring kicks ass. Or. Un-kicks it, I guess?

Whoops, that should actually be +2. Added it anyway instead of rerolling, bring me to 60/62 if my tracking is right.
Last edited June 12, 2019 8:25 pm

Rolls

Short Rest HD - (1d10+1)

(7) + 1 = 8

Jun 12, 2019 11:08 pm
Hraefn's ears pricked up from his rest at the mention of the imminent arrival of the commandant. He was convinced that the golems did not attempt to communicate or fetch the commandant by any means he could discern. He considered scouting even further than he did, but thought to let things play out for now.
OOC:
Short rest: Wildshape uses recovered.
Jun 13, 2019 3:58 pm
You all take your appropriate rests, gathering your strength, licking your wounds. Periodically, a golem moves through as if to check on your well being. Eventually, you find that you have rested for a full hour, with still no sign of the promised commandant.


Time in Caves: 2:00
Movement: Stopped
Jun 13, 2019 4:19 pm
Cædwyn sighs, "OK, we've been here for too long. There's no way it's really taking this long for this supposed 'commandant' to arrive. Everything here is dead, and if we don't find a way out of these cells we're going to starve to death... Hey what about that strange weapon we found? Do you think that could do something to these cells?"
Jun 14, 2019 12:28 am
"We've seen men reanimated as plants, and golems so far, but no real signs of life. I'm afraid I'm inclined to agree with Caedwyn.

The weapon we have ran out of power. We need one of those little discs to recharge it.

Bram or myself can try to open whatever locks these cells with our magic. Or I can try to acquire one of those door keys. I've seen the golems use a red rectangular key to open doors, inserted into the slot we've observed before.
Jun 14, 2019 1:18 pm
Cædwyn says, "All right, you try your magic. I'm going to do this the old fashioned way." He's going to the back of his cell, then charge at the cell door, trying to force his way through the beams of light or whatever it is blocking the way. It's just light after all, can't be too hard to get though.
Jun 15, 2019 10:03 am
Since Caedwyn was about to try something foolhardy, Hraefn postponed his plan to escape the cell by himself, as that was unlikely to be immediately helpful for the others, short of taking on all the golems singlehandedly. While waiting on the others' opinions, Hraefn decided to test the effects of his simple magic on the door's own magic beams.
OOC:
Casting Produce Flame, and applying the flame to the door's light-emitting rivets. (Note Hraefn isn't hurling flameballs around in his cell! Merely concentrating the fire on specific parts of the door.)
Jun 16, 2019 10:18 pm
Bram watches Hraefn directly across the hall from him for a couple of minutes then asks, "How is that working? I might be able to do the same."
Jun 19, 2019 6:51 pm
Caedwyn
Straightening yourself up, you step back to the back of the cell, when the criss-crossing lights fade. As you run toward them, the beams reappear, and by the time you are at the opening they are nearly a solid wall of faded light. You run into the light-wall and are thrown backward, as if you had been struck by an invisible hammer. Your ears ring and you wind up flat on your back, but are none the worse for wear, as it does not appear to damage you.

Hraefn
You produce a flame, but the heat from it does not appear to harm the rivets.
OOC:
Perception checks from Hraefn and Bram, please.
Jun 20, 2019 6:03 am
"Ask them about the commandant again." The druid prompted Ilwyn. Then he paused his fire magic, and looked inward for a meditative moment, and considered other options. Perhaps there was another way to reach the controls from the inside.

Rolls

Perception + Guidance - (1d20+7, 1d4)

1d20+7 : (18) + 7 = 25

1d4 : (3) = 3

Jun 20, 2019 12:20 pm
Ket_Onwall sent a note to BedzoneII
Jun 20, 2019 5:58 pm
Perception check

Rolls

Perception - (1d20)

(10) = 10

Jun 20, 2019 6:02 pm
Ket_Onwall sent a note to Aldrusian
Jun 20, 2019 11:40 pm
"Bram, a hotter flame might work. My weaker spell does not affect it. I can try something more powerful. Also, the door's magic seems to be some form of lightning."
Jun 24, 2019 9:38 pm
OOC:
Awaiting Bram's reply
Jun 25, 2019 2:39 am
"You want me to throw a lightning bolt at it? No telling where that may end up. It could bounce off every wall in this place."
Jun 25, 2019 3:48 am
"That would be hazardous to your health." Hraefn sought consensus again, "Continue to wait, or take action now?"
Jun 25, 2019 6:08 pm
Bram
With the Sculpt Spell feat you possess, it is reasonable to assume that you could channel the spell in such a way as to avoid it bouncing around your cell. Or, you could focus Shocking Grasp in a similar way, to target a specific spot.
Jun 25, 2019 9:29 pm
Aldrusian sent a note to Ket_Onwall
Last edited June 25, 2019 9:32 pm
Jun 25, 2019 9:54 pm
Ket_Onwall sent a note to Aldrusian
Jun 26, 2019 9:47 pm
OOC:
Sorry for the slowness, all, work is busy this week. Hopefully, you will be out of your cages and escaped soon. :)
Jun 27, 2019 2:47 am
Aldrusian sent a note to Ket_Onwall
Jun 27, 2019 5:04 pm
Ket_Onwall sent a note to Aldrusian
Jul 2, 2019 11:28 pm
While the others were lost in thought, Hraefn decided to try some of his other magics on the cell doors. He had other more drastic plans, but preferred a more discreet course of action first. Focussing on the rivets that projected the wall of force, he began to apply heat to them.
OOC:
Casting Heat Metal, and he keeps concentrating the heat.
Jul 3, 2019 4:50 am
Bram will attempt to cast Shocking Grasp on the first rivet and moving his had to touch the metal part before he casts.
OOC:
Can I assume that, since this is an inanimate object a to hit roll is not necessary

Rolls

Shocking Grasp Damage - (2d8)

(15) = 6

Jul 3, 2019 1:18 pm
OOC:
Yeah, no real difficulty in that

Rolls

Shocking Grasp Result - (1d100)

(29) = 29

Jul 3, 2019 1:22 pm
Aldrusian
Focusing your energy on one specific rivet, you release the lightning energy from your fingertips and shape it into what looks like a sharp, pointed stick. It hits the rivet directly, and there is a bright flash as the alien energy meshes with the arcane. Nothing seems to happen.

...until the light-bars that bar your way flicker and disappear from your cell, giving you freedom to leave the confined space.
Jul 3, 2019 1:29 pm
Ket_Onwall sent a note to cato
Jul 3, 2019 8:54 pm
"Well, that's surprising." Bram steps out of cell and looks up and down the hall, ready to cast another spell if they are interrupted before everyone can be released. He will step across the hall to see how Hraefn is doing with his rivets.
OOC:
I assume that none of the cells holding the others can be reached intp from the outside to allow him to cast more spells at close range on their rivets.
Jul 3, 2019 9:22 pm
Aldrusian
The rivets are centered on the doorway, and so are similarly accessible from either side of the 'bars'.
Jul 4, 2019 6:58 am
Hraefn saw that Bram had succeeded in shorting out the electric cell door with his lightning. Having not prepared such a spell, he could only continue with directing heat at the metal rivets. What he did do in addition though, was to help Bram look out for the golems even as Bram prepared to unlock the other cell doors.
Jul 8, 2019 6:31 pm
OOC:
FYI, I am soliciting two new players. In the mean time, please continue to RP your escape!
Jul 9, 2019 4:18 am
Bram goes to the nearest occupied cell to the door through which they all came and begins to work on the rivets on the door. He will cast the same Shocking Grasp at close range but will listen first for sounds coming from beyond the cellblock.
OOC:
Do you want me to roll damage for each cell? If so, how many more will I need to do? It seems there are only 4 of us left.
Jul 9, 2019 8:40 pm
Aldrusian
You manage to spend the next five minutes working on the rivets of your companions, and are able to get everyone free but Sonja. There is a little cracking sound as each rivet you focus on pops, and the bars of light all flicker out.

Your actions appear to go unnoticed, as the golems have yet to return; however, you know they come by every so often on some sort of patrol of the cell block.

Rolls

Aldrusian attempt to free Caedwyn - (1d100)

(31) = 31

Aldrusian attempt to free Ilwyn - (1d100)

(66) = 66

Aldrusian attempt to free Hraefn - (1d100)

(90) = 90

Aldrusian attempt to free Sonja (new character replacing Etna Redbriar) - (1d100)

(2) = 2

Encounter check - (1d12)

(11) = 11

Jul 10, 2019 1:33 pm
Hraefn stepped out of his cell. As Bram busied himself, he headed to the cell block door to listen for the golems, to see if their next patrol was arriving.

Rolls

Perception - (1d20+7)

(18) + 7 = 25

Jul 10, 2019 3:26 pm
awww.... my head
Slowly Sonja untangles her self from her bearskin cloak and carefully probes her head. The bump is the size of a small egg.
Where am I? How did we get here...WHY are we here?
[ +- ] How she looks
OOC:
Yes, I am asking for an in-game recap of the mission. I'm 15 pages behind
How are we on gear and spellslots?
Last edited July 10, 2019 3:27 pm
Jul 10, 2019 11:58 pm
Sonja
You have been tasked by the Duke of Geoff to investigate the abominations spewing forth from a series of strange, metal caves high in the Barrier Peaks. You and your comrades have entered, finding alien beings, metal walls and floors and inaccessible doors, all with weird, colored panels to their right.

You have found strange weapons, including one left by a horde of the creatures that attacked a fort at the base of the mountains. The devices all appear to be powered by weird sundials that have lines on them. Apparently the lines dictate how much power the device has, with the far right being fully powered, and the left empty.

You battled a small host of the plant-creatures along with some of their plant-dogs that were more the size of small bears than dogs, and were victorious. However, shortly after you were assaulted by a pair of metal golems that somehow learned your language (and Caedwyn theirs through the use of a magical helm you discovered). They overpowered you and you were then put into this cell block. There are bars of light blocking your exit, though Bram has managed to break everyone free... except you.
OOC:
re-posting the pictures thus far, including the latest map.
Jul 11, 2019 12:03 am
OOC:
Latest Maps and Pics
[ +- ] Map
[ +- ] Golem
[ +- ] Red Door
[ +- ] Plant Creatures
[ +- ] Weird Weapon
[ +- ] Mine Shaft
[ +- ] Weird Device From Fort
[ +- ] Power Sun Dial
Jul 11, 2019 2:50 am
Bram whispers to the others who are gathered in the corridor outside their cells. "I need to rest a few minutes before I try again. I must have been too tired by the time I got to the last door." He sits on the floor up against the wall/door at the far end of the corridor from where Hraefn is listening.
Jul 11, 2019 5:47 am
Sonja gathers her self, and see that she is the only one still in a cell. She then starts to sing a spell song and on the final note, she stands outside the cell with the rest of her comrades.

I. Don't. Like. Cages.
OOC:
She cast Dimension Door
Her spell song style
Last edited July 11, 2019 5:49 am
Jul 11, 2019 12:53 pm
Sonja
You cast the spell as you have 100 times before. You see the portal forming and go to step through, when the lighted bars become nearly solid. As you reach them, you feel a force like a hammer to your chest and you are thrown backwards. Whatever magic powers these bars, extends to the dimensional realms as well, and your spell fails.
Jul 11, 2019 10:54 pm
Bram senses that a spell was just cast but failed. "Wow, that seemed like a pretty powerful spell. Wonder what happened. Wait a couple minutes and I'll try mine again."
Jul 12, 2019 6:11 am
Aww... again... Sonja seems more surprised than annoyed by this failure
That light thing must cover this entire cell as I could not step sideways (occ her description of Dimension Door)
You give it another go. He! I'm not going anywhere
OOC:
the skill roll was to see how elaborate arcane reasoning she could come up with.
Last edited July 12, 2019 6:15 am

Rolls

Skill: Acarna - (1d20+2)

(8) + 2 = 10

Jul 12, 2019 2:19 pm
Sonja
You are unsure exactly what may have happened, but it seems that the alien energy used to power these 'light' bars extends into the arcane dimensions as well, thus preventing you from passing.
OOC:
Are we taking a short/long rest to allow Bram to recover his L1 spell slots? Or are we trying something else? The golems appear periodically, though as of yet there is no, real, consistent pattern.
Jul 12, 2019 3:42 pm
OOC:
FYI, I just had a player ask to join with a barbarian, which is the same class as Caedwyn was. I will be doing another straigh swap, so if you read my post about Caedwyn it has been deleted. I will be catching the new player up and giving him/her the items that Caedwyn found in the trash heap in his cell.

It might take a day or two to get caught up, but hopefully with the new blood we will be able to progress normally. Sorry, all!
Jul 12, 2019 3:54 pm
OOC:
No prob DM, it's not on you when people need to drop out. Haven't heard from Bleak in a month too though.
Jul 13, 2019 5:51 am
OOC:
Wasn't going to take more than 5 minutes or so just to calm himself. By the way, the spell that was used to undo the rivets was a catrip so nothing has to be recovered in terms of spell slots.
After about 5 minutes Bram moves to Sonja's cell and performs the action with shocking grasp one more time.

Rolls

Shocking grasp damage to rivets - (2d8)

(13) = 4

Jul 17, 2019 8:14 pm
OOC:
Try Try Again

Rolls

Bram Melt The Damn Rivet - (1d100)

(51) = 51

Jul 17, 2019 8:23 pm
Bram
You move back to Sonja's cell and examine the rivets from this side again. You find a suitable button to focus your energies on and once again send tiny bolts of lightning energy from your fingertips. The metal rivet once again begins to glow a red hot and just when you can no longer hold the spell it pops, sending a tiny smattering of liquefied metal onto your robes, burning a little hole in it.

With a flicker, the beams of light barring Sonja's door wink out, leaving her free to exit.
OOC:
For convenience sake, Einar was in the same room as Caedwyn was, and has all of the objects Caedwyn had found in the trash pile within his cell. The Helm of Comprehend Languages will be going to our new Paladin (Ferdy) just as soon as he/she arrives on station. Sonja is in Etna's old cell, and Graxif is in Merriweather's old cell. Everyone has been freed.

I will post a new map and continue the game just as soon as I have all characters completed and everyone has given me their PC image for token generation. Thanks for being patient, all!
Jul 18, 2019 4:25 pm
OOC:
Reposting a couple of things regarding what Einar finds in his cell
[ +- ] Weird Clothing Symbol
Ket_Onwall sent a note to Valkeelis
Jul 18, 2019 5:30 pm
The burly northman rummages through some trash in his cell and seems to be fidgeting with two objects he found. "I found something!" He declares proudly, although he has no clue what. They appear to be a strange looking potion bottle, a black pane of glass and a piece of clothing with a sigil still attached to it.
Last edited July 18, 2019 5:58 pm
Jul 18, 2019 5:58 pm
OOC:
Just to clarify. Bram has freed us all now right?
Jul 18, 2019 6:32 pm
OOC:
Correct. Everyone is free, I'm updating the map with everyone's new token now.
Jul 18, 2019 6:34 pm
As Einar produces the items he found within the cell, Hraefn hears something on the other side of the door he is guarding.
[ +- ] Einar's Weird Potion Bottle
[ +- ] Einar's Pane of Black Glass
Jul 18, 2019 6:52 pm
OOC:
Welcome to our new players! I would like to take a moment to allow each of you to describe your character and a little about yourselves. You have been traveling and fighting together for a bit over a week now, and so would know at least a LITTLE bit about one another. This includes our lone, original survivors- Hrafen and Bram
[ +- ] Update Cell Block Map
Jul 18, 2019 7:40 pm
Einar is a tribesman from the Lorridges mountain region of Bissel. His tribe, the 'fire stream' tribe, is descended from Suel barbarians that traveled into the more southern mountain regions of Flanaess, following the visions of their elder shaman. Einar's tribe are worshippers of the barbarian deity Vatun, the deity of resilience, perseverance and arctic survival.

The tribesman is a large bearded man with long matted locks, who clearly takes little pride in appearance (by 'civilized' standards). His upper half is covered by a tunic of polar bear skins and fur, and his bottom half is covered by polar bear skin boots and a kilt embroidered with animal symbols of the polar bear, arctic fox and snowy owl - his tribe's totem animals.

Across his back is slung his menacing, enchanted greataxe, which he fondly refers to as 'Grimslash'. The powerful magic weapon is dwarven crafted, as is his magical belt, which were both given to him by a nearby clan of mountain dwarves as gratitude for his assistance in defeating a young white dragon.

Einar is as brutish as any barbarian, and has no grasp of etiquette whatsoever, but he is loyal and protective of his friends and would put himself in harms way to keep them safe without hesitation.

Personality Traits

I’m driven by a wanderlust that led me away from home.
I have a lesson for every situation, drawn from observing nature.

Ideals

Nature. The natural world is more important than all the constructs of civilization. (Neutral)

Bonds

My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Flaws

I am slow to trust members of other races, tribes, and societies.
Last edited July 18, 2019 8:23 pm
Jul 18, 2019 10:03 pm
With the light-bars gone from his cell, Graxif (Grax to the monosyllabic) forward-rolled into the corridor, in celebration of his freedom. As a forest gnome, used to roaming free in the Gnarley forest, even a couple of hours in a cell was too much - and his release something to be rejoiced.

Grax is 3ft2 high. His normally flaxen hair and beard is dyed green to match his bright green eyes. With seemingly boundless energy, he seems unable to sit still. He is intensely inquisitive and curious. When told (and he frequenctly is) that curiousity killed the cat, Grax just gives his familiar a stroke and replies "I can just summon another" - his joke never fails to make him laugh.

Armed with hand crossbow, which he uses with some skill, Grax also uses a rapier when in close quarters. But his preference is to be at a distance, and in the shadows. Adept in arcane trickery, one of Grax's favorite passtimes is creating illusions, not least teasing his cat with illusionary mice.

Although Grax still deeply loves the forest and being with his kin, his restless energy has kept him moving, such that he's ended up in the Grand Duchy of Geoff. The strange goings-on of the barrier mountains are too much for his curiousity to ignore.
OOC:
Is that a normal door or a light door between us and the golems? i.e. can we see each other?
Jul 18, 2019 10:51 pm
OOC:
The south door is a solid door with an orange panel
[ +- ] South Door
Jul 19, 2019 12:36 am
OOC:
Only Hraefn hears the sound?
Jul 19, 2019 12:47 am
OOC:
Probably because Hraefn rolled perception earlier, to listen out for the golems while Bram opened the cells. FYI the PCs have figured out that doors only open with the correct colour key.
Villages speak of an animal who appears at their time of need, helps them with their difficulties, and then vanishes without ever returning again. The more perceptive have also noticed that the appearance is often heralded by a raven, or Hraefn in the old tongue. Hraefn is but a common man, devout in the old forgotten ways of nature, now largely abandoned. In the Old Faith, ordinary folk who found themselves attuned to the land sought out the mystics of the forest as initiates, and then were appointed into circles, guardians of hearth and land. Hraefn spends most of his time in villages and towns than he does in the forest, either as a common beast of burden, or domesticated animal, or when he passes for a common villager or townsfolk. His human form is utterly nondescript, his clothing plain, his speech and manner unremarkable. He was called to this investigation because of the strange creatures wrecking havoc on the countryside and kingdom. At least one of his brothers in faith may be somewhere in this complex, transformed into a plant-beast. He has found his role in the party so far to be the peacemaker, and as one who is able to fill the gaps with his animal form versatility.

"Get ready. The golems sound like they'll be returning from patrol to check on us. We'll need new tactics to subdue them. Pretend we're in our cells, let one enter, and then focus our efforts?"
Last edited July 19, 2019 12:51 am
Jul 19, 2019 1:31 am
Gothred is a knight in the sworn service of Duke Owen III. He appears mostly human, though some of his features suggest at least a few drops of elven blood. He's a mostly humorless man, dour and taciturn as if always bearing a great burden upon his soul.

Gothred reveres Duke Owen III, and considers honor and sacrifice in service to something greater to be his highest aspirations. He can frequently be heard saying things like,
I carry the burden of his wrath and vengeance so that my lord might be the man of equanimity and temperance that his subjects need him to be.
Gothred is renowned for his enmity of giants and giantkin who he considers the ancestral enemies of the Grand Duchy which he loves and serves, and is likely to slay them where he finds them or die trying.
OOC:
So just to be sure I'm on the same page, we're retconning Gothred so that he's always been with the party from the start?
Jul 19, 2019 1:48 am
Einar nodded enthusiastically at Hraefn's plan. "Just tell me when to smash." He respected the druid as man who was in tune with natural spirits and tended to follow his advice as he would a shaman of his own tribe. The big brute lumbers back into his cell and stands eagerly twirling Grimslash in his hands. "Cunning as the snow fox. I like it."
Last edited July 19, 2019 1:52 am
Jul 19, 2019 1:55 am
OOC:
Correct, Gothred. If you care to take time periodically to read the entire game log, you can replace Caedwyn with yourself. :)
Jul 19, 2019 5:45 am
For those new players who don't know anything about Bram here is a short history.

Bram was born in the Duchy of Urnst in a community that was almost exclusively pure Suloise. His parents never explained to him why all of their neighbors looked very similar to him or anything about their family's history. He never even noticed the lack of that knowledge. He was more interested in getting into trouble or, more often than not, finding ways to get out of it. Since his father was a diamond merchant they lived in a fairly large home near the center of Leukish. Mr. Sulman did his business out of the home so an office or store front was not a concern. But Bram roamed far from the estate on his adventures.

Because Leukish was one of the largest trading centers in the center of the Flaeness much of the outer reaches of the city were home to large warehouses. There came a day when 8 year old Bram was playing hide and seek with a couple of buddies in one of those warehouses. Through no fault of his (he didn't know if his buddies had anything to do with it) a fire started in the area in which they were playing. All three boys suffered burn injuries but the fire was soon put out even as the local fire fighters were arriving on scene. They were astounded that the fire which seemed to have been raging was suddenly nothing moments later.

Later, when the boys were questioned in a group by their fathers, the other two pointed to Bram when the question was asked about how the fire went out. When Bram questioned more closely he said he tried to wave his hands at the fire as he willed it to stop. That's how he got the burns on his hands that exist there to this day. The matter came to the Duke's attention who recommended that Bram be examined by the court's chief wizard. Within hours the man returned to the Duke and the boy's father and said he would like to keep the boy with him for a couple of weeks to better understand his qualities. A couple of weeks stretched into a couple of months until the Duke insisted that the results be made known. Not wanting to lose a promising student but also not wanting to anger his Duke, the man finally relented and stated that the boy should be sent to ------ Academy in Greyhawk to learn all he could about wizardry.
Jul 19, 2019 9:26 am
soooo.... now we are all out of these cages, what now? Can you zap that door orange door as well?
Or do we jump one of the golems when they get in?
Jul 19, 2019 2:30 pm
"The last I checked, there are usually 2 or 3 golems in the next room. The orange door works with an orange card, or the red one that the golems use. One of them will enter to check on us periodically. We jump that one when it enters. That might be easier than taking on two of them, like we did the last time. Remember, they have some shield ability that absorbs damage.
OOC:
Plot summary disguised as exposition! :)
Jul 19, 2019 3:00 pm
Einar nodded enthusiastically at Hraefn's plan. "Just tell me when to smash." He respected the druid as man who was in tune with natural spirits and tended to follow his advice as he would a shaman of his own tribe. The big brute lumbers back into his cell and stands eagerly twirling Grimslash in his hands. "Cunning as the snow fox. I like it."
Last edited July 19, 2019 3:01 pm
Jul 19, 2019 4:06 pm
No sooner than Sonja was released and you all gather in the small walkway between cells, the southern door slides open. On the other side you see a single golem, its tentacled arms lengthening as it approaches.

"Cease escape attempt. Return to containment. Interrogation pending arrival of commandant. Cease escape attempt."

Pausing, it then says "Assistance required." and glides across the floor toward you.
OOC:
Initiative, gang. Welcome to the Barrier Peaks, newbies! :D
OOC:
If you need to move, please indicate your path by using L, R, U, D, UR, UL, DL, DR. Diagonal movement takes 1.5 squares, so if you have 30' of movement, it is only 4 diagonal as opposed to 6 straight.

Rolls

Golem Inititaive - (1d20+0)

(18) = 18

Jul 19, 2019 4:16 pm
"Cursed metal men!" Einar releases an inhuman snarl as he enters a rage, you wonder how such a feral sound could be replicated by human vocal chords - the sound of a beast. He makes to charge towards the golem with Grimslash at the ready. His eyes smolder like two pin points of hot charcoal.
OOC:
Einar's round will be:

Bonus action - Rage
Move - D To Golem
Action - 2 Attacks using Reckless Attack (Advantage on attacks this turn and enemies have advantage to hit me) and Great Weapon Master (-5 to hit +10 damage)
[ +- ] Reckless Attack
[ +- ] Great Weapon Master
Last edited July 19, 2019 4:34 pm

Rolls

Initiative with advantage (Feral instinct) - (1d20+1, 1d20+1)

1d20+1 : (10) + 1 = 11

1d20+1 : (19) + 1 = 20

Attack 1 with greataxe vs golem (reckless attack + GWM), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (2) + 5 = 7

1d20+5 : (13) + 5 = 18

1d12+19 : (10) + 19 = 29

Attack 1 with greataxe vs golem (reckless attack + GWM), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (19) + 5 = 24

1d20+5 : (18) + 5 = 23

1d12+19 : (4) + 19 = 23

Jul 19, 2019 4:19 pm
OOC:
Note that the orange doors are now all open in the cell block.
[ +- ] Cell Block Golem Combat - 1
Jul 19, 2019 4:45 pm
OOC:
For now, we just roll initiative.
Jul 19, 2019 4:49 pm
OOC:
Roger that. Apologies.
Jul 19, 2019 8:06 pm
OOC:
Rolling initiative

Rolls

Initiative - (1d20+3)

(5) + 3 = 8

Jul 19, 2019 8:17 pm
Sonja draws her sword and starts banging it against her shield while she is singing a wordless song. It provokes images of victory in battle.

Hraefn feels inspired
[ +- ] Bardic combat inspiration
Fluently she changes the tone and beat. This new song paints pictures of the forge, from where red hot iron is pulled.
[ +- ] She cast Heat metal on the golems torso
OOC:
Sonja stays where she is right now. Move: 0, BA: inspiration, A: Cast 2nd level spell. She is concentrating on a spell
Last edited July 19, 2019 8:20 pm

Rolls

Heat metal fire dammage - (2d8)

(43) = 7

Initiativ - (1d20+2)

(4) + 2 = 6

Jul 19, 2019 8:27 pm
OOC:
As I said previously, initiative only to start... Once the order is set, then we can post actions on our turns.
Jul 19, 2019 8:38 pm
OOC:

Oh, I play another game, where we roll initiative and our intented actions all in one. When all have contributed, the GM resolves the round, with hits and misses. It makes us less dependent on waiting for that one player always dragging his/hers feet
Jul 19, 2019 8:49 pm
Initiative

Rolls

Initiative - (1d20)

(16) = 16

Jul 20, 2019 2:13 am
Hraefn, knocked out early the first time, was ready to tangle with the golems again.

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Jul 22, 2019 3:22 pm
OOC:
I will place Bram last in the order until he posts an initiative. Until then, Hrafen is up! (Einar is next, but already posted).
Jul 22, 2019 4:03 pm
Hraefn also focussed his magic on manipulating the temperature of the metal on the golem's body.
OOC:
Heat Metal as a 3rd level spell.

Rolls

Heat Metal - (3d8)

(558) = 18

Jul 22, 2019 4:25 pm
Hraefn concentrates on the golem, and you see the metal on the creature begin to turn reddish-orange as the magic begins to take hold. "Warning! Local temperature exceeding maximum safety levels. Deploy temperature containment measure." it squawks, alternating between its own language and the halting common it sometimes uses.

With a swoosh, a small nozzle on the end of a tiny arm that extends a few inches out sprays a white liquid over its form. The metal begins to cool momentarily, before the magic once again begins to heat it up.

Einar strides to the golem, swinging his massive axe down upon the creature. It strikes through the protective shielding of the golem and you see a flickering light around it wink out of existence and the axe bury into the metal of the golem itself. Again, the golem squawks in its native tongue as the barbarian deals severe damage to its exterior.

Ket_Onwall sent a note to Ferdy
OOC:
The golem appears to suffer damage, though less than you had hoped.
Jul 22, 2019 4:43 pm
Obviously wounded by the attacks from Hraefn and Einar, the golem continues squawking as it moves to bar your escape. A thump-like sound comes from the front of it, and a small canister launches, landing next to Gothred and in front of Bram. With a small boom, it bursts open, spilling a dense gas that immediately expands and fills the cell block.

Before you can react, another nozzle appears in an opening on the golem and sprays a clear liquid at Einar.
OOC:
Everyone DC14 CON save please. Einar will also need to roll a DC14 DEX save

Rolls

Golem Spray Attack - (1d20+8)

(13) + 8 = 21

Jul 22, 2019 4:51 pm
OOC:
CON save and DEX save

Do we get any save bonus from Paladin Protection Aura?

Rolls

CON save (Advantage vs. poison - Belt of Dwarvenkind) - (1d20+8, 1d20+8)

1d20+8 : (16) + 8 = 24

1d20+8 : (6) + 8 = 14

DEX save (Advantage from Danger sense) - (1d20+1, 1d20+1)

1d20+1 : (3) + 1 = 4

1d20+1 : (3) + 1 = 4

Jul 22, 2019 5:42 pm
OOC:
Yes, if within 10’ of Gothred
Jul 22, 2019 6:53 pm
Sonja holds her breath

Rolls

CON save (Advantage vs. poison - Belt of Dwarvenkind) - (1d20+2)

(12) + 2 = 14

CON save (Advantage vs. poison - Belt of Dwarvenkind) - (1d20+2)

(12) + 2 = 14

Jul 22, 2019 7:01 pm
OOC:
Sonja gets a +3 from the paladin Aura of Protection so the result is a 17
Jul 22, 2019 7:05 pm
[ +- ] Cellblock Golem Combat - 2
Jul 22, 2019 8:39 pm
OOC:
CON save
OOC:
Edit: that was meant to be +4 but I fluffed the roll - failed in any case
Last edited July 22, 2019 8:40 pm

Rolls

CON save - (1d20)

(4) = 4

Jul 22, 2019 8:50 pm
You shall tarry us no longer, tentacular demon!
Gothred draws his blade and runs behind the golem to flank it!
OOC:
Gothred casts Hunter's Mark on the golem as a bonus action, draws his blade as his free object interaction and moves D, D, D, DL to stand opposite Einar. Not sure if we're using the optional flanking rules but I'll roll as if we are just in case.
Gothred looks for a gap in the golem's defenses and attempts to skewer it!

Edit:
As Gothred's first attack expertly finds its mark, his blade flares with a divine radiance!
OOC:
Expending a level 2 slot to smite on that longsword crit!
Last edited July 23, 2019 3:43 pm

Rolls

Con save - (1d20+8)

(5) + 8 = 13

Longsword attack 1 - (1d20+7)

(20) + 7 = 27

Longsword attack 1 damage - (1d8+6)

(1) + 6 = 7

Longsword attack 1 hunter's mark - (1d6)

(6) = 6

Longsword attack 2 - (1d20+7)

(7) + 7 = 14

Longsword attack 2 damage - (1d8+6)

(3) + 6 = 9

Longsword attack 2 hunter's mark - (1d6)

(5) = 5

Longsword attack 1 damage crit - (1d8+6)

(3) + 6 = 9

Longsword attack 1 hunter's mark crit - (1d6)

(4) = 4

Longsword attack 1 level 2 smite - (3d8)

(438) = 15

Longsword attack 1 level 2 smite crit - (3d8)

(245) = 11

Longsword attack 2 advantage (flanked) - (1d20+7)

(19) + 7 = 26

Jul 22, 2019 9:05 pm
OOC:
Apparently I missed the con save, I'm afraid to ask what that gas is since that combat round was so amazing for me. I hope it's sleep gas 'coz I'm immune!
Jul 22, 2019 10:17 pm
Ket_Onwall sent a note to Ferdy
Jul 22, 2019 10:18 pm
Ferdy says:
OOC:
Apparently I missed the con save, I'm afraid to ask what that gas is since that combat round was so amazing for me. I hope it's sleep gas 'coz I'm immune!
OOC:
Actually, the sleep immunity is for magical sleep, not mundane things like a sleep gas
Jul 22, 2019 11:11 pm
Ket_Onwall says:
Ferdy sent a note to Ferdy
OOC:
I looked at Gothred's con save in D&D Beyond and mentally added in his aura bonus apparently without realizing it was already factored in.
Jul 22, 2019 11:33 pm
OOC:
I did the same thing for months, until I noticed it one day looking at my NOCs
Jul 22, 2019 11:37 pm
Hraefn braced himself, knowing the golem's subdual tactics.
OOC:
DM, based on the War Caster feat, can I use a reaction against the robot to cast a 1 action spell in response to its attack?

Rolls

CON save - (1d20+9)

(16) + 9 = 25

Jul 23, 2019 1:02 am
OOC:
An opportunity attack is only for a creature leaving your space. The war caster just allows that attack to be a spell as opposed to having to be melee. Sorry, sir!
Jul 23, 2019 1:37 am
OOC:
Are we using the optional flanking rules? I need to know if I should position for damage, or aura coverage.
Jul 23, 2019 3:01 am
OOC:
No, my home game uses them, but online I don’t.
Jul 23, 2019 2:27 pm
OOC:
Bram Saving Throw, +3 added for Aura of Protection

Rolls

Bram CON Save - (1d20+5)

(8) + 5 = 13

Bram Bardic Inspiration - (1d8)

(8) = 8

Jul 23, 2019 2:35 pm
As you all react to the golem before you, the entire cell block becomes filled with a similar gas that was used in your earlier encounter with them. A nauseating smell exudes from it, and though you all try to cover your faces and avoid breathing in, you are too late. Einar feels a bit light-headed, as do Hraefn and Sonja, but you all manage to shake off the drowsing effects of the smoke.

Not so fortunate are Graxif, Gothred and Bram, who all succumb to the sleep-effect of the gas. Einar growls at the golem, teeth smiling in a snarl at having overcome the effects of its attack, only to be doused with a clear liquid. Your chest tightens, followed by your arms, legs and finally your face, which stays in a half-smile, half-snarl contorted mask as you find yourself paralyzed in place.

"Cease attempted escape. Return to containment. Interrogation pending arrival of commandant." the creature squawks out at the lone survivors, Hraefn and Sonja.
OOC:
Gothred was down before his action, so you still have all of your slots remaining
Jul 23, 2019 3:45 pm
Ket_Onwall says:
Ferdy says:
OOC:
Apparently I missed the con save, I'm afraid to ask what that gas is since that combat round was so amazing for me. I hope it's sleep gas 'coz I'm immune!
OOC:
Actually, the sleep immunity is for magical sleep, not mundane things like a sleep gas
OOC:
You're a cruel man, that was a 66 damage round!
Jul 23, 2019 5:29 pm
Ferdy says:
OOC:
You're a cruel man, that was a 66 damage round!
OOC:
::Blink::Blink:: if you ever come across a Wish spell, I'll let you use it to recall this attack to replace another... :D
Jul 23, 2019 5:31 pm
OOC:
Sonja already posted her Heat Metal attack, so.... Hraefn is up!
Jul 23, 2019 5:34 pm
OOC:
Sleep Gas Effects (turns)

Rolls

Gothred - (1d6-1)

(6) - 1 = 5

Graxif - (1d6-1)

(6) - 1 = 5

Bram - (1d6-1)

(2) - 1 = 1

Jul 23, 2019 9:19 pm
Grax slumps to the floor. Fortunately for him the fall isn't too far. He begins to snore gently.
Jul 24, 2019 1:09 am
The golem sleep gas was as potent as Hraefn remembered it to be, knocking out half the team this time. Although he was reluctant, Hraefn decided to use the weapon they had found earlier. Perhaps using their own weapons against them would prove more efficacious. He pulled it out and adjusted its settings as he did earlier, all the while maintaining his earlier heat spell on the golem, fired it, and hoped for the best.

Rolls

Heat Metal (3rd level) - (3d8)

(482) = 14

Blaster Attack - (1d20+2)

(15) + 2 = 17

Blaster damage (3d6+2 radiant, 6d6 necrotic vs CON) - (3d6+2, 6d6)

3d6+2 : (331) + 2 = 9

6d6 : (524522) = 20

Jul 24, 2019 1:14 am
OOC:
The blaster only does the 6d6 necrotic. Stupid Beyond makes you select a 'base' weapon to customize your homebrew, but then has no way to overwrite the base weapon damage. In this case, a Laser Pistol does 3d6 radiant... :/
Jul 24, 2019 1:16 am
Ket_Onwall says:
OOC:
The blaster only does the 6d6 necrotic. Stupid Beyond makes you select a 'base' weapon to customize your homebrew, but then has no way to overwrite the base weapon damage. In this case, a Laser Pistol does 3d6 radiant... :/
Ah I see, lol. First time I'm seeing how a homebrew weapon is given stats on Beyond.
Jul 24, 2019 1:32 am
OOC:
As pointed out by Hraefn, you all do have a d8 inspiration point to spend, so I assume Gothred would spend it here to pass his save. You would need just a 1 to do so. That said, here is the modified version of my original post.
As you all react to the golem before you, the entire cell block becomes filled with a similar gas that was used in your earlier encounter with them. A nauseating smell exudes from it, and though you all try to cover your faces and avoid breathing in, you are too late. Einar feels a bit light-headed, as do Hraefn, Gothred and Sonja, but you all manage to shake off the drowsing effects of the smoke.

Not so fortunate is Graxif, who succumbs to the sleep-effect of the gas. Einar growls at the golem, teeth smiling in a snarl at having overcome the effects of its attack, only to be doused with a clear liquid. Your chest tightens, followed by your arms, legs and finally your face, which stays in a half-smile, half-snarl contorted mask as you find yourself paralyzed in place.

"Cease attempted escape. Return to containment. Interrogation pending arrival of commandant." the creature squawks out at the survivors, Hraefn, Gothred, Bram and Sonja.

Shaking off the effects, the Geoff paladin charges the golem, his long sword bursting into light as he strikes down on the thing. The first blow cleaves deeply into the metal, and he yanks the blade out to finish the job, but the lighting-fast tentacled arms of the alien creature manage to deflect the blow away.
OOC:
For game purposes, a CRIT is automatic double of your damage, so you don't need to edit and add more rolls. That said, your first strike is a critical: 8 for the blow, 12 for the Hunter's Mark and 30 for your smite: a total of 50 damage to the golem. Second blow misses.
Jul 24, 2019 1:32 am
OOC:
Hraefn pointed out that Caedwyn had a d8 inspiration die before the retcon. I hadn't realized it at the time so I'm hoping you rule in favor of letting me use it for that con save!

Rolls

Inspiration die to save against sleep gas - (1d8)

(4) = 4

Jul 24, 2019 1:39 am
Seeing Gothred cleave through the metal of the golem so easily, Hraefn notes that the protective shield around the thing is gone, and brings the alien weapon found earlier to bear. Twisting the knob atop the thing, you manage to get the criss-crossing lines to intersect on it and you press the trigger button. A burst of white-hot light erupts from it and smashes into the golem, blasting away the entire front of its armor, exposing the strange and alien interior. Moving levers, flashing lights and sparking electric-blue energy erupt from it as it begins squawking in earnest.

"Immediate assistance required! Immediate assistance required! Return to head quarters! Containment breach imminent! Cease hostile activities! return to containment pending inquiry!" it repeats loudly, over and over.

From one of the weird boxes on a nearby table, a red light begins to flash bright and dim in alternating waves. A buzzing sound accompanies it, and you realize that you have heard this sound before.
OOC:
Golem is up! Spell-check activated! :/
Jul 24, 2019 1:41 am
Ferdy says:
OOC:
Hraefn pointed out that Caedwyn had a d8 inspiration die before the retcon. I hadn't realized it at the time so I'm hoping you rule in favor of letting me use it for that con save!
OOC:
Actually, Sonja posted it before the combat started... I had forgotten as well. Note that I corrected your damage as well. You only double dice, so your damage is 8 + 12 + 30 = 50
Jul 24, 2019 2:33 am
OOC:
I rolled a d8 for inspiration for Bram, who has now succeeded as well! Golem will do his damage tomorrow... Sleep tight!
Jul 24, 2019 8:11 am
OOC:
I have lost track - are we starting round 2 ?
Jul 24, 2019 6:48 pm
OOC:
We have just started round 2, and the golem is up.

Current Status and Order
Hraefn HITS the golem for 10 HP necrotic.
Einar (Paralyzed)
Police Robot (Damaged)
Gothred
Graxif (Asleep)
Sonja
Bram
Jul 24, 2019 6:54 pm
Severely wounded, with its outer shell emaciated by Hraefn and Gothred, the golem refuses to submit and battles on. Yet another of the small canisters appears and launches into the cell block, this time exploding in a concussive blast of energy that slams into you like a wave of thunder. As it does, it once again sprays a clear liquid from an exposed nozzle, this time aiming at Gothred.

The liquid hits the paladin fully in the face, splattering down around your arms and legs and you immediately begin to feel the numbness cover you.
OOC:
Everyone make a DC14 DEX save versus the concussion grenade. Gothred also needs an additional DC14 DEX save to reduce the paralysis effect.

Rolls

Golem Attack on Gothred - (1d20+8)

(16) + 8 = 24

Concussion Grenade Damage - (1d8+2)

(6) + 2 = 8

Concussion Deafness Time - (1d4)

(3) = 3

Concussion Stunned Time - (1d4)

(1) = 1

Paralysis Spray Time - (2d6)

(41) = 5

Jul 24, 2019 8:06 pm
OOC:
I'm assuming that Grax can't make a save because he's asleep? Or is the grenade loud enough to wake him up? :)
Jul 24, 2019 8:07 pm
discourage says:
OOC:
I'm assuming that Grax can't make a save because he's asleep? Or is the grenade loud enough to wake him up? :)
OOC:
Hmmmmmm.....
OOC:
Ok, save with Disadvantage :D
Jul 24, 2019 8:09 pm
OOC:
I'm assuming Einar doesn't get a DEX save as he's paralyzed?
OOC:
Ill allow a DEX at Disadvantage... someone else's body may have been in the way, you are positioned such that you take less damage, etc.
Jul 24, 2019 8:46 pm
OOC:
You are too kind! DEX Save.

Rolls

DEX Save at disadvantage - (1d20+6, 1d20+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (4) + 6 = 10

Jul 24, 2019 8:59 pm
OOC:
DEX save. Thank you oh merciful DM.

Rolls

Dex save (disadvantage) - (1d20+1, 1d20+1)

1d20+1 : (19) + 1 = 20

1d20+1 : (20) + 1 = 21

Jul 24, 2019 9:05 pm
OOC:
::Blink:: Ok, quit using my dice.... use your own next time... :P
Jul 24, 2019 9:56 pm
OOC:
Sweet RNGsus :)
Jul 24, 2019 11:15 pm
OOC:
Note that Gothred has the shield master feat so he can add his shield's AC bonus to DEX saving throws that target only him. I'm using that on the paralysis save but not the concussion grenade save.

Rolls

DEX save vs concussion - (1d20+3)

(2) + 3 = 5

DEX save vs paralysis - (1d20+5)

(16) + 5 = 21

Jul 25, 2019 1:52 am
OOC:
DM, noted that the blaster hits for 10 necrotic. Hraefn's concentration Heat Metal spell is still applicable yes? For 14 fire damage?

Rolling Dex for concussion grenade.
Edit: Noooo, using my inspiration point for advantage. Rerolling!
Edit edit: Using Sonja's 1d8 bardic inspiration die to make the save. I rolled 13 so 1d8 puts the roll at 14+. Saved yes?
Last edited July 25, 2019 1:57 am

Rolls

Dex save - (1d20+5)

(1) + 5 = 6

Dex save reroll (inspiration point) - (1d20+5)

(8) + 5 = 13

Jul 25, 2019 2:24 am
OOC:
Yes, 6+8=14, which just saves.... I will sort it all out in the AM, a save merely means partial damage, not full...:)
Jul 25, 2019 6:10 am
Ket_Onwall says:
OOC:
Everyone make a DC14 DEX save versus the concussion grenade. Gothred also needs an additional DC14 DEX save to reduce the paralysis effect.

Rolls

Dex save (If she is still close to the paladin, then +4) - (1d20+4)

(7) + 4 = 11

Jul 25, 2019 5:41 pm
OOC:
Bram Save

Rolls

Bram DEX Save (+3 from Gothred Aura) - (1d20+5)

(9) + 5 = 14

Jul 25, 2019 5:44 pm
The thunder wave blasts across all of you, hitting you like a solid wall of air accompanied by a deafening roar. Turning to try and avoid the brunt of it, Einar, Bram, Hraefn and Sonja manage to avoid any real effects while the rest of you feel like your head just exploded.

Shaken badly, Gothred still manages to avoid the golem's liquid spray, but it covers you to the point that you can feel the numbness and tingling setting in your entire body. While not paralyzed as Einar is, your body struggles to move, even through you are trying to will it to obey your mental commands. It is as if a wet blanket has wrapped itself around you, interfering with your muscles actions.
Jul 25, 2019 5:49 pm
Results of Golem Attack

Hraefn - 4 HP thunder damage
Einar - 4 HP thunder damage
Gothred - 8 HP thunder damage, 3 turns deafened, 1 turn stunned, SLOWED by the paralysis spray (2 turns)
Graxif - 8 HP thunder damage, 3 turns deafened, 1 turn stunned (though this will wear off before the sleep does)
Sonja - 4 HP thunder damage
Bram - 4 HP thunder damage
OOC:
Gothred is stunned this turn and so cannot act. Graxif is asleep and cannot act. So, Sonja is up!
OOC:
Note that things do not stack, so Gothred will not be stunned next turn, and the turn after that the slow wears off. Same as the deafness, folks are stunned and deaf the first turn, followed by 2 more turns being deaf.
Jul 25, 2019 11:04 pm
OOC:
For Einar thunder damage would be halved because of rage, unless you rule that paralyzed people can't rage.
HP - 99/101
[ +- ] Totem Spirit
Jul 26, 2019 12:39 am
OOC:
Technically Einar goes before the golem, so the rage would have ended due to not having attacked anything for a turn... but I’ll allow it since it is close...
Jul 26, 2019 12:48 am
Ket_Onwall says:
OOC:
Technically Einar goes before the golem, so the rage would have ended due to not having attacked anything for a turn... but I’ll allow it since it is close...
OOC:
The milk of human kindness flows through your veins, dear dungeon master!
Jul 26, 2019 8:00 am
With a thought, she keeps the heat metal spell going, moves up where she can strike the golem twice with her sword
Last edited July 26, 2019 8:01 am

Rolls

Bonus Action: Heat Metal fire dammage - (2d8)

(22) = 4

Long sword attack - (1d20+6, 1d8+3)

1d20+6 : (7) + 6 = 13

1d8+3 : (6) + 3 = 9

Long sword attack - (1d20+6, 1d8+3)

1d20+6 : (19) + 6 = 25

1d8+3 : (1) + 3 = 4

Jul 26, 2019 10:28 am
OOC:
I forgot that you simply lose rage if you don't attack anything. ^^^What he said^^^^
Jul 29, 2019 5:08 pm
Sonja watches the metal heating from her and Hraefn's spells, turning a glowing blue-white as the slag begins to run down the body of the golem. With a vicious pair of attacks on the creature she manages to cleave through one of its flailing arms, and it falls away with a shower of sparks and lightning

Its other tentacle flails at the barbarian woman and before she can dodge its attack it plunges into her chest and out of her back, and Sonja drops to the floor dead.

From back in the cell block, Bram whispers a soft incantation, his fingers twisting and writing until a burst of green energy erupts from his finger tips. Four magical darts streak across the room, striking the golem fully in its exposed interior, causing a piercing shriek to emit from the beast. The sound fades almost instantly as grayish-black smoke begins to pour from its insides and the golem lies still.
OOC:
Nicely done! Although Sonja decided that coming in -game and playing in an old-school dungeon crawl was not for her. At least she did not invest a lot of time in the game, and did some damage on her way out. I'm not sure where Bram is off to either.... this game is making me re-think my DM skills. :D

Rolls

Bram Level 2 Magic Missile - (4d4+4)

(2322) + 4 = 13

Jul 29, 2019 9:00 pm
Grax stirs only slightly at the piercing shriek emitted by the golem, the effects of the sleeping gas still weighing heavily upon him.
Jul 29, 2019 11:32 pm
Gothred's expression turns to one of horror as his swimming vision clears and he realizes what's happened to Sonja. He falls to his knees before her lifeless corpse.
No! These damnable abominations! Sonja did not deserve to perish in this cold, soulless place! If this commandant be real, then on my lord's honor I shall carve her vengeance upon my blade and plunge it through their black heart for setting these demons upon us.
Last edited July 29, 2019 11:33 pm
Jul 30, 2019 1:47 am
The fight was deadly, of that there was no doubt. Hraefn did not have the right magic to revive Sonja from the dead, and would've preferred to spend some time preparing the funeral rites for her. However, the situation was still critical, no telling when another of those golems might appear. "Watch for others" Hraefn signaled to the rest, but he himself went over to the golem's body. When watching them earlier, he saw that they had stored the door card key somewhere inside them. This Hraefn wanted to retrieve, in order to open all the locked doors they had encountered along the way. He searched the body.
Last edited July 30, 2019 1:47 am
Jul 30, 2019 1:30 pm
OOC:
[ooc]I'm assuming my paralysis is over now?
"Spirits guide you my friend. You were a worthy ally. We'll be back to giving you a decent sending off." Einar bids farewell to Sonja and grips Grimslash defensively beside Hraefn, keeping an eye out as he searches through the remains of the golem.
Jul 30, 2019 6:46 pm
Einar and Graxif
Heads throbbing, mouths tasting like they are filled with fresh-spun cotton, you slowly come around to the grisly results of your battle with the golem. Most are unharmed, though Sonja lies dead, a large hole where her chest used to be, Gothred swearing an oath to whoever this commandant was.

Hraefn
OOC:
Without an investigation check, your deity merely sniffs loudly and looks around idly...;)
Jul 30, 2019 8:44 pm
Grax stands up groggily and looks around. Seeing Sonja's mutilated body, he struggles as an instant wave of nausea sweeps over him.

He walks slowly over and drops to his knees beside his fallen comrade, and begins to gently stroke her hair from her brow. "Do we have no magic that might..." He doesn't finish, knowing the futility of his question.
Jul 31, 2019 12:55 am
OOC:
oof, point taken :P
Carefully this time, Hraefn called upon his faith for the guidance he directed to find the card key he knew was stored inside the golem. "If I can't retrieve it myself, I can guide one of you to try again."
Last edited July 31, 2019 12:57 am

Rolls

Investigation - (1d20)

(11) = 11

Guidance - (1d4)

(2) = 2

Jul 31, 2019 1:06 am
Hraefn
Carefully working through the interior of the fallen golem, you find anther of the small blue gems you found in the stationary golem when you first entered this alien place. Unfortunately, this one is cracked and broken as the weapons and magic apparently destroyed it. Ypu do find what you are looking for however, a small pane of colored glass, similar to the one Gothred found in his cell. This one, however, is not black; it is red.
[ +- ] Red Glass Pane
Jul 31, 2019 1:11 am
Permitting himself his rare slight smile, Hraefn held up the item. "I've seen the golems use this to access the locked doors. We can go now. There are two more areas in this prison zone we ought to survey before we leave here and explore further." Hraefn intended to show the others what he found when he did his earlier recon, and got ready to exit the cell block and lead the way.
Jul 31, 2019 1:11 am
Einar
You can hear the strange buzzing sound, cycling high and low in tone, continue to sound from somewhere outside of this jail, back in the metal hallways you were recently walking through. It is very similar to the sound you all heard when you first encountered the two golems and taken prisoner.

Inside of this 'command' room, you see weird metal boxes with black glass face plates showing weird symbols, and moving images that flash to different scenes, as if a magical play were going on inside. One of them has several lights along the side, one of which- the red- that is blinking on and off in sync with the buzzing.
OOC:
Think computer monitors, desktops, security camera screens, control panels, etc...
Jul 31, 2019 7:56 pm
Grax follows Hraefn into the adjoining room and looks intently at the weird metal boxes to see if it's possible to get a sense of how they work.
OOC:
Guessing that investigation is relevant, but happy to be guided otherwise

Rolls

Investigation - (1d20+9)

(3) + 9 = 12

Jul 31, 2019 7:59 pm
Einar snarls as he shares his realization. "I can hear the battle cry of these cursed metal monsters. More will be here soon....and they are strong." Einar looks at the images on the metal boxes with black face plates and tries to make sense of them. "Let us leave with the key a hope we can find safety." Einar hated the option of retreat, but Vatun was a god of survival and so he would do what was necessary. He points at the box with the several pulsing red lights flashing in sync with the wailing. "It's as if that box is rallying them. I should put my axe in it." He looks to Hraefn as if asking for permission.
Last edited July 31, 2019 8:04 pm
Jul 31, 2019 8:22 pm
OOC:
Ok, we have a true barbarian among us... +1 inspiration to Einar for making the @DM snort his coffee from his nose....
Jul 31, 2019 8:27 pm
Ket_Onwall says:
OOC:
Ok, we have a true barbarian among us... +1 inspiration to Einar for making the @DM snort his coffee from his nose....
LOL
Jul 31, 2019 11:13 pm
Graxif
You don't find anything that might shed light on what the strange boxes or moving images are, nor do you find anything worthwhile in your quick search. One thing you do note, is that one of the doors has a plain metal panel, while the other has a red border.
OOC:
For those who just arrived and had items that used to belong to a previous player, be sure to add them to your list of items so we don't all forget. :)
[ +- ] Command Room
[ +- ] Normal Door
[ +- ] Red Door
Aug 1, 2019 12:48 am
"Yes I fear it might be some sort of alarm. Disable it. Look for a switch, or it may be your axe will serve better." Hraefn grinned, beginning to appreciate Einar even more.

Once we do that, let's head to the next room, which we can now open with this."
Last edited August 1, 2019 12:52 am
Aug 1, 2019 2:01 am
Ket_Onwall sent a note to Valkeelis
Aug 1, 2019 5:46 am
"Here they come...." Einar states and looks knowingly over to the non-colored west door. "From over there." He looks at the box that seems to be giving off the alarm, raises Grimslash high over this head, and attempts to sunder the thing, coming down on it with all this might.
Aug 1, 2019 6:17 pm
OOC:
Dexterity Save DC13, please Einar. Actions for the rest of you?
Aug 1, 2019 7:25 pm
Grax stands still in shock and horror has Einar swings his axe at some very interesting, if entirely unintelligible, equipment.
Aug 1, 2019 8:03 pm
OOC:
Dexterity save.
[ +- ] Danger Sense

Rolls

Dex save (Advantage+possible protection aura) - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (12) + 1 = 13

Aug 1, 2019 8:07 pm
Einar
Your ax easily bites through the weird metal bod, causing a shower of sparks to fly everywhere, including up the head of your ax, the shaft, and ultimately your hands, shocking you to the point where you nearly let go of your weapon. Yanking it free, you stumble back a few steps, making sure that your heart didn't stop from the flash of energy that hit you.

Although the box and its annoying red, flashing light are destroyed, the audible buzzing still can be heard.
OOC:
8 HP lightning damage from the box

Rolls

Lightning Damage - (4d6)

(3544) = 16

Aug 1, 2019 8:18 pm
"Curses! That burns!" Einar winces in pain as he is electrified.
Aug 1, 2019 8:59 pm
OOC:
Actions everyone? I know that Hraefn mentioned the other door, as he now has a red glass pain. Reminder that Gothred has the helm and Einar has the items originally found by Caedwyn, just before the body-switch :D
Aug 2, 2019 12:14 am
"Gothred, since you since have the helm we acquired from the troll, perhaps it will allow you to understand the strange symbols and language this place uses." Then, to the rest, "If no one else has found anything, we best move on. The alarm is still buzzing."

Hraefn made ready to open the red door to the next room once the rest had completed their actions.
Aug 2, 2019 12:27 am
"Here. I found these." Einar presents the strange looking potion bottle and the pane of black glass. "Let's move before more of them find us." Einar follows Hraefn into the next room.
Aug 2, 2019 1:11 am
Gothred composes himself and walks over to Hraefn. Yes, of course, pardon my outburst. I carry the pain of Sonja's loss but we must focus if we are to survive.
Gothred stares intently where Hraefn indicates and touches the appropriate symbol to activate his helm.
Aug 5, 2019 7:20 pm
OOC:
Assuming Hraefn actually goes through the south door.
Hraefn
Taking the card and duplicating the actions of the golem you witnessed, you slide the thin edge of the red pane into the slot to the right of the door. It gets sucked into the slot completely, and the door immediately slides open, the red pane getting deposited into a small catch below the slot.

On the other side of the open door lies another 20' x 30' office. A long metallic desk lies across the room, a wheeled chair sitting on its other side. More of the strange metal boxes sit on this desk as well, though all of them have dark screens. A large, metal wardrobe stands in the upper right corner, and a table with several trays lies along the far wall. As the last of you enter, the door slides closed behind you.

Another red door lies on the east wall of this room.
[ +- ] Golem Office
OOC:
Sorry I missed posting Friday. I flew to Chicago and left my laptop home....
Aug 5, 2019 9:39 pm
Grax searches the room for anything interesting, in particular he's keen to get his hand on one of those shiny panes of glass like the one Hraefn has.
OOC:
(If you'd prefer Investigation to perception it's +9)

Rolls

Perception - (1d20+6)

(1) + 6 = 7

Aug 5, 2019 9:40 pm
OOC:
Guessing he's still a little woozy from that sleeping gas...
Aug 6, 2019 12:00 am
"I think this is the ship's commandant's office. Or at least what used to be his office, seeing as the golems who serve him don't seem to be able to find him anymore. All living humanoids here seem to be of the plant-man sort." Hraefn paused so that the others had a chance to search the room, possibly finding something he wasn't able to the first time round.

"After this, just one more area I'd like to show you. It looked to me like a more secure area attached to his office."
Aug 6, 2019 1:30 pm
Graxif
You look around, but do not find much, although the metal wardrobe appears to be locked. It has no lock that is known to you, but has a slot similar to the doors in this accursed place. There is a skeleton of a humanoid creature sitting in the chair. He wears a strange set of clothes made from an unknown material, and wears an insignia similar to the one found by Einar in his cell.
OOC:
I am very sorry for my serious lapse in describing the room. I had forgotten to include the fact that a skeleton sat in the chair. I was hurrying to get caught up after this weekend and it went right over my head... ;/ Apologies. Below are descriptive pictures showing the desk and the weird boxes on the commandant's desk.
[ +- ] Commandant Room
[ +- ] Commandant Desk
Aug 6, 2019 1:32 pm
Einar enters the room with axe at the ready. He scans the room as best as he can with his eyes, but is reluctant to loosen his grip on his weapon.
OOC:
The black pane of glass Einar found in his cell, is it the same size as the key cards?
Aug 6, 2019 3:02 pm
OOC:
Ok DM, time to search the room again. Edit: crappy roll, hope you others find something
Like the others, Hraefn did a more thorough search of the commandant's room. Surely this place would contain all the necessary clues to explain this entire complex. He uttered his prayer of insight, and did so for those who searched as well, including any attempt to decipher clues and texts.
Last edited August 6, 2019 3:03 pm

Rolls

Guidance - (1d4)

(2) = 2

Investigation - (1d20)

(4) = 4

Aug 6, 2019 7:32 pm
Grax shakes his head from side to side trying to wake himself up. Having not found anything in the room at large he decides to search the skeleton. In addition to key cards he's also looking out for those strange disks that power the weapons they found.

Rolls

Investigation - (1d20+9)

(5) + 9 = 14

Aug 6, 2019 8:30 pm
You all search, but don't find anything worthwhile on the skeleton or in the room. The metal wardrobe along the west wall is the only unknown thing of interest besides the exit door. Looking, Einar notes that his black pane glass is the same as Hraefn's red one. Graxif, in studying the slot on the wardrobe, notes that it was colored at one time; orange... or red... you are not quite sure.
Aug 6, 2019 9:43 pm
"No Pockets!" exclaims Graxif. "How can a man clothe himself without pockets! These were strange creatures indeed. Where would he keep his nicknacks..."

Recovering, albeit not fully, from the shock of such barbarous clothing, Grax addresses Hraefn "The slot for that cupboard looks like it used to be colored: orange... or red. It may be worth trying your glass pane on it"
Aug 6, 2019 10:14 pm
"What are nicknacks?" Einar asks, looking confused.
Aug 7, 2019 7:04 am
"Ah nicknacks! Let me tell you about nicknacks. Lovely small and shiny things. Widgets, ornaments, trinkets and curios. Bright shiny things. Spare parts and broken bits. This dismal place seems somewhat bereft of them."

"Now my favorite nicknack was...Wait!" says Grax, interrupting his own train of thought. "Perhaps one of you gentleman could dress in the commandant's clothes. We might deceive these golems into acting for us instead of against."

I would do it myself but I am... inappropriately sized...
Aug 7, 2019 7:25 am
Now that they had a red card, Hraefn slotted it into the cupboard slot to see if it could open it.
Aug 7, 2019 4:17 pm
Hreafn
With an audible click, the wardrobe doors fall slightly open. Inside, you see shelves along the left side, and a tall section to the right. It appears to be a storage locker of some sort. The right probably had clothes hanging, based on the hooked devices hanging on a metal bar across the top, but it is currently empty.

The shelf units, however, hold several... nicknacks....

First of all, along the first shelf are lined up 12, fist-size, oblong spheres. You instantly recognize them as the same things that exploded and filled the hallway with a gas that put some of you to sleep. These are about the size of a large apple or similar fruit, indented all around for grasping. They are smooth and featureless, except for 2 rivets - a large and a small one. Around the larger one are 3 markings in an unknown tongue.

On the second shelf are a pair of what could be potion bottles or flasks strapped to a number of tubes. The base of the bottle has a silvery lid with a knob in the center. The bottle flask is bound in black leather and silver. From the top of this, a broad metal band encircles a number of tubes. Out one end stick 3 large projecting tubes, while the other has but a single tube, with a small hole in its end. There is a fluted knob on the side with a line across its top. There are 2 markings above it - a small dot and big 0. Sitting next to the flasks are a pair of small, lacquered, wooden boxes, perhaps an inch and a half square. The bottles are identical to the one found by Einar in his cell.

Lastly, on the floor of the left side are what appear to be a pair of ceremonial masks of some kind. They are made of a leather-like material and have several straps attached. A silvery metal plate covers the area of the eyes, but this does not seem to impair vision from the inside of the mask. There are no openings for the mouth or nose, though the mask has been shaped to accommodate a nose and chin. At the base of the mask a cylindrical metal tube is attached and metal cords run from this tube up into the metal-framed mouth and nose region.
[ +- ] Flasks
[ +- ] Oblong Spheres
[ +- ] Ceremonial Masks
Aug 8, 2019 3:31 am
"These will come in handy. It took a while before we figured out how to use the strange equipment we found earlier." Hraefn held up the blasting device he just used against the golem. "The gas face masks, and the sleep bombs we know first hand. Not sure what the other one is. Everyone claim an item."
Last edited August 8, 2019 6:43 am
Aug 8, 2019 1:20 pm
As you all inspect and gather the gear from the metal wardrobe, you notice that the buzzing sound has stopped. From the north, you hear buzzing and beeping in the unknown, metallic voice used by the golems.

Ket_Onwall sent a note to Ferdy
Aug 8, 2019 1:36 pm
Einar looks confused, a look which seems to have taken residence on his face since they came into the strange metal fortress. He is clearly unsure what to make of the objects or how to use them, but he follows Hraefn's direction. "I'll take two of the poison fruit....those masks might be cursed!" He looks at the potion bottle he found in his own cell and the black piece of glass, then back to Hraefn and Brom. "What do I do with these???"
OOC:
For what it's worth, here's a random check to see if Einar can get a clue about any of the tech.
LMAO!!!!
Last edited August 8, 2019 1:36 pm

Rolls

INT check (??) - (1d20)

(1) = 1

Aug 8, 2019 9:47 pm
OOC:
Ok kids, who takes what? There are 12 grenades, 2 masks and 2 of the weird potion flask thingies. Einar also has one of the flasks.
OOC:
Check that. 10 grenades, as Einar took 2.
Aug 8, 2019 9:50 pm
Ket_Onwall sent a note to Valkeelis
Aug 8, 2019 11:53 pm
Hraefn took two of the bombs, intending to figure out how to use them, as well as one of the potion flasks with the lacquered box beside it. He had some luck figuring out how the previous device worked, and hoped he could do the same here. If there were leftover items unclaimed by anyone Hraefn put them in his magic bag for now.
Aug 9, 2019 12:05 am
Valkeelis sent a note to Ket_Onwall
Aug 9, 2019 1:17 am
OOC:
Whatever you take, add as a note to your character until I add them through home brew
Aug 10, 2019 2:35 pm
"Do you think these really are cursed?" says Grax, picking up a ceremonial mask. "I wouldn't want to wear it permanently... it would certainly interfere with my chances with the lady gnomes."

Before anyone has a chance to respond, his curiosity gets the better of him and Grax puts on the mask.
Aug 11, 2019 9:37 pm
"Grrr.....this whole PLACE is cursed. I don't trust anything that comes from it.....huh?" Einar suddenly pauses as the gnome fearlessly dons the mask.
Aug 11, 2019 11:46 pm
"Since this looks like the commandant's store of some sorts, it is unlikely that it contains a curse. The worst it can be is that is unsuitable for humanoids like us."
Last edited August 12, 2019 9:45 am
Aug 12, 2019 7:18 am
Grax tries to remove the mask.
Aug 12, 2019 11:21 am
Graxif
The inside of the mask is musty and dusty, causing you to sneeze loudly. Your vision is slightly impaired, as the face plate lenses are pretty thick, but otherwise you find that the thing is pretty nondescript. Pulling it off is easy as well.

Ket_Onwall sent a note to discourage
Aug 13, 2019 6:21 pm
As Graxif is exploring the interior of the leather mask, Hraefn uses his red glass pane on the other red door of the room. The card is drawn into the slot as before, and pit out into the lower catch as the door slides open. On the other side is a 10' wide corridor running to the north. There are four other exits: three grey-colored panels and yet another red one.

From the room you just escaped, you can all hear the buzzing and squawking of golems.
[ +- ] Metal Caves - Map 6
Aug 14, 2019 10:09 am
"The last red door is as far as I got in my earlier recce. That room appears to be a storeroom of some sort. Would any of you like to check it out? It will open with this red card. These other rooms I have not entered." Hraefn decided to test whether the red card would open one of the gray coloured door locks by inserting it into the door slot nearest to him.
Aug 14, 2019 12:06 pm
Hraefn
The card gets drawn into the slot as with the other doors. There is a slight pause, and then the entire panel begins to flash a dull, angry red color. A buzzing sound accompanies the flashing, and the card remains held fast in the slot. From the commandant's room you hear the north door open, and a squawking golem enter!

Ket_Onwall sent a note to Ferdy
OOC:
Initiative, folks!
Aug 14, 2019 1:02 pm
OOC:
Dammit, my suspicions were correct. Damn gray door won't open with a red card (whereas orange ones do). Worse, it ate my card! We need more cards!
Btw, since only Grax took the mask, and Einar 2 grenades, I mark Hraefn down as having taken the rest of the stuff, unless anyone else wants stuff.

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

Aug 14, 2019 1:22 pm
OOC:
I wonder if the black card works on the gray doors or if there is specifically a black door.
Einar braces for combat.....

Rolls

Initiative with advantage (Feral instinct) - (1d20+1, 1d20+1)

1d20+1 : (20) + 1 = 21

1d20+1 : (11) + 1 = 12

Aug 15, 2019 12:37 pm
OOC:
Golem

Rolls

Golem Initiative - (1d20+0)

(2) = 2

Aug 15, 2019 9:25 pm
Still messing around with the possibly-cursed-but-not-quite-so-cursed-that-you-can't-remove-it mask when the golem enters, Grax leaves the mask on and readies himself to deal with the floating mechanical monstrosity.

Rolls

Initiative - (1d20+3)

(17) + 3 = 20

Aug 16, 2019 2:09 pm
OOC:
Missing PCs Initiative

Rolls

Bram Initiative - (1d20+7)

(16) + 7 = 23

Gothred Initiative - (1d20+0)

(1) = 1

Aug 16, 2019 2:11 pm
Initiative Results
Bram
Einar
Graxif
Hraefn
Golem
Gothred
Aug 16, 2019 2:15 pm
Seeing the golem coming through the door as you all exit east, Bram quickly pulls a bit of fur and a small glass rod from his robes, and rubs them together. The arcane words uttered as he does so takes the small bit of static energy and balloons it into a blast of lightning that streaks across the room, striking the golem.

The metal guardian screeches, squawks and shudders as the electricity pours through it, sending out a massive shower of sparks and metal.

"The creature is calling for others to aid it!" yells Gothred as he pulls his sword from its scabbard.
OOC:
Critical failure on the golem DEX save, resulting in x2 damage. 56 HP lightning damage to the golem! Einar is up!

Rolls

Golem DEX Save - (1d20+0)

(1) = 1

Bram Lightning Bolt Damage - (8d6)

(34243444) = 28

Aug 16, 2019 2:39 pm
Einar swears a loud curse, "Curse you monsters! I'll rip you to pieces!" then a feral growl escapes his clenched teeth as he charges the golem, a growl that seems like it should have come from the vocal cords of a wild animal.
OOC:
Bonus action - Rage (Bear spirit)
Move - To melee range of golem
Attack action - 2 attacks (Reckless attack/Great Weapon Mastery)
2/4 rages remaining
HP - 89/101
AC - 16
Last edited August 16, 2019 2:48 pm

Rolls

Attack 1 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (14) + 5 = 19

1d20+5 : (8) + 5 = 13

1d12+19 : (1) + 19 = 20

Attack 2 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (18) + 5 = 23

1d20+5 : (16) + 5 = 21

1d12+19 : (8) + 19 = 27

Aug 16, 2019 3:06 pm
Einar
Blood lust running through your veins, you assault the metal guardian with a primal force. Two massive blows shatter through the thing's metal casing, baring its metallic insides for all to see. The golem squawks again, its tentacled arms flailing.
OOC:
Two hits on the golem for a total of 47 damage! Nicely done. Graxif is up!
Aug 16, 2019 8:08 pm
Grax rolls away from the golem and shoots with his crossbow.
OOC:
As Graxif was near the door I'm using his cunning action to disengage

Rolls

Attack with crossbow, damage - (1d20+6, 1d6+3)

1d20+6 : (19) + 6 = 25

1d6+3 : (3) + 3 = 6

Sneak attack damage - (4d6)

(5316) = 15

Aug 16, 2019 8:20 pm
Graxif
Almost as though you were expecting the golem to interrupt your mask exploration, you tumble sideways and come to your feet ready to fire. Your crossbow seems to appear as if by arcane ability and the bolt flies true into the face plate of the golem. Another shower of sparks fly off as the bolt lodges itself deeply into the mechanical construct, eliciting yet more squawks from it.

"It tells those of its kind that destruction is imminent! It calls for their aid in earnest! We must quickly dispatch it before they arrive!" calls out the warrior of Geoff, his helm translating what the golem is actually saying.
OOC:
21 HP piercing damage to the robot, which though severely damaged still stands to fight. Hraefn is up!
Aug 17, 2019 12:46 am
Hraefn put on the mask he had just acquired. If it had gave protection to the golem's sleep gas, this was the time to find out. Then he invoked the spell that was effective on the first golem, one that heated up the metal that it was made of.

Rolls

Heat Metal - (2d8)

(17) = 8

Aug 19, 2019 12:24 pm
Hraefn
You weave your arcane spell, releasing the energy on the golem. Though you see nothing at first, you watch as a bit of smoke begins to emanate from within the thing as the metallic interior starts glowing red.
OOC:
4 HP fire damage to the golem. Golem is up!
Aug 19, 2019 12:28 pm
The golem squawks and beeps, shuddering and shaking as it is obviously damaged severely. One of its tentacled arms hangs limply, as it suddenly whirls and faces Bram. A beam of red fire erupts from the thing and streaks toward the mage. A second blast follows immediately after the first.

Both of them strike true as the radiant light burns through Bram's defenses, boring holes right through his arm and shoulder!
OOC:
Two laser hits to Bram for 22 radiant damage. Gothred is up!

Rolls

Golem Attack 1 on Bram - (1d20+8)

(12) + 8 = 20

Golem Attack 2 on Bram - (1d20+8)

(6) + 8 = 14

Golem Damage 1 to Bram - (3d6)

(635) = 14

Golem Damage 2 to Bram - (3d6)

(134) = 8

Aug 20, 2019 1:05 pm
"For Geoff!" yells the Holy Knight of Geoff as he rushes the golem. His gleaming blade slices downward onto the metal menace with a fury that belies his demeanor. The long sword cleaves through the golem, nearly sundering it in two. The creature is squawking loudly, spinning and whirling in an erratic manner, but it fight on!
OOC:
18 HP damage to the golem from two long sword blows. Bram is up!

Rolls

Gothred Attack #1 - (1d20+7)

(10) + 7 = 17

Gothred Attack #2 - (1d20+7)

(16) + 7 = 23

Gothred Damage #1 - (1d10+4)

(8) + 4 = 12

Gothred Damage #2 - (1d10+4)

(2) + 4 = 6

Aug 20, 2019 1:12 pm
Bram quickly moves to one side so that he can see past the warriors to the golem. With a flourish of his hand and a murmur of the arcane, three green bolts of energy streak past Gothred and Einar to blast into the exposed opening of the golem. With a final screech, the golem spins around several times until its motions become still and its voice silent.

However, from the north you all can hear yet more sounds.
OOC:
9 HP force damage to the golem, which has been destroyed!

Rolls

Bram Magic Missile Damage - (3d4+3)

(123) + 3 = 9

Aug 20, 2019 3:00 pm
Now that he was more familiar with the procedure, Hraefn wasted no time in attempting to extract the red pane from the disabled golem. They still needed that red key to open doors. He mouthed a simple word of guidance to aid him to do so.

Rolls

Sleight of Hand - (1d20+2)

(14) + 2 = 16

Guidance - (1d4)

(3) = 3

Aug 20, 2019 4:40 pm
Hraefn
Luckily, you manage to extract the red card from the golem's interior. It is slightly cracked along the edges, but seems complete.
Aug 20, 2019 7:54 pm
"Did you hear that? I think more are coming. We need a better plan than to just wait here for a constant stream of these mobile metal monstrosities to come and kill us."

Whilst speaking, Grax inspects the fallen mechanical miscreation for the presence of sundial coins.

Rolls

Investigation - (1d20+9)

(11) + 9 = 20

Aug 20, 2019 8:22 pm
OOC:
Can I smash a chair just to keep my rage going? LOL
Aug 20, 2019 8:35 pm
Graxif
Searching around the golem, you find no sundials, but hidden within the confines of its outer shell, you find another pane of glass; this one is orange in color.
OOC:
@Einar - If you attack one of your party member, sure. :D
[ +- ] Orange Glass Pane
Aug 21, 2019 4:15 am
Hraefn picked up the red card.

"Nothing left here for now, because we can't enter the gray doors. We can only enter the supply storeroom. If no one can think of anything they need there, then we can leave this office and prison area. Back out through the way we came in in the previous room."
OOC:
Post edited from @discourage's reminder
Last edited August 21, 2019 1:36 pm
Aug 21, 2019 1:20 pm
OOC:
Are we sure the black card doesn't open grey doors? Have we seen black AND grey doors?
Aug 21, 2019 1:38 pm
Valkeelis says:
OOC:
Are we sure the black card doesn't open grey doors? Have we seen black AND grey doors?
OOC:
Not sure. Haven't tried a black on a grey door. We've only seen doors with single colours.

So far, red opens red and orange, but doesn't open grey.
Aug 21, 2019 1:45 pm
OOC:
But have we seen any black doors?
Aug 21, 2019 2:52 pm
Valkeelis says:
OOC:
But have we seen any black doors?
OOC:
Yes, early on, one of the earlier tunnels. Before you joined in though.
Aug 21, 2019 8:32 pm
OOC:
In the hallways you all have seen violet, black, orange, red, yellow, grey and colorless. Also, red has opened red. You have not yet tried it on an orange door, though Hraefn did see the golem appear to use the red card on the cell block doors.
Aug 22, 2019 12:43 pm
OOC:
Bump! Where to, my heroes?
Aug 22, 2019 12:56 pm
From the other side of the north door, you hear a loud screech, followed by the familiar squawking of a golem. "There is another of these accursed creatures in there! It is saying something of a new foe and being attacked! It, too, calls for its kind to come to its aid!" calls out Gothred as he moves toward the door back to the cell area.
Aug 22, 2019 12:57 pm
OOC:
Hraefn last suggested heading out of this prison / commandant offices if nobody wants anything from the storeroom. Back out one door, to get to the corridor.
"The red card cannot open these grey doors. I'm not confident to try the orange card, lest it gets retained. So either we check the storeroom with the red door, or we leave this zone."
Aug 22, 2019 1:00 pm
"Agreed. Let us be gone. I care NOTHING for this place, only to rid our lands of the plant curse. Let us find the source of this ailment and destroy it! Lead the way, spirit man." Einar waits for Hraefn to take the lead.
Aug 22, 2019 1:01 pm
OOC:
Yeah, I was not sure if you wanted to go to the store room or not, hence my post. However, now you hear 'stuff' going on back in the cell block area
Aug 22, 2019 10:02 pm
Somewhat muffled by his newly found fashion-statement headdress, Grax replies "Sure let's get to it", while thinking to himself, I wonder what marvelous nicknacks are in that store room.
Aug 23, 2019 1:43 am
OOC:
Sorry, just saw DM's post on what Gothred overheard from the golems. Change of plan?
Hraefn looked up at Gothred's warning. The golems are fighting someone else not in their party? It was worth a look. "Shall we head out this cell block first to investigate? We can come back later." Hraefn said to Grax, who was thinking of searching the storeroom instead.
Last edited August 23, 2019 1:44 am
Aug 23, 2019 8:38 pm
"Yes, let's investigate" replies Grax. Somehow Hraefn knew I wanted to check the storeroom - my obsession with nicknacks is becoming obvious to all...
Aug 23, 2019 9:33 pm
discourage says:
Somehow Hraefn knew I wanted to check the storeroom - my obsession with nicknacks is becoming obvious to all...
OOC:
DM ::snort::
Aug 23, 2019 9:38 pm
Moving back to the north door, Hraefn slides his card in and it slides open. On the other side you see the room is still empty, with the remnants of the other golem still smoking across the space. You see the west door just sliding closed, the shadow of a golem retreating into the hallway that brought you here, and moving south.
OOC:
Now that we have players, with yet another hopefully joining soon, I am hoping to get the game back to frequent weekday posting.... my original intent was for daily, but at the least a few times per week to help keep interest.
Aug 23, 2019 11:15 pm
discourage says:
"Yes, let's investigate" replies Grax. Somehow Hraefn knew I wanted to check the storeroom - my obsession with nicknacks is becoming obvious to all...
OOC:
oops i totally missed the fact Grax was THINKING it, not saying it!
Aug 26, 2019 9:34 pm
OOC:
Bump! Where to? Following the fleeing golem? back to the storeroom?
Aug 26, 2019 10:50 pm
OOC:
What would the golem be fleeing from?
Aug 27, 2019 12:52 am
Hraefn noted that no one voiced their intention to check out the storeroom, and given that they couldn't open the other doors, the druid thought it best to leave the prison block for now. The sole exit was where the golem was leaving, so he signaled for the others to follow from behind. Something had clearly redirected the golem's attention away from them.
Aug 27, 2019 6:20 am
Grax follows closely behind Hraefn.
Aug 27, 2019 1:19 pm
Einar follows Hraefn, with Grimslash at the ready.
Aug 27, 2019 4:33 pm
Exiting the door, which automatically slides open as you approach it from this side, you see the golem headed south. "Cease hostility. Interrogation required. Commandant notified. Cease hostility." it says to some undeen creature further south.

Before it can get 20 feet, you see a familiar streak of orange light cross from the south corridor to the golem. With an audible whoosh of air, the streak balloons into a brilliant, flaming ball of gas, the heat blasting across you as you stumble back into the jail command center. You hear the golem cackling and screeching, much as the one struck by Bram's fireball did earlier in your expedition.

Apparently, there is another party of adventurers in here with you, and they have their sights on the golem as well.
OOC:
Initiative once again, please! ;)

Rolls

Gothred Initiative - (1d20+0)

(15) = 15

Aug 27, 2019 4:54 pm
OOC:
Initiative

Rolls

Initiative with advantage (Feral instinct) - (1d20+1, 1d20+1)

1d20+1 : (13) + 1 = 14

1d20+1 : (9) + 1 = 10

Aug 27, 2019 8:06 pm
OOC:
Initiative

Rolls

Initiative - (1d20+3)

(16) + 3 = 19

Aug 28, 2019 6:26 am
There are others here?? Hraefn thought to himself as he avoided the fireball flames, then popped his head back out again.

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Aug 28, 2019 3:24 pm
Bram, Einar, Gothred, Graxif, Hraefn
You move out into the metal corridor, the grating beneath your feet causing a hollow rattling sound as you do. South you see a scorched golem whirring slowly away from you, toward some unseen foe in that direction.

Initiative Order
Graxif
Hraefn
Police Robot
Gothred
Einar
Kymael
Bram
OOC:
Graxif and Hraefn are up, with simultaneous init!
Aug 28, 2019 5:05 pm
"The last one ate my bolt, so this one's getting burnt instead"

Grax launches a firebolt at the metal malefactor.

Rolls

Fire bolt (ranged spell attack) - (1d20+6)

(15) + 6 = 21

Fire bolt (damage) - (2d10)

(69) = 15

Aug 28, 2019 5:33 pm
Graxif
The flaming-orange meta-bolt streaks through the smoky remnants of the fireball, striking the golem squarely in its back(?). Acting as if it barely felt the bolt strike, its head area swivels around and looks directly toward you. "Detainees located. Reinforcement required. Dispatch HQ. Urgent assistance required." the golem says in it's annoyingly monosyllabic voice.

Though it looks at you, it continues to move toward the unknown individuals down the corridor.
OOC:
8 HP fire damage to the golem.
Aug 28, 2019 7:11 pm
"These machines have evidently not been taught manners. Will it not stand and fight?"
Aug 29, 2019 9:00 am
Still finding the strange weapon very effective on these golems, Hraefn fired another blast from it at this new golem they encountered.

Rolls

Alien Blaster attack & damage - (1d20+2, 6d6)

1d20+2 : (1) + 2 = 3

6d6 : (412632) = 18

Aug 29, 2019 1:07 pm
OOC:
Hraefn, roll another too-hit, and Kymael please roll a DEX save with advantage
Aug 29, 2019 1:27 pm
OOC:
Ooh I have advantage! Edit: lol i whiffed again. 3/6 shots left on the blaster
Last edited August 29, 2019 1:28 pm

Rolls

Attack (with adv) - (1d20+2)

(3) + 2 = 5

Aug 29, 2019 3:09 pm
Dex save

Rolls

Dex saving throw - (1d20+3)

(15) + 3 = 18

Aug 29, 2019 8:01 pm
Hraefn and Kymael
Hraefn, confident in his ability to work the strange, alien weapon, hastily pulls it out and releases a blast of energy at the retreating golem. Off the mark, the wide beam of light races over the golem and directly at Kymael in the distance. Diving out of the way, a corner of the metal wall where Kymael once stood evaporates in a shower of sparks, narrowly missing you.

The golem appears unfazed, as a small port opens on it and a weird, potato-looking thing comes flying out of it. The potato lands next to Kymael and immediately clouds the area in a thick, grey smoke, eliciting a fit of coughing from the elf.
OOC:
Hraefn manages to miss Kymael, but now the Golem has tossed a sleep grenade. Kymael needs to roll a DC14 CON saving throw to resist the effects of the gas. Gothred is up!
Aug 29, 2019 8:16 pm
As the creature retreats, Gothred runs at it, his hands twirling an intricate pattern as he does. Raising his blade, he swings at the metal menace. "Come, my friends! let us show the world our might and bravery against such fiendish constructs!" he says as he attacks the golem.
OOC:
Bonus action Hunter's Mark, followed by long sword attacks. HITS for a total of 26 damage. Einar is up!

Rolls

Gothred Attack #1 - (1d20+7)

(13) + 7 = 20

Gothred Attack #2 - (1d20+7)

(12) + 7 = 19

Gothred Damage #1 - (1d10+4)

(3) + 4 = 7

Gothred Damage #2 - (1d10+4)

(5) + 4 = 9

Hunter's Mark Damage #1 - (1d6)

(5) = 5

Hunter's Mark Damage #2 - (1d6)

(5) = 5

Aug 29, 2019 8:35 pm
[ +- ] Golem Combat 3-1
Aug 29, 2019 11:31 pm
Einar grits his teeth and charges the golem with a battle cry. "Vatun!!!" He decides this time around, not to channel the primal spirits. He lifts Grimslash high overhead and comes down on the golem with a powerful cross-slash.
OOC:
Two melee attacks using reckless attack and Great Weapon Mastery.

Rolls

Attack 1 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+17)

1d20+5 : (9) + 5 = 14

1d20+5 : (17) + 5 = 22

1d12+17 : (7) + 17 = 24

Attack 2 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+17)

1d20+5 : (6) + 5 = 11

1d20+5 : (8) + 5 = 13

1d12+17 : (6) + 17 = 23

Aug 30, 2019 4:03 am
Con save

Rolls

Con saving throw - (1d20+4)

(6) + 4 = 10

Aug 30, 2019 4:45 pm
Kymael
Before you can react and hold your breath, the exploding gas fills your nostrils. Things around you go fuzzy, and you stagger into the open as the world begins to spin. The golem continues to approach, but you see those you were following assaulting the thing.

...and just like that, your world goes dark.
OOC:
Kymael has succumbed to the sleep gas grenade.
Aug 30, 2019 4:49 pm
Einar
YOur blade crashes onto the metal plating covering the golem, and a chunk of metal flies off, ripping open and revealing its innards. The thing hisses and squeals, spinning around to face you and Gothred. behind it, you see what looks like an elf staggering from the fumes, collapsing to the floor.
OOC:
One hit for 24 damage. Bram is up!
Aug 30, 2019 4:55 pm
Bram moves to one side, giving him a better view of the golem. The arcane words flow from his lips and as you watch you see him once again bring out a small glass rod and some fur. As he rubs the fur across the rod, it suddenly blooms into a glowing ball of energy that he flings toward the golem. Churning from a ball into a streaking blast of lightning, Gothred and Einar are amazed to find that the energy flows right through them with no effect. The lightning bolt slams into the golem, and it shrieks and sputters as sparks fly from the hit.
OOC:
Bram HITS the golem for 25 lightning damage. Graxif is up!

Rolls

Golem DEX Save DC15 - (1d20+0)

(17) = 17

Lightning Damage - (8d6)

(12613543) = 25

Aug 30, 2019 6:09 pm
Grax shoots at the metal malcontent with his crossbow.

Rolls

Attack with crossbow - (1d20+6)

(16) + 6 = 22

Crossbow damage - (1d6+3)

(3) + 3 = 6

Sneak attack damage - (4d6)

(2265) = 15

Sep 9, 2019 12:49 pm
Graxif's crossbow seems to strike whatever could be counted as a nerve in the metal creature, as a small explosion occurs from within and an oily liquid of some sort sprays everywhere. The golem squawks and beeps, a piercing whistle coming from it and echoing all around the metal caverns. Though it is not dead, the thing looks severely wounded as its tentacled arms thrash about limply.
OOC:
21 damage to the golem. Hraefn is up!
Sep 9, 2019 12:50 pm
OOC:
Sincere apologies for the complete and sudden stop last week. Post-Dorian had me swamped at work and all weekend. I am working to get a new player added, so lets get this thing back up and running. :)
Sep 11, 2019 7:03 pm
OOC:
Bump! Hraefn is up!
Sep 11, 2019 10:02 pm
Hraefn fired another charge from his alien weapon. It seemed to work well on these golems.
OOC:
2/6 charges left.

Rolls

Alien Blaster attack & damage - (1d20+2, 6d6)

1d20+2 : (19) + 2 = 21

6d6 : (333631) = 19

Sep 11, 2019 10:48 pm
Hraefn
This time you manage to focus the beam directly at the golem, and with a whoosh, the energy catches the thing fully. Its metal armor is nearly vaporized as it explodes into a shower of spark and flame. Its voice goes silent, and the quiet of the aftermath is nearly as unnerving as its incessant squawking.

The strange buzzing continues, however, so whatever caused it appears not to be this golem.
OOC:
The robot falls! Nice shot, H-man! I am swapping out Gothred, who disappeared, and am adding our new player Tenrec. Gothred is being replaced by an equally courageous human paladin named Romani Allsot. Let the brief introductions commence, along with meeting your new companion, the Sleeping Elf of the Metal Caves (chr2m). :)
Sep 12, 2019 6:20 am
With the golem clearly destroyed by Hraefn's wonder-weapon, Grax rushes to the end of the corridor to check on the elf that had also been battling the metal mischief-maker.
Sep 12, 2019 6:28 am
"It's the first time we've encountered others in these metal caves. They must've been trapped in here for I don't know how long." Hraefn also hurried forward to see if the fallen elf needed medical aid.

"If someone wants to try to pry open the golem's heart, we should be able to find another coloured key card to open doors. They seem to have either red or orange ones buried withing them."
Sep 12, 2019 4:43 pm
"It's probably best if someone with steadier hands than mine sees to the extraction of the card. However, I can most likely wake up our new friend here if that gas works the way I think it does." Romani says while following closely behind Hraefn.
OOC:
I'm not sure if my predecessor saw him get knocked out by the gas, but if he did Romani will kneel down next to him and expend 5 points of Lay on Hands in order to try to remove a Poison.
Sep 12, 2019 4:50 pm
"Let me try." Einar declares in response to Hraefn's suggestion to pry the golem open. He slings Grimslash over his back and cracks his knuckles. "Where is the heart?" He looks over to Hraefn for instructions.
Sep 12, 2019 11:34 pm
"Pry open the top plate and reach in. Avoid pulling any of the veins." Hraefn tried to explain best as he could.
OOC:
Presumably with Hraefn's instructions the others can also retrieve the card.
Sep 13, 2019 4:07 pm
Einar
You pull through the exposed innards of the destroyed golem, and manage to find a red pane of glass inside. However, it is shattered, with half of it literally missing, an apparent victim of a well-placed blast of energy.

Graxif and Romani
You inspect the fallen elf, and from the looks of it he appears in fair shape. As Romani works his healing magic, the elf begins to stir, his eyes blinking open.

Kymael
The smell of wind through the lush forests of your homeland, and the squawking and bleating of a wild animals slowly give way to the smell of sulfur, metal and sweat, as your eyes blink op;en and you awaken. Leaning over you is a human man sporting a glaive and armor, with a wide-eyed gnome sporting leather armor. Both eye you with curiosity as you raise your head and gather in the sight of a destroyed metal golem nearby. Digging through the remains of the creature is a powerful looking man with a with, bejeweled belt and a wicked looking axe.

Nearby as well are another pair of humans, one wearing a crude hide armor, sporting a shield as well as a curious stone whirring about his head and another wearing normal travelers clothes and leaning on a heavy quarterstaff.

As you all look around, noting the flickering and flashing lights above as well as the annoyingly continuous buzzing of an alarm of some kind, you hear clapping coming from down the eastern tunnel. Turning to look, you see a disheveled Halfling in bright clothing sporting a rather sharp-looking black cap with earflaps. An owl is perched on his shoulder. It kind of looks like the owl is wearing a scarf and fedora.

That was awesome! How did you do that? Is that thing made of metal? I think this whole place is made of metal. Are you the guys sent by the king? I wonder what it's like to be the king of a whole country. Did you know that in some countries, everyone only has one spoon, and that's your spoon for your entire life, and if you lose it, you starve to death unless someone in your family wills you their spoon? I bet if you're a king, you're probably a spoon millionaire.

My name's Gavin, but everyone calls me Lucky. Does anyone know what's making that buzzing sound? It's giving me an awful headache.
OOC:
And so it begins anew.. :)
Sep 13, 2019 4:20 pm
"Hello to you both. You must have been trapped here for some time. We've only entered these strange caves today ourselves. I'm Hraefn," said the nondscript man wearing hide, with the strange stone circling his head and the even stranger alien weapon in his hand. He produced from a pouch some berries which he extended to whomever needed them. "These restore strength if you've been injured."
OOC:
Let me know how many Goodberries you take, if you do.
Sep 13, 2019 4:58 pm
Romani will extend his hand to help the elf off the ground and will turn his head to address the group."As much as I'd like to exchange pleasantries and get to know our new friends here. Perhaps it'd be better to get out of this hallway first, enemy reinforcements are sure to be arriving soon".
Last edited September 13, 2019 4:58 pm
Sep 13, 2019 6:00 pm
The good natured brute looks defeated as he removes the broken red pane of glass. He raises his head to address the elf and the halfling. "Aye! What's a lone elf and a halfling doing wandering around here like this? You'll be killed." He looks around in a paranoid fashion then unslings his greataxe once more. "We'd better get moving and stop the source of the plant sickness."
Sep 13, 2019 8:48 pm
"It is a pleasure to meet you Mr Gavin Lucky." says Grax, somewhat muffled by his newfound helm. "I am Graxif Mantix."

"We are indeed sent here by the his highness the grand duke, who, as it happens is not impoverished with regard to spoons. How was it that you came to be in this place?"
Last edited September 13, 2019 8:49 pm
Sep 14, 2019 1:38 am
"I agree with Romani. If we can find a nearby room to duck into. We can quickly attend to any injuries, and then decide where next to proceed."
OOC:
DM can we have an updated map, and we'll go from there?
Sep 16, 2019 2:24 pm
[ +- ] Reminder of Graxif New Helm
[ +- ] Previous Area Map
OOC:
I will be posting an updated map today. Until then, there is an open doorway leading into an L-shaped room right here where the elf has fallen, as shown here in a previous map.
Sep 16, 2019 2:49 pm
OOC:
Quick note to all. So the center square block on this last map is pretty much the center of this entire level, because we know the whole structure is a circular one (surveyed from the outside earlier before entering). We might want to investigate the other doors around it.
"If we are well then I agree with Romani that we should move along. And I earnestly think you ought to come with us. Safety in numbers."
Sep 16, 2019 3:38 pm
Einar nods in agreement with Romani's practicality and begins to shuffle restlessly.
OOC:
So what's the plan? We gonna go back out and look for some more red/black/orange doors?
Sep 16, 2019 3:52 pm
"Well if we want to take stock of our situation as a group and make the proper introductions, this L shaped room seems as good as any. There's only one entrance to watch and a corner for our ranged fighters to take cover behind should a fight begin. If we want to skip pleasantries till later I suggest those with keycards start looking for doors they can open in this hallway." Romani will hoist Kymael to his feet and will enter the L Shaped room.
Last edited September 16, 2019 3:53 pm
Sep 16, 2019 4:58 pm
Dreams of home fade as his consciousness returns to his harsh reality. The two strangers leaning over him seem genuine in their greeting. It is safe assumption at least one of them is responsible for his present well being, albeit strangely on the cold floor. He sits up and yawns, scratching his pale cheek. Unlike most humanoids, he is not accustomed to visiting the dream realm by the avenue of sleep. Elvish trance does not leave him so... groggy.

He accepts the hand of the one named Romani and stands, still feeling uncharacteristically unbalanced. "Ky-" He coughs as his dry throat and mouth fail him. "Kymael Brithanos. Glad indeed to meet you all. I hope I didn't singe any of you as I was aiming at that thing. I saw you taken and resolved to follow. But my intention was to rescue, not to be rescued. Still, my gratitude is just as great to be healthy than to no longer be alone wandering these blasted halls."

Curious to see what is on the other side of one of the myriad of doors he's walked by, Kymael follows the group seeking the relative safety found away from the hallway. He smiles warmly at Hraefn offer. Recognizing the goodberries, he is grateful that Rillifane Rallathil has sent another servant of nature to this strange cold place. "Thank you, but I am merely unsteady not injured. I only need a few moments and will be fine."
Sep 16, 2019 7:42 pm
Grax follows Romani into the L-shaped room and will undertake a search for anything of interest.

Rolls

Perception - (1d20+6)

(15) + 6 = 21

Sep 16, 2019 8:40 pm
[ +- ] Metal Caves Level 1 - Current Search
OOC:
If you right-click and open in a new tab, you will see the full-size version
Sep 16, 2019 8:44 pm
As Graxifa nd Romani move into the open room, it should be noted that right here by Hraefn is a black-paneled door, and two more are along the wall to the east. At at a branch some 50' east is another open door.
OOC:
Sorry if the map is not clear on black doors. Next update I will put a little white dot on black doors so they stand out from the wall.
Sep 16, 2019 10:31 pm
Seeing the others enter the room, he puckers up his courage and opens the black door beside Hraefn. Without actually proceeding into the room, he peeks in to see what he can discover.
Last edited September 16, 2019 10:32 pm

Rolls

Perception check - (1d20+8)

(16) + 8 = 24

Sep 16, 2019 11:01 pm
Kymael
Stepping up to the black door, you see that it has no handles. To the right of the door, however, you see one of the familiar panels, this one with a black background. There is a thin slot in the panel, perhaps a couple of inches wide.
[ +- ] Metal Caves Level 1 - Black Door
Sep 17, 2019 12:37 am
Einar moves to stand beside the elf Kymael and scratches his head. He then rummages around in one of his belt pouches and pulls out a black pane of glass similar to the other colored key cards. "Hmm. The druid did something like this..." He makes as if to insert the black card into the slot, but hesitates and looks back at the druid. "Is this a good idea? Vatun knows what's behind this door. Maybe we should rest first then come back here." He withdraws the card, waiting until the druid answers.
Sep 17, 2019 1:45 am
"Yes, black card into black door slot. I also think the black doors open into rooms that aren't very important. Red and orange doors seem to be more serious, opening into the golems, the commandant's office, and the prison cells. And within those, there are gray doors that can't be opened. So gray could be most secure of all." Hraefn mulled over all the rooms they've entered thus far.

"If we don't need to rest, let's press on. But do open this black door, just to test my observations." The druid made a small smile.
OOC:
As mentioned earlier, Hraefn recommends exploring the square block of the map next. Note the map symmetry so far. (That's not meta-gaming, that's just good druid or ranger survival mapping skills!)
Last edited September 17, 2019 1:48 am
Sep 17, 2019 2:13 am
Einar nods and proceeds to insert the black key card into the black door that stand before them.....
Sep 17, 2019 12:43 pm
Graxif and Romani
OOC:
The L-shaped room is in a severve state of disrepair, with what look to be furnishings and other lounge-like items strewn about, broken busted and otherwise unusable. Cobwebs, dust and filth are everywhere, including what look to be animal droppings of some sort. Mixed within the refuse, however, you find some sort of a strange, paper booklet. The paper has vivid colors on it, showing a strange scene of weird flora and fauna, huge waterfalls, and people wearing the oddest of clothing. Other than that, you find nothing of use.
OOC:
Thing women's magazine
Einar
The black card gets pulled from your fingers and into the slot as you insert it, and then drops into a catch below. With a silent whoosh of air, the door slides open to reveal a small apartment-like space. Similar to the open room nearby, this place is filled with broken and busted furnishings and strange wall hangings. One of the things looks to be a bed of some sort, another a couch and yet another a bookcase made of strange material.

Unlike the L-shaped room, however, in this space you find skeletal remains. The person looks humanoid, through smaller, perhaps even elf-like; though the skull is much different than an elf. The skeleton still wears clothing, which is of a shiny silver material the likes of which you have never encountered.
[ +- ] Metal Caves Level 1 - 7
Sep 17, 2019 1:14 pm
Einar retrieves the black keycard, enters the apartment-like room and begins to search, lingering for a little while when he comes across the skeleton.
Last edited September 17, 2019 1:59 pm

Rolls

Perception (searching room) - (1d20+3)

(2) + 3 = 5

Sep 17, 2019 1:47 pm
Hraefn continued to confirm his theory so far that the key card colour matched the doors they opened. He noted the south wall doors along his corridor were all black doors, and looked across to see what colour the opposite one was.
OOC:
What colour is the door slot of the door diagonally northeast of where they are now?
Sep 17, 2019 2:19 pm
Peeking into the two rooms, Lucky is a little overwhelmed by what he wants to grab and touch first. He settles on the strange booklet. Say, this is neat! Give me a couple minutes and I'll read it to you! He jumps up and heads to the other room. That silver clothing is pretty sharp! Lucky exclaims, going in for a feel. Oooh! Books! He begins inspecting the book case for anything interesting to read, even if he can't read it. This place is a mess. Finding a comfortable spot, the whirlwind of a Halfling casts Prestidigitation to clean off a good place to sit. He pulls a book out of his pack and begins reading a ritual from it.
OOC:
Casting Comprehend Languages as a ritual.

Rolls

Perception for searching through the bookcase - (1d20+8)

(4) + 8 = 12

Sep 17, 2019 3:23 pm
OOC:
One of the party has a Helm of Comprehend Languages, it was a found treasure. I forget who's got it.
Sep 17, 2019 4:28 pm
OOC:
From Caedwyn, to Gothred, to Romani who currently holds the device. :D
Sep 17, 2019 5:10 pm
After watching Lucky blow through the room like a halfling whirlwind, Romani will turn to Graxif and shrug."Quite the excitable fellow it seems."Seeing that Lucky has left with the only thing of interest from the room, Romani will exit the room and stand next to Hraefn. Waiting for him or someone else to open another door.
Last edited September 17, 2019 5:12 pm
Sep 17, 2019 8:18 pm
"So it seems..." responds Grax to Romani. He follows the the paladin from the disheveled room.
OOC:
I thought Valkeelis is the retcon of Cædwyn? So Valkeelis should have the helm?
Sep 17, 2019 8:36 pm
"Ah, so that was the trick," as Kymael watches Einar opens the door according to Hraefn's instructions. At the sight of the room, however, he scrounges up his nose. "I guess I wasn't missing much. Are all the rooms like this?" he asks to the group in general.
Sep 17, 2019 9:39 pm
discourage says:
"So it seems..." responds Grax to Romani. He follows the the paladin from the disheveled room.
OOC:
I thought Valkeelis is the retcon of Cædwyn? So Valkeelis should have the helm?
OOC:
That was the initial, but with Einar being the barbarian, we discussed it (I hope?) and figured the new paladin would work better.
Sep 18, 2019 12:02 am
OOC:
I thought it didn't make much sense that the big dumb barbarian was the party translator lol
Sep 18, 2019 12:05 am
"Nothing here, but a corpse wearing cloth-metal. It won't fit me anyway...." Seeing nothing else in the room of interest, Einar decides to move to the next black door and open that.
Sep 18, 2019 1:05 am
Hraefn waited for Einar to see the next room with the black door slot. "Looks like black doors open into accommodation rooms. Strange beds and clothing, a previous occupant, no important items of note."
OOC:
Bump: still checking on the door slot colour of the room diagonal to where they are standing
Sep 18, 2019 1:34 am
Hraefn
A quick check across the hall, Hraefn notes that the door panel has a distinct grey color.
OOC:
Perception checks by everyone, please
Sep 18, 2019 1:50 am
OOC:
Perception

Rolls

Perception - (1d20+3)

(5) + 3 = 8

Sep 18, 2019 2:04 am
OOC:
Perception check

Rolls

Perception check - (1d20+8)

(11) + 8 = 19

Sep 18, 2019 3:06 am
Another highly secured door. Hraefn observed.

Rolls

Perception - (1d20+7)

(15) + 7 = 22

Sep 18, 2019 6:14 am
OOC:
Perception check

Makes sense on the helm. The joys of retcon.
Last edited September 18, 2019 6:35 am

Rolls

Perception check - (1d20+6)

(13) + 6 = 19

Sep 18, 2019 12:25 pm
Ket_Onwall sent a note to BedzoneII
Ket_Onwall sent a note to discourage
Ket_Onwall sent a note to chr2m
Sep 18, 2019 2:13 pm
 

Rolls

Perception - (1d20+8)

(16) + 8 = 24

Sep 18, 2019 2:50 pm
"On guard. I hear plant men approaching!" Hraefn heard the clicking shuffling sounds of a number of the mutant beasts headed their way. He stowed away his alien weapon, and took out one of the strange bomb-like objects they retrieved earlier. He had seen these used to good effect by the golems who lobbed it at them, and was prepared to experiment with them on the plant monsters. A soft muttered prayer on his part helped him recall and visualise its operation.
OOC:
Investigation on how to operate? Maybe with advantage because he's seen them used before? Edit: lol he's clueless on this one.
Last edited September 18, 2019 2:50 pm

Rolls

Investigation (with adv?) (with Guidance) - (1d20, 1d20, 1d4)

1d20 : (2) = 2

1d20 : (1) = 1

1d4 : (1) = 1

Sep 18, 2019 3:10 pm
Romani will ready his glaive in response to Hraefn’s warning. He grips it tightly in anticipation."How rude, they’re interrupting our search once again." He’ll turn to Hraefn."Which way are they coming from?"
OOC:
I’ll go ahead and activate the helm if it wasn’t already activated.
Last edited September 18, 2019 3:11 pm
Sep 18, 2019 3:23 pm
"Sounds like south!" Hraefn looked at the others to see if anyone else had picked up on the sounds.
Sep 18, 2019 3:30 pm
"Yes it was from the south" says Grax, nocking a bolt to his crossbow.

Adding for the benefit of their newfound friends: "Fire is their weakness"
Last edited September 18, 2019 3:32 pm
Sep 18, 2019 4:02 pm
Hraefn nodded and looked at Bram, whose fireball took care of the last batch of plant men successfully.
Sep 18, 2019 4:21 pm
BedzoneII says:
"On guard. I hear plant men approaching!" Hraefn heard the clicking shuffling sounds of a number of the mutant beasts headed their way. He stowed away his alien weapon, and took out one of the strange bomb-like objects they retrieved earlier. He had seen these used to good effect by the golems who lobbed it at them, and was prepared to experiment with them on the plant monsters. A soft muttered prayer on his part helped him recall and visualise its operation.
OOC:
Investigation on how to operate? Maybe with advantage because he's seen them used before? Edit: lol he's clueless on this one.
Behind Hraefn, he suddenly hears Lucky's high voice. Say, that's neat? What is it? Don't you know how it works? Can I take a look? Barely waiting for a response, Lucky begins poking at the weapon, turning it over and over in his hands.

Rolls

Investigation - (1d20+8)

(17) + 8 = 25

Sep 18, 2019 4:25 pm
discourage says:
"Yes it was from the south" says Grax, nocking a bolt to his crossbow.

Adding for the benefit of their newfound friends: "Fire is their weakness"
Lucky's head pops up at the mention of fire. Handing the bomb back to Hraefn, he says, Oh goody! I love fire! If they don't like fire, they'll love this! Lucky grabs the earflaps of his black cap and lifts it off his head. The cap reflects fire light, giving it a sheen like polished scales, as Lucky reveals the top of his head and the foot-high flame blazing from his hair! My whole head's a fire! he exclaims with a big grin.
Sep 18, 2019 6:41 pm
Einar grips his mighty greataxe - Grimslash - tightly and braces for combat. "I don't hear anything! Plant men?? Let's put them to rest and find the cause of this affliction." Einar manages to glance over at Hraefn as he produces the fruit-like alien device, wondering what the wise spirit man had planned.
Sep 18, 2019 11:57 pm
Being a man of the wild, Hraefn had less experience with these strange gadgets, whereas the halfling seemed to have an intuitive grasp of them. Hraefn handed him a few more of the bombs he found. "Perhaps you can put these to better use than I can."
OOC:
You might have to scroll back a bit to see a picture of the grenades. In game, the party knows at least one of them is a sleep grenade. And Hraefn picked up 10 of them at the commandant's office earlier.
Sep 19, 2019 12:41 am
[ +- ] Sleep Bombs
Sep 19, 2019 3:34 pm
Just as Hraefn and Graxif report the sounds, Kymael hears it too. "That clicking noise again. I did my best to give them a wide berth when I was on my own." His alarm is placated a bit by the talk of fire; especially seeing Lucky's hat aglow. "Ah, someone else who like to play with fire - I know we're going to be fast friends!"
OOC:
Kymael's a light cleric 🔥
The elf treads gracefully down the hall eastward and stops just shy of the where the hall starts south. Carefully he peeks around the corner to confirm the party's theory.
OOC:
DM: not sure if you want either, both, or neither of these checks

Rolls

Stealth Check - (1d20+3)

(6) + 3 = 9

Perception Check - (1d20+8)

(20) + 8 = 28

Sep 19, 2019 7:59 pm
OOC:
With a perception roll like that you must've seen the answer to life, the universe and everything... ;-)
Sep 21, 2019 4:17 am
Hraefn handed 5 bombs over to Lucky. "These cause sleep." Then he readied himself for what Kymael might confirm down the corridor.
Sep 21, 2019 5:45 pm
Sleep? That should come in handy. Do the metal men sleep? Are the things coming this way made of metal?
Sep 22, 2019 1:19 am
"Sleep doesn't affect the golems. That's why they use it. Their first attacks are to disable. But these are plant men. They are formerly humans or humanoids that have been somehow transformed. That's our mission, find out how and put a stop to it."
Sep 23, 2019 5:06 pm
OOC:
Quick clarification regarding the Helm of Comprehend Language, just in case you have not yet read it. This is a special version, however, which only has a limited number of languages it can translate. The golem-tongue has already been added.
Sep 23, 2019 5:14 pm
Ket_Onwall sent a note to chr2m
Sep 25, 2019 12:29 am
"Our job is to clear them, and find the source. We haven't found the latter, but we should do the former. See anything Kymael?" Hraefn waited for their scout to confirm the plant men.
Sep 25, 2019 1:35 am
"I’m kinda surprised that they haven’t come rushing at us considering all the noise we’re making. Perhaps they’ve got the same idea and are waiting for us to come running around the corner. A strange time for a standoff but that’s what it’s shaping up to be." Romani says while taking up a more neutral stance seeing as the danger is not as imminent as he once thought. He remains standing near Hraefn, waiting for the report from Kymael.
Sep 25, 2019 1:49 pm
"I'll get things started then. No point standing around! Shaman, grant me blessings before I round the corner and start bashing these monsters." The large tribesman gets ready to confront the plant men with Grimslash gripped tightly in two hands, hoping Hraefn will bestow some form of divine protection on him before he goes in.
Sep 25, 2019 1:53 pm
"Unfortunately I'm not that kind of shaman." Hraefn's lips formed a slight smile. "But I will be able to join you in 'bashing these monsters."
Sep 25, 2019 1:58 pm
"Will you use the sleep seeds before I go in?"
Sep 25, 2019 2:00 pm
Do we get to fight now? Goody! Lucky tickles his owl under the chin and says, Doctor! Go take a look! The owl flies off to see what he can see. Lucky's eyes go blank as he peers through the eyes of his familiar.
Sep 25, 2019 2:00 pm
"Let's have Lucky do that. I have not been able to figure out how to get them to work."
Sep 25, 2019 2:02 pm
OOC:
How do those things work? How heavy are they? Is there a time delay after triggering? Or are they triggered by impact?
Sep 25, 2019 2:08 pm
McDunno says:
OOC:
How do those things work? How heavy are they? Is there a time delay after triggering? Or are they triggered by impact?
OOC:
Since you rolled well on them, I'm guessing the DM will rule how far you have them figured out. For the alien blaster Hraefn has, it was a combination of rolling correctly, and RPing in game how he experimented on them.
Sep 25, 2019 3:26 pm
Kymael quickly and quietly makes his way back to his new companions. "The corridor is full of waste and discarded debris. There's about a dozen of the plant-man creatures, plus at least half a dozen wolf-sized thorny creatures. They were around fifty feet down the hallway when I checked, but they're heading this way. It seems like they're looking for something - picking through all the trash."
Sep 25, 2019 3:44 pm
"I'll start by lighting them up to make them easier to hit." Hraefn readied the light which enabled him to trace various creatures and objects.
OOC:
Readying Faerie Fire, which he will cast once he rounds the corner, to line as many of them as possible.
Sep 25, 2019 8:02 pm
Graxif makes a quick hand movement and makes a slight utterance. Nothing seems to happen.
OOC:
Casting Mage Hand Legerdemain - the hand is invisible
Sep 25, 2019 8:02 pm
Lucky
True to your namesake, you luckily manage to avoid setting off the first of the apple-sized devices Hraefn handed to you. By depressing the button fully, you activate it, though it nearly went off in your hand. You got the trigger to reset, and so now know how that works, but seeing if you can delay its detonation will take some more work.
OOC:
It will take another few minutes of investigation to determine more about the sleep grenades. Another Intelligence check, please.
Sep 25, 2019 8:04 pm
OOC:
Since we are, apparently, making a stand here in the corridor, Initiative all around, please.
[ +- ] What Kymael (and now Graxif) See/Saw

Rolls

Bram Initiative - (1d20+7)

(7) + 7 = 14

Sep 25, 2019 8:07 pm
OOC:
Initiative

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Sep 25, 2019 8:45 pm
 

Rolls

Lucky initiative - (1d20+3)

(3) + 3 = 6

Dr. Whoo initiative - (1d20+1)

(11) + 1 = 12

Sep 25, 2019 9:39 pm
OOC:
Initiative

Rolls

Initiative - (1d20)

(3) = 3

Advantage - (1d20)

(3) = 3

Sep 25, 2019 10:48 pm
OOC:
Initiative

Rolls

Initiative with advantage (Feral instinct) - (1d20+1, 1d20+1)

1d20+1 : (9) + 1 = 10

1d20+1 : (18) + 1 = 19

Sep 26, 2019 1:50 am
OOC:
Initiative

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Sep 26, 2019 6:40 pm
OOC:
Initiative

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Sep 26, 2019 11:18 pm
As you all take stock of the coming horde of plant creatures, the area goes eerily quiet. The loud buzzing you have been hearing suddenly stops. You can hear the sound of rustling leaves and bark scraping on metal as the creatures advance.
OOC:
Initiative order is below. Use the previous map as a guide, but assume you all get a free turn of movement and getting actions ready. Since Einar goes first, I would like a stealth check from you as a party rep, versus the plant creatures perception.

Einar is up!
Initiative
Einar 19
Bram 14
Whoo 12
Vegepygmy 11
Kymael 10
Graxif 09
Lucky 06
Hraefn 05
Thorny 05
Romani 03

Rolls

Vegepygmy Initiative - (1d20+2)

(9) + 2 = 11

Thorny Initiative - (1d20+1)

(4) + 1 = 5

Vegepygmy Perception - (1d20+4)

(13) + 4 = 17

Sep 26, 2019 11:27 pm
OOC:
Can I get to them in a normal move this turn?
Last edited September 26, 2019 11:28 pm

Rolls

Stealth - (1d20+1)

(3) + 1 = 4

Sep 27, 2019 12:33 am
Einar rounds the corner with his greataxe at the ready and stands his ground while he tries to bait the veggie pigmies. "Come at me!!"
OOC:
Not sure exactly where I am on the grid, but this is the general idea of what Einar wants to do - readying an attack action. May not be able to do it this round. I'll use what ever movement required to get in the corridor. Once I bait the crowd in, feel free to fireball me AFTER I start raging.
Last edited September 27, 2019 12:34 am
Sep 27, 2019 1:59 am
OOC:
Apologies. I am just leaving work and didn't have my normal time to get to my games today. I'll up the map in the AM and post an update.
Sep 27, 2019 9:48 pm
Einar runs quickly to the corner, the rest of the group beginning to move as well. Rounding the bend, you are faced with a tiny horde of misshapen plant creatures and their mastiff-sized, slathering, dog-like mass of thorns. While most of the creatures are small, roughly between halfling and elf sized, a couple of the abominations at the back look to be made of stockier material. Seeing you, the creatures howl with maniacal hisses and begin rushing forward!
OOC:
I moved everyone to where I thought they would be, and to avoid having to post your individual movements, let us assume you all are where the map says and we are at the top of the round. No surprises by anyone. Sorry it took so long to update.

So again, Einar, Go!
[ +- ] [url=https://i.imgur.com/hfy32eP.jpg
Sep 27, 2019 10:47 pm
Einar releases a feral battle cry and braces for the oncoming stampede of plant monsters, challenging them as they approach.
OOC:
Standing his ground and readying an attack for the first one that enters melee range. If it's possible I'd like to ready my bonus action to enter a rage before I attack as well. Not sure if I can do that. Just want to make sure the rage is not wasted if they can't reach me this round.

Delayed bonus action -> Rage -> Reckless attack with Great Weapon Mastery on the first target that gets within melee range.

If the first attack kills, of course, I'd like to redirect my next attack at a new target if possible.

1/4 rages remaining
HP: 89/101
AC: 16
Rage: Resistance to all damage except psychic damage
Enemies attack Einar with advantage on their turn because of Reckless attack
Last edited September 27, 2019 11:01 pm

Rolls

Attack 1 with greataxe vs plant creature (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (15) + 5 = 20

1d20+5 : (7) + 5 = 12

1d12+19 : (10) + 19 = 29

Attack 2 with greataxe vs plant creature (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (6) + 5 = 11

1d20+5 : (15) + 5 = 20

1d12+19 : (10) + 19 = 29

Sep 30, 2019 9:36 pm
As Einar moves into position, Bram also heads a few feet east and pulls out a pouch of sulfur and bat guano. The arcane words form at his lips as he moves, becoming deeper and louder as the energy flows through him. With a cry, he releases the pent up magicks and a small ball of glowing ember streaks into the southern hallway. Just past Einar is balloons into a roaring ball of flame that encompasses everything around it.

Miraculously, both Einar and Kymael are spared the hellish fury as Bram's mastery of the arcane enables him to shield his friends from injury.
OOC:
Fireball!!!!!!!!! at 4th level, Creatures need to make a DC15 DEX save. Whoo is up, followed by the Vegepygmies

Rolls

Bram Fireball at 4th Level - (9d6)

(155223314) = 26

Sep 30, 2019 9:46 pm
OOC:
Vegepygmy Saves

Rolls

Vegepygmy - (1d20+2)

(19) + 2 = 21

Vegepygmy Guard - (1d20+2)

(10) + 2 = 12

Thorny - (1d20+1)

(19) + 1 = 20

Sep 30, 2019 9:52 pm
The roaring flame engulfs the entire south tunnel, incinerating anything that moved. The wave of heat rolls over the barbarian and wood elf, and though they were protected from harm, the intensity of light and heat made them shield their eyes. When it faded, the tunnel was nearly cleared of plant creatures, and only two of the mastiff-like thorny creatures came charging at Einar.

With a roar of blood lust, Einar's great axe swept once, twice, both blows carving the plant-canines in half. The others had already scattered to the south, disappearing into the myriad of twisting corridors.
OOC:
Even with a save, all of the vegepygmies were destroyed. The two larger ones disappeared in the smoke along with three of the thornies. That was quick! We are now out of combat.
[ +- ] Bram The Destroyer
Sep 30, 2019 11:34 pm
OOC:
Fireball saves the day again.
Einar emits a victory cry to the god of tundra and winter survival, daring any more opponents to challenge him (them) "VATUN!!!" As his rage subsides he turns to face Bram to pay respect. "You are indeed mighty, wizard. I still put more faith in my axe though..."
Last edited October 1, 2019 12:18 am
Oct 1, 2019 4:06 am
OOC:
Now that's a fireball!
"I hope you have some more of those. I do not have my flame spells prepared today." Hraefn appreciated the efficacy of the fireball, but knew there ought to be many more of the plant men still in the complex somewhere.
Last edited October 1, 2019 4:06 am
Oct 1, 2019 5:11 pm
"Well damn, that was rather impressive." Romani let out a sigh of relief and disappointment."Shall we go back to opening doors, or should we focus on hunting down the rest?" He asks nobody in particular as he stows his weapon and leans against the nearest wall.
Oct 1, 2019 5:22 pm
Lucky sighs and returns his senses from his familiar as the Doctor settles back on his shoulder. Well that was easy. This hasn't been as exciting as I thought it would be. Let's open more doors!
Oct 2, 2019 11:11 am
"Shall we continue around this block? It still seems to me suggestive that we cannot find a way into the innermost room yet." Hraefn moved down the corridor, past the T-intersection where they last spotted the plant men, eastwards and then northwards.
Oct 2, 2019 11:17 am
"Sounds like a plan." Einar agrees.
Oct 2, 2019 11:28 pm
Moving east, you pass the scorched southern tunnel, melted bodies coating the floor and walls the stench of burning plant life still strong in the air. Of note, you realize that to the south the corridors are dark, while where you currently are the lighting is faint, but good enough to provide whose with out some form of dark vision the ability to see a few feet around them. Bram once again produces a light to guide you all, but at least if it were to go out you would not be in total blindness.

You pass by several black-colored doors and come to the turn north, where you see yet more metal corridor. The metal gratings beneath your feet click and creek softly as you walk, and though the annoying buzz is gone you can still feel a faint thrumming all around you. It is as if you are inside some great dormant machine that has a faint heartbeat that cannot be heard, but rather barely felt.

To the north you see that your hallway stretches out of your field of view, but another large branch heads east up ahead.
[ +- ] [url=https://i.imgur.com/2y5bgjK.jpg
Oct 3, 2019 1:37 am
"We've seen the east branch coming up. Shall we complete this center block? That means all the doors on this left wall, and then we turn left at the end of the corridor?"
Oct 3, 2019 5:12 am
"I suppose it makes sense to get our bearings on this floor before descending to the next. I just worry it will take too long."
Oct 3, 2019 8:56 pm
"We must find the source of this plague of creatures, whether that be on this level or lower. I see no choice but to explore it all and find whatever clues we can along the way."
Oct 7, 2019 7:33 pm
Lucky perks up again. Yeah! Let's open more doors!
Oct 8, 2019 10:52 pm
"Aye. Check more doors. Leave no stone unturned." The northern brute agrees.
Oct 8, 2019 11:57 pm
You make your way down the main corridor, the absence of the annoying buzz from earlier making the other sounds from deep within the caverns that much more disconcerting. Those accustomed to the openness of the woods and hills can almost feel the weight of the oppressive air clinging around you like a heavy cloth, and your breath feels almost laborious.

You pass by several doors, a few black and the others yellow, but when you pass by the wise, eastern hallway branch you come to something fairly new. Though you may have seen them in other hallways, for the first time you come to doors that have no color on them, merely a greyish, metal panel. You find three of them; right where the main hall turns left (west) there are a pair of them. One is a normal door, the other appears to be much wider. There is another tot he west, on the north side of the corridor.

Movement: Normal
Time in Caverns: 2:30
[ +- ] [url=https://i.imgur.com/PVWSrva.jpg
OOC:
Sorry for slacking again. I have been putting in overtime at the office in hopes of getting this project out on time. I will be adding markers on the maps to show you places you have actually been into. Let me know if you want to check every door you can with the key cards you have (red and black). Otherwise I will wait until you actually search. If you intend on searching every door, designate someone and that person will need to roll a search (advantage) for each room.

For example, if you see a hall with 5 black doors, and you are going that way, I will assume (unless you say otherwise) that you will search them all, in which case someone would need to roll 5 checks. I hope that made sense.
Oct 9, 2019 12:44 am
"We do not have a key to match the colour of these doors. Do we then need a grey key? Or will a black key suffice?" Einar asks to no one in particular.
Oct 9, 2019 1:29 am
OOC:
iirc we have an orange card too, so that's orange, red and black in our possession.
"I suggest we ignore the yellow door for now. Open the black ones if we want to, although the evidence so far is that there are accommodation rooms. Let's check these new doors which don't seem to have any colour."
OOC:
I'm suggesting, from where we are on the map, we open the two just next to us, and then we go down the west corridor and open the next two.
Last edited October 9, 2019 1:29 am
Oct 9, 2019 1:50 am
OOC:
Who's making the checks? Lucky has a +8 to Perception (and rerolls 1s)
Oct 9, 2019 6:50 am
OOC:
Yes we have orange, found on the golem that attacked in the commandant's room.

Are there not a load of black doors at the south end of the corridor we're on?
Oct 9, 2019 7:26 am
OOC:
Yep, shall we just say we open them all with a bunch of rolls?
Oct 9, 2019 8:45 pm
OOC:
I don't think we need to roll to open the doors using the keys?
Oct 9, 2019 10:39 pm
OOC:
I think the rolls are to try and hear what's on the other side of the doors.
Oct 10, 2019 4:14 am
OOC:
Actually, perceptions are for looking around the room when the door is opened.
Oct 10, 2019 8:59 am
OOC:
So, 5 perception checks, one for each black door we just passed? Go for it @McDunno.
As the party moved down the corridor, they checked the rooms with the black doors they passed. Reaching the corner which turned right, Hraefn noted that there were doors that were different, without colour. "It seems these don't need a card. I'm guessing it means they are not secure, or common areas." That was his hypothesis, and he intended to check it out, and reached out to touch the panel in the anticipation that the door would open.
OOC:
Trying both doors on the east corner.
Oct 10, 2019 1:53 pm
Gleefully and with a lot of oohs and aahs, and a couple neats thrown in for good measure, Lucky flits from room to room.

Rolls

Room 1 - (1d20+8, 1d20+8)

1d20+8 : (8) + 8 = 16

1d20+8 : (19) + 8 = 27

Room 2 - (1d20+8, 1d20+8)

1d20+8 : (20) + 8 = 28

1d20+8 : (13) + 8 = 21

Room 3 - (1d20+8, 1d20+8)

1d20+8 : (1) + 8 = 9

1d20+8 : (11) + 8 = 19

Room 4 - (1d20+8, 1d20+8)

1d20+8 : (11) + 8 = 19

1d20+8 : (3) + 8 = 11

Room 5 - (1d20+8, 1d20+8)

1d20+8 : (19) + 8 = 27

1d20+8 : (8) + 8 = 16

Oct 11, 2019 1:24 am
Lucky
Lucky rummages through the black-door rooms as the party moves slowly along the corridor. Most of the stuff everywhere is busted, broken, molded and uninteresting, though there are a few of the slim, humanoid-like skeletons in and among the refuse. One skeleton, however, seems to be different than the rest.

In the second room, a skeleton wearing an old-style leather armor is found, and from the looks of the piercings in the armor and the bite marks on the bones, the poor fellow (or lady) was either stabbed to death and then eaten, or eaten while alive and bleeding out. What is most curious, however, is a small journal tucked in the waistband. While the writings have long since run and blended together, some of the later pages look intact!

Additionally, in the last, L-shaped room you find some ornate jewelry still on the wrist and neck of one of the skeletons. While the jewels are obvious, the styling and settings are completely foreign to anything you have ever seen.

Rolls

Room 1 - (1d6)

(4) = 4

Room 2 - (1d6)

(1) = 1

Room 3 - (1d6)

(3) = 3

Oct 11, 2019 2:00 am
Hraefn
The first door slides open at the pressing of the colorless panel. Inside, you see what was once a very posh and comfortable room, now nothing but a ruinous representation of its former life. There are torn easy chairs, small tables broken and overturned, broken metallic crates with glass fronts and lined with buttons and knobs, rubble and ashes from fires, bones and skulls, and some few personal items in the deep folds of lounge furniture lost during what looked to be a chaotic time in the past of these strange caverns.

The north door opens into what can only be described as a barracks mess hall. Numerous tables and benches line the place, at one time straight and ordered, now fallen into more ruin and destruction the rest of the complex has shown. Skeletal remains are everywhere, though most seem to be broken and scattered, though a few are more in-tact.

At the far side of the room you can see a large open doorway leading into what might be some form of kitchen area? Though it looks to be nothing like any kitchen you have ever seen, if this entry hall is, indeed, a mess hall, then that room would logically be where the food is prepared.

Everything which was possibly useful and not bolted down looks to have been removed from these areas. However, there are still many strange metal boxes with various knobs, colored glass fronts, trays made of weird, horn-like material stacked in some places, and strewn about and broken in others.

There is a lot of open counter space in there. Along one wall is a bench with a number of metal boxes resting on it. Each box has a dark colored glass door in the front of it and arranged beside these are a number of square metal plates (buttons?). On top of each box is a short, black cylinder.
[ +- ] [url=https://i.imgur.com/9NJfIkm.jpg
Oct 11, 2019 7:17 am
"Strange. There are skeletons here, which means not everyone got turned into plant men. These died as humanoids. So it's not something they eat, for instance, that transforms them into plants." The solution wasn't to be found here, but maybe they could find more door keys. Hraefn sought his inner spirit, and then started searching.

Rolls

Investigation (with Guidance) - (1d20+1, 1d4)

1d20+1 : (7) + 1 = 8

1d4 : (3) = 3

Oct 11, 2019 2:41 pm
Hraefn
You search through the refuse slowly, poking, prodding, looking for anything out of the ordinary. In the kitchen area, you pull open one of the glass-doored boxes, and inside you find rotted, molding food of some kind. It is so old and rotten, in fact, that the fungus inside literally spills out onto the counter.
OOC:
Think microwave...
As you continue to search, you look at one of the larger wardrobe-like boxes. These, too, have glass faces, though they do not appear to be able to be opened. There are several knobs and buttons that run down the right hand side of the front. There are three of them altogether, and all are black.

The second one, however, lights up as you step in front of it! Strange symbols and pictures of weird foods begin to flash in the glass panel. A soft, feminine voice begins to emit from somewhere inside the wardrobe. The entire sequence lasts for perhaps 20 seconds before pausing and starting over.
OOC:
Think vending machine...
Oct 11, 2019 3:12 pm
What's she saying? What's she saying? Lucky will take a look at the vending machine and cast Comprehend Languages as a ritual.

Rolls

Investigation - (1d20+8)

(3) + 8 = 11

Oct 11, 2019 7:17 pm
OOC:
Does Romani understand what the vending machine is saying with the Helm of Comprehend languages?
Last edited October 11, 2019 7:17 pm
Oct 11, 2019 7:30 pm
OOC:
Oh, yeah. I forgot someone had the helm.
Oct 12, 2019 9:35 am
Grax sees a lot of things that look a awful lot like buttons. His fingers twitch nervously. Buttons are there to be pressed, right? It would be rude not to. I mean all this stuff looks pretty sophisticated. Probably created by a gnome. I'm sure I can figure out how it works if I just press a few buttons...

Grax starts pressing buttons.

Rolls

Investigation - (1d20+9)

(13) + 9 = 22

Oct 12, 2019 6:11 pm
Romani
Ket_Onwall sent a note to Tenrec
Graxif
You begin pushing buttons, but before you can push the second one, the device begins humming. The female voice speaks again, and a picture of one of the rectangular, compartmentalized plates appears. The various compartments are filled with what looks to be pudding, plant life and a strange, gray matter in the main area.
OOC:
Think cafeteria food on a cafeteria tray.
Oct 14, 2019 4:35 pm
Romani scratches his scruffy chin."The machine is saying something about making a selection. I think you can put a card into the machine as well." Curious about the gray substance the machine just made, Romani will taste it and try to discern what it could be.

Rolls

Survival - (1d20+4)

(9) + 4 = 13

Oct 14, 2019 11:28 pm
"So this is indeed a dining hall, with food magically produced by these machines." Hraefn's still weighed in his mind whether the food was what turned the humanoids into plant men, but it didn't seem so. The worst case was that the food killed everyone and left their bodies there.
Oct 14, 2019 11:46 pm
"I will eat NOTHING from this cursed place." Einar declares.
Oct 16, 2019 3:53 pm
It's just a bunch of spoiled food. I say we look in the next room!
Oct 16, 2019 4:02 pm
OOC:
As part of the search, any door cards on the skeletons, from our investigation rolls?
Oct 16, 2019 5:41 pm
After perhaps a half of a minute, there is a loud ding that emits from the large wardrobe in front of Graxif. A hidden door slides up at the bottom of the face-glass and a tray covered in food stuff slides out on a pair of metal bars. The wardrobe-woman once again speaks, and the imagery disappears, leaving the wardrobe black once again.

Ket_Onwall sent a note to Tenrec
OOC:
Everything found has been revealed. No cards as of yet.
Oct 16, 2019 7:28 pm
OOC:
It seems I got a bit ahead of myself.
Romani will now approach Graxif and the food tray and try to determine if it is edible.

Rolls

Survival - (1d20+4)

(13) + 4 = 17

Oct 16, 2019 9:43 pm
Romani
The food looks normal enough. The meat has a greyish tint, as if it were not real meat, but perhaps some magical creation? The vegetables and greens look normal, though what you think may be a carrot is purple, not green. Likewise, the other items are identifiable, just not the right texture or color.

Ket_Onwall sent a note to Tenrec
Oct 17, 2019 12:07 am
"Well, nothing ventured, nothing gained." Romani will try some of the grayish meat, and if that doesn’t immediately kill or disgust him, he will also try the vegetables. "Hopefully you picked something edible my friend." He says to Graxif with a small chuckle.
Oct 17, 2019 12:39 am
OOC:
Tenrec, roll a d100 and a CON save for me, please
Oct 17, 2019 3:02 am
"So the waiters are illusions, like the unseen servants that mages sometimes conjure up." Hraefn continued to be surprised by the magic of the place.
Oct 17, 2019 3:30 am
OOC:
Well this could be bad.

Rolls

Con Save - (1d20+5)

(5) + 5 = 10

D100 - (1d100)

(7) = 7

Oct 17, 2019 2:49 pm
Romani
The food tastes moderately bland, though its texture is less of meat and more of a firm porridge. At first you manage to ignore the nastiness of it, but less than a minute later your stomach begins to churn. Nausea and vertigo overtake you and with a forceful blast the contents of your stomach come rushing back up, spraying the nearby counters and floor with the remnants of your last meals. You barely miss Graxif with your vomiting, but even afterwards you feel weak and sweaty.
OOC:
7 HP damage and Romani is in a poisoned condition

Rolls

Poisonous Food Damage - (2d8)

(61) = 7

Oct 17, 2019 3:29 pm
"I trust your healing ability will enable you to recover." Hraefn spoke in all seriousness. The food served here might have been nourishing ages ago, but was now evidently inedible.

So far they'd found living quarters, a dining hall, security headquarters, a prison block, the commandant's office, and supplies storage. None of which controlled the dungeon, nor were the cause of the outbreak. The rooms the plant-men came from were also ordinary. Perhaps they had yet to find some evil wizard's laboratory, with an experiment gone wrong, or some divine or infernal magic gone awry in some cloister. Hraefn made a mental note to look for such.

"Shall we move?"
OOC:
Assuming the others are ready, Hraefn intends to head down the western corridor, and open the room door to the south.
Oct 17, 2019 3:32 pm
Ahh! Gross! Lucky runs out of the room. Out of sight, he calls back in, I think we should check the next room.
Oct 17, 2019 5:34 pm
" I have never regretted something quiet so intensely as I am from eating that gruel." Romani says with shakey breaths. He brings a hand up to his face, crackling with divine energy."Let us move on then, I’d like to put this particular room behind me." With that he will turn and join Lucky and Hraefn on their way to the next room.
OOC:
Romani will expend 5 points of lay on hands to remove the poison effect.
Oct 17, 2019 6:41 pm
Einar laughs aloud as Romani empties his guts. "I must admit....you've got GUTS! Hahaha!" The big brute convulses at his own terrible pun.
Oct 17, 2019 6:44 pm
Lucky peeks his head around the corner, giggling at Einar's joke. Until he sees the vomit and turns green. Oh god! he exclaims as he ducks back out. GROSS!
Oct 17, 2019 7:51 pm
"Maybe less button pushing then..." thinks Grax out loud as he follows Hraefn out of the room "... although eating it certainly wasn't my recommendation. These contraptions are sophisticated, but evidently not clever enough to keep from making poisonous food.... probably not made by a gnome then."
Oct 17, 2019 9:42 pm
Of all the places you have thus far investigated, this place is in fantastic condition. The room is roughly 30' by 70' and holds numerous tables, padded chairs and many strange looking boxes similar to the boxes in the golem headquarters. These boxes are different, however, as they have what look to be a pair of wheels on either side of the box, and some of them have a thin piece of material running between them. Along the underside of the various tables there stand several drawer cabinets.

The room itself, unlike the rest of the place is brightly lit by numerous glowing orbs lining the top of the walls right at the ceiling level. While the place looks void of anything alive, there are a couple of skeletons lying near the tables. While both of the skeletons wear remnants of clothing, one of them has the look of a military uniform, with braid and colorful attachments looking like small medals of some kind.
[ +- ] [url=https://i.imgur.com/ufudmVE.jpg
Oct 17, 2019 11:38 pm
"Perhaps this skeleton might reveal more." Hraefn zoomed in on the one in the military uniform. Perhaps he was one of the commanders of this place.
OOC:
Edit: Strange roll, I don't know where that +1 came from, but it's crappy. If someone else wants to search Hraefn will add a Guidance roll to their check.
Last edited October 17, 2019 11:40 pm

Rolls

Investigation (with Guidance) - (1d20+1, 1d4)

1d20+1 : (9) + 1 = 10

1d4 : (1) = 1

Oct 18, 2019 2:28 am
Seeing Hraefn bumble about in a half-hearted search of the rooom, Grax decides to conduct his own investigation.

Rolls

Investigation - (1d20+9)

(15) + 9 = 24

Oct 18, 2019 3:43 am
Graxif
You find that the drawers by the tables are all locked, but there does not appear to be any sort of lock mechanism. The boxes, while strange, are uninteresting, though there are several buttons embedded in the tables themselves, right in front of the box. The strip of material running between the two wheels looks to be flexible. You can manually turn a wheel and wind up the thin material, and then turn the other wheel to wind it back up.
OOC:
Think old-school movie projector with the film running between the the two wheels
But, what is most interesting, is that among the bones and garment remnants of the skeleton is a grey-colored piece of leaded glass.
Oct 18, 2019 9:38 am
"Am glad you have much sharper eyes than I do. This door card is invaluable. There are doors inside the ship commandant's office that can only be opened by this gray glass card." Hraefn was convinced this got them one step closer to finding the solution to this entire business.
Oct 21, 2019 8:55 pm
"Let's go back to the commandant's office then, see what's there"
Oct 22, 2019 5:19 pm
Oooh! "Commandant's office"! That sounds important! I bet we can find lots of neat stuff in there!
Oct 22, 2019 11:05 pm
Exiting the strange room, you continue West to where the main corridor turns south. At the intersection you see a large set of uncolored doors across the way as well as a brown door to the north. Looking south, you can see the corridor leading to the metal golem prison. Beyond that you see the remnants of the destroyed golem; unfortunately, there are three of his companions moving about, apparently investigating the scene.
[ +- ] [url=https://i.imgur.com/TVkX4Kk.jpg
OOC:
Forgive me if I took liberties as to your actions. Also, I have someone who is coming in to take over the running of Bram. So I guess we are 6 after all. :)
Oct 23, 2019 6:23 am
OOC:
Have they seen us yet?
Oct 23, 2019 10:46 am
"Remember, they always open with a sleep bomb as they always want to detain us rather than kill us first. Alternatively, we can let them 'capture' us again, in order to get to the jail block, and then sneak out from there." Hraefn recounted the options. "They don't seem to understand our weapons or our magic, which is why they didn't disarm us in the first place."
OOC:
Don't mind if I keep summarising the options for everyone until everybody's caught up.
Oct 23, 2019 12:58 pm
OOC:
It does not appear that the golems have seen you. Your actual positions are just at the corner, peering around and looking south.
Oct 23, 2019 6:27 pm
OOC:
The last update of the map doesn’t show any light radius around Bram, but if he still has his light spell going, he’ll drop it as soon as it appears there are metal golems down the hall.
We should avoid them, he whispered tensely. Can’t be sure these constructs won’t learn from their mistakes and cage us for good.
Oct 23, 2019 6:52 pm
OOC:
I had dropped the light, as the current area is considered dim
Oct 23, 2019 7:17 pm
"Or if we're going to fight them we should try to pick them off one-by-one."
Oct 23, 2019 10:11 pm
"We should crush them now while we have the advantage of numbers." the large tribesman declares while reaching for Grimslash, his rune forged greataxe.
Oct 23, 2019 11:14 pm
"Then let us prepare. Remember also they have a magic shield that absorbs the initial damage we do them. We need to hit harder to get past that."
Oct 24, 2019 6:28 am
"Are you sure?", Bram said, hesitation obvious in his voice. Then, steeling himself mentally, he added "Just keep them bottled, then. I have a nasty trick or two up my sleeves, still."
Oct 24, 2019 11:35 am
"Smite them with your magics while I keep them occupied. Don't hold back, I will be fine." Einar assures Bram and any other spell casters.
OOC:
Famous last words...

I rolled my init just in case. Let me know when ready for actions. As usual mine will be: bonus action -> Rage -> 2 x attacks Reckless with Great Weapon Mastery adjustments to one target.

Rolls

Initiative with advantage (Feral instinct) - (1d20+1, 1d20+1)

1d20+1 : (17) + 1 = 18

1d20+1 : (19) + 1 = 20

Stealth - (1d20+4)

(11) + 4 = 15

Oct 24, 2019 5:50 pm
"I will follow you in, my divine protection should serve to help you avoid a bit of the magical damage. Just stay close to me." Romani says as he walks up next to Einar and prepares to rush in.
Oct 24, 2019 7:59 pm
OOC:
If your intent is to engage the golems in battle, let us do this correctly: Roll for Init! Include a stealth check for potential surprise.

Rolls

Golem Perception Check - (1d20)

(14) = 14

Golem Initiative - (1d20)

(15) = 15

Oct 24, 2019 8:15 pm
 

Rolls

Initiative - (1d20+3)

(15) + 3 = 18

Stealth - (1d20+6)

(13) + 6 = 19

Oct 24, 2019 8:54 pm
Initiative with Advantage
Stealth with Disadvantage
OOC:
Slow but very audible clanking while I try to sneak in Splint mail in a metal hallway.
Last edited October 24, 2019 8:58 pm

Rolls

Initiative - (1d20)

(9) = 9

1d20

(2) = 2

Stealth - (1d20)

(10) = 10

1d20

(10) = 10

Oct 24, 2019 8:59 pm
OOC:
Bram isn’t moving at this time. He’ll stick to the cover.

Rolls

Initiative - (1d20+7)

(12) + 7 = 19

Stealth - (1d20+2)

(1) + 2 = 3

Oct 24, 2019 9:03 pm
OOC:
Initiative, Stealth

Rolls

Initiative - (1d20+3)

(8) + 3 = 11

Stealth - (1d20+9)

(3) + 9 = 12

Oct 25, 2019 1:51 am
Hraefn looked to the nature within him to prepare to battle in a metal environment.

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Stealth (with Guidance) - (1d20+5, 1d4)

1d20+5 : (14) + 5 = 19

1d4 : (1) = 1

Oct 26, 2019 7:40 am
matmaisan sent a note to Ket_Onwall
Oct 28, 2019 8:21 am
OOC:
Guessing that my fumble on stealth means Bram just tripped on a pile of metal tubes, that crashed noisily on the metal floor... kind of works to his advantage, seeing as he'd rather have the golems close the distance, rather than have to close with them, thereby exposing himself in that open broad corridor...
Bram flinches as his attempt to reach cover caused far more noise than he had expected.
Last edited October 28, 2019 8:22 am
Oct 28, 2019 5:43 pm
OOC:
Bram - go ahead and make investigation and perception rolls.
Oct 28, 2019 9:59 pm
As you all seek to creep up on the trio of golems down the corridor, Romani's heavy foot clanks on the metal grating, causing him to pause. Unfortunately, that happens just as an inattentive Bram slams into the armored back of the knight of Geoff, eliciting a startled cry that echoes down the hall.

Almost in perfect unison, the three golems turn in your direction, their red eyes flashing back and forth along their face plates. One of them calls out the now-familiar, metallic voice "Citizens halt. Investigation required. Escaped detainees in the area. Disperse to your domiciles. Commandant has been notified" it says as it begins moving your way.
OOC:
Hraefn is up!
[ +- ] Initiative Order
Oct 29, 2019 12:42 am
Seeing as there were three golems this time, Hraefn sought to distract them with other targets. He sought the animal spirits within him, and summoned a pack of wolves at the other end of the corridor from them.
OOC:
Casting Conjure Animals, 8 wolves, 4 each surrounding the further two robots. Rolling initiative for them. Also rolling for their attack and damage, with Pack Tactics advantage.
Last edited October 29, 2019 12:48 am

Rolls

Wolves' Initiative - (1d20+2)

(20) + 2 = 22

Wolves Attack (with adv), and damage - (1d20+2, 1d20+2, 2d4+2)

1d20+2 : (11) + 2 = 13

1d20+2 : (16) + 2 = 18

2d4+2 : (13) + 2 = 6

Oct 29, 2019 5:36 am
Ket_Onwall says:
OOC:
Bram - go ahead and make investigation and perception rolls.
OOC:
Here you go...

Rolls

Perception, Investigation - (1d20, 1d20+4)

1d20 : (18) = 18

1d20+4 : (9) + 4 = 13

Oct 29, 2019 11:58 am
OOC:
No need to retcon anything if its going to be a hassle, Ket, but I had pointed out that Bram was sticking to the cover available on the perpendicular corridor, rather than exposing himself to the golems.
Oct 29, 2019 8:03 pm
OOC:
No hassle, but with your stealth check, I wanted to add flavor. Assume that you are where you expect to be.
Oct 29, 2019 8:21 pm
Hraefn
The far golems twist and turn around as the wolves arrive and attack. Both begin squawking in the unintelligible language only understood by Romani. The wolves launch themselves at the metal menaces, but seem to be repelled by the protective magical shield surrounding them.
OOC:
I will assume that there are 4 wolves attacking each golem. 24 damage to each. Einar is up!
Oct 30, 2019 12:07 am
With the growl of a wild beast Einar rushes in with Grimslash to dismantle the first police robot closest to him.
OOC:
bonus action -> Rage -> 2 x attacks Reckless with Great Weapon Mastery adjustments to one target.
1/4 Rages remaining.

Rolls

Attack 1 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (13) + 5 = 18

1d20+5 : (16) + 5 = 21

1d12+19 : (1) + 19 = 20

Attack 2 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (20) + 5 = 25

1d20+5 : (13) + 5 = 18

1d12+19 : (7) + 19 = 26

Crit damage - (1d12)

(9) = 9

Oct 31, 2019 12:29 pm
Einar
Rushing the third golem, your blade sweeps down onto the metallic form. Your blade strikes the invisible shield that seems to cover the thing, and a shower of sparks and flame accompany your heavy blow. The golem shrieks in response, its tentacled arms extending outward to enclose you as your second blow lands. This time, there is now shield, as you drive your sword into the actual metal, a large chunk falling away as you do.
OOC:
A total of 53 damage (1 + 19 + 14 +19). There is no need to roll crit damage as the roll is automatically doubled. Bram is up!
Oct 31, 2019 3:47 pm
Bram stepped from behind the metal wall and followed his companions as they engaged the otherworldly steel golems, a chip of mica on his open left palm. Pointing his right hand index finger at a point only his mind's eye could discern, he spoke the words of the powerful incantation. As the earthen fragment trembled and was consumed, a low bass engulfed the two nearest golems, followed an instant later by a tremendous thundering roar, the sound wave reverberating throughout the hulking alien edifice.
OOC:
I'm assuming that the golems keep their positions from the latest tactical map, with the implication that if Bram begins his round at the corner of the upper horizontal corridor, roughly 60ft north of the first enemy, and that the golems are not densely packed.

Movement: out of cover, and down, following his allies. L, D, D, D, D, D, cast spell.
Action: Cast shatter at lvl4, DC 15 Con save, inorganic creatures have disadvantage on the save. Using sculpt spell to carve out up to five PCs and/or wolves; he's trying to minimize casualties on our side as much as possible, prioritizing PCs and then wolves.

I don’t think Bram can hit all three golems, so he’ll hit the two closest ones.

Do you want me to reroll damage and saves, Ket?
Last edited November 1, 2019 8:00 am

Rolls

Fireball damage - (9d6)

(141213635) = 26

Golem saves (vs DC15 Dex) - (1d20, 1d20, 1d20)

1d20 : (3) = 3

1d20 : (7) = 7

1d20 : (18) = 18

Hypothetical shatter spell damage - (5d8)

(35528) = 23

Nov 1, 2019 1:47 pm
I realized I forgot to roll initiative for Dr. Whoo (Lucky's owl).

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

Nov 5, 2019 1:53 am
OOC:
Golem CON Saves

Rolls

Golem 1 CON Save (Disadvantage) - (2d20)

(510) = 15

Golem 2 CON Save (Disadvantage) - (2d20)

(57) = 12

Golem 3 CON Save (Disadvantage) - (2d20)

(199) = 28

Nov 5, 2019 2:10 am
Bram
With a flourish of your hand and an accompanying phrase of power, you release the energy into the metallic golems being beset by the wolves and Einar. Try as you might, you can only shield five of them from harm, but fortunately the raging, muscle bound barbarian is one.

An ear-piercing noise erupts from the center of combat and the golems are visibly affected as they twist, turn and screech in hideous unison. Cracks erupt into their armor plating as they seek retribution on whatever is near.
[ +- ] [url=https://i.imgur.com/PRC7R1o.jpg
OOC:
All golems fail their saves. 23 damage each. Assume wolf 1 is at the north, numbering 1-8 clockwise around golems 2 and 3. Gavin is up!
Nov 5, 2019 3:09 am
Hoo boy! Those things seem kind of tough. You guys fought them before. How tough are they? Lucky steps up behind Romani. He peeks around and says to the owl on his shoulder, Doctor, go give that first one a love tap, then come right back out of the way. He then begins moving his fingers as he recites a spell.
[ +- ] Actions

Rolls

Shocking Grasp - (1d20+5, 1d20+5, 2d8)

1d20+5 : (19) + 5 = 24

1d20+5 : (17) + 5 = 22

2d8 : (67) = 13

Nov 5, 2019 1:40 pm
OOC:
I forgot to roll CON saves for wolves 5-8. (I randomly picked 1-4 as the 4 others saved by the sculpt spell feat)

Rolls

Wolf 5 CON Save - (1d20+1)

(8) + 1 = 9

Wolf 6 CON Save - (1d20+1)

(7) + 1 = 8

Wolf 7 CON Save - (1d20+1)

(15) + 1 = 16

Wolf 8 CON Save - (1d20+1)

(2) + 1 = 3

Nov 5, 2019 1:47 pm
Lucky
Dr. Whoo swoops in on the metal creature in front of Einar as it still reels from the shattering magic cast upon it by Bram. Dipping sideways, his wing just grazing the thing, there is a loud crack like thunder as the static energy contained within the owl bursts out into the golem. Another blaring shriek echoes down the hallway as Whoo escapes out of the golem's tentacled reach.

As you all watch, four of the wolves conjured by Hraefn wink out of existence, their tenuous thread to this plane shattered by Bram's magic.
OOC:
13 HP lightning damage to Golem 1, 23, 23, 11, 23 damage to wolves 5-8, killing them. Golems are up!
Nov 5, 2019 1:57 pm
Einar
You can feel, more than hear, the sonic boom that is Bram's Shatter spell, and the reaction by the golems is glorious to you. Huge cracks appear in the monstrosities' armor plating, giving you hope that you can, indeed, bust through the outer shells to get to their softer interior.

Your joy is short-lived, however, as the golem before you recovers from the triple attacks he has just been hit with. The halfling's owl flits away, scorching the golem in front of you with some form of lightning, but as it does you see a small nozzle appear in the front of the golem. A hissing sound can be heard, and some sort of spray washes over you, immediately causing numbness all over!
OOC:
Golem Hits AC22. DC14 DEX Save, please Einar

Rolls

Paralysis Attack (Advantage) - (2d20+8)

(1014) + 8 = 32

Nov 5, 2019 11:07 pm
As the first golem sprays the raging barbarian, the other two seemingly ignore the remaining wolves and begin moving toward the rest of you. "Cease and desist, citizens. Return to your designated domicile. Further lack of compliance may result in your incarceration or assignment to the waste disposal reclamation detail. Cease and desist."

As they approach, the first launches the now-familiar potato-like projectile, while the other opens a panel in the front of its armor, revealing a proboscis of some sort. As it does, the potato lands, erupting into a ball of the familiar, noxious fumes.
OOC:
. Golem 2- grenade attack, golem 2 hold action. Hraefn, the 4 wolves get OOO attacks on the two moving golems. Everyone except Graxif and Einar roll a CON save, DC14
Nov 6, 2019 1:24 am
OOC:
DEX save DC 14. Need to include bonuses from Romani's protection aura.
[ +- ] Danger Sense
Last edited November 6, 2019 1:25 am

Rolls

DEX save (advantage from Danger Sense) - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (14) + 1 = 15

Nov 6, 2019 2:44 am
OOC:
Snap! That's why he's Lucky!
Last edited November 6, 2019 2:45 am

Rolls

Constitution Save - (1d20)

(20) = 20

Nov 6, 2019 4:03 am
Con Save
OOC:
Goodnight everyone. Try dumping some cold water on me.
Last edited November 6, 2019 4:05 am

Rolls

1D20+5

(6) + 5 = 11

Nov 6, 2019 4:43 am
OOC:
AOO from 4 wolves, with advantage because of Pack Tactics.

Hraefn is still wearing his mask, so he's presumably immune to the sleep gas?

Rolls

Wolves AOO attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (12) + 4 = 16

1d20+4 : (17) + 4 = 21

1d20+4 : (4) + 4 = 8

Wolves AOO attack (adv) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (9) + 4 = 13

1d20+4 : (12) + 4 = 16

1d20+4 : (19) + 4 = 23

Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (41) + 2 = 7

2d4+2 : (41) + 2 = 7

2d4+2 : (14) + 2 = 7

2d4+2 : (11) + 2 = 4

Nov 6, 2019 1:35 pm
OOC:
I thought Graxif had the mask? Sorry, I didn't recall having two masks.
Nov 6, 2019 1:44 pm
*** cough *** cough ***cough!!!
OOC:
Con Save vs DC 14...
Last edited November 6, 2019 1:46 pm

Rolls

Con Save (should add paladin aura bonus?) - (1d20+2)

(13) + 2 = 15

Nov 6, 2019 3:16 pm
Ket_Onwall says:
Lastly, on the floor of the left side are what appear to be a pair of ceremonial masks of some kind. They are made of a leather-like material and have several straps attached. A silvery metal plate covers the area of the eyes, but this does not seem to impair vision from the inside of the mask. There are no openings for the mouth or nose, though the mask has been shaped to accommodate a nose and chin. At the base of the mask a cylindrical metal tube is attached and metal cords run from this tube up into the metal-framed mouth and nose region.
OOC:
A pair of masks! :)
Last edited November 6, 2019 3:16 pm
Nov 6, 2019 6:33 pm
OOC:
And as I recall, Graxif is the one who tried it on... but I could be wrong. As a technical point, I don't think anyone said they were going to leave it on as they walked around the complex.. :P
OOC:
But I will allow your PC pandering to stand...
Nov 6, 2019 7:53 pm
OOC:
Grax put it on and didn't take it off. Therefore it is on. Like when I put my keys by the front door. When I come to collect them the next day, they're by the door. Oh... wait... where are my keys?
Nov 7, 2019 12:19 am
BedzoneII says:
Hraefn put on the mask he had just acquired. If it had gave protection to the golem's sleep gas, this was the time to find out. Then he invoked the spell that was effective on the first golem, one that heated up the metal that it was made of.
OOC:
To be fair I'm also trying to recall if Hraefn stated he's removing it at any point. He's constantly reminding everyone about the sleep gas tactic of the robots,so it stands to reason he could be unnecessarily cautious about to, and keep his mask on. But I agree let's be explicit about prep before combat.
Last edited November 7, 2019 12:20 am
Nov 7, 2019 1:21 am
OOC:
No worries. It could be safe to assume the paranoid tree-hugger would run for the nearest mask as soon as he saw the law. :P
Nov 7, 2019 1:28 am
Einar ducks and rolls away from the spray, managing to get out of the brunt of the mist, but his body goes numb and he collapse to the floor, paralyzed for the moment. Similarly, Romani is a shade too late in protecting himself from the exploding potato, and he staggers for a second, struggling to remain upright until his eyes roll back and he collapses to the floor.

Bram coughs, sneezes and nearly vomits from partially inhaling the foul mixture, but manages to remain erect. Lucky, however, seems to enjoy the smell, breathing in deeply and blowing smoke-rings back at the approaching golems. Graxif and Hraefn are relieved to know that the weird, leather masks they sport allow them to breath freely.

Interestingly enough, inside the masks, while you can look out, you see the glass become partially covered in opaque, moving shapes, letters and words, as if some magic script was being written on the inside of the mask for you alone to see.
OOC:
Einar is paralyzed for 3 turns. At the end of your turn, you can try a DC14 CON save to break free from the paralysis. (A failed dex save would have resulted in a 30 minute paralysis with no additional saves). Romani is asleep for 30 minutes.

Graxif and Hraefn, think HUD display inside of a combat helmet

Rolls

Einar Paralysis Turns - (2d4)

(21) = 3

Nov 7, 2019 1:01 pm
OOC:
Who's up now, Mr. DM sir? Also in terms of tactical situation, I believe we're all just in close range with the golems, with the surviving wolves on one side, and all of us on the other? A clearer picture would be useful as I plan my next action, regarding AoE spells and 'sculpting'...
Last edited November 7, 2019 1:01 pm
Nov 7, 2019 1:57 pm
OOC:
Apologies. Graxif is up!
[ +- ] [url=https://i.imgur.com/Z438nCj.jpg
Nov 8, 2019 9:01 pm
OOC:
Bump. Graxif is up!
Nov 9, 2019 7:43 am
Grax moves to the corner and shoots at the foremost golem with his crossbow.

Rolls

Attack with crossbow, damage - (1d20+6, 1d6+3)

1d20+6 : (14) + 6 = 20

1d6+3 : (4) + 3 = 7

Nov 13, 2019 10:42 pm
OOC:
Sorry for not posting this week yet. I am in the middle of production-release hell...

Hopefully by Friday things will settle out for me, and I will get caught up.
Nov 18, 2019 8:14 pm
Graxif
You move toward the corner, peering around to take your best shot. As you do, through the smokey haze of the exploding potato you see that both Einar and Romani have collapsed under the horrid golem attacks. Not deterred, however, you release your bolt and it finds its mark, passing through the mystical barrier surrounding the thing and burying itself in an area where the golem's outer armor is shredded, exposing its interior.
OOC:
7 HP piercing to Golem 2. Romani is asleep (roll CON for me. All NAT 20's will give you a chance to shake off the sleep. Hraefn is up!
Nov 18, 2019 8:14 pm
OOC:
Thanks for your patience, all. Hopefully no more overload here at work for a while. :)
Nov 18, 2019 8:16 pm
[ +- ] [url=https://i.imgur.com/Z438nCj.jpg
Nov 19, 2019 6:25 am
OOC:
Here goes nothing
OOC:
My slumber continues, possibly forever with that roll.
Last edited November 19, 2019 6:26 am

Rolls

Con Save - (1d20+2)

(1) + 2 = 3

Nov 19, 2019 11:45 am
This was the outcome Hraefn was bothered by, the fact that the incapacitating effects overtook two of his companions already. He took out his alien magic ray device, and fired it at the lead golem.
OOC:
1 charge left

Rolls

Alien Blaster attack & damage - (1d20+2, 6d6)

1d20+2 : (5) + 2 = 7

6d6 : (363646) = 28

Nov 20, 2019 1:01 pm
Hraefn
Taking quick aim, you watch as the the two perpendicular lines visible in the leaded window seem to converge on the golem moving toward the party. You press the button, but at the same time the golem shifts sideways, as if he knew exactly where you were aiming. The bright flash goes wide of the mark, striking a nearby wall and taking a small chunk of metal with it.
OOC:
Einar, roll a CON save DC14. Rage is no longer active. Bram is up!
Nov 20, 2019 1:15 pm
Stepping through the poisonous fumes of the golem-canister once more, the Urnstian spell-slinger controlled his breathing and, through stinging eyes aimed a further blast of arcane energy, this time set at a lower potence, his reservoirs of magical energy being nearly spent. Once again, the loud, thundering energy reverberated through the metallic tunnels; deafening enough where the mage stood, near the golems the arcane blast was sufficient to tear metal apart. After releasing his incantation, the wizard walked back behind cover.

OOC. Or so I hope.

Movement: (cast spell), R, R.
Action: cast shatter at Lvl2 (save vs DC15 CON save or take 3d8 damage) (sculpting to avoid allies, if necessary)
Rolling damage and CON saves at disadvantage.
Last edited November 20, 2019 3:58 pm

Rolls

Shatter damage - (3d8)

(821) = 11

Golem #2 saves (vs CON DC 15) - (1d20, 1d20)

1d20 : (2) = 2

1d20 : (15) = 15

Golem #3 saves (vs CON DC 15) - (1d20, 1d20)

1d20 : (13) = 13

1d20 : (9) = 9

Nov 20, 2019 1:28 pm
Bram
The metal golems shriek and squawk as the concussion reverberates all around them, bits of metal bursting from their heavy exterior armor. When the echoes fade, the pair continue their glide toward the group, while the third remains engaged with the wolves.
OOC:
11 HP damage to golems 1, 2 and 3. They are all within a 10' radius still. Wolves are up! Lucky is up!
Nov 20, 2019 2:04 pm
The wolves faithfully continued to harass the third golem.

Rolls

Attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (4) + 4 = 8

1d20+4 : (15) + 4 = 19

1d20+4 : (10) + 4 = 14

Attack (adv from Pack Tactics) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (19) + 4 = 23

1d20+4 : (12) + 4 = 16

1d20+4 : (20) + 4 = 24

Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (11) + 2 = 4

2d4+2 : (23) + 2 = 7

2d4+2 : (24) + 2 = 8

2d4+2 : (23) + 2 = 7

Nov 20, 2019 3:11 pm
Lucky peeks out from behind Bram. Gosh, that was neat! He looks up at Bram, impressed. Hey, Doctor! he calls out to his familiar. Go and touch that closest one, will you? Thanks!
OOC:
Lucky holds Shocking Grasp until Doctor Whoo flies by and touches the closest golem. On the Doctor's turn, he'll fly up, touch, retreat.
OOC:
Or not.
Last edited November 20, 2019 3:11 pm

Rolls

Shocking Grasp - (1d20+5, 1d20+5, 2d8)

1d20+5 : (3) + 5 = 8

1d20+5 : (1) + 5 = 6

2d8 : (44) = 8

Nov 20, 2019 6:24 pm
Hraefn, Lucky
The wolves leap at the whirling golem, ripping at its exposed interior and armor like a... well, a pack of wolves. The thing manages to swat them away, but not before inflicting more damage on the thing. Meanwhile, Dr. Whoo swoops in, but just before he can strike the lead golem lashes out with one of its tentacled arms, deflecting the airborne menage just as it was delivering the electrical payload, spoiling the attack and forcing Whoo to retreat.
OOC:
Wolves all hit for a total of 31 damage! Dr. Whoo attack is a miss. Golems are up!
Nov 20, 2019 6:39 pm
OOC:
Golem attacks
[ +- ] [url=https://i.imgur.com/yFj8KBW.jpg

Rolls

Golem 1 Attack 1 Wolf 5 - (1d20+8)

(2) + 8 = 10

Golem 1 Attack 2 Wolf 6 - (1d20+8)

(11) + 8 = 19

Golem 1 Damage 1 Wolf 5 - (3d6)

(256) = 13

Golem 1 Damage 2 Wolf 6 - (3d6)

(112) = 4

Golem 2 Attack Hraefn - (1d20+3)

(19) + 3 = 22

Golem 3 Attack Lucky - (1d20+3)

(13) + 3 = 16

Golem 3 Damage Lucky - (2d4)

(21) = 3

Nov 20, 2019 6:49 pm
Lucky, Hraefn
Two of the golems quickly glide across the metal flooring, their squawks and beeps continuing to echo off of the walls around you all. The third remains and lashes out with its tentacled arms, grasping two of the wolves and slamming them into the surrounding walls. The first yelps in pain a split second before it disappears in a puff of arcane and fur, its magical life snuffed from it. The second manages to survive, scrambling to its feet and snarling at the golem before it.

Arriving at the corner by which you hide, both golems act almost simultaneously in their attacks. The first unleashes a powerful blue light that strikes into Hraefn like a hammer, and he feels himself being pushed back and lifted at the same time. Lucky, meanwhile, finds himself under siege much like Einar, as a thick liquid sprays over him.
OOC:
Wolf 5 falls, leaving 3 to attack #1. Hraefn, roll a strength check versus the golem roll of 22, or succumb to the presser beam that is lifting you to pin you against the far wall (similar to a Telekinesis spell). Lucky, roll a DC14 or to minimize the effects of the paralysis spray. Graxif is up!
Nov 20, 2019 7:34 pm
OOC:
Stupid me, I didn't realize the gas was lingering or I would have had Lucky move. Also, I didn't realize Bram had moved or Lucky would have definitely put some cover between himself and the golems.

Also, Lucky rolls a 15 (Portent!).
Nov 20, 2019 9:53 pm
Lucky
Ducking low and rolling away, you feel the thick spray settle over you, though not quite as fully as it could have been. Regardless, you feel the tingling sensation begin in your legs and work its way up until you are completely paralyzed!
OOC:
Lucky is paralyzed for 3 turns. You can re-roll each turn to try and shake off the effects.
Nov 20, 2019 10:02 pm
OOC:
I thought the DC was 14? Portent gives him a roll of 15.
Nov 20, 2019 10:50 pm
OOC:
Yeah, if you fail the save, the paralysis is 60 minutes... Getting hit with the paralysis is the same as getting hit with a weapon. The golem hit, your save reduced the damage.... which makes me think, if a person has evasion, they could avoid any damage.
Nov 21, 2019 6:19 am
Hraefn felt the magic of the golem pushing him to pin him against the wall, and found the force impossible to resist.
OOC:
DC22? Consider Hraefn pinned unless the paladin's save aura still applies, and even then, I need a nat 20
Last edited November 21, 2019 8:00 am

Rolls

STR check DC22 - (1d20-1)

(7) - 1 = 6

Nov 23, 2019 4:31 am
OOC:
I would say that the pressor beam pins you in a similar manner to telekinesis, though it is more like a reverse tractor beam. Having chewed on it, though, i will say that yes, you are able to cast spells, but attack spells will be at disadvantage as you have to fight the effects.
Nov 23, 2019 4:35 am
OOC:
Bump. Graxif is up!
Nov 23, 2019 3:31 pm
OOC:
DC 14 CON save if still applicable. Does this count as poison?

Rolls

DC 14 CON save - (1d20+8)

(3) + 8 = 11

Advantage if poison - (1d20+8)

(9) + 8 = 17

Nov 23, 2019 5:10 pm
OOC:
No, it doesn't count as poison. More like a medical anesthetic. I'll see if Graxif posts by Monday, if not, I will post for him.
Nov 27, 2019 2:22 am
Graxif steps from the hazy smoke to the east, his appearance looking completely alien with the heavy leather mask surrounding his head. With a flourish of his hands in an exaggerated manner, he releases a bolt of arcane fire directly at golem 2. The fire scorches the metallic beast, but seems to do no harm as it continues to pin Hraefn to the wall, while advancing even closer to the rest of you.
OOC:
Romani roll your save. Einar - 1 turn remaining on paralysis. Hraefn is up!

Rolls

Graxif Firebolt - (1d20+6)

(7) + 6 = 13

Graxif Firebolt Damage - (2d10)

(43) = 7

Nov 27, 2019 9:05 am
Hraefn knew he was handicapped from attempting to attack the golem, but he hoped that the golems still didn't quite understand the magic that they employed, as he began to cast a shaping spell on himself, something more powerful than even his own innate shaping abilities could perform.
OOC:
Casting Polymorph on self, into a T-Rex. That ok? If so, does the pressor beam fail because it now can't take the weight of the T-Rex? And if so, any chance the heavy T-Rex falls on the nearest golem, doing damage ;)
Nov 27, 2019 2:37 pm
Hraefn
The arcane energy swirls around you, morphing your body and turning you into one of the most feared beasts in the south lands- the Tyrannosaurus Rex. As the energy flows into you, you begin to grow in size, until you completely fill the corner of the hallway your remaining party members stand.

Standing nearly 15' tall, you actually have to stoop slightly to avoid banging your head into the overhead piping and wires, and your weight blossoms into an incredible 10,000 lbs. The golem struggles momentarily before its telekinetic beam fails and you drop to the floor.

Seeing your transformation, the golem swiftly backs up several feet to avoid you, squawking loudly as it does.
OOC:
Luckily, you are 8th level, the same CR as a T-Rex. In a technical sense, a CR8 creature is probably more akin to a 13-14th level character or more, but I'll go with RAW. You were not close enough to get an AOO. I will get an updated map later. Wolves and Bram are up!
Nov 27, 2019 3:23 pm
OOC:
I checked on the CR first before casting. :) Will only use it sparingly. I figured half the party down is a good time to use it.
The faithful wolves continued attacking the third golem, unfazed by their suddenly huge master.

Rolls

Attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (9) + 4 = 13

1d20+4 : (8) + 4 = 12

1d20+4 : (18) + 4 = 22

Attack adv (Pack Tactics) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (13) + 4 = 17

1d20+4 : (4) + 4 = 8

1d20+4 : (16) + 4 = 20

Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (22) + 2 = 6

2d4+2 : (11) + 2 = 4

2d4+2 : (23) + 2 = 7

2d4+2 : (44) + 2 = 10

Nov 27, 2019 3:26 pm
Wolves
Three of the wolves manage to tea more of the metal covering from the golem, sparks of energy bursting from its wounded interior making it look like a tiny lightning storm raging within.
OOC:
20 HP damage to Golem 1. Bram is up (still)!
Nov 27, 2019 4:01 pm
Bram, sweeping sweat from his brow, brings up yet another fragment of mica and points at the nearest golems, in the now familiar gesture that precedes the thundering blast of sound.
OOC:
Sorry, I'm in a bit of a rush.
Move: cast spell, move 30ft to the right.
Spell Shatter at level 2, 3d8 damage DC 15 Con save at disadvantage.
Rolls coming up.

Crappy damage... sorry folks, Bram has pretty much exhausted his options.
Last edited November 27, 2019 4:01 pm

Rolls

Shatter damage - (3d8)

(151) = 7

Golem 1 save vs DC 15 Con - (1d20, 1d20)

1d20 : (10) = 10

1d20 : (16) = 16

Golem 2 save vs DC 15 Con - (1d20, 1d20)

1d20 : (19) = 19

1d20 : (12) = 12

Nov 29, 2019 7:12 pm
Bram
The loud clang reverberates up and down the metallic hallway, again sending the golems into a small tizzy as cracks and splinters appear all along their outer armor.
OOC:
I am assuming the roll was for golem 2 and 3, as golem 1 is engaged down the hallway with the wolves. The shatter spell cannot encompass 1 and 2. Lucky is up! Roll to see if you can overcome the paralysis early. DC 20
Nov 29, 2019 9:05 pm
OOC:
Yes, Ket, I posted in a rush. I meant the two closest tin men...
Dec 1, 2019 7:52 pm
OOC:
ZZZZZZZZZ.

Rolls

Con Save - (1d20+2)

(14) + 2 = 16

Dec 2, 2019 5:40 am
OOC:
Sorry, just got home a few hours ago from my nearly week-long Thanksgiving trip. Been trying to play a little catch-up before bed.
OOC:
Lucky probably doesn't have enough luck to make this save. He has no bonus to con and needs a nat 20 to succeed.
Last edited December 2, 2019 5:40 am

Rolls

Constitution Save - (1d20)

(6) = 6

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