Into the Barrier Peaks

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Oct 29, 2019 8:21 pm
Hraefn
The far golems twist and turn around as the wolves arrive and attack. Both begin squawking in the unintelligible language only understood by Romani. The wolves launch themselves at the metal menaces, but seem to be repelled by the protective magical shield surrounding them.
OOC:
I will assume that there are 4 wolves attacking each golem. 24 damage to each. Einar is up!
Oct 30, 2019 12:07 am
With the growl of a wild beast Einar rushes in with Grimslash to dismantle the first police robot closest to him.
OOC:
bonus action -> Rage -> 2 x attacks Reckless with Great Weapon Mastery adjustments to one target.
1/4 Rages remaining.

Rolls

Attack 1 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (13) + 5 = 18

1d20+5 : (16) + 5 = 21

1d12+19 : (1) + 19 = 20

Attack 2 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)

1d20+5 : (20) + 5 = 25

1d20+5 : (13) + 5 = 18

1d12+19 : (7) + 19 = 26

Crit damage - (1d12)

(9) = 9

Oct 31, 2019 12:29 pm
Einar
Rushing the third golem, your blade sweeps down onto the metallic form. Your blade strikes the invisible shield that seems to cover the thing, and a shower of sparks and flame accompany your heavy blow. The golem shrieks in response, its tentacled arms extending outward to enclose you as your second blow lands. This time, there is now shield, as you drive your sword into the actual metal, a large chunk falling away as you do.
OOC:
A total of 53 damage (1 + 19 + 14 +19). There is no need to roll crit damage as the roll is automatically doubled. Bram is up!
Oct 31, 2019 3:47 pm
Bram stepped from behind the metal wall and followed his companions as they engaged the otherworldly steel golems, a chip of mica on his open left palm. Pointing his right hand index finger at a point only his mind's eye could discern, he spoke the words of the powerful incantation. As the earthen fragment trembled and was consumed, a low bass engulfed the two nearest golems, followed an instant later by a tremendous thundering roar, the sound wave reverberating throughout the hulking alien edifice.
OOC:
I'm assuming that the golems keep their positions from the latest tactical map, with the implication that if Bram begins his round at the corner of the upper horizontal corridor, roughly 60ft north of the first enemy, and that the golems are not densely packed.

Movement: out of cover, and down, following his allies. L, D, D, D, D, D, cast spell.
Action: Cast shatter at lvl4, DC 15 Con save, inorganic creatures have disadvantage on the save. Using sculpt spell to carve out up to five PCs and/or wolves; he's trying to minimize casualties on our side as much as possible, prioritizing PCs and then wolves.

I don’t think Bram can hit all three golems, so he’ll hit the two closest ones.

Do you want me to reroll damage and saves, Ket?
Last edited November 1, 2019 8:00 am

Rolls

Fireball damage - (9d6)

(141213635) = 26

Golem saves (vs DC15 Dex) - (1d20, 1d20, 1d20)

1d20 : (3) = 3

1d20 : (7) = 7

1d20 : (18) = 18

Hypothetical shatter spell damage - (5d8)

(35528) = 23

Nov 1, 2019 1:47 pm
I realized I forgot to roll initiative for Dr. Whoo (Lucky's owl).

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

Nov 5, 2019 1:53 am
OOC:
Golem CON Saves

Rolls

Golem 1 CON Save (Disadvantage) - (2d20)

(510) = 15

Golem 2 CON Save (Disadvantage) - (2d20)

(57) = 12

Golem 3 CON Save (Disadvantage) - (2d20)

(199) = 28

Nov 5, 2019 2:10 am
Bram
With a flourish of your hand and an accompanying phrase of power, you release the energy into the metallic golems being beset by the wolves and Einar. Try as you might, you can only shield five of them from harm, but fortunately the raging, muscle bound barbarian is one.

An ear-piercing noise erupts from the center of combat and the golems are visibly affected as they twist, turn and screech in hideous unison. Cracks erupt into their armor plating as they seek retribution on whatever is near.
[ +- ] [url=https://i.imgur.com/PRC7R1o.jpg
OOC:
All golems fail their saves. 23 damage each. Assume wolf 1 is at the north, numbering 1-8 clockwise around golems 2 and 3. Gavin is up!
Nov 5, 2019 3:09 am
Hoo boy! Those things seem kind of tough. You guys fought them before. How tough are they? Lucky steps up behind Romani. He peeks around and says to the owl on his shoulder, Doctor, go give that first one a love tap, then come right back out of the way. He then begins moving his fingers as he recites a spell.
[ +- ] Actions

Rolls

Shocking Grasp - (1d20+5, 1d20+5, 2d8)

1d20+5 : (19) + 5 = 24

1d20+5 : (17) + 5 = 22

2d8 : (67) = 13

Nov 5, 2019 1:40 pm
OOC:
I forgot to roll CON saves for wolves 5-8. (I randomly picked 1-4 as the 4 others saved by the sculpt spell feat)

Rolls

Wolf 5 CON Save - (1d20+1)

(8) + 1 = 9

Wolf 6 CON Save - (1d20+1)

(7) + 1 = 8

Wolf 7 CON Save - (1d20+1)

(15) + 1 = 16

Wolf 8 CON Save - (1d20+1)

(2) + 1 = 3

Nov 5, 2019 1:47 pm
Lucky
Dr. Whoo swoops in on the metal creature in front of Einar as it still reels from the shattering magic cast upon it by Bram. Dipping sideways, his wing just grazing the thing, there is a loud crack like thunder as the static energy contained within the owl bursts out into the golem. Another blaring shriek echoes down the hallway as Whoo escapes out of the golem's tentacled reach.

As you all watch, four of the wolves conjured by Hraefn wink out of existence, their tenuous thread to this plane shattered by Bram's magic.
OOC:
13 HP lightning damage to Golem 1, 23, 23, 11, 23 damage to wolves 5-8, killing them. Golems are up!
Nov 5, 2019 1:57 pm
Einar
You can feel, more than hear, the sonic boom that is Bram's Shatter spell, and the reaction by the golems is glorious to you. Huge cracks appear in the monstrosities' armor plating, giving you hope that you can, indeed, bust through the outer shells to get to their softer interior.

Your joy is short-lived, however, as the golem before you recovers from the triple attacks he has just been hit with. The halfling's owl flits away, scorching the golem in front of you with some form of lightning, but as it does you see a small nozzle appear in the front of the golem. A hissing sound can be heard, and some sort of spray washes over you, immediately causing numbness all over!
OOC:
Golem Hits AC22. DC14 DEX Save, please Einar

Rolls

Paralysis Attack (Advantage) - (2d20+8)

(1014) + 8 = 32

Nov 5, 2019 11:07 pm
As the first golem sprays the raging barbarian, the other two seemingly ignore the remaining wolves and begin moving toward the rest of you. "Cease and desist, citizens. Return to your designated domicile. Further lack of compliance may result in your incarceration or assignment to the waste disposal reclamation detail. Cease and desist."

As they approach, the first launches the now-familiar potato-like projectile, while the other opens a panel in the front of its armor, revealing a proboscis of some sort. As it does, the potato lands, erupting into a ball of the familiar, noxious fumes.
OOC:
. Golem 2- grenade attack, golem 2 hold action. Hraefn, the 4 wolves get OOO attacks on the two moving golems. Everyone except Graxif and Einar roll a CON save, DC14
Nov 6, 2019 1:24 am
OOC:
DEX save DC 14. Need to include bonuses from Romani's protection aura.
[ +- ] Danger Sense
Last edited November 6, 2019 1:25 am

Rolls

DEX save (advantage from Danger Sense) - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (14) + 1 = 15

Nov 6, 2019 2:44 am
OOC:
Snap! That's why he's Lucky!
Last edited November 6, 2019 2:45 am

Rolls

Constitution Save - (1d20)

(20) = 20

Nov 6, 2019 4:03 am
Con Save
OOC:
Goodnight everyone. Try dumping some cold water on me.
Last edited November 6, 2019 4:05 am

Rolls

1D20+5

(6) + 5 = 11

Nov 6, 2019 4:43 am
OOC:
AOO from 4 wolves, with advantage because of Pack Tactics.

Hraefn is still wearing his mask, so he's presumably immune to the sleep gas?

Rolls

Wolves AOO attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (12) + 4 = 16

1d20+4 : (17) + 4 = 21

1d20+4 : (4) + 4 = 8

Wolves AOO attack (adv) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (9) + 4 = 13

1d20+4 : (12) + 4 = 16

1d20+4 : (19) + 4 = 23

Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (41) + 2 = 7

2d4+2 : (41) + 2 = 7

2d4+2 : (14) + 2 = 7

2d4+2 : (11) + 2 = 4

Nov 6, 2019 1:35 pm
OOC:
I thought Graxif had the mask? Sorry, I didn't recall having two masks.
Nov 6, 2019 1:44 pm
*** cough *** cough ***cough!!!
OOC:
Con Save vs DC 14...
Last edited November 6, 2019 1:46 pm

Rolls

Con Save (should add paladin aura bonus?) - (1d20+2)

(13) + 2 = 15

Nov 6, 2019 3:16 pm
Ket_Onwall says:
Lastly, on the floor of the left side are what appear to be a pair of ceremonial masks of some kind. They are made of a leather-like material and have several straps attached. A silvery metal plate covers the area of the eyes, but this does not seem to impair vision from the inside of the mask. There are no openings for the mouth or nose, though the mask has been shaped to accommodate a nose and chin. At the base of the mask a cylindrical metal tube is attached and metal cords run from this tube up into the metal-framed mouth and nose region.
OOC:
A pair of masks! :)
Last edited November 6, 2019 3:16 pm
Nov 6, 2019 6:33 pm
OOC:
And as I recall, Graxif is the one who tried it on... but I could be wrong. As a technical point, I don't think anyone said they were going to leave it on as they walked around the complex.. :P
OOC:
But I will allow your PC pandering to stand...
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