The far golems twist and turn around as the wolves arrive and attack. Both begin squawking in the unintelligible language only understood by Romani. The wolves launch themselves at the metal menaces, but seem to be repelled by the protective magical shield surrounding them.
Into the Barrier Peaks
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The far golems twist and turn around as the wolves arrive and attack. Both begin squawking in the unintelligible language only understood by Romani. The wolves launch themselves at the metal menaces, but seem to be repelled by the protective magical shield surrounding them.
1/4 Rages remaining.
Rolls
Attack 1 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)
1d20+5 : (13) + 5 = 18
1d20+5 : (16) + 5 = 21
1d12+19 : (1) + 19 = 20
Attack 2 with greataxe vs golem (advantage), damage - (1d20+5, 1d20+5, 1d12+19)
1d20+5 : (20) + 5 = 25
1d20+5 : (13) + 5 = 18
1d12+19 : (7) + 19 = 26
Crit damage - (1d12)
(9) = 9
Rushing the third golem, your blade sweeps down onto the metallic form. Your blade strikes the invisible shield that seems to cover the thing, and a shower of sparks and flame accompany your heavy blow. The golem shrieks in response, its tentacled arms extending outward to enclose you as your second blow lands. This time, there is now shield, as you drive your sword into the actual metal, a large chunk falling away as you do.
Movement: out of cover, and down, following his allies. L, D, D, D, D, D, cast spell.
Action: Cast shatter at lvl4, DC 15 Con save, inorganic creatures have disadvantage on the save. Using sculpt spell to carve out up to five PCs and/or wolves; he's trying to minimize casualties on our side as much as possible, prioritizing PCs and then wolves.
I don’t think Bram can hit all three golems, so he’ll hit the two closest ones.
Do you want me to reroll damage and saves, Ket?
Rolls
Fireball damage - (9d6)
(141213635) = 26
Golem saves (vs DC15 Dex) - (1d20, 1d20, 1d20)
1d20 : (3) = 3
1d20 : (7) = 7
1d20 : (18) = 18
Hypothetical shatter spell damage - (5d8)
(35528) = 23
Rolls
Initiative - (1d20+1)
(5) + 1 = 6
Rolls
Golem 1 CON Save (Disadvantage) - (2d20)
(510) = 15
Golem 2 CON Save (Disadvantage) - (2d20)
(57) = 12
Golem 3 CON Save (Disadvantage) - (2d20)
(199) = 28
With a flourish of your hand and an accompanying phrase of power, you release the energy into the metallic golems being beset by the wolves and Einar. Try as you might, you can only shield five of them from harm, but fortunately the raging, muscle bound barbarian is one.
An ear-piercing noise erupts from the center of combat and the golems are visibly affected as they twist, turn and screech in hideous unison. Cracks erupt into their armor plating as they seek retribution on whatever is near.

Action: Hold action - Casting Shocking Grasp through his familiar - assuming the metal golem counts as metal armor; it can't take reactions if hit
Reaction: The spell goes off as soon as the Doctor touches metal golem 1.
On the Doctor's turn: He'll fly 45' to get next to Einar. When he touches the golem, Lucky's Shocking Grasp goes off, and the Doctor flies 15' back toward lucky (no opportunity attacks on flying owls!).
Rolls
Shocking Grasp - (1d20+5, 1d20+5, 2d8)
1d20+5 : (19) + 5 = 24
1d20+5 : (17) + 5 = 22
2d8 : (67) = 13
Rolls
Wolf 5 CON Save - (1d20+1)
(8) + 1 = 9
Wolf 6 CON Save - (1d20+1)
(7) + 1 = 8
Wolf 7 CON Save - (1d20+1)
(15) + 1 = 16
Wolf 8 CON Save - (1d20+1)
(2) + 1 = 3
Dr. Whoo swoops in on the metal creature in front of Einar as it still reels from the shattering magic cast upon it by Bram. Dipping sideways, his wing just grazing the thing, there is a loud crack like thunder as the static energy contained within the owl bursts out into the golem. Another blaring shriek echoes down the hallway as Whoo escapes out of the golem's tentacled reach.
As you all watch, four of the wolves conjured by Hraefn wink out of existence, their tenuous thread to this plane shattered by Bram's magic.
You can feel, more than hear, the sonic boom that is Bram's Shatter spell, and the reaction by the golems is glorious to you. Huge cracks appear in the monstrosities' armor plating, giving you hope that you can, indeed, bust through the outer shells to get to their softer interior.
Your joy is short-lived, however, as the golem before you recovers from the triple attacks he has just been hit with. The halfling's owl flits away, scorching the golem in front of you with some form of lightning, but as it does you see a small nozzle appear in the front of the golem. A hissing sound can be heard, and some sort of spray washes over you, immediately causing numbness all over!
Rolls
Paralysis Attack (Advantage) - (2d20+8)
(1014) + 8 = 32
As they approach, the first launches the now-familiar potato-like projectile, while the other opens a panel in the front of its armor, revealing a proboscis of some sort. As it does, the potato lands, erupting into a ball of the familiar, noxious fumes.
Rolls
DEX save (advantage from Danger Sense) - (1d20+1, 1d20+1)
1d20+1 : (12) + 1 = 13
1d20+1 : (14) + 1 = 15
Rolls
Constitution Save - (1d20)
(20) = 20
Rolls
1D20+5
(6) + 5 = 11
Hraefn is still wearing his mask, so he's presumably immune to the sleep gas?
Rolls
Wolves AOO attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)
1d20+4 : (9) + 4 = 13
1d20+4 : (12) + 4 = 16
1d20+4 : (17) + 4 = 21
1d20+4 : (4) + 4 = 8
Wolves AOO attack (adv) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)
1d20+4 : (13) + 4 = 17
1d20+4 : (9) + 4 = 13
1d20+4 : (12) + 4 = 16
1d20+4 : (19) + 4 = 23
Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)
2d4+2 : (41) + 2 = 7
2d4+2 : (41) + 2 = 7
2d4+2 : (14) + 2 = 7
2d4+2 : (11) + 2 = 4
Rolls
Con Save (should add paladin aura bonus?) - (1d20+2)
(13) + 2 = 15