Into the Barrier Peaks

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Jul 11, 2019 2:50 am
Bram whispers to the others who are gathered in the corridor outside their cells. "I need to rest a few minutes before I try again. I must have been too tired by the time I got to the last door." He sits on the floor up against the wall/door at the far end of the corridor from where Hraefn is listening.
Jul 11, 2019 5:47 am
Sonja gathers her self, and see that she is the only one still in a cell. She then starts to sing a spell song and on the final note, she stands outside the cell with the rest of her comrades.

I. Don't. Like. Cages.
OOC:
She cast Dimension Door
Her spell song style
Last edited July 11, 2019 5:49 am
Jul 11, 2019 12:53 pm
Sonja
You cast the spell as you have 100 times before. You see the portal forming and go to step through, when the lighted bars become nearly solid. As you reach them, you feel a force like a hammer to your chest and you are thrown backwards. Whatever magic powers these bars, extends to the dimensional realms as well, and your spell fails.
Jul 11, 2019 10:54 pm
Bram senses that a spell was just cast but failed. "Wow, that seemed like a pretty powerful spell. Wonder what happened. Wait a couple minutes and I'll try mine again."
Jul 12, 2019 6:11 am
Aww... again... Sonja seems more surprised than annoyed by this failure
That light thing must cover this entire cell as I could not step sideways (occ her description of Dimension Door)
You give it another go. He! I'm not going anywhere
OOC:
the skill roll was to see how elaborate arcane reasoning she could come up with.
Last edited July 12, 2019 6:15 am

Rolls

Skill: Acarna - (1d20+2)

(8) + 2 = 10

Jul 12, 2019 2:19 pm
Sonja
You are unsure exactly what may have happened, but it seems that the alien energy used to power these 'light' bars extends into the arcane dimensions as well, thus preventing you from passing.
OOC:
Are we taking a short/long rest to allow Bram to recover his L1 spell slots? Or are we trying something else? The golems appear periodically, though as of yet there is no, real, consistent pattern.
Jul 12, 2019 3:42 pm
OOC:
FYI, I just had a player ask to join with a barbarian, which is the same class as Caedwyn was. I will be doing another straigh swap, so if you read my post about Caedwyn it has been deleted. I will be catching the new player up and giving him/her the items that Caedwyn found in the trash heap in his cell.

It might take a day or two to get caught up, but hopefully with the new blood we will be able to progress normally. Sorry, all!
Jul 12, 2019 3:54 pm
OOC:
No prob DM, it's not on you when people need to drop out. Haven't heard from Bleak in a month too though.
Jul 13, 2019 5:51 am
OOC:
Wasn't going to take more than 5 minutes or so just to calm himself. By the way, the spell that was used to undo the rivets was a catrip so nothing has to be recovered in terms of spell slots.
After about 5 minutes Bram moves to Sonja's cell and performs the action with shocking grasp one more time.

Rolls

Shocking grasp damage to rivets - (2d8)

(13) = 4

Jul 17, 2019 8:14 pm
OOC:
Try Try Again

Rolls

Bram Melt The Damn Rivet - (1d100)

(51) = 51

Jul 17, 2019 8:23 pm
Bram
You move back to Sonja's cell and examine the rivets from this side again. You find a suitable button to focus your energies on and once again send tiny bolts of lightning energy from your fingertips. The metal rivet once again begins to glow a red hot and just when you can no longer hold the spell it pops, sending a tiny smattering of liquefied metal onto your robes, burning a little hole in it.

With a flicker, the beams of light barring Sonja's door wink out, leaving her free to exit.
OOC:
For convenience sake, Einar was in the same room as Caedwyn was, and has all of the objects Caedwyn had found in the trash pile within his cell. The Helm of Comprehend Languages will be going to our new Paladin (Ferdy) just as soon as he/she arrives on station. Sonja is in Etna's old cell, and Graxif is in Merriweather's old cell. Everyone has been freed.

I will post a new map and continue the game just as soon as I have all characters completed and everyone has given me their PC image for token generation. Thanks for being patient, all!
Jul 18, 2019 4:25 pm
OOC:
Reposting a couple of things regarding what Einar finds in his cell
[ +- ] Weird Clothing Symbol
Ket_Onwall sent a note to Valkeelis
Jul 18, 2019 5:30 pm
The burly northman rummages through some trash in his cell and seems to be fidgeting with two objects he found. "I found something!" He declares proudly, although he has no clue what. They appear to be a strange looking potion bottle, a black pane of glass and a piece of clothing with a sigil still attached to it.
Last edited July 18, 2019 5:58 pm
Jul 18, 2019 5:58 pm
OOC:
Just to clarify. Bram has freed us all now right?
Jul 18, 2019 6:32 pm
OOC:
Correct. Everyone is free, I'm updating the map with everyone's new token now.
Jul 18, 2019 6:34 pm
As Einar produces the items he found within the cell, Hraefn hears something on the other side of the door he is guarding.
[ +- ] Einar's Weird Potion Bottle
[ +- ] Einar's Pane of Black Glass
Jul 18, 2019 6:52 pm
OOC:
Welcome to our new players! I would like to take a moment to allow each of you to describe your character and a little about yourselves. You have been traveling and fighting together for a bit over a week now, and so would know at least a LITTLE bit about one another. This includes our lone, original survivors- Hrafen and Bram
[ +- ] Update Cell Block Map
Jul 18, 2019 7:40 pm
Einar is a tribesman from the Lorridges mountain region of Bissel. His tribe, the 'fire stream' tribe, is descended from Suel barbarians that traveled into the more southern mountain regions of Flanaess, following the visions of their elder shaman. Einar's tribe are worshippers of the barbarian deity Vatun, the deity of resilience, perseverance and arctic survival.

The tribesman is a large bearded man with long matted locks, who clearly takes little pride in appearance (by 'civilized' standards). His upper half is covered by a tunic of polar bear skins and fur, and his bottom half is covered by polar bear skin boots and a kilt embroidered with animal symbols of the polar bear, arctic fox and snowy owl - his tribe's totem animals.

Across his back is slung his menacing, enchanted greataxe, which he fondly refers to as 'Grimslash'. The powerful magic weapon is dwarven crafted, as is his magical belt, which were both given to him by a nearby clan of mountain dwarves as gratitude for his assistance in defeating a young white dragon.

Einar is as brutish as any barbarian, and has no grasp of etiquette whatsoever, but he is loyal and protective of his friends and would put himself in harms way to keep them safe without hesitation.

Personality Traits

I’m driven by a wanderlust that led me away from home.
I have a lesson for every situation, drawn from observing nature.

Ideals

Nature. The natural world is more important than all the constructs of civilization. (Neutral)

Bonds

My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Flaws

I am slow to trust members of other races, tribes, and societies.
Last edited July 18, 2019 8:23 pm
Jul 18, 2019 10:03 pm
With the light-bars gone from his cell, Graxif (Grax to the monosyllabic) forward-rolled into the corridor, in celebration of his freedom. As a forest gnome, used to roaming free in the Gnarley forest, even a couple of hours in a cell was too much - and his release something to be rejoiced.

Grax is 3ft2 high. His normally flaxen hair and beard is dyed green to match his bright green eyes. With seemingly boundless energy, he seems unable to sit still. He is intensely inquisitive and curious. When told (and he frequenctly is) that curiousity killed the cat, Grax just gives his familiar a stroke and replies "I can just summon another" - his joke never fails to make him laugh.

Armed with hand crossbow, which he uses with some skill, Grax also uses a rapier when in close quarters. But his preference is to be at a distance, and in the shadows. Adept in arcane trickery, one of Grax's favorite passtimes is creating illusions, not least teasing his cat with illusionary mice.

Although Grax still deeply loves the forest and being with his kin, his restless energy has kept him moving, such that he's ended up in the Grand Duchy of Geoff. The strange goings-on of the barrier mountains are too much for his curiousity to ignore.
OOC:
Is that a normal door or a light door between us and the golems? i.e. can we see each other?
Jul 18, 2019 10:51 pm
OOC:
The south door is a solid door with an orange panel
[ +- ] South Door
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