Into the Barrier Peaks
Bram coughs, sneezes and nearly vomits from partially inhaling the foul mixture, but manages to remain erect. Lucky, however, seems to enjoy the smell, breathing in deeply and blowing smoke-rings back at the approaching golems. Graxif and Hraefn are relieved to know that the weird, leather masks they sport allow them to breath freely.
Interestingly enough, inside the masks, while you can look out, you see the glass become partially covered in opaque, moving shapes, letters and words, as if some magic script was being written on the inside of the mask for you alone to see.
Graxif and Hraefn, think HUD display inside of a combat helmet
Rolls
Einar Paralysis Turns - (2d4)
(21) = 3

Rolls
Attack with crossbow, damage - (1d20+6, 1d6+3)
1d20+6 : (14) + 6 = 20
1d6+3 : (4) + 3 = 7
Hopefully by Friday things will settle out for me, and I will get caught up.
You move toward the corner, peering around to take your best shot. As you do, through the smokey haze of the exploding potato you see that both Einar and Romani have collapsed under the horrid golem attacks. Not deterred, however, you release your bolt and it finds its mark, passing through the mystical barrier surrounding the thing and burying itself in an area where the golem's outer armor is shredded, exposing its interior.

Rolls
Con Save - (1d20+2)
(1) + 2 = 3
Rolls
Alien Blaster attack & damage - (1d20+2, 6d6)
1d20+2 : (5) + 2 = 7
6d6 : (363646) = 28
Taking quick aim, you watch as the the two perpendicular lines visible in the leaded window seem to converge on the golem moving toward the party. You press the button, but at the same time the golem shifts sideways, as if he knew exactly where you were aiming. The bright flash goes wide of the mark, striking a nearby wall and taking a small chunk of metal with it.
OOC. Or so I hope.
Movement: (cast spell), R, R.
Action: cast shatter at Lvl2 (save vs DC15 CON save or take 3d8 damage) (sculpting to avoid allies, if necessary)
Rolling damage and CON saves at disadvantage.
Rolls
Shatter damage - (3d8)
(821) = 11
Golem #2 saves (vs CON DC 15) - (1d20, 1d20)
1d20 : (2) = 2
1d20 : (15) = 15
Golem #3 saves (vs CON DC 15) - (1d20, 1d20)
1d20 : (13) = 13
1d20 : (9) = 9
The metal golems shriek and squawk as the concussion reverberates all around them, bits of metal bursting from their heavy exterior armor. When the echoes fade, the pair continue their glide toward the group, while the third remains engaged with the wolves.
Rolls
Attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)
1d20+4 : (14) + 4 = 18
1d20+4 : (4) + 4 = 8
1d20+4 : (15) + 4 = 19
1d20+4 : (10) + 4 = 14
Attack (adv from Pack Tactics) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)
1d20+4 : (9) + 4 = 13
1d20+4 : (19) + 4 = 23
1d20+4 : (12) + 4 = 16
1d20+4 : (20) + 4 = 24
Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)
2d4+2 : (11) + 2 = 4
2d4+2 : (23) + 2 = 7
2d4+2 : (24) + 2 = 8
2d4+2 : (23) + 2 = 7
Rolls
Shocking Grasp - (1d20+5, 1d20+5, 2d8)
1d20+5 : (3) + 5 = 8
1d20+5 : (1) + 5 = 6
2d8 : (44) = 8
The wolves leap at the whirling golem, ripping at its exposed interior and armor like a... well, a pack of wolves. The thing manages to swat them away, but not before inflicting more damage on the thing. Meanwhile, Dr. Whoo swoops in, but just before he can strike the lead golem lashes out with one of its tentacled arms, deflecting the airborne menage just as it was delivering the electrical payload, spoiling the attack and forcing Whoo to retreat.