Into the Barrier Peaks

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Nov 6, 2019 7:53 pm
OOC:
Grax put it on and didn't take it off. Therefore it is on. Like when I put my keys by the front door. When I come to collect them the next day, they're by the door. Oh... wait... where are my keys?
Nov 7, 2019 12:19 am
BedzoneII says:
Hraefn put on the mask he had just acquired. If it had gave protection to the golem's sleep gas, this was the time to find out. Then he invoked the spell that was effective on the first golem, one that heated up the metal that it was made of.
OOC:
To be fair I'm also trying to recall if Hraefn stated he's removing it at any point. He's constantly reminding everyone about the sleep gas tactic of the robots,so it stands to reason he could be unnecessarily cautious about to, and keep his mask on. But I agree let's be explicit about prep before combat.
Last edited November 7, 2019 12:20 am
Nov 7, 2019 1:21 am
OOC:
No worries. It could be safe to assume the paranoid tree-hugger would run for the nearest mask as soon as he saw the law. :P
Nov 7, 2019 1:28 am
Einar ducks and rolls away from the spray, managing to get out of the brunt of the mist, but his body goes numb and he collapse to the floor, paralyzed for the moment. Similarly, Romani is a shade too late in protecting himself from the exploding potato, and he staggers for a second, struggling to remain upright until his eyes roll back and he collapses to the floor.

Bram coughs, sneezes and nearly vomits from partially inhaling the foul mixture, but manages to remain erect. Lucky, however, seems to enjoy the smell, breathing in deeply and blowing smoke-rings back at the approaching golems. Graxif and Hraefn are relieved to know that the weird, leather masks they sport allow them to breath freely.

Interestingly enough, inside the masks, while you can look out, you see the glass become partially covered in opaque, moving shapes, letters and words, as if some magic script was being written on the inside of the mask for you alone to see.
OOC:
Einar is paralyzed for 3 turns. At the end of your turn, you can try a DC14 CON save to break free from the paralysis. (A failed dex save would have resulted in a 30 minute paralysis with no additional saves). Romani is asleep for 30 minutes.

Graxif and Hraefn, think HUD display inside of a combat helmet

Rolls

Einar Paralysis Turns - (2d4)

(21) = 3

Nov 7, 2019 1:01 pm
OOC:
Who's up now, Mr. DM sir? Also in terms of tactical situation, I believe we're all just in close range with the golems, with the surviving wolves on one side, and all of us on the other? A clearer picture would be useful as I plan my next action, regarding AoE spells and 'sculpting'...
Last edited November 7, 2019 1:01 pm
Nov 7, 2019 1:57 pm
OOC:
Apologies. Graxif is up!
[ +- ] [url=https://i.imgur.com/Z438nCj.jpg
Nov 8, 2019 9:01 pm
OOC:
Bump. Graxif is up!
Nov 9, 2019 7:43 am
Grax moves to the corner and shoots at the foremost golem with his crossbow.

Rolls

Attack with crossbow, damage - (1d20+6, 1d6+3)

1d20+6 : (14) + 6 = 20

1d6+3 : (4) + 3 = 7

Nov 13, 2019 10:42 pm
OOC:
Sorry for not posting this week yet. I am in the middle of production-release hell...

Hopefully by Friday things will settle out for me, and I will get caught up.
Nov 18, 2019 8:14 pm
Graxif
You move toward the corner, peering around to take your best shot. As you do, through the smokey haze of the exploding potato you see that both Einar and Romani have collapsed under the horrid golem attacks. Not deterred, however, you release your bolt and it finds its mark, passing through the mystical barrier surrounding the thing and burying itself in an area where the golem's outer armor is shredded, exposing its interior.
OOC:
7 HP piercing to Golem 2. Romani is asleep (roll CON for me. All NAT 20's will give you a chance to shake off the sleep. Hraefn is up!
Nov 18, 2019 8:14 pm
OOC:
Thanks for your patience, all. Hopefully no more overload here at work for a while. :)
Nov 18, 2019 8:16 pm
[ +- ] [url=https://i.imgur.com/Z438nCj.jpg
Nov 19, 2019 6:25 am
OOC:
Here goes nothing
OOC:
My slumber continues, possibly forever with that roll.
Last edited November 19, 2019 6:26 am

Rolls

Con Save - (1d20+2)

(1) + 2 = 3

Nov 19, 2019 11:45 am
This was the outcome Hraefn was bothered by, the fact that the incapacitating effects overtook two of his companions already. He took out his alien magic ray device, and fired it at the lead golem.
OOC:
1 charge left

Rolls

Alien Blaster attack & damage - (1d20+2, 6d6)

1d20+2 : (5) + 2 = 7

6d6 : (363646) = 28

Nov 20, 2019 1:01 pm
Hraefn
Taking quick aim, you watch as the the two perpendicular lines visible in the leaded window seem to converge on the golem moving toward the party. You press the button, but at the same time the golem shifts sideways, as if he knew exactly where you were aiming. The bright flash goes wide of the mark, striking a nearby wall and taking a small chunk of metal with it.
OOC:
Einar, roll a CON save DC14. Rage is no longer active. Bram is up!
Nov 20, 2019 1:15 pm
Stepping through the poisonous fumes of the golem-canister once more, the Urnstian spell-slinger controlled his breathing and, through stinging eyes aimed a further blast of arcane energy, this time set at a lower potence, his reservoirs of magical energy being nearly spent. Once again, the loud, thundering energy reverberated through the metallic tunnels; deafening enough where the mage stood, near the golems the arcane blast was sufficient to tear metal apart. After releasing his incantation, the wizard walked back behind cover.

OOC. Or so I hope.

Movement: (cast spell), R, R.
Action: cast shatter at Lvl2 (save vs DC15 CON save or take 3d8 damage) (sculpting to avoid allies, if necessary)
Rolling damage and CON saves at disadvantage.
Last edited November 20, 2019 3:58 pm

Rolls

Shatter damage - (3d8)

(821) = 11

Golem #2 saves (vs CON DC 15) - (1d20, 1d20)

1d20 : (2) = 2

1d20 : (15) = 15

Golem #3 saves (vs CON DC 15) - (1d20, 1d20)

1d20 : (13) = 13

1d20 : (9) = 9

Nov 20, 2019 1:28 pm
Bram
The metal golems shriek and squawk as the concussion reverberates all around them, bits of metal bursting from their heavy exterior armor. When the echoes fade, the pair continue their glide toward the group, while the third remains engaged with the wolves.
OOC:
11 HP damage to golems 1, 2 and 3. They are all within a 10' radius still. Wolves are up! Lucky is up!
Nov 20, 2019 2:04 pm
The wolves faithfully continued to harass the third golem.

Rolls

Attack - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (4) + 4 = 8

1d20+4 : (15) + 4 = 19

1d20+4 : (10) + 4 = 14

Attack (adv from Pack Tactics) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (19) + 4 = 23

1d20+4 : (12) + 4 = 16

1d20+4 : (20) + 4 = 24

Damage - (2d4+2, 2d4+2, 2d4+2, 2d4+2)

2d4+2 : (11) + 2 = 4

2d4+2 : (23) + 2 = 7

2d4+2 : (24) + 2 = 8

2d4+2 : (23) + 2 = 7

Nov 20, 2019 3:11 pm
Lucky peeks out from behind Bram. Gosh, that was neat! He looks up at Bram, impressed. Hey, Doctor! he calls out to his familiar. Go and touch that closest one, will you? Thanks!
OOC:
Lucky holds Shocking Grasp until Doctor Whoo flies by and touches the closest golem. On the Doctor's turn, he'll fly up, touch, retreat.
OOC:
Or not.
Last edited November 20, 2019 3:11 pm

Rolls

Shocking Grasp - (1d20+5, 1d20+5, 2d8)

1d20+5 : (3) + 5 = 8

1d20+5 : (1) + 5 = 6

2d8 : (44) = 8

Nov 20, 2019 6:24 pm
Hraefn, Lucky
The wolves leap at the whirling golem, ripping at its exposed interior and armor like a... well, a pack of wolves. The thing manages to swat them away, but not before inflicting more damage on the thing. Meanwhile, Dr. Whoo swoops in, but just before he can strike the lead golem lashes out with one of its tentacled arms, deflecting the airborne menage just as it was delivering the electrical payload, spoiling the attack and forcing Whoo to retreat.
OOC:
Wolves all hit for a total of 31 damage! Dr. Whoo attack is a miss. Golems are up!
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