Into the Barrier Peaks
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I rolled my init just in case. Let me know when ready for actions. As usual mine will be: bonus action -> Rage -> 2 x attacks Reckless with Great Weapon Mastery adjustments to one target.
Rolls
Initiative with advantage (Feral instinct) - (1d20+1, 1d20+1)
1d20+1 : (17) + 1 = 18
1d20+1 : (19) + 1 = 20
Stealth - (1d20+4)
(11) + 4 = 15
Rolls
Golem Perception Check - (1d20)
(14) = 14
Golem Initiative - (1d20)
(15) = 15
Stealth with Disadvantage
Rolls
Initiative - (1d20)
(9) = 9
1d20
(2) = 2
Stealth - (1d20)
(10) = 10
1d20
(10) = 10
Rolls
Initiative - (1d20+7)
(12) + 7 = 19
Stealth - (1d20+2)
(1) + 2 = 3
Rolls
Initiative - (1d20+3)
(8) + 3 = 11
Stealth - (1d20+9)
(3) + 9 = 12
Rolls
Initiative - (1d20+2)
(18) + 2 = 20
Stealth (with Guidance) - (1d20+5, 1d4)
1d20+5 : (14) + 5 = 19
1d4 : (1) = 1
Almost in perfect unison, the three golems turn in your direction, their red eyes flashing back and forth along their face plates. One of them calls out the now-familiar, metallic voice "Citizens halt. Investigation required. Escaped detainees in the area. Disperse to your domiciles. Commandant has been notified" it says as it begins moving your way.
Here is what I have for initiative and your current AC/HP:
Initiative
Hraefn 20 AC17 62/66
Einar 20 AC16 89/101
Bram 19 AC14 24/50
Gavin 18 AC15 38/38
Police Robot 1 15
Police Robot 2 15
Police Robot 3 15
Graxif 11 AC14 43/51
Romani 09 AC17 61/68
Rolls
Wolves' Initiative - (1d20+2)
(20) + 2 = 22
Wolves Attack (with adv), and damage - (1d20+2, 1d20+2, 2d4+2)
1d20+2 : (11) + 2 = 13
1d20+2 : (16) + 2 = 18
2d4+2 : (13) + 2 = 6
Rolls
Perception, Investigation - (1d20, 1d20+4)
1d20 : (18) = 18
1d20+4 : (9) + 4 = 13