Into the Barrier Peaks

load previous
Oct 2, 2019 11:17 am
"Sounds like a plan." Einar agrees.
Oct 2, 2019 11:28 pm
Moving east, you pass the scorched southern tunnel, melted bodies coating the floor and walls the stench of burning plant life still strong in the air. Of note, you realize that to the south the corridors are dark, while where you currently are the lighting is faint, but good enough to provide whose with out some form of dark vision the ability to see a few feet around them. Bram once again produces a light to guide you all, but at least if it were to go out you would not be in total blindness.

You pass by several black-colored doors and come to the turn north, where you see yet more metal corridor. The metal gratings beneath your feet click and creek softly as you walk, and though the annoying buzz is gone you can still feel a faint thrumming all around you. It is as if you are inside some great dormant machine that has a faint heartbeat that cannot be heard, but rather barely felt.

To the north you see that your hallway stretches out of your field of view, but another large branch heads east up ahead.
[ +- ] [url=https://i.imgur.com/2y5bgjK.jpg
Oct 3, 2019 1:37 am
"We've seen the east branch coming up. Shall we complete this center block? That means all the doors on this left wall, and then we turn left at the end of the corridor?"
Oct 3, 2019 5:12 am
"I suppose it makes sense to get our bearings on this floor before descending to the next. I just worry it will take too long."
Oct 3, 2019 8:56 pm
"We must find the source of this plague of creatures, whether that be on this level or lower. I see no choice but to explore it all and find whatever clues we can along the way."
Oct 7, 2019 7:33 pm
Lucky perks up again. Yeah! Let's open more doors!
Oct 8, 2019 10:52 pm
"Aye. Check more doors. Leave no stone unturned." The northern brute agrees.
Oct 8, 2019 11:57 pm
You make your way down the main corridor, the absence of the annoying buzz from earlier making the other sounds from deep within the caverns that much more disconcerting. Those accustomed to the openness of the woods and hills can almost feel the weight of the oppressive air clinging around you like a heavy cloth, and your breath feels almost laborious.

You pass by several doors, a few black and the others yellow, but when you pass by the wise, eastern hallway branch you come to something fairly new. Though you may have seen them in other hallways, for the first time you come to doors that have no color on them, merely a greyish, metal panel. You find three of them; right where the main hall turns left (west) there are a pair of them. One is a normal door, the other appears to be much wider. There is another tot he west, on the north side of the corridor.

Movement: Normal
Time in Caverns: 2:30
[ +- ] [url=https://i.imgur.com/PVWSrva.jpg
OOC:
Sorry for slacking again. I have been putting in overtime at the office in hopes of getting this project out on time. I will be adding markers on the maps to show you places you have actually been into. Let me know if you want to check every door you can with the key cards you have (red and black). Otherwise I will wait until you actually search. If you intend on searching every door, designate someone and that person will need to roll a search (advantage) for each room.

For example, if you see a hall with 5 black doors, and you are going that way, I will assume (unless you say otherwise) that you will search them all, in which case someone would need to roll 5 checks. I hope that made sense.
Oct 9, 2019 12:44 am
"We do not have a key to match the colour of these doors. Do we then need a grey key? Or will a black key suffice?" Einar asks to no one in particular.
Oct 9, 2019 1:29 am
OOC:
iirc we have an orange card too, so that's orange, red and black in our possession.
"I suggest we ignore the yellow door for now. Open the black ones if we want to, although the evidence so far is that there are accommodation rooms. Let's check these new doors which don't seem to have any colour."
OOC:
I'm suggesting, from where we are on the map, we open the two just next to us, and then we go down the west corridor and open the next two.
Last edited October 9, 2019 1:29 am
Oct 9, 2019 1:50 am
OOC:
Who's making the checks? Lucky has a +8 to Perception (and rerolls 1s)
Oct 9, 2019 6:50 am
OOC:
Yes we have orange, found on the golem that attacked in the commandant's room.

Are there not a load of black doors at the south end of the corridor we're on?
Oct 9, 2019 7:26 am
OOC:
Yep, shall we just say we open them all with a bunch of rolls?
Oct 9, 2019 8:45 pm
OOC:
I don't think we need to roll to open the doors using the keys?
Oct 9, 2019 10:39 pm
OOC:
I think the rolls are to try and hear what's on the other side of the doors.
Oct 10, 2019 4:14 am
OOC:
Actually, perceptions are for looking around the room when the door is opened.
Oct 10, 2019 8:59 am
OOC:
So, 5 perception checks, one for each black door we just passed? Go for it @McDunno.
As the party moved down the corridor, they checked the rooms with the black doors they passed. Reaching the corner which turned right, Hraefn noted that there were doors that were different, without colour. "It seems these don't need a card. I'm guessing it means they are not secure, or common areas." That was his hypothesis, and he intended to check it out, and reached out to touch the panel in the anticipation that the door would open.
OOC:
Trying both doors on the east corner.
Oct 10, 2019 1:53 pm
Gleefully and with a lot of oohs and aahs, and a couple neats thrown in for good measure, Lucky flits from room to room.

Rolls

Room 1 - (1d20+8, 1d20+8)

1d20+8 : (8) + 8 = 16

1d20+8 : (19) + 8 = 27

Room 2 - (1d20+8, 1d20+8)

1d20+8 : (20) + 8 = 28

1d20+8 : (13) + 8 = 21

Room 3 - (1d20+8, 1d20+8)

1d20+8 : (1) + 8 = 9

1d20+8 : (11) + 8 = 19

Room 4 - (1d20+8, 1d20+8)

1d20+8 : (11) + 8 = 19

1d20+8 : (3) + 8 = 11

Room 5 - (1d20+8, 1d20+8)

1d20+8 : (19) + 8 = 27

1d20+8 : (8) + 8 = 16

Oct 11, 2019 1:24 am
Lucky
Lucky rummages through the black-door rooms as the party moves slowly along the corridor. Most of the stuff everywhere is busted, broken, molded and uninteresting, though there are a few of the slim, humanoid-like skeletons in and among the refuse. One skeleton, however, seems to be different than the rest.

In the second room, a skeleton wearing an old-style leather armor is found, and from the looks of the piercings in the armor and the bite marks on the bones, the poor fellow (or lady) was either stabbed to death and then eaten, or eaten while alive and bleeding out. What is most curious, however, is a small journal tucked in the waistband. While the writings have long since run and blended together, some of the later pages look intact!

Additionally, in the last, L-shaped room you find some ornate jewelry still on the wrist and neck of one of the skeletons. While the jewels are obvious, the styling and settings are completely foreign to anything you have ever seen.

Rolls

Room 1 - (1d6)

(4) = 4

Room 2 - (1d6)

(1) = 1

Room 3 - (1d6)

(3) = 3

Oct 11, 2019 2:00 am
Hraefn
The first door slides open at the pressing of the colorless panel. Inside, you see what was once a very posh and comfortable room, now nothing but a ruinous representation of its former life. There are torn easy chairs, small tables broken and overturned, broken metallic crates with glass fronts and lined with buttons and knobs, rubble and ashes from fires, bones and skulls, and some few personal items in the deep folds of lounge furniture lost during what looked to be a chaotic time in the past of these strange caverns.

The north door opens into what can only be described as a barracks mess hall. Numerous tables and benches line the place, at one time straight and ordered, now fallen into more ruin and destruction the rest of the complex has shown. Skeletal remains are everywhere, though most seem to be broken and scattered, though a few are more in-tact.

At the far side of the room you can see a large open doorway leading into what might be some form of kitchen area? Though it looks to be nothing like any kitchen you have ever seen, if this entry hall is, indeed, a mess hall, then that room would logically be where the food is prepared.

Everything which was possibly useful and not bolted down looks to have been removed from these areas. However, there are still many strange metal boxes with various knobs, colored glass fronts, trays made of weird, horn-like material stacked in some places, and strewn about and broken in others.

There is a lot of open counter space in there. Along one wall is a bench with a number of metal boxes resting on it. Each box has a dark colored glass door in the front of it and arranged beside these are a number of square metal plates (buttons?). On top of each box is a short, black cylinder.
[ +- ] [url=https://i.imgur.com/9NJfIkm.jpg
load next

Thread locked