So, if we were trying to use that logic, a fireball could be cast at the far end of the hall to the north, and it would come screaming toward you, only to flare out at the 4-way intersection and blast anything down that hallway as well. Possibly it could come south and catch the rest of you, and for game purposes party members would get advantage on their dex save, but it would still be pretty cool to watch... lucky for us, Bram has good control of his spell effects. :D
Into the Barrier Peaks
So, if we were trying to use that logic, a fireball could be cast at the far end of the hall to the north, and it would come screaming toward you, only to flare out at the 4-way intersection and blast anything down that hallway as well. Possibly it could come south and catch the rest of you, and for game purposes party members would get advantage on their dex save, but it would still be pretty cool to watch... lucky for us, Bram has good control of his spell effects. :D

Rolls
Dexterity save (+3 more if paladin has aura) - (1d20+2)
(15) + 2 = 17
Danger Sense
You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
Rolls
Dexterity - (1d20+2)
(9) + 2 = 11
Dexterity (Advantage) - (1d20+2)
(6) + 2 = 8
Rolls
Vegepygmy 1 Save - (1d20+2)
(1) + 2 = 3
Vegepygmy 2 Save - (1d20+2)
(5) + 2 = 7
Vegepygmy 3 Save - (1d20+2)
(11) + 2 = 13
Vegepygmy 4 Save - (1d20+2)
(8) + 2 = 10
Vegepygmy 5 Save - (1d20+2)
(2) + 2 = 4
Vegepygmy 6 Save - (1d20+2)
(8) + 2 = 10
Vegepygmy 7 Save - (1d20+2)
(16) + 2 = 18
Vegepygmy 8 Save - (1d20+2)
(19) + 2 = 21
Vegepygmy 9 Save - (1d20+2)
(6) + 2 = 8
Thorny 1 Dex Save - (1d20+1)
(17) + 1 = 18
Thorny 2 Dex Save - (1d20+1)
(7) + 1 = 8
Thorny 3 Dex Save - (1d20+1)
(18) + 1 = 19
Thorny 4 Dex Save - (1d20+1)
(17) + 1 = 18
Thorny 5 Dex Save - (1d20+1)
(6) + 1 = 7
Vegepygmy Leader 1 Dex Save - (1d20+2)
(6) + 2 = 8
Vegepygmy Leader 1 Dex Save - (1d20+2)
(3) + 2 = 5
Ilwyn reacts just in time, holding herself steady as she wills her aura to guard those around her. At first she is sure she was in time, but suddenly the searing heat of the magical flames scorch across her exposed flesh, eliciting an unwanted cry of pain as it does so. Beside her, Caedwyn fares no better as the flames singe hair and ignite loose clothing. The gods smile on Hraefn, however, as Ilwyn's aura shields him from the inferno.
In an instant the roaring flames wink from existence, leaving a horde of smoking bodies in its wake. Though devastating, the two leaders of the plant creatures and three of the dog things yet remain. The rest, however, lie in (apparently) dead heaps of burnt plant material.
Oh and as for hunter's mark, the moving the target is a bonus action on my turn, so for the moment nothing is marked.
Just reacting here for flavour! Will post attacks in the morning, since attacking with Ilwyn takes... Brain power. And something less fiddly than a phone.
Ignoring her own wounds as the flames die, she quickly asks: "Does anyone require healing? Caedwyn?" She looks across at her fellow fighter, seeing that he seems to have taken the brunt of attacks.
With regard to the spell area, if you want to get specific, everyone in the party would be engulfed by flames. It is a 20 RADIUS, meaning a full 40' across. The spot you chose to to center your fireball was 14 feet away. I elected to stop the the flames right about Bram, when in fact it would have blown past all of you both north and south.
As long as we have gamed, and as many games we've been in together, never have I blatantly ignored a character of yours, and I did not ignore you this time, either. This is why you guys are the players. You know your skills and abilities better than I do, so if I make a mistake, call me on it. I have no issue recanting on the damage.... As already stated, relax... we are in a game... shit happens... no more OOC in this thread. If you want to continue the discussion, we will move to the GENERAL thread.
Assume that any damage taken by the party is negated... but the flames were still friggan hot.... clothing, flamable material, etc... ignited
Rolls
Greatsword Attack 1, Damage - (1d20+6, 2d6+3)
1d20+6 : (7) + 6 = 13
2d6+3 : (63) + 3 = 12
Greatsword Attack 2, Damage - (1d20+6, 2d6+3)
1d20+6 : (15) + 6 = 21
2d6+3 : (43) + 3 = 10
Frost Damage 1 - (1d6)
(2) = 2
Frost Damage 2 - (1d6)
(5) = 5
Savage Attacker (Attack 2) - (2d6+3)
(63) + 3 = 12
Rolls
Produce Flame (attack and damage) - (1d20+7, 2d8)
1d20+7 : (20) + 7 = 27
2d8 : (48) = 12
Additional Crit damage - (2d8)
(26) = 8