Targos

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Dec 15, 2018 7:24 pm
Tumbling in slow motion through the air, time seems to slow as Vincent somehow focuses in on a bolt coming his way. With a flourish he plucks it out of the air and sends it towards some Orc Marauders. Time speeds up and he lands in a tangle of limbs and wings. Cushioned from multiple sources, Vincent is surprised to have survived and on top of that a wave of healing hits him. Feeling pretty good, Vincent narrows in on the final assassin. Pulling his bow back out, Vincent follows up the bolt with a couple arrows. Flying through the air with them is a shadow that hits, cursing the assassin.
Orc Marauders take 9 damage. Orc Assassin takes 55(lethal) damage. And Vince is healed an additional 8 damage for killing his cursed target

HP:50/81
AC:18
Last edited December 15, 2018 7:48 pm

Rolls

Bolt throw - (1d20+10)

(7) + 10 = 17

Bow x2 - (1d20+10, 1d20+10)

1d20+10 : (3) + 10 = 13

1d20+10 : (20) + 10 = 30

Bolt damage - (1d6+5)

(4) + 5 = 9

Crit damage - (1d10+10, 4d8+32)

1d10+10 : (1) + 10 = 11

4d8+32 : (2361) + 32 = 44

Dec 15, 2018 9:00 pm
Tonight's events will be told around many a table. The brave milita who stood their ground. The great heroes who fought and bled alongside them. The many, among friends and foes who stained the snow red with their spilt blood. But there was one soul lost for whom every eye will tear in every telling...

Despite the militia's reinforcements, the battleground quickly becomes a chaotic mess. With every defender busy fighting for his or her life, the gates still stand open to spew more enemies into Targos.

Working together, Alalla and Ug take down the orc chief. Ug deals the finishing blow, raising the large orc overhead and crushing his skull into ice with his bare hands. The rest of the company of orcs snarl and continue their fight (Al takes 14 damage), and the deed attracts the attention of the pestilence priests.

Eerily silent, the clerics of Yurtrus each raise a white-gloved hand toward Ug and blast him with sickening green rays that cause lesions and boils to appear upon his skin (Ug takes 63 poison damage and has disadvantage on attack rolls this next round). With horror, Ug remembers Guntor, the orc cook. Surely these priests could not turn him into a walking cesspool of disease like that poor soul? Like the new wave of orcs approaching...

The militia, currently outnumbering the nearest group of orcs, lay into their porcine enemies with spear and sword. Beyond them, Lord Ulbrec stands tall upon a pair of sturdy barrels, his plate armor almost seeming as a suit of fire in the torchlight. The remaining orc assassin swoops down on his winged mount, jagged sword aimed toward the mayor's back. An arrow glowing with arcane energy intercepts the assassin, striking with such force that the black-clad orc is hurled from his seat and into the crimson fabric of the pavilion beyond. As the structure collapses, those watching lose sight of the assassin's body, but Vincent's relieved breath indicates that the orc has indeed met its end.

High overhead, another boulder sails in to smash against the top of the archery tower. As debris falls among the combatants below, it seems as though Zenithral may be no more... but the archer emerges from the wreckage atop the tower with one hand held tight against his side, battered yet very much alive (Zen takes 29 damage).

A wave of healing pours out over the companions as Ras bolsters them with a spell. An orc warrior swings gleefully at the small gnome, then stares in disbelief as the wound he deals is immediately repaired (Ras takes 8 damage).

The new wave of orcs hits the militia line. Each of these hideous creatures bares no weapon besides its own foul hands, tearing at Targos' defenders with nails that carry a myriad of diseases. Arrows from Zenithral rain down from above, but it is not enough to turn aside these plagued monsters. Every wound opened on the orcs spurts rancid juice over their attackers. Before the heroes' eyes, infected militia soldiers succumb to the rot, falling to writhe in agony.

As each diseased orc is wounded, it begins to tremble violently, as if boiling from within. One pierced by Zenithral's arrows ruptures, exploding in a gooey mess that covers anyone nearby. More soldiers die, and more orcs begin that insidious trembling. With mounting horror, all those nearby understand that if the rest of these orcs detonate, there will be nothing left of the militia but a steaming mess. But all of the heroes are busy...

Another of the orcs pops, drenching those nearby in a wide arc. But some of the spray stops in midair, as if it has collided with an invisible wall. With a shudder and a gasp, Lady Elytharra appears in the midst of the fight. Her nightgown is stained with soot, dirt, blood, and slime, but even still the queenly woman's beauty shines true. She raises her slender hands and begins the casting of an intricate spell even as bloated enemies crowd about her.

From his vantage point upon the barrels, Ulbrec raises a hand and cries out. "My love, no!"

Elytharra finishes her casting, a powerful spell of fear that drives most of the twisted orcs around her to turn and flee back towards the gate. But not even the most powerful of wizards can hope to ensnare every enemy. A handful of orcs remain, too far lost in their trembling to even notice the magic about them.

Hands still raised, Elytharra continues her spell as long as she can, knowing that every moment she endures will save more lives. She manages one last glance back toward her husband. Tears fill her violet eyes even as the burn of poison in the air begins to devour her flesh...

Ulbrec leaps from the barrels and grabs a fallen spear, then throws himself at the orc marauders in his way. In his reckless abandon, he does little good.

Then it happens. A ripping series of wet pops sounds over the battlefield as each diseased orc erupts in a fountain of slime. The enchantress and those Targos soldiers nearest to her dissolve into a pool of muck.

Elytharra accomplishes her purpose, however. Most of the diseased orcs reach the gate before exploding, completely vaporizing the next wave of approaching enemies - along with one of the priests of Yurtrus, who was foolish enough to stand in their way.

For a single, awful moment, the defenders have a reprieve - though there are still some enemies within the walls.

Rolls

Chief vs Al (2 attacks) - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (13) + 7 = 20

Dmg to Al - (2d12+4)

(38) + 4 = 15

Marauders vs Al (3 attacks) - (3d20+5)

(4615) + 5 = 30

Marauders vs Ras (3 attacks) - (3d20+5)

(6314) + 5 = 28

Marauders vs Vince (3 attacks) - (3d20+5)

(376) + 5 = 21

Dmg to Al - (1d12+3)

(11) + 3 = 14

Dmg to ras - (1d12+3)

(5) + 3 = 8

Chief DISADVANTAGE - (1d20+7)

(3) + 7 = 10

Assassin vs Ulbrec (2 attacks) - (1d20+6, 1d20+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (8) + 6 = 14

Hands of yurtrus vs Ug (4 attacks, adv) - (2d20+5, 2d20+5, 2d20+5, 2d20+5)

2d20+5 : (1611) + 5 = 32

2d20+5 : (420) + 5 = 29

2d20+5 : (11) + 5 = 7

2d20+5 : (171) + 5 = 23

poison dmg to Ug - (9d8+24)

(428321883) + 24 = 63

Ug Con save DC 13 (4 saves) - (4d20+8)

(71833) + 8 = 39

Plagued dmg to militia - (16d4+16)

(1131121143221332) + 16 = 47

Exploding orcs - (10d6)

(4113126514) = 28

More exploding orcs - (10d6)

(5466631454) = 44

The rest of the exploding orcs - (40d6)

(4652535353116222345214555342631233443334) = 137

Boulder vs Zen - (1d20+9)

(19) + 9 = 28

Dmg to Zen - (4d10+6)

(29210) + 6 = 29

Dmg to militia - (4d12+12)

(3911) + 12 = 26

Militia can marauders - (17d6+17)

(15425223522356231) + 17 = 70

Ulbrec vs orcs marauders (two attacks) - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (6) + 6 = 12

Dec 15, 2018 11:17 pm
Round 4 Player Phase!!!!
OOC:
No new enemies this round... if there are any ideas to stop plug the hole in the wall, or organize a retreat, or enact some crazy plan, this is a good time.

If you finish off all baddies within the walls this turn, you could possibly also earn another immediate short rest and decide to keep fighting.

Militia and Ug are both poisoned this round, so disadvantage on attacks.

Somebody may want to talk to Ulbrec unless you want him running out to his death.

Getting to the Yurtrus priests isn't hard, you just might take some opportunity attacks if you try to reach them with melee.
https://i.pinimg.com/originals/43/ae/b9/43aeb9b73e45a9f01e21493b203dbfa0.jpg
Dec 15, 2018 11:51 pm
Al leaves blood in her wake as she cuts her way through the orcs to the mayor's side. "Get back under the pavilion!" Alalla shouts at Ulbrec. She'll be court martialled at the end of the night for ordering her commander around. They are welcome to. "'Careful planning defeats rushed actions.' We need you alive!" Her heart twinges slightly at the dead, at the loss of probably the only person in Targos to know what she was and support her.

Mourn. Later.

Orc marauders take 56 damage.

HP: 102/134
AC: 19
Last edited December 17, 2018 6:43 am

Rolls

Intimidate (Focus!) - (1d20+2)

(14) + 2 = 16

Attack some 1-3 v marauders - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (7) + 6 = 13

1d20+6 : (6) + 6 = 12

1d20+6 : (11) + 6 = 17

Damage - (2d10+5, 2d6)

2d10+5 : (107) + 5 = 22

2d6 : (54) = 9

Riposte - (1d20+6)

(13) + 6 = 19

Damage - (2d10+5, 2d6)

2d10+5 : (110) + 5 = 16

2d6 : (36) = 9

Slashing damage reroll - (1d10+15)

(1) + 15 = 16

Dec 16, 2018 1:30 am
Zenithral clambers to his feet, surprised to find himself alive after seeing the boulder come his way. Experience and quick reactions let him live this day. Zenithral's watched in horror as the wave of new orcs explodes wiping out a massive portion of Targos' members. "So much for being a watchman..." he looks at the partially destroyed archer tower. "...on a tower..."

He scrapes up arrows from the ground and fires them across the battlefield into the orc priests. (Orc Hands take 51 damage)

40/92 HP
18 AC
Last edited December 16, 2018 1:36 am

Rolls

Longbow 1, 2, & 3 vs Orc Hands - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (1) + 7 = 8

1d20+7 : (18) + 7 = 25

1d20+7 : (7) + 7 = 14

Curving Shot - (1d20+7)

(17) + 7 = 24

Damage - (3d8+45)

(141) + 45 = 51

Dec 16, 2018 2:19 am
A dark wisp rises from the corpse of the Orc Assassin. It floats up and dashes over to Vincent and darts into his mouth. Dark steam rises from his wounds and they knit together a bit. After a deep breath, Vincent walks over to Ug, points at the tower, and says, "Ug, SMASH!"
Looking over at all the...goop Vincent decides to take a different tactic than normal.
"Ew, go away".
Three beams of darkness shoot from his shoo-ing hands toward the Orc Marauders. Unfortunately, only two of the three beams land.
Suddenly, a wash of magical energy fills Vincent and another burst if Eldritch Blast rips out of his hands before he can hold it back.
Orc Marauders take 38 damage.
HP;51/81
AC:18
Last edited December 16, 2018 2:53 pm

Rolls

Eldritch blast - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (14) + 7 = 21

1d20+7 : (1) + 7 = 8

1d20+7 : (8) + 7 = 15

Eldritch blast - (1d10)

(9) = 9

Eldritch blast - (1d10)

(9) = 9

Wild magic surge - (2d100)

(2799) = 126

Eldritch blast - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (3) + 7 = 10

1d20+7 : (16) + 7 = 23

1d20+7 : (13) + 7 = 20

Eldritch blast damage - (2d10)

(1010) = 20

Dec 16, 2018 4:26 am
ug Gladly complied with Vincent’s instructions. The gate NEEDS to be closed. Ug rushes towards the tower and with three massive swings from his maul he crushes three of the support beams, angling the fall towards the gate, hoping it might crush some of their enemies beneath it.

after stones endurance and Ras healing
Hp 74/130
Last edited December 16, 2018 4:37 am

Rolls

Attack 1 - (1d20+5)

(11) + 5 = 16

Attack 1 adv - (1d20+5)

(3) + 5 = 8

Attack 2 - (1d20+5)

(13) + 5 = 18

Attack 2 adv - (1d20+5)

(18) + 5 = 23

Attack 3 - (1d20+5)

(7) + 5 = 12

Attack 3 adv - (1d20+5)

(13) + 5 = 18

Damage3x - (6d6+54)

(144242) + 54 = 71

Stones endurance - (1d12+3)

(12) + 3 = 15

Dec 21, 2018 11:11 pm
The orcs left within the walls after the grotesque explosion grip their weapons and spells with fierce growls as Targos' defenders close in. Knowing they are doomed now, they throw themselves into the battle with reckless abandon, determined to kill as many others as they can before death claims them.

After resistance, Ug takes 7 slashing damage and 21 poison damage. Ras takes 9 slashing damage. Militia takes 21 damage, killing another of the militia.

Within a few furious moments most of the orcs are dead, brought down by the companions and the militia. Ug's efforts on the tower are just enough tos send the structure crashing down upon the shattered gate, heavy beams of wood crashing into place to block further passage into Targos - for now.

From beyond the walls come angry, guttural shouts as the rest of the army is temporarily thwarted.

Rolls

Orcs vs Al (2 attacks) - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (1) + 5 = 6

Orcs vs Ug (2 attacks, adv) - (2d20+5, 2d20+5)

2d20+5 : (148) + 5 = 27

2d20+5 : (83) + 5 = 16

Dmg to Ug - (1d12+3)

(12) + 3 = 15

Orc vs Ras - (1d20+5)

(18) + 5 = 23

Dmg to ras - (1d12+3)

(6) + 3 = 9

Yurtrus priests vs Ug (3 attacks, advantage) - (2d20+5, 2d20+5, 2d20+5)

2d20+5 : (185) + 5 = 28

2d20+5 : (46) + 5 = 15

2d20+5 : (116) + 5 = 22

Poison dmg to Ug - (6d8)

(451175) = 23

Dmg to militia - (2d12+6)

(510) + 6 = 21

Dec 22, 2018 12:19 am
OOC:
This reprieve grants the benefit of a short rest and at least a few minutes to talk, plan, prepare, etc.
Dec 22, 2018 12:25 am
Ulbrec staggers toward the wide radius of steaming slime that marks the place of his wife's last selfless act. The mayor falls to his knees, wide eyes staring over the ground yet seeing nothing.

At first he seems not to notice Alalla's calls, but a moment later he sets his jaw and rises, heading back to what remains of the command pavilion. His back is straight, but stiff enough as to break under the smallest strain. "The walls hold, barely. But at what cost?" He slams a gauntleted fist down on a barrel, splintering the wood. "Too much lost. Too many dead!"

All about, members of the militia stare at the numerous bodies of enemies and friends. A handful stagger away to empty their stomachs. Others stare at the blocked gate as though expecting it to spew forth more foes at any second.
Dec 22, 2018 12:34 am
Alalla sheaths her sword and stands beside him, her eyes watching the walls closely. "We will pay what we must," she replies, voice hard. She no longer sees the dead. No time for that. "There is still much to lose."

With her sword in its sheath, her hand itches for her glaive. It’s weight in her hands would be a comfort. She doesn’t try to call it.
Last edited December 22, 2018 1:34 am
Dec 22, 2018 1:39 am
Vincent pulls Ulbrec aside, "Let's say a prayer for the fallen. It always helps me. Come, help me list their names."

Vincent pulls out his calligraphy kit and begins jotting down the names of all the fallen Ulbrec can recognize. Sometimes casting prestidigitation to clean off bloody faces.

"There, 'And all other brave souls who have fallen this day in the defense of Targos'", Vincent finishes the list then with a magical flame ignites the paper and breathes in some of the smoke. Then says, "Protect them." while exhaling the smoke. He then offers the burning page to any others gathered around to do the same.
Last edited December 22, 2018 1:40 am
Dec 22, 2018 2:10 am
Lord Ulbrec meets Alalla's eyes. "With Helm as my witness, we will make them pay in blood for every inch they gain. But... the townsfolk. We must send them to Bryn Shander, but I worry that they have no time to flee."

Then he grudgingly allows Vincent to pull him aside. "And to what deity to you pray, man? Who do you ask to protect the soul of my wife? We don't have time for this..." He looks out over the beleaguered militia and passes a hand over his face, then calls for Isherwood. The archer limps over and does his best to stand at attention. "Isherwood here will help you with the names. I regret that I do not know all of these men."
Dec 22, 2018 2:25 am
Isherwood gravely identifies each of the militia bodies, and accepts Vincent's offer of the burned prayer. He nearly chokes on the smoke, but manages to cough out the words "Protect them..."

Encouraged by Isherwood's participation, several other soldiers approach and do the same. When it is done, they set about their tasks with firmer hands as they prepare for the next assault.
Dec 22, 2018 6:46 am
Alalla ignores Vincent’s act of mourning-she couldn’t let herself feel now- and folds her arms. "If some of us stay behind to entertain the army, we can buy the townsfolk time to flee," she tells Ulbrec when he returns. She taps a gauntleted finger against her arm plate. That could be as satisfying an end as any. Still... "We should speak to my friends before we commit something like that, though. They are more resourceful than I." She gestures to the fallen archery tower to illustrate her point.
Last edited December 22, 2018 6:49 am
Dec 22, 2018 11:36 am
Vincent replies to Ulbrec, "I do not dictate the wills of the gods. I send out the prayer and hope one answers."

Staring at the final burning remnants of his prayer, Vincent asks Al, "What if we burn the tower? That should slow them down for longer, and maybe even cause some injuries as they attempt to clear it, right?"
Dec 22, 2018 4:25 pm
"Perhaps..." A slight smile touches her face at the thought of her enemies burning. She shakes it off and furrows her brow. "Unless the fire simply encourages them to try to come over the walls. Though that could still buy us the time we need..."
Last edited December 22, 2018 5:37 pm
Dec 23, 2018 4:25 pm
As the companions take a moment to discuss what to do next, it dawns on them that no more boulders have been flung over the walls since Ug toppled the tower.

The fallen archery tower shudders, then begins to rise. Enormous blue hands painted white by torchlight can be seen wrapped around the structure as a pair of frost giants begin to lift the end blocking the gate.

The militia moan at the sight of such strength, and a wicked chorus of war cries sounds from the army outside.

In moments the battle will begin again.
Dec 23, 2018 6:56 pm
Ras staggers as he takes another blow and he is thankful for the brief reprieve. His heart starts to pound as the frost giants appear. Thinking quick, he does what he can to try and stop them.

Ras casts Confusion on one of the frost giants

HP 47/94
Last edited December 23, 2018 7:00 pm

Rolls

Hit dice - (4d8+8)

(7573) + 8 = 30

A lil more - (2d8+4)

(23) + 4 = 9

Dec 24, 2018 3:15 am
Alalla quickly turns to Ulbrec. "Go. Take the townspeople. The militia and I will buy you time." She waves her friends over. "You need to escort the mayor and the town to Bryn Shander. Quickly. The sooner you leave the more townsfolk will make it before the army breaks through."
Last edited December 24, 2018 3:15 am
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