With part excitement and part trepidation, you mount the eager, hot blooded hippogriffs. A simple leather strap around their chest and neck is there for you to hanh onto, but otherwise, you're probably feeling like you're in trouble. Before you can vocalize an objection, the beasts leap powerfully into the air with their legs and a powerful flap of their wings, and circle up and over the cliff.
Out over the desert air, you see little except the camp fires of the Vermilion Reavers. Very quickly, you are gliding high above them, just the four of you, the baby dragon you're supposed to be protecting, and a demonstrably untrustworthy pixie.
You glide around for a few minutes before the signal. A huge fire erupts on the edge of camp and the shapes of the desert folk can be seen charging the perimeter. The hobgoblins professionally meet the threat, grabbing their gear and marching in orderly waves. Soon the battle is joined. The animal and centaur calvary slam into the side of the ranks, lead by the unicorn Albionii.
MystWynd and Zoboanth keen their mini battle cries and the hippogriffs fold their wings into a step dive for the middle of camp, following the tiny dragon. Flames erupt and you see a huge brass dragon chained to the ground, guards fighting a few shadowy figures by light of the sudden flames The hippogriffs land in the middle and you hop off.
This will be a ragged melee, theatre of the mind style. You can cast whatever buffing spells you want, just say that with your initiative post. I'll post later today with a more detailed description for the area.
Speaking of which, Initiative please.