Rolls
Init - (1d20+3)
(13) + 3 = 16
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Init - (1d20+3)
(13) + 3 = 16
Attack1 - (1d20+7, 1d6+3)
1d20+7 : (3) + 7 = 10
1d6+3 : (1) + 3 = 4
Bonus pew - (1d20+7, 1d6+3)
1d20+7 : (17) + 7 = 24
1d6+3 : (5) + 3 = 8
Saying a prayer and working on the bolt - (1D20)
(17) = 17
Strength roll the second - (1D20)
(13) = 13
Staffin' - (1d20+7, 1d8+5)
1d20+7 : (12) + 7 = 19
1d8+5 : (4) + 5 = 9
Punchin' - (1d20+6, 1d4+4)
1d20+6 : (7) + 6 = 13
1d4+4 : (1) + 4 = 5
Dexterity save - (1d20+1, 1d20+1, 1d20+1)
1d20+1 : (2) + 1 = 3
1d20+1 : (19) + 1 = 20
1d20+1 : (7) + 1 = 8
H1 v Ruby - (1d20+3, 1d8+1)
1d20+3 : (3) + 3 = 6
1d8+1 : (1) + 1 = 2
H2 v Ruby - (1d20+3, 1d8+1)
1d20+3 : (3) + 3 = 6
1d8+1 : (1) + 1 = 2
H3 v Hehsh - (1d20+3, 1d4+1, 1d20+3)
1d20+3 : (4) + 3 = 7
1d4+1 : (4) + 1 = 5
1d20+3 : (19) + 3 = 22
H4 v Hehsh - (1d20+3, 1d4+1, 1d20+3)
1d20+3 : (17) + 3 = 20
1d4+1 : (2) + 1 = 3
1d20+3 : (12) + 3 = 15
H5 v Hehsh - (1d20+3, 1d4+1, 1d20+3)
1d20+3 : (11) + 3 = 14
1d4+1 : (2) + 1 = 3
1d20+3 : (4) + 3 = 7
Strength test - (1D20)
(17) = 17
Advantage roll if a staff helps - (1D20)
(15) = 15
Animal handling - (1d20+4)
(2) + 4 = 6
Animal handling - (1d20+4)
(8) + 4 = 12
Chromatic Orb - (1d20+6)
(15) + 6 = 21
DAmage - (3d8)
(433) = 10
Perception - (1d20+1)
(2) + 1 = 3