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1.0 - The Rescue of Hethan Romund
You stand at the bottom of a steep stone rise, clad in snow and ice. It's not especially tall, but you will need to brave the elements and exert yourself to reach the top. The path continues upward in a tight switchback exposed to the howling winds. To your left, several tall evergreen trees brush against the cliff face, where smaller trees cling to cracks in the rock. A more direct route would be to scramble straight up the rocks and ice to the valley above. In any event, you ahve to go up if you're going to rescue Romund.
What do you do?
(OoC: Let me know if I actually need to roll perception, athletics, or whatever. I’d like to scan the area, move at a steady pace, and assist others if need be to keep the steady pace, time is limited)
Heynop and Kaveri approach the trees. They are each well structured evergreens that look like they'd be fairly straight forward to climb. However some missing branches here and there suggest that an ascent would include hopping from one tree to another a few times as you reach the top of the rise. It's not a climb that either of you could imagine the famously flat-footed Cereans would find straightforward. Confident in your own dexterity, it looks straightforward enough and quite a bit less blustery.
OOC: Heynop and Kaveri - if you opt to head this route, an Easy Coordination check is required.
At least this way won't be as cold... he thought to himself.
(OoC: Coordination Check at Rank 1 Agility of 3 so YGG plus P for difficulty level, Conditioned Rank 1 doesn't come into play since no set back die.)
Coordination Check for Treetop path
4 Success, 2 Threat
Total: 4 Success, 2 Threat
2 Advantage, 1 Failure, 1 Threat
Total: 1 Failure, 1 Advantage
2 Success, 1 Advantage, 1 Threat
Total: 2 Success
Dagger leans into the wind and staggers along the narrow switchback to the top. The effort is intense, and he rues as the cold wind seems to push against his very mind to keep him off the top of the mountainside. Csillag manages to slip past Dagger as he climbs. Csillag makes it to the top of the stone rise, easily surpassing the challenge and feeling good about the outcome. Dagger finally crests the rise after Csillag, discouraged that he’s bringing up the rear – though his careful pace has enabled him to recuperate from the initial climb, somewhat.
OOC: Heyop suffers 2 (two) strain as a result of the climb due to disadvantage.
OOC: Dagger recovers 1 (one) strain due to his advantage.
[ OOC: Let me know if you want me to roll for it, but I don't think it will be pretty simple to just look around. :) ]
(OoC: Let me know if I need to go back to search or if we have a moment to rest/heal strain)
[ OOC: I figure instead of just asking for rolls constantly I should at least just roll what I know I can, you can roll any negatives I might have and then I'll work out my final result and try to suss out advantages and etc. I have a Cunning of 3, but no perception, so just the 3 green dice. ]
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Heyop has been able to use the few moment's rest provided by Kaveri's climb to catch his breath. OOC: Heyop, please roll a Simple (no difficulty die) Cool or Discipline check. You can recover one strain for each success.
Having reached the top of the steep climb and looked around, you take in a marvelous view of the wilderness of Spintir. You are now quite high up the slopes of the mountain, and spread out before you is a tapestry of icy peaks, snow-clad forests, and rolling hills. Above you still is the forbidding summit of Mount Tellec, reachable only by passing through a densely wooded valley. You figure it's at least another hour of hard going before you reach the temple where Malefax, hopefully, is holding your mentor. But before you can resume your hike, a flickering ghostly figure appears before you! He appears to be an older Cerean male wearing simple robes, but comprised entirely of silvery-blue light. "Hello," says the figure. "I am the Gatekeeper."
"Welcome," he says, "to my valley. You handled the climb well; you may be useful. But first I must know: what is your purpose here?"
OOC: Dagger may recover 1 strain.
OOC: I'm going to assume a perception roll, which I have 2 Rank in as well as a 3 Cunning Rank. 1 Green and 2 Yellow, yes?(Just completely ignore this if it's out of line for what's going on)
Total: 3 Success