Character Creation
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Feb 22, 2020 7:37 am
"Dude. Brojangles be a BRO, na'amsayin'? Bro-J be a RUDE boi, y'allz! Four languages, yo, but I be misspellin' (gotz no TIME for dat whut?!)"
OOC:
So this is the personality I gave your sentient item, not just for lolz, but as a roleplaying challenge. But I wouldn't want to ruin your fun, so we can discuss if you wish. I also intend to sometimes take control just as a DM hack storytelling device.Feb 26, 2020 7:47 pm
Hey all! Going to abandon Jack to a drunken stupor and replace them with a ..... someone else. Not 100% sure yet, we'll see how the dice guide.
14,13,13,12,12,10 (Well then, nicely average with a bit o' bonus)
Going with a cleric (tempest). :)
HP:54
+8 First Level Max
+18 Con
+28 Rolled
4d6 - ( 6, 3, 3, 1 ) = 13-1=12
4d6 - ( 1, 3, 6, 3 ) = 13-1=12
4d6 - ( 2, 6, 2, 2 ) = 12-2=10
4d6 - ( 4, 3, 5, 4 ) = 16-3=13
4d6 - ( 3, 6, 3, 5 ) = 17-3=14
4d6 - ( 2, 5, 3, 5 ) = 15-2=13
Wealth: 500+175 (7*25) = 675
14,13,13,12,12,10 (Well then, nicely average with a bit o' bonus)
Going with a cleric (tempest). :)
HP:54
+8 First Level Max
+18 Con
+28 Rolled
4d6 - ( 6, 3, 3, 1 ) = 13-1=12
4d6 - ( 1, 3, 6, 3 ) = 13-1=12
4d6 - ( 2, 6, 2, 2 ) = 12-2=10
4d6 - ( 4, 3, 5, 4 ) = 16-3=13
4d6 - ( 3, 6, 3, 5 ) = 17-3=14
4d6 - ( 2, 5, 3, 5 ) = 15-2=13
Wealth: 500+175 (7*25) = 675
Last edited February 26, 2020 9:47 pm
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (6331) = 13
4d6 : (1363) = 13
4d6 : (2622) = 12
4d6 : (4354) = 16
4d6 : (3635) = 17
4d6 : (2535) = 15
Wealth - (1d10)
(7) = 7
HP - (8d8)
(13113856) = 28
Feb 28, 2020 3:37 pm
I couldn't come up with any of the dumb puns I normally use as central concepts for magic items I hand out in this game. Sorry, Jhiros!
[ +- ] Storm Trident
Weapon (trident), rare (requires attunement by a tempest cleric)
The trident has a chain attached to its handle. Using a bonus action, you can use the chain to retrieve the weapon after it's been thrown.
You can use your action to try to harpoon and pull a creature toward you. If your target is a creature that is no more than one size larger than you, you can make a ranged weapon attack against it using the trident. If you hit, you can attempt to pull the impaled creature toward you by making a Strength (Athletics) check contested by the target's Strength (Athletics) check. If you succeed, you can pull the creature up to 20 feet toward you.
This trident is imbued with the power of the tempest. You can use this as your holy symbol. When you hit with a ranged attack using this weapon, it deals an additional 1d8 lightning damage.
In addition you can use the trident as a conduit for the tempest's ferocious power. Immediately after hitting a creature with the trident, you can call down a bolt of lightning upon it, forcing it and all creatures within 5 feet to make a DC14 Dexterity saving throw. On a failed save, creatures take 8d6 lightning damage, or half as much on a success. Creatures have disadvantage on the saving throw if they are in water or wearing metal armor. You are immune to the lightning damage caused by this effect.
The trident's property can't be used again until the next dawn. In the meantime, the trident can still be used as a magic weapon.
The trident has a chain attached to its handle. Using a bonus action, you can use the chain to retrieve the weapon after it's been thrown.
You can use your action to try to harpoon and pull a creature toward you. If your target is a creature that is no more than one size larger than you, you can make a ranged weapon attack against it using the trident. If you hit, you can attempt to pull the impaled creature toward you by making a Strength (Athletics) check contested by the target's Strength (Athletics) check. If you succeed, you can pull the creature up to 20 feet toward you.
This trident is imbued with the power of the tempest. You can use this as your holy symbol. When you hit with a ranged attack using this weapon, it deals an additional 1d8 lightning damage.
In addition you can use the trident as a conduit for the tempest's ferocious power. Immediately after hitting a creature with the trident, you can call down a bolt of lightning upon it, forcing it and all creatures within 5 feet to make a DC14 Dexterity saving throw. On a failed save, creatures take 8d6 lightning damage, or half as much on a success. Creatures have disadvantage on the saving throw if they are in water or wearing metal armor. You are immune to the lightning damage caused by this effect.
The trident's property can't be used again until the next dawn. In the meantime, the trident can still be used as a magic weapon.

[ +- ] Necklace of Prayer Beads
Wondrous Item, rare (requires attunement by a cleric, druid, or paladin)
The necklace has one each of the following beads. To use one of the beads, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Bead of Blessing: Bless
Bead of Curing: Cure Wounds (2nd level) or Lesser Restoration
Bead of Favor: Greater Restoration
Bead of Smiting: Branding Smite
The necklace also has two other special beads. Using of of these beads destroys the bead.
Bead of Summons: Planar Ally
Bead of Wind Walking: Wind Walk

The necklace has one each of the following beads. To use one of the beads, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Bead of Blessing: Bless
Bead of Curing: Cure Wounds (2nd level) or Lesser Restoration
Bead of Favor: Greater Restoration
Bead of Smiting: Branding Smite
The necklace also has two other special beads. Using of of these beads destroys the bead.
Bead of Summons: Planar Ally
Bead of Wind Walking: Wind Walk

Feb 28, 2020 4:20 pm
Bubble bubble toil and trouble stab the witches and take their dubl-----oons.
Hey all!
Hey all!
Feb 28, 2020 4:33 pm
Jhiros is a faintly green-skinned triton that keeps his bluey-teal hair pulled into a tight bun on top of his head. There are a few things that mark him as someone more at home in the water, things like bits of webbing between fingers and toes, connecting his ears to his neck, etc.
He wears a set of scale mail, but each scale is worked intricately to mimic fish scales along with a helm that is a kind of bug-eyed fish head. He only ever really dons the helmet when he needs to fight in a known fight. Even stalking around deck, however, his shield and trident are never far from hand.
Attitude-wise, he's jovial and light-hearted outside of a fight. When it comes to a scrap, he is a terror. He tends to fuse might and magic into a fluid dance of death, using trident and ranged magic to strike those that run. He refuses to allow people to run away from a fight once they've engaged him, but he doesn't follow the rule for himself. That isn't to say that he won't listen to reason if the person wants to switch to resolving with words, but it is not an easy shift and may not happen, depending on the fight.
He drinks sometimes, gambles sometimes. However, neither of those interferes with his navigation duties. It's the one time lightheartedness fades away: when he's actively navigating.
Goal-wise, he isn't looking to depart the crew once they reach the kingdom, but he is excited/happy/looking with some trepidation on returning home. There are some bad feelings with family, given his choice to abandon the kingdom for surface life as his faith dictated, but he's confident he can make them see the good he's done.
He wears a set of scale mail, but each scale is worked intricately to mimic fish scales along with a helm that is a kind of bug-eyed fish head. He only ever really dons the helmet when he needs to fight in a known fight. Even stalking around deck, however, his shield and trident are never far from hand.
Attitude-wise, he's jovial and light-hearted outside of a fight. When it comes to a scrap, he is a terror. He tends to fuse might and magic into a fluid dance of death, using trident and ranged magic to strike those that run. He refuses to allow people to run away from a fight once they've engaged him, but he doesn't follow the rule for himself. That isn't to say that he won't listen to reason if the person wants to switch to resolving with words, but it is not an easy shift and may not happen, depending on the fight.
He drinks sometimes, gambles sometimes. However, neither of those interferes with his navigation duties. It's the one time lightheartedness fades away: when he's actively navigating.
Goal-wise, he isn't looking to depart the crew once they reach the kingdom, but he is excited/happy/looking with some trepidation on returning home. There are some bad feelings with family, given his choice to abandon the kingdom for surface life as his faith dictated, but he's confident he can make them see the good he's done.
Mar 7, 2020 9:54 am
@The_Evil_Dedd, roll for your stats here. To learn about your ship, The Kestrel, and the other PCs, click here.
Don't feel like you need to fill any gaps in the lineup. The roster is constantly changing as players' availability shifts with the tide *sigh*
Make your character 9th level. 4d6, drop lowest, assign as you wish. Acceptable materials: all WotC content, including UA. No homebrews. Wealth: 500gp + 1d10*25gp.
Think about a magic item (up to rare) that you want. I will probably give you something else, but will use your choice as inspiration.
Finally, are you crew, or are you a passenger? If the latter, let's
collaborate on your reason for being on this trip.
Don't feel like you need to fill any gaps in the lineup. The roster is constantly changing as players' availability shifts with the tide *sigh*
Make your character 9th level. 4d6, drop lowest, assign as you wish. Acceptable materials: all WotC content, including UA. No homebrews. Wealth: 500gp + 1d10*25gp.
Think about a magic item (up to rare) that you want. I will probably give you something else, but will use your choice as inspiration.
Finally, are you crew, or are you a passenger? If the latter, let's
collaborate on your reason for being on this trip.