After about an hour of this grueling work, he stops you. Water! he yells and a young gnome comes rushing out with a singke waterskin. Five minutes, the we go to sword drills.
Chapter 1: Slavery
After about an hour of this grueling work, he stops you. Water! he yells and a young gnome comes rushing out with a singke waterskin. Five minutes, the we go to sword drills.
Rolls
Constitution Check - (1d20+2)
(3) + 2 = 5
Rolls
Con save - (1d20+2)
(6) + 2 = 8
Rolls
Constitution check - (1d20+2)
(7) + 2 = 9
Rolls
1 - (1d20+6)
(11) + 6 = 17
2 - (1d20+6)
(3) + 6 = 9
3 - (1d20+6)
(2) + 6 = 8
4 - (1d20+6)
(7) + 6 = 13
5 - (1d20+6)
(18) + 6 = 24
Rolls
Attack dummies - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)
1d20+5 : (5) + 5 = 10
1d20+5 : (5) + 5 = 10
1d20+5 : (14) + 5 = 19
1d20+5 : (5) + 5 = 10
1d20+5 : (12) + 5 = 17
Rolls
Attack Dummy - (1d20+1, 1d20+1, 1d20+1, 1d20+1, 1d20+1)
1d20+1 : (15) + 1 = 16
1d20+1 : (6) + 1 = 7
1d20+1 : (14) + 1 = 15
1d20+1 : (10) + 1 = 11
1d20+1 : (18) + 1 = 19
Rolls
Die, dummy - (1d20+1, 1d20+1, 1d20+1, 1d20+1, 1d20+1)
1d20+1 : (16) + 1 = 17
1d20+1 : (1) + 1 = 2
1d20+1 : (9) + 1 = 10
1d20+1 : (5) + 1 = 6
1d20+1 : (10) + 1 = 11
Rolls
Exhaustion (DC 12) - (1d20+2)
(19) + 2 = 21
Rolls
Rock hailing DC 13 - (1d20+3)
(11) + 3 = 14