This might be a good time to ask if we could impose some sort of structure or general guidelines surrounding the progress of this game. It appears that Whistler is often waiting to make sure everyone has had a chance to post before he posts again, but usually, everyone already has posted at least once and is waiting for more to happen for us to respond to. The big problem is that almost nothing is happening in the DM posts to spark much roleplay, much less plot movement. I've been trying to come up with stuff for Elendin to do that isn't suicidal at level one, and it's been a real struggle.
Now, I do understand how difficult it is to post frequently when life issues get in the way, so I'm not calling on Whistler to post a lot more, just that he be more strategic in what each post accomplishes, so that we players have something to work with. For example, this last post leaves us in a courtroom with a cloaked woman. There is nothing much we can do with that. Nobody has introduced her to us, she hasn't said anything. All that's left for us to do is to ask who she is and why we're being detained, or plead our case (from total ignorance of the situation), or just wait. And the way I've set up Elendin's psychology from the very beginning, the most in-character reaction for her would be to let her rage take over as her fear overcomes her. Of course, I know as a player that would be suicide for the character, so I'm looking for any and every excuse not to do that, but I honestly don't think I should be put in that position by the situation.
It's been well over a month since we started this game and we're still in the middle of the first encounter. If our posting cycle is going to be several days long, then maybe the DM posts could be a little meatier?
Of course, it could be just me who feels this way, in which case, feel free to disagree. :)