Falconloft says:
Okay, so I've got several different settings inside ToC to choose from. I need feedback so I know which one to prep.
1) Standard 1920's Purist Cthulhu. You rarely survive, but the slide into insanity is fun.
2) 1930's The Mundaneum. It's a library with the goal of storing ALL human knowledge. Including the type that's not meant to be known, yes. More of a pulp feel to this one. You'll survive longer and can fight back to some extent.
3) Date Unknown. You wake up on a dead starship. The longer you're awake, the more you hope it's really completely dead.
P.S. As soon as the server lets me create a game, I'll invite everyone and we can discuss there since this thread might be one that's useful for other people since there's a growing list of available games.
I personally like the first option better, but purists games do tend to be shorter, for obvious reasons. If you want to make a longer campaign, then the second option might be better. Either way, I'm up for anything related to Trails!
campeador says:
I've never played a horror RPG before. Is Trail Cthulhu easy to learn? How do CoC and ToC differ (I have zero knowledge of both).
Some things are different like skills, that are handled in different values, but most importantly, you have to make checks to gather clues in CoC while in ToC, simply having skill points in an (investigative)skill grants you the clue. ToC also "amplifies" the sanity system with stability. While CoC is more akin to a normal RPG, ToC shrugs away the actual clue collection to focus on their analysis.
Both are excellent, in my opinion, but I prefer ToC for the reasons I specified. :)