Kuldahar
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"The Father, slain he was not. Such a dwerf passed because his time has ended, the children were helping with his rites as he left this plane, We must finish the rites and bury the Father among stone."
...
"This fiend, it must be rooted out, surely we could discern who it's master is if we are able to capture it".
"Well let's go get him, then! If he's disguised, he likely has other tricks up his sleeve...I can try to keep him from escaping through his hidey hole. We can consider this a practice run. Erevain can try to prevent his spellcasting while Alalla pins him down. Something like that...Where's the disappearing door, Jermsy?"
He looks at the others and loosens his sword in its scabbard. "I hear we go to hunt a fiend? No matter how canny he is, he will be hard pressed to escape my tracking and Alalla's sense." He turns to make his way towards the Root Cellar Tavern, but then pauses. "Should we invite the blood hunters? As I recall, they were rather fond of their barkeep..."
As they draw close, Erevain holds up a hand as he closes his eyes, attuning himself to world around him. His brow furrows, and then he opens his eyes and nods. There is indeed a fiend nearby. The elf slips up to one window and peers inside the common room. He looks back at the party and mouths ‘empty’. He puts his hand to the front door. It’s locked.
Erevain raises a fine eyebrow, as if to ask ‘the quiet way or the noisy way?’
When Erevain closes his eyes, Zenithral takes a breath and whispers a prayer to open his own senses. His, he knew, would be more attuned, able to identify exactly where a fiend would be. (Casts Detect Evil and Good)
Concentration, up to 10 minutes
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Rolls
Insight on Erevain - (1d20+8)
(15) + 8 = 23
Al looks over her gear quickly, then gestures to the group. "Let's hunt is a barkeep."
The door behind the bar is left slightly open.
"So here we are! I thought you would come, sooner or later. What can I do for you, heroes?" The disguised fiend's eyes flash with an inner purple fire.
Rolls
Insight (What might he want?) - (1d20+8)
(14) + 8 = 22
Investigation (What might we have to offer?) - (1d20+8)
(1) + 8 = 9
Investigation (What's he working on down here? - (1d20+8)
(1) + 8 = 9