Character Creation

Jan 27, 2019 5:53 pm
Notes from the Discord channel.

You can choose the cyphers suggested in the character creation section of the book, or I can assign them. I'll also assign an oddity to each PC.
[ +- ] Naatkinson
[ +- ] Lenpelletier
[ +- ] Jabes
[ +- ] Oxbox
Jan 27, 2019 7:16 pm
Where can I get access to the book (the one that contains the cyphers at least) without charge. I'm retired and have very limited resources. Just about everything I have goes toward medical bills. My original character had 3 cyphers and I didn't keep any notes regarding what they were. Is that too many?
Jan 27, 2019 7:20 pm
Humble Bundle has all the books you'll need for $1. Or, if that doesn't work, I can link you to my PDFs
Jan 27, 2019 7:32 pm
Nanos start with three Cyphers. I can link the descriptions for you when you submit your sheet.
Jan 27, 2019 8:29 pm
I think I've found some. I don't know if some are more powerful than others but here's what I've selected. Shimmering Glass, Third Man and Mystic Marble. If those are OK, I'll put them on my cs.
Jan 27, 2019 8:40 pm
I'm not sure what you mean 'found some'. Where did you find them? It isn't meant that players pick their own from all the choices.
Jan 28, 2019 5:45 am
I found a listing of them on the internet. I thought you said that the players could select their own. See top of this page. I no longer have access to the rules as I did a couple years ago. Lost that in the last computer changeover.
Last edited January 28, 2019 5:48 am
Jan 28, 2019 1:52 pm
Aldrusian says:
I found a listing of them on the internet. I thought you said that the players could select their own. See top of this page. I no longer have access to the rules as I did a couple years ago. Lost that in the last computer changeover.
Under each Type (class), there's suggestions for cyphers that you can take automatically. Either that or the GM can assign them to you
Jan 28, 2019 4:28 pm
Under each Type (class), there's suggestions for cyphers that you can take automatically. Either that or the GM can assign them to you

I assume that's in some rulebook somewhere that I don't have access to. If you have access, please clue me in.
Jan 28, 2019 4:30 pm
Aldrusian says:
Under each Type (class), there's suggestions for cyphers that you can take automatically. Either that or the GM can assign them to you

I assume that's in some rulebook somewhere that I don't have access to. If you have access, please clue me in.
Numenera Discovery is the core rulebook

Numenera Destiny has additional options
Jan 29, 2019 3:25 am
I've reviewed Lucina, Naat, and she looks perfect!
Jan 29, 2019 3:34 am
I've reviewed Savvion, lenpelletier, and they look great, too.
Jan 29, 2019 3:48 am
Aldrusian, I've reviewed Aduan and have a few notes:
- track somewhere that you can bear three cyphers at a time. It will come up that you need to know that.
- 8/11/22 pool seems way too high. But I checked and it's legit! Wow.
- You should add that you can Sense Magic: Sense "Magic": You can sense whether the numenera is active in situations where its presence is not obvious. You must study an object or location closely for a minute to get a feel for whether the touch of the ancients is at work.
- You're actually Specialized in all actions involving "understanding numenera". Trained from both Nano and from Mystical means you're Specialized
- You shouldn't have Trained in Crafting Numenera or in Salvaging Numenera. Unless I missed where you got that from, in which case please give me a reference.
Jan 29, 2019 4:44 am
I put mine up, but it's not entirely done yet. I just need to add in my inventory and adjust a skill so I have a better handle on it, but please let me know if it's missing anything.
Jan 29, 2019 7:51 am
Avatar check
Jan 30, 2019 1:59 am
Alright, so we're waiting in Jabes and Oxbox to submit their creations, and then we'll get er going. Now, based upon the character choices, I think we're just going to be playing something like Farmville(tm) right? We're all okay with that?

But seriously, I'm serious. My understanding is that the crew are busy getting to accomplish something with the power of Lego(tm). Hunt down stuff, scrap it, build new stuff. And that's awesome, I'm on board. Each player will have a contribution in this procedure.

Let's talk crew and base.

Why don't we spitball on what drew your crew together in the remote town of Tarshu, what goal unites you and motivates you to do the thang, and what does your base consist of/look like.
Jan 30, 2019 1:29 pm
Character submitted. Desoto is a Wright who Makes something Out of Nothing. I hope I've worked out all the kinks on the sheet!

https://i.pinimg.com/564x/67/43/68/6743684da03486ea7942537a9999cd9c.jpg
[ +- ] Mad (Character Options p.26)
[ +- ] Wright (Destiny p.18)
[ +- ] Makes Something Out of Nothing (Character Options 2 p.67)
Jan 30, 2019 1:31 pm
Mick has an obsession with Numenera and came to Enthait to learn from the Aeon Priests that reside there. Not being versed in combat as much as other explorers Mick could be in need of protection and offers his services in crafting in return.

I could see Mick with a lean-to hut as a workshop with all his tools in pristine condition and organized just so.
Jan 30, 2019 1:46 pm
For background stuff I chose these (includes the one from Oxbox):
Quote:
Initial Link to the Starting Adventure: Voices in Desoto's head told him to go.

When Mick was developing a plan from a seed of knowledge from the prior worlds, Desoto was burned in an unexpected incident. He still has a small scar.

Desoto created a device that caused him to disappear for three months. He later reappeared with no memory of what had happened and a star-shaped scar on his left temple.
Last edited January 30, 2019 2:04 pm
Jan 30, 2019 5:30 pm
Tarshu is Aduan's hometown, where he was born and where he lived with his parents until the shooed him off to his uncle's where he learned the details of the Numenera. He was drawn back to Tarshu in a dream. He's a bit of a tinkerer which leads him to any kind of swap meet or junk show that happens to pop up. He most likely met some of the members of the crew at one of them.
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