Chapter 2: Smoke on the Water
Rolls
Perception - (1d20+5)
(16) + 5 = 21
Rolls
Perception - (1d20+5)
(18) + 5 = 23
Rolls
Perception - (1d20+6)
(3) + 6 = 9
Perception advantage - (1d20+6)
(20) + 6 = 26
Zale, roll that with advantage for being in the water.
Jack, we can wait a day or two (no rush, @dramasailor!)
Perception (14) Nela is on deck near to rails mounted on Shine.
Perception (20) Domare is perched near me on a rail.
Perception (21) Shine is on deck near to the rails.
Rolls
Domare, Shine - (1d20+4, 1d20+6)
1d20+4 : (17) + 4 = 21
1d20+6 : (14) + 6 = 20


Zale, who is swimming underwater towards the survivors, is set upon by two more of the shark creatures.
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Zale: 77/77hp. AC 16. Underwater.
• Nela: 51/51hp. AC 15.
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Below deck.
• Jack: 52/52hp. AC 14. Below deck.
• Merrow 1 (Gold cutlass): AC 13
• Merrow 2 (Aquamarine trident): AC 13
• Merrow 3 (Blue harpoon): AC 13
• Merrow 4 (Purple tentacle whip): AC 13
• Wereshark 1 (Hook-fin): AC 12
• Wereshark 2 (Snaggle-tooth): AC 12
• Wereshark 3 (Eyepatch): AC 12. Underwater.
• Wereshark 4 (Scarface): AC 12. Underwater.
Rolls
Perciption - (1d20+8)
(13) + 8 = 21
Rolls
pistol - (1d20+5)
(14) + 5 = 19
damage - (1d8+5)
(1) + 5 = 6
Phillip does notice the commotion going on outside but doesn't act upon it. currently
Rolls
Attack 1 - (1d20+6, 1d8+3)
1d20+6 : (13) + 6 = 19
1d8+3 : (8) + 3 = 11
Attack 2 - (1d20+6, 1d8+3)
1d20+6 : (9) + 6 = 15
1d8+3 : (6) + 3 = 9
Attack 3 - (1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d8+3 : (8) + 3 = 11
Attack 4 - (1d20+6, 1d8+3)
1d20+6 : (1) + 6 = 7
1d8+3 : (4) + 3 = 7
1. The debris field is about 30ft off the Kestrel's starboard bow.
2. The debris is spread across an area roughly 40ft x 40ft.
3. The 6 visible enemies and the 2 survivors are currently clustered together close to the near edge of the debris, in an area approximately 20ft x 20ft, with the survivors in the center.
4. Zale and his two foes are underwater. Treat as heavily obscured.
These are all approximations. If you tell me what you intend, we can work it out.
Ian fires the first shot and draws first blood. His lead bullet hits the snaggle-toothed shark-man squarely in the chest , but it doesn't seem to hurt the monster as much as it should have. (3 piercing damage)
Zale hits one of the shark-men right where it hurts, then swims away out of harm's reach.
Are you continuing towards the survivors? If yes, you are now directly underneath them.
Rolls
Eyepatch CON save vs Stunning Strike (DC 14) - (1d20+3)
(12) + 3 = 15
Scarface CON save vs Stunning Strike (DC 14) - (1d20+3)
(16) + 3 = 19
Oops, checked your equipment: you don't have any silver bullets. Never mind.
Ian can call out this information (free action) so everybody will know it without any rolls.
Rolls
Nature check - (1d20+3)
(4) + 3 = 7