Chapter 2: Smoke on the Water

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Feb 14, 2019 3:38 am
Jack remains asleep belowdecks, sleeping off his fight with the dino tail. If someone comes to get him, he'll grumpily head abovedecks and participate somehow.
Feb 14, 2019 4:41 am
Khiiral joins Ian at the rail "Maybe we could tie a rope to Zale and he could check in the water."

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Feb 14, 2019 5:09 am
Grog wanders up to the main deck and is curious as to what's been going on. He finds a crate or something to stand on so he can see over the side of the ship.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Feb 14, 2019 7:24 am
Without prompting, Zale steps up to the rail and dives into the water.

Rolls

Perception - (1d20+6)

(3) + 6 = 9

Perception advantage - (1d20+6)

(20) + 6 = 26

Feb 14, 2019 8:30 am
OOC:
Nela, don't forget to roll Perception for Domare and Shine. Where are the three of you located right now?

Zale, roll that with advantage for being in the water.

Jack, we can wait a day or two (no rush, @dramasailor!)
Feb 14, 2019 10:29 am
Perception and location:

Perception (14) Nela is on deck near to rails mounted on Shine.
Perception (20) Domare is perched near me on a rail.
Perception (21) Shine is on deck near to the rails.
Last edited February 14, 2019 10:36 am

Rolls

Domare, Shine - (1d20+4, 1d20+6)

1d20+4 : (17) + 4 = 21

1d20+6 : (14) + 6 = 20

Feb 18, 2019 12:26 am
phillip is still chillin downbelow decks
Feb 19, 2019 4:08 pm
Jabes.plays.RPG says:
Zale, roll that with advantage for being in the water.
OOC:
Advantage roll added above. Nat 20!
Feb 19, 2019 8:34 pm
Half a dozen figures burst out of the water. Vaguely humanoid, with fish-like fins and claws. Utterly alien, these are monsters straight out of mariners' nightmares. Two of the creatures appear to be bestial men with tails and heads of ferocious sharks. The rest tower over the survivors with muscular humanoid bodies and vaguely human faces, but the tails, fins, and gills of monstrous fish.
[ +- ] Wereshark
[ +- ] Merrow
While the large fish-men shout and gesture aggressively at the Kestrel, the two shark creatures advance on the defenseless survivors. The woman starts screaming, trying in vain to protect the mewling babe.

Zale, who is swimming underwater towards the survivors, is set upon by two more of the shark creatures.
OOC:
Given your Perception rolls, no one is surprised. All PC's may act in any order.
[ +- ] Initiative Order & Status (Orange have acted. Green may act)
Feb 19, 2019 9:13 pm
OOC: 21 Perception …. Require exact placement to cast spells.
Last edited February 19, 2019 9:14 pm

Rolls

Perciption - (1d20+8)

(13) + 8 = 21

Feb 19, 2019 9:39 pm
OOC:
Takes a shot at a wereshark with his pistolm. since i am not proficient, adding my dex bonus only.

Rolls

pistol - (1d20+5)

(14) + 5 = 19

damage - (1d8+5)

(1) + 5 = 6

Feb 19, 2019 11:52 pm
Holds
Phillip does notice the commotion going on outside but doesn't act upon it. currently
Feb 20, 2019 6:35 am
Zale unleashes a flurry of finger jabs at the eyes and nerve centers of the lead sharkman, then abruptly changes the direction of his swim in erratic patterns to evade retaliation.
OOC:
Flurry of Blows, Stunning Strike. If I manage to stun one, I hit the other.
Last edited February 20, 2019 6:18 pm

Rolls

Attack 1 - (1d20+6, 1d8+3)

1d20+6 : (13) + 6 = 19

1d8+3 : (8) + 3 = 11

Attack 2 - (1d20+6, 1d8+3)

1d20+6 : (9) + 6 = 15

1d8+3 : (6) + 3 = 9

Attack 3 - (1d20+6, 1d8+3)

1d20+6 : (12) + 6 = 18

1d8+3 : (8) + 3 = 11

Attack 4 - (1d20+6, 1d8+3)

1d20+6 : (1) + 6 = 7

1d8+3 : (4) + 3 = 7

Feb 20, 2019 1:39 pm
GeneCortess says:
OOC: 21 Perception …. Require exact placement to cast spells.
OOC:
For this encounter we will not be using a combat grid and exact placements. If you are concerned about spell ranges and areas of effect, I will tell you this:

1. The debris field is about 30ft off the Kestrel's starboard bow.
2. The debris is spread across an area roughly 40ft x 40ft.
3. The 6 visible enemies and the 2 survivors are currently clustered together close to the near edge of the debris, in an area approximately 20ft x 20ft, with the survivors in the center.
4. Zale and his two foes are underwater. Treat as heavily obscured.

These are all approximations. If you tell me what you intend,  we can work it out.
Feb 20, 2019 1:44 pm
Round 1: Ian

Ian fires the first shot and draws first blood. His lead bullet hits the snaggle-toothed shark-man squarely in the chest , but it doesn't seem to hurt the monster as much as it should have. (3 piercing damage)
Feb 20, 2019 1:48 pm
Round 1: Zale

Zale hits one of the shark-men right where it hurts, then swims away out of harm's reach.
OOC:
3 hits, 31 damage total. I put all of it on Scarface. Let me know if you wanted to spread it out. No stuns, unfortunately.

Are you continuing towards the survivors? If yes, you are now directly underneath them.

Rolls

Eyepatch CON save vs Stunning Strike (DC 14) - (1d20+3)

(12) + 3 = 15

Scarface CON save vs Stunning Strike (DC 14) - (1d20+3)

(16) + 3 = 19

Feb 20, 2019 3:49 pm
OOC:
Anyone who wishes may make a Nature check (DC10) to see if you know that: 1) a wereshark's bite can infect the victim with lycanthropy, and 2) it is resistant to damage from non-magical, non-silvered weaponry.
Feb 20, 2019 3:59 pm
Nature Check

Rolls

Nature - (1d20+7)

(20) + 7 = 27

Feb 20, 2019 4:39 pm
OOC:
I'd say Ian knew all that beforehand and could've decided to use a silver bullet for that shot if he wanted.

Oops, checked your equipment: you don't have any silver bullets. Never mind.

Ian can call out this information (free action) so everybody will know it without any rolls.
Feb 20, 2019 4:53 pm
Nature check. Nope. Didn't make that DC10.
Last edited February 20, 2019 4:53 pm

Rolls

Nature check - (1d20+3)

(4) + 3 = 7

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