Feb 23, 2019 1:05 am
Great points on the RP discussion. I had assumed a lot of that based on what I've read about it. It's what fascinates me so much about OD&D. I hadn't even thought to address it here, but I totally should have.
Similarly, I should probably set other expectations. For instance, I hadn't planned on using any of the Chainmail rules in this game, unless some special case comes up and it would be more fun, for some reason. And I also plan to make a lot of rulings on the fly depending on the situation (one doesn't really have a choice, as you know since you played it).
For things that need a roll outside of combat, I was going to do the "roll a die" bit. I was even considering if it's something I think, based on your stats, you'd be good at, I might consider the "percentage chance" you have and apply that to the d6 roll. Saying things like, "Oh, you're strength is high. Roll a die, on a 3+ you break the door."
Let me know if that fits or if there's other ways to do it. Or any feedback, really.
Similarly, I should probably set other expectations. For instance, I hadn't planned on using any of the Chainmail rules in this game, unless some special case comes up and it would be more fun, for some reason. And I also plan to make a lot of rulings on the fly depending on the situation (one doesn't really have a choice, as you know since you played it).
For things that need a roll outside of combat, I was going to do the "roll a die" bit. I was even considering if it's something I think, based on your stats, you'd be good at, I might consider the "percentage chance" you have and apply that to the d6 roll. Saying things like, "Oh, you're strength is high. Roll a die, on a 3+ you break the door."
Let me know if that fits or if there's other ways to do it. Or any feedback, really.