Chapter 1: Past Present and Future
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Anyway, at this point, I think it's blowing up the beast?
Material: unknown
Age: Unknown
Species: Unknown sentient
Zapharo runs his dexterous fingers along the controls of this blaster rifle, increasing the power and disabling the safety features. Before the failsafe can activate he slams his knife into the electronic controls and electricity begins to crackle along the barrel. Then he chucks the improvised bomb at the behemoth and it explodes, knocking all of you to the ground.
I would like everyone at short or engaged range to make an agility check every round.
Engaged = Difficulty 3
Short = Difficulty 2
Success means you manage to dodge the blood, failure means you take 2 damage, regardless of your soak value.
You will need to repeat this roll every round that you stay in the given range.
@Emsquared: Thanks for the threat.
Taryn, moves away from the creature to medium range.
You all get back to your feet and the beast launches an attack against Alyx but she dodges out of the way. Unfortunately, she trips on a stone as she does so, falling prone.
Rolls
Behemoth attack against Alyx
5 Advantage, 1 Failure, 2 Threat
Total: 1 Failure, 3 Advantage
Yes, 2 checks this round.
In addition, now that the creature has a gaping whole in its carapace I am going to give you a couple of options.
1. Normal attack, but you can reduce the difficulty of the die by 1 purple die.
2: add two extra difficulty dice to target the weak spot and I will give you an additional 5 dmg should you hit.
The beast launches an attack against Alyx but she dodges out of the way. Unfortunately, she trips on a stone as she does so, falling prone.
Rolls
Agility Difficulty 2 for bomb
1 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 1 Failure
Agility Difficulty 3 for engaged range
2 Success, 1 Advantage, 1 Failure, 3 Threat
Total: 1 Success, 2 Threat
Breaking into a run he goes towards the rifle that Alyx had dropped earlier before moving to protect Taryn. Scooping it up he goes to snap a shot off at the creature!
Rolls
Agility
5 Success, 2 Advantage, 2 Threat
Total: 5 Success
Ranged Heavy
5 Success, 1 Failure, 2 Threat
Total: 4 Success, 2 Threat
Narrative pending rolls, but no matter what I will be aiming and shooting, and then moving out of Short.
As he stands straight again, he's already drawing down on the gapping wound in the thing with his blaster rifle and fires on it. Ultimately spinning away as he smells the acrid toxicity of the jetting blood...
Oof, for a total of ~22 so far? Is it taking continuing damage now (I hope), from the profuseness of the bleeding you're describing?
I'll pass a Boost with my Advantage.
Rolls
Coordination, Avg v. Blast
3 Success, 3 Advantage, 3 Threat
Total: 3 Success
Coordination, Avg v. Blood
2 Success, 1 Advantage, 4 Threat
Total: 2 Success, 3 Threat
Ranged Heavy, Short, Weak Spot
4 Success, 4 Advantage, 1 Failure, 3 Threat
Total: 3 Success, 1 Advantage
Gritting her teeth against the pain, the Miraluka gets to her feet and retrieves her saber, though the weapon seems to be mostly useless against this behemoth's tough hide. Knowing that any attempt to find guidance from the Force will fail, Evelynn sighs as she ignites her blade and once more moves towards the creature, hoping that the weakened armor where the blast damaged the beast will give her the edge. Muscles straining, and knowing that she was likely causing whatever injury she had to worsen, she closed with the behemoth and after a few feinting flicks of her blade, struck home for the first time and felt the creature shudder as the weakened blade of the training saber struck home.
Rolls
Coordination (Agility) due to Threat
2 Advantage, 1 Failure
Total: 1 Failure, 2 Advantage
Coordination (Agility) to avoid blast damage.
3 Success, 1 Failure, 1 Threat
Total: 2 Success, 1 Threat
Lightsaber (Willpower)
3 Success, 2 Failure, 2 Threat
Total: 1 Success, 2 Threat