"Steve," Orninoh, Torhaa, and Vakim

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Oct 11, 2015 11:13 pm
The blue dice can add more successes and advantages. You just seem to be unlucky. Also you'll need 1 purple for the difficulty of the shot.
Oct 12, 2015 3:28 am
i got a total of 3 successes, 2 advantages and 1 threat for the shot at the Mon Calamri. (added purple die to last comment i made)
Last edited October 12, 2015 3:29 am
Oct 13, 2015 3:29 am
The shot hits the mon cal in the shoulder. He throws his hands up, "Ow, jeez, I give up. Just let me leave you crazy droid."
Oct 13, 2015 7:03 am
Steve looks over at the Mon Calamari and cocks his head to the left, the Fusion Lantern emitting from his "eye" blasting into its face.

"This One does not appreciate theft or harm to itself or it's Fleshy Master."

Steve fires again at the Mon Calamari with his Heavy Blaster Pistol.

OOC: Did the Mon Calamari drop his weapon? You said his hands were up but no indication of his weapon status, if he still has his weapon, Steve might do something else instead. Also, my bad on not making sure to post as "Steve" not sure how to edit that now.

EDIT: ahha! I got it.
Last edited October 14, 2015 6:01 am

Rolls

rolling to hit with heavy Blaster Pistol

3 Success, 1 Advantage, 2 Triumph, 1 Failure, 1 Threat

Total: 2 Success, 2 Triumph

Oct 13, 2015 12:33 pm
Yes, he still had his gun in hand. It's just pointed at the ceiling now.
Oct 13, 2015 4:16 pm
hmm, ya steve would fire at him again.

also i did not see the option to post as "steve" whe i made this comment, i find that odd.
Last edited October 13, 2015 4:18 pm
Oct 14, 2015 2:18 am
The blast hits the slicer square in the chest. He drops his blaster, and falls over dead on the controls.
Oct 14, 2015 6:00 am
As the Mon Calamari drops to the floor dead, Steve turns off his Fusion Lantern in his "eye" and flips off the Fusion Cutter in his left "hand" (and it switches back to his "hand"). Steve drags the bodies to the Cargo Bay (and giving the Weequay another dose of the Shock Gloves, and once sure he is secure, tie him up) and once there proceeds to de-clothe them and put any valuables into a pile to the side.

Once that is done Steve will use his Fusion Cutter to cut to pieces the Mon Calamari and the Weequay, put them into disposable bags (or any containers) except for the heads.

After his work is done Steve puts his "hands"on his "hips" and says, "True Fleshy Master will be pleased. Activating Satisfaction and Self Maintenance mode". (Steve will start to make repairs on himself in the Cargo Bay awaiting Owen the Captain of the High Roller)

OOC: Just to be clear, there is a pile of the intruders valuables with their severed heads next to it, a pile of their clothes and then the bags or contains that have their body parts.
Last edited October 14, 2015 6:03 am
Oct 14, 2015 6:53 pm
Owen quietly moves up the ramp of his ship, prepared for the worst. He hears what sounds like snaps of electricity and then a terrible ripping and grinding sound, then it stops. He rounds the corner into the cargo bay and sees the droid he recently hired, looking pleased with itself, standing next to a bag of body parts.

"I'll be honest, this is not what I expected to see," Owen says, with a confused look on his face. "You actually handled these thugs on your own?"
Oct 15, 2015 6:11 am
Steve, startled by the sudden appearance of Owen, jumps a bit in the air and turns around.

"Ah, True Fleshy Master Owen returns! This One is pleased to report that it's Deception and Combat protocols proved effective. On another note, This One is feels as if it's stealth protocols need to be upgraded. The False Fleshy Masters were broken, and This One thinks that finding the proper parts to repair them will be difficult. On an unrelated note, This One has no Medicae protocols. Steve then gives Owen a thumbs up and continues, "This One put the interesting items these False Fleshy Masters had over here and their clothes over there. Unfortunately This One is in need of repair so This One will need to initiate Self Maintenance Mode before continuing General Ship Repair Mode. The sooner This One repairs the ship the faster This one and True Fleshy Master can leave."

Steve goes back to repairing himself, and once done ill continue ship repairs starting in the engine room then the life support and power, plumbing, heating etc and then the hull.
Oct 17, 2015 1:29 am
After a few hours of waiting, a man show up with 3 large crates. "Delivery from Teeba." he says, then begins loading them into the cargo hold.
Oct 17, 2015 2:59 am
Steve would have greeted the delivery man and helped put the crates in the Cargo-Hold.

OOC: What did the two thieves have on them in terms of sweet sweet loot?
Oct 17, 2015 5:11 am
Also adding repair check on "Steve" to heal himself. (using 2 difficulty per the medicine check but using repair as my char is a droid) [int 4, mechanical 4]

EDIT: for the actual roll, 4 yellow, 2 purple = 3 success, 1 advantage, 1 triumph and 2 threat
Last edited October 18, 2015 4:10 pm

Rolls

please let me know if i rolled incorectly

8 Success, 1 Advantage, 1 Triumph, 2 Threat

Total: 8 Success, 1 Threat, 1 Triumph

Oct 17, 2015 8:52 pm
Owen checks the cargo in and makes sure everything is secured in the hold, then goes to find his new shipmate.

"Alright Steve, we have a delivery to make. We're headed to Corellia to deliver a shipment for Teeba the Hutt. The sooner we get going, the better. How are the repairs coming?"
Oct 17, 2015 9:56 pm
Steve pauses his repairs to himself and looks up at Owen and says, "This One had only begun to make repairs to some exposed wiring in the Engine Room when the False Fleshy Masters boarded the High Roller.Now that This One thinks about it, it may be necessary to activate Ship Maintenance Mode on the entry way of the High Roller where they forced their way in. Once This One has completed repairs to itself that is, True Fleshy Master Owen." Steve then goes back to completeing repairs to himself then will check on the entrance to the ship.
Last edited October 17, 2015 9:57 pm
Oct 18, 2015 2:05 pm
For your repair, your pool would actually be 4 yellow and 2 purple. To get that you take the larger of the stat and skill, then upgrade it by the smaller number. So, for yours you have a 4 in both so you start with 4 greens, but then upgrade 4 of them to yellow.
Oct 18, 2015 4:11 pm
and for the loot on the thieves? (i also edited the rolls)
Last edited October 18, 2015 4:50 pm
Oct 18, 2015 5:49 pm
there's slicing gear, a blaster pistol, and a blaster carbine, and 200 credits.
Oct 18, 2015 7:42 pm
After "Steve" has completed repairs on himself, he presents Owen with the valuables from the thieves and then saluted to Owen and goes to the entrance of the High Roller to see if he can perceive any damage from the forced entry that would need to be fixed.
Last edited October 18, 2015 7:43 pm

Rolls

rolling for perception, cunn 2 and perception 1 so 1 green die and 1 yellow die

3 Advantage

Total: 3 Advantage

Oct 18, 2015 8:50 pm
There's no need for a check, the repairs to the ship can just be narrated for now.
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