Rolls
Investigation - (1d20+5)
(9) + 5 = 14
Investigation - (1d20+5)
(9) + 5 = 14
Shaggy's Investigation - (1d20+4)
(16) + 4 = 20
Scooby's Investigation - (1d20+7)
(7) + 7 = 14
invesetigation - (1d20+2)
(14) + 2 = 16
History or Religion Check - (1d20+6)
(16) + 6 = 22
Init: G,E,M, Sh,SC,D - (1d20+3, 1d20+2, 1d20+5, 1d20+4, 1d20+3, 1d20+2)
1d20+3 : (7) + 3 = 10
1d20+2 : (11) + 2 = 13
1d20+5 : (17) + 5 = 22
1d20+4 : (1) + 4 = 5
1d20+3 : (13) + 3 = 16
1d20+2 : (7) + 2 = 9
4-Arm, 2-Arm - (1d20, 1d20)
1d20 : (7) = 7
1d20 : (8) = 8
Scoob bite (pack tactics) vs. 2-arm, piercing damage - (1d20+6, 1d20+6, 2d4+6)
1d20+6 : (7) + 6 = 13
1d20+6 : (1) + 6 = 7
2d4+6 : (32) + 6 = 11
Attack, damage, sneak attack - (1d20+8, 1d8+5, 3d6)
1d20+8 : (14) + 8 = 22
1d8+5 : (5) + 5 = 10
3d6 : (666) = 18
Attack Roll - (1d20+8)
(20) + 8 = 28
Acid Damage - (2d10)
(26) = 8
Crit - (2d10)
(75) = 12
Attack - (1D20+7)
(15) + 7 = 22
Damage - (1D8+6)
(4) + 6 = 10
Fire damage to 2-arms - (1D8)
(7) = 7
Fire damage to 4-arms - (1D8+2)
(3) + 2 = 5
+1 mace - (1d20+5, 1d6+3)
1d20+5 : (5) + 5 = 10
1d6+3 : (6) + 3 = 9
Claw->Griol - (1d20+4, 1d6+2)
1d20+4 : (4) + 4 = 8
1d6+2 : (2) + 2 = 4
Bite-> Griol - (1d20+4, 1d6+2)
1d20+4 : (11) + 4 = 15
1d6+2 : (6) + 2 = 8
Bite -> Dargon - (1d20+4, 1d6+2)
1d20+4 : (2) + 4 = 6
1d6+2 : (4) + 2 = 6
claw -> Dargon - (1d20+4, 1d6+2)
1d20+4 : (14) + 4 = 18
1d6+2 : (5) + 2 = 7
Round 1 Attack: rapier vs. 4-arm, damage, Hunter's Mark - (1d20+7, 1d8+6, 1d6)
1d20+7 : (6) + 7 = 13
1d8+6 : (5) + 6 = 11
1d6 : (1) = 1
Round 1 Extra Attack: rapier vs. 2-arm, damage, Hunter's Mark - (1d20+7, 1d8+6, 1d6)
1d20+7 : (3) + 7 = 10
1d8+6 : (6) + 6 = 12
1d6 : (3) = 3
Round 2 Attack: rapier vs. 2-arm, damage, Hunter's Mark - (1d20+7, 1d8+6, 1d6)
1d20+7 : (19) + 7 = 26
1d8+6 : (7) + 6 = 13
1d6 : (3) = 3
Round 2 Extra Attack: rapier vs. 2-arm, damage, Hunter's Mark - (1d20+7, 1d8+6, 1d6)
1d20+7 : (8) + 7 = 15
1d8+6 : (1) + 6 = 7
1d6 : (6) = 6
Riund 2: Scoob bite (pack tactics) vs. 2-arm, piercing damage - (1d20+6, 1d20+6, 2d4+6)
1d20+6 : (3) + 6 = 9
1d20+6 : (17) + 6 = 23
2d4+6 : (23) + 6 = 11
Str save - (1d20)
(4) = 4
Rapier v. two-arms (attack, damage, sneak attack) - (1d20+8, 1d8+5, 3d6)
1d20+8 : (5) + 8 = 13
1d8+5 : (3) + 5 = 8
3d6 : (124) = 7
Rapier advantage - (1d20+8)
(20) + 8 = 28
Critical damage! - (1d8, 3d6)
1d8 : (2) = 2
3d6 : (215) = 8