1.2 Descent to the Sewers

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Nov 14, 2015 8:50 pm
Conclusion of Round 1

Szent is first to react to Seneia's Yelp of pain, and he sprints across the cavern towards her. With the different types of light from spells and torches, intermingles with shadows cats by the caves natural features it is extremely difficult to see what exactly is happening. He sees Seneia spin around, but from his vantage point he cannot see what she is reacting to.

Weylan also changes direction and immediately moves towards Seneia. He can just see shadows, and Seneia turning with a florish to confront what must be an invisible foe.


Feylinde is closest to Seneia, but is actually focused on reaching the pool, totaling missing what is happening to Seneia.


Seneia feels a sharp pain in her back and immediately know she is being attacked. She spins around immediately to confront the foe she thought she spied earlier. Alas, despite her quick reactions she is surprised to find no one there.

Alanya is trying to apologize to Weylan when the sudden yelp interrupts her conversation. As Weylan runs off she stands there in astonishment, and fails to react.

Rufio is always alert to potential threat. It is the way he is built. He too reacts and rushes to Seneia's aid. He sees her kicking at empty space, and notices a figure in the shadows no where near where she thinks he is. Honing in on the threat he rushes to her aid... (This is 2 movements so no action).

Elden also hears the Yelp and sprints in that direction.

You must all roll perception, including Rufio. I will give Rufio advantage.

End of Round 2

Rolls

Secret Roll

Nov 14, 2015 9:18 pm
Perception

If Elden spots an enemy he will call down holy fire on the enemy, hoping this will light him up enough for his allies to see him.

Sacred Flame: DC 13 Dex save or take 1d8 radiant damage
Last edited November 15, 2015 1:16 am

Rolls

Perception - (1d20+5)

(17) + 5 = 22

Sacred Flame damage - (1d8)

(1) = 1

Nov 14, 2015 10:15 pm
Seneia's movements flow like water, as she has been trained. The kicks that met only empty air turn into a spin that takes her away from the spot she was attacked at. Her stance shifts into a defensive one, as her eyes dart around, looking for whatever hit her.

OOC: If Seneia does not spot anything she could do violence on, she'll take Dodge action instead.

Rolls

Perception - (1d20+2)

(11) + 2 = 13

Nov 14, 2015 11:05 pm
Feylinde almost waked up from a dream by Seneia's cry, try to focus his attanction on anything other than her friends that's lurking in the dark, reading a spell to cast at it.

OOC: If i see anyone I'll cast Eldritch Blast to it, so I add attack roll to the perception one.

PS. If I hit the damage is 1d10+3, my bad, so total 13
Last edited November 15, 2015 4:36 pm

Rolls

Perception - (1d20+2)

(11) + 2 = 13

Eldritch Blast to hit (120 ft) - (1d20+5)

(9) + 5 = 14

Eldritch Blast Force damage - (1d10+5)

(10) + 5 = 15

Nov 15, 2015 12:25 am
Weylan, seeing others running, runs toward Seneia, not realizing that this leaves Alanya alone behind them.

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Nov 15, 2015 1:12 am
I continue moving towards the sound. If I see anything moving that doesn't seem to be one of our group members, I'll attempt to stab at it with my rapier.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Attack - (1d20+2)

(13) + 2 = 15

Damage - (1d8+2)

(8) + 2 = 10

Nov 15, 2015 6:10 pm
"Seneia, what's wrong?" Szent asks as he continues to approach, javelin poised and ready.

Rolls

Perception - (1d20+1)

(7) + 1 = 8

Nov 15, 2015 7:26 pm
"I saw something!...I'm not sure what..." Rufio prowls, itching for a fight.

If he spots something he's going to tackle it.

Rolls

Perception - (1d20+2, 1d20+2)

1d20+2 : (18) + 2 = 20

1d20+2 : (4) + 2 = 6

Human cannonball - (1d20+5)

(12) + 5 = 17

damage - (1d4+3)

(3) + 3 = 6

bonus grapple - (1d20+5)

(16) + 5 = 21

Nov 16, 2015 3:40 am
Round 2

As Feylinde tries to focus on what just happened to Seneia, she suddenly feels an incredible pain in her back. (11 damage). Everyone rushing towards Seneia suddenly, briefly, sees a figure emerge from the shadows and stab her. As instantly as it appears it appears to attempt to fade into the shadows.

(Ooc: literally no-one saw the figure last round, he critted on his hide, so no one can act effectively. However, whereas you were spread out before, you are all now in the vicinity of the combat. To act you must see the target, which is presently hiding in shadows. So, I'll help you out. To act in round 3 you must roll 12 or greater on perception. With that roll you may act as if you can see the rogue like target.)

End of Round 2

Rolls

Secret Roll

Secret Roll

Nov 16, 2015 6:08 am
Seneia lets out a small, frustrated growl as her eyes dart here and there, trying to catch the shadowy attacker. When she finally notices a shape, the growl turns into a determined frown, and she moves. She moves like the wind. For a moment she becomes a blur with painted horns as she spins and lets out a flurry of attacks at their enemy.

OOC: Spending a point of Ki for Flurry of Blows.
Last edited November 16, 2015 6:15 am

Rolls

Perception - (1d20+2)

(19) + 2 = 21

Attacks (free unarmed + Flurry of Blows for 4 total attacks) - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (2) + 4 = 6

1d20+4 : (16) + 4 = 20

1d20+4 : (1) + 4 = 5

Damage (if hit) - (1d4+2, 1d4+2, 1d4+2, 1d4+2)

1d4+2 : (3) + 2 = 5

1d4+2 : (1) + 2 = 3

1d4+2 : (4) + 2 = 6

1d4+2 : (2) + 2 = 4

Nov 16, 2015 6:23 am
Round two

Weylan peers around, alarmed that all the girls are being stabbed. Seeing the shadowy figure, he does not hesitate, but (in initiative order) he recklessly lashes out with Pretty.

(OoC: Reminder: Pretty is his battleaxe, which he's using one-handed at the moment, because of the need to carry a torch. Reckless attack: ADV on STR-based attacks this round, but attacks against me also have ADV.)
Last edited November 16, 2015 6:29 am

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Pretty Reckless attack (with ADV), damage - (1d20+4, 1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d20+4 : (2) + 4 = 6

1d8+2 : (6) + 2 = 8

Nov 16, 2015 12:15 pm
I hear the flurry of blades. Frustrated, I look around me even more determined to figure out what's going on.

There! A shadow! I quickly highlight it in purple so my friends can get to it before it gets to us.

OOC: Casting Faerie fire- Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
Last edited November 16, 2015 12:19 pm

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Nov 16, 2015 2:14 pm
Elden quickly spots the man this time. Wanting to mark him for the others to see he says a quick prayer to Lathander, calling down holy fire on the man.

Sacred Flame: Enemy must make a DC 13 Dex save or suffer 1d8 Radiant damage
Last edited November 16, 2015 2:17 pm

Rolls

Perception - (1d20+5)

(19) + 5 = 24

Sacred Flame Damage - (1d8)

(3) = 3

Nov 16, 2015 8:44 pm
Switching to his hammer Szent rushes to where he last saw the figure.

OOC: "Der, der, der, where did he go...."
Last edited November 16, 2015 8:45 pm

Rolls

Perception - (1d20+1)

(1) + 1 = 2

Nov 16, 2015 9:55 pm
"Damn! I thought I had him!"
Last edited November 16, 2015 9:56 pm

Rolls

Perception - (1d20+2)

(4) + 2 = 6

Nov 17, 2015 3:46 am
Round 3

The enemy rogue slips back into the shadows and shifts to another target. "This is like shooting fish in a barrel", he thinks. He is proud of his accomplishment so far, and appears behind his next target, Rufio.

He is aware that his move will reveal himself momentarily, but there are enough shadows to hide in. After aiming his blow perfectly in Rufio's back, he merges into the shadow of a stalagmite.

Szent is utterly confused at this point. The shadows flicker in the torch light, and he is perceiving movement everywhere. He simply cannot pinpoint the threat.

Weylan, feeling protective of the women folk in the group focuses a little harder to find the target. He is sure he sees a shadow move near Rufio and lashes out with Pretty, but the axe makes contact with nothing. Maybe he was mistaken?

The mighty blow on Feylinde seems to stagger her momentarily, and she is unable to act. (I do seem to be acting for Feylinde a lot).

Seneia hones her monk senses and does notice the shadow lurking near Rufio. With a flurry of blows she lashes out, but only one makes contact. She's sure she hears a feint curse.

Alanya is on alert, and spots the movement. She quickly wields fierie fire to highlight the foe for everyone, and sure enough the pesky rogue is glowing purple "(you can all now see him).

Rufio was sure he saw the rogue, but now has completely lost track of him. The pain in his back is testament to that. (Take 12 damage). Rufio you may roll to hit.

Elden, however, just happens to look directly at the rogue when it stabbed Rufio. With a flourish he rains down holy fire on the enemy. (6 damage).

Rogue : 6 + 6 damage

Rolls

Dexterity save - fierie fire - (1d20+2)

(10) + 2 = 12

Dexterity save - holy fire - (1d20+2)

(6) + 2 = 8

Attack Rufio, back stab, advantage - (1d20+4, 1d20+4, 2d6+2)

1d20+4 : (1) + 4 = 5

1d20+4 : (14) + 4 = 18

2d6+2 : (64) + 2 = 12

Holy fire damage - (1d8)

(6) = 6

Nov 17, 2015 4:00 am
"Gotcha! Not so sneaky now, are ya? We've got ya right where we want ya!" After I've said what everyone was thinking, I move as far away from him as possible so my friends can take care of him.

OOC: Casting "Vicious mockery"- Must succeed on a Wisdom saving throw (13) or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Bonus action- can I inspire Elden?
Last edited November 17, 2015 6:02 am
Nov 17, 2015 4:14 am
Not being able to see the obvious threats Szent will move to Feylinde's side and perform Lay on Hands - curing 5HP of damage.
Nov 17, 2015 4:52 am
Weylan whirls and strikes out at the rogue again. "YAAAAHHHH!" he cries in his shrill voice (which cracks to boot).

Rolls

Pretty Reckless attack, damage - (1d20+4, 1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d20+4 : (13) + 4 = 17

1d8+2 : (4) + 2 = 6

Nov 17, 2015 8:53 am
Seneia steadies herself for a moment and moves towards the rogue with more care and precision, hoping that they'll accomplish what wild attacks did not.

Rolls

Attacks - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (7) + 4 = 11

Damage (if hit) - (1d4+2, 1d4+2)

1d4+2 : (1) + 2 = 3

1d4+2 : (2) + 2 = 4

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