OOC Discussion

Mar 16, 2019 5:20 pm
Hey guys. I started this, obviously, for our of character discussions, like the one Kirk has for us now. Mo has a 3 Cunning, but no ranks in Perception. Who has what?
Mar 16, 2019 6:41 pm
I've got two cunning, no ranks, so I'll assist.
Mar 16, 2019 7:51 pm
So Aldrusian indicated in the IC thread that David has no skills in Perception. I'm gonna assume that means he's also probably 2 Cunning with no ranks. Guess we just gotta see what Tiny has, now...
Mar 17, 2019 12:06 am
Actually 3 Cunning but still no Perception. Don't ask me why. Does that do anything at all for us. I'm still really confused by these weird dice. Mostly by trying to figure out what to roll when.

Tiny has Perception 1 and Cunning 2.
Last edited March 17, 2019 12:08 am
Mar 17, 2019 1:15 am
So basically anyone but me haha
Mar 17, 2019 5:59 am
Well, it kind of depends on on how Kirk is treating this. If it's a traditional group check then we'd use your or my Cunning, with one dice upgraded by Tiny's rank, plus possibly a boost dice from the rest of the group.
Mar 18, 2019 5:28 pm
So, Kirk, I guess the question comes to you. How are we going to handle this roll? Mo and and David both have 3 Cunning, Tiny has 1 rank in Perception. If the entire group is watching out would it then be YGG with 1 Boost?
Mar 19, 2019 6:25 am
Well, Kirk isn't responding, so I guess we'll just use a basic one. Either David or Mo can make the roll, 3 greens with a boost for the help of the others I suppose, giving four positive dice. I'm tempted to say take the Hard roll, but would hate to have a failure come from it. Can anyone think of how we could get more boost dice? Maybe Tiny using his flashlight to help light things up? Mo's gun has a similar effect according to the mod for it, but I tend to think of it more as a targeting beam than a flashlight or anything. Anyone else have any ideas on how to get anymore boost dice?
Mar 19, 2019 3:35 pm
Normally an assisted check would use the highest Characteristic of one player, and the highest skill in question of another. Put those together to get your dice pool. Those not lending to either contribute 1 boost die if they are helping, and for this scenario I'll award more boost die for creativity.
Mar 19, 2019 3:37 pm
That's what I thought... Just wanted clarification that I'd read that rule correctly. I'll ahead and post something then.
Mar 29, 2019 10:48 am
I take it that Rex now takes charge over the repairing process? Then I will wait for that post.
Mar 30, 2019 12:50 am
Feel free to jump in there and start working on things that you think need to be done. I try really hard to always leave the party in an area where you can start work right away. Or start conversation without me intervening. It's your story, I'm just trying to create the stage.

If you want to perform a roll, go for it, use your best guess.

Everyone here can write well, so narrate what you want to do, or what you're thinking, or start a conversation with one another.
Mar 30, 2019 12:53 am
If you get stuck on strategy for what to do next, speak up in this thread and I'll try to help you come up with an answer.

For example. Your ship is still broken, and with the four of you, you couldn't get it fixed. What are you going to do now?
Mar 30, 2019 7:26 am
I completely aggree, and great job at that btw! I just didn't want to start ordering the party around in front of the actual guy who runs the mechanics department :p
Mar 31, 2019 3:24 am
Does it annoy anyone else that the dice roller on the forums here doesn't include the success built into Triumphs in the rolls? Maybe I'm the only one...
Mar 31, 2019 5:24 am
Did the engine break or anything? Is it possible to spend another and try again to get the engine working right? I know that just continually rolling checks until we get the dice is crappy, but without an engine, there's nothing that I can think of.
Mar 31, 2019 6:09 pm
Theres nothing (narratively speaking) that would prevent you from rerolling the engine fix.
Apr 1, 2019 7:06 am
How much would Rex be assisting then or vice versa? Couse with the triumph find (what was exactly what I was thinking to use the triumph on btw!) Deks would rush in to try again.
Apr 1, 2019 8:29 pm
Armitage returns to the ship seeing that not much has been done to complete the repairs and hoping that the required goods will be delivered by the quartermaster. It appears that they may have plenty of time for that arrival.
Apr 2, 2019 6:18 pm
frapet says:
How much would Rex be assisting then or vice versa?
For the NPCs that will be rolling, I try to add in their ranks and talents so that you can see what dice to use. So Rex's stats are in there if you wanted to have Deks to the main roll and Rex support. You can always do that without me around, you don't need to wait for me to roll. But sisnce you did, I went ahead and rolled with Rex and Dreks supporting with boost die.

Now that the engines are up and running everyone needs to decide what the next course of action is. Do you continue to stay at the base and use the resources to repair the ship, or get underway and on the mission?

Any discussion about what you want to do would best serve the story-line by having the conversation take place In Character.

A few house keeping items:
1) I need a roll from everyone for the Destiny pool
2) We'll be rolling for Obligation as soon as you leave the base. Here's the breakdown when it's time.
Dr. Armitage~~~~~~~[1 - 10] Debt: Medical School
Dr. Armitage~~~~~~~[11 - 20] Debt: Money lender
T1-N33~~~~~~~~~~[21 - 30] Bounty: Empire
T1-N33~~~~~~~~~~[31 - 40] Risk Taker
Che Mora Amarantha~[41 - 50] Criminal
Che Mora Amarantha~[51 - 60] Risk Taker
Maldan Togen~~~~~~[61 - 70] Bounty: Empire
Maldan Togen~~~~~~[71 - 80] Bounty: Empire
Deks Rall~~~~~~~~[81 - 90] Addiction: Booster Blue
Deks Rall~~~~~~~~[91 - 100] Criminal

Rolls

Destiny Pool GM

1 Black Force Point

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