Awakening
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Apr 1, 2019 3:00 pm
"Lets move, i'll go ahead and if you hear me scream you'll know not to come that way" He gives a sly smile then starts walking ahead down the corridor quickly but quietly.
Rolls
Stealth 60 - (1d100)
(38) = 38
Apr 3, 2019 6:19 pm
Solomon follows the others down the corridor out of the large brain chamber helping Clive stay steady.
Apr 3, 2019 8:04 pm
Frederick leads the way out of the brain cylinder room and into a corridor where more of the strange fungus covers the walls, lighting the way. This soon branches off to the right, with the main corridor running straight ahead.
Apr 10, 2019 3:49 pm
Making up his mind Fredrick will start silently moving ahead, not taking the right path but following the one they were already travelling in.
Apr 10, 2019 8:56 pm
The corridor keeps running straight before splitting off again left and right. To you left, the corridor opens to another circular chamber with more brain jars. The right side leads to a square chamber.
Apr 11, 2019 4:36 am
No more brains please," says Solomon bringing up the rear. Let's go right into the square chamber."
Apr 14, 2019 12:06 pm
Moving down the corridor, you enter a large rectangular room, somewhat like a warehouse. Deep shelves hold crates stacked to the ceiling. Other shelves hold loose items, human clothing of various types, neatly packaged in plastic bags, various items like flashlights, tools, wigs and weird things you've never seen before, something like machine parts with biological components, jars filled with organs, some you don't recognise. Stacks of books fill one shelf, another holds trays of what looks like raw ore, gold and silver.
Your eyes are then drawn to a movement. A figure at the far end of the room, some kind of huge winged insect standing upright like a man. It doesn't appear to have seen or heard you and emits some kind of clicking sound, the same sound you recall from when you were first taken.
OOC:
Sanity checks everyonealso, Spot Hidden rolls please
Apr 14, 2019 10:18 pm
Checks
Rolls
Sanity check (60), Spot Hidden (65) - (1d100, 1d100)
1d100 : (82) = 82
1d100 : (19) = 19
Apr 15, 2019 12:17 am
Checks
Rolls
Sanity Check 50 - (1d100)
(71) = 71
Spot Hidden 45 - (1d100)
(25) = 25
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