Wolves and Sheep
Silver Star - Eighth Train Car from Rear
Beatrice lined up near the door on the right, opposite Dozer, pistol held at low ready. She took a deep breath to calm her nerves and gave Dozer a nod indicating she was ready.
In the next moment, Dozer popped open the door and opened fire while Beatrice ducked low darted into cover in the next car.
OOC
Initiative rolled was 11. Regroup action adds 7 for me to bring it to 18.
The following round I am going to take the Total Defense action (+4 Defense) and use the 30' of move to move 20' into the car and take cover (+4 Defense) behind a seat on the left side, which will bring my Defense up to 21 for the round.
Actually, since I don't need to shoot this round, if I can get 3/4 cover (all but part of head) by just peeking around edge of the chair to keep tabs on them, I'll do that for an additional +2 Defense.
Rolls
Strafe (+ Brace) - (1d20+8)
(16) + 8 = 24
5.56 - (4d4)
(3321) = 9
5.56 - (4d4)
(1344) = 12
5.56 - (4d4)
(3423) = 12
5.56 - (4d4)
(2124) = 9
Though they had only been working together for less than 10 minutes, Dozer and Beatrice had seemingly worked up quite a rapport as the grizzled military veteran prepped to fire Beatrice wordlessly took up position opposite and indicated her readiness with a nod of the head. Rifle still held at the ready, Dozer mashed the button that would open the door, the chk chk chk chk of his suppressed weapon sounding in rapid repitition as he sent rubber streaking down range. Beatrice, staying low, darted forward as agent's bullets whizzed overhead. All four of the Russians jolted with the impact of multiple non-lethal rounds, falling back into the seats behind them with frustrated and angry grunts. One, going limp, bounced off the seats and
collapsed to the floor.
Recovering somewhat, the three remaining brought their pistols up in retaliation to pepper the door frame with bullets, the unflattering Russian phrases more accurate than their more deadly shots.
Rolls
Strafe (+ Brace) - (1d20+8)
(4) + 8 = 12
5.56 - (4d4)
(4343) = 14
5.56 - (4d4)
(3214) = 10
5.56 - (4d4)
(3312) = 9
Action Die (Strafe) - (2d4, RA)
(441) + (1) = 10
Cursing the Russians' resilience, Dozer opened fire again, sending rubber bullets sweeping across the train car. The thugs fell back, the click click of Dozer's empty weapon providing an accompanying rhythm to the beat of the thugs collapsing to the seats.
And Dozer is at 0 AD at the moment
Silver Star - Ninth Train Car from Rear
Beatrice popped up from cover and swung her weapon towards the thugs. Seeing them all down, she paused before saying, "Huh, that worked well. Same thing next car?"
She kept her weapon trained on the next door in case any more thugs came running in while Dozer was reloading.
OOC
Reinforcements have come from the next car over more than once so for the first round after Dozer drops the remaining thugs I am going to ready to shoot anyone who comes in and tries shooting us.
Dozer tilted his rifle to look at the ammo window. Still had 9 rounds left. Pulling the magazine out, Dozer saw the round in the feed sitting crooked.
Failure to feed, terrific, Dozer rolled his eyes as he put it away.
"Huh, that worked well. Same thing next car?"
"In a second," he said as he pulled another fresh mag out, giving it a nice slap into the well.
Pulling back on the charging handle, keeping an eye on the ejection port to make sure the round fed properly, he walked over to cover on the opposite side of the isle to Beatrice.
"Knowing our luck, these guy's'll wake up right after we leave the car if we aren't careful," thumbing the bolt release with a click, he then pulled out another handful of zip ties, and held them out for her to grab.
Having bound the unconscious gangsters and secured thier weapons, Dozer and Beatrice cautiously made their way down the aisle towards the next car with their weapons trained on the far door. Unlike before, no reinforcements came to the aide of their comrades and the only sounds were the dull, thud-thud thud-thud of the trains heavy steel wheels upon the track. Coming to the door that would take them to the next car they took positions to either side, and prepped to implement the plan that had worked so well just moments before. Peering in through the half plexiglass window there did not appear to be any Russians in the next car ...
"Hang on," he said, voice hushed, "Getting IED flashbacks."
Stepping up to the door, he looked closer, trying to find signs of a booby trap...
Rolls
Search/Perception (Looking for booby traps) - (1d20+5)
(20) + 5 = 25
Images, sounds, scenarios of his time being deployed raced through Dozer's mind has he halted their forward progress. Shaking off the disturbing memories, he voiced his concern in hushed tones to Beatrice as he cautiously peered through the window. His experienced and discerning eyes swept the adjacent car's well lit interior, seeing nothing that triggered his honed soldiering instincts.
This snippet of the scene is a good reminder of how players can take things in totally different directions :-) I paused here, not with the intent to make you think something wasn't right but you all have been pretty consistently working with each other to come up with a plan on how to proceed so I didn't want to railroad you through an empty car to allow you plenty of time to plan something if you so chose. AND since Dozer rolled a 20 on his Search (and technically Search only covers a 30x30 area) I'm going to say that since the train is only 25' wide approximately and 30x30 is 900 SQFT that 900 SQFT will get him to the approximate middle of the train and that (assuming you move forward) his years of military service and experience will make him confident that no traps are waiting to be sprung on ya'll and you can proceed as you wish to the next train car. That for the record will be a dining car.
"Sorry, my time in the sandbox has made me a little paranoid. It's clear."
He hit the door open button, and sweeped into the room.
With weapons trained on the far door, Beatrice and Dozer cautiously stalked down the aisle of the empty car. The only sound to be heard was their feet upon the thin commercial carpet and the dull drone of the train upon the tracks and the occasional blare of the train horn. As before they took up positions to either side of the door, slowly peering through the window into the next car.
The next car was the 'lounge' or cafe car and they could see multiple gunman stationed behind booths, tables, dividers, and the food prep counter ...
Five minutes.
"Damn," he grunted, before hitting the door open button.
"Stay behind me," he said, charging through the door, "and try to keep up."
21 + 4 (Tac-sling) = 25
"'Sup?", he quipped at the thug, before leaning against the counter.
"So. Got anything good back there?" he said to the body beyond.
Rolls
Burst attack (CQB) - (1d20+8)
(16) + 8 = 24
5.56 (CQB) - (4d4+1)
(1121) + 1 = 6
5.56 (CQB) - (4d4+1)
(4234) + 1 = 14
5.56 (CQB) - (4d4+1)
(4113) + 1 = 10
Silver Star - Ninth Train Car from Rear
As Dozer dashed into the room, Beatrice voices her misgivings. "I've got a bad feeling about this," she said.
OOC
Initiative was rolled in Discord for 15.
Assuming I go before the thugs, I want to move adjacent to the closest one and pin him between me and the wall so he can't just 5 ft step away from me and attack him with an unarmed attack.
So if '-' is sidewall of train, thug is 'x' and I am 'o'.
Edit: And '.' is just a space on the grid. Stupid forum culls leading spaces I can't just leave it blank.
---
.x.
.o.
As opposed to
---
.x.
o..
If the thugs go before me and aren't flat-footed when I move, my movement will be stopped when I am diagonal to the thug so he can 5 ft step away and shoot me, so in that case, I'll just take 2 shots at the closest thug from the cover of the door.
Edit: I rolled a threat on that first attack. Given the number of thugs in this room, we need to drop them as fast as possible so I will spend my last AD to activate that as a critical hit whether I was shooting or in melee.
Rolls
Half Action attack - Unarmed or 1911 (forte) - (1d20+4)
(20) + 4 = 24
Damage (if unarmed) - (1d4+1)
(1) + 1 = 2
Damage (if shooting) - (1d12)
(4) = 4
Half Action attack if shooting - 1911 (forte) - (1d20+4)
(6) + 4 = 10
Damage - (1d12)
(9) = 9
Swearing as he looked at his watch and seeing the time becoming increasingly tighter, Dozer pushed the button and charged ahead. Though lying in wait, clearly the Russians had not expected such a brazen maneuver. Pacing down the aisle, rifle raised, Dozer shot a burst at one of the thugs taking cover behind the snack bar. The Russian let out a groan as he jerked from the impact of the bullets before disappearing completely with a loud thump. Another who had taken refuge in one of the booths eyes widened in surprise as the hulking FBI agent stopped beside him with a sarcastic greeting and nod of the head, the surprise turning to confusion and fear as Dozer proceeded to mock his fallen companion behind the bar.
Using the protection of Dozer and his tac gear, Beatrice followed the agent in, catching a very shocked Russian with a solid knee strike that sent him bouncing off the side of the train car and collapse face down on the table he had taken cover behind.
Still reeling from the imposing form of an FBI agent hovering above him, the Russian reared back, trying to bring the business end of his pistol to bear. There was a loud crack next to Dozer's ear as the bullet lodged itself into the sealing.
The loud report of a shotgun filled the train car's interior as a window blew out a booth back from Beatrice, that was followed by the crack of a pistol that elicited a sharp gasp of pain from the young 'woman' as a bullet ripped through the seats seemingly ample padding to nick her arm.
The gunman behind the snack bar has been neutralized by Dozer. There is one beside Dozer in the booth just before the snack bar. Beatrice can see one thug in the first booth across from the gap in front of the snack bar and another (with shotgun) taking cover behind the table where the wheelchair space is, as well as another (with shotgun) on the diagonal of the snack bar on the side closest to the bathroom (not the side of the snack bar that Beatrice and Dozer are on). You all would be moving from left of the diagram to right. It is Dozer's turn, then Beatrice, and then the Russians
Whitmore - I have Beatrice as having 1 AD remaining (after the one you just spent last round)
Dozer looked at at the thug who shot at him with a slightly annoyed look, Dozer's arm pushing against the thug's. The Russian had made the mistake of reaching his gun hand out, probably on reflex.
Shoving the Russian's arm aside, Dozer swung his rifle around.
Elbowing away the thug's attempt to grab the rifle, Dozer leaned back, and fired a burst at the thug he could see further up the car.
Rolls
5.56 (CQB) - (4d4+1)
(2113) + 1 = 8
Silver Star - Cafe Car
Beatrice winced from the pain.
Sometimes it sucks being right, she thought, but I can't just abandon Dozer. Focus, you can do this, Bea.
Taking a deep breath she bolted from behind the seat and ducked to the right as she opened fire.
OOC
I am going to take 1 shot at the thug across the gap in front of the snack bar and then move up to the booth adjacent to the guy that is adjacent to Dozer on the right side of the aisle to hopefully minimize the number of thugs that can see me.
Also, being adjacent to the thug may make me a harder target, too.
Rolls
Half Action attack - Colt 1911 - (1d20+4)
(12) + 4 = 16
Damage - (1d12)
(6) = 6
The Russian's eyes widened in a combination of surprise and fear as the business end of Dozer's rifle swung around, just managing to twist his head out of the way as the high speed rubber round punctured the seat cushion in a puff of cloth and foam.
Leaning back, swatting away the thug's attempts to alter his aim as he did, the FBI agent took at shoot at a second gunmen across the cafe car's busy interior. The three rounds peppered the seat cushion, followed by a fourth as Beatrice's added to the abuse suffered by the battered seat back.
With a somewhat satisfied smirk, the Russian goon raised from behind his pockmarked cover to take a shot at the woman who seemed so intent on ending his violent life. Fortunately for Beatrice, the snack bar ... and Dozer, afforded her with ample cover. Not so fortunate for the the rifle toting officer as the air rushed from his lungs, feeling as if he got punched in the side. The goon he was struggling with took the opportunity to squeeze off another round, that sailed harmlessly by as the blast of a shotgun echoed within the car's tight confines, showering the snack bar with shot.
Whitmore - Dozer and the seat is now providing the Russian across the snack bar full cover. Same with the Russian with the shotgun. Dozer in turn is providing you with full cover from them.
Turning around, he brought his rifle up, dead center on the thug still flailing, and pulled the trigger
5.56 (CQB) 4 + 3 + 2 + 2 + 1 = 12
Seuss rolled 3 + 7 = 10
Still glaring, Dozer then quick-marched up to Russian who shot him, barely even glancing at the guy on the right...