Wolves and Sheep OOC

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May 17, 2019 11:43 am
There's still hope. If Beatrice makes the check she'll at least realize that you were trying to send a message. And if that's the case I would imagine her to try and glean allegiance. Enough to start a conversation anyway
May 17, 2019 6:06 pm
I don't need a full post, I am just making the Sense Motive roll(s) here to see if I recognize the failed innuendo check so I can respond appropriately.

Sense Motive is +6 and Innuendo gets a +1 synergy bonus from Impress.

Rolls

Sense Motive / Innuendo - (1d20+7)

(6) + 7 = 13

May 17, 2019 6:19 pm
Well, the first time failed, let's try that again.

Rolls

Sense Motice/Innuendo - (1d20+1)

(4) + 1 = 5

May 19, 2019 3:26 am
Fairly last minute family gathering on Sunday, welcoming a relative from out of state, just FYI.

Game-wise, I think it's the perfect time to flex that Tactics skill of mine to set up a quick Ambush. Though I'm going to let Whitmore chime in before we jump to that option.
Last edited May 19, 2019 3:42 am
May 19, 2019 3:51 am
No probs ... just trying to break our weekend cliffhanger rut. I wasn't going to post having spent a whole day doing some much needed yard work ... then 3 beers in I was like 'eh, why not' ☺

I like the continued use of abilities and skills though. Enjoy your day with the family ... and no worries as I suspect Whitmore will be tied up. Weekends seem to be his busy time.
May 19, 2019 4:10 am
Hey thanks man. Actually, this wasn't as "cliffhanger-y" as the last few, because at least I wasn't waiting for the results of a roll. ;P

Also getting a crazy "I think it's time to go to bed" idea: Bull Rushing. Probably not a good idea, because doors, buuuut if someone were to sneak up to Joint Action where Sebastian and Beatrice open the doors for me...

Like I said, though, crazy.
Last edited May 19, 2019 4:10 am
May 19, 2019 4:52 am
Crazy?! ... Perhaps. Effective? Most certainly if your reasoning/hope is to take out 2 thugs in one go?

Though if you can set up an ambush the benefit seems greater for you, Beatrice and Sebastian. You all might be able to eliminate nearly all the thugs in a surprise round.
May 19, 2019 5:06 pm
Seuss says:
Crazy?! ... Perhaps. Effective? Most certainly if your reasoning/hope is to take out 2 thugs in one go?
Yeah, or at the least knock one out and sprawl another.
Quote:
Though if you can set up an ambush the benefit seems greater for you, Beatrice and Sebastian. You all might be able to eliminate nearly all the thugs in a surprise round.
Yes and no. A quick Ambush (only takes 1 minute) will give us a free half action. That's enough for us to take out three. If the dice favor us, then one of us might get to take two more shots to finish them off.

I might also be getting a little greedy, and trying to non-lethal as many as I can. ;)

So if we set up an ambush, and have one of our guys run forward to open the doors, the other two get a pot-shot in, then, dice willing, I'd get a chance to knock down two with a Bull Rush (or I could just shoot them). Like I said, going to let Whitmore chime in first.
May 20, 2019 4:02 pm
I don't have an issue with trying to ambush them.

Just be aware that my tactics is untrained and with the normal +2 error range for a quick ambush, as a helper I am looking at an Error Range of 1-5 with a +3 on the check. That gives me 1 chance in 4 of screwing up the ambush for everyone.

Maybe you and Sebastian can set up an ambush and I can draw them out, like fire a potshot through the connector window at them and then run away so you can ambush them when they enter the car to get me.
May 20, 2019 5:17 pm
See, this is why I wanted to wait, because I hadn't thought of that. Teamwork! :)
May 21, 2019 1:49 am
Sorry for the lack of post, Whitmore and I got bogged down trying to figure out the nuances of the Ambush rule. Like, when it says "standard surprise half action", does it just mean half action, or the standard "1 free, 1 half, or 1 full" action?
That, and we realized that Initiative's probably going to play a part in what our plan ultimately is.

Basically, we're gonna need a GC ruling on this.
May 21, 2019 2:53 am
I also posted this response to Discord

Okay ... so I think you are asking for a ruling on two scenarios?

1. Cooperative Tactics/Ambush check: Take 1 minute for a quick Ambush that with sucess gives Dozer, Beatrice, and Sebastian a HALF action surprise round, +2 bonus to Initiative, and 1d6 sneak attack damage

2. Surprise Round - Someone opens door, opposed team Sneak/Hide, rolls initiative, Delays for Dozer's Tactics/Ambush check that if successful earns another surprise round where everyone would then get one free, half , or full action

Scenario one gets (1) half action each for surprise round, Scenario two gets standard choice of one free, one half, or one full action if Ambush is used during 'combat' which I can allow when you open the door. The Hidden condition won't go away until you attack or fail the initial opposed rolls for the initial surprise round. Clear as mud?
May 21, 2019 3:13 am
OK, I think a Quick Ambush is still our best option. As Rus pointed out, none of us have Stealth. At least with an Ambush, Sebastian and Beatrice can ride the Tactics coattails of Dozer.

A critical failure may cause it to fail for all but, frankly, any one failing a Stealth check is going to pretty much do the same.
May 21, 2019 4:38 am
Our Sneak skill.

Yeah, quick ambush it is. Feelin' too tired to think up an IC post, will do one in the morning.

Edit - Still tired, but it's morning, so whatever.
Last edited May 21, 2019 6:34 am
May 21, 2019 6:52 pm
Well, obviously the dice wanted to make up for letting me get a threat. :P

At least I won't have to delay for the door.

By the way, we're being a bit vague about who's opening the door, since we hope to use the (non-Dozer) guy with the highest initiative count to do it.
May 21, 2019 6:55 pm
It wasn't that bad, remember you got a +4 on top of your regular bonus for scoring the Threat

And Sebastian will move forward to open the door ... then Beatrice can go, then Dozer

Seuss
May 21, 2019 7:14 pm
Seuss says:
It wasn't that bad, remember you got a +4 on top of your regular bonus for scoring the Threat
Yeah, I remembered that I forgot to account for that. :P

I also don't want to keep pushing these glasses on my nose, chief because I don't wear glasses, but the rules under Ambush state that a Critical Success give 2 Free or 2 Half actions for our surprise round.

If you want to rule differently, that's okay. I just bring it up because it'll effect whether I use Strafe, or just shoot two guys with Burst.

2 Half-Actions'll also mean that Beatrice can shoot twice, and may or may not mean Sebastian gets a shot.

Yeah, we might clear these guys out during the surprise round.
May 21, 2019 7:27 pm
And so you are correct ... somehow missed making a note on my pdf that that correction had been on the errata doc.

I will edit Sebastian's actions (he'll take a crack at a thug) and go from there.

Thanks for the assist!

Seuss
May 21, 2019 7:30 pm
No problem! Guess it's because I'm using the published hardcover book, the most recent pre-print-on-demand-era version.
Last edited May 21, 2019 7:31 pm
May 21, 2019 8:13 pm
Just going to post a quick in-character bit. No actions, just a thing explaining what happens because I rolled so low on initiative.
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