Apr 14, 2019 9:39 pm
Three months have passed since the Iron Wind revealed the beacons below the floating islands of Tarshu. After the party returned from their investigation, the townsfolk received the news about the ‘the Junction’ with enthusiasm. Many saw potential in such a machine, although a vocal minority vehemently opposed it. The town, under the leadership of Mayor Hashia, commissioned a study of the Junction to figure out how it works, what its limitations are, and to assess the danger it posed.
Unfortunately, others were also drawn to the beacons. Marauders from the wastes began arriving within weeks, attacking the Junction site. Tarshu mobilized a defence force and fortified the site, surrounding it with a synth palisade and patrolling from the skies on Krem beetles. But, the Marauders still come, hellbent on the Junction’s destruction.
Despite promising findings by the ground team, the increasing trouble has soured public opinion on the Junction. An opportunistic leader, Councillor Triban Gnol has gained the public’s ear, promising to destroy the Junction forever and return Tarshu to the ‘old ways.’ Tensions rise as an election draws near.
A sliver of hope has appeared. Everyone knows the tale Tarshu’s lost island, Farsky. Long before Tarshu, wandering monks discovered an observatory on the floating islands, and learned to use its numenera to predict the future with uncanny accuracy. As people from far and wide came to consult with these oracles, a town grew around the site on the other floating islands. Guided by the oracles, the town flourished. It was the oracles that directed the people of Tarshu to domesticate the Krem beetles, for example. Eventually, the monks of Farsky set the island further adrift into the sky to get a better look at the heavens. Communication between Farsky and Tarshu dwindled and eventually stopped, but on a clear day, you can still see the Farsky island high above the world.
And so, it was proposed that Tarshu send a team of explorers to Farsky. Too high to reach by Krem, the team would employ the Junction to get there, and ask the oracles for guidance on whether they should continue to use the Junction, or bury it forever.
Also, now is a good time to spend your XP! Check out page 125-128 in Numenera Discovery for the rules on what you can spend it on, and share it with the group once you've decided.
Unfortunately, others were also drawn to the beacons. Marauders from the wastes began arriving within weeks, attacking the Junction site. Tarshu mobilized a defence force and fortified the site, surrounding it with a synth palisade and patrolling from the skies on Krem beetles. But, the Marauders still come, hellbent on the Junction’s destruction.
Despite promising findings by the ground team, the increasing trouble has soured public opinion on the Junction. An opportunistic leader, Councillor Triban Gnol has gained the public’s ear, promising to destroy the Junction forever and return Tarshu to the ‘old ways.’ Tensions rise as an election draws near.
A sliver of hope has appeared. Everyone knows the tale Tarshu’s lost island, Farsky. Long before Tarshu, wandering monks discovered an observatory on the floating islands, and learned to use its numenera to predict the future with uncanny accuracy. As people from far and wide came to consult with these oracles, a town grew around the site on the other floating islands. Guided by the oracles, the town flourished. It was the oracles that directed the people of Tarshu to domesticate the Krem beetles, for example. Eventually, the monks of Farsky set the island further adrift into the sky to get a better look at the heavens. Communication between Farsky and Tarshu dwindled and eventually stopped, but on a clear day, you can still see the Farsky island high above the world.
And so, it was proposed that Tarshu send a team of explorers to Farsky. Too high to reach by Krem, the team would employ the Junction to get there, and ask the oracles for guidance on whether they should continue to use the Junction, or bury it forever.
OOC:
So, what have your characters been up to during these three months? Have they been part of the team studying the Junction? Were they fighting off marauders from the wastes? Were they involved in Tarshu’s unfolding political turmoil? Or something else entirely? Also, now is a good time to spend your XP! Check out page 125-128 in Numenera Discovery for the rules on what you can spend it on, and share it with the group once you've decided.