Chapter 2: Expedition to Farsky

LenInactive for 22 days

Apr 14, 2019 9:39 pm
Three months have passed since the Iron Wind revealed the beacons below the floating islands of Tarshu. After the party returned from their investigation, the townsfolk received the news about the ‘the Junction’ with enthusiasm. Many saw potential in such a machine, although a vocal minority vehemently opposed it. The town, under the leadership of Mayor Hashia, commissioned a study of the Junction to figure out how it works, what its limitations are, and to assess the danger it posed.

Unfortunately, others were also drawn to the beacons. Marauders from the wastes began arriving within weeks, attacking the Junction site. Tarshu mobilized a defence force and fortified the site, surrounding it with a synth palisade and patrolling from the skies on Krem beetles. But, the Marauders still come, hellbent on the Junction’s destruction.

Despite promising findings by the ground team, the increasing trouble has soured public opinion on the Junction. An opportunistic leader, Councillor Triban Gnol has gained the public’s ear, promising to destroy the Junction forever and return Tarshu to the ‘old ways.’ Tensions rise as an election draws near.

A sliver of hope has appeared. Everyone knows the tale Tarshu’s lost island, Farsky. Long before Tarshu, wandering monks discovered an observatory on the floating islands, and learned to use its numenera to predict the future with uncanny accuracy. As people from far and wide came to consult with these oracles, a town grew around the site on the other floating islands. Guided by the oracles, the town flourished. It was the oracles that directed the people of Tarshu to domesticate the Krem beetles, for example. Eventually, the monks of Farsky set the island further adrift into the sky to get a better look at the heavens. Communication between Farsky and Tarshu dwindled and eventually stopped, but on a clear day, you can still see the Farsky island high above the world.

And so, it was proposed that Tarshu send a team of explorers to Farsky. Too high to reach by Krem, the team would employ the Junction to get there, and ask the oracles for guidance on whether they should continue to use the Junction, or bury it forever.
OOC:
So, what have your characters been up to during these three months? Have they been part of the team studying the Junction? Were they fighting off marauders from the wastes? Were they involved in Tarshu’s unfolding political turmoil? Or something else entirely?

Also, now is a good time to spend your XP! Check out page 125-128 in Numenera Discovery for the rules on what you can spend it on, and share it with the group once you've decided.
Apr 15, 2019 8:44 pm
Lucina has spent the past three months with her hand in many different places. She's been dividing her time between fighting marauders and working on behalf of her long-time friend Hashia to secure her position as mayor.
Apr 15, 2019 10:47 pm
Being extremely interested in the Numenera Aduan would spend quite a bit of time studying at the Junction, trying to learn all its properties and seeing if he can find another item to fill out his stash. While taking breaks from below he would have used his powers to help fight off the marauders and do whatever else he could to improve his abilities.
Apr 16, 2019 6:36 pm
The only time Desoto has spent away from research work on the Junction has been to work on his personal building projects and getting on Mick's nerves.
Last edited April 16, 2019 6:36 pm
Apr 16, 2019 10:11 pm
Being the "jack" of all trades, Myrage has spent the past three months helping in various places. Mainly, he's been assisting in the defense against marauders, seeing if he can help any of the Wright's in their tasks, and, perhaps his favorite, crafting illusions and weaving tales in his own form of one-man plays, or maybe more appropriate, "puppet" shows, to keep up morale around town.
Apr 18, 2019 2:29 am
Hashia is much beloved by her people. She takes the time to get to know everyone, treats then respectfully, and ensures everyone is cared for.

These are not the best qualities in times of strife.

It was with a certain amount of politeness that the rumors started, that the call for a better leader, a general, began. It is a hard thing to scheme against a friend. It would have been harder if she was their enemy.

Hashia walks through the streets, noticing a new tension. A coldness? No. More like a dismissiveness.

What has Hashia being doing? Losing her town.

LenInactive for 22 days

Apr 20, 2019 6:08 pm
Despite the turmoil that Tarshu has experienced, the first expedition's members have only grown in stature.

All admire Lucina's bravery and tactical awareness; even Triban Gnol's campaign does not speak ill of her. "Lucina's Charge" has become a favourite drinking song, especially among Haisha's supporters, detailing her bravery in routing the Marauders from a dangerous forward position. Politically, her pro Junction stance has been a bulwark against Triban Gnol's fearmongering, but as more of Tarshu's citizens die in the Junction's defence, more are turning a deaf ear to her speeches.

Savvion has departed into the wilderness on a scouting mission to discover the reasons behind the Marauders' attacks. Nobody's heard from him in weeks.

Meanwhile, Desoto and Mick have been working tirelessly on the Junction, discovering many secrets of its operation. Desoto has been the target of Triban Gnol's smear campaign, who is trying to convince everyone that his recklessness will bring about disaster. This tactic has been especially powerful since he's never around to defend himself. However, the Wrights' incredible progress and undeniably successful tests have given Haisha plenty of ammo to defend his work.

Myrage has become a true town hero in this challenging time. Although admired for his bravery and appreciated for his technical assistance, Tarshu loves him for helping keep the town together. His performances are one of the few places where people of both sides of the Junction debate still gather. Whether Myrage's audience is laughing or crying, they do it together as one people, and for that Myrage is loved by all.

And then there is Haisha. Triban Gnol did not only call her vision of Tarshu called into question, but also her character and her leadership. Friends and supporters grow fewer every day, while Gnol's campaign grows in stature. It is always easier to blame and tear things down than it is to nurture them and build them up. And yet, many remain loyal to her and her vision. She is still much beloved by many in the town who despise Gnol's tactics and message. Many still think of her as a hero and would give their lives for her.

That is why this new mission, dubbed the Farsky Expedition, is so important. The oracles are held in high esteem even though they have not been seen for a century. Their reading is likely the only guaranteed way to settle Tarshu's dilemma.

Despite the early morning departure of the Farsky Expedition, people line the streets of Tarshu to send the expedition off. It is a momentous occasion to return to Tarshu's lost island, reinforcing the value of the Junction in the eyes of many, a real masterstroke in Haisha's campaign. The team (sans Mick, who is making the final preparations for the Junction's use) strides through the town and down the rope bridges, making their way down the sides of the canyon to the Junction site.

On your way down the canyon, the expedition spies a clutch of Marauders moving across a trail leading beasts of burden toward the Junction. You count six of them. They are a far way off, and you will easily outpace them to the Junction, but you are also in a position to set an ambush for them and take them unawares.

How do you wish to proceed?

LenInactive for 22 days

Apr 21, 2019 12:20 am
[ +- ] Marauders
What you know about the Marauders
The Marauders have wandered the plains that surround the canyon over which Tarshu sits for as long as anyone can remember. These aggressive, merciless fighters make travelling to and from Tarshu dangerous. Although they never attack Tarshu itself, they make it necessary for caravans to employ a large complement of guards when leaving the town, and prey on any that do not take adequate precautions. They are famed for their long staves which can fire a single, deadly energy blast from long range and also serve as a lethal melee weapon.

Underneath the masks are filthy, pale people who are covered head-to-toe in strange symbols tattooed on their skin in faintly-glowing blue ink. They seem to understand the Tarshu tongue, but what they speak between themselves is unknown. Although stories made to scare children paint the Marauders as savages and cannibals, nobody knows much about them.

Stats: From fighting them, you have a good idea of the typical Marauder, which I will simulate by providing you with a summary of their typical stats.

Level 3; Speed Defense as Level 4 due to their agility || 2 Armor|| 9 Hits
Armed with an energy staff that fires a single, long-range blast (like a heavy crossbow), and can be used at melee range for four (like a spear).
Apr 21, 2019 3:34 am
"It looks like we'll make it to the Junction with time to spare. We can set booby traps and stuff!" Desoto is already finger-sketching in the air his planned maze of tripwires to trigger cunningly placed iotum detonations. "I'd love to get my hands on one of those staves."
Apr 21, 2019 9:22 pm
"Booby traps, huh? I was thinkin' of tryin' to spooked 'em, but that'll work too," Myrage replies as he looks off into the distance. "Trip wires maybe?"
Apr 23, 2019 3:29 am
"Very good, let us be at that then. On the way, let me tell you a story..."

Hashia weaves a story of an elaborate ambush prank by a childhood friend on a bully, involving a bucket, a string, and a fearsome but ultimately not very dangerous weasel.
[ +- ] Anecdote
Result: Party trained in setting up an Ambush.

LenInactive for 22 days

Apr 24, 2019 4:37 am
You realize that you'll lose contact for too long to effectively ambush the Marauders if you head to the Fort first, so you scramble down into the canyon directly on an intercept vector. With Hashia's weasel-in-a-bucket story fresh in your minds, you spot some good cover in a ruins between you and the pack of Marauders.

You slide down a sand embankment and into a position behind a ruin, the wreckage of some behemoth metal structure of a bygone age. You find yourself on the sandy canyon surrounded by huge chunks of metal debris, rocky outcroppings, and dust-strewn wind.
[ +- ] Canyon Ambush Site
You have a few minutes lead time to prepare your ambush! Describe your preparation and roll a demanding task (TN 9). Some ideas include creating a simple trap (intellect), climb up to some high ground (might), find some good cover to hide behind (speed). You are all trained in this task due to Hashia's story, which might stack with other related skills. You may spend effort on this task as usual.

If everyone succeeds on these tasks, you will automatically win initiative and each gain an asset on all your first attack rolls. Otherwise we will roll initiative as normal.
Apr 24, 2019 1:03 pm
Lucina figures that it may be a good choice to keep range on the enemies, since her group will likely be outnumbered. She climbs up to a rocky outcropping with some cover.

Rolls

Climbing (TN 6) - (1d20)

(3) = 3

Initiative - (1d20)

(6) = 6

Apr 24, 2019 1:09 pm
Desoto sets up a simple but devious trap involving a tripwire rigged to topple precariously positioned debris onto the marauders' heads.

Then he scampers for a good hiding spot.
OOC:
OMG!
Last edited April 24, 2019 1:10 pm

Rolls

Rig trap - (1d20)

(2) = 2

Hide - (1d20)

(3) = 3

Apr 24, 2019 1:20 pm
Hashia examines the area, and decides to hide behind a rock from the side, preparing to use one if her cyphers to separate the group into halves.

Rolls

Ambush - (1d20)

(6) = 6

Initiative - (1d20)

(2) = 2

Apr 25, 2019 8:57 pm
Myrage keeps close to Lucina, opting to keep the option of range against the marauders and distract them while his allies take the advantage of it.

Rolls

Climb - (1d20)

(18) = 18

Initiative - (1d20)

(7) = 7

LenInactive for 22 days

Apr 27, 2019 5:20 pm
Round One

Your ambush is interrupted by a high-pitch whine. A black sphere crowned with a blinking, ice-blue light zips through the ruins and halts on a dime at the epicentre of your preparations. Before you can act, the blinking intensifies and explodes out into a wave of force, knocking you all down and upending the ambush.

As you pick yourselves up, the Marauders round the ruins. Abandoning their pack animals and they break into two groups. Three kneel down and take aim with their war staves, covering the other three to charge forward, their war staves held like spears and their throats warbling in an inhuman war cry!.
OOC:
3 Marauders move to Immediate range with the party.
3 Marauders stay at short range and fire energy blasts from their war staves. Defense rolls from Aduan, Desoto, and Lucina (TN 9) please. If you fail, take 6 damage!

All PCs may act after making necessary defence rolls!
Apr 27, 2019 9:08 pm
At the top of the ridge, there's a swirl of golden light that suddenly snaps closer, and then again, appearing closer still, just behind the middle shooter. The light swirls around a young woman wearing a long blue sweater over a short, pink, floral print dress, topped off with a cat-ear headband. She looks about four inches taller than her five feet because of the platform boots, and she's probably not much older than twenty. She gives a little wave to Hashia, with a grin that might not be entirely rational, and then squeezes a stuffed ravage bear just next to the marauder's ear for the 'rrrawr' it makes. Before he can turn around, she forces the blade of her dagger into the back of the marauder and says brightly, "Hi! You're under warrant for attacking the mayor. Hope you like knives!"
OOC:
Difficulty:
Base (4)
Light weapon (-1)
Surprise (-2)
(Surprise Attack - Ability) -1
TOTAL 0

Spending 1 effort for damage. Total damage 7.
Last edited April 27, 2019 9:09 pm
Apr 27, 2019 9:14 pm
Lucina tries to dive out of the way of the attack. Once she's avoided the blast, she pivots back toward their foes and stabs brutally at one of them.
OOC:
Spending one speed point to use Misdirect to make the attack target another foe within immediate range

Granting an asset on Hashia's next attack by using Attack Flourish
[ +- ] Misdirect
Last edited April 27, 2019 9:18 pm

Rolls

Speed Defense (Trained + Effort) - (1d20)

(6) = 6

Misdirect Attack Roll - (1d20)

(8) = 8

Lucina Attack Roll (damage 5) - (1d20)

(8) = 8

Apr 27, 2019 11:28 pm
Hashia's skin in encompassed by a network of energy, flashing dangerously. Her visible skin underneath the net looks pink and thin. She loads her sling and flings a rock at one of those by Eunbyeol.
[ +- ] Energy Skin

Rolls

Attack roll (damage 2) - (1d20)

(3) = 3

Apr 29, 2019 7:11 pm
OOC:
I've read the rules as best I can and I'm still not sure what I need to do. With a TN9 for defense I know I have to roll a 9 or better on a d20 to avoid damage but I don't know what modifiers, if any, I can add. At tier 1 I don't get an edge and I'm not sure what effort would do on a speed defense so I'm just going to roll and see what happens.

Rolls

Speed Defense with effort (1) - (1d20)

(2) = 2

Apr 29, 2019 7:42 pm
OOC:
There are no modifiers to be added to rolls. It is virtually always a straight d20.

LenInactive for 22 days

Apr 29, 2019 8:03 pm
Eunbyeol appears in a flash of light, spoiling the Marauders' counter-ambush. She leaves a deep gash in on of the Marauders. Lucina manages to parry the incoming blast with a deft maneuver of her sword, sending it into the side of the nearby ruins. With her blade still glowing hot, she trades blows with the charging Marauders. Haisha envelopes herself in an energy shield and harries an approaching Marauder with her sling, forcing them to dodge. Aduan takes one of the energy blasts full-on.
[ +- ] Summary of Round 1 so far
OOC:
Defense roll required from Desoto. Actions required from Desoto, Myrage, and Aduan.
Apr 30, 2019 7:36 am
Desoto ducks, and attempts to manually trigger one of his traps to either take some of the marauders out or at least provide a distraction.
Last edited April 30, 2019 7:41 am

Rolls

Defense roll TN 9 - (1d20)

(10) = 10

Trigger trap - (1d20)

(9) = 9

May 1, 2019 12:06 am
Myrage hops back up from the ground and draws his crossbow to fire a shot at one of the marauders at short range, preferably the one that just got gashed.

Rolls

Attack(Damage 4) - (1d20)

(2) = 2

LenInactive for 22 days

May 1, 2019 3:26 am
The energy blast whizzes by Desoto a little to close for comfort, but impacts harmlessly on the ruins behind him. He pulls on one of his traps sending a pile of metal debris cascading down from the side of one of the ruins, distracting one of the Marauders. Myrage retaliates but his arrow goes.

The three marauders who advanced now thrust their spears at Lucina and Myrage, snarling viciously. The distracted Marauder turns to take a swipe at Desoto when he realizes he triggered the trap (TN 6 defence roll). Two of three Marauders that Eunbyeol surprised turn to fight her. The injured one stumbles backward, clutching their wound and retreating to the other group.
OOC:
Required actions:

Lucina and Myrage: Please make a TN 9 defence roll. Failure = 4 damage
Desoto: Please make a TN 6 defence roll. Failure = 4 damage
Eunbyeol: Please make two TN 9 defence rolls. Failure = 4 damage
ROUND 2

Group 1 (engaged with Eunbyeol)
Marauder 1: 9/9
Marauder 2: 9/9

Group 2 (engaged with Aduan, Desoto, Hashia, Lucina, and Myrage,
Marauder 3: 4/9
Marauder 4: 9/9
Marauder 5: 9/9
Marauder 6: 9/9
OOC:
All players may act! Aduan may take 2 actions
May 1, 2019 12:35 pm
Hashia fires her wrist mounted projector at the four Eunbyeol is engaged with.

She'll aim it behind them, and attempt to get as many as she can in the blast radius without damaging her own group.
[ +- ] Detonator
Edit: Minor effect: Ensure that it doesn't damage own party but get the marauders.

Rolls

Attack roll - (1d20)

(19) = 19

May 1, 2019 12:42 pm
Lucina moves quickly, trying to avoid the incoming attack. She's not quite quick enough and takes a nasty cut on her side.
OOC:
Attack flourish to grant an asset on Eunbyeol's next task!

My attack hit for a total of 7 damage (9 damage from attack minus 2 for enemy armor), so Marauder 3 is dead!
Last edited May 1, 2019 12:46 pm

Rolls

Speed Defense (Trained) - (1d20)

(4) = 4

Attack Marauder 3 (Effort to damage for 8 damage) - (1d20)

(17) = 17

May 1, 2019 4:12 pm
"Aiieeeeeeee!"
Last edited May 1, 2019 4:12 pm

Rolls

TN 6 Defense roll - (1d20)

(18) = 18

Dart thrower - (1d20)

(13) = 13

May 1, 2019 8:29 pm
OOC:
Spending effort on each defense roll to reduce difficult, so if I understand this correctly, I'm rolling against a 6.

Rolls

Defense I - (1d20)

(18) = 18

Defense II - (1d20)

(17) = 17

May 1, 2019 8:39 pm
Eunbyeol pulls her arms in tightly as she half-steps back, then twists forward to dodge the marauders' blades, and mutters something mostly unintelligible under her breath. The lights that float around her speed up, and a distinct humming sound is accompanied by the smell of ozone.

"Try that again, why don't you?" she asks the nearest one with a grin.
OOC:
Using Photonic Shield (Resonance Field).
Last edited May 1, 2019 8:40 pm
May 3, 2019 10:57 am
Myrage winces from the blow as he recoils from the weapon. Seeing the need to add some more surprise to the battle, and to get a better advantage from range, he gets an idea.

"With a wave of my finger and a crack from my hwhip, one zap from your sticks will kill me quick! So get on your knees to grovel and howl, and do it now because I've got to go!

And like that, he vanishes from sight!
[ +- ] Vanish
OOC:
I'd like to attempt to either get a good spot behind them to catch them off guard or to move further away from them.
Last edited May 3, 2019 11:06 am

Rolls

Defense - (1d20)

(7) = 7

May 3, 2019 5:00 pm
Aduan casts Onslaught against the minds of two of the ranged attackers.

Rolls

Attack #1, Attack #2 (2 pts ea bypassing armor - (1d20, 1d20)

1d20 : (18) = 18

1d20 : (13) = 13

LenInactive for 22 days

May 4, 2019 11:32 pm
The party recovers quickly from their initial back-step.

Hashia's detonator fills the air with silence as repulses everything in its range, devastating the nearby Marauders. Lucina wastes no time with the pain of her injury and strikes back with a lethal blow, impaling the enemy on her sword. Eunbyeol deftly sidesteps her attackers, then activates her luminous shield, sending waves of doubt through the Marauders' minds. Another Marauder blocks Desoto's darts with an armoured gauntlet. Myrage disappears, causing his adversary to startle. He searches around desperately for the invisible foe. Aduan tears into the Marauder's psyches. It is too much for one, who falls dead. The other grips his helmet and stumbles backward in pain.

In the face of such power and technology, the Marauders immediately break off the attack and head for the cover of the ruins. A warhorn sounds from above; it seems as though Hashia's detonator has alerted the town's defence force. You see a squadron of beetle riders scrambling, diving off of the floating islands above you and heading your way.

Two dead Marauders remain clad in black armour and gas masks. Their sticks lie in the drit, one of which still has a ranged charge.
[ +- ] Marauder stats at time of retreat
OOC:
You've bloodied the Marauders' noses. Do you wish to pursue or continue on to the Junction? You may loot and do what you will with the fallen Marauders.
May 6, 2019 2:28 am
Hashia halfheartedly heaves a hefty stone at them, to keep them honest. But she does not pursue. "Fools. Such waste of life."
May 6, 2019 5:38 am
Not being a cruel person, Myrage simply mocks them instead of attacking them whilst they abscond.

"And don't come back, ya?!"
May 6, 2019 7:21 pm
"We did it, Stuffy!" Eunbyeol gives her plushie ravage bear a high five, then turns to Hashia. "Sorry it took me so long to get here! I was chasing a burglar on the other side of everything."
May 6, 2019 8:00 pm
Lucina grabs her bow and nocks an arrow as she watches the marauders flee, but doesn't fire any arrows.
May 6, 2019 8:25 pm
Hashia gives Eunbyeol a quick hug. "Glad you could come; looks like we needed you."
May 7, 2019 3:29 am
Aduan steps over to one of the Marauder bodies and picks up the stick. "Really need to figure out how this thing works." He steps back to the others but doesn't mess with the power stick. "Need to get to a controlled environment so I can test this thing out."
May 7, 2019 6:58 pm
"Things are getting bad, Hashia. This trip... There's people saying that you shouldn't have come." Eunbyeol sounds worried, but her tone suddenly shifts to a brighter one. "I'm here to help you prove them wrong!"
May 7, 2019 8:12 pm
Lucina gives Eunbyeol a quick hug as well, "Good timing!" she says, "They're all dead wrong and we'll make sure they realize it, don't you worry."
May 7, 2019 8:28 pm
Hashia lowers her chin a touch. "I couldn't watch it all slide away any longer. Besides, if they can do better, we all prosper, right? This way we'll find out sooner."

She points at the entrance. "Okay, ladies, show me this tech I've been hearing so much about. I don't fancy running into those marauders when they realize how much they have to gain."

LenInactive for 22 days

May 9, 2019 6:15 am
As Aduan takes the staff from the Marauder's cold, dead hands, the creature lurches and grabs hold of him. It removes its gas mask, revealing a woman with striking skin colourations that all Marauders bear. She spits a curse in Aduan's face as she dies, then slumps down into the drit.
[ +- ] Marauder Unmasked
Aduan acquires the two Marauder staves, one charged and one uncharged. These aren't the first Marauder staves Tarshu has acquired, but nobody has figured out how the Marauders charge them (yet).

The Krem Beetle squadron lands at your location, the captain making sure you're alright before taking to the air again. Three split off to reconnoitre the Marauders, while the remaining 4 hover nearby and escort you to the Junction. Within an hour you arrive at the beacon, which is now surrounded by a hardened synth palisade. Guard towers rise above, manned by archers. Above it all, a flag flies from the now-unlit beacon that reads in big, bold letters Fort Slurge.

As you pass through the gates, the defenders of Fort Slurge give the group a rousing cheer. These folks defend the Junction because they believe in the Junction, and are among Hashia's strongest supporters.

You step inside, and pass by the now-familiar placard, behind perfectly blended glass, that states:
[ +- ] Plaque
You ride the platform, which now has a built-in speed limiter (despite Desoto's protests), deep into the earth. You stride through the ambient lit halls and arrive at the Junction. Mick is making the final adjustments.

"Alright, she's all warmed up and the telemetries are holding stable. Here's the oculator."

Mick hands over a metallic pyramid with protruding lenses and a leather carrying strap.

"The oculator will allow you to record the Oracles' verdict so we can settle this once and for all. But, you know, it's been seventy years since we've seen them so just in case, you should be prepared for the possibility that you'll have to operate the observatory yourselves. You know, in case they're all dead or something."
OOC:
The Oculator is a cypher that can record everything that happens a 15-foot radius around it for 1 minute. It can then playback that recording as a full-size 3d hologram. It can record a maximum of three times.
May 9, 2019 1:52 pm
Hashia greets the defenders, touching hands and asking after their families' well being. She mentions the marauders to them, and asks them to be vigilant.

On the trip down, her warm veneer vanishes, and she prepares for the worst.

"Thank you, Mick," she says taking the device. She repeats the operation instructions back to him. "Who knows what we'll find. Perhaps endless slurges?"
OOC:
Having used a Cypher, Hashia can carry one more.
May 9, 2019 1:58 pm
"Let's hope not," Lucina says, "Those things were awful..."
May 9, 2019 7:18 pm
Aduan still carries the Marauders' weapons with him, his mind racing with the input of all the new knowledge now facing him.
Last edited May 12, 2019 4:03 am
May 11, 2019 7:09 am
OOC:
Sorry for the absence. Desoto would have taken a marauder stick and a gas mask. He would look over Mick's work with keen interest, and study the Oculator before relinquishing it to Hashia.
Last edited May 11, 2019 7:12 am

LenInactive for 22 days

May 11, 2019 5:12 pm
Mick fires up the Junction and sends you to your stations, each taking a place in the cage apparatus. The massive screen suddenly sparks alive and after some adjustments, it displays an island high in the sky. Mick adjusts some dials and the island magnifies; you see an old stone bridge attached to a stark, stone building topped with domed structure.
[ +- ] Farsky
Another deft manipulation of the instrument panel and the vast screen displays the bridge itself.

"Okay, I think that's about as good as it gets. Safe journey!"

And with that the caged mechanism silently and gracefully moves the set of cages through the screen, the screen sparkling harmlessly as solid matter passes through it.

You emerge on the other side of the screen and climb out of your cages onto the stone bridge. The air is cool and thin, and sharp wind whips at your clothes. Your ears pop as you adjust to the new altitude. Looking back, you see that from this side the screen is a suspended, gleaming rectangle. The apparatus begins retreating back to the Junction, and from within you hear Mick call to you.

"Okay, we'll have to recharge the batteries, should have your exit back up and running in four to six hours! Stay safe, have fun!"

The rectangle fades and is soon gone as if it had never existed. Behind you, the bridge leads to ruin and drops off into sea of clouds. Ahead is a large pair of double doors. They are metallic and completely smooth, with no handles. Ingraved across the two doors are a grid of one-inch squares arranged in a wave-like pattern.
[ +- ] Wave-like Pattern
What you would like to do?
May 11, 2019 5:18 pm
"I saw a pattern like that once, running across the display of a piece of tech that played some music."
May 11, 2019 5:25 pm
"It still exists. Good news there." after stepping out of the cage, she checks to make sure everybody made it. Suddenly, she looks up eyes darting all around. She's heard the story of the giant bird.

"Music? Can you sing that?"
May 11, 2019 5:45 pm
"Well, the pattern I saw was different, but it was the same kind of pattern, I think." Desoto says, peering at the engraving. "The music I heard sounded like this though..." Desoto tries to whistle the tune he heard all those years ago.
OOC:
This is Desoto's theme song, by the way. I think these lyrics are perfect for him!

LenInactive for 22 days

May 11, 2019 7:12 pm
As you begin to sing, the pattern on the door begins to change. The pattern shifts and sways, the squares seamlessly retreat and emerge to create new waves that dance along to Desoto's tune. The gridded wave begin to glow, soon becoming so bright that looking directly at it is uncomfortable. The door itself vibrates in harmony with Desoto's song, singing haunting reciprocation. After a minute of whistling the door's physical form fades into a field of blue and orange energy, pulsing along to the beat. Through the field, you see a stair the leads upward into darkness.
May 11, 2019 7:40 pm
"Huh. I didn't expect that to work!"

LenInactive for 22 days

May 11, 2019 7:44 pm
As soon as you stop whistling the door immediately rebounds back to being solid metal solid. There is a loud 'crack' as the air molecules in that space are suddenly displaced, sending echoes dancing across the ancient stone.
May 11, 2019 8:07 pm
"Wow. Something wants you to KEEP singing. Unexpected."
May 11, 2019 9:47 pm
"Go ahead and sing," Lucina says against her better judgment, "While the door is open, we can go through. I'll lead the way in."

As she draws her sword (just in case), she thinks, "Well, let me go in first to make sure that it can be opened from the inside. Never know with this old tech."
May 12, 2019 1:51 am
Myrage draws his hwhip, but keeps it coiled in his hand, ready to follow behind Lucina.

"Ah man, too bad I never learned how to whistle, ja? Otherwise, I'd probably join ya, Desoto!"
Last edited May 12, 2019 1:51 am
May 12, 2019 3:17 am
"Yeah, okay." Desoto licks his lips and resumes whistling.
May 12, 2019 4:08 am
Shrugging his shoulders Aduan steps near the door as if to feel the texture of the magic as the door begins to dissolve.

LenInactive for 22 days

May 12, 2019 5:04 am
As Desoto begins to whistle again, the door reacts exactly as it did before, phasing into the electromagnetic spectrum. As you pass through, your interaction with the energy field curls off harmless petals of energy that blow away in the wind.

The interior is dark and still. The wind doesn't pass through the barrier, and the world grows quiet without it thrashing about. The air is heavy and stagnant and smells of decay. As Desoto's tune ends, the doors return to solid matter, and you are plunged into complete darkness.

Rolls

Roll of Intentionally Unexplained Importance - (1d6)

(1) = 1

LenInactive for 22 days

May 12, 2019 5:08 am
While you are standing about and in mid-conversation while figuring out what to do with the lights, all sound suddenly ceases. Your own voice, tapping and stamping on the floor, nothing.
May 12, 2019 5:25 am
Desoto fishes a glowglobe out of his pack. "What do we do now? he mouths.

LenInactive for 22 days

May 12, 2019 6:35 am
The light illuminates up the stairs and into the room above. Golden reflections dance in the glowglobe's pale light through the entrance.
May 12, 2019 2:06 pm
Hashia shrugs and points at the stairs. She shifts her grip on her weapons and moves toward it, looking around every few steps in case something might be sneaking up on her. I'm not paranoid, I'm not!
May 13, 2019 1:05 am
Before they stepped past the Barrier, Myrage started babbling a story about a game he used to play, but grew confused when the silence dropped on them like a bag of bricks.

LenInactive for 22 days

May 13, 2019 2:00 am
You stride up the stairs and come to a large, circular foyer, illuminated only by your glowglobe. The center is dominated by small, lifeless tree, and the walls are covered in hundreds of lifelike golden hands, each on reaching out as if trying to grab things from you. Some of them hold the tattered remains of hooded cloaks that have deteriorated over time, and another of the hands holds a long staff made of white wood and inlaid with silver veins. An fist-sized multifaceted metallic orb is suspended at the end of the staff.

There is an exit that leads further into the observatory, which branches both east and west. To the south, directly across from the foyer, there is another door marked with a gridded wave. No light comes from either direction, and no sound.
May 13, 2019 2:09 pm
Lucina steps up to the tree to see if it was once alive or if it's a piece of technology from a past world.
May 13, 2019 9:16 pm
OOC:
Point of order. It was stated that only one person was going to pass through the door to check if it could be opened from the inside. I have to assume that since that was ignored that the door does open from inside without whistling.
May 13, 2019 9:28 pm
OOC:
Alternatively, we all went through, including Desoto, before he stopped whistling.
May 13, 2019 9:36 pm
OOC:
I think the concern is whether the door can be opened or passed through from inside even though whistling will be impossible in the sound-canceling zone. I must admit I missed the statement Aldrusian is referring to.

LenInactive for 22 days

May 13, 2019 11:35 pm
OOC:
Thanks for checking for clarification. I missed Naat's intention to check to open from the inside, honestly. I interpreted Lucina as just leading the charge and missed the second part. I'll update the original post. The short of it is that Lucina would have been able to open it from the inside by whistling, and the silence effect would have occurred after everyone had entered. Sorry for any confusion.
May 14, 2019 9:08 pm
After a brief moment of confusion, Eunbyeol begins silently babbling to herself about something. She points at various objects that apparently take her interest, but why that might be, is unclear as she's making no effort to actually make her gestures mean anything

Falconloft sent a note to lenpelletier

LenInactive for 22 days

May 14, 2019 9:38 pm
Lucina examines the lifeless tree. The bare branches have the feel of real wood, though they are now dry and brittle. It is situated in soil pot that is inset in the ground and flush with the stone floor.
May 14, 2019 10:29 pm
Myrage looks at the staff held in one of the golden hands. He attempts to look over it first before trying to pry it from its grip.

Rolls

Inspection - (1d20)

(1) = 1

LenInactive for 22 days

May 14, 2019 10:48 pm
The lifelike golden hand reveals no secrets. It proves to be supremely unyielding, not letting go of the staff no matter how hard you pull.
May 15, 2019 9:16 pm
Does the statue itself rotate? Eunbyeol pushes on it to find out.

LenInactive for 22 days

May 15, 2019 10:01 pm
There is no statue, but rather hundreds of golden hands protrude from the round wall of the circular room.

Rolls

Roll of Intentionally Unexplained Importance - (1d6) - (1d6)

(5) = 5

LenInactive for 22 days

May 15, 2019 10:18 pm
Suddenly sound fills your ears once more, for no apparent reason. The sound of your own heartbeat, the swish of your clothes as you walk, and the sound of your boots clicking on the cold stone floor all return to you.

In addition to Eunbyeol's voice you hear some additional noises:

To the right is the faint sound of a distant creature. The noise is difficult to distinguish; it might be snoring or sobbing, but it is raspy and rhythmic, like breathing.

To the left, the faint sound of calm music plays. You make out metallic chimes, low chanting, and twangy sitar chords
May 16, 2019 2:25 am
Myrage cocks his head in both directions, cupping a hand to each ear to try and hear them better, but just hears what he hears.

"'Ey, sound!" he says in an inside voice to not be overly loud. "I'mma thinkin' I might check out that breathing sound first. Anyone wanna come?"
May 16, 2019 3:47 am
"Weird breathing? Yeah, that's not going to turn it horrible." Hashia follows Myrage.
May 16, 2019 1:31 pm
Lucina nods, "I think that's the best choice to start with."
May 16, 2019 9:07 pm
Aduan stared about the large chamber at all the puzzles trying to put some sense to them. The return of sound brought him out of his reverie.

Rolls

Roll for Intellect (22) to understand any Numenera present - (1d20)

(6) = 6

LenInactive for 22 days

May 16, 2019 10:21 pm
Aduan stares at the hands but no inspiration comes to him.
OOC:
Feel free to interact with the hands if you wish!

Sounds like Myrage, Hashia, and Lucina are moving down the corridor ... I'll assume Desoto is staying with the majority. Are Aduan and Eunbyeol joining them? If not, you'll have to find your own light source. I think it would be safe to say Desoto has more than one in his pack.

Rolls

Roll of Intentionally Unexplained Importance - (1d6) - (1d6)

(1) = 1

May 21, 2019 9:59 pm
"-- and that's why the chip machine didn't notice the elephant. Oh. I can hear again." Eunbyeol will stay with the group. She's unbalanced, not stupid. "Can someone explain why we're going toward the creepy death breathing instead of the nice chimes?"

LenInactive for 22 days

May 21, 2019 11:31 pm
OOC:
Aduan, I'm assuming you're sticking with the group.
The group takes a right from the room of golden hands and down the stone passageway toward the rasping noising. Moments after walking into the right passageway, the calm music from the left passageway cuts out completely. You can still hear your own voices and footsteps, however.

As you walk down the passageway, it comes to a sharp bend. Beyond the turn, you find a circular room, smaller than the first. It appears it was once a garden but whatever plants were here are long dead. Dominating the space is a bipedal construct hunched over what appears to be an old well. The rasping sound is coming from it. As you enter the space, it rises and speaks in a flat, monotone voice.

"Farsky guests must present ID at all times. Display your ID immediately."
[ +- ] Creepy Robot
May 21, 2019 11:42 pm
Hashia steps forward, presenting herself as clearly the leader. "Please take us to your leader. We wish to discuss our identification status, and it is of utmost secrecy."
[ +- ] Demeanor of Command

Rolls

Persuasion, Trained, 1 free use of Effort - (1d20)

(16) = 16

May 22, 2019 2:29 am
OOC:
anyone else think of that one robot from RoboCop?

LenInactive for 22 days

May 22, 2019 4:21 am
The construct takes a few moments to process Hashia's commands. Its singular ocular lens seems to focus and refocus for a time.

As it speaks, a red light flashes where its nose might be if it were a human "I shall escort you immediately to the gatehouse to obtain your ID."

It strides forward, extending its arms wide, and sending its tentacle-like fingers even wider in an attempt to corral you back into the passageway from which you came.

"Failure to comply will be met with force." it drones, its red light flashing in the dim light. The thing moves with deadly grace.
May 22, 2019 1:04 pm
"Excellent, hope it isn't filled with slurges, right?" She laughs, but catches the others with a sharp eye.
May 22, 2019 1:21 pm
Lucina follows quietly, watching carefully for any signs of other danger.
May 22, 2019 6:37 pm
"Creepy death breathing equals possible death, check. Where's the gatehouse, creepy death breather?"
May 22, 2019 10:06 pm
Myrage stays a bit quiet, not wanting to set the moving machina off and go killer. He quietly moves back down the passage with the other's.

LenInactive for 22 days

May 22, 2019 11:15 pm
The robot turns its head to Eunbyeol. Its eye lens focuses and refocuses on your face.

"The gatehouse is outside. You may call me Clarice."

It continues to push you back to the intersection

Rolls

That weird roll again - (1d6)

(5) = 5

LenInactive for 22 days

May 22, 2019 11:18 pm
Once you're at the intersection, you notice sound is still normal. The robot starts ushering back into the room of golden hands.
May 24, 2019 12:11 am
Aduan frowns not understanding why he can't determine anything about the chamber. He doesn't seem to get a sense of anything. But, he follows the others nonetheless.
May 24, 2019 6:58 pm
"Okay... Clarice, but there wasn't anyone outside when we came in." She keeps going in the direction indicated, for now.
May 24, 2019 7:00 pm
This whole thing is making Lucina a bit nervous, but she figures that she's not the best one to determine the group's course. She looks to Hashia and raises an eyebrow as if to say, Is this alright?
May 24, 2019 7:37 pm
Hashia says in a low voice, "I don't think we should leave the compound, so don't follow it out. Best be prepared for an inconvenient reaction."
May 25, 2019 2:07 am
Myrage gets that "oh great" look on his face as he over hears Hasia and Lucina.

LenInactive for 22 days

May 25, 2019 5:16 pm
Clarice responds to Eunbyeol's question in its monotone voice, its red light flashing: "You are mistaken."

The construct steers the group slowly, gracefully into the circular room of golden hands. It stands in the doorway and again speaks in its monotone voice.

"Open the door to the outside. Sing a song."
May 25, 2019 10:55 pm
"Oh wise Clarice, there is nothing outside. We came in this way." Hashia plants her feet.

LenInactive for 22 days

May 26, 2019 12:42 am
"SING YOUR SONG."
May 26, 2019 9:28 pm
Aduan looks at Desoto and nods. "Whistle that tune again."

LenInactive for 22 days

May 28, 2019 2:33 pm
The doors phase from reality as Desoto's tune catches the wind. The construct named Clarice drops its guard at this point and steps towards the doorway, its grace replaced with halting, uncertain steps. It stares out along the bridge and sees the crumbled ruins of the drop off. Reaching the door, it simply stares, its lens continuously focusing and refocusing.
May 28, 2019 2:46 pm
"How long since your last visitor, Clarice?" Hashia asks gently, uncertain how responsive this creature is.
May 28, 2019 7:38 pm
"I thiiiiiink we have an ~ERROR~..."
Last edited May 28, 2019 7:38 pm

LenInactive for 22 days

May 29, 2019 4:21 am
Clarice withdraws from the door, and drones a reply:

"It has been 22,841 days since the last visit. If there is no gatehouse, there can be no IDs. Therefore, nobody may be admitted. Leave, now. You have 10 seconds to comply."

Clarice moves into an aggressive stance.
May 29, 2019 12:12 pm
Hashia's outer layer of skin turns into an energy barrier. "We are from Tarshu, Clarice, and I am the mayor. I order you by the power of my office to stand down and allow us entry. "
May 29, 2019 5:41 pm
"Hey, deathbreather, I think you have that backwards..." Eunbyeol does a spinning motion with her outstretched forefinger. "If there's no gatehouse then that means they decided IDs weren't needed anymore. They probably told you and you forgot. It was sixty years ago, after all. Why would you try to go against your masters like this?"
Last edited May 29, 2019 5:42 pm
May 31, 2019 8:51 am
Fascinated by the automaton, Desoto taps curiously on Clarice's armor. The wright is clearly oblivious to the present danger.
May 31, 2019 3:04 pm
Lucina doesn't make any moves, but her grip on her sword tightens and she prepares herself for a battle.

LenInactive for 22 days

Jun 1, 2019 8:49 pm
...

Rolls

That weird roll again - (1d6)

(1) = 1

LenInactive for 22 days

Jun 1, 2019 9:02 pm
The room suddenly is enveloped in soundlessness. If Desoto was still singing, the door suddenly phases solid. Clarice's red light continues to flash, indicating it is speaking, but of course, none of you can hear it. Moments later, it attacks!

Clarice is a level 5 foe! Roll initiative! Those that roll higher than 15 can act immediately.
[ +- ] Combat Rules Notes
Battlefield Features: If you like, you can use these features on your turn in some creative way! It may grant a bonus or have an interesting effect.

Silence Field - prevents all noise and noise-based attacks / senses
Wall of Golden Hands - Hundreds of golden hands are grasping inward from the circular wall
Doorway - Requires an action to open by singing a song, and can be closed without an action at any time (currently not operational due to silence field)
Hallways - Hallways lead to the right (back to Clarice's dead garden and well) and to the left (unknown source of groovy music).
[ +- ] Clarice
Jun 1, 2019 9:09 pm
Hashia has expected this to turn sour.

Rolls

Initiative - (1d20)

(5) = 5

Jun 1, 2019 9:21 pm
Lucina prepares to fight, grateful that she had her sword in hand.

Rolls

Initiative - (1d20)

(16) = 16

Jun 1, 2019 9:47 pm
Lucina darts forward and takes a stab at Clarice, not wanting the thing to have a chance to fight back.
OOC:
Attack flourish to grant an asset to Hashia

Total of 7 damage!
Last edited June 1, 2019 9:47 pm

Rolls

Attack w/ Effort to attack (TN 12) - (1d20)

(18) = 18

LenInactive for 22 days

Jun 1, 2019 11:47 pm
In the silence, the outline of glowing white hexagons form and multiple through the space between Lucinda and Clarice.

GM INSTRUSION!

Naat, if you as a coauthor of this story think this sounds cool, gain 1 xp and give 1 xp to another player and it shall come to pass and Clarice negates the hit with her energy shield. If you don't think it's cool, you can pay 1xp and it shall not come to pass.
Jun 1, 2019 11:57 pm
Lucina's eyes widen for a moment before she dances back with a determined look on her face, "She has some sort of barrier!"
OOC:
1 xp to Hashia for her valiant attempt to use diplomacy

LenInactive for 22 days

Jun 2, 2019 12:02 am
Your lips move but no sound escapes...
OOC:
In space, no one can hear you scream...
Jun 2, 2019 2:50 am
Myrage lets out a stream of muted curses and he pulls out his hwhip!

Rolls

Initiative! - (1d20)

(2) = 2

Jun 2, 2019 3:27 am
"An energy shield! That's so cool!"
Last edited June 2, 2019 3:28 am

Rolls

Initiative - (1d20)

(5) = 5

Jun 3, 2019 8:15 pm
Initiative, with effort.

Rolls

Initiative vs. 12 - (1d20)

(5) = 5

LenInactive for 22 days

Jun 8, 2019 5:38 pm
OOC:
Aduan fails initiative.
In the mysterious silence, the construct's graceful movements are even more deadly. It lashes out with its long arms at Lucina and Desoto, electricity arcing from its finger tips.
OOC:
Desoto and Lucina, defense task incoming! 15 or higher to succeed. If you fail, you take 4 damage that ignores armor!

LenInactive for 22 days

Jun 8, 2019 5:39 pm
OOC:
Everyone who has not acted can now act!
Clarice is a level 5 foe!
[ +- ] Combat Rules Notes
Battlefield Features: If you like, you can use these features on your turn in some creative way! It may grant a bonus or have an interesting effect.

Silence Field - prevents all noise and noise-based attacks / senses
Wall of Golden Hands - Hundreds of golden hands are grasping inward from the circular wall
Doorway - Requires an action to open by singing a song, and can be closed without an action at any time (currently not operational due to silence field)
Hallways - Hallways lead to the right (back to Clarice's dead garden and well) and to the left (unknown source of groovy music).
[ +- ] Clarice
Jun 8, 2019 5:43 pm
As Lucina set Clarice up, Hashia tries to take advantage of the distraction to lash out at the robot. "I'd hoped to talk this out, Clarice."
[ +- ] Release Energy Burst
Hashia grits her teeth as the pain washes over her.

Rolls

Release Energy Burst with Asset, damage 5 - (1d20)

(11) = 11

1 XP for a reroll - (1d20)

(13) = 13

Jun 8, 2019 6:19 pm
.

Rolls

Speed defense vs. 15 - (1d20)

(7) = 7

Jun 8, 2019 8:15 pm
Lucina tries to dodge out of the way of Clarice's attack

Rolls

Speed Def vs 9 (trained and effort) - (1d20)

(6) = 6

LenInactive for 22 days

Jun 9, 2019 12:04 am
Hashia's energy blast blows a chunk of synth plating off of Clarice's arm.
OOC:
Now at 12/15 hp!
Jun 9, 2019 1:22 am
Myrage winds up his arm and lashes out with his hwhip, aiming for the machina's legs to attempt to trip it!

Rolls

Trip with a whip, light weapon - (1d20)

(16) = 16

Jun 9, 2019 4:14 am
Badly wounded, Desoto staggers away from the rampaging robot.
OOC:
Might pool is at 4/11.
Jun 11, 2019 8:27 pm
"Nooooope nope nope nope! Time to kill it!"

Eunbyeol grabs a short, narrow tube, decorated with what appears to be random notes and drawings from her back and gives it a flick, which elongates it to about three feet. A trigger is revealed that's been painted bright pink with a large neon yellow arrow pointing to it along with large, green, block letters that read, "PULL IN CASE OF LARGE THINGS". She pulls it. A smart missile fires and starts to hunt for the robot that was in its crosshairs.
OOC:
Intellect check vs. 15. Int has Edge, so 12. Spending effort, so 9.
OOC:
Miss. Three attacks left.
Last edited June 11, 2019 8:28 pm

Rolls

Missile Attack! - (1d20)

(4) = 4

LenInactive for 22 days

Jun 12, 2019 4:50 am
Clarice falls down as Myrage manages to snake his whip around one of its legs and pull it out from under it! Eunbyeol's attack drone attacks with murderous intent but fails to hit the mark as Clarice writhes on the floor.

Without warning, the sound returns in the room. Clarice's voice fills the room:

"... not in compliance with security protocols ... "
OOC:
Myrage provides an asset to the next attack! Lucina is up!

Rolls

It's that weird roll again - (1d6)

(5) = 5

LenInactive for 22 days

Jun 12, 2019 5:00 am
ROUND 2
Initiiative:

1. Lucina
2. Clarice
3. Everybody else

Clarice is a level 5 foe!
[ +- ] Combat Rules Notes
Battlefield Features: If you like, you can use these features on your turn in some creative way! It may grant a bonus or have an interesting effect.

Silence Field - Currently off! Doors will now work, as well as other things requiring voice and sound.
Wall of Golden Hands - Hundreds of golden hands are grasping inward from the circular wall
Doorway - Requires an action to open by singing a song, and can be closed instantly at any time (currently not operational due to silence field)
Hallways - Hallways lead to the right (back to Clarice's dead garden and well) and to the left (unknown source of groovy music).
[ +- ] Clarice
Jun 12, 2019 1:22 pm
Lucina recovers from the construct's brutal attack and dashes back in to attack, stabbing once more at the enemy.
OOC:
Attack Flourish grants an asset to Eunbyeol

Rolls

Attack vs TN 9 (Asset + Effort) - (1d20)

(5) = 5

LenInactive for 22 days

Jun 14, 2019 1:52 am
Clarice tries to shove Aduan into the wall. Aduan falls backward and is caught by the golden hands. They wrap around his limbs in a surprisingly gentle but unbreakable grip. Aduan manages to keep on leg and one arm free.

Rolls

Defense roll - (1d20)

(13) = 13

LenInactive for 22 days

Jun 14, 2019 1:56 am
Clarice then whirls around and strikes at Lucina!
OOC:
Lucina: level 5 defense roll for 4 damage (ignites armor).

LenInactive for 22 days

Jun 14, 2019 1:57 am
OOC:
Everyone may act now!
Jun 14, 2019 2:05 am
OOC:
Speed Def
Lucina takes another nasty hit and then fights defensively, trying to catch her breath.
Last edited June 14, 2019 2:06 am

Rolls

Speed Def vs 9 (trained and effort) - (1d20)

(6) = 6

Recovery Roll - (1d6+1)

(6) + 1 = 7

Jun 14, 2019 2:57 am
Hashia summons another layer of energy, conferring more skin to the strange network. She then takes aim and launches it at Clarice, concentrating on striking well.

Rolls

Energy attack, effort to hit, 5 damage, I take one on an odd numbered roll - (1d20)

(2) = 2

Jun 14, 2019 7:20 am
Seeing the hands grasp Aduan, Myrage gets an idea! He's gonna take a few steps back before taking a running start to jump and try to plant both feet on the machina's chassis and kick back off of it to try and push it into the hands.

Rolls

Speed Attack Roll with effort - (1d20)

(10) = 10

LenInactive for 22 days

Jun 14, 2019 1:41 pm
Clarice sidestep Hashia's energy blast. Aduan calls out to Clarice and while it is distracted, Myrage barrels into it feet first, sending it into the wall of golden hands. They wrap around its limbs immediately, holding the robot tight.

Rolls

Aduan:s assist with effort - (1d20)

(18) = 18

LenInactive for 22 days

Jun 14, 2019 1:43 pm
Clarice continues to drone on about breeching security protocols, but is now stuck and cannot attack you at present. You can finish it off with the Eunbyol's drone, which will not miss a stationary target.

Also, Aduan is now stuck on the wall.
Jun 14, 2019 3:45 pm
"It'd be cool if we could reprogram Clarice, have it guard the Junction or the workshop!"
Jun 14, 2019 7:30 pm
"Think we can shut her down, put her into rest mode, as a start?"
Jun 14, 2019 7:31 pm
"I can try."
OOC:
Haha!
Last edited June 14, 2019 7:32 pm

Rolls

Shut Clarice down? Apply Effort if applicable. - (1d20)

(2) = 2

LenInactive for 22 days

Jun 14, 2019 10:56 pm
Clarice rebuff your attempts to access its wiring.
OOC:
Rewiring Clarice would probably take a fair amount of time and you would need to disable it first. You could also salvage it for parts, talk to it, leave it alone, or whatever you like.

There's also the problem of getting Aduan out of the golden hands, although it might not be very urgent given that Aldrusian has dropped out.
Jun 17, 2019 7:38 am
"Freakin' machina, man," Myrage exclaims after the scuff. "I feel fearful though, seein' as how all those plants were dead." He turns to Clarice and asks, "Aside from us, when was the last time you saw another livin' bein'?"
Jun 17, 2019 10:31 am
OOC:
After the others have gotten information out of it, I'd disable Clarice for either dismantling or reprogramming.

For Aduan I don't have any ideas but maybe Desoto can come up with something using his Right Tool For The Job feature.

Rolls

Right Tool For The Job - (1d20)

(10) = 10

LenInactive for 22 days

Jun 17, 2019 1:33 pm
Clarice keeps speaking the same line about security protocols over and over again. It's like it's thrown an infinite loop and can't get out.

Meanwhile, Desoto pulls out his bag of tools, a spanner accidentally falls from the satchel and into the palm of a golden hand. However, the hand easily relenquishes the spanner when Desoto touches it. This is the first time you've seen the golden hands let go of anything.
Jun 18, 2019 2:37 pm
"Eh? I thought these things never let go?" Recalling that Myrage tried pulling on the staff with no success, Desoto touches it lightly just like he did the spanner.
OOC:
My working theory is the hands will only resist if you use force.
Last edited June 18, 2019 2:38 pm

LenInactive for 22 days

Jun 18, 2019 3:09 pm
Desoto touches the hand with the staff. It does not let go. If he taps it, pushes it, caresses it, squeezes it, or any other gentle action nothing happens.

If Desoto repeats the spanner experiment, he will find that after Desoto drops the spanner into the golden hand, it will adroitly catch it out of the air, and then surrender it without issue after Desoto touches it or the spanner.
Jun 18, 2019 3:52 pm
"The hands return things to the hand that put the thing there. Presumably the hand that owns it." Desoto hands the spanner to one of the others. "You try."
Last edited June 18, 2019 4:16 pm
Jun 18, 2019 4:13 pm
Hashia attempts to verify Desoto's theory, and puts the spanner into a hand, let's go, and then attempts to take it back.

LenInactive for 22 days

Jun 18, 2019 7:21 pm
Hashia confirms Desoto's hypothesis and retrieves the spanner she gives to the golden hand.
Jun 18, 2019 7:33 pm
"So who put Aduan there, huh? Only they can get him out."
Jul 3, 2019 6:14 pm
"That would be big dumb over there who's stuck now too." She points to Clarice who is, for some reason, repeating the last two seconds of protocol warning she was giving when she hit the wall. Eunbyeol tilts her head, then looks at Aduan. "Ooookay. So that's a loop." Aduan is repeating the same facial expression over and over again as well. "We can probably worry about him later."
OOC:
Aduan is now in a temporal loop. If Aldrusian comes back, he can just describe what happened to break him free. Probably additional decay in the general area, something like that.
Jul 3, 2019 6:22 pm
OOC:
I don't know what Len's story was here, but so that we can move ahead with the least amount of fuss, I'd like to conclude this exploration bit with a montage. Basically, what's going to happen is, I'm going to start with a question. One person is going to answer it from their character's standpoint. When you answer it, ask another question of someone who hasn't had a turn yet that is prompted by your answer. No rolls are needed. Anything that you attempt will succeed, so use it to show off your character's skills. Let them shine. You can even get a bit silly if you really want to.
Now that Clarice is out of the way, there's one hallway you haven't explored yet. You heard the sound of soft chanting or singing coming from it earlier. Myrage, what is at the end of it?
Jul 3, 2019 7:05 pm
The party came across a decrepit record player playing in the chamber, though Desoto may describe what else was discovered in the chamber.
Jul 4, 2019 1:55 am
The room is one big music box. In the center is a pair of mechanical dancers moving jerkily in time to the warped music from the broken down player. One of the dancers eerily resembles Lucina.
Jul 5, 2019 5:46 pm
Lucina, why the hell would something in here resemble you? Are there any stories in your family that could explain this?
Jul 5, 2019 6:03 pm
Lucina attempts to think about what in the hell could be going on here, but her past prior to her adult life is a fog of disconnected memories and images that make little sense. She shivers as she feels a wave of strange emotions wash over her. Suddenly her mind is filled with song - a more accurate and complete version of what's coming from the room.

Lucina enters the room carefully and begins humming the actual tune that's supposed to be playing. After several tense moments, the music in the chamber begins to adjust to her tune and the dancers movements change to something more fluid along with it. Once she's done humming after a few minutes, the song playing in the room and the accompanied dance are beautiful.

Lucina is shocked and turns to the others, shaking her head in confusion.

Hashia, what happens once the music and dancing is fixed?
Jul 5, 2019 7:27 pm
The dancers slow and stop, then begin to dance backwards. The music at first also reverses, but the dancers speed up, and the song becomes an indistinguishable hiss of noise. The dancers spin and twirl dizzyingly, blurring. The hiss grows louder, and then it all stops with a loud gong. Where two dancers stand, there are twelve. They begin moving forward, pantomiming a story.

Edda, what tale do they tell?
Jul 7, 2019 7:00 pm
The twelve begin their journey. Each in it's own space, but following the same unseen guide. Each dance differs slightly, but all are related.

The first is forceful, like the charging rams of the mountains. Fire blazes in its eyes and movements. The second stands powerfully, its movements strong and sure; rooted to the very bones of the world. The third is ephemeral, like the dancing winds, it dances as if in a mirror facing itself in reflection. The fourth moves fluidly, its dance reacting to the movements of the others.

The other eight move in similar fashion. One forceful and fiery, next strong and grounded, next flighty and ethereal, then fluid and buoyant. Each tells it's own story in an ever moving wheel. All of them pointing to the Sun.

You feel the weight of ages upon you. This dance is older than ages; older than aeons. You don't know its beginning and you feel that it will continue even when the world itself is dust.
Jul 8, 2019 3:33 pm
It was this dance that the former inhabitants of this observatory interpreted as the insight and decisions they handed down. There is nothing more to be learned here, and you come away with something of an emptiness and a sorrow, because the dance and the music are far beyond anything you've ever heard before. It was as if humanity had reached a zenith back there, whenever those songs and dances were made, and to see it is simply a reminder of a glory that will never be seen again. It is no wonder that those who were here eventually left. You can only imagine they were driven to a weeping insanity by the sheer beauty of what lay before them.

You leave in silence, and for once, you're unsure if it is a result of the building forcing you to be quiet once again, or if it is self-imposed.
OOC:
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