The room suddenly is enveloped in soundlessness. If Desoto was still singing, the door suddenly phases solid. Clarice's red light continues to flash, indicating it is speaking, but of course, none of you can hear it. Moments later, it attacks!
Clarice is a level 5 foe!
Roll initiative! Those that roll higher than 15 can act immediately.
[ +- ] Combat Rules Notes
Attacking Clarice requires a roll of 15 or higher. Defense rolls against Clarice's attacks will require a roll of 15 or higher. Clarice has 15 hit points, and her shiny synth plating counts as armor 2.
Battlefield Features: If you like, you can use these features on your turn in some creative way! It may grant a bonus or have an interesting effect.
Silence Field - prevents all noise and noise-based attacks / senses
Wall of Golden Hands - Hundreds of golden hands are grasping inward from the circular wall
Doorway - Requires an action to open by singing a song, and can be closed without an action at any time (currently not operational due to silence field)
Hallways - Hallways lead to the right (back to Clarice's dead garden and well) and to the left (unknown source of groovy music).