RoAries says:
@naelick: Alright, I'll start soon and place you guys on a deployed ship to the mission. Also, I think that stunt is more powerful than normal, as its a perpetual skill improvement. I'll have it changed so that you will move around your skill ratings when you use the stunt to possess a robot. I'll give a limit, say 5 points to move around.
Here was my reasoning for costs. A stunt on its own can give me a +2 in a specific circumstance, without spending a fate point. A fate point, without spending a stunt, can improve any roll by +2 (with a justifying aspect). So what I could have done without a stunt is just invoke my high concept and say, well, I'm possessing a robot, the robot should be able to do X well, so I have a +2 to X. What the stunt does is let me specify X up front, and avoid spending the fate point every time. There's a risk reward factor since I don't know which skill will be useful when I possess the robot. I could waste 3 fate points and not roll those skills at all, or roll each once and be on par with how fate points work anyways.
I'm not opposed to your suggestion, however. Is using your stunt free, or does it cost a fate point to use? I just reassign any 5 of my skill points when I possess a robot? How does the skill pyramid apply?