Origin Stories.

Apr 18, 2019 10:45 pm
Here is the section to explain what you are, and what you do. I will be posting a custom character sheet in the near future.
Apr 18, 2019 10:46 pm
The World So far:
If you are familiar with the DC Universe tabletop or Mutants and Masterminds system, I am looking to create a superhero universe set in present day, with slight alterations. The game takes place in a fictional city known as Jump City (located on the coast of Northern California) The timeline is as follows;
2008: The first "Superhero" Vigilante takes the streets of Jump City, known simply as "Agent Big" a large man standing at 6"8" according to some reports taking on petty street criminals with just his fists.

2009: The First Super-villain "Absolute Zero" begins a series of crime sprees. He is eventually captured by police, but inspired new super villains.

2011: Things seem to be calming down, until a series of earth quakes begin to cause problems for Northern California apparently coming from unknown origins. It is revealed to be a cause of a once sleeping great monster, revealing the existence of Ancient Immortals who disguised themselves as Ancient Gods (Zues, Ares, Hera etc.) their demigod kids still live amongst us and cause their own problems.

2012: The year of Lost Civilizations, in this year the lost city of Atlantis found, and so is the Island of the Amazons. Atlanteans are incredibly strong, and durable do to living on the bottom of the ocean, and also capable of breathing air and water, also on the rare occasion they take traits of other aquatic creatures (i.e. the ability to sting like a jelly fish, or the shielding outer shell like a crab), they appear mostly human with slight alterations, often in just eyes and gills on the neck but some come in alternative skin color and may have other feature changes. The Amazons while taller than the average ancient Grecian, are about average for today's world. They however have the ability to cast magic and reveal that there are others with the potential to unlock magic in the outside world now they search for those with the potential. Though Amazons and Atlanteans walk amongst the people of today, there are still some prejudices against them in today's world, and occasionally have trouble adjusting to modern technology.

2013: The first global super villain threat emerges. "Absolute Zero" using other minor super villains (Scarlet Vulture, The Jackal, and Titan) breaks from Prison and attempts to hold the UN hostage. They are defeated by the first Superhero Team, The Defenders (I know marvel try to make your own name up then sometime) Composed of the six biggest named Superheroes. They become the first Superhero team to be sanctioned by the world government to counteract villains with police forces.

2015: The Big Bang, The city of Jump City has always had a healthy trade industry, especially with the Taft industry always making new machines and inventions, and many warehouses and factories. During an accident involving Agent Big and another group of Petty Criminals causes an explosion of chemicals, causing a chemical gas to leak from the Docks, it spread past the docs and effected nearby districts, before people were evacuated it was estimated a few hundred people were effected. In the morning some woke with new changes to them. most minor changes in appearance, unnatural hair color, or elongated fangs, etc. But also some gained the equivalence of new Super Powers, and has lead to a series of New Superheroes. Deemed Meta-humans by the outside world, these mutants are most populous in Jump City, but some are moving away to start a fresh.

2018 (Today): Today being a Superhero isn't unheard of, not while a job there are perhaps 1-2 Hundred superheroes world wide. Superheroes have different reactions based on where in the world they are, and the origins of their powers (i.e. a Demigod is often more quickly received warmly than an Atlantean). There have been series of all kinds of Super Villains as well, who have caused their own problems, though most are still independent. There are Three Sponsored Superhero Teams where those on the Team effectively work as Superheroes.

The Defenders - This is the big leagues, now total membership is 22, by and large the team members are treated as celebrities everywhere, inspiring even toys and merchandise, their sponsors are anonymous, and some believe they may be even given money from the UN.

The Mad Dogs - The team's total membership is believed to be around a baker's dozen, and are known to do morally ambiguous missions. They are often paid by missions, and are considered to be more of Mercenaries than actual heroes by most other heroes.

New Flight - The team is only 5 members currently but are growing, it is believed (or at least rumored) they are sponsored by Taft Industry, and are mostly young members (late teens to early twenties).
Apr 18, 2019 11:49 pm
present and/or accounted for!
Apr 19, 2019 12:10 am
Do we have any guidelines on how to build characters? Power level? Re-read the game information page...saw that you are going to post that info when you can.
Last edited April 19, 2019 12:11 am
Apr 19, 2019 1:42 am
Hi guys. =) I'm here to live out my dream of being a super hero vicariously through text. I'm playing with one of you already in a different game. I hope fun times are shared and had by everyone here!
Apr 19, 2019 5:57 pm
So I don't know if you are familiar with the DC universe tabletop that came out in 2005. But it uses the Mutants and Masterminds edition that came out around the same time. I am going to leave some example characters if that helps, I am hoping to leave kinda free form and make it come off as a kinda wikipedia article. I will leave a Mutant, E.T., and Vigilante type characters, but feel free to really discuss any ideas you wish to play. Werewolf, Magician, Demigod, or anything else discussed above.
Apr 19, 2019 6:05 pm
(INSERT PICTURE)
You win some, you lose a lot.
The Hood (Peter Robinson)

Created By: Jack Jack

First Appearance: Episode 1

Role: Vigilante Crime Fighter

Group Affiliations: N/A

PL 10 (160)


STRENGTH 3 STAMINA 3 AGILITY 6
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 5
Total: 70



Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Deception 10 (+15)
Expertise Streetwise 6 (+8)
Intimidation 12 (+17)
Perception 8 (+10)
Persuasion 10 (+15)
Ranged Combat Pistols 8 (+13)
Stealth 6 (+12)
Vehicles 4 (+9)
Total: 40



Advantages: All Out Attack, Close Attack 8, Defensive Roll 2, Diehard, Equipment 1, Evasion, Improved Critical (Crimson Pistols), Move-by Action, Power Attack, Takedown 

Total: 24



Powers: N/A

Equipment:
Pistols +14 to hit Ranged Multi-attack, Damage 5 crit 19-20.

Offense:
Initiative: +6
Unarmed +16 to hit 3 damage
Pistols +14 to hit Ranged Multi-attack, Damage 5 crit 19-20.

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +7/+5, Fortitude +13, Will +7


Complications:
Life Happened – With a not great history Peter Robinson is often haunted by the at first petty criminals he took out as a kid.
Family – Peter’s family still lives in a not great side of town, and he often worries about them.

Total: Abilities: 70/ Skills: 40/ Advantages: 18/ Powers: 6 / Defenses: 26 Total: 160
Apr 19, 2019 6:10 pm
Gotta get lost three times, it’s not the destination it’s the journey.
Moon Boy (Scott Taylor) 

Created By: Jack Jack

First Appearance: Episode 1

Role: Cinnamon Boy

Group Affiliations: N/A

PL 10 (170)


STRENGTH 1 STAMINA 2 AGILITY 5
FIGHTING 5 DEXTERITY 1
INTELLIGENCE 0 AWARENESS 0 PRESENCE 3
Total: 34



Skills:
Athletics 5
Close Combat: Unarmed 6 (11
Insight 3 (3)
Intimidation 4 (7)
Perception 6 (6)
Persuasion 8 (9)
Ranged Combat: Moon Beams 10 (11)
Total: 21



Advantages: Equipment 1, Improved Initiative, Benefit (alternate ID), Wealth (Millionaire). 

Total:5



Powers: 
Moon Radiation:

-Super Strength: +9 to strength (18)

-Protection +10 to Toughness Impenetrable (20)

-Moon Beams (Lasers) 12 damage (24)

-Flight (Capable of space travel) 10 (2,000MPH) (11) 

-Regeneration 20 (2 conditions per round) (Only in Direct Moonlight) (10)
Total: 83

Equipment:
Super-suit, self-stitching 



Offense:
+9 Initiative

Defenses:
Dodge +10, Parry +10, Toughness +12, Fortitude +9, Will +10

Complications:
Outsider – Moon Boy is outside of normal society, and often feels out of touch with the average person, and is often for new experiences that everyone else has had, i.e. amusement parks, the beach, and the like.
Moon Dependency – Moon Boy gets powers from the radiation of the moon on earth, meaning once a month he doesn’t have access to his powers during the new moon, or also any time a lunar eclipse occurs.
Enemies – A Decent sum of enemies do come to earth to eradicate Moon Boy either as sport, or to take out Alien evidence.
Lover – Jack is known for being a hopeless romantic, which has led to a few people knowing about his secret identity.

Total: Abilities: 34/ Skills: 21 / Advantages: 5 / Powers: 83 / Defenses: 27 Total: 170
Apr 19, 2019 6:12 pm
I’m low on spoons.
Tune (Zuko Long) 

Created By: Jack Jack

First Appearance: Episode 1

Role: Fun time thrill seeker
, Mutant
Group Affiliations: N/A
PL 10 (165)

STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 4
Total: 40



Skills:
Acrobatics – 4
Close Combat – 4
Deception – 10
Expertise: Musician – 10
Insight – 5
Intimidation – 7
Persuasion – 12
Ranged Combat - 4
Sleight of Hand – 6
Stealth – 6
Vehicles - 2
Total: 35




Advantages: Attractive, Benefit, Fast Grab, Fearless, Luck(3), Instant up, Jack-of-all-trades, Taunt.



Powers:
"Power Symposium"
Limited, Action to change
7 Ranks 49 Pts
35pts per genre of music

Alternative 1-2
-Teleport (30 Miles) (13ranks)
-Improved Initiative ADV +4 to initiative
-Evasion ADV
-Acrobatics 3 (+6)

Blues 3-4
-Nullify 12 (Broad: Metahuman, Sustained)

Classical 5-6
-Sleep 17
-Trance ADV

Country 7-8
-Protection, Impervious +10 (15)
-Enhanced Strength +7 (9) (12tons)
-Diehard ADV.

EDM 9-10
-Electrokenisis Array
Lightning Bolt Dmg 14
Ground Charge Burst Area Affliction 11 (resisted by fortitude, Dazed, Stunned, Incapacitated) DYNAMIC
Ride the Lightning Flight 4 (30mph)
Short Circuit Affliction 11 (resisted by dodge, impaired, disabled, incapacitated) (Limited only ectrical devices, robots, and cyborgs) Dynamic.
Stun Shock Ranged Affliction 9 (resisted by Fortitude, Dazed, Stunned, Incapacitated) Dynamic
-Electricity Immunity

Hip Hop/Rap 11-12
-Fire Control Array
Fire Blast Dmg 14
Flame Absorption Nullify Fire Effects 6, Simultaneously Sustained.
Flame Burst Burst Area Damage 12
-Fire Immunity
-Cold Immunity

Indie Pop 13-14
-Regeneration 20 (-2 conditions per round)
-Enhanced Agility 4 (8)
-Enhanced Fighting 3 (6)
-Defensive roll ADV

Jazz 15-16
-Telekenesis, Damaging 11
-Protective Shield 2

Rock 17-18
-Super speed 11 +44 Initiative, Could do a task that would take 2 hours in 3 seconds, can move 4,000MPH
-Defensive roll 2 (Toughness +2)

Pop 19
-Kinetic Energy Control
-Lasers Damage 12
-Flight 5 60(MPH)
-Improved Initiative +4

R&B 20
-Turn Metal
Enhanced Strength 3 (5) 1,600lbs
Enhanced Toughness 3 (6)
Protection 3 (Extras: Impervious 11) [14]
Leaping 2 (30 feet) [2]
Immunity 7 (Heat, Cold, Poison, Disease, Starvation & Thirst, Radiation, Vacuum) [7]
Immunity 2 (Drowning, Suffocation) (Flaws: Limited to Half-Effect) [1

Total: 49pts


Equipment:
Wireless-Earbuds
Hoodie and baggy pants



Offense:
Initiative: +3/Varies with music
Unarmed +8 to hit, Damage 2/Varies with music


Defenses:
Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +5/+Varies based on music, Fortitude +4, Will +8


Complications:
Music Reliance – Using music to gain access to powers is difficult.
Bi-Sexual – Zuko is Bi and deals with difficulties from both family, lovers, and friends due to this.
Addict Withdrawal – Zuko struggles with addiction to some hard substances, when put around Heroin, Coke, or most prescription pain killers. Also after using for some time afterwards his Natural Presence, Strength, Toughness, and Agility are lowered to 0. 

Total: 

Abilities: 40/ Skills: 35 / Advantages:10 / Powers: 49 / Defenses: 31 Total: 165
Apr 19, 2019 6:14 pm
As you can see I wanna keep the Power Level of the characters is 10, which means you start with 150 Power Points, but gain additional 5 power points per complication you add to your character. (MAX is 4 Minimum 1) Complications are weaknesses that I feel like I can use later in the story against your character.
Apr 19, 2019 6:35 pm
I feel like I did read that DC book...but I am pretty sure I have a pdf of the M&M book from that time period because I plaued it back in the day.
Apr 19, 2019 6:38 pm
which edition of M&M are you referring? or do you have a title reference for the dc book so i may look it up?
Once i get the ed's i can put my gdrive link for the appropriate book for references :D
Last edited April 19, 2019 6:40 pm
Apr 19, 2019 6:47 pm
DC Heroes Handbook is the main book or PDF you would need, I think it follows 3E for M&M.
Apr 19, 2019 6:55 pm
https://drive.google.com/open?id=1WQ2h_ECX1gQb6l9Y1iLXFNxgA1ol8fTb heres the link to the folder, the books are in there along with the DC Character sheet and the errata for the dc book :D
Apr 19, 2019 8:18 pm
I'll make up a character shortly tonight. I'm going to borrow heavily from an Overwatch character named Tracer. Is the hero group already formed with assumed working history? Should we be bringing up ideas for past background connections between characters?
Apr 19, 2019 8:48 pm
I'll be using a slight modification of a real person. If you're into rl magic, you might recognize the character. The name has been changed to protect the guilty who would be me. Don't know yet what it will look like. I've only looked at the back story so far but it was a completed character for M&M on another site. I'll just have to review the 3rd ed M&M pdf to make sure I have everything up to date.
Apr 19, 2019 9:09 pm
i do like how the first idk, about 20 pages between M&M and DC Adventures look identical minus the art XDD
Apr 19, 2019 9:26 pm
Aldrusian, are you making Crowley?? 😁 My dude!
Apr 19, 2019 9:59 pm
When I created him a few years ago the real person had a beautiful website and now that I look for best magicians and best illusionists I can't find him. I don't remember the name exactly but the character name is similar. The character name is Jeffrey Larimer.
Apr 19, 2019 10:14 pm
So I was planning on having the team form through the game, but if you want to have already formed that would be fine too.
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