PL- 10 PPT - 165
Name: Johanna "Joey" Mitchell
Superhero Name: Blinker, call sign from the Air Force.
Apparent Age: Early 20's
Height and Weight: Petite and lean.
Personality: Plucky.
Appearance at a Glance: Tomboyish. Short brown hair and grassy green eyes. Overwhelmingly pleasant smile. Fit and attractive.
Super Power, Summarized: Being exceptionally agile. Also, being able to blink around the battlefield for optimum position to blast a few shots from a pistol, and blink back out to safety.
"Costume": Her old aviator jacket, a pair of aviator sunglasses, white tank top, comfortable tennis shoes and comfortable black yoga that provide ease of movement.
Goals: Johanna believes the world could always use more heroes in it. She wants to inspire and recruit potential young people such as herself to join the cause for a good fight. More selfishly, she'd like a hot girlfriend and the time and place to have a kitty-cat as a pet.
[ +- ] Origin/History
Joey joined the Air force straight out of high school for two reasons, the first being that it was a pragmatic choice for her family's income and her GPA, and the second is because when an aviation officer came to give their presentation at her school, she was hooked by the romanticized idea of what she could do as a pilot. To fly in the sky! The symbolical ideal of freedom, and there were a lot of things in her childhood that she thirsted to be free from.
She achieved her goals, and became a relatively young fearless pilot within the Air Force. Little did she know what the consequence of that would be.
Apart of an experimental program that she volunteered for, she was field-testing new jet tech when the engine began shaking uncontrollably whilst in air. She soon lost complete control of the aircraft and as it took a nosedive to the ground, a grassy landscape filled the entirety of Johanna's view from the cock pit window, and she knew she was about to die.
Instead, at the moment of impact she saw a brilliant flash of white light, and disoriented, realized that she was completely safe a good 100 feet away from the crash of her jet, which had been consumed in a giant plume of flame and smoke that went up to the sky.
Nobody knows exactly what happened, but Johanna came away from the experiment without so much as a scratched, and forever changed.
[ +- ] Challenges/Complications
Doing Good (Motivation): "Do the least harm possible," was the last advice that Johanna's great grandmother gave before passing away, and being particularly close with her grandmother, Johanna took that to heart. Growing up in homophobic southern Texas as a young gay girl, she had enough experience with people who seemed to do the exact opposite, who seemed to want to do the most harm possible with every quip, every snerk, every stare, she knew she never wanted to become that, and that she would dedicate her life one day to making life good for everyone.
Acceptance: Being a gay child, Johanna craved acceptance for her sexuality most of her young, developing years. Under the Don't Ask, Don't Tell initiative for the Air Force, she still craved it even as a young adult. She hopes to find it with her new comrades, and she's desperate enough to earn it in whichever she can--charm, giving into peer pressure and group demands, etc.
Responsibility/Honor: She feels overwhelming compulsion to use her abilities to help others. To make her second chance at life to give a second chance to others. Criminals are not criminals, to her. Criminals are desperate people who need rehabilitation and someone who understands them. For this reason she will never aim to kill, and she will not be apart of taking another person's life. Her aim in combat will always be to disable and do the least harm possible.
Gullible It's exceptionally easy to gain Johanna's trust. She wants to believe the best in everybody (ties into Acceptance).
Stats:
Str - 0
Sta - 5
Agi - 9
Dex - 10
Fgt - 4
Int - 0
Awe - 5
Pre - 9
(
Stat PP Total: 84)
Defense:
Dodge (
agi)- 9
Fortitude (
sta +3) 8
Parry (
fgt +4) 8
Toughness (
sta) 5
Will
(awe +2) 7
(
Def PP Total:9)
Skills:
Acrobatics (
Agility + Trained Only) 6
Athletics (
Strength) 4 (
Close Combat - Unarmed (
Fighting) 6
Deception (
Precence, Interaction) 4
Insight (
awe) 6
Perception (
awe) 6
Persuasion (
pre) 6
Ranged Combat - Guns (
dex) 10
Slight of Hand (
Dexterity, Manipulation) 4
Stealth (
agi) 4
Vehicles (
dex) 4
(
Skill PP Total: 30)
Advantages
Agile Feint (1)
Attractive 2 (2)
Benefit 1 (1)
- Ambidextrous (Can dual wield pistols)
Equipment 4 (4)
Evasion 2 (2)
Fast Grab (1)
Grabbing Finesse (1)
Improved Grab (1)
Improved Hold (1)
Improved Initiative 2 (2)
Improved Trip (1)
Inspire 5 (5)
Jack-of-all-Trades (1)
Leadership (1)
Precise Attack 2 (2)
Quick Draw (1)
Ranged Attack 4 (4)
Move-by Action (1)
Prone Fighting (1)
Redirect (1)
Set-Up (1)
Taunt (1)
(
Skill PP Total: 37)
Powers:
Teleport (Instant, 2 Costs per Rank) 1
Accurate (+1)
Change Velocity (Flat +1)
Turnabout (Flat +1)
(Power PP Total: 5)
Equipment (Points - 20):
Commlink (1)
Cell Phone (1)
Binocular (1)
Mini-Tracer (1)
Night Vision Goggles (1)
Multi-tool (1)
Flash Goggles (1)
Utility Belt
- 3x Flash-bangs (3)
- Pepper-spray (1)
2x Light Pistol (6)
- Damage 3
Ranged
Bulletproof Vest (3)
- Protect 4
Limited to ballistic, subtleOOC:
Let me know if the challenges are okay, and if I made any flubs. :)
Last edited April 24, 2019 12:30 am