Chapter 3: Silver Isle, Floating Market
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Attack 1: 11 against AC, miss
Attack 2: 9 against AC, miss
BA Attack: 19 against AC, HIT for 6 Slashing.
23/52 HP | 14 AC | Action Surge 1/1 | Second Wind 1/1
Rolls
Wisdom Save (DC 11) - (1d20+1)
(8) + 1 = 9
Action (Short Sword Attacks) D/A from Fright - (1d20+6, 1d20+6, 1d6+3, 1d20+6, 1d20+6, 1d6+3)
1d20+6 : (9) + 6 = 15
1d20+6 : (5) + 6 = 11
1d6+3 : (3) + 3 = 6
1d20+6 : (3) + 6 = 9
1d20+6 : (15) + 6 = 21
1d6+3 : (6) + 3 = 9
Bonus Action (Handaxe) D/A from Fright - (1d20+5, 1d20+5, 1d6+2)
1d20+5 : (14) + 5 = 19
1d20+5 : (19) + 5 = 24
1d6+2 : (4) + 2 = 6
Range: 500 feet
Components: V
Duration: Instantaneous
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Nela: The wreck is in range of Misty Step, and is out of the seaweed blight's reach (for now). But the scary lady is in the way, so save against Fright first.
Jineer: By "back on shore" do you mean the bottom of the stairs? That spot is still in reach of the seaweed blight. The wreck is not, and neither is the rocky ground in the far end of the cave, though that may all change if this thing moves.
Rolls
Attack: Unarmed Strike - (1d20+6, 1d6+3)
1d20+6 : (17) + 6 = 23
1d6+3 : (2) + 3 = 5
Extra Attack: Unarmed Strike (advantage) - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (16) + 6 = 22
1d20+6 : (17) + 6 = 23
1d6+3 : (1) + 3 = 4
Flurry of Blows bonus 1 (advantage) - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (9) + 6 = 15
1d20+6 : (14) + 6 = 20
1d6+3 : (6) + 3 = 9
Flurry of Blows bonus 2 (advantage) - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (5) + 6 = 11
1d20+6 : (13) + 6 = 19
1d6+3 : (3) + 3 = 6
1d20 for Gemma's Constitution save - (1d20)
(12) = 12
• One spell has casting time of 1 bonus action, the other spell has a casting time of 1 action,
• one spell is a cantrip,
• you have not used a bonus action for anything else this turn (because you can only take one bonus action per turn, no matter what).
Zale: The hag is not stunned. Are you moving just out of reach, or moving far enough away to avoid pursuit? If the latter, which way?
Nobody but Jack rolled their saves against Lilith's Horrific Appearance. To save time, I will roll for Jineer, Nela, and Grog. The rest have not seen Lilith's appearance yet. If/when they do, they will have to roll saves too.
Rolls
Jineer DC 11 WIS save - (1d20+8)
(11) + 8 = 19
Jineer DC 11 WIS save - (1d20+8)
(4) + 8 = 12
Grog DC 11 WIS save - (1d20+2)
(1) + 2 = 3
16 CON save to avoid to avoid damage and Disadvantage on next weapon attack roll.
Rolls
Damage - (2d6)
(63) = 9
Rolls
Baby Shark OA - (1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d8+3 : (4) + 3 = 7
Too bad for Grog, who is now Frightened until he makes the DC11 WIS save (disadvantage while he can see Lilith) which he can reattempt at the end of each of his turns.
Will post a new summary in a few.
Rolls
Seaweed Blight's CON save vs. Frostbite (DC 16) - (1d20+5)
(16) + 5 = 21
I'm sorry the next post is delayed. It's my dad's birthday so I'm busy with preparations.