Chapter 3: Silver Isle, Floating Market

Apr 20, 2019 12:30 am
The course is set for Magda's island, and you're off. The sails snap full and the Kestrel leaps before the wind. Magda chatters about her home. It seems there are plenty of silversmiths but only one blacksmith, who lives near the mine up in the hills. She talks about her sisters, and how they can cure the captain, who she's convinced is infected with lycanthropy.

In just over an hour, the island is sighted. Magda points to the southern tip. "The village is there, but the direct approach is a bad idea because of shallow reefs. My cottage is in a cove on the far side. It's safer, and it's nearer to the smith's too! We should circle around."

What do you do?
Apr 20, 2019 12:47 am
Discusses this with the ships navigator
Apr 20, 2019 2:08 am
OOC:
That would be the Quartermaster, Khiiral. It's been a long while since Oxbox was last active here. Hope to hear from him soon!
Apr 20, 2019 3:00 am
Nela comes back to the deck with Domare. So we go on land for a while? Or just drop off her. Seems Nela not to fond of her or the baby.
Apr 20, 2019 5:28 am
"I think our friends want to have silvered weapons made, so that might involve a bit of a stay." Zale also has his misgivings about Magda, even though it was he that rescued her and the baby. "Magda, what do you intend to do about Lena? Where did you say her parents are?"
Apr 20, 2019 12:08 pm
We should get any supplies we can.
Apr 20, 2019 2:26 pm
Nela, who lives on goodberry, Kitty could use some good fresh meat for once. She adds on Perhaps getting on land will help Cap attitude.

And your right we probably should get the ship restocked.
Apr 20, 2019 5:43 pm
"Real food sounds amazing, been living on what I create for so long don't know what flavor is"
Apr 20, 2019 11:49 pm
Nela says let me look at the rod and see if I can figure anything about it. She will retire to her room with it to study it.
OOC:
Attune to figure it out.
Apr 21, 2019 11:14 am
Jack, Nela, and Ian are able to attune to the magic weapons in their possession in the time it takes to sail to Magda's island.

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTLKuaHZU3xyOyFGCYq1zc0bEIfjuGLTLNO0rXSWq0EIdx_mqr3
Quicksilver Sword of Crashing Waves
Magic weapon (requires attunement)

The bearer may use a bonus action to change the form of the weapon to any other simple or martial melee weapon. It always counts as a silvered weapon no matter what form it takes.

Once per short rest, when the wielder crits with this weapon, the target and all creatures within 5 feet of it (other than the bearer) must roll a DC 12 Constitution saving throw or be knocked prone by a wave of concussive force.

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcSjph49y9_Ha5HeWutwI6XDeO9b2PLv-yHSbOoNioRDCT2OaOYb
Purple Tentacle Whip
Rod, rare (requires attunement)

This rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. 

Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. 

https://vignette.wikia.nocookie.net/forgottenrealms/images/b/b6/Drown-5e.png/revision/latest?cb=20171010220719
Trident of Fish Command
melee weapon (trident, martial)

Damage: 1d6 Piercing
Item Rarity: Uncommon
Properties: Range, Thrown, Versatile 1d8
Range: 20/60
Weight: 4

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

In addition to beasts, this particular trident can be used to dominate dragon turtles.
Apr 21, 2019 1:20 pm
Jack sits near the gunwale, focusing his attentions on the blade. With a quick blink it shimmers into a longsword, then into a dagger, then back into a rapier.

Now that is very nice. he mutters to himself.
Apr 21, 2019 1:38 pm
Pity...this might be useful.
Apr 21, 2019 2:22 pm
Zale looks out across the water at the village.
OOC:
How far is it? Maybe I can get in the water and help the Kestrel navigate through the reef? If I recall correctly, she still needs repairs.
Apr 21, 2019 3:11 pm
OOC:
It's about half a mile, maybe a mile straight. Considerably farther if the reef is as much of a maze as Magda says.

Yes, the Kestrel is still in need of repairs, so you do need to make port either at the village or Magda's cove .
Apr 21, 2019 3:36 pm
Not the Cap, but rather hit port.
Apr 21, 2019 3:36 pm
What are ye thinking mate?
Apr 21, 2019 3:39 pm
OOC:
DMs note: this post has been moved to the OOC thread.
Last edited April 21, 2019 4:47 pm
Apr 22, 2019 3:41 pm
OOC:
Thats a nice sword!!!! i'm slightly jealous
"So this dragon turtle? What was our deal with it? This is shaping out to be one shitty! cruize. "
Apr 22, 2019 4:06 pm
after we resupply here, we destroy this. it is a danger to her kond
Apr 22, 2019 5:22 pm
"This sounds like the beginnings of a fine adventure! Me and the Minnow would love to keep sailing with you if you would have us."
Apr 22, 2019 5:41 pm
Respec'fully speakin' sir, we should probably anchor here for a bit and take the longboats ashore. See if the village can even manage repairs and restocking for us. Not sure it's the wisest plan to harbor at just a solo hut away from everything. Not after what attacked us and such. Jack says, approaching Ian and Zale.
Apr 22, 2019 5:45 pm
"I'm inclined to agree, Skipper. I can't explain it, but something about that woman just doesn't sit well with me."
Apr 22, 2019 5:51 pm
I agree, an we can always tow through the reef if it needs doing.
Apr 22, 2019 5:51 pm
"I would need to borrow some Oars for the Minnow but i could bring us across to land if need be."
Apr 22, 2019 9:08 pm
OOC:
The Kestrel has its own longboats, but you can take the Minnow if you wish. There are enough oars. Whoever's piloting each boat, gimme INT rolls DC 15. Include Water Vehicle proficiency if you have it.
Apr 22, 2019 9:09 pm
Magda calls you all fools yet again for choosing the bay with its treacherous reef rather than her cove. She refuses to set foot in the village and threatens to swim home if no one will row her there.
Apr 22, 2019 9:41 pm
"Wait whats going on lady? You whats the deal with this cove in comparison to the others?
Apr 22, 2019 9:43 pm
Idnsay let her but she may be a witch
Apr 22, 2019 10:13 pm
"Five Gold says she wont make, any takers?
Apr 22, 2019 10:18 pm
I would think going ashore by longboat and check out the situation before we bring the boat in would be wisest. Nela Shine to her and mounts her. I will head ashore now and take a looksie. She launches Shine the sky and heads toward the village at a height of 100' above water level.
Apr 22, 2019 10:31 pm
"I'll take that bet." Zale has a hunch. If he's right, he'll win this bet, easy money. But if he's right, the infant Lena is in grave danger.

"You didn't answer my question, Magda. I asked you what happened to Lena's parents."
Last edited April 22, 2019 10:32 pm

Rolls

Insight - (1d20+3)

(9) + 3 = 12

Apr 23, 2019 5:05 pm
CaveJohnson sent a note to Jabes.plays.RPG
"Say, she may be more water wise then the most of you, surely she would know the waters about an island shes from?"
Apr 23, 2019 5:09 pm
That may be Phillip, but it is very abnormal to put into port at some individual person's dock, forgoing the dock near the city. Any work to repair there would require transporting people, tools, and materials across the entire island. We will go ashore by longboat, and we will determine the next course from there. Jack says, as the others turn to other conversations.
Apr 23, 2019 5:23 pm
"Oh..." He rubs his head in a bit of embarrassment. "I didnt' realize it was her own dock. I thought it was another small village/town on a different shore."
Apr 23, 2019 6:30 pm
Grog remains silent, just looking down at Magda(as from the back of the ship if it's raised up), in other case from a far, feeling pretty distrustful about the hag they saved from certain doom. If he were a smarter dwarf, he would reckon she's hiding something. But having been raised by wolves in the wild, his natural instincts give him that guy feeling
Apr 23, 2019 7:03 pm
Zale is staring intently at Magda, waiting for a reply to his question that he's had to ask twice.
Apr 23, 2019 10:30 pm
Answer the question ye were asked last. Ian says curtly looking over to Zale
Apr 24, 2019 2:23 pm
"If she wont talk, we still have a bet going and i would like to see the wager through." She says smiling at the old lady.
Apr 24, 2019 2:51 pm
"I told you already! Lyza and Henry got turned into wereshark chow back there where you found me! I'm no good with kids, but I couldn't just leave the little brat!"

"The village folk look down on us hill folk. Always bossing us around. Buy our goods cheap, then resell at the Market at a premium. And we can't do anything about it because they control all shipping on and off the island! Today, we managed to sneak out on our own boats, but... well, you saw."

"We can fix your ship just as well as they can. Better, even!"
[ +- ] Jack, Jineer, and Ian
[ +- ] Ian and Zale
[ +- ] Grog and Phillip
As Shine circles high over the beach, Nela can see the villagers running around and pointing. Perhaps they're arguing whether the airborne rider is a threat. A couple of burly men clutch spears. Another one takes aim with a crossbow.

What do you do?!
Apr 24, 2019 9:38 pm
"See, nothing wrong with that."
Apr 24, 2019 10:14 pm
"It's impolite to lie granny." Jineer stares intently at the old lady.
Apr 24, 2019 10:48 pm
Nela thinks Gesh these people. This is a peagus! She veers off a ways to keep out of range and will land. Then walk there to see if their more social able.
Apr 25, 2019 12:05 am
Row ashore. anchor for. now. See what we can find. Sound goos?
Apr 26, 2019 11:26 am
Nela and Shine land on the beach. The villagers approach warily, brandishing silvered spears, gaffing hooks, and bows. Sunburnt children watch curiously from the trees.
Silent says:
"It's impolite to lie granny." Jineer stares intently at the old lady.
"Alright, you win!" Magda exclaims, "Those hoity toity villagers think I'm some sort witch. Which is a damn joke, because I can't brew a pot of tea to save my life! I wanted to keep Lena, alright? Because my sisters and I aren't getting any younger, and we could use a little laughter and care in our twilight years. I bet the villagers will say I wanted to cook the kid in a pie or something. If you mean to bring me ashore there, you seal my fate. You might as well have let the weresharks eat me!"
The_Librarian says:
Row ashore. anchor for. now. See what we can find. Sound goos?
With the order given, the deck hands step to it, getting the longboats ready.

What do you do now?
Apr 26, 2019 11:40 am
Nela with no arms out calls out in common in a friendly voice So do you speak common here. Not exactly sure where I am. She stops to wait for a response.
Apr 26, 2019 5:08 pm
The villagers do not lower their guard against Nela. "Who are you? Why have you come?" demands a heavy-set man with a topknot. Gesturing at the Kestrel, some of the villagers argue amongst themselves in a language Nela doesn't understand. The man speaks to Nela again, gesturing with his spear. "Come. The Elder will decide what to do with you."
Apr 26, 2019 8:45 pm
"Don't worry Magda, I'll keep you safe from the townies!"
OOC:
or my name isnt dog the rock dwane johnson stone cold bounty hunter phillip
XD
Apr 26, 2019 11:47 pm
Nela smiles, There is not what to do with me. Myself and the ship out there are looking to dock here for supplies and repairs. Not looking for problems. Is this an open port?
Apr 28, 2019 6:41 pm
On the beach

"It is not." the man replies sternly. "At least, not open to those in league with pirates and sea monsters!" he gestures at the tentacle whip hanging from Nela's belt. Judging by the looks they are throwing the druid's way, a shifter also counts as a monster to these people. Even Shine is being regarded with suspicion rather than the awe a majestic pegasus would normally inspire.

On the Kestrel

Magda seems unconvinced by Phillip's words, but offers no further protests. It looks like she's resigned to putting her fate in the crew's hands.

Peering through the spyglass the captain lent him, Ian can see that Nela is being arrested by the villagers.
Apr 28, 2019 8:15 pm
Nela replies with a spit in her voice PIRATES. We just killed dozens of such. She motions to her tentacle whip, That is a taken bounty from their evil priestess no less than a day ago..

Seeing doubt in them I'm high priestess Nela of the Druidical Circle of Coast (No other name was ever given for this druid hood.) and surgeon & healer aboard the Kestrel under our mighty captain.

She motions to her mount, And this here is Shine my faithful mount. Shine nods her head as she fully understands what is being said.

Now I ask, may we please dock and trade here. Our Kestrel has taken on damages while fighting the pirates that we gave no quarter to.
OOC:
WOW. Gods must be looking over here to get 20 on that.
Last edited April 28, 2019 8:18 pm

Rolls

Persausion (LOL) - (1d20-2)

(20) - 2 = 18

Apr 28, 2019 11:13 pm
OOC:
has Ian's Rowboat gotten there yet?
Apr 29, 2019 6:56 pm
OOC:
Jabes.plays.RPG says:
The Kestrel has its own longboats, but you can take the Minnow if you wish. There are enough oars. Whoever's piloting each boat, gimme INT rolls DC 15. Include Water Vehicle proficiency if you have it.
I never saw any rolls, so I interpreted that as the group still undecided what to do as a result of Magda's revelations. The deck hands did prepare the boats on Ian's orders, but I didn't see anyone actually getting in them and rowing for shore.
Jabes.plays.RPG says:
With the order given, the deck hands step to it, getting the longboats ready.

What do you do now?
Apr 29, 2019 6:57 pm
OOC:
Let's get to rowwwwwwing!
OOC:
Worst. Sailor. Evar.
Last edited April 29, 2019 6:58 pm

Rolls

Water Vehicles - (1d20-1)

(2) - 1 = 1

Apr 29, 2019 6:59 pm
The villagers lower their weapons somewhat. The leader approaches Nela. "I want to believe you, but it's not my decision to make. If you truly mean us no harm, please come with me to speak with the Elder."
Apr 29, 2019 7:00 pm
What does Magda do? i'll be her escort.
OOC:
;) older women amirite XD
Apr 29, 2019 7:05 pm
OOC:
set sail on the Minnow!
OOC:
I apparently steer us into the sunset.
Last edited April 29, 2019 7:06 pm

Rolls

Int DC 15 + Water Vehicle Prof. - (1d20+4)

(5) + 4 = 9

Apr 29, 2019 7:20 pm
OOC:
isnt that how all good sailors go?
Apr 29, 2019 8:02 pm
Tirs to row himself

Rolls

rows - (1d20+4)

(3) + 4 = 7

Apr 29, 2019 10:07 pm
I can understand that. YES. Do take me to your elder so we may make arrangements. Although I would suspect others from the ship will probably follow me. I ask that you not attack them either. She motions for them to lead her to the elder. She says to Shine, Wait here I will be back soon enough. She calls Domare to her, She is with me bring her no harm. as she motions to the small hawk that comes to rest on her shoulder.
Apr 30, 2019 5:39 am
OOC:
I'd like to swim and maybe help guide the boats through the reef, if that makes a difference.
Apr 30, 2019 12:46 pm
OOC:
First batch of guys who rolled all failed miserably, so I've decided to make this a group check to give you guys a chance. Still failures. XD
The Village
Nela immediately notices that the people here do not share the same ethnicity with Magda and the baby Lena. The villagers are not warlike, but there are conspicuous watchtowers and defenses facing both sea and inland. The reason is obvious: there's silver everywhere. From simple trinkets worn by even the smallest children, to gilded house ornaments, and silver thread woven into simple clothing. Some (but not all) of the weapons appear to be silvered as well, suggesting that the village has in the past had to fight weresharks.

The Reef
The crew attempts to navigate the maze of reefs but even with experienced seamen among them, and Zale in the water trying his best to guide them, this natural barrier proves too much of a challenge. The boats are soon hopelessly trapped. There were some bumps and scrapes along the way, but nothing too serious. Magda sits sullenly, shaking her head and muttering "I told you so."
OOC:
More later. Sorry, it's not much, and doesn't invite action.

Rolls

Group Water Vehicles INT check DC 15, Grog, Khiiral, Zale, Phillip - (1d20, 1d20+3, 1d20+2, 1d20)

1d20 : (2) = 2

1d20+3 : (8) + 3 = 11

1d20+2 : (12) + 2 = 14

1d20 : (10) = 10

Apr 30, 2019 4:07 pm
OOC:
6 Years later XD.. ... ... ... SHORE we are finally here :D
Apr 30, 2019 4:31 pm
OOC:
Row row row our boats, slowly in a circle...
Apr 30, 2019 11:57 pm
Grog brings his axe from the water as that was what he was using as an oar. He uses his loincloth to wipe it off, humming "row, row, row your boat".
May 1, 2019 12:49 am
"We are closer to land now but I'm alright with keeping with the bet, push her in. She yells from the minnow with a laugh
May 1, 2019 2:46 am
Zale tries to find a way out of the maze of reefs.

Rolls

Survival? - (1d20+3)

(7) + 3 = 10

May 1, 2019 2:08 pm
Pauses a moment to take in what he can see of the reef before trying to continue onwards.

Rolls

Row boat int - (1d20+4)

(7) + 4 = 11

May 1, 2019 2:28 pm
OOC:
Lets try this again
OOC:
We are not destined to reach this island lol
Last edited May 1, 2019 2:29 pm

Rolls

Int DC 15 + Water Vehicle Prof. - (1d20+4)

(2) + 4 = 6

May 1, 2019 8:37 pm
"That not necessary! Shes not at fault here." phillip says back toward Jineer.

Rolls

roll if needed - (1d20)

(13) = 13

May 2, 2019 12:59 pm
Jack curses and spits overboard when they founder some. He buckles down to redouble his efforts on his craft.

Phillip, shut yer trap. Fault or not, she's not helping, and that's just as bad right now. he shouts out.
OOC:
Bah.
Last edited May 2, 2019 12:59 pm

Rolls

Rowing rowing rowing. - (1d20-1)

(5) - 1 = 4

May 2, 2019 4:13 pm
"Shes not hindering either! Definitely not doing as bad as you there."
May 3, 2019 10:54 am
Grog attempts to take his "oar" and attempts to hack at some of the reef in front of the boat.
May 3, 2019 2:29 pm
The Reef
The day wears on with no progress made. Zale has a tense encounter with a reef shark, but nothing comes of it.

Magda rolls her eyes. "You can keep trying til' you're old and gray like me, or we can go back to the ship and sail her to my cove like you should've done in the first place!"

What do you do?

The Village
Catching Nela's glance at the silver and at the village's defenses, her escort explains, "We lead a simple life here, but there is much wealth on the island. As you can imagine, many have tried to take it from us. Pirates and monsters come by sea. And from the other side of the island come those who call themselves the Hillfolk. Witches and dark sorcerers, they steal livestock and children, and use them in unspeakable rituals."

Nela is led to the center of the village, where the Elder holds court. Like all the other villagers, this man's face is covered in tattoos. A magnificent silver pendant hangs about his neck. Silver also tips his ornate but clearly functional spear and war club.

https://i.pinimg.com/564x/7e/cb/4f/7ecb4fd3a7cf83d0c593c212af79cf7d.jpg

"Ah, here is our guest. I've been told you've come to trade for supplies and repairs. Hmmm. What do you need, and what are you offering?" The Elder pauses as an attendant whispers in his ear, then he continues, "I've been told you have two boats trapped in the maze reef. Oh dear, that's not a good place to be! Not a good place at all! It looks to me like your people could use a guide hmmm?" The Elder chuckles. "It won't be cheap, I'll tell you that!"
May 3, 2019 4:55 pm
OOC:
Extortion i knew something was fishy about these silver people XDD
May 3, 2019 10:50 pm
Nela bows to show respect before she starts in. We hold no interest in your obvious wealth. As you have been told, our interest lay in trade and repairs. Our offering will be settled in due time. The extent of our repairs is not fully known yet. It hasn't been a day even since we defeated several dozen pirates. May the sharks feast upon their bones.

She did minorly chuckle about the two trapped boats. As far as those boats are concerned. I'm sure they will eventually solve their own problems. Might be entertaining watching them.

She adds in, I do hope you have a fine place to eat and rest up. Is the beer good?
May 3, 2019 11:50 pm
And almost as if he had some sort of supernatural sense, he could've sworn he heard someone say beer. The hairs on the back of his neck begin to stand up as he starts to get a little antsy, howling a bit like a wolf.
May 5, 2019 7:53 am
OOC:
Does Magda have the baby in the boat?
May 5, 2019 3:36 pm
OOC:
Is it too far to swin? I'm assuming it is
May 6, 2019 4:37 am
OOC:
prolly to dangerous
May 6, 2019 2:07 pm
OOC:
From what Jabes had mentioned somewhere, it's about a mile from the reef to shore, so it'd be a heck of a swim.
Jack continues to curse his luck and tries to figure out any kind of a way forward.

Rolls

More Water Vehicling. - (1d20-1)

(3) - 1 = 2

May 6, 2019 2:09 pm
Alright one more push!


And with no luck Jineer pulls her hat over her eyes and leans back in the boat
Last edited May 6, 2019 2:11 pm

Rolls

Water Vehicle - (1d20+4)

(2) + 4 = 6

May 6, 2019 2:38 pm
I'm beginning t think yeve cursed us Glares at Magda
May 6, 2019 4:21 pm
"I agree!" Zale scowls at the crone.
OOC:
I could probably swim for miles and miles, but we're trapped in this maze.
Last edited May 6, 2019 4:22 pm
May 6, 2019 9:32 pm
Now now, don't blame your misgivings on someone else...
OOC:
Could i just str check to power thru the reef instead of navigate it?
OOC:
Oh wonderful RNG god please befit to bless us with ok rolls. Sincerely yours a player
Last edited May 6, 2019 9:33 pm

Rolls

Rolling - (1d20)

(6) = 6

May 7, 2019 2:31 pm
OOC:
Would the spell Freedom of Movement help us out here?
[ +- ] Freedom Of Movement
May 11, 2019 7:00 pm
GeneCortess says:
She did minorly chuckle about the two trapped boats. As far as those boats are concerned. I'm sure they will eventually solve their own problems. Might be entertaining watching them.
The village elder chuckles in return. "I think you may be right!"
The moment Grog starts hacking at the coral reef a great rumbling is heard, and waves jostle your vessels as an entire section of the reef rises angrily from the sea. The gargantuan guardian, wrought of the reef and seabed itself, roars as it lumbers towards you!

https://66.media.tumblr.com/0cb7ee71d88c354e85174b22078f0408/tumblr_ohati3ciJx1v9qvuco2_1280.jpg
OOC:
Battle music! The PCs have initiative. GO!
[ +- ] Round 1 Initiative Order & Status (Orange have acted. Green may act.)
May 11, 2019 7:16 pm
OOC:
wow. My words were "O MY GOD" you all are so $%^&&.
May 11, 2019 7:22 pm
Nela that has no idea what is befalling the poor SCREWED party, continues her chat with the elder.

Our mighty captain may arrive here but he has been under the weather and such may be a while yet, but our second in command will be here assuming they work their way through the reef.

She goes on, I noticed you have a great amount of silver here. I have always wanted a silver necklace. Something sporty to show myself off with. Obviously the more females side of Nela is showing which is a rather rare sight.
May 11, 2019 7:43 pm
OOC:
Opsie.. yeah it isn't in a building but in the open area. I forgot that.. okay next post she will suddenly realize the mess the party is in.
OOC:
She really had hopes for silver necklace..!!!.. Poor Party..
Last edited May 11, 2019 7:44 pm
May 11, 2019 7:47 pm
Doesn't show any aggression, hoping maybe it can be reasoned with. We only wish t pass. He did nae Ken whit he was doing
May 11, 2019 7:57 pm
The Reef

The guardian shows no reaction to Ian's entreaty, and keeps coming. You've no idea whether it even understands speech, or if it's simply too angry to pay heed.
The Village

"Well, if it's a silver necklace you're wanting, you'll be spoilt for choice!" The Elder laughs. An attendant steps forward with some very nice samples. As Nela looks them over, the Elder speaks again, "What would you trade for these fine pieces?"
May 11, 2019 8:03 pm
Nela brushes away the annoying Domare, (who wish it could speak right now), to look over the samples that have taken her full attention.

Her eyes sparkle as she see the selection (They have better here not doubt due to competition and these are going to before the Elders. Not doubt the best they have.) She stammers out (Which is a surprise for her. The Stammering) I don't know if I have enough to trade for such beauty. Her attention is totally captivated.
May 11, 2019 10:16 pm
The ever thirsty Grog takes his axe over his head and lets out a feral howl, feeling greatly impatient for his drink!

Rolls

Intimidation - (1d20)

(18) = 18

May 12, 2019 4:51 am
The Reef
The lumbering leviathan quickly sinks back under the water, melding back into the reef. Just as you begin to think Grog might have scared it off, it reforms and rises back up right next to the boats!
OOC:
Reef Guardian spends a Legendary Action to teleport! Everyone is now considered adjacent!

The Village
"As they say, one man's treasure is another man's garbage. For example, we do not accept gold or silver here." the Elder leans forward, peering at Nela intently. "I'd accept that magnificent steed of yours for one of these necklaces."
May 12, 2019 7:31 am
Nela suddenly realized the party is in danger and that is what Domare was trying to tell her. She mentally summons Shine to her.

I need to help my ship mates. They seem to be in trouble.


The moment Shine come, Nela leaps to it and will fly to the party. Probably can't cover the distance in time, but she can try.
May 12, 2019 7:40 am
"Come visit us anytime!" the village Elder chuckles gleefully, waving to Nela as she departs.
OOC:
It'll take Shine a few minutes to Dash across the distance. At least 29 rounds if we go by the math, but don't worry, I'll slot you in earlier than that.
[ +- ] Round 1 Initiative Order & Status (Orange have acted. Green may act.)
May 12, 2019 9:45 am
OOC:
Yeah fast movement in 5e is actually slower than it is 3.5e or pathfinder.
May 13, 2019 6:08 pm
OOC:
Still to act: Phillip, Jack, Zale, and Jineer. Maybe Khiiral, too - I've not received a response to this question about Khiiral.
[ +- ] Round 1 Initiative Order & Status (Orange have acted. Green may act.)
May 14, 2019 5:56 pm
"Magada, what is this, some kind of beast to keep intruders out? How could we get around it?" Philip asks while still trying to row to shore

Rolls

what ever the row calls for - (1d20)

(19) = 19

May 14, 2019 7:11 pm
"That's exactly what it is, boy! The maze was challenge enough...you idiots didn't have to piss it off!"

With the guardian looming over you, Magda suddenly doesn't care where you land the boat. Giving hasty directions she is able to guide the steersman as Phillip rows mightily. The Sparrow makes some headway. What do those in the Minnow do?
OOC:
[ +- ] Round 1 Initiative Order & Status (Orange have acted. Green may act.)
May 14, 2019 8:35 pm
OOC:
you motor boating sonofa beach!!!
May 14, 2019 9:32 pm
Jineer pulls the hat from over her eyes and stares at the guardian. "Aye arent you a big fellow! lets see if we can change that."
She pulls her necklace from inside her clothing and points it at the Guardian hoping to change it into a sea turtle.
[ +- ] Polymorph

Rolls

Wisdom Save DC 16 - (1d20)

(14) = 14

May 14, 2019 10:17 pm
(I think Ian is with Magda as he was talking to her but I'm not sure...
)
May 15, 2019 3:17 am
Jack, seeing the little turtle, stays seated and mutters a soft aww before grabbing the oars and rowing them in towards shore.
[ +- ] what once was
Last edited May 15, 2019 4:52 am

Rolls

Fancy silver rapier - (1d20+6, 1d8+3)

1d20+6 : (16) + 6 = 22

1d8+3 : (6) + 3 = 9

Fancy silver rapier extra attack - (1d20+6, 1d8+3)

1d20+6 : (6) + 6 = 12

1d8+3 : (3) + 3 = 6

Bonus Action Handaxe Attack - (1d20+5, 1d6+2)

1d20+5 : (20) + 5 = 25

1d6+2 : (3) + 2 = 5

Hand Axe Crit - (1d6)

(6) = 6

May 15, 2019 3:36 am
Jineer's spell works! The gargantuan reef guardian transforms into a harmless little sea turtle!
OOC:
@dramasailor, you can retcon your post if you wish, or you can kill the helpless sea turtle with your first strike if you are feeling particularly vicious.

I've switched Jack and Ian's positions in the boats.


With the guardian eliminated, you find that the reef itself is now simple to navigate, and you soon find yourselves nearing the shore where villagers await.
OOC:
I'll pause here because I would like to see what Jack does.
May 15, 2019 4:52 am
OOC:
retconned to an awww and row. :)
May 15, 2019 10:17 am
If ye had mentioned the fecking monster
May 15, 2019 11:37 am
"If I only knew that attack dog of yours likes to axe coral that never done him wrong!" Magda spits back. "And I told you morons we were better off landing on the far side of the island, didn't I?"

You soon arrive at the beach. Tattooed villagers watch you warily, pointing at Magda and whispering.

Nela, do you rejoin the crew, or return to the Elder?
May 15, 2019 11:42 am
Yes Nela will fly around the party as they navigate the reef and if her aero viewing helps that good too. She is at the landing when they arrive.
May 16, 2019 2:19 am
As soon as the barbarian's feet are on the sandy shore, he makes sure to put his axe behind his back, but he still looks a bit on edge, looking around thirstily for some drink. For drink was to come first before much else. As he neared some of the people, he just started muttering this line, attempting to make motion of drinking from a mug.

"Grog grog... Grog grog grog! Grawg? Grog!"
May 16, 2019 10:24 am
Approaches carefully, much the same way he did the guardian. We are here peacefully. I promise. Me friend does nae always think gestures to Grog. And has a short temper. Ye can call me Ian
May 16, 2019 4:27 pm
"I'll keep watch over you magada as best i can" Phillip says in a hushed tone.
May 17, 2019 3:38 pm
Jack steps out of the boat, weapons dangling in their homes on his hips. He remains aloof until given clear direction as to where their merry band is off to next.
May 17, 2019 3:57 pm
"Alright Ian you deal with the Natives and i'll find the tavern" Jineer ignores the villagers and begins towards the village whistling a song as she goes.
May 17, 2019 10:25 pm
The elder most likely will want to speak with us. Now that your free of the reef and all. She dismounts off Shine and has Domare on her shoulder.
May 18, 2019 6:18 pm
Zale helps beach the two boats, then attempts to make friends with the locals by offering drinks from his wine flask. And studying Magda the whole while.
OOC:
Can I hear what the villagers are whispering about her? And about us?
Last edited May 18, 2019 6:25 pm
May 28, 2019 4:46 pm
As you are all led through the village there are dark looks thrown Magda's way, but no one bothers any of you. Nela explains that the Elder seems willing to trade, but not for silver nor gold. "They'll trade you an oar for your liver if you think that's fair," Magda says with a snort.

Zale: The whispers are in a language you don't understand. But their facial expressions are easy to read: hatred and fear towards Magda. Curiosity and fear towards the rest of you. You see grips tightening on weapons, children being hidden away, feel stares from behind window slats. The only friendly faces are a trio of old geezers who accepted drinks from you flask. hey invite you to join them drinking at one of the guys' house.

Jineer: You wander off on your own, but this place doesn't seem to have a tavern. If Zale goes with the old drunks you can tag along if you wish.

Nela: When you first arrived you weren't given a choice - you were forced to see the Elder. Now, the group is being led along the same path through the village, but any of you splitting off goes unchallenged. "They're afraid of you after what you did to the guardian," Magda murmurs. "I wonder if that means they'll let me go unharmed, too."
OOC:
Who's going to meet the Elder, and who's doing something else?
May 28, 2019 5:14 pm
Ian heads with the group going to see the elder.
May 28, 2019 6:54 pm
Phillip stays with his gf. if were ushered into the chief then so be it.
May 28, 2019 9:56 pm
Nela is going to see the elder again.
May 29, 2019 8:47 am
Grog, though thirstily, will follow along as well.
May 29, 2019 11:45 am
Zale would like to go with the old guys, but he wants to keep an eye on Magda. He says something about paying respects to the elder, and promises to drink with them later. If possible he does whisper a question to them, what do they know of Magda and the hill folk?
OOC:
How is Lena doing?
May 29, 2019 3:02 pm
"A Village without a Tavern? What a bore of a place." Jineer rejoins the group to visit the Elders grumbling about a thirst she had.
May 29, 2019 3:18 pm
Nae tavern? Tis madness!
May 30, 2019 5:22 am
Grog huffs a bit angrilly but will have to make due until they're back on board the ship.
May 31, 2019 8:13 am
You are all brought before the village elder, who regards your group with a stern expression. Every villager with a weapon seems to be present, and has you surrounded.

"So let me get this straight: you fought and killed pirates led by one of them merrow priestesses, turned our reef guardian into a sea turtle, and now you're friends with this child-eating witch." he points at Magda, who still carries the baby Lena. "And you people still say you've come to trade and mean us no harm?"
May 31, 2019 10:16 am
We contemplated tossing her over board, but we'd made a promise. we also made a promise to the turtle dragons. We're men an women o honor sir. We mean ye nae harm. an if she us dangerous, we leave that t ye. but ....I think the spell can be undone? He looks over hopefully at his crewmates
May 31, 2019 2:03 pm
"Your guardian will change back in a hour or so, once the time limit is up. Although i could probably do it sooner if you have a stiff drink to trade."
May 31, 2019 2:19 pm
"Made a promise to this witch? That's a dangerous game, but that's your affair. Unless of course what was promised endangers our community in any way. I trust you won't mind if I have her strung up after you've concluded your business with her? And we would like her to hand over that poor baby now, please."

Magda doesn't budge. She's waiting to see what you will do. The villagers are waiting as well. "You lot promised to see me safely home with Lena." Magda mutters.

What do you do?
May 31, 2019 2:57 pm
Zale moves to face Magda. "Hand her over, Magda." Then he moves to gently take the baby and hand her over to one of the local womenfolk.
May 31, 2019 3:05 pm
Aye we promised to see ye both home. nae to drop ye in your doorstep. hand over the bairn and get yourself home.
May 31, 2019 5:09 pm
"This is not her home. Phillip moves infront of her defensively . "She says that you say shes a baby eating which, you say that shes a baby eating witch. Magda Is you is or is you aint what they saying?"
May 31, 2019 5:24 pm
"Read my lips: I. Am not. A baby-eating. WITCH!" Magda huffs. "Here, take the little brat!" she dumps Lena in Zale's hands and sulkily crosses her arms across her chest. "Happy?! Alright, now I'm going to walk home, and leave you idiots with these assholes!"
May 31, 2019 5:28 pm
"See you guys are just on the wrong perspective of this. I don't think Magda did any of the things you claim."
May 31, 2019 6:47 pm
The villagers are unfazed, and are unwilling to let Magda go. But then the wily crone flashes a rude sign at everyone assembled and disappears from sight! The villagers go crazy, running around like headless chickens, fearfully trying to catch someone they can't see, all secretly hoping they fail.

In the confusion, Zale feels Lena snatched out of his hands, and the baby also vanishes from sight!

Rolls

Zale - (1d20+3)

(2) + 3 = 5

Magda (advantage) - (1d20+3, 1d20+3)

1d20+3 : (18) + 3 = 21

1d20+3 : (8) + 3 = 11

May 31, 2019 6:49 pm
OOC:
no! my future ex mother in law!
I cast beast sense to sense the beast of magada XDDDDDDD
Last edited May 31, 2019 6:50 pm
May 31, 2019 6:57 pm
"Now do you believe us?" the village elder cries, "She and her sisters are all baby-eating witches!"
May 31, 2019 8:42 pm
"Just cause she knows magic doesn't mean shes a witch. And perhaps thats her grandchild. Why is everyone so quick to judge others based on their appearance?"
May 31, 2019 10:16 pm
OOC:
arrgh, too bad Grog is not very... articulate.
Someone else might want to try to talk to him about hags and their ways XD
May 31, 2019 11:37 pm
Stop now. all ye lot. show her self Magda or we will kill ye. we wished ye nae harm but are being a fool
Jun 1, 2019 1:32 am
"What the -" Zale startles as the baby is stolen from under his nose. "I knew there was something wrong with her! Where is she?"

Rolls

Perception? - (1d20+6)

(19) + 6 = 25

Jun 1, 2019 3:21 am
Nela seems to be concerned now as negotiations has been lesser. My Elder, how can we sail our vessel closer so repairs could be done? Seems she is trying to divert the current conversation more to getting the ship repaired.
Jun 1, 2019 1:28 pm
His attention moves back to Nela. Aye. save the ship. An Zale, Grog, Phillip. Find the bairn
Jun 1, 2019 5:33 pm
Though Magda's passage leaves nary a trace, Zale's booze-enhanced senses pick up the faint sound of Lena's crying moving into the woods to the north - the direction of Magda's Cove.

The Elder is upset that Magda slipped through his fingers, but doesn't seem overly concerned about Lena. When he hears Ian speak of finding the infant the Elder shakes his head, "The babe is hillfolk, just like the hag. I tried to save her, you saw, but I won't risk men on a rescue mission. You people do as you like. If you rid the island of the hag coven we'd be indebted to you. If you can rid it of all the hillfolk, well, that'd be even better!"
Jun 1, 2019 6:48 pm
Ian's eyes narrow.
whot have the hill folk done to ye?
Jun 2, 2019 3:34 am
"Witches and dark sorcerers, all of them! They steal livestock and children, and use them in unspeakable rituals!"

"Not to mention, constantly undercutting our prices on goods, and attempting at every turn to bypass our very reasonable shipping rates!"
Jun 2, 2019 12:57 pm
Runs a hand over his face in frustration.
Roight.....sigh. We just need t resupply, fox our ship and head on.Can we do that here?
Jun 2, 2019 3:58 pm
"I'm convinced Magda is what they say, but it would be good to confirm it with real evidence of witchcraft," Zale murmurs to his companions, "I have a feeling, though, that the rest of these hillfolk are being unfairly maligned by these villagers. I guess we can't blame them - they've been terrorized - but I say let's not jump to conclusions."
Last edited June 2, 2019 4:11 pm
Jun 2, 2019 10:32 pm
Ian nods. Aye Zale. I agree
Jun 3, 2019 12:30 am
Grog grips his greataxe in both hands, and nods in agreement.

"Grog wolfy dwarf! Grog hunt!"
Jun 3, 2019 7:02 am
"If you're setting out overland we can provide you a guide at a sizeable discount. You can dock your ship here - we'll make sure the guardian doesn't bother you - and make repairs. Our shipwrights are the best in these waters, and offer staggered payment schemes for their incredibly low rates! Wait, there's more: If you rid our island of our hillfolk problem we are prepared to offer you weapon silvering services for not one, not, two, but THREE weapons each at half price! What are you waiting for? You'd be crazy not to take this deal!"
Jun 3, 2019 10:12 am
Ian smiles. Knowing a businessman when he hear one. We need to confer a moment, aye?
He motions Zale and the others aside.
I'm nae sure I trust them, but whot can we do?
Jun 3, 2019 12:53 pm
I don't trust them nearly so far as I could throw that guardian of theirs. But, I'd rather treat with them then a hag coven. That said, we know repairs won't be a quick thing. Is there a problem with us setting out to deal with these folk, especially if it can save us some coin on SOMETHING? Jack says, scratching his head.
Jun 3, 2019 3:55 pm
Ian nods slowly...Aye. But...could they just be superstitious...obviously Magda is trouble...but...we need to fix the bloody ship and figure out where in the hells we are.
OOC:
fixed a typo
Last edited June 3, 2019 3:55 pm
Jun 3, 2019 4:13 pm
"Could you silver our weapons on credit? That would help us in the fight against your village's enemies."

To his crewmates Zale mutters, "We don't even know what they accept as currency here. Nela says silver and hold are no good!"
Jun 3, 2019 11:16 pm
Appears lost in thought
Jun 4, 2019 7:06 am
"Having trouble deciding? Tell you what, we'll LOAN you our silvered weapons, and start repairs on your ship on good faith." The elder sighs, "I'm getting terribly soft in my old age!"

"And your friend is right, money's not good here. We accept gems, goods, and services. I've expressed interest in that fabulous winged horse but haven't gotten a response yet. What sort of mileage do you get out of it?"
Jun 4, 2019 10:30 am
"Services, you say? Seems to me like ridding your island of hags and sorcerers should at the very least buy us ship repairs and provisions, and a 60% discount on silvering weapons."
OOC:
Forgive me if this is metagaming: Couldn't Nela give this guy the pegasus? Once we're away from here she can send Shine off to his pocket dimension and recall him to her.
Last edited June 4, 2019 10:31 am
Jun 4, 2019 2:03 pm
Jineer pipes up loudly from the group huddle, enough for the villagers to hear. "Yes i agree the offer sounds a bit rigged, Oh why yes turning them into sea turtles is an option... i haven't had a decent turtle soup in years." She smiles and looks to see if her ploy has taken root with the villagers.
Jun 4, 2019 2:07 pm
OOC:
Gimme a Deception or Intimidation roll, Jineer.

Rolls

Insight - (1d20+4)

(4) + 4 = 8

Jun 4, 2019 2:29 pm
OOC:
Deception Time!

Rolls

Deception - (1d20+5)

(9) + 5 = 14

Jun 4, 2019 2:42 pm
"Now, now, there's no need for threats. It's bad for business." the Elder stammers.

"Y-you're right, ridding our fine island of... unwanted elements is ample enough compensation for ship repairs and provisions. But I beg you, let's not overdo it with the discounts on silvering! Half price on up to FOUR weapons each. How's that? Do we have a deal?" the elder offers a sweaty handshake.
Jun 4, 2019 3:27 pm
"And a Cask of your Strongest Alcohol!"
Jun 4, 2019 4:49 pm
"Fine, fine! A cask of our famous Silver Spirits! Yes!" the Elder laughs nervously. "So how soon do you think... that is, the sooner you do this thing, the sooner you folks can be ON YOUR WAY... I mean, you must have OTHER PLACES to be, yes?"
Jun 4, 2019 5:21 pm
A chart would be helpful. we were blown off course an have nae idea where we are
Jun 4, 2019 6:21 pm
"I'd give you charts if we had 'em. Our 10-year-olds can navigate by the sun and stars. If you want charts you'll have to go to the Floating Market."

"So do we have a deal, or do we have a deal?"
Jun 4, 2019 6:23 pm
At the mention of the haggle and the "orders" via Ian. Phillip leaves the area and heads towards the north. "Treating an old lady like this...
Jun 4, 2019 8:19 pm
We should check wi the captain but....sigh these stars are strange to us. I worry about that bloody storm
Jun 4, 2019 10:20 pm
Nela says I'm flying back to the ship. So it will be a few hours before I get back. Anyone need a ride?
Jun 5, 2019 12:01 am
I'll go wi ye, check on the Captain
Jun 5, 2019 4:36 am
Zale hesitates, waiting for Ian to either accept or reject the Elder's offer. When the first mate does neither, the genasi heads after Phillip.
Jun 5, 2019 8:14 am
Grog thinks about the proposal of getting a loaner weapon, but wagering with his wits, he figures they don't have a greataxe on hand. He then follows behind the group said axe in both hands.
Jun 5, 2019 10:14 am
] Alight, let's get this wounded beast through
we do nae have much choice but t take the bloody deal.do we??
He sighs and heads back to the ship with anyone that will follow, as getting the ship in alone will be difficult
Last edited June 5, 2019 10:17 am
Jun 5, 2019 2:22 pm
With no tavern in town Jineer decides that a witch hunt would probably be the next best thing and she begins following Phillips group.
Jun 5, 2019 5:28 pm
Phillip is partly oblivious to the following seemingly upset with the accusation that magada is an evil person. "hill folk this.. hill folk that...
Jun 5, 2019 5:34 pm
"Phillip! Hey, Phillip! Wait for us!" Zale catches up with the hot-headed tourist. "What exactly do you plan to do?"
Last edited June 5, 2019 5:45 pm
Jun 5, 2019 5:56 pm
"Huh?!" Phillip stops dead in his tracks. "What now? He turns to Zale as he catches up. "Plan to do? I plan to prove Magada's innocence, its not right an entire town hates another based on probable lies."
Jun 5, 2019 5:59 pm
"I have to admit I have a bad feeling about her. But you're right, we need proof one way or another."
Jun 5, 2019 6:06 pm
"After relentless accusations you'd be a grump old lady too!" Phillip states then continues north.
Jun 5, 2019 6:19 pm
Zale passes his flask around to whoever wants a drink.
OOC:
Not sure who besides Zale, Jineer, and Phillip are in this group.
Jun 5, 2019 6:34 pm
OOC:
3 way split!! woot
Jun 5, 2019 6:47 pm
IAN'S GROUP

Valrakas yells your head off,  "Just get her fixed! Do whatever it takes! Now, bugger off!"

With the villagers' help the Kestrel is brought in to dock, and you are able to take whatever supplies you need from the ship.

What do you do now?
https://mfiles.alphacoders.com/672/672679.jpg
PHILLIP'S GROUP

It's mid-afternoon when you head northward from the village. Once you plunge into the woods it's hard to tell which way is what. Everything here, from the plants to the insects, is strange. Bones crunch underfoot far too often than you feel they should.

As you work your way uphill, the woods give way to limestone formations, and at length, you approach what must be the home of the hillfolk. Gulls fly overhead, and you can smell the sea. The sun is westering in the sky. Nobody seems to be about. What do you do?

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcR51jh2mebnh_-kXgKBP4PmoTomdSX4Vnf7yvF6e4PZPReSWGkf
Jun 5, 2019 8:39 pm
Phillip will grab a stick from the woods (big enough to be called a club/greatclub) "just incase.."

Phillip looks for possible tracks or activity that may have been recent. "Magada Its me. Phillip. I've come to clear your name." he says loudly.

Rolls

Survival - (1d20+4)

(14) + 4 = 18

Jun 5, 2019 10:21 pm
Grog takes a cautious look around the vacant community. Something about the stillness didn't feel right...

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Jun 6, 2019 1:45 am
Jack trails after Phillip, not too eager to let the paying passenger from the ship give up his head to a hag so easily. Seeing Grog's body language, he keeps his new rapier loose in its sheath, ready to be drawn in a moment's notice.
Jun 6, 2019 7:21 am
"Looks like nobody's home?"
Jun 6, 2019 10:19 am
For now Ian tries to organize how they will be paying back the islanders. Is it just dealing with Magdam. To him that feels wrong, especially if the islanders are just superstitious....
but then there is what she just did

What d ye lot want to do? should we try to catch up with the others?
Jun 6, 2019 2:03 pm
Jineer casts Thaumaturgy to increase the volume of her voice and shouts "YooHoo! Anyone home! You have Visitors!" she will cautiously look around for a reply of any kind.

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Jun 7, 2019 7:00 pm
THE HILLS

The unusual homes carved into the rock are obviously at least partially inhabited - you see smoke rising from several of the natural chimneys, and there are clothes hung out to dry - but there's no response to Phillip's call.

Grog hears the creak of a door swinging shut.

When Jineer's amplified voice booms across the space, a dog somewhere begins to bark. "Please," a quavering voice calls out, "we already paid Magda the tribute. We beg you not to hurt us!"
THE VILLAGE

Preparations are being made to refit and resupply the Kestrel. As the sun sets, a tight watch is set up around the village perimeter. "Are you certain your five friends can take on all of the hillfolk?" the elder asks. "Then again, after seeing that one gal deal with the reef guardian, I'm sure they're fine!"

"By the way, if you give us your weapons now, they'll be good and silvered before this time tomorrow."
Jun 7, 2019 8:59 pm
"Paid her a tribute? What for?"
Jun 7, 2019 9:06 pm
"The Evidence is stacking up against your lover Magda, These witch allegations might not be as far fetched as we thought."
Jun 7, 2019 11:26 pm
Has a sack of babbles (not all of them) with her and looks to get a nice Fancy silver necklace the one the Elder showed her. It was the thang.
Jun 8, 2019 6:20 am
THE VILLAGE

The Elder looks the baubles over. "Well, these are all very PRETTY and all, but... erm, these gems just aren't worth very... I mean, not nearly enough to cover... may we interest you in this fine bracelet instead?" Nela is shown a plain silver chain.
OOC:
Roll Persuasion if you want to haggle, Nela.
Unexpectedly, Valrakas shows up, complaining of cabin fever. "Need t' stretch me legs. What, no tavern? What kinda shithole's got no bloody tavern?!" The captain stomps around, being utterly rude to the locals, and is only appeased when given a cup of strong spirits with flecks of silver leaf swirling within. "That's not half bad. Gimme another!" the hulking minotaur puts a muscular arm roughly around the elder's shoulders. "Now, I been told ye can silver me weapons." Valrakas snaps his fingers, and Severn, the deck hand, comes forward with the captain's cutlass, harpoon, and two bags of pistol shot. "I'll let ye do these, but I wanna see the weaponsmith."

"We'd be glad to request an introduction to our patron and resident artisan," the elder says, clearing his throat, "but his workshop is near the mine, clear across the island. We can send your weapons now before nightfall, but I'm afraid a meet-and-greet will have to wait until morning. Here, have some more Silver Spirits!"
Jun 8, 2019 8:20 am
Nela thinking about haggling but that is as far as it got (Persuasion ZERO). She just isn't that good at it or dealing with people.

I have more. I want a prettier necklace.
She doesn't hide at all her intentions.

She does her best to ignore Cap at the moment as he doesn't look himself. She wonders.
Last edited June 8, 2019 8:24 am

Rolls

Persuasion - (1d20-2)

(2) - 2 = 0

Jun 8, 2019 8:55 am
THE VILLAGE

"Tell you what," the Elder lowers his voice speaking to Nela, as he casts a sidelong glance at Valrakas, who is guzzling a pitcher of the silver-flecked booze, "I like you. You're polite, unlike some of your friends. You can have this necklace if you can convince your captain to NOT visit the Silversmith. Zilar is... temperamental, and I'm worried they might not exactly hit it off."
THE HILLS

"The tribute...," the voice continues "to leave us alone... to not take our babies. Oh gods, please don't take our babies!" On cue, a baby cries somewhere, only to be fearfully shushed by its mother.
Jun 8, 2019 12:33 pm
I'd just like some slivered shot. me cutlass is set. price for that is dealing with the problem in the mountains? he also hands over 2 bags of shot. But what price....we diane have much. hr smiles and tries to look hopeful.

Rolls

persuasion [+5] - (1d20+5)

(8) + 5 = 13

Jun 8, 2019 3:00 pm
OOC:
The agreed upon price is 50% off the PHB price on up to four weapons each IF the problem in the hills is dealt with.
Jun 8, 2019 5:49 pm
OOC:
what about the repairs?
Jun 8, 2019 6:37 pm
OOC:
The terms of the deal can be found here (also quoted below).
Jabes.plays.RPG says:
"Now, now, there's no need for threats. It's bad for business." the Elder stammers.

"Y-you're right, ridding our fine island of... unwanted elements is ample enough compensation for ship repairs and provisions. But I beg you, let's not overdo it with the discounts on silvering! Half price on up to FOUR weapons each. How's that? Do we have a deal?" the elder offers a sweaty handshake.
Jun 8, 2019 7:04 pm
"I'd say that's pretty damning evidence, Phillip."

Zale calls out, "We're not going to hurt you. We're here to help. We just want to talk."
Jun 8, 2019 9:55 pm
OOC:
thanks I missed the first bit sorry.
Having left some ammo to be slivered, ian heads inland to help the others.
Jun 9, 2019 1:06 am
Grog huffs a loud sigh as he grips his greataxe in both hands.

"Phillip, woolly eyes! Witchy woman, Grog no like!"
Jun 9, 2019 12:24 pm
(can we say Ian walks into this?)
Wait ye CAN say more than Grog?
Jun 9, 2019 12:59 pm
OOC:
Docking the Kestrel, Valrakas' shenanigans, and then sealing the deal with the elder will take some time. Ian (and Nela?) will arrive later. After a trip through the woods IN THE DARK.
Jun 9, 2019 3:26 pm
Nela excuses herself and head back to the ship to get more babbles. She really one wants the very pretty silver necklace that the elder showed her the first time there. It was the prettiest one they had. She brings now 2/3 thirds of her stock pile. That be twice as much as just had with her.

I have brought more. I really like that necklace. Don't know if I can stop the captain, but I will try.
Jun 9, 2019 8:45 pm
Nela turns to Valraks, Aren't you needed at the ship? Only way those repairs are going to get done right. Your the best to make sure we are getting a good deal.

Rolls

persuassion - (1d20-2)

(13) - 2 = 11

Jun 9, 2019 8:51 pm
"I'll do as I please!" the captain snarls. "Maybe I'll stay here an' drink til we're ready t' sail! Are th' two of ye followin' th' others, or what?"

The elder gives Nela a thumbs up, points at the necklace, and waggles his eyebrows.

Valrakas looks like he MIGHT stay put. You won't know for sure til next morning.
Jun 9, 2019 8:59 pm
Okay. I will check up on the ship. She takes her leave and does head down over to the ship. She has too much on her mind at the moment to deal with the elder for the necklace. She downs her metal flask of rum while striding there.

Pauses on the way and stops to ask anyone she sees where she can get cask of stronger drink. Where's one to get a cask of the good ole stuff?
Jun 9, 2019 9:08 pm
has already set off into the woods
Jun 10, 2019 8:15 am
OOC:
The party is now split three ways. The conversation with the hillfolk happens earlier so we'll pause Ian and Nela first while this plays out.
THE HILLS

With Zale's assurances that you mean them no harm, a score of scruffy people emerge from their curious rock abodes to descend and gather in what is presumably their communal space, a bare patch of earth ringed by ragged fishnets and salted fish hung out to dry.

The hillfolk's features match Magda's, but the defeated eyes and posture are worlds apart from the haughtiness the crone radiated.

The owner of the voice is a gaunt, bearded man in a frayed but colorful vest reminiscent of the boat you saw burning this morning. "Please," the man says wringing arthritic hands together, we've got nothing left to give. Between the Coven and the Silverbacks, we've lost everything!"
Jun 10, 2019 12:16 pm
We're new to the island, can you give us a bit of information on these two groups? Who's the Coven? And who's the Silverbacks?
Jun 10, 2019 2:45 pm
"We thought you knew Magda? She and her sisters, Gemma and Lilith, they're the hag coven. This side of the island's their turf. We pay them a tribute or else they take our children. The village on the south side, the elder and his most trusted men are werewolves. The Silverbacks."

The man grimaces, "The Coven keeps the Silverbacks away from here, but they make it impossible for traders to reach us, or for us to go to the Floating Market without paying them an extortionate percentage. This morning, Magda took Lyza and Henry, and some others with her to go to the Market. Haven't heard back from them."

The man scratches his head. "So you're saying nobody sent you here? Why ARE you here?"
Jun 10, 2019 3:07 pm
OOC:
The village we came from is on the southside?
Jun 10, 2019 3:09 pm
OOC:
Yep. :-)
Quote:
In just over an hour, the island is sighted. Magda points to the southern tip. "The village is there, but the direct approach is a bad idea because of shallow reefs. My cottage is in a cove on the far side."
Jun 10, 2019 4:07 pm
"Magda took the baby Lena and headed this way. Where can we find the coven's lair?"
Jun 10, 2019 5:13 pm
"Lena? That's Lyza and Henry's kid! Do you know what's happened to them? The Coven's hut is that way beyond the hills."
Jun 10, 2019 10:13 pm
Grog may be a simple dwarf, but he knows a skunk when he smells one. Mainly because he'd been sprayed by some many a time.

"Grog no like story... Other people wear shiny, but weres no like shiny... Shiny people think hill people witchy...

He furls his brow, trying to make sense of it all. Though if smoke and steam could come from his ears due to him trying to think, it would.
Jun 11, 2019 6:44 pm
"clearly some conversations need to be had between the 2 groups. I may not be the smartest when it comes to the ladies. But I do know that wear-creatures dont much care for silver or iron much. So why is that the "silverback" wear-people be dealing, trading, and making things with nothing but silver. Nextly where is this cove of hers? Also what does she and her sister do to keep the silverworkers from coming up here? they seemed like a nice lot as long as you dont touch their ornaments.
Jun 12, 2019 2:47 am
"So you HAVE been to the village. Wait, you didn't buy any of their "silver," did you? A lot of that shit is fake, mixed in with the real stuff. You can bet those wolves are wearing counterfeits. The only silversmith on the island you can trust is Zilar, who lives up near the mine, but he doesn't like visitors." The man lifts his hat and runs his fingers through his thinning hair.

"Those liars told you we were witches, did they? Now you understand why they'd say that. We don't know how the Coven keeps the wolves away from this side of the island, we're just glad they do as long as we pay the tribute."

The man nervously takes his hat in his hands and looks like he's doing his best not to gnaw on it. "But now I don't understand why Magda took Lena. And what happened to Henry and our other friends. The Coven's cottage is that way. It overlooks the cove."
Jun 12, 2019 3:51 pm
"Perhaps she's trying to keep the child safe? While out on the ship we encountered some mansharks and a large floating island thingy. They said it was some sea dragon tortle? But Magada and the baby were the only survivors of the attack I guess. They know more about it."
Phillip waves his arms to his companions.
"I didn't see much of what was happening as i was in my own mourning."
Jun 13, 2019 6:27 am
"We hate to be the bearers of this news, but Lyza and Henry and the rest were killed by weresharks. At least, that's what Magda told us when we rescued her and Lena. We had no idea she was a hag."

"So what are you saying? Do you want us to help you get out from under the coven's heel? If that were accomplished, would you then come under threat from the werewolves?"
Jun 13, 2019 6:40 pm
THE HILLS
"We honestly don't know what would happen. We're just simple folk caught in the middle. Poor Lena." The elder says the last with finality, as if there's nothing to be done. He looks up at the darkening sky. "You're welcome to stay the night if you want. Can't offer you much, but we have a warm fire, at least."
THE WOODS

Ian and Nela make their way through the woods in the deepening gloam. The susurration of the wind through the trees seems to carry with it strange whispers. Mossy rocks make slippery footing, and slimy vines seem to reach for you from above. Through a rare gap in the foliage, you see two moons rising. They are both full.

Rolls

Secret roll

Secret roll

Jun 13, 2019 6:58 pm
Nela seems a bit energized as they make their way through the woods. Nela darkvision is starting to cut in as they travel.

Best we find a place to sleep soon as it is getting later. We should have just flown. Nela doesn't move at full rate as she knows it would leave Ian behind. She does seem to travel well tough the terrain as it doesn't really slow much down. Domare is ever present around her. Shine flies somewhere above.
Last edited June 13, 2019 7:01 pm
Jun 13, 2019 8:33 pm
Is it too late to fly? I do nae like the look o these woods
Jun 13, 2019 9:12 pm
Probably safer. Nela calls down Shine.

Lets mount and fly. We will get there faster probably too. Nela will mount up and wait for Ian to join.
Jun 13, 2019 10:58 pm
He does so, and. nods to Nela.
Jun 13, 2019 11:52 pm
We continue our way but this time 100' above the forest trees.
Jun 14, 2019 3:41 am
THE WOODS

Shine struggles through the forest canopy to get to you, but you are able to mount up. There's hardly room for the pegasus' wings but you leave the ground behind and start to gain some altitude. Suddenly, you are attacked by thorny branches and slimy vines!

BATTLE MUSIC!
OOC:
[ +- ] Status Tracker (Orange have acted. Green may act.)

Rolls

Grabbing vines vs. Shine (AC 12) - (1d20+9, 1d6+6)

1d20+9 : (17) + 9 = 26

1d6+6 : (3) + 6 = 9

Grabbing vines vs. Nela (AC 15) - (1d20+9, 1d6+6)

1d20+9 : (15) + 9 = 24

1d6+6 : (4) + 6 = 10

Thorny branch vs. Ian (AC 17) - (1d20+9, 3d6+6)

1d20+9 : (19) + 9 = 28

3d6+6 : (342) + 6 = 15

Thorny branch vs. Shine (AC 12) - (1d20+9, 3d6+6)

1d20+9 : (10) + 9 = 19

3d6+6 : (344) + 6 = 17

Bite vs. Nela (AC 15) - (1d20+9, 3d8+6)

1d20+9 : (15) + 9 = 24

3d8+6 : (176) + 6 = 20

Jun 14, 2019 3:52 am
OOC:
Going to develop a hate plant syndrome....
Jun 14, 2019 4:06 am
OOC:
Your turn! You are 25ft off the ground. Nela and Shine are Grappled (escape DC 15).
Jun 14, 2019 6:15 am
Unsure of the rules of being. Can Nela casts spells? Shine tries to break free as it's hooves are not great for slicing up plant and fails
Last edited June 14, 2019 6:16 am

Rolls

Escape DC(15) - (1d20+2)

(6) + 2 = 8

Jun 14, 2019 8:42 am
OOC:
A Grappled creature can still attack, and cast spells.
[ +- ] Grappled Condition
Jun 14, 2019 9:18 am
Nela casts a Freedom of Movement upon herself.
Jun 14, 2019 10:09 am
Ian draws hisnpistol and shoots. thankfully he has some normal shot with him.
(the stats and damage for the flintlock have disappeared from my sheet...not sure what the damage is)

Rolls

pistol - (1d20+5)

(8) + 5 = 13

Jun 14, 2019 10:11 am
THE WOODS

Twisting in the monster's grip, Nela casts her spell. She becomes as slippery as a snake, wriggling free of the grasping vines. Shine, however, is unable to break free. The pegasus' wings are pinned against his body, and the vines are tightening their grip!

Ian shoots, but Shine's bucking throws off his aim.

BATTLE MUSIC!
OOC:
[ +- ] Status Tracker (Orange have acted. Green may act.)
Jun 14, 2019 10:20 am
THE HILLS

You faintly hear a gunshot deep in the woods.
Jun 14, 2019 10:54 am
Zale replies to the elder, "There's not a moment to lose if there's to be any chance of saving Lena. What the-?" the genasi turns toward the sound of the gunshot.
Jun 14, 2019 12:26 pm
Domare flies upward 65' above tree mess with no away to aid in a panic move.
Jun 14, 2019 2:36 pm
THE WOODS

BATTLE MUSIC!

As Domare tries to fly away in a panic, vines whip upward and grab the hawk, who winks out of existence with a squawk. (10 bludgeoning damage)

With a sickening sound of cracking bones, Shine is crushed, pummeled, and gnawed to death by the monstrous plant. (10 bludgeoning, 14 piercing, 19 piercing)

Two vines grab at Ian. One of them wraps around him and immediately begins to squeeze the breath out of him. (12 bludgeoning)

One of the branches wallops Nela, making her see stars (14 piercing) As Shine fades from existence under her, the druid falls to the forest floor, hitting the ground with a thump. (4 bludgeoning)
OOC:
[ +- ] Status Tracker (Orange have acted. Green may act.)
Jabes.plays.RPG sent a note to Jabes.plays.rpg

Rolls

Vine damage vs. Shine (AC 12) - (1d6+6)

(4) + 6 = 10

Bite vs. Shine (AC 12) - (1d20+9, 3d8+6)

1d20+9 : (9) + 9 = 18

3d8+6 : (134) + 6 = 14

Thorny branch vs. Shine (AC 12) - (1d20+9, 3d6+6)

1d20+9 : (11) + 9 = 20

3d6+6 : (454) + 6 = 19

Grabbing vines vs. Ian (AC 17) - (1d20+9, 1d6+6)

1d20+9 : (5) + 9 = 14

1d6+6 : (3) + 6 = 9

Grabbing vines vs. Ian (AC 17) - (1d20+9, 1d6+6)

1d20+9 : (8) + 9 = 17

1d6+6 : (6) + 6 = 12

Thorny branch vs. Nela (AC 15) - (1d20+9, 3d6+6)

1d20+9 : (14) + 9 = 23

3d6+6 : (134) + 6 = 14

Opportunity attack: Grabbing vines vs. Domare (AC 13) - (1d20+9, 1d6+6)

1d20+9 : (18) + 9 = 27

1d6+6 : (1) + 6 = 7

Falling damage (Nela) - (1d6)

(4) = 4

Jun 14, 2019 3:19 pm
OOC:
It's looking pretty grim, guys! But you can still survive this!
Jun 14, 2019 4:15 pm
Ian tries to take control of domare while also reaching for Nela. IS it an athletics check or an acrobatics check?
Jun 14, 2019 4:31 pm
OOC:
Domare and Shine are both gone. Poofed out of existence when brought to 0 hp.

You were riding behind Nela so it would probably be easy enough to grab her. Athletics DC 13 to keep hanging onto her with one hand while being thrashed around.

The question is, are you safer in that tree, or on the ground with a chance to run away?
Jun 14, 2019 4:45 pm
Ian chooses to climb down, not wanting to deal with the branches. Can he attack the vines from down there?
Jun 14, 2019 5:36 pm
OOC:
Ian can't climb down, because he is Grappled. See the status tracker.

Are you still attempting to catch Nela?
Jun 14, 2019 5:37 pm
OOC:
what was that?! must be the wind..."
"Sounds like a gunshot. Think them fellas at the ship are making it a party barge?"
Jun 14, 2019 6:02 pm
Nela suffering from the immediate loss of her familiar and steed as well as being battered to nearly death and not to mention being dropped on the ground, takes a deep breath. This did not work out well she thinks. This body is hurting way to much.

She transforms herself into a dire wolf and then chooses to run for her life.
OOC:
She does a wild shape and then disengage move as she feels she still in reach range.
Jun 14, 2019 6:04 pm
"That sounded a bit too close to have come from the ship or the village. I think we should go check." Without waiting for a reply, Zale plunges back into the woods.
Jun 14, 2019 6:17 pm
OOC:
Which way are you heading, Nela? Back towards the village, or onward to the hills? You're uncertain which is closest, though if you had to guess it's probably the hills.

Or are you just retreating to what you feel is a safe distance?
Jun 14, 2019 6:19 pm
She is taking a good round or two toward the hills. Just far enough she is sure she is out of the that nasty trees REACH!... She isn't totally abandoning her ship mate....
Jun 14, 2019 6:58 pm
Nela runs into Zale.

Zale, you've just learned that there are werewolves on the island. Now you collide with a dire wolf in the woods.

Nela gets to act first. What do you do?

Rolls

Nela initiative vs. Zale initiative - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (10) + 3 = 13

Jun 14, 2019 7:00 pm
OOC:
Meanwhile, Ian can still act.
Jun 14, 2019 7:00 pm
"Shout if you get into trouble!" Phillip hollers back to Zale
Jun 14, 2019 7:04 pm
A panting dire wolf transforms suddenly back into a well battered Nela who looks like she on her last leg. You have never seen look this bad. She is black and blue from head to toe. A evil tree has Ian. Back there. She gives him a general direction by pointing weakly.
Jun 14, 2019 7:44 pm

Ian attempts to hack at the vine.

Rolls

short sword - (1d20+8)

(15) + 8 = 23

damage..? - (1d6+3)

(6) + 3 = 9

Jun 14, 2019 7:55 pm
Ian slices through the vine. He's free! For now.
OOC:
I assume you're using your Movement to get away? Cunning Action to Dash, perhaps? The monster can't OA you thanks to Fancy Footwork.
Jun 14, 2019 8:05 pm
OOC:
Climb down 25ft through difficult terrain... yeah, a Cunning Action Dash will get you on the ground and 10ft away from this thing. Unfortunately still within its 15ft reach, but you definitely have a chance.

Alternatively you could drop 25 feet, take the 1d6 damage, and run like crazy.
Jun 14, 2019 8:12 pm
"Go get the others! That way!" Zale directs Nela towards the hillfolk's village before running where Nela pointed.
Jun 14, 2019 9:54 pm
Nela casts cure wounds spell level 4 upon herself. Clears up much of the battering she took to make herself presentable with now 20 HP of her normal 51 HP.
Last edited June 14, 2019 9:55 pm

Rolls

spell level 4 cure wounds - (4d8+5)

(1155) + 5 = 17

Jun 14, 2019 10:34 pm
OOC:
Ughhhahah drops 25' :,(
Jun 14, 2019 10:56 pm
OOC:
Swan dive, Head first
Jun 14, 2019 11:16 pm
OOC:
I did that once in a competition game, i knew i wasnt gonna make it so i begged the GM for feather fall, and i even asked the other tables. He said it i got a Nat 20 then there was a chance of survival... 8... so i turnt just in time to do a nice dive :D
Jun 14, 2019 11:30 pm
OOC:
Ian has 48hp left. 1d6 falling damage is nothing compared to the clobbering he'll probably get sticking around!
Jun 14, 2019 11:41 pm
OOC:
2d6 or 3 depends on how much of a jeark you be
Last edited June 14, 2019 11:41 pm
Jun 15, 2019 12:52 pm
Definitely cunning actu9n...which probably causes me to crash into where Nela and Zale are
Jun 15, 2019 1:16 pm
Jabes.plays.RPG says:
OOC:
Climb down 25ft through difficult terrain... yeah, a Cunning Action Dash will get you on the ground and 10ft away from this thing. Unfortunately still within its 15ft reach, but you definitely have a chance.

Alternatively you could drop 25 feet, take the 1d6 damage, and run like crazy.
OOC:
The second option will get you to safety unless the thing moves. If you choose this, then please roll your falling damage (1d6).
Jun 15, 2019 3:29 pm
OOC:
fall and dash...and sorry about the typo. phone does weird things sometimes

Rolls

ouch - (1d6)

(2) = 2

Jun 15, 2019 5:11 pm
Having freed himself of the constricting vines, Ian drops to the forest floor in a desperate bid to escape. He hears a bone snap when he hits the ground, (2 bludgeoning damage) but he fights through the pain and sprints away from the murderous tree. He runs into Zale, who helps him limp into the hillfolk settlement. Nela is already there, telling Jack and the rest about the creature in the forest that killed Shine and Domare.
OOC:
Combat is over!

Status:
Monster Plant: Zero damage taken.
Ian: 46/75hp.
Nela: 3/51hp.
Shine: 0/59p. DEAD.
Domare: 0/1hp. DEAD.
Jun 15, 2019 5:17 pm
"A tree blight," the hillfolk murmur. "Come to think of it, maybe that's how the Coven keeps the Silverbacks away. But we've never seen one that close to our village!"

Three moons have now risen: two full, and one waxing gibbous.

"You're beat up pretty bad. Are you really trying to rescue Lena tonight? Maybe you folks should rest up first."
Jun 15, 2019 5:39 pm
Nela smiles, I could use some rest for sure. She looks better at 20 HP than 3 HP, but still lacking.

I guess that I missed early discussions. The baby Lena needs to be rescued? She listens and gets caught back up.
Jun 15, 2019 5:58 pm
Aye..a rest would be good
Jun 16, 2019 2:34 am
Grog lets out a very large yawn.

"...Grog..."
Jun 16, 2019 2:47 am
"I don't want to leave Lena in the hags' possession for even another minute, but a night sortie into unknown territory with two wounded would be incredibly stupid." Zale says, shaking his head. The genasi takes a long drink from his flask to help him think. "I want to at least scout the hut. Anyone want to come with?"
OOC:
Zale scouts the hut even if he has to do it alone.

Rolls

Stealth - (1d20+6)

(17) + 6 = 23

Perception - (1d20+6)

(15) + 6 = 21

Jun 16, 2019 3:09 am
I would but I'm really not up to it right now. I has been a hard day for me. Nela really just wants to rest.
Jun 16, 2019 1:40 pm
I was attacked by a bloody tree. sleep is good
Jun 17, 2019 6:46 pm
Zale is shown a northward path that winds further up into the hills. The uphill climb is treacherous - loose gravel makes for precarious footing, and what solid stones and roots that might have provided good handholds are coated a thin film of slime that smells of rotten fish. Thankfully, the sea breeze affords a respite from the stink as Zale approaches the hill's crest.

The hill ends at a limestone cliff that drops down to the sea. Zale can hear the crashing of waves below. The Coven's ramshackle hut sits on the very edge and looks almost as if it will tip over at any moment.

As Zale watches, a door opens, spilling light across the yard, and the hut disgorges three grotesque figures with disfigured faces, slimy hair, and dressed in filthy rags. One appears to have fish-like scales covering pale skin stretched across its emaciated frame. Another stands nearly 8 feet tall despite being hunchbacked. The third cackles as it runs a gnarled claw lightly across the cheek of the human infant sleeping in the crook of her arm. The trio walks to the cliff's edge and seem to step right off and disappear from sight!

What do you do, Zale?
Jun 18, 2019 10:41 am
OOC:
How far from the cliff's edge am I currently? I would like to peek in the hut and over the cliff, but would like to get a sense of how much risk of exposure there is. Also, do I know anything about hags?

Rolls

Hag lore: Intelligence? - (1d20-1)

(10) - 1 = 9

Survival? Stealth? - (1d20+3, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+3 : (8) + 3 = 11

Jun 18, 2019 5:03 pm
Using the sparse vegetation for cover, Zale is able to creep up to the hut. The fire in the hearth is burning low - it doesn't look like the hags plan to return any time soon. Glancing towards the cliff's edge you see there is a cleft in the rock wide enough to step down into. Further investigation reveals steps carved into the stone leading down towards the sea.

Zale hears a low moan followed by a bestial growl. Zale stays hidden by lying flat on his stomach. By the light of the three risen moons he sees a hulking figure loping up the path and moving towards the hut.

What do you do, Zale? It's not very late in the evening. Is anyone else doing anything besides resting?
Jun 18, 2019 5:25 pm
OOC:
gg zale but then you might beable to take a hag by yourself.. i have faith just don't get trapped :D
Phillip is chilling until morn or some other call to action.
Jun 18, 2019 5:48 pm
OOC:
I forgot to address the hag lore question. All Zale knows is what the tales say: hags are evil creatures that often prey on children. Three hags can form a coven, an alliance more powerful than the sum of its parts.
Jun 18, 2019 11:25 pm
Ian will happily rest, wherever is safe and available
Jun 19, 2019 2:09 am
Grog is trying to sharpen his axe on some stone to prep.
Jun 19, 2019 2:11 pm
Jineer will try and make some coin selling stories of her "Adventures" to the locals before taking her long rest.

Rolls

Story Time (Deception?) - (1d20+5)

(15) + 5 = 20

Jun 19, 2019 2:25 pm
Zale stays hidden in the cleft in the rock. If the creature enters the hut he will peek into the window, but ready to flee.
Jun 20, 2019 3:35 am
The impoverished hillfolk share dried fish and a thin, tasteless soup if you would rather eat that instead of your rations.

Jineer's stories go over well, but the piss-poor hillfolk have no coins to pay.
Jun 20, 2019 3:36 am
The creature does enter the hut and moments later starts trashing it. Zale can hear furniture being smashed with animal savagery. There is a momentary pause when all that can be heard is unintelligible muttering, and this is when Zale peeks in through the grimy window.

The figure's back is turned, but it's unmistakable. It's Captain Valrkas.

Before Zale can react, the minotaur is wracked by painful spasms and involuntarily transforms into a hideous minotaur-wereshark hybrid, with cloven hoofed lower limbs, rough grayish skin across his broad torso, curved horns protruding from a fearsome shark's head! With a bellow of rage, Valrakas reduces a heavy trestle table to kindling, then crashes through the hut's seaward wall and leaps off the cliff!

The waves are too noisy to make out a splash, and it's too dark, despite the full moons, for Zale to tell if there's anyone in the water far below. The hut sags forlornly. All is quiet.
Jun 20, 2019 8:21 am
Sickened to his stomach by the things he has witnessed, Zale hurries back to the hillfolk settlement to tell his crewmates about the coven and about the captain.
Jun 20, 2019 4:31 pm
"Woah really? Do you think he survived the fall?"
Jun 20, 2019 5:31 pm
I'm late. Needed rest then cure him She appears to be very much displeased with the info.
Jun 20, 2019 5:36 pm
"More than a hundred feet into rough water. I can't imagine anyone surviving that. And even if he did... well, he's a wereshark now." Zale shakes his head, takes a long pull on his flask, and passes it to Ian. "I suppose that means you're captain now. What do we do?"

Zale turns to Nela. "Cure Valrakas? How?"
Last edited June 20, 2019 5:37 pm
Jun 20, 2019 5:40 pm
"Well just cause you {are a} wearacreature don't mean that it can't still be him that leads the ship."
Last edited June 20, 2019 5:41 pm
Jun 20, 2019 5:46 pm
"I suppose you're right." Zale shrugs. "I just want to save Lena. You guys get your sleep. I'll take first watch. Can't sleep after seeing what I saw."
Jun 20, 2019 6:13 pm
She isn't happy about the situation, Lift the curse, but hard now that he has changed and possibly dead. We need to rest.
Last edited June 20, 2019 6:13 pm
Jun 20, 2019 6:35 pm
OOC:
Could Remove Curse take care of the Were-Mino-Shark problem? should i make a roll to see if i know?
Jun 20, 2019 6:56 pm
[ +- ] remove curse
Jun 20, 2019 7:02 pm
OOC:
By everything I have seen on it, Remove curse is the cure to lycanthropy. It still might be nice to have some flowering with it. And why Nela suggest it might be harder now that he has changed.
Jun 20, 2019 7:11 pm
OOC:
Here's how I'm going to rule it: Depends on whether Valrakas is trying to resist it or if he has embraced it. (See bracketed paragraph)

https://cdn.discordapp.com/attachments/507800578949120003/591343773435428883/MM_Lycanthropy_.jpg
Jun 20, 2019 7:14 pm
OOC:
Its worse then that hes dead jim.
Jun 20, 2019 7:15 pm
OOC:
Yep that might make it HARDER!
Last edited June 21, 2019 3:17 am
Jun 21, 2019 1:39 am
Jack, having stayed back with the hill-folk to make sure that they weren't going to run off looked aghast at the tales of the blight. When Zale comes back with the story of the weresharkotaur, he shudders visibly. Better to leave him where he is. Let Ian take over the boat, provided we get off this rock. They way I see it, we've got bat shit crazy on the left, vile night on the right. And here we are, stuck in the middle with you. he says, gesturing to the hillfolk. Sounds like a night's rest, and take off after these witches in the morning. I heard a tale as a lad that witches are turned to stone in the sunlight, so we may be able to win a fight then. he finishes, fingers brushing the hilt of his blade.
Jun 21, 2019 4:24 pm
Nothing disturbs the hillfolk settlement this night. In all, six moons traverse the unfamiliar sky, and none of you recognize any of the stars. You're far away from home.
OOC:
Long rest successful.
Dawn breaks. It's a chilly morning with a wind that knifes through the warmest clothing. Breakfast is more of the bland soup, and boiled yams. You make final preparations before heading up to the Coven's hut.
Jun 21, 2019 5:43 pm
OOC:
Phillip would like to pick up the pieces of dawn that broke.
Well lets go find Magada and an explanation.
Jun 21, 2019 6:14 pm
[ooc] did we get a chance to rest?[/oov]

edit:phone didn't load most recent posts


..
What do we want t do mates?
Last edited June 21, 2019 6:16 pm
Jun 21, 2019 6:21 pm
OOC:
yes LR then day breaks.
Jun 21, 2019 7:42 pm
Nela will spend a few minutes of time in morning prayer before she is ready to leave. (adjusting her prepared list) She does look much better in the morning and her wounds have all healed. Still she doesn't eat breakfast and nibbles on a berry.
Jun 22, 2019 3:55 am
After his morning meditation (over a jug of wine) Zale is eager to be off. He partakes of the simple breakfast just enough to not insult their hosts, but not so much as to deprive the poor folk of their meager resources. He gives a few of his rations to the elder. "For the children," he says, before adding, "We'll do our best to bring Lena back."
OOC:
Do the hillfolk have rope they can loan us? From what I saw, there might be climbing involved.
Jun 22, 2019 11:53 am
I'm nae getting newr Magda Phillip
Jun 23, 2019 5:50 pm
The hillfolk tell you what's at the bottom of the cleft in the rock underneath the Coven's hut: there's a cave there, big enough to row a ship into, that no one dares approach because it's Coven territory.

They show you a set of rickety wooden stairs that descend down to where their handful of fishing boats are tied off. Alongside the stairs is a rope and pulley system they use for hoisting supplies. You can head down this way and paddle to the Coven's cave, or you can make the trek up to the hut and use the Coven's stone stairs to descend.

What do you do?
Jun 23, 2019 6:12 pm
OOC:
Nela takes the bait
Nela suggests we go down to the bottom of the cleft underneath the Coven's hut by the set of rickety wooden stairs and investigate it as means to find Lena. Lets see if that will lead us to Lena?
Jun 23, 2019 6:18 pm
OOC:
The cleft underneath the hut has stone stairs, and lead straight to the cave (probably).

The rickety wooden steps are from the hillfolk settlement and will require a boat ride. Sorry if my post doesn't make that clear.
Jun 23, 2019 6:23 pm
OOC:
Ah. I see. Making an arrangement for traveling further into the cave is require.
Jun 23, 2019 7:26 pm
"I think we should go up to the hut. Might find something useful up there. Something that might help us. Besides, if we come by sea they'd see us coming!"
Jun 23, 2019 11:43 pm
"Grog!" Grog says, wiping some soup from the sides of his mouth.
Jun 24, 2019 6:03 am
Ow!

A male suddenly yelled as he crashed down in front of the party, seeming to have literally fallen from the sky.
Damn...
He cursed as he stood up, clutching his arm.
Jun 24, 2019 7:15 am
OOC:
Haha ok, that works! Nice entrance, Zelrion!
"Aahhh! A demon! A devil! Hell has come!!!" The hillfolk run, screaming.
Jun 24, 2019 11:32 am
I'm beginning to bloody hate this place....don't trust the hill folk or the coven. dont trust the silver folk or the coven. maybe we should trust the fecking coven! And now there's demons falling from the sky....
Last edited June 24, 2019 11:33 am
Jun 24, 2019 11:38 am
What are you calling a demon?!
The male snapped as he looked around.
I’m no demon, I’m a tiefling. Get your facts right. Doesn’t mean anything with horns and wings and is red-skinned is a demon.
Jun 24, 2019 2:32 pm
"A tiefling out of nowhere. Are you friend, or foe? Can we talk or fight as we walk? We've a job to do, and are in a bit of a hurry."
Jun 24, 2019 3:08 pm
I guess we let it talk before we exterminate it. Hmmm. a Tiefling. I guess all hell is breaking loose for us. Nela watches and listens.
Jun 24, 2019 4:08 pm
Grog squints his eyes at the infernal blooded, not really sure what to make of it. To be honest, it was really too early in the morning for the barbarian's liking.
Jun 24, 2019 4:29 pm
Roit...sigh.. Why were ye falling? .
Jun 24, 2019 4:45 pm
"Ha Demons from the sky? Maybe all that time on the sea really did drive me crazy..... Nah who am i kidding i'm totally fine." she says as she begins to look in the sky for more demons.
Jun 24, 2019 11:20 pm
OOC:
OOC:
Why not set the building on fire while making the way into the cave? Split the coven?
"If the Stone stairs are sturdier then that would be the wiser way to find answers."
Jun 24, 2019 11:22 pm
The_Librarian says:
maybe we should trust the fecking coven! And now there's demons falling from the sky....
OOC:
See Magada isnt the worst :D
Quote:
Are you friend, or foe?
OOC:
Missed a quality chance at a joke of fiend or foe :D cause ... tiefling...
Jun 25, 2019 2:03 am
Zelrion eyed the crew warily.
And who are you all...?
He asked, looking as if he were ready to fight and flee at the same time.
Jun 25, 2019 5:06 am
"Sorry I got distracted by something in the sky, I am Captain Many Beards of The Minnow" She bows and tips her hat.
Jun 25, 2019 2:53 pm
"People with a life to save and have been delayed all night and refuse to be delayed a moment longer is who we are!" Zale huffs. The genasi gulps down the rest of his wine and tosses the flask over his shoulder before teetering up the path to the Civen's hut. He doesn't look back to check if anybody's following him.
Jun 25, 2019 6:07 pm
*follows Zale, who may be drunk but seems sane*
Jun 25, 2019 6:38 pm
Well then. I guess the hut it is. She calls over Zale, You know that I'm not going let you do that alone. Looking to the Tiefling, Well met, I'm Nela. The ship's surgeon. With a few fast steps she caught back up with Zale. (Not really a problem since she actually moves fast than him.)
Jun 25, 2019 7:01 pm
OOC:
My speed is 45. What's yours?
Nela struggles to catch up to Zale, but she eventually does when he stops to piss on a rock. "Should've taken the baby from her when we were still aboard the Kestrel!" he mutters. Nela can see guilt mixed in with the anger in his eyes.
Jun 25, 2019 7:38 pm
Do we want to do anything about the Tiefling? This place is strange.
Jun 25, 2019 7:53 pm
OOC:
LOL. Nela does 40. She is just a touch slower.
Nela is surprised to find that Zale does move fast like her, but even faster. She calls up to him as she is quickly loosing air, Just a tad slower. I'm fast but not that fast. (She doesn't feel like wild shaping, just to keep up. And she doesn't have ever have her Shine any more.)

After catching a breath, We may wish to wait up for the others. They can't nearly keep up with us. I'm sure that they will come as well.
Last edited June 25, 2019 7:58 pm
Jun 25, 2019 8:28 pm
(is human and slow. quite winded when he catches them)
Och. Nae fair. Ye two racing off.

Jun 25, 2019 8:58 pm
Phillip looks about as the rest of the crew start making headway to the hut.

"Well... I guess I'll be one of the nicer once. I'm Phillip. That one over there is the acting captain of the vessel I'm a passenger on and the other lads are his crew people. Ian and zale and nela, and that one.. "
Phillip then says in a hushed tone. "He only says grog though so i think thats his name." Phillip continues on.

"Were getting their boat fixed on the other side of the island there. And one of my friends Magada is part of some coven over here. So were looking for her to try an intervention hopefully.
Jun 26, 2019 12:39 am
Jack waves slightly. M'name's Jack. Nuthin' more or less than that.
Jun 27, 2019 2:01 am
Name’s... Zel.
The tiefling said.
I’m... an exploring tiefling. NOT. A demon.
Jun 27, 2019 2:49 pm
"All due respect, sir, but I'm tired of all the dilly-dallying." Zale reaches for a drink, realizes his flask is gone.
Jun 27, 2019 3:06 pm
I'm nae as fast as ye!
Jun 27, 2019 4:03 pm
But aren't most tieflings like... part deamon
Jun 28, 2019 4:48 pm
The group makes its way to the Coven's hut. It's just as Zale last saw it, more a sagging pile of debris than a hut. Picking through it, the group finds the sort of weird objects one might expect of a hag's home: assorted eyeballs, bones, and other animal body parts, pickled or otherwise preserved, strange fetishes made of driftwood and seaweed, stones with profane runes scratched into their surface, unidentifiable potions and brews.

The cleft in the rock does indeed hide stone steps leading downward. They're slick with lichen but reasonably safe to descend.
Jun 28, 2019 5:03 pm
After what Nela sees, I suspect this is going to get worse. before gathering to go down the stairs.
Jun 29, 2019 3:53 am
Shh. That isn’t true.
Zelrion said to Phillip, crossing his arms.
Don’t spout nonsense.
Jun 30, 2019 5:46 am
The steps lead down the inside of the cleft, affording a good view of the cove while staying unseen. And yet, all the way down, you can't shake the feeling of being watched. At the bottom you find a huge, wave-battered cavern big as a shipyard. In fact, there's a half-sunk schooner here, its bow angled upwards. It must've run aground here years ago. The stone stairs descend into the churning water. It's a 40-foot swim to the wreck, or a 100-foot swim to the rocky ground in the far end of the cavern.
OOC:
By your estimate, it's an hour left before the Water Breathing spell that Nela cast yesterday wears off.
Jun 30, 2019 2:07 pm
"I don't like this," Zale growls. It's uncertain whether he's talking about the cavern or his lack of drink.
OOC:
Any sign of Lena or the hags?

Rolls

Perception - (1d20+6)

(14) + 6 = 20

Jun 30, 2019 3:41 pm
Doesn't look like coming this way was much different form the other way except we don't get a boat. Looks like a bit of a swim. Nela looks distastefully at the water.
Jun 30, 2019 5:48 pm
You hear faint voices coming from the wrecked ship. By the dim light you can also make out a narrow stone ledge, shin-deep underwater, that runs along the cavern wall. There are gaps in it, but nothing that can't be jumped across as far as you can tell. It would be a circuitous route but with luck, it might get you to the rocks.
Jun 30, 2019 5:50 pm
I dinae like it either mate. Ian ran a hand through his hair. Tis all been a right bloody mess since that accursed storm
Jul 1, 2019 4:58 pm
"Its rough to get past stereotypes man. Trust me Everyone here things I'm quite unintelligent but I'm on vacation, I don't need to be thinking right now. Phillip notices hes by himself.

"Oh so are you like.. alright? cuz i need to check on those guys and keep them alive. I don't want to have to pay another travel agent for another bad vacation ya know."
Jul 1, 2019 8:03 pm
We should check the ship first, not to leave anything at our backs if we go up. Jack says, already pulling a scrap of cloth out of his belt to tie his hair back out of his face.
Jul 1, 2019 8:18 pm
Got an hours so we best make good on it. as she lowers herself down to the waters edge.
Jul 2, 2019 4:34 am
OOC:
Stealth rolls please.

Those affected by the Water Breathing spell are Nela, Ian, Phillip, Jack, and Grog. Zale (water genasi) doesn't need it, Jineer and Zelrion weren't there yet when it was cast.
Jul 2, 2019 8:11 am
Stealth

Rolls

Stealth - (1d20+6)

(9) + 6 = 15

Jul 2, 2019 10:32 am
"Let's get on with it." Zale slips into the water as well.

Rolls

Stealth - (1d20+6)

(14) + 6 = 20

Jul 2, 2019 11:49 am
Slips in the water. Still worried about the plan

Rolls

stealth - (1d20+8)

(12) + 8 = 20

Jul 2, 2019 1:44 pm
Everyone gather here. I will magic us all so we can walk across the water. Appears Nela has decided something.
Jul 2, 2019 2:04 pm
"Walking does sound a little better then swimming"

Rolls

Stealth - (1d20+4)

(10) + 4 = 14

Jul 2, 2019 2:57 pm
"Just be quick about it!" Zale hisses. Being cold sober always puts him in a terrible mood. Plus, he has been anxious to get to Lena since yesterday and is annoyed by all the delays.
Last edited July 2, 2019 2:58 pm
Jul 2, 2019 5:52 pm

Ye could have said that afore I got wet!
Jul 2, 2019 6:41 pm
Nela smiles. You will dry off.We do need to hurry. This magic doesn't last forever. Nela casts water walking on everyone.
Jul 3, 2019 10:17 am
You warily make your way towards the wrecked ship. You see a dark shape moving underwater. The Coven may or may not be aware if you yet, but something down there definitely is!!!
OOC:
ROLL INITIATIVE. Initiative rolled below.

Battle Music.
.
There's a lot of debate online whether a creature under the effects of a Water Walk spell can 1) WILLINGLY dive underwater, and 2) be UNWILLINGLY dragged under. For this game I'm going to say YES to both, and until the spell ends, that creature can (as part of their Movement) choose to rise to the surface at the rate at 60ft per round.

Keep in mind our houserules for aquatic combat.

In addition, for this particular encounter, creatures underwater are treated as being lightly obscured. In other words, creatures above water have Disadvantage on Perception checks to detect creatures underwater.

I need you to tell me now whether you are walking on the surface or diving. Unless you tell me, I will assume you are water walking.

Rolls

Grog init - (1d20)

(12) = 12

Jack init - (1d20+5)

(4) + 5 = 9

Zale init - (1d20+3)

(15) + 3 = 18

Phillip init - (1d20+2)

(6) + 2 = 8

Ian init - (1d20+5)

(5) + 5 = 10

Nela - (1d20+3)

(17) + 3 = 20

Jineer - (1d20+4)

(9) + 4 = 13

Zelrion - (1d20+2)

(12) + 2 = 14

Enemy's initiative - (1d20)

(13) = 13

Jul 3, 2019 12:31 pm
Jack walks on the surface, blade at the ready.
Jul 3, 2019 2:47 pm
With group walking very suspiciously of the water and the wreckage.

Rolls

Perception at disadvange for the water. - (1d20+8, 1d20+8)

1d20+8 : (17) + 8 = 25

1d20+8 : (3) + 8 = 11

Jul 3, 2019 8:32 pm
OOC:
im with the group? I thought i was still chating with Zelrion :D
Jul 4, 2019 12:28 am
OOC:
There was no indication that anyone was staying behind. I assumed you guys were chatting while moving. Tell me where you are exactly if you're sitting this encounter out.
Jul 4, 2019 12:39 am
Nela sees three 15-foot sharks in the water, coming in fast!

Battle music!
.
OOC:
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted.GREEN may act.)
Jul 4, 2019 1:58 am
How many of the sharks could she get in a spell that does a 20' cube?
Jul 4, 2019 2:07 am
OOC:
You can get two.

As for range, they are currently 10ft away from you, in between you and the wrecked ship, which is 30ft away.
Jul 4, 2019 4:36 am
Nela sees the incoming sharks, I see three sharks in the water. She casts magics to try to illuminate them better.
OOC:
Faerie Fire in a 20' cube .. 16 DEX save or be lite up.
Jul 4, 2019 6:06 am
Two of the three sharks are lit up by Nela's timely spellcasting, and you can now clearly see their beady eyes and razor sharp teeth!
OOC:
Attacks against the FF'd sharks have advantage. This can offset disadvantage imposed by using certain weapons as detailed in our aquatic combat rules.

Zale, Zelrion and Jineer can go in any order.
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

DC 16 DEX save - (1d20+1, 1d20+1)

1d20+1 : (8) + 1 = 9

1d20+1 : (10) + 1 = 11

Jul 4, 2019 2:21 pm
"Here Sharky sharky sharky" she whistles as she grabs her holy symbol "Come to my Crossbow" She casts "Freedom of Movement" and pulls out her crossbow.
[ +- ] Freedom of Movement
Jul 4, 2019 4:13 pm
OOC:
Who's Jineer's target? Herself?
Jul 4, 2019 10:16 pm
OOC:
Sorry Yes, on herself.
Jul 5, 2019 4:07 am
Zale splashes forward, his feet light on the water's surface but heavy on the shark's lit up face.
OOC:
I keep moving after attacking (45ft speed, and no OA thanks to Drunken Master style). By the end of the round I am at (or on?) the wreck.
Last edited July 5, 2019 4:12 am

Rolls

Attack: Unarmed Strike (advantage) - (1d20+6, 1d6+3)

1d20+6 : (1) + 6 = 7

1d6+3 : (4) + 3 = 7

Extra Attack: Unarmed Strike (advantage) - (1d20+6, 1d6+3)

1d20+6 : (5) + 6 = 11

1d6+3 : (1) + 3 = 4

Bonus Action: Unarmed Strike (advantage) - (1d20+6, 1d6+3)

1d20+6 : (20) + 6 = 26

1d6+3 : (6) + 3 = 9

Critical damage - (1d6)

(6) = 6

Forgot the advantage rolls! - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (9) + 6 = 15

Jul 5, 2019 10:01 am
Goading the sharks as they draw near, Jineer suddenly moves more swiftly across the water.

Zale gives Left Shark a faceful of kicks before jumping onto the derelict ship.
OOC:
Battle Music!

Attacks against the FF'd sharks have advantage. This can offset disadvantage imposed by using certain weapons as detailed in our aquatic combat rules.
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jul 5, 2019 2:06 pm
OOC:
Zelrion is up.
Jul 7, 2019 7:14 pm
OOC:
Alright, we've waited long enough. Moving on.
The sharks attack! Battle Music!

Its face stinging from Zale's kicks, Left Shark breaches the water's surface and chomps at Jineer's leg. (9 piercing damage)

Right Shark goes after Ian! Its razor-sharp teeth tear a chunk out of the first mate, clouding the water with blood! (12 piercing damage)

Baby Shark still has a lot to learn about hunting. Its jaws miss Jack completely!
OOC:
Grog, Ian, and Jack in any order.

Wrecked ship is 30ft ahead.

Attacks against the Faerie Fire'd sharks have advantage. This can offset disadvantage imposed by using certain weapons as detailed in our aquatic combat rules.
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Random targets - (3d6)

(652) = 13

Left Shark vs. Jineer (AC 16) - (1d20+6, 2d8+4)

1d20+6 : (11) + 6 = 17

2d8+4 : (23) + 4 = 9

Left Shark vs. Ian (AC 17) - (1d20+6, 2d8+4)

1d20+6 : (12) + 6 = 18

2d8+4 : (53) + 4 = 12

Baby Shark vs. Jack (AC 14) - (1d20+6, 2d8+4)

1d20+6 : (1) + 6 = 7

2d8+4 : (67) + 4 = 17

Secret Roll

Jul 7, 2019 8:04 pm
Jack blinks as the little shark tries to attack him. Looking at the rapier in his hand, he thinks on his aquatic predicament and the blade shimmers into that of a shortsword. He drops below the water and stabs at the baby shark with the newly formed blade.

Bonus Action to change the weapon type to a short sword. Action to attack baby twice. If an attack hits, DC12 CON save or be knocked prone.
52/52 HP | 14 AC | Action Surge 1/1 | Second Wind 1/1
OOC:
I included a second D20 for the second attack in case the first hits and knocks sharky prone. Not sure if you CAN be prone under water, but *shrugs*.

Rolls

Shortsword Stab - (1d20+6, 1d6+3, 1d20+6, 1d6+3)

1d20+6 : (12) + 6 = 18

1d6+3 : (6) + 3 = 9

1d20+6 : (7) + 6 = 13

1d6+3 : (4) + 3 = 7

Advantage if the first attack knocks the shark prone. - (1d20)

(17) = 17

Jul 7, 2019 8:41 pm
stabs at left shark.
(ooc my slivered scimitar has vanished off my sheet. I had that before the island)

Rolls

scimitar - (1d20+8, 1d6)

1d20+8 : (16) + 8 = 24

1d6 : (6) = 6

Jul 7, 2019 10:01 pm
Grog sees the not so man like death fishies and remembers how well his javelin worked with water. Wrapping his axe back and taking back a javelin, Grog is going to stabbeth at yon eaty fish!
[ +- ] Rage
OOC:
Adding on advantage rolls and rerolling damage on the first attack with Savage Attacker, taking the higher roll
Last edited July 7, 2019 10:05 pm

Rolls

Javelin Atk 1 - (1d20+7, 1d6+6)

1d20+7 : (7) + 7 = 14

1d6+6 : (1) + 6 = 7

Javelin Atk 2 - (1d20+7, 1d6+6)

1d20+7 : (17) + 7 = 24

1d6+6 : (6) + 6 = 12

Advantage rolls - (1d20+7, 1d20+7)

1d20+7 : (6) + 7 = 13

1d20+7 : (5) + 7 = 12

Attack #1 damage reroll - (1d6+6)

(6) + 6 = 12

Jul 8, 2019 3:59 am
OOC:
Jack, the Quicksilver Sword of Crashing Waves only forces the save vs. Prone when it crits.
Battle Music!

Jack slips underwater and stabs the 15-foot Baby Shark twice! (9+7 piercing damage)

Ian ignores the shark in front of him and slashes with his silver scimitar at Left Shark instead! (6 slashing damage)

Grog stabs Left and Right fishies! Now Left Shark looks almost dead! (12 & 12 piercing damage)

There's a lot of blood in the water now. No doubt it'll draw more ravenous hunters, as will the sounds of battle! And now the Coven surely knows you're here!
OOC:
Nela, Zale, and Jineer in any order. Phillip and Zelrion can join the fray anytime, but they're 10ft away from the fight, and they do not benefit from the Water Walk spell, although Phillip is still Water Breathing.

Wrecked ship is 30ft ahead of the main group

Attacks against the Faerie Fire'd sharks have advantage. This can offset disadvantage imposed by using certain weapons as detailed in our aquatic combat rules.
[ +- ] Round 2 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Secret Roll

Jul 8, 2019 4:45 am
Nela give Right shark a mean stare and points it while call down elements of cold upon it. Then she moves on to the derelict.
OOC:
Nela casts Frost bite. LOL low damage for crit.
Last edited July 8, 2019 4:47 am

Rolls

frost bite, cold damage - (1d20+8, 2d6)

1d20+8 : (20) + 8 = 28

2d6 : (21) = 3

Jul 8, 2019 6:23 am
OOC:
If that was a crit you'd roll an additional 2d6 damage. Sadly it's not a crit because Frostbite doesn't require an attack roll.

Right Shark fails his CON save. 3 cold damage, and Disadvantage on next attack.

Are you sure you want to move to the derelict without disengaging? You'll provoke opportunity attacks from both Right Shark and Left Shark.

https://img.buzzfeed.com/buzzfeed-static/static/2015-02/3/17/enhanced/webdr04/anigif_enhanced-buzz-22236-1423003879-14.gif?downsize=700:*&output-format=auto&output-quality=auto
[ +- ] Round 2 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Right Shark CON save vs. Frostbite (DC 16) - (1d20+2)

(8) + 2 = 10

Jul 8, 2019 1:03 pm
OOC:
Right no movement yet. I'm still too close to the combat.
Jul 8, 2019 3:39 pm
Jineer points her finger like a pistol at the left shark and the sound of a dolorous bell fills the air around it . "Ding, Dong, Die"
[ +- ] Toll the Dead

Rolls

Finger Pistol of Death Damage - (2d12)

(105) = 15

Jul 8, 2019 6:26 pm
If there is only one way below deck, Zale waits there for one of the hags to emerge, then attempt a Stunning Strike.

Rolls

Ready action: Stunning Strike - (1d20+6, 1d6+3)

1d20+6 : (7) + 6 = 13

1d6+3 : (4) + 3 = 7

Jul 8, 2019 8:20 pm
Jineer rings Left Shark's bell, and it goes belly up.

Zale prepares to stun the first hag that shows itself, but nothing comes up the hatch. There doesn't seem to be any other way up, unless there's an underwater entrance, like a hole in the hull or something like that. He hears Lena crying below. At least that means she's still alive.

Scared off by Nela's mean stare, Right Shark turns and attacks Jineer, but its frostbitten jaws fail to land a bite. (miss)

Wounded by Jack, Baby Shark goes for Ian. The baby is a quick learner, and tears a chunk out of the already wounded First Mate. (14 piercing damage)

Drawn by all the blood, a school of razorfish comes swarming in, swirling around Jack and nipping at Grog's heels. (Jack takes 15 piercing damage. Grog takes 8 piercing damage after damage resistance.)
OOC:
Grog, Ian, and Jack in any order. Zelrion and Phillip may also join the fray.
[ +- ] Round 2 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Right Shark vs. Jineer (AC 16) - (1d20+6, 2d8+4)

1d20+6 : (8) + 6 = 14

2d8+4 : (65) + 4 = 15

Baby Shark vs. Ian (AC 17) (Advantage) - (1d20+6, 1d20+6, 2d8+4)

1d20+6 : (8) + 6 = 14

1d20+6 : (20) + 6 = 26

2d8+4 : (62) + 4 = 12

Razorfish Swarm 1 vs. Jack (AC 14) - (1d20+5, 4d6)

1d20+5 : (18) + 5 = 23

4d6 : (5451) = 15

Razorfish Swarm 2 Grog (AC 17) - (1d20+5, 4d6)

1d20+5 : (15) + 5 = 20

4d6 : (5623) = 16

Baby Shark crit damage - (2d8)

(11) = 2

Jul 8, 2019 10:05 pm
OOC:
It seemed to me that Zelrion and i were still about the town talking about how he feel down yadda yadda. But i think the last post i had had me start moving towards the hut
[ +- ] Zelrion
Phillip starts making his way towards the hut.
Jul 8, 2019 10:17 pm
Phillip finds pretty much what the others found earlier:
Quote:
The group makes its way to the Coven's hut. It's just as Zale last saw it, more a sagging pile of debris than a hut. Picking through it, the group finds the sort of weird objects one might expect of a hag's home: assorted eyeballs, bones, and other animal body parts, pickled or otherwise preserved, strange fetishes made of driftwood and seaweed, stones with profane runes scratched into their surface, unidentifiable potions and brews.

The cleft in the rock does indeed hide stone steps leading downward. They're slick with lichen but reasonably safe to descend.
Jul 9, 2019 12:30 am
Makes a full.withdraw dashing towards the ship
Jul 9, 2019 2:13 am
Feeling toothy goldfish nipping at his toes, Grog's gonna stab down at them!

Rolls

Javelin Atk 1 - (1d20+7, 1d6+6)

1d20+7 : (12) + 7 = 19

1d6+6 : (3) + 6 = 9

Javelin Atk 2 - (1d20+7, 1d6+6)

1d20+7 : (11) + 7 = 18

1d6+6 : (3) + 6 = 9

Jul 9, 2019 9:39 pm
"Hey! Stop playing with the fishes down there! We need to see if Magda's Safe!" Phillip starts his way down the stairs carefully.
Jul 10, 2019 2:26 pm
Phillip, this island isn't what they promised in the brochure but you gotta admit the views are pretty spectacular. As you descend the stone steps you hear the sounds of the fight echoing up. Sure beats poolside pilates.

Battle Music!

Ian makes for the wreck and joins Zale by the hatch.

Grog stabs at the pesky razorfish! (4 + 4 piercing damage) The fish scatter, as if something other than Grog has scared them off... (everyone in/on the water may take opportunity attacks vs. fleeing fish/sharks)

The hatch flies open, and Gemma comes scuttling out. Zale's flying fist surprises her, but she dodges it by mere inches. The hag tears into the water genasi with teeth and claws. (18 piercing + 16 slashing)

Jack, the only one underwater, sees them coming but it's too late to warn anyone. With a groan, a lumbering giant, made entirely of seaweed and driftwood, bursts from the water in between the party and the wreck, Magda and Lilith perched on its shoulders.

"You idiots are too late! My sisters and I already ate the little brat!" Magda exults.

The mass of seaweed clubs Grog squarely on the head with a driftwood branch, but the raging dwarf hardly feels it. (6 bludgeoning after DR)

Jineer doesn't do so well; another driftwood branch comes down and smashes the wind out of her sails! (19 bludgeoning)

It's déjà vu for Nela as grabbing vines encircle her waist. (7 bludgeoning, and Grappled. Can spend action for DC 15 escape.)

The grabbing vines reach for Jack too, but he manages to dodge them with some fancy swimming.

Magda croaks an incantation, causing even more entangling seaweed to sprout and grab everyone touching water. Grog and Jack muscle free, and Jineer's spell allows her to slip free, but Nela is held fast! (Entangle. Nela, is Restrained. Can attempt DC 13 STR save on her turn to escape.) With a laugh, Magda turns invisible and dives into the water.

Hairs on the backs of necks stand on end as Lilith conjures an angry stormcloud high up in the cavern ceiling and brings a bolt of lightning stabbing down on the water. (Call Lightning. Nela and Jack take 14 lightning damage. Jineer takes half.) Dozens of lightning-slain fish bob up to the water's surface.

Illuminated by the lightning flash, Lilith changes appearance right before everyone's eyes, transforming from a very ugly woman to a truly horrifying monster!
[ +- ] Nela, Jineer, Grog, Jack
OOC:
Jack is up first. After that, it's Nela, Zale, and Jineer in any order.

Phillip (and Zelrion, if joining) will arrive next round.
[ +- ] Round 2 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Bite vs. Zale (AC 16) - (1d20+8, 3d6+5)

1d20+8 : (11) + 8 = 19

3d6+5 : (364) + 5 = 18

Claw 1 vs. Zale (AC 16) - (1d20+8, 3d6+5)

1d20+8 : (16) + 8 = 24

3d6+5 : (515) + 5 = 16

Claw 2 vs. Zale (AC 16) - (1d20+8, 3d6+5)

1d20+8 : (4) + 8 = 12

3d6+5 : (244) + 5 = 15

Driftwood smash vs. Grog (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (7) + 9 = 16

3d6+6 : (114) + 6 = 12

Driftwood smash vs. Jineer (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (9) + 9 = 18

3d6+6 : (346) + 6 = 19

Grabbing vines vs. Nela (AC 15) - (1d20+9, 1d6+6)

1d20+9 : (18) + 9 = 27

1d6+6 : (1) + 6 = 7

Grabbing vines vs. Jack (AC 14) - (1d20+9, 1d6+6)

1d20+9 : (3) + 9 = 12

1d6+6 : (4) + 6 = 10

Nela Concentration check to maintain Faerie Fire - (1d20+1)

(17) + 1 = 18

Nela DC 13 STR save vs. Entangle - (1d20)

(2) = 2

Jineer DC 13 STR save vs. Entangle - (1d20-2)

(10) - 2 = 8

Grog DC 13 STR save vs. Entangle (advantage) - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (19) + 7 = 26

Jack DC 13 STR save vs. Entangle - (1d20+5)

(9) + 5 = 14

Call Lightning - (3d10)

(284) = 14

Nela DC 13 DEX save vs. Lightning  (disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (17) + 3 = 20

1d20+3 : (7) + 3 = 10

Jineer DC 13 DEX save vs. Lightning - (1d20+4)

(13) + 4 = 17

Jack in AoE? 1=Y, 2=N - (1d2)

(1) = 1

Jack DC 13 DEX save vs. Lightning - (1d20+3)

(4) + 3 = 7

Jul 10, 2019 4:14 pm
OOC:
Beats by Dre Pliates
OOC:
Cool i'll continue my decent i assume i heard her?
Jul 10, 2019 4:22 pm
OOC:
Yep, you heard what Magda said.
Jul 10, 2019 6:37 pm
Jack curses as the events unfold in front of him and when the hag rises up, he tries to steel his spirits. Failing, he shivers and tries stabbing the baby shark again, whipping his axe in a tight arc afterwards.
OOC:

Attack 1: 11 against AC, miss
Attack 2: 9 against AC, miss
BA Attack: 19 against AC, HIT for 6 Slashing.
Action to attack with the shortsword twice. Bonus Action to attack with my handaxe. All attacks on Blight.
23/52 HP | 14 AC | Action Surge 1/1 | Second Wind 1/1
Last edited July 11, 2019 5:03 pm

Rolls

Wisdom Save (DC 11) - (1d20+1)

(8) + 1 = 9

Action (Short Sword Attacks) D/A from Fright - (1d20+6, 1d20+6, 1d6+3, 1d20+6, 1d20+6, 1d6+3)

1d20+6 : (9) + 6 = 15

1d20+6 : (5) + 6 = 11

1d6+3 : (3) + 3 = 6

1d20+6 : (3) + 6 = 9

1d20+6 : (15) + 6 = 21

1d6+3 : (6) + 3 = 9

Bonus Action (Handaxe) D/A from Fright - (1d20+5, 1d20+5, 1d6+2)

1d20+5 : (14) + 5 = 19

1d20+5 : (19) + 5 = 24

1d6+2 : (4) + 2 = 6

Jul 10, 2019 7:13 pm
OOC:
Can Nela Misty step to someplace out of the reach of seaweed blight and preferably not in the water?
Jul 10, 2019 7:23 pm
"Screw this!" Jineer grabs at the air and pulls down like opening a zipper and a tear in reality opens on the spot. She quickly jumps through and aims to land back on shore.
[ +- ] Dimension Door
Silent sent a note to Jabes.plays.RPG
Last edited July 10, 2019 7:26 pm
Jul 10, 2019 7:43 pm
OOC:
Jack: Baby shark is fleeing. You may make an OA as it flees (this would be before the coven shows up, so no d/a). The shark will no longer be in melee range on your turn though. You can pursue, but will provoke OA from Seaweed Blight. You can attack the blight itself, or do something else entirely.

Nela: The wreck is in range of Misty Step, and is out of the seaweed blight's reach (for now). But the scary lady is in the way, so save against Fright first.

Jineer: By "back on shore" do you mean the bottom of the stairs? That spot is still in reach of the seaweed blight. The wreck is not, and neither is the rocky ground in the far end of the cave, though that may all change if this thing moves.
Jul 10, 2019 10:28 pm
OOC:
alright far end of the cave here Jineer comes.
Jul 10, 2019 10:32 pm
"MAGADA!!!" Phillip screams while maneuvering the stairs. "Why did you need to go though this! I was trying to help you!"
Jul 11, 2019 1:18 am
Zale unleashes a flurry of punches and kicks at Gemma.
OOC:
Stunning Strike on the first hit. Advantage if she stunned. If not stunned, Drunken Technique to move out of reach (up to 55ft).
Last edited July 11, 2019 1:23 am

Rolls

Attack: Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (17) + 6 = 23

1d6+3 : (2) + 3 = 5

Extra Attack: Unarmed Strike (advantage) - (1d20+6, 1d20+6, 1d6+3)

1d20+6 : (16) + 6 = 22

1d20+6 : (17) + 6 = 23

1d6+3 : (1) + 3 = 4

Flurry of Blows bonus 1 (advantage) - (1d20+6, 1d20+6, 1d6+3)

1d20+6 : (9) + 6 = 15

1d20+6 : (14) + 6 = 20

1d6+3 : (6) + 3 = 9

Flurry of Blows bonus 2 (advantage) - (1d20+6, 1d20+6, 1d6+3)

1d20+6 : (5) + 6 = 11

1d20+6 : (13) + 6 = 19

1d6+3 : (3) + 3 = 6

1d20 for Gemma's Constitution save - (1d20)

(12) = 12

Jul 11, 2019 1:33 am
Nela will become mist and reappear at the wreckage and then using her a piece of what appears to be wood (she never uses) and points at Lilith and with an arcane word ties to polymoph it into a harmless small sea worm.
OOC:
Bonus action Misty Step, Casted polymorph using Yew Wand in place of material component. WIS save 16 DC.
Jul 11, 2019 1:55 am
OOC:
I don't think you can cast two spells in the same round unless one of them is a bonus action cantrip.
Jul 11, 2019 12:11 pm
OOC:
Nela: As I understand it, @campeador is correct. Just because one spell has a casting time of "1 action," and the other a casting time of "bonus action," that doesn't let you cast them both in the same turn. There is a very specific set of conditions that must be met, and you'll find them on page 202 of the PHB. In summary:

• One spell has casting time of 1 bonus action, the other spell has a casting time of 1 action,
• one spell is a cantrip,
• you have not used a bonus action for anything else this turn (because you can only take one bonus action per turn, no matter what).

Zale: The hag is not stunned. Are you moving just out of reach, or moving far enough away to avoid pursuit? If the latter, which way?

Nobody but Jack rolled their saves against Lilith's Horrific Appearance. To save time, I will roll for Jineer, Nela, and Grog. The rest have not seen Lilith's appearance yet. If/when they do, they will have to roll saves too.

Rolls

Jineer DC 11 WIS save - (1d20+8)

(11) + 8 = 19

Jineer DC 11 WIS save - (1d20+8)

(4) + 8 = 12

Grog DC 11 WIS save - (1d20+2)

(1) + 2 = 3

Jul 11, 2019 3:43 pm
OOC:
Misty step is a bonus, but, if you cast a sloted spell the only other spell you can cast is cantrip iirc
Jul 11, 2019 4:59 pm
Hmmm okay. How about Frost Bite on the Seaweed Blight.


16 CON save to avoid to avoid damage and Disadvantage on next weapon attack roll.
Last edited July 11, 2019 5:01 pm

Rolls

Damage - (2d6)

(63) = 9

Jul 11, 2019 5:02 pm
OOC:
Good deal. Jack will take an OA on the shark as it flees (listed below), I'll use the same attacks above against the blight and will adjust my post up above to make that clear.

Rolls

Baby Shark OA - (1d20+6, 1d8+3)

1d20+6 : (12) + 6 = 18

1d8+3 : (4) + 3 = 7

Jul 11, 2019 6:23 pm
OOC:
Moving 20ft away so if she pursues then Ian gets an OA.
Jul 12, 2019 8:38 am
OOC:
Good stuff, guys! Pardon all the OOC trying to get everything straight. I see above that I screwed up those WIS saves, labelled two of them Jineer, but they both pass and obviously one of them is Nela's.

Too bad for Grog, who is now Frightened until he makes the DC11 WIS save (disadvantage while he can see Lilith) which he can reattempt at the end of each of his turns.

Will post a new summary in a few.

Rolls

Seaweed Blight's CON save vs. Frostbite (DC 16) - (1d20+5)

(16) + 5 = 21

Jul 12, 2019 10:02 pm
OOC:
I was under the impression that those would be rolled when it came to our turns, so i didn't roll.
Jul 13, 2019 11:43 am
OOC:
You know what? That makes sense too! Which means I should have specified. My bad!

I'm sorry the next post is delayed. It's my dad's birthday so I'm busy with preparations.
Jul 14, 2019 10:45 pm
OOC:
It's good. I'll just roll with it for now; roll with the punches.
Jul 16, 2019 3:51 pm
The tiefling Phillip was just talking to seems to have disappeared. Calling out to Magda, he reaches the bottom of the stairs and is greeted by the sight of the towering Blight with Lilith near the top, 20ft above the water. (Phillip WIS save vs. Horrific Appearance: SUCCESS).

Battle Music!

Magda pops up out of the water and mockingly makes baby sounds at Phillip. Apparently, this cruise ain't no Love Boat! (Phillip WIS save vs. Vicious Mockery: SUCCESS). As Magda mocks Phillip, she causes a vine to sprout from the Blight's crotch and make a grab for him, but his Phillip Tingle saves him from humiliation! (Phillip WIS save vs. Grasping Vine: SUCCESS).

Jack slashes at Baby Shark as it swims away. The shark disappears from view, leaving a trail of blood in the water. (7 damage). Still underwater, the half-elf then turns his attention to the monstrous seaweed thing. Shaken by Lilith's terrifying visage, Jack's shortsword strikes fail to pierce the blight's woody outer skin, but his hatchet manages to tear into it. (6 slashing).

Stepping through a tear in reality, Jineer travels to the far end of the cave. She finds it littered with debris similar to the weird odds and ends up at the hut. Perhaps there's something useful here?

Nela becomes mist and reappears at the wreckage, then turns and aims her yew wand at the Blight. A layer of numbing frost forms on the thing's surface but it has little effect on the monster. (Blight save vs. Frostbite: SUCCESS).

Zale manages to land half the punches he throws, but is unable to hit the nerve centers that wound have rendered Gemma immobile. (4+5 bludgeoning. Gemma saves vs. Stunning Strike). Though sober, the genasi sways out of the hag's reach like a drunk. The 8 foot tall hag strides forward and attempts to enfold Zale in a crushing embrace, but the monk ducks just in time, and Gemma's powerful arms only catch the wreck's rotting mast. (Ian and Nela may take OAs vs. Gemma).

Lilith leans forward in her perch and causes another bolt of lightning to stab down at Grog. (Call Lightning. Grog saves for half damage)

The Blight mindlessly flails away at Grog, Jack, and the newly-arrived Phillip. The thing smashes Grog twice with its driftwood arms. It's enough to totally crush a normal person like a bug, but it just makes the raging dwarf even angrier! (Grog takes 9 + 7 bludgeoning after DR). Jack is grabbed and his ribs pop in the monstrous vine's crushing grip! (Jack takes 11 bludgeoning damage, and is Grappled. Escape DC 15). Phillip is grabbed as well, yanked off of the stone ledge, and towards the seaweed blight's gaping maw! (Phillip takes 10 bludgeoning + 14 piercing damage, and is Grappled. Escape DC 15).
OOC:
Any order: Grog, Ian, Jack, and Phillip. Ian and Nela may take OAs vs. Gemma.

Starting next round, those grappled by the Blight (Jack and Phillip) will take 1d6+6 bludgeoning damage at the start of each of their turns until the grapple ends. The vine has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the vine doesn’t hurt the blight but ends the grapple.
[ +- ] Round 3 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Phillip DC 11 WIS save vs. Horrific Appearance - (1d20)

(16) = 16

Phillip DC 11 WIS save vs. Vicious Mockery - (1d20)

(15) = 15

Phillip DC 11 DEX save vs. Grasping Vine (Danger Sense) - (1d20+2, 1d20+2)

1d20+2 : (8) + 2 = 10

1d20+2 : (10) + 2 = 12

Gemma crushing Hug vs. Zale (AC 16) - (1d20+8, 9d6+5)

1d20+8 : (7) + 8 = 15

9d6+5 : (241131316) + 5 = 27

Grabbing vines vs. Jack (AC 14) - (1d20+9, 1d6+6)

1d20+9 : (15) + 9 = 24

1d6+6 : (5) + 6 = 11

Grabbing vines vs. Phillip (AC 15) - (1d20+9, 1d6+6)

1d20+9 : (16) + 9 = 25

1d6+6 : (4) + 6 = 10

Bite vs. Phillip (AC 15) - (1d20+9, 3d8+6)

1d20+9 : (16) + 9 = 25

3d8+6 : (323) + 6 = 14

Driftwood smash vs. Grog (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (7) + 9 = 16

3d6+6 : (445) + 6 = 19

Driftwood smash vs. Grog (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (13) + 9 = 22

3d6+6 : (134) + 6 = 14

Lightning Damage, Grog DC 13 DEX save (Danger Sense) - (3d10, 1d20+2, 1d20+2)

3d10 : (393) = 15

1d20+2 : (9) + 2 = 11

1d20+2 : (20) + 2 = 22

Jul 16, 2019 4:24 pm
OAs with Purple Tentacle Whip
OOC:
If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Last edited July 16, 2019 4:25 pm

Rolls

3 Attacks, 3 Damages - (1d20+9, 1d20+9, 1d20+9, 1d6, 1d6, 1d6)

1d20+9 : (7) + 9 = 16

1d20+9 : (18) + 9 = 27

1d20+9 : (19) + 9 = 28

1d6 : (5) = 5

1d6 : (3) = 3

1d6 : (4) = 4

Jul 16, 2019 6:41 pm
Thats it Magda, I was trying to save you from them but then you try to humilliate me like that. IT UN-CALLED FOR! Phillip yells while pulling out his axe.
OOC:
I'm assuming this isn't my first turn in combat. so:
rage,
swhing 1-vine thing. (freedom!!!)
Is it possible for Phillip to run up the vine thing? √ yes
Tarzan Swing

Phillip will then quickly grasp onto the vine he just cut to swing to the large vine dude and continue his assault making his way toward Magda.


{editing ... ... waiting server response.... Downloading files.. Download complete!}
OOC:
That ax be slashing for what thats worth.
Last edited July 16, 2019 9:03 pm

Rolls

whing 1-vine thing. +rage +wreckless - (1d20+7, 1d20+7, 1d12+5)

1d20+7 : (8) + 7 = 15

1d20+7 : (2) + 7 = 9

1d12+5 : (1) + 5 = 6

Ahhhhhahahahhhhhhhohhhohhhhhhhhhhhh!!! - (1d20+2)

(16) + 2 = 18

Multi -> vine dude - (1d20+7, 1d12+5)

1d20+7 : (16) + 7 = 23

1d12+5 : (1) + 5 = 6

Jul 16, 2019 7:16 pm
Fires his crossbow at whatever enemy is closest.

Rolls

crossbow - (1d20+8, 1d6+8)

1d20+8 : (16) + 8 = 24

1d6+8 : (6) + 8 = 14

Jul 16, 2019 7:30 pm
OOC:
Ian, you can take an OA vs. Gemma if you want. Before your regular turn with the crossbow. Your crossbow attack qualifies for sneak attack.
Jul 17, 2019 1:10 am
(ok)

Rolls

oa - (1d20+8, 1d6+8)

1d20+8 : (7) + 8 = 15

1d6+8 : (1) + 8 = 9

sneak damage - (4d6)

(2325) = 12

Jul 17, 2019 6:24 am
https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTBDt2LVwCvAEaGNHr2hxm12Um493xZnzucb-bJrManG4hF5ktq

Battle Music!

With Gemma's attention on Zale, Nela lashes out with the tentacle whip. (4 + 3 bludgeoning)

Ian also tries a cheap shot with his silver scimitar but misses. Backing up, he brings his crossbow to bear and scores a solid hit! The bolt buries itself to the fletching in Gemma's humped back, but doesn'tseem to wound her as much as expected. (26 piercing before damage resistance)

Phillip cuts free of the grappling vines, then lands atop the Seaweed Blight and hacks away at its face! (6 slashing) He spots Magda in the water 30 feet away.
OOC:
Still to act: Jack and Grog. Both are Frightened of Lilith.

Jack is also Grappled underwater. The grappling vine has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the vine doesn’t hurt the blight but ends the grapple.
[ +- ] Round 3 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Jul 17, 2019 12:35 pm
Jack reels in pain as the blight grabs hold of him! He slashes twice with his sword, hoping to break free of the grapple. Shaking his head, he feels some of his strength returning.

Action to attack with the shortsword twice. Bonus Action to Second Wind. All attacks on Blight.
25/52 HP | 14 AC | Action Surge 1/1 | Second Wind 0/1
Last edited July 17, 2019 12:35 pm

Rolls

Attacks on Blight - (1d20+6, 1d8+3, 1d20+6, 1d8+3)

1d20+6 : (8) + 6 = 14

1d8+3 : (3) + 3 = 6

1d20+6 : (17) + 6 = 23

1d8+3 : (6) + 3 = 9

Second Wind - (1d10+8)

(5) + 8 = 13

Jul 18, 2019 5:06 am
Jack misses with his first attack, but with his second he slashes free of the grappling vines.
OOC:
Jack is no longer grappled. You're still underwater, under the effects of Water Breathing and Water Walk. Are you moving, or staying put?

Grog's turn, then back to the top. Grog is engaged by the Blight, Frightened of Lilith.
[ +- ] Round 3 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jul 18, 2019 11:16 am
Jack moves as far from the blight as possible, not provoking any attacks from it because he is so mobile.
OOC:
mobile feat prevents OAs so long as I make an attack on that creature that round.
Jul 19, 2019 3:26 pm
OOC:
Which direction, Jack?
1) Towards (and onto?) the wreck?
2) Off to the side, towards Magda?
3) Towards the other side?

Staying underwater, or surfacing?

Grog has yet to act for Round 3 but Nela, Zale, and Jineer can go for top of Round 4.
Jul 19, 2019 3:33 pm
OOC:
Provided that towards and onto the wreck satisfies the frightened condition, I will do that, using a mix of underwater and surfacing as needed to avoid other creatures.

Also, including the end of turn check for frightened.

Rolls

DC11 WIS, D/A from her being in LOS. - (1d20+1, 1d20+1)

1d20+1 : (13) + 1 = 14

1d20+1 : (19) + 1 = 20

Jul 19, 2019 3:40 pm
OOC:
is Magda visible to me and in 60'?
Jul 19, 2019 4:04 pm
Jineer jumping out of the portal and quickly casts Cure Wounds on herself at 3rd lvl.
OOC:
34/41HP
[ +- ] Cure Wounds
Last edited July 19, 2019 4:05 pm

Rolls

Cure Wounds - (3d8+5)

(878) + 5 = 28

Jul 19, 2019 5:15 pm
GeneCortess says:
OOC:
is Magda visible to me and in 60'?
OOC:
Yes.
Jul 19, 2019 5:41 pm
Nela points at Magda with evil looking sneer on face as she pronounces a few arcane words.
OOC:
Nela casts a Polymorph spell at Magda with attempts to turn her into a harmless 4" sea worm. WIS 16 DC check.
Jul 19, 2019 6:05 pm
.

Rolls

Magda WIS save DC 16 vs. Polymorph - (1d20+2)

(3) + 2 = 5

Jul 22, 2019 2:00 am
Grog, whimpering a bit like a wolf, throws his javelin at the hideous hag before grabbing his greataxe and rushing towards the seaweed monstrosity!
"G-grog! Groooooooog!!!"
OOC:
Rage Round: 2/10
OOC:
rerolling greataxe damage, just in case it hits
OOC:
F-ing fat fingers! I guess just count that reroll as 11 instead. I got too excited when i saw it deal a bit more than it should -_-
Last edited July 22, 2019 2:02 am

Rolls

Javelin Atk 1 w/ dis - (1d20+7, 1d20+7, 1d6+6)

1d20+7 : (15) + 7 = 22

1d20+7 : (11) + 7 = 18

1d6+6 : (2) + 6 = 8

Greataxe - (1d20+7, 1d12+6)

1d20+7 : (9) + 7 = 16

1d12+6 : (1) + 6 = 7

Savage attacker - (1d12+16)

(5) + 16 = 21

Will save - (1d20+2, 1d20+2)

1d20+2 : (3) + 2 = 5

1d20+2 : (4) + 2 = 6

Jul 22, 2019 3:53 am
OOC:
Because Grog is Frightened of Lilith he can't come any closer to the Blight. He can throw his javelin but can't move into melee for the greataxe attack. If you want you can keep that attack roll (it beats the Blight's 15 AC) and just roll javelin damage instead. If you're wondering how the Blight has been smashing you with its branches, it's got 15 ft reach.

Also, at the end of your turn, don't forget to reattempt the WIS save vs. the Frightened condition. DC 11. Roll with Disadvantage.
Jul 22, 2019 2:54 pm
Battle Music!

Jack makes for the wreck and manages to shake off the crippling terror of Lilith.

Finding a respite, Jineer uses her magic to mend her wounds.

With a well-timed spell, Nela turns Magda into a harmless little sea worm!

Grog nails Lilith with a well-placed javelin throw, causing the hag to lose her hold on the storm cloud above her. The cloud melts away into a harmless haze! Lilith takes 8 damage and loses Concentration!
OOC:
Still need Grog's 2nd damage roll and end-of-turn WIS save (roll with Disadvantage). Also need Zale's Round 4 action, then it's the baddies' turn.
[ +- ] Round 4 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Lilith's Concentration check to maintain Call Lightning - (1d20+3)

(5) + 3 = 8

Jul 29, 2019 6:30 am
OOC:
I see Grog's WIS save (failed) but still no damage reroll for the conversion from greataxe to javelin (if that's what you want to do).
Grog cannot be Frightened while raging (Mindless Rage).

Campeador seems to have gone inactive.

I'll post up enemy turn tonight.
Jul 30, 2019 4:33 am
Battle Music!

Gemma and Lilith both screech when Magda is turned into a worm. On Lilith's command, the seaweed blight scoops the wriggling worm out of the water and opens up a hollow space in its chest to protect Magda. Briefly, Phillip catches a glimpse of something in the cavity - a huge eye, probably taken from a whale or some such creature. It fixes him with a baleful gaze before the cavity closes protectively around the worm. (Phillip, give us an INT check to see whether you know what a hag eye is or not.)

Gemma charges Nela, who dodges the towering hag's claws, but is unable to avoid a bite on her shoulder! (18 piercing damage, and Concentration lost. Zale may take an OA as Gemma turns from him and moves away.)

With the Polymorph spell broken, Magda is restored! Phillip can hear her laughing inside the blight, which turns, and lumbers towards the wreck. (Grog may take an OA) The blight grabs Phillip around his waist with one of its vines, and tries unsuccessfully to bite his head off! "Idiot!" Phillip can hear Magda laughing at him. (Phillip takes 9 bludgeoning damage before DR, 4 psychic damage, and is both Viciously Mocked, and Grappled. Escape DC 15).

Zale and Ian now see Lilith's true form for the first time. Both are shaken to the core! (both gain the Frightened condition)

Lilith conjures a beam of silver light to stab down on top of the one who dared turn her sister into a worm. The light sears Nela, and she slumps to the deck, unconscious. (Nela takes 18 radiant and drops to 0hp) Then, Lilith commands the blight to smash into bits those on board the wreck. (Miss vs. Zale. Ian takes 15 bludgeoning)
OOC:
Zale, Grog, Ian, Jack, and Phillip in any order.
[ +- ] Round 4 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Gemma: Claw 1 vs. Nela (AC 15) - (1d20+8, 3d6+5)

1d20+8 : (3) + 8 = 11

3d6+5 : (124) + 5 = 12

Gemma: Claw 2 vs. Nela (AC 15) - (1d20+8, 3d6+5)

1d20+8 : (1) + 8 = 9

3d6+5 : (355) + 5 = 18

Gemma: Bite vs. Nela (AC 15) - (1d20+8, 3d6+5)

1d20+8 : (13) + 8 = 21

3d6+5 : (355) + 5 = 18

Nela Concentration check - (1d20+1)

(1) + 1 = 2

Zale DC 11 WIS save vs. Horrific Appearance - (1d20+3)

(7) + 3 = 10

Ian DC 11 WIS save vs. Horrific Appearance - (1d20)

(2) = 2

Grabbing vines vs. Phillip (AC 15) - (1d20+9, 1d6+6)

1d20+9 : (9) + 9 = 18

1d6+6 : (3) + 6 = 9

Bite vs. Phillip (AC 15) - (1d20+9, 3d8+6)

1d20+9 : (1) + 9 = 10

3d8+6 : (782) + 6 = 23

Level 4 Moonbeam vs. Nela - (4d10)

(5643) = 18

Random target selection (Ian? Jack? Zale?) - (1d3)

(2) = 2

Driftwood smash vs. Ian (AC 17) - (1d20+9, 3d6+6)

1d20+9 : (9) + 9 = 18

3d6+6 : (243) + 6 = 15

Driftwood smash vs. Zale (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (3) + 9 = 12

3d6+6 : (455) + 6 = 20

Phillip DC11 WIS save vs. Vicious Mockery, possible psychic damage - (1d20)

(2) = 2

Psychic damage - (1d4)

(4) = 4

Jul 30, 2019 6:45 am
CON save vs the Moonbeam at Disadvantage. I'm fairly sure Nela is down for the count.
Last edited July 30, 2019 6:48 am

Rolls

CON Save - (1d20+1, 1d20+1)

1d20+1 : (1) + 1 = 2

1d20+1 : (8) + 1 = 9

Jul 30, 2019 8:40 am
OOC:
Zale, Grog, Ian, Jack, and Phillip in any order.

Zale can take an OA vs. Gemma before he is Frightened by Lilith.

Ian is also Frightened. Both he and Zale can reattempt the DC 11 WIS save (at disadvantage) at the end of their turns.

Grog can take an OA vs. the Blight as it turns and moves towards the wreck.

Currently no conditions on Jack.

Phillip may or may not know what a Hag Eye is (DC 15 Arcana). He is Viciously Mocked (disadvantage on the next attack), and Grappled (Escape DC 15). The vine has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the vine doesn’t hurt the blight but ends the grapple.
Jul 30, 2019 11:09 am
Attacks Gemma with his crossbow

Rolls

crossbow - (1d20+8, 1d20+8)

1d20+8 : (18) + 8 = 26

1d20+8 : (12) + 8 = 20

damage..? - (1d8+8)

(3) + 8 = 11

Save (wish +0) - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (15) = 15

Jul 30, 2019 12:13 pm
Jabes.plays.RPG sent a note to The_Librarian
Jul 30, 2019 1:15 pm
The_Librarian sent a note to jabes.plays.rpg
Jul 30, 2019 1:50 pm
Jabes.plays.RPG sent a note to The_Librarian
Jul 30, 2019 4:52 pm
{editing ...learning... attacking... done. }

"Advance forth you coward!"

Phillip will wreckless against this vine creature to get to magada
[ +- ] conditions
Last edited July 30, 2019 7:08 pm

Rolls

int dc15 - (1d20)

(8) = 8

axe ->vine - (1d20+6, 1d20+6, 1d12+5)

1d20+6 : (13) + 6 = 19

1d20+6 : (16) + 6 = 22

1d12+5 : (8) + 5 = 13

Axe to vine blight pt.2 - (1d20+6, 1d12+5)

1d20+6 : (16) + 6 = 22

1d12+5 : (11) + 5 = 16

Jul 30, 2019 5:38 pm
The_Librarian sent a note to jabes.plays.rpg
Last edited July 30, 2019 5:41 pm
Jul 31, 2019 8:25 am
OOC:
CaveJohnson says:
Health: Injured (50/82 is what i have)
Your sheet says you have 79 max hp. And here's the damage you took:

Combat Round 3:
Phillip takes 10 bludgeoning + 14 piercing damage.
Phillip enters Rage.

Combat Round 4:
Phillip takes 9 bludgeoning damage before DR + 4 psychic damage.
Jul 31, 2019 11:34 am
OOC:
Still to act: Zale, Grog, and Jack in any order.
Jul 31, 2019 6:55 pm
OOC:
so as with DR. that is 4 bludg, and 4 psy.
Thanks for the heads up on the sheet. i don't look there often cause spreadsheets..
Jul 31, 2019 7:20 pm
OOC:
You gotta keep that sheet updated because that's where I'm looking!
Ian's crossbow bolt buries itself in Gemma's tough hide even though the sight of Lilith still has him shaken. (8 piercing damage)

Phillip slashes free, then hacks at the Blight's chest in an effort to get to Magda. (First hit severs the vine. Second hit deals 16 slashing damage to the Blight.)
OOC:
[ +- ] Round 4 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Aug 1, 2019 12:58 am
Foam starts to form from Grog's mouth as it appears he is starting to frenzy! His knuckles go white as his grip tightens around his greataxe.

"I! Am! GROOOOOOOOOOOOG!!!" he shouts, swinging his axe at the blight as it turns away from him. Then, letting out a howl, he makes his way towards Lilith, swings his axe back, and lets out a barrage of attacks!
OOC:
Rage, Frenzy: 3/10
OOC:
Rerolling the attack on Lilith with savage attacker
Last edited August 1, 2019 1:00 am

Rolls

OA against the blight - (1d20+7, 1d12+6)

1d20+7 : (19) + 7 = 26

1d12+6 : (7) + 6 = 13

Attack #1 - (1d20+7, 1d12+6)

1d20+7 : (19) + 7 = 26

1d12+6 : (3) + 6 = 9

Attack #2 - (1d20+7, 1d12+6)

1d20+7 : (4) + 7 = 11

1d12+6 : (2) + 6 = 8

Bonus Action: Attack #3 - (1d20+7, 1d12+6)

1d20+7 : (6) + 7 = 13

1d12+6 : (4) + 6 = 10

Savage attacker: atk #1 - (1d12+6)

(12) + 6 = 18

Acrobatic dwarf! - (1d20+2)

(5) + 2 = 7

Aug 1, 2019 2:00 am
Strips of seaweed fly everywhere as Grog's savage assault tears into the Blight. The dwarf tries to run up to Lilith, but only manages to climb halfway up. (Seaweed Blight takes 31 slashing.)
OOC:
Still to act this round: Jack and Zale.
[ +- ] Round 4 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 1, 2019 4:06 pm
Jack curses as he sees Nela fall. He swings once each at Gemma and the Blight. Then, he reaches down to grab Nela and haul her back twenty feet.

Action to attack with the shortsword twice. Movement and Object Interaction to haul Nela away. Mobile feat prevents OAs from anyone I attack in that round.
25/52 HP | 14 AC | Action Surge 1/1 | Second Wind 0/1

Rolls

Gemma Attack - (1d20+6, 1d8+3)

1d20+6 : (18) + 6 = 24

1d8+3 : (6) + 3 = 9

Blight Attack - (1d20+6, 1d8+3)

1d20+6 : (16) + 6 = 22

1d8+3 : (2) + 3 = 5

Aug 1, 2019 10:30 pm
OOC:
Brilliant!
Jack drags Nela towards the relative safety of the wrecked ship's prow. Gemma takes 9 damage, Blight takes 5.)
OOC:
I've PMd Campeador via both GP and Discord. If we don't hear from Zale today, we'll move on.
[ +- ] Round 4 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 1, 2019 10:48 pm
CaveJohnson sent a note to Jabes.Plays.RPG
Aug 3, 2019 6:15 am
OOC:
I apologize for my absence!

I would like to take the opportunity attack against Gemma, and then when the Blight misses me I would like to spend 1 ki to redirect the attack towards Gemma.

And then on my turn I will attempt a Stunning Streike followed by Flurry of Blows.
Last edited August 3, 2019 6:25 am

Rolls

Opportunity Attack - (1d20+6, 1d6+3)

1d20+6 : (17) + 6 = 23

1d6+3 : (2) + 3 = 5

Wisdom save - (1d20+3)

(11) + 3 = 14

Attack: Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (11) + 6 = 17

1d6+3 : (4) + 3 = 7

1d20 for Gemma's Constitution save vs. Stunning Strike - (1d20)

(10) = 10

Extra Attack: Unarmed Strike (advantage) - (1d20+6, 1d20+6, 1d6+3)

1d20+6 : (7) + 6 = 13

1d20+6 : (2) + 6 = 8

1d6+3 : (1) + 3 = 4

Flurry of Blows bonus 1 (advantage?) - (1d20+6, 1d20+6, 1d6+3)

1d20+6 : (1) + 6 = 7

1d20+6 : (5) + 6 = 11

1d6+3 : (5) + 3 = 8

Flurry of Blows bonus 2 (advantage?) - (1d20+6, 1d20+6, 1d6+3)

1d20+6 : (15) + 6 = 21

1d20+6 : (19) + 6 = 25

1d6+3 : (2) + 3 = 5

Aug 3, 2019 7:06 pm
OOC:
Glad you are still with us, Campeador!

Everyone, I've had a long day. Will have to postpone the update til tomorrow.
Aug 5, 2019 5:21 pm
Battle Music!

Shaking off his fear of Lilith, Zale kicks Gemma behind the knee as she turns away from him, (5 bludgeoning damage) then pursues her across the deck. When the Blight swings its driftwood fist at him, the agile water genasi leaps aside, causing Gemma to take the hit instead! (20 bludgeoning damage) As Gemma teeters from the massive hit, Zale lunges forward, fists flying, and Gemma finally goes down with a groan! (12 bludgeoning damage)

A wail goes up from Magda and Lilith as their unholy sisterhood is broken! Up until this moment the Coven seemed to have been toying with you, but now the tide has turned!

From her perch atop the Blight, Lilith, points a gnarled finger at Nela. To Jack's horror a mass of seaweed appears twists itself into a copy of the downed druid! The resemblance is uncanny, save for the blank look in the simulacrum's eyes which it turns towards Lilith, as if awaiting instructions! (Lair Action: Simulacrum of Nela.)
OOC:
Top of the round with Nela's first death save, and actions from Zale and Jineer.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 5, 2019 5:23 pm
OOC:
A note on the position of the wreck: In case it's not clear from the description, the cave looks a little bit like the first photo below, but the wreck is angled crazily upward like in the second photo. The ship's stern is submerged in water, and the prow sticks up. The deck is steeply angled, and I considered treating this as difficult terrain, but this combat is already complicated enough so we're just hand-waving it.

What effect all this does have on this battle is that you guys have been climbing aboard from the water via the submerged stern. That's where the Blight is standing now, and those amidships (Zale & Ian) are basically just above the waterline and within striking distance of its 15ft reach. They are also in Gemma's threat range. Jack has dragged the unconscious Nela up near the prow, just out of reach of the Blight, but Gemma can get to them if she moves. Lilith and Magda can also hit them with spells.

Grog is water walking behind the Blight, while Phillip has climbed atop the Blight, trying to get to Magda.

Jineer is on firm ground. Because of the way the wreck is angled up she can't see what's happening on its deck. She can see the Blight towering over everything, and she can see Phillip and Lilith as well.

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTTguhGeIT8onoGO1nWlaJoyYWUd9mTLpGT1RNMhgZs2IWvAUo8
https://i.pinimg.com/originals/9d/93/00/9d9300a6a9c86e1823b802bbc78443c5.jpg
Aug 5, 2019 6:54 pm
Magda's mocking words still ring in Zale's mind. Did the Coven really eat poor baby Lena? He can hear the hag's voice now, taunting Phillip. Zale leaps across the water and clambers up the Blight, trying to get to Magda or Lilith.

Rolls

Acrobatics? - (1d20+6)

(18) + 6 = 24

Attack: Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (13) + 6 = 19

1d6+3 : (5) + 3 = 8

Extra Attack: Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (19) + 6 = 25

1d6+3 : (4) + 3 = 7

Flurry of Blows bonus 1 - (1d20+6, 1d6+3)

1d20+6 : (7) + 6 = 13

1d6+3 : (1) + 3 = 4

Flurry of Blows bonus 2 - (1d20+6, 1d6+3)

1d20+6 : (8) + 6 = 14

1d6+3 : (2) + 3 = 5

Aug 5, 2019 8:18 pm
Death save

Rolls

Death save - (1d20)

(3) = 3

Aug 6, 2019 11:17 am
Zale makes his way to Lilith to deliver a clobbering. The moonbeam winks out as Lilith's ugly face takes a pummeling. (3 hits, total 20 bludgeoning damage, and Lilith loses concentration!)
OOC:
Jineer is up.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Lilith Concentration checks to maintain Moonbeam - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (15) + 3 = 18

1d20+3 : (13) + 3 = 16

Aug 6, 2019 2:21 pm
"Sometimes you just gotta rely on yourself." she says with a chuckle as a second Jineer slowly materializes 30 feet towards the ship wreck. She points her finger at the shipwreck and the second Jineer nods then begins running 30 feet towards where the blight is.
[ +- ] Channel Divinity: Invoke Duplicity
Aug 7, 2019 7:03 am
https://media.discordapp.net/attachments/368611537012916238/608568079718547462/Seaweed_Blight.jpg

Battle Music!

With a cry of rage, Lilith lashes out at Zale with her claws. (Crit! 17 slashing damage)

The simulacrum Nela points a finger at Zale and Phillip and clouds their minds with its magic. (Casts Confusion, Zale and Phillip both fail saves.)

The Blight opens up, and Phillip sees Magda sitting inside, holding the eye. Something unseen brushes past, and he hears a splash in the water below.

The Seaweed Blight swats at Zale but can't find the nimble though befuddled monk. It does manage to grab Phillip yet again with its vines and take a big bite out of the vacationing bounty hunter! (Damage after DR: 3 bludgeoning + 12 piercing).
OOC:
Zale and Phillip are under the effects of the Confusion spell. Neither can take reactions. On Zale's next turn, he can neither move, nor take actions. On Phillip's next turn, he will attack a randomly selected target: Zale.

Grog, Ian, Jack, and Phillip in any order.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Zale WIS save vs. Confusion (DC 16) - (1d20+3)

(12) + 3 = 15

Phillip WIS save vs. Confusion (DC 16) - (1d20)

(6) = 6

Confusion effect: Zale, Phillip - (1d10, 1d10)

1d10 : (6) = 6

1d10 : (8) = 8

Lilith's claws vs. Zale (AC 16) - (1d20+5, 2d6+3)

1d20+5 : (20) + 5 = 25

2d6+3 : (45) + 3 = 12

crit damage - (2d6)

(32) = 5

Grabbing vine vs. Phillip (AC 15) - (1d20+5, 1d6+6)

1d20+5 : (12) + 5 = 17

1d6+6 : (6) + 6 = 12

Grabbing vine vs. Zale (AC 16) - (1d20+5, 1d6+6)

1d20+5 : (6) + 5 = 11

1d6+6 : (3) + 6 = 9

Bite vs. Phillip (AC 15) - (1d20+9, 3d8+6)

1d20+9 : (15) + 9 = 24

3d8+6 : (883) + 6 = 25

Driftwood smash vs. Zale (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (5) + 9 = 14

3d6+6 : (266) + 6 = 20

Driftwood smash 2 vs. Zale (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (4) + 9 = 13

3d6+6 : (442) + 6 = 16

Phillip's target: Zale, Blight,Magda, or Lilith? - (1d4)

(1) = 1

Aug 7, 2019 11:23 am
Shoots at the blight

Rolls

crossbow - (1d20+8, 1d20+8)

1d20+8 : (5) + 8 = 13

1d20+8 : (4) + 8 = 12

save vs fear - (1d20)

(5) = 5

damage if successful - (1d8+5)

(8) + 5 = 13

Aug 7, 2019 12:51 pm
Jack bends down and looks over Nela, trying to figure out her wounds and how to stabilize her.
OOC:
Whelp. That figures.
Last edited August 7, 2019 12:52 pm

Rolls

Medicine to Stabilize - (1d20+1)

(1) + 1 = 2

Aug 7, 2019 1:19 pm
With Lilith looming over him, Ian's hands are shaking so badly that his shot goes wide of the mark.

Jabes.plays.RPG sent a note to somebox
Jack does his best to tend to Nela's wounds, but the burns are too severe.
OOC:
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 7, 2019 5:45 pm
OOC:
Sorry Zale;
Phillip screams as he goes into furry of attacks.

Rolls

Gaxe->zale - (1d20+6, 1d12+5)

1d20+6 : (13) + 6 = 19

1d12+5 : (12) + 5 = 17

Gaxe-> zale - (1d20+6, 1d12+5)

1d20+6 : (16) + 6 = 22

1d12+5 : (1) + 5 = 6

Wisdom Save Dc 16 (confusion - (1d20)

(4) = 4

Aug 7, 2019 7:16 pm
Phillip hacks away at Zale, nearly killing the water genasi! (23 slashing damage!)
OOC:
Grog is up.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 11, 2019 2:41 am
With everything that has transpired, Grog notices little of what all has happened, save for one of the hag's being felled and the screeches from the other two crones. He barks a bit, spraying foam from his mouth, as he goes into a whirlwind swing with his axe, swinging with all his feral Dwarven might!
OOC:
Rage, Frenzy: 4/10

Rolls

Atk 1(Great Weapon Master) - (1d20+2, 1d12+16)

1d20+2 : (11) + 2 = 13

1d12+16 : (1) + 16 = 17

Atk 2 - (1d20+7, 1d12+6)

1d20+7 : (9) + 7 = 16

1d12+6 : (9) + 6 = 15

Atk 3 - (1d20+7, 1d12+6)

1d20+7 : (6) + 7 = 13

1d12+6 : (4) + 6 = 10

Savage Attacker(if any hits are low damage) - (1d12+6)

(9) + 6 = 15

Aug 11, 2019 6:24 am
Only one of Grog's ffrenzied attacks connect, but the Blight begins to sway unsteadily. (15 slashing damage) On the deck of the wrecked schooner, the simulacrum that Lilith created in the shape of Nela collapses into a smelly pile of seaweed and fish guts, releasing Phillip and Zale from its confounding spell.

Battle Music!
OOC:
Top of the round with Nela's 2nd death save, and actions from Zale (who is low on hp but no longer Confused) and Jineer and her duplicate.
[ +- ] Round 6 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 11, 2019 6:27 am
2cn Death Save

Rolls

2cn Death Save - (1d20)

(13) = 13

Aug 11, 2019 6:36 am
OOC:
Nela's death saves: 1 bad, 1 good.
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 13, 2019 7:36 pm
Jineer points her finger gun at her duplicate and the duplicate points hers at the blight, then a brilliant white light fires from Jineer hits the duplicate and fires towards the blight.
[ +- ] Guiding Bolt

Rolls

Attack Roll - (1d20+8)

(12) + 8 = 20

Radiant Damage - (4d6)

(1452) = 12

Aug 14, 2019 4:14 am
The blight shudders and nearly stumbles backward as Jineer's spell hits with a blinding flash!
OOC:
Zale's turn before the baddies go.
[ +- ] Round 6 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 14, 2019 5:59 pm
Zale mourns that he is probably going to die sober. Knowing full well this may be his final act, Zale punches Lilith in the face, then grabs her spindly arms, and tries to take her with him as he launches himself from the blight and across the deck of the wreck below. He lets go of her mid-air and hopes the drop will kill her.
OOC:
Attack: Stunning Strike (1 ki, DC 14)
Extra Attack: Grapple
Bonus: Disengage from Blight via Step of the Wind (1 ki)
Reaction: Slow Fall (1 ki)

AC: 16
Hit points: 3/77
Ki pts: 3/8
Conditions: none
Last edited August 14, 2019 6:01 pm

Rolls

Attack: Stunning Strike (1 ki, DC 14) - (1d20+6, 1d6+3)

1d20+6 : (18) + 6 = 24

1d6+3 : (6) + 3 = 9

Extra Attack: Grapple (Athletics) - (1d20+3)

(17) + 3 = 20

Aug 14, 2019 6:15 pm
Battle Music!

Lilith's head snaps back from the force of Zales, punch! (9 bludgeoning damage, stun resisted) She manages to keep her senses, but has no time to react as the genasi grabs her and launches them both into the air. The pair sails over the deck and into the back of the cave, where Lilith crashes into the jagged rocks, while Zale touches down like a feather. (Lilith takes 10 falling damage)
OOC:
Baddies' turn next
[ +- ] Round 6 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Lilith CON save vs. Stun (DC 14) - (1d20+3)

(11) + 3 = 14

Lilith attempts to resist Grapple - (1d20+3)

(16) + 3 = 19

Falling damage - (3d6)

(253) = 10

Aug 15, 2019 6:14 am
Battle Music!

Spitting green blood, Lilith struggles to pick herself up. Angrily, she charges Zale and cuts him down with her claws. (12 slashing damage)

The Blight focuses on the troublesome tourist right under its nose. It takes a big bite out of Phillip before holding him at its 15-foot arm's length, and crushing and smashing him to within an inch of his life! (33 total damage)

Magda just sits there, ensconced in the open cavity in the seaweed blight's body, sneering at Phillip and holding the giant eye.

Jabes.plays.RPG sent a note to CaveJohnson
OOC:
Grog, Ian, Jack, and Phillip in any order.

Ian still has the Frightened condition, but Lilith is no longer within line of sight. At the end of his turn may reattempt the DC 11 WIS save to end the condition.

Phillip can't reach the blight itself, but can attempt to slash free of the vine that has him held fast. The vine has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the vine doesn’t hurt the blight but ends the grapple.
[ +- ] Round 6 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Claws vs. Zale (AC 16) - (1d20+5, 2d6+3)

1d20+5 : (18) + 5 = 23

2d6+3 : (63) + 3 = 12

Vine damage vs. Phillip - (1d6+6)

(4) + 6 = 10

Bite vs. Phillip (AC 15) - (1d20+9, 3d8+6)

1d20+9 : (9) + 9 = 18

3d8+6 : (787) + 6 = 28

Driftwood smash vs. Phillip (AC 15) - (1d20+9, 3d6+6)

1d20+9 : (14) + 9 = 23

3d6+6 : (522) + 6 = 15

Driftwood smash 2 vs. Phillip (AC 15) - (1d20+9, 3d6+6)

1d20+9 : (18) + 9 = 27

3d6+6 : (134) + 6 = 14

Aug 15, 2019 2:39 pm
Jack makes another last ditch effort to stabilize Nela, cursing the hags loudly.

Rolls

Medicine? Please? - (1d20+1)

(20) + 1 = 21

Aug 15, 2019 2:52 pm
OOC:
Nice work! Nela is still at 0hp, but is stable and no longer needs to roll death saves. Unless she takes damage again.
Aug 16, 2019 11:55 am
fires at the seaweed

Rolls

crossbow - (1d20+8, 1d6+5)

1d20+8 : (15) + 8 = 23

1d6+5 : (3) + 5 = 8

will Save - (1d20)

(16) = 16

Aug 16, 2019 1:08 pm
Battle Music!

Jack manages to stanch Nela's wounds. She's still unconscious, but her breathing is steady. Jack knows that for her to survive, he'll have to protect her from further harm.

With Lilith out of sight, Ian is able to shoot straight, and scores a direct hit on the blight. The monster roars, obviously on its last legs. Bolstered by this, Ian is able to steel his will and shake free of the debilitating terror wrought by Lilith's appearance.
OOC:
Grog and Phillip.

Phillip can't reach the blight itself, but can attempt to slash free of the vine that has him held fast. The vine has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the vine doesn’t hurt the blight but ends the grapple.
[ +- ] Round 6 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 16, 2019 4:42 pm
not confused, if i sever the vine could i swing (again) to the blight? Lets try to cut first.

Rolls

Attack 1; Axe to vine (min damge does the cut) - (1d20+7, 1d12+5)

1d20+7 : (17) + 7 = 24

1d12+5 : (7) + 5 = 12

almost impossible acro - (1d20+2)

(12) + 2 = 14

Aug 16, 2019 11:18 pm
OOC:
That cuts you free. This time it's holding you at 15ft-arm's length. You cut it, there's nothing to swing from. Unless you (improbably) quickly take one hand off your greataxe to catch the end you just cut. But hey, crazy shit like that's what we want in this game! Gimme a DC 19 (yeah I'm just pulling DCs out my ass) Acrobatics.

Oh yeah you're probably still buying that Minor Illusion amd believe Magda's just sitting there. XD
Aug 19, 2019 12:54 am
With vicious intent, Grog howls again, spraying more mouth foam around. Reeling back his greataxe, he goes in for another barrage, recklessly!
OOC:
Rage, frenzy: 5/10
Reckless attack

Rolls

Reckless atk w/ adv #1 - (1d20+7, 1d20+7, 1d12+6)

1d20+7 : (17) + 7 = 24

1d20+7 : (6) + 7 = 13

1d12+6 : (11) + 6 = 17

Reckless atk w/ adv #2 - (1d20+7, 1d20+7, 1d12+6)

1d20+7 : (9) + 7 = 16

1d20+7 : (15) + 7 = 22

1d12+6 : (12) + 6 = 18

Reckless atk w/ adv #3 - (1d20+7, 1d20+7, 1d12+6)

1d20+7 : (18) + 7 = 25

1d20+7 : (7) + 7 = 14

1d12+6 : (8) + 6 = 14

Savage Attacker(if any hits are low damage) - (1d12+6)

(2) + 6 = 8

Aug 19, 2019 1:09 pm
Battle Music!

Phillip cuts free just as Grog slashes the blight to shreds, destroying it utterly! Phillip falls into the water with a splash!

Having dealt with Zale, Lilith turns to Jineer with hate-filled eyes. Another seaweed simulacrum comes into being close by. It's the spitting image of Jineer!
OOC:
Top of the round with Zale's first death save. Nela is still unconscious, but stable. Jineer and Duplicate Jineer are up.
[ +- ] Round 7 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Aug 19, 2019 6:12 pm
"Well don't I look pretty" Jineer says before Rushing Lilith, ignoring the seaweed duplicate. She reaches out for Lilith's face Casting Inflict Wounds at 3rd level.
[ +- ] Inflict Wounds

Rolls

Attack Roll - (1d20+8)

(1) + 8 = 9

Necrotic Damage - (5d10)

(84921) = 24

Aug 19, 2019 7:52 pm
OOC:
Death save...

Rolls

Death save - (1d20)

(10) = 10

Aug 19, 2019 8:43 pm
The seaweed simulacrum opens a tear in reality, and it jumps through, taking its master, Lilith with it. The dimension door closes behind them, leaving no clue as to where they've teleported to.
OOC:
Combat is over. What do you all do?
[ +- ] Satus
Aug 19, 2019 11:50 pm
Breath...And probably glad to unconscious considering the massive amount smoking wounds she has. Gotta love Moonbeam...NOT.
Aug 19, 2019 11:59 pm
Feck me....
Slumps. This is a roit mess
Aug 20, 2019 1:41 am
With no more nasty crones in sight, nor anything to stick his greataxe into, Grog raises his greataxe up with both hands over his head, bellowing a triumphant roar to hopefully echo through the cavern, asserting his dominance. Afterwards, he gives a huff, exiting his angered state. Though, knowing little of how to help his downed comrades, he just stands there, thinking that they're napping. "Grog? he says with a tilt of his head.
Last edited August 20, 2019 1:47 am
Aug 20, 2019 11:23 am
Jack looks around, heart racing in his chest as he catches his breath. Seeing Zale on the ground, he runs over and tries to help as he did with Nela.
OOC:
Not sure if I'd be able to reasonably get there post combat or not, but may as well try.

Rolls

Medicine - (1d20+1)

(12) + 1 = 13

Aug 20, 2019 2:21 pm
Jineer gets up and dusts herself off after Inflicting wounds to the ground. "Well that didnt go as planned." She begins sauntering over to were the others are at the shipwreck.
Aug 20, 2019 3:57 pm
Phillip is gonna look for Magada not believing she left but she was last seen (by phillip in the blight)

Magada!!! MAGDA!! COME OUT YOU LITTLE....
Phillip Sloshes around in the water looking for any signs of her.
Last edited August 20, 2019 4:22 pm
Aug 22, 2019 8:13 pm
Jack is able to get Zale breathing easy. (unconscious at 0hp, but stable)

There's no sign of either Magda or Lilith. The water-breathing spell that Nela cast yesterday finally wears off, although those she enchanted today (everyone but Phillip) are still able to water-walk. A search of the shipwreck's partially-submerged lower deck turns up tons of weird-ass shit just like at the cottage. It's hard to tell useful items from the junk. Fortunately, each time you touch something, a Big Mouth Billy Bass hanging above the door helpfully announces it in a movie trailer narrator voice.

https://thumbs.gfycat.com/ArcticJaggedKrill-max-1mb.gif

"The John Woo Cloak of Billowing..." (as the Billy Bass says this, time seems to slow, and doves flutter about).
"The Wachowski Matrix..." (looks like a pair of very dark spectacles)
"The Shyamalan Sash..." (a sash made out of...what the hell is that?)
"The Tarantino Tarantula..." (bracelet in the shape of a spider)
"The Heart of the Ocean..." (a blue diamond necklace)
"The Eastwood Cigar..." (a big, fat, half-smoked cigar)
"The Black Pearl of Power..." (it's an actual pearl)
"A jar of dirt..." (it's an actual glass jar half-filled with dirt)
"A jar of mayonnaise..." (it's a jar of mayonnaise...or is it?)
"Jonah's Hex..." (a badass pistol)
"Ole Dead-eye's Eyepatch..." (a leather eyepatch with a garish red eye painted on)
"The Mighty Duck Dynasty..." (figurine of a wooden duck wearing a crown)
"The Fite Club..." (looks like a greatclub)
"Jack's Medulla Oblongata..." (what the hell is it?)
"The Hand Gun..." (looks like a gun meant to replace a severed hand... how the heck would you fire it?!)
"The EleMental Ring..." (a ring made out of water... looks cray cray)
"Jade Master Crystal Fist Big Trouble IV..." (looks like hand or leg wraps)

Finally, wrapped in a thick blanket and stuffed into a straw-lined box, you find baby Lena, lying on roughly 2,500gp worth of gems. She's bruised but otherwise okay.

You've got all this loot, two unconscious crew members, and a baby. What do you do now?
Aug 22, 2019 8:28 pm
Nela body shakes a bit as she dreams of being blasted to bits by a moonbeam. Opsie that was real....
Aug 24, 2019 12:29 am
We need to get the girl back to the community. Figure out what to do with the rest of this back on the boat, out of this nasty lair. Jack suggests, looking over some of the items appraisingly.
Last edited August 24, 2019 12:30 am
Aug 24, 2019 5:53 am
"I have a spell that will heal our unconscious friends, but it requires two silver coins to cast." she looks around expectedly at the people around
Aug 24, 2019 6:13 am
Smiles... That or wait 1-4 hours.
Aug 24, 2019 7:30 am
OOC:
Did everyone go below deck? Or did someone stay topside? Is anybody in/on the water?
Aug 24, 2019 10:48 am
Reaches in his pocket and tosses her 2 silver. Anyone know how to identity these? narrows his eyes at Billy Bass
Last edited August 24, 2019 10:48 am
Aug 24, 2019 3:24 pm
"Thank you, now I shall begin." She puts the silver into her pocket then kneels down and touches both Zale and Nela.
[ +- ] Cure Wounds

Rolls

Zale Healing (2nd LVL) - (2d8+5)

(34) + 5 = 12

Nela Healing (2nd LVL) - (2d8+5)

(76) + 5 = 18

Aug 24, 2019 4:32 pm
Nela awakes. So much happy most of her more deadly wounds are healed. She really didn't want to feel them again. She hates moonbeams.

After the situation is explained to her, She really would like to see Magada dead. She would take permanently polymorph her to a worm too as well. Nela takes a moment to empty her Metal Flask of Rum.

I would suggest we take our well deserved goods and walk to the ship. There we can figure what we need to do and recuperate some. Tomorrow we can go land line and discuss matters with those in charge. this is not to mention we have matters of a lost captain.
Aug 24, 2019 5:24 pm
OOC:
I say again: current locations, everyone?

Rolls

Secret roll

Secret roll

Aug 24, 2019 5:57 pm
OOC:
Where ever some put me and healed me at.
Aug 24, 2019 8:14 pm
Jack would have hauled Zale back to the ship next to Nela, makes healing them easier.
Aug 24, 2019 11:10 pm
After regaining consciousness and thanking his mates, Zale would've gone below decks to look for some booze. He doesn't stay long, however, because he's creeped out by the gruesome objects in the lair. When the Lena is found he is overjoyed, and takes charge of the baby, taking her back topside.

"Right. Let's get out of here. I don't know about taking the sea route though. Lilith and Magda could be anywhere. And there are still sharks in the water. I vote going back up the stairs to the hillfolk village."
Aug 25, 2019 3:09 am
Grog looks at all the shiny things, nearly drooling into his beard. He communicate through a series of grunts, howls, and stomps, along with his usual "Grog!" that he will carry as much of the swag as he can back up. And if no one objects, the black pearl he'd like to keep for himself. Along with the jars of dirt and mayonnaise.
OOC:
Below deck and following back up topside.
Aug 25, 2019 3:11 am
With better thoughts of the waves and such, Nela agrees and will head topside.
Aug 25, 2019 10:23 am
If no one objects, Zale walks across the water towards the foot of the stairs. Baby Lena is in his arms.

Rolls

Perception - (1d20+6)

(10) + 6 = 16

Aug 25, 2019 3:56 pm
Zale, you see a fin knifing through the water near the cave entrance. Probably one of those sharks you guys chased off before the hags showed up. For the moment it looks more like it's wandering in than focused on you or anyone else in or on the water.
Aug 27, 2019 9:35 pm
Phillip is currently in the water still sloshing arround
OOC:
odd normally i'd see this bump on the recent post page but i hadn't seen it at all :,(
Last edited August 27, 2019 9:35 pm
Aug 27, 2019 10:22 pm
Jineer is having a blast picking up objects and listening to the bass say what it is.
Aug 28, 2019 10:56 am
What are ye giggling about? Ian shouts Down to Jineer.
Aug 28, 2019 2:36 pm
OOC:
That's because I was waiting for everyone to declare their positions! XD Now we can finally continue.
Magda watches from the shadows, only half her face above water. Not that the hag need take any care being stealthy - her natural ability to turn invisible and leave not a trace of her passage takes care of that.

Those fools are carting away everything they can get their filthy paws on. Mere baubles, playthings, but they're taking the baby, too! Who to strike down first? That idiot with the flowery shirt calling her name like a sick puppy is just begging to be put down, but there's also the bitch that thought she was being clever turning Magda into a worm. And then there's the genasi that took Gemma out. True, Magda always hated that wretch, but in killing her, the genasi also broke the coven and diminished Magda's and Lilith's power. And now he's got the babe in his arms.

Lilith's got to be around here somewhere as well. Surely, the grandmother will make a move soon. But Magda has got something Lilith doesn't. And it's a doozy! Hehehe!
Lilith lurks just under the surface, obscured by a cloud of jet black ink. Those bastards think they've won. Well, they've got another think coming. Quicker than a seal, the sea hag changes direction and maneuvers near the submerged part of the shipwreck. Once again, she shapes seaweed and slime and fishguts, molds it into a vessel for her malice. The simulacrum rises up, a spitting image of a certain dwarven berserker, and charges up the slanted deck with a roar, "GROG!!!"
When Lilith makes her move, Magda springs into action as well. She whistles for her new pet, which comes powering through the water, terrifyingly fast. First, a fin breaks the water's surface. Then, a pair of copper-tipped horns. The monster rears up... it's Valrakas! A twisted version of the heroic captain...a WERESHARKOTAUR!!!
OOC:
That's right, bitches! Locking this thread temporarily because I don't have time to post up those enemy attacks just yet. I've got a tsunami of work coming in, will resurface on Sunday.
[ +- ] Satus
Sep 8, 2019 4:26 pm
"GROOOOOOOOOOG!!!" The false Grog charges those on the slanted deck of the shipwreck. Its wild greataxe swing cuts Nela down, then opens a gash in Jack's thigh. (Nela takes 18 damage, and is down again. Jack takes 9 damage.)

Valrakas' charges Zale and gores the genasi, who falls into the water and starts to sink! (Zale takes 13 damage, and succumbs to his wounds again.) Magda swims over and reclaims baby Lena.

Lightning arcs from Valrakas' copper-tipped horns, striking Phillip and knocking him out! (Phillip saves for half = 2 lightning damage.) The raging weresharkotaur would have chomped off the unconscious human's head, but Magda has other plans, and directs her pet towards the shipwreck.

Battle Music!
OOC:
PCs in any order. Zale, Phillip, and Nela begin making death saves. Attacks vs. False Grog and Valrakas have advantage. The hags are hiding: Perception DC 18 (Magda) and 13 (Lilith) to spot.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

False Grog greataxe (Reckless) vs. Nela (AC 15) - (1d20+7, 1d20+7, 1d12+6)

1d20+7 : (6) + 7 = 13

1d20+7 : (14) + 7 = 21

1d12+6 : (2) + 6 = 8

False Grog greataxe (Reckless) vs. Jack (AC 14) - (1d20+7, 1d20+7, 1d12+6)

1d20+7 : (11) + 7 = 18

1d20+7 : (8) + 7 = 15

1d12+6 : (3) + 6 = 9

Savage Attacker - (1d12+6)

(12) + 6 = 18

Weresharkotaur horns (Reckless) vs. Zale (AC 16) - (1d20+7, 1d20+7, 1d10+6)

1d20+7 : (10) + 7 = 17

1d20+7 : (12) + 7 = 19

1d10+6 : (7) + 6 = 13

Storm of Fury damage. Phillip DEX save (DC 13). Advantage from Danger Sense. - (2d6, 1d20+2, 1d20+2)

2d6 : (32) = 5

1d20+2 : (10) + 2 = 12

1d20+2 : (13) + 2 = 15

Magda Stealth - (1d20+1)

(17) + 1 = 18

Lilith Stealth - (1d20+1)

(12) + 1 = 13

Sep 8, 2019 5:28 pm
Fires at the fake Grog.

Rolls

crossbow - (1d20+8, 1d8+5)

1d20+8 : (18) + 8 = 26

1d8+5 : (1) + 5 = 6

advantage - (1d20+8)

(13) + 8 = 21

Sep 8, 2019 6:33 pm
Death Save okay 1:0... to the good
Last edited September 8, 2019 6:33 pm

Rolls

Death save - (1d20)

(14) = 14

Sep 9, 2019 1:33 am
OOC:
Death saves... 1 failure.
Last edited September 9, 2019 1:33 am

Rolls

Death save 1 - (1d20)

(2) = 2

Sep 9, 2019 6:59 am
Ian's crossbow bolt buries itself in Fake Grog's face (3 damage after DR), but the simulacrum keeps swinging wildly with its crude greataxe, a thing made of a gnarled driftwood haft and what looks like a giant sharktooth for a blade.
OOC:
Still to act in any order: Jack, Jineer, Real Grog. Phillip to roll his first death save. Attacks vs. False Grog and Valrakas have advantage. The hags are hiding: Perception DC 18 (Magda) and 13 (Lilith) to spot.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Sep 9, 2019 2:11 pm
Hearing the commotion topside Jineer and Duplineer come running upstairs. Seeing Sim-Grog she points her finger at him and casts "Dispell Magic".
[ +- ] Dispell Magic

Rolls

Possible Ability Check - (1d20+5)

(6) + 5 = 11

Sep 9, 2019 2:18 pm
For a moment it seems like the seaweed bands that form the false Grog are about to come apart, but the powerful magic keeping the thing together holds.
OOC:
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Sep 9, 2019 2:26 pm
Silent sent a note to Jabes.plays.RPG
Sep 9, 2019 2:28 pm
Jabes.plays.RPG sent a note to Silent
Sep 9, 2019 2:56 pm
Silent sent a note to Jabes.plays.RPG
Sep 9, 2019 3:13 pm
Jack grits his teeth as the seaweed Grog attacks him. With barely a thought, he leaps at the creature, his blade morphing back to a rapier as he does so. A flurry of four strikes lash out in quick succession.

Bonus action to switch to a rapier. Action to attack fauxgrog with the rapier twice. Action surge to attack twice more with the rapier.
16/52 HP | 14 AC | Action Surge 0/1 | Second Wind 0/1

Rolls

First action attacks - (1d20+6, 1d8+3, 1d20+6, 1d8+3)

1d20+6 : (20) + 6 = 26

1d8+3 : (2) + 3 = 5

1d20+6 : (12) + 6 = 18

1d8+3 : (2) + 3 = 5

Action Surge Attacks - (1d20+6, 1d8+3, 1d20+6, 1d8+3)

1d20+6 : (11) + 6 = 17

1d8+3 : (6) + 3 = 9

1d20+6 : (6) + 6 = 12

1d8+3 : (7) + 3 = 10

Crit on First Action first attack - (1d8)

(3) = 3

Sep 9, 2019 3:58 pm
With blinding speed, Jack turns False Grog into a pincushion! (8+5+9+18 piercing damage) With Jack's first, perfectly-placed sword thrust, the Quicksilver Sword of Crashing Waves releases a tsunami of concussive force that knocks both Grogs down!
OOC:
Real Grog and Phillip are up. Phillip to roll his first death save. Attacks vs. False Grog and Valrakas have advantage as a result of attacking Recklessly. In addition, False Grog is Prone. The hags are hiding: Perception DC 18 (Magda) and 13 (Lilith) to spot.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Fals-Grog's DC 12 CON save vs. Tsunami - (1d20+7)

(3) + 7 = 10

Real-Grog's DC 12 CON save vs. Tsunami - (1d20+7)

(2) + 7 = 9

Advantage attack rolls for Jack vs. Prone target - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (10) + 6 = 16

1d20+6 : (19) + 6 = 25

Improved Critical - (1d8)

(6) = 6

Sep 9, 2019 4:24 pm
OOC:
I like it when i get to be undead and do things :D
0/1
Last edited September 9, 2019 4:24 pm

Rolls

DS - (1d20)

(9) = 9

Sep 9, 2019 4:27 pm
OOC:
Real Grog is up.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Sep 12, 2019 5:04 am
After being knocked prone by an unseen force, the already exhausted Grog huffs as he gets back up, flying into another rage! Greataxe in hand, the steaming dwarf will start charging towards the imposter to make it seaweed salad!
"I. AM. GROOOOOOOOOOOOOOG!

Rolls

Atk 1(if able to) - (1d20+7, 1d12+6)

1d20+7 : (9) + 7 = 16

1d12+6 : (12) + 6 = 18

Atk 2(if able to) - (1d20+7, 1d12+6)

1d20+7 : (1) + 7 = 8

1d12+6 : (8) + 6 = 14

Advantages - (1d20+7, 1d20+7)

1d20+7 : (12) + 7 = 19

1d20+7 : (13) + 7 = 20

Sep 14, 2019 4:42 pm
Grog hacks away at Fake Grog, and the impostor collapses into a slimy heap of shredded seaweed on the deck. The sharktooth greataxe falls with a clatter at Grog's feet.

https://media.discordapp.net/attachments/368611537012916238/622455120122347531/sharktooth_axe.jpg?width=521&height=427
OOC:
Enemy turn coming up. Targets will be determined randomly.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Random targets - (3d5)

(132) = 6

Random target - (1d5)

(1) = 1

Sep 14, 2019 5:18 pm
https://media.discordapp.net/attachments/368611537012916238/622475528699641911/minator_and_shark_by_landauart.jpg

Battle Music!

Valrakas leaps out of the water and charges up the deck! Grog manages to avoid being gored, but the werehsarkotaur tosses his head and flips the dwarf overboard into the water! (Valrakas wins opposed check)

Lightning from the weresharkotaur's horns zaps Jack (4 lightning damage) as the enraged weresharkotaur turns it attention to Ian. The first mate gets chomped, and he feels the lycanthrope venom being pumped into his veins! (11 piercing damage, CON save vs. wereshark lycanthropy: failed)

Lilith stays hidden, lurking just under the surface. (Perception DC 13 to spot) but Magda is less cautious and cackles with glee at the carnage. Unable to stop herself, she pops out of her magical invisibility to heckle Grog. "Haha! That'll teach you to mess with the Coven, idiot!" (4 psychic damage, and has Disadvantage on next attack)
OOC:
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Weresharkotaur horns (Reckless) vs. Grog (AC 16) - (1d20+7, 1d20+7, 1d10+6)

1d20+7 : (4) + 7 = 11

1d20+7 : (8) + 7 = 15

1d10+6 : (5) + 6 = 11

Bonus action shove (Rage advantage + Brawny) - (1d20+10, 1d20+10)

1d20+10 : (12) + 10 = 22

1d20+10 : (20) + 10 = 30

Grog Athletics to resist Shove (Exhaustion cancels Rage advantage) - (1d20+7)

(10) + 7 = 17

Storm of Fury damage. Jack DEX save (DC 13) - (2d6, 1d20+3)

2d6 : (31) = 4

1d20+3 : (3) + 3 = 6

Weresharkotaur bite (Reckless) vs. Ian (AC 17) - (1d20+7, 1d20+7, 2d10+6)

1d20+7 : (17) + 7 = 24

1d20+7 : (1) + 7 = 8

2d10+6 : (32) + 6 = 11

Ian DC 14 CON save vs. wereshark lycanthropy - (1d20+3)

(5) + 3 = 8

Vicious Mockery vs Grog - (1d4)

(4) = 4

Grog WIS save - (1d20+2)

(4) + 2 = 6

Sep 14, 2019 5:50 pm
(oh. boy..hope theres a cure)
Ian swings at the captain with his silver cutlass

Rolls

swing - (1d20+8, 1d6+3)

1d20+8 : (8) + 8 = 16

1d6+3 : (2) + 3 = 5

second d20 for advantage - (1d20)

(12) = 12

Sep 14, 2019 6:33 pm
Lovely Death Save. Woot. Two to the good.
Last edited September 14, 2019 6:33 pm

Rolls

Death save - (1d20)

(17) = 17

Sep 15, 2019 1:50 am
OOC:
Death save... second failure :-(
Last edited September 15, 2019 1:50 am

Rolls

Death save 2 - (1d20)

(7) = 7

Sep 15, 2019 6:31 pm
Battle Music!

Ian cuts a gash in the weresharkotaur's midsection. (5 damage)

Meanwhile, Nela breathes a little easier (2 successful death saves). Zale, on the other hand, slips closer to oblivion (2 failed death saves).
OOC:
Still to act in any order: Phillip, Grog, Jack, Jineer.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Sep 16, 2019 2:43 pm
Duplineer walks over to Nela on the ground, kneels down and casts "Cure Wounds". Real Jineer pulls out her Dagger and stares down the Weresharktuar.
[ +- ] Cure Wounds

Rolls

Cure Wounds Lvl 3 - (3d8+5)

(483) + 5 = 20

Sep 16, 2019 3:07 pm
Nela's eyes flutter open!
OOC:
Still to act in any order: Phillip, Grog, Jack.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Sep 16, 2019 3:17 pm
Jack's face blanches when the former captain surges onto the deck.

Action to return strike on the weresharkotaur, advantage from his Recklessness. Bonus action for handaxe attack.
12/52 HP | 14 AC | Action Surge 0/1 | Second Wind 0/1
OOC:
I count 19 magical, 4 mundane damage.
Last edited September 16, 2019 3:18 pm

Rolls

Attacks! (silvered magic) - (1d20+6, 1d20+6, 1d8+3, 1d20+6, 1d20+6, 1d8+3)

1d20+6 : (18) + 6 = 24

1d20+6 : (19) + 6 = 25

1d8+3 : (4) + 3 = 7

1d20+6 : (16) + 6 = 22

1d20+6 : (1) + 6 = 7

1d8+3 : (6) + 3 = 9

Bonus Action Hackity Hack (standard mundane) - (1d20+5, 1d20+5, 1d6+2)

1d20+5 : (17) + 5 = 22

1d20+5 : (6) + 5 = 11

1d6+2 : (2) + 2 = 4

Crit on first swing - (1d8)

(3) = 3

Sep 16, 2019 3:32 pm
In Jack's hands, the quicksilver blade is a sight to behold! Lightning fast, the magical rapier pierces the weresharkotaur between the ribs twice! (19 damage) Without slowing down, Jack follows up with an axe-slash across Valrakas' face! (2 damage)
OOC:
Still to act: Phillip, Grog.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Sep 16, 2019 7:22 pm
ds
1/1
Last edited September 16, 2019 7:22 pm

Rolls

ds - (1d20)

(15) = 15

Sep 17, 2019 12:29 am
OOC:
Back to Grog, who is still Raging but has been tossed in the water, is suffering 1 level of Exhaustion, and has been Viciously Mocked by Magda (Disadvantage on next attack roll).
Sep 18, 2019 12:58 am
After having been tossed aside from the solid footing into the water, and being mocked horribly, the nearly bloodied dwarf's head breaks through the surface of the water. Bubbles stream out from his nose that's still beneath the water in his anger. His face goes flush with hot blood as he flies once more into a frenzy! (A dangerous action to be sure!)
Javelin in hand, Grog swims his way over to the hag to try and make some Swiss witch!
OOC:
Attacks are as needed, but in regards to the pearl, I imagine it requires attunement, right?

Rolls

Javelin Atk 1 - (1d20+7, 1d20+7, 1d6+6)

1d20+7 : (8) + 7 = 15

1d20+7 : (16) + 7 = 23

1d6+6 : (6) + 6 = 12

Javelin Atk 2 - (1d20+7, 1d20+7, 1d6+6)

1d20+7 : (16) + 7 = 23

1d20+7 : (17) + 7 = 24

1d6+6 : (2) + 6 = 8

Javelin Atk 3 - (1d20+7, 1d20+7, 1d6+6)

1d20+7 : (1) + 7 = 8

1d20+7 : (7) + 7 = 14

1d6+6 : (2) + 6 = 8

Savage attacker - (1d6+6)

(1) + 6 = 7

Sep 18, 2019 6:26 pm
OOC:
No advantage on first attack (disadvantage from Vicious Mockery cancels Rage advantage).
Battle Music

Magda is fully prepared for Grog's frenzied assault. His first strike is just plain off, while the second pierces the hag's shoulder, but she uses the mewling baby Lena to bat aside the enraged dwarf's third attack! (8 damage) Magda retaliates by raking hr claws across Grog's chest!
Magda claws vs. Grog (AC 16) 1d20+6, 2d8+4

Lilith creates another seaweed simulacrum, this time in the shape of the weresharkotaur! You now realize that unless you take her out once and for all, the grandmother hag is going to keep cranking these things out and throwing them at you!

With a bestial bellow of rage, the seaweed weresharkotaur gores Nela with its electrified horns, almost killing the doctor where she stands! (16 piercing damage + 3 lightning damage) The monster then turns around and snaps its jaws at Jineer! With a warding gesture, Manybeards reveals her true face, but the distraction fails to deter the monster, which takes a big bite out of her! (Unsettling Visage couldn't stop the nat-20! 24 damage. CON save vs. Lycanthropy: SUCCESS!)

In a stunning twist, Valrakas turns around and charges his seaweed double! It seems Magda doesn't have full control over the raging captain, who is obviously mighty pissed at being duplicated! Lightning arcs between the two horned combatants, but both seem almost impervious to it! Valrakas gores and bites, knocking the simulacrum backwards, then hits it again and again, but obviously they are equally matched! (1 lightning + 12 piercing, Valrakas wins shoving contest, 8 bite + 6 horns + 7 bite)

Lilith finally reveals herself by yelling and cursing at Magda.
OOC:
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Random targets - (3d5)

(115) = 7

Storm of Fury lightning damage. Nela DEX save (DC 13) - (2d6, 1d20+3)

2d6 : (34) = 7

1d20+3 : (11) + 3 = 14

Weresharkotaur horns (Reckless) vs. Nela (AC 15) - (1d20+7, 1d20+7, 1d10+6)

1d20+7 : (15) + 7 = 22

1d20+7 : (16) + 7 = 23

1d10+6 : (10) + 6 = 16

Weresharkotaur bite (Reckless) vs. Jineer (AC 16) - (1d20+7, 1d20+7, 2d10+6)

1d20+7 : (20) + 7 = 27

1d20+7 : (8) + 7 = 15

2d10+6 : (38) + 6 = 17

Crit damage - (1d10)

(7) = 7

Jineer's CON save vs Lycanthropy (DC 14) - (1d20+2)

(17) + 2 = 19

Storm of Fury damage. Simulacrum DEX save (Danger sense) - (2d6, 1d20, 1d20)

2d6 : (15) = 6

1d20 : (18) = 18

1d20 : (5) = 5

Valrakas horns (Reckless) vs. Simulacrum (AC 11) - (1d20+7, 1d20+7, 1d10+6)

1d20+7 : (8) + 7 = 15

1d20+7 : (1) + 7 = 8

1d10+6 : (6) + 6 = 12

Bonus action shove (Rage advantage + Brawny) - (1d20+10, 1d20+10)

1d20+10 : (12) + 10 = 22

1d20+10 : (5) + 10 = 15

Simulacrum Athletics to resist Shove (Rage advantage + Brawny) - (1d20+10, 1d20+10)

1d20+10 : (4) + 10 = 14

1d20+10 : (8) + 10 = 18

Valrakas bite (Reckless) vs. Simulacrum (AC 11) - (1d20+7, 1d20+7, 2d10+6)

1d20+7 : (9) + 7 = 16

1d20+7 : (7) + 7 = 14

2d10+6 : (37) + 6 = 16

Action surge horns (Reckless) vs. Simulacrum (AC 11) - (1d20+7, 1d20+7, 1d10+6)

1d20+7 : (17) + 7 = 24

1d20+7 : (14) + 7 = 21

1d10+6 : (7) + 6 = 13

Action surge bite (Reckless) vs. Simulacrum (AC 11) - (1d20+7, 1d20+7, 2d10+6)

1d20+7 : (10) + 7 = 17

1d20+7 : (17) + 7 = 24

2d10+6 : (81) + 6 = 15

Sep 18, 2019 7:04 pm
OOC:
Your turn! Everyone topside may take Opportunity Attacks vs. Valrakas as he drives the Simulacrum back. The two weresharkotaurs are currently in knee-deep water near the submerged part of the deck. 30ft beyond them, in the water, is Lilith. Nela is down to 1 hp. Phillip and Zale still have death saves to make. Zale is a failure away from dying.
Sep 18, 2019 8:52 pm
The newly revealed Changeling stabs Valrakas with her dagger in the back as he moves to push the simulacrum. (Opportunity Attack)

She takes a quick step back before nodding to duplineer and they both rush the Captain with an outstretched hand.
[ +- ] Remove Curse
It doesn't say if i need to roll for an attack but ill put a roll in for Remove Curse

Rolls

Attack+Damage+Divine Strike (Poison) - (1d20+4, 1d20+4, 1d4+4, 1d8)

1d20+4 : (5) + 4 = 9

1d20+4 : (14) + 4 = 18

1d4+4 : (4) + 4 = 8

1d8 : (4) = 4

Remove Curse Attack? - (1d20+8, 1d20+8)

1d20+8 : (18) + 8 = 26

1d20+8 : (9) + 8 = 17

Sep 18, 2019 9:20 pm
Nela who was just now ripped badly by the fake seaweed Cap, is so glad to see it pushed out of her way by the real Were-Cap so she can cast and move safely. That's my CAP! She now turns her attention to poor Zale. With a word she pulls strength from the sea around her and heals Zale for 11 HP. Then with her dear 1 HP she moves to just inside the downed ship to at least get out of sight a second. There she transforms to her more beastly look.
OOC:
Action cast Healing Word on Zale for 11 HP, Move action up to 40' to get inside downed ship to achieve getting out of physical sight. She isn't normally slowed by difficult terrain (Land's Stride), Bonus Action Shifting and gains Temporary 9 HP for 10 rounds.
OOC:
Question: I know that Nela has 9 goodberry on her. Is she able to cram the handful in her now larger beastly mouth and swallow them?
OOC:
Question: Nela normally has advantage on saves from plants or even magical plants "Land's Stride". Smiles. Does the dear seaweed fake Cap qualify for that?
Last edited September 18, 2019 9:43 pm

Rolls

SL 3 Healing Word on Zale - (3d4+5)

(141) + 5 = 11

Sep 18, 2019 9:46 pm
I've been bitten. may need some help later. Swings at the Captain with silver cutlass

Rolls

cutlass - (1d20+8, 1d6+3)

1d20+8 : (10) + 8 = 18

1d6+3 : (4) + 3 = 7

Sep 18, 2019 11:14 pm
oof, 1/2 :(
Last edited September 18, 2019 11:14 pm

Rolls

DS - (1D20)

(8) = 8

Sep 19, 2019 8:53 am
Still steaming with anger, but remembering a new 'toy' that looked fun, Grog will disengage from Magda, throw his javelin in hand at the sea hag, and attempt to retrieve the axe that his doppelganger wielded.

Rolls

Javelin Atk(Ranged, Bonus Action) - (1d20+5, 1d6+4)

1d20+5 : (12) + 5 = 17

1d6+4 : (1) + 4 = 5

Savage Attacker - (1d6+4)

(1) + 4 = 5

Sep 19, 2019 9:21 am
OOC:
That axe is on the deck of the wreck. To get to it, you'd have to move past the two weresharkotaurs. Maybe if you yelled for it, someone could toss it to you with their free object interaction ;-)
Sep 20, 2019 1:21 am
"Grog axe! Give axe Grog!" he calls out to anyone still up on deck.
Sep 20, 2019 2:06 am
OOC:
Damn, that's a real complex sentence coming from Grog! XD

The only one topside who hasn't acted yet is Jack. Pretty safe to assume he'll toss Grog the axe. He's dual wielding, so doesn't actually have a free hand, but screw it!
Sep 20, 2019 3:36 am
OOC:
when he wants something bad enough, he will get oddly articulate :3
Sep 20, 2019 3:37 am
Zale wakes up to Grog yelling nearby. He can taste blood in the water, most of it his own. Without surfacing, he spots Magda waving the baby about. Zale longs to take the hag out and reclaim the babe, but seeing Phillip bleeding out and drowning, he decides to help the man out first. Zale hauls Phillip towards the wreck, then slaps him hard on the face.
Last edited September 20, 2019 3:39 am

Rolls

Medicine check - (1d20+3)

(15) + 3 = 18

Sep 20, 2019 5:56 pm
OOC:
OH boy, i'm not exactly bleeding out with that :D idk how slapping me in the face counts a medicine hahaha!
Sep 20, 2019 8:31 pm
Jack, ever the nimble sailor, hooks a toe under the haft of the axe and kicks it through the air to Grog, even as he leans back to take a stab at the captain as the weresharkataur runs towards his seaweedy self.

That attack out of the way, and the axekicking done, he charges towards the simulacrum, unleashing his full batch of stabbing slashing fury on the flora-based foe.

OA on Captain Weresharkataur. Object interaction to kick the axe. Movement to get to the salad. Action and Bonus action to make it a chopped salad. Advantage on attacks from recklessness all around.
12/52 HP | 14 AC | Action Surge 0/1 | Second Wind 0/1
OOC:
I make it:

OA Hits: 6 magical silvered damage
Simulacrum:
Hit, Hit, Hit
(15 magical silvered damage, 7 nonmagical standard slashy damage)
Last edited September 20, 2019 8:33 pm

Rolls

OA on Weresharkataur (silvered magic) - (1d20+6, 1d8+3)

1d20+6 : (10) + 6 = 16

1d8+3 : (3) + 3 = 6

Attacks! (silvered magic) - (1d20+6, 1d20+6, 1d8+3, 1d20+6, 1d20+6, 1d8+3)

1d20+6 : (15) + 6 = 21

1d20+6 : (16) + 6 = 22

1d8+3 : (3) + 3 = 6

1d20+6 : (11) + 6 = 17

1d20+6 : (3) + 6 = 9

1d8+3 : (8) + 3 = 11

Bonus Action Hackity Hack (standard mundane) - (1d20+5, 1d20+5, 1d6+2)

1d20+5 : (12) + 5 = 17

1d20+5 : (2) + 5 = 7

1d6+2 : (5) + 2 = 7

Sep 21, 2019 3:43 am
Jack's aim is just a tiny bit off, and Grog fails to catch the axe. But he reaches over and easily retrieves the weapon, and is amazed to find that he can easily swing it even underwater!
OOC:
I just realized that I narrated but didn't roll Magda's claw attack vs. Grog. She also got an OA when Grog swam away from her. Attacks below: Action misses, OA hits for 5 damage after DR.

But Grog now has the sharktooth greataxe and can make his Extra Attack with it (no disadvantage for fighting in the water!) if he moves back into melee range.

Rolls

Action: Magda claws vs. Grog (AC 16) - (1d20+6, 2d8+4)

1d20+6 : (9) + 6 = 15

2d8+4 : (64) + 4 = 14

OA: Magda claws vs. Grog (AC 16) - (1d20+6, 2d8+4)

1d20+6 : (14) + 6 = 20

2d8+4 : (33) + 4 = 10

Sep 21, 2019 7:27 am
OOC:
Jack, your scimitar strikes took out the simulacrum. So your handaxe attack could have been aimed at Valrakas if you wish. Or you could have done something else with your bonus action.

Grog still has his extra attack with the sharktooth greataxe if he wants to take it (see above). After that, it's the baddies' turn again.
Sep 21, 2019 6:05 pm
Holding the new weapon in hand(s), Grog growls and snarls before going back in for Magda for the swipe she took at his perfectly toned, Dwarven buttocks!(Hard as rocks they are)
OOC:
Great Weapon Master on the attack

Rolls

New Axe! - (1d20+2, 1d12+16)

1d20+2 : (5) + 2 = 7

1d12+16 : (4) + 16 = 20

Sep 22, 2019 1:09 pm
Jineer and Jack take cheap shots at Valrakas as he charges past to bull-rush his seaweed duplicate. (Jineer: 4 piercing + 4 poison; Jack: 6 piercing. Then, Ian and Jack literally wade into the melee in knee-deep water, and rain down strikes on both of the horned combatants, (Jack: 6+11 piercing vs. Salad, 3 slashing vs. Val; Ian: 3 slashing vs. Val) but not before Jack kicks the megalodon tooth greataxe towards Grog. The simulacrum is turned into chopped salad

Having just tagged Magda on the shoulder with a javelin throw before getting his hands on the sharktooth axe, Grog swims back towards the hag with a big swing. But even though he puts his rock-hard buttocks into the swing, he misses with the strange weapon.

Meanwhile, even though her vision is swimming from losing so much blood again, Doc Nela spares a healing spell for Zale before she withdraws from the battle and heads below deck, where she shifts to her more bestial form. (Zale gains 11hp. Nela shifts, gains 9 temp hp)

Zale regains consciousness and drags Phillip to the wreck to administer some unorthodox first aid (Phillip is now stable). Looking up, he comes face to face with the raging weresharkotaur captain standing over the floating debris of what once was the salad simulacrum.

Jineer and Duplineer step forward and attempt to lift the lycanthropy curse from Valrakas... and it works!!! The minotaur spasms violently as the sharktail recedes into his arse, and the shark-face changes back into the familiar, bullish scowl.

"WHAT THE FUCK?!" comes the familiar bellow of rage, "WHERE THE HELL ARE WE, AND WHAT THE BLOODY HELL IS GOING ON?!"

Finally admitting defeat, Magda and Lilith both disappear - Lilith in a cloud of ink and swimming away, Magda going invisible again, taking baby Lena with her. (Lilith: Dash action, now 80ft away. Magda: invisible, but you can hear Baby Lena's muffled crying about 40ft away.)

Your turn! Do you pursue?
OOC:
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Valrakas WILL save vs. Remove Curse (DC 16) - (1d20)

(1) = 1

Sep 22, 2019 2:39 pm
Get the bloody hags.... *holds his bitten arm.... actually we should re group..heal up. Where is the bairn?
Sep 22, 2019 2:53 pm
"Oh no, you don't!" Zale is faster in the water than even these hags. He swims after Lilith and tries to put an end to her. He doesn't manage to knock the hag out, but does manage to stun and incapacitate her.
OOC:
Step of the Wind: Dash.
Attack: Hit. 6 damage. Stunning Strike attempted.
Extra Attack: Miss.

AC: 16
Hit points: 11/77
Ki pts: 1/8
Conditions: none

Last edited September 22, 2019 2:59 pm

Rolls

Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (12) + 6 = 18

1d6+3 : (3) + 3 = 6

Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (2) + 6 = 8

1d6+3 : (2) + 3 = 5

Lilith's Constitution save vs. Stunning Strike (DC 14) - (1d20+3)

(7) + 3 = 10

Advantage attack roll - (1d20+6)

(1) + 6 = 7

Sep 22, 2019 4:29 pm
Nela sticks her head cautiously out to judge the current situation. Does she view any of the hags as she does. Her attention is more directed to the crying of the baby.
Last edited September 22, 2019 4:30 pm

Rolls

Perception - (1d20+8)

(2) + 8 = 10

Sep 22, 2019 4:56 pm
Lilith and Zale are currently underwater, so Nela can't see them. Magda is invisible, but Nela knows she was last seen roughly 30ft off the shipwreck's port rail (basically, near the foot of stone stairway). Lena's crying echoes all over the cavern, so it's hard to get a good fix, but it does seem like it's coming from that direction.
[ +- ] To refresh your memory
Sep 22, 2019 5:33 pm
Nela takes her best judgement and with a word lights up an area in hopes of catching the invisible one.
OOC:
As an action Nela is casting Faerie Fire (20' cube up to 60' away) DEX Save 16 DC if in the area to avoid getting lite up.
Sep 22, 2019 6:08 pm
Magda and Lena are lit up like fireflies. The hag is climbing onto the ledge, headed for the stairs.
OOC:
Magda is Faerie Fire'd. Attacks against her have advantage.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

DEX save - (1d20+1)

(3) + 1 = 4

Sep 22, 2019 6:18 pm
campeador says:
He doesn't manage to knock the hag out, but does manage to stun and incapacitate her.
OOC:
Actually, Zale did knock her down to 0 hp. Was that nonlethal, or a killing blow? In any case, you can take back the 1 ki you spent for the stun.
Sep 22, 2019 10:10 pm
Nela ducks back out of sight of Magda and gobbles as many goodberries as she can. She has 9 on her.
OOC:
Wishful thinking. An action per berry.
Last edited September 23, 2019 9:00 am
Sep 23, 2019 3:47 am
OOC:
Did you cast Goodberry less than 24hrs ago - in other words, some time after the battle against the weresharks & merrows? If yes, then you can eat 1 berry next round.
Quote:
GOODBERRY

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.

The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Sep 23, 2019 5:29 am
OOC:
Jabes.plays.RPG says:
Actually, Zale did knock her down to 0 hp. Was that nonlethal, or a killing blow? In any case, you can take back the 1 ki you spent for the stun.
Kill the bitch.
Sep 23, 2019 2:19 pm
Jineer and Duplineer begin running towards Magda. Jineer pulls out her finger gun and fires off a harpoon made of a spectral green energy.
[ +- ] Hold Person

Rolls

Magda Save (16) - (1d20)

(6) = 6

Sep 23, 2019 2:53 pm
Leaping over the port rail and running across the water, both Jineers chase Magda down with their phasers set to stun and put a stop to her flight.
OOC:
Combat over. What do you do now?
Sep 23, 2019 4:21 pm
In his own way, Grog lifts his new weapon aloft above his head, bellowing a victory cry. He'll help carry any prisoners back, potentially by their hair if need be.
OOC:
By the by, their eye orb thing, that still around? If so... Would that fit inside Grog's newly acquired jar o' dirt?
Sep 23, 2019 8:34 pm
Grog finds the eye on Magda's person. The hag curses and spits, but is paralyzed and unable to stop you. The eye does indeed look like it will fit in the jar of dirt. Do you open the jar and put the eye in?

Nela, if you do have goodberries, you can eat them now.

What else do you do?
Sep 23, 2019 8:39 pm
Jack takes a deep breath and walks up to Magda, the sword in his hand sparkling. Anyone mind if we dispatch this wretch quickly? he says. If no one, aside from Phillip, says anything, he will attack the hag, doing everything in his power to end her existence.
OOC:
Not sure how you want to play out the attacks to end her. Jack would do all three a round, all crits because of the paralysis.
Sep 23, 2019 9:06 pm
"Wait!" Jineer says coming up to Magda. "Give me a second before you continue." She slowly walks around Magda inspecting her body, stopping suddenly in front of Magda. Jineers begins to age rapidly and colour comes to her white skin, until in front of Magda stands another Magda in Jineers clothing. "Alright I got what I need from her continue."
Sep 23, 2019 9:20 pm
OOC:
philip is unconcious
Sep 23, 2019 9:56 pm
Jineer still parading as Magda makes her way to where Philip is unconscious and pulls him in tightly caressing his head and casting cure wounds. "Philip dear, i am sorry and have repented my ways, will you take me."

Rolls

Cure Wounds - (1d8+5)

(7) + 5 = 12

Sep 23, 2019 10:18 pm
Phillip comes back to life. Seeing Magda reigniting his rage. Phillip immediately reaches for his weapon, failing to grasp one he swings his fists to Magda.
OOC:
I was kinda hoping this would happen.
Phillip would rage, and swing at "Magda"
Action 1 - Wreckless
Dread ambush (jabes can negate but i threw it it there cause "new combat")
Extra Attack
Bonus - Grapple - tavern brawler
[ +- ] conditions
Plus rage damage +2 for the ones that hit.

"YOU LIEED TO ME!! How could you, After I tried to stand up for you. Then you do this! Tears start streaming from his face. either in anger or in sadness.
Last edited September 23, 2019 10:25 pm

Rolls

Attack 1 wreckless - (1d20+7, 1d20+7, 1d4+3)

1d20+7 : (20) + 7 = 27

1d20+7 : (3) + 7 = 10

1d4+3 : (4) + 3 = 7

Dread Ambush - (1d20+7, 1d4+3, 1d8)

1d20+7 : (18) + 7 = 25

1d4+3 : (1) + 3 = 4

1d8 : (5) = 5

Extra Attack - (1d20+7, 1d4+3)

1d20+7 : (4) + 7 = 11

1d4+3 : (4) + 3 = 7

Bonus action - Grapple - (1d20+7, 1d20+7)

1d20+7 : (20) + 7 = 27

1d20+7 : (7) + 7 = 14

Sep 23, 2019 10:24 pm
"Ha... ha... funny joke" Jineer says before passing out and reverting back to her original form.
Sep 23, 2019 10:38 pm
As Phillip Squeezes Jineer like a plush toy. He brings her to unconsciousness before letting her go realizing it wasn't Magda.

After a moment he collects himself and brings Jineer back to life.
OOC:
Cure wounds

Rolls

Cure wounds - (1d8)

(5) = 5

Sep 23, 2019 10:52 pm
Jineer's black eyes flutter open and she looks up at Philip..... Then bursts into a fit of laughter. "Oh I got you good Philly, you were all like, You Lied To Me! And I was like ACCHH! Then I passed out."
Sep 23, 2019 11:04 pm
"You. I have the mind to knock you back out. Its not nice to mess with people like that." Phillip stands and takes in whats going on.
Sep 23, 2019 11:06 pm
Nela pokes her head up and so surprised to all around Magda. She immediately rushes to toward her, KILL her now. Don't wait.

Nela draws out her scimitar on her way there as she, the ship's surgeon, is planning Magda getting some immediate surgery. I suspect the patient will fail and die. LOL. At least that is Nela plans. She would strike this round but she had to use her action to get and move to get in kill range. She has totally forgotten about her berries at the moment. She still feels the burning from the moonbeam that evil Magda fried her with.
Sep 23, 2019 11:10 pm
Inwould liel t point out that i was bitten..I'd nae like t become a monster....and aye kill the bitch
Sep 24, 2019 2:33 am
Zale takes Lena from Magda, then nods to Jack to carry out the execution.
Sep 24, 2019 5:51 am
OOC:
Go ahead and describe Magda's death by your hand if you wish, Jack.
Sep 24, 2019 6:20 am
Gears whirring in his head, Grog puts the circle peg in the circle hole, placing the eye in his jar o' dirt. Closing it off, he puts his axe behind his back, along with his original one, and parades around happily with the jar, humming the tune as he does so.
Sep 24, 2019 12:23 pm
Once the various crew members are done with the hag, Jack grins and makes three very rapid strikes. The first, a straight thrust through her gut, the second a handaxe blow across her chest, and the final a rising thrust through the bottom of her chin, sending the tip of his silvery rapier out of the back of her head. With a flourish, he pulls the blade out as her lifeless husk falls to the ground. After a moment of contemplation, he spits on her corpse. Have fun in whichever layer of the nine hells you end up on, vile wretch.
Sep 24, 2019 1:47 pm
Nela asks, Anyone have something to burn this hag or do we have to carry it out of here to turn it.
OOC:
She casts a spell level 3 healing word on herself for 13 and eats 9 goodberries giving her now 23 HP. Her beastly effect wears off.
Last edited September 24, 2019 1:50 pm

Rolls

sl3 healing word - (3d4+5)

(233) + 5 = 13

Sep 24, 2019 3:22 pm
Magda's corpse lies at your feet, leaking green blood, and gruesomly bobbing to and fro as it is lapped by the waves.

When Grog puts the hag eye in the jar of dirt, for an instant he can suddenly see through stone!
[ +- ] Dirt In Yer Eye
What do you all do now?
Sep 24, 2019 4:06 pm
Phillip starts gathering up the gear in his weakened state while a little sullen and starts bringing it up to the top.
[ +- ] stuff
Last edited September 24, 2019 4:12 pm
Sep 24, 2019 5:06 pm
https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcR51jh2mebnh_-kXgKBP4PmoTomdSX4Vnf7yvF6e4PZPReSWGkf

You make it back to the hillfolk village without incident. "What a shithole!" Valrakas mutters as he looks about the settlement.

The hillfolk are overjoyed to have Lena back, and most are glad to no longer be under the Coven's thumb. There's some, however, who fear that without the Coven's protection, the hillfolk will fall prey to the Silverbacks.

"Not me problem," Valrakas growls. "Me an' me boys nearly died down there. Now ye be wantin' us t' fight werewolves, too?"
Sep 24, 2019 11:52 pm
Ian would have assisted in carrying stuff as well. I need a rest an I'm sure ye all do to. continues to look nervously at his bite
Sep 25, 2019 12:11 am
Nela is not looking great but moving. We really need to find a place to rest my Cap.
Sep 25, 2019 3:16 am
"I'm fine, I'm fine!" Valrakas scoffs. "I can still whoop all yer arses. We restin' here, or on board the Kestrel?"
OOC:
You guys talking about a long rest, or a short rest? Where? It's currently midday. If you're looking to attune to any of those unclaimed items, tell me who's taking what.
Sep 25, 2019 3:42 am
OOC:
We have quite a haul to divide up. Most of us are short HP. I would say Kestrel for a Long rest. Nela can blow the rest of her slots for heals that way.
Sep 25, 2019 4:25 am
OOC:
Woooow... I did a thing! Just made sense! Thank you, Depp for your glorious improv!
But yeah, on the ship sounds pretty good. Grog will want to try to attune to what all he picked up. I believe would be the pearl, the jar(now), and... Well, the "Mayo" may be enjoyed with food. I doubt the axe itself was actually magical, but he'll try anyways!
Sep 25, 2019 6:43 am
Zale happily hands Lena over into the care of the hillfolk. It's sad that her parents are gone, killed by weresharks, but that can't be helped. He is also glad to have the captain back, and that no crew member was lost in the fight.

"Yes, I would rest easier on The Kestrel. And away from this island, if possible." Zale turns to the village elder, "Are your people really in danger from the Silverbacks? Maybe you should just leave this island and come with us. I mean, what's keeping you here?"
OOC:
I am interested in the hand wraps. And maybe that water ring, or the sunglasses. Can we swap items later if we find they're not suitable?
Last edited September 25, 2019 6:43 am
Sep 25, 2019 8:30 am
OOC:
Does anyone have an Identify spell and lots of 100gp pearls. Nela is a druid and druids aren't allowed the Identify spell. Identify spell works only for one magic item per casting.

• "The John Woo Cloak of Billowing..." (as the Billy Bass says this, time seems to slow, and doves flutter about).
• "The Wachowski Matrix..." (looks like a pair of very dark spectacles)
• "The Shyamalan Sash..." (a sash made out of...what the hell is that?)
• "The Tarantino Tarantula..." (bracelet in the shape of a spider)
• "The Heart of the Ocean..." (a blue diamond necklace)
• "The Eastwood Cigar..." (a big, fat, half-smoked cigar)
• "The Black Pearl of Power..." (it's an actual pearl)
• "A jar of dirt..." (it's an actual glass jar half-filled with dirt)
• "A jar of mayonnaise..." (it's a jar of mayonnaise...or is it?)
• "Jonah's Hex..." (a badass crossbow)
• "Ole Dead-eye's Eyepatch..." (a leather eyepatch with a garish red eye painted on)
• "The Mighty Duck Dynasty..." (figurine of a wooden duck wearing a crown)
• "The Fite Club..." (looks like a greatclub)
• "Jack's Medulla Oblongata..." (what the hell is it?)
• "The Hand Gun..." (looks like a gun meant to replace a severed hand... how the heck would you fire it?!)
• "The EleMental Ring..." (a ring made out of water... looks cray cray)
• "Jade Master Crystal Fist Big Trouble IV..." (looks like hand or leg wraps)
Last edited September 25, 2019 8:30 am
Sep 25, 2019 9:35 am
OOC:
None of those items are mimics, I promise! XD

You also found a cache of jewels. There's bound to be a few pearls in there.
Sep 25, 2019 11:38 am
Jabes.plays.RPG sent a note to Valkeelis,JoHoover
Sep 25, 2019 2:09 pm
OOC:
Nope cleric doesn't have identify.
Sep 25, 2019 2:21 pm
OOC:
I don't have Identify either. Unless the DM wants to let me swap out before I join in. I'd probably be giving up Magic Weapon though. Not sure which spell would be more useful now.
Last edited September 25, 2019 2:21 pm
Sep 25, 2019 2:43 pm
OOC:
If you spend a rest attuning to a magic item, you also learn its magical properties. I thought that was RAW. If it's not, then it's the rule here nonetheless.
Sep 25, 2019 3:03 pm
OOC:
If no Identify we can at get a detect magic on them and get the school.
Sep 25, 2019 3:34 pm
OOC:
yea thats a raw thing to sr to attune.
Phillip calls dibs on Billy Baddassbass , the Fite club and the shash
Sep 25, 2019 3:45 pm
Jack looks through the stuff, picking up the eyepatch and the crossbow. If no one stops him, he also picks up the cigar and the medulla oblongata and stows them away for later perusal.
OOC:
I don't want to be overly greedy, so I'm willing to not take 1 or 2 of the things if others want them. Currently planning on Jonah's Hex, the eyepatch, the cigar, and the medulla. :)
Sep 25, 2019 3:45 pm
OOC:
Currently looks like
~~a Big Mouth Billy Bass hanging above the door helpfully announces it in a movie trailer narrator voice.~~ (Phillip

https://thumbs.gfycat.com/ArcticJaggedKrill-max-1mb.gif

• "The John Woo Cloak of Billowing..." (as the Billy Bass says this, time seems to slow, and doves flutter about). (Ian
• "The Wachowski Matrix..." (looks like a pair of very dark spectacles) (zale)
• ~~"The Shyamalan Sash..." (a sash made out of...what the hell is that?) ~~ (Phillip)
• "The Tarantino Tarantula..." (bracelet in the shape of a spider) (Nela)
• "The Heart of the Ocean..." (a blue diamond necklace) (Nela/Ian)
• ~~"The Eastwood Cigar..." (a big, fat, half-smoked cigar)~~ (Jack)
• "The Black Pearl of Power..." (it's an actual pearl) (Grog)
• ~~"A jar of dirt..." (it's an actual glass jar half-filled with dirt)~~ (Grog)
• ~~"A jar of mayonnaise..." (it's a jar of mayonnaise...or is it?)~~ (Grog)
• ~~"Jonah's Hex..." (a badass pistol) ~~ (Jack)
• ~~"Ole Dead-eye's Eyepatch..." (a leather eyepatch with a garish red eye painted on)~~ (Jack)
• "The Mighty Duck Dynasty..." (figurine of a wooden duck wearing a crown)
• ~~"The Fite Club..." (looks like a greatclub)~~ (Phillip)
• "Jack's Medulla Oblongata..." (what the hell is it?)
• "The Hand Gun..." (looks like a gun meant to replace a severed hand... how the heck would you fire it?!)
• "The EleMental Ring..." (a ring made out of water... looks cray cray) (Zale)
• "Jade Master Crystal Fist Big Trouble IV..." (looks like hand or leg wraps) (Zale)

Finally, wrapped in a thick blanket and stuffed into a straw-lined box, you find baby Lena, lying on roughly 2,500gp worth of gems
Last edited September 25, 2019 4:46 pm
Sep 25, 2019 4:07 pm
From what is left:

"The Tarantino Tarantula..." (bracelet in the shape of a spider)
"The Heart of the Ocean..." (a blue diamond necklace)
"The EleMental Ring..." (a ring made out of water... looks cray cray)
Sep 25, 2019 4:22 pm
OOC:
Make sure you guys leave something for Ian though!
Sep 25, 2019 4:25 pm
OOC:
there the cloak, the hand gun, the mighty duck, and Jacks awnery gater thing left not "claimed."
Sep 25, 2019 4:30 pm
can ian get the cloak and possibly the Nike diamond?
Sep 25, 2019 4:48 pm
[ +- ] Quote: Me
Looks like thats all thats left is the handgun, Jacks Angry Gator Gland, and the wooden duck
Ian and Nela would fight for the necklace?
Last edited September 25, 2019 6:18 pm
Sep 25, 2019 4:55 pm
OOC:
Yeah some of you took 3 or more items. Might wanna share with Ian and Jineer. I suggest figure out what they do first before you work out who gets what.
Sep 25, 2019 5:05 pm
OOC:
bahhh whos got "hours" to figure that out :D
Sep 25, 2019 5:35 pm
The heart of the ocean is all yours Ian.
Sep 25, 2019 9:42 pm
i like the sound of a handgun, wheres me knife i dont need no stinking left hand
Sep 27, 2019 12:20 am
Nela gets to pet her favorite kitty now that she is back aboard the ship and wishing she picked up something for it.
Sep 27, 2019 4:12 pm
CaveJohnson says:
[ +- ] Quote: Me
Looks like thats all thats left is Jacks Angry Gator Gland, and the wooden duck
Sep 27, 2019 4:14 pm
Phillip would take the remaining items back to the boat incase someone else wanted it.
OOC:
I guess were fast forwarding to the boat?
Sep 29, 2019 8:18 pm
Everyone rests up at the Hillfolk village and come away a little stronger (Everyone's back at max hp. Also, Level 9.) and with an understanding of some of the items you took from the hags' lair...
OOC:
Jineer
[ +- ] The Hand Gun of Remembered Glory
[ +- ] The Mighty Duck Dynasty
Nela
[ +- ] Purple Tentacle Whip
[ +- ] The Tarantino Tarantula
Ian
[ +- ] Trident of Fish Command
[ +- ] The John Woo Cloak of Billowing
[ +- ] The Heart of the Ocean
Jack
[ +- ] Jack's Medulla Oblongata
[ +- ] Quicksilver Sword of Crashing Waves
[ +- ] Eastwood Cigar
[ +- ] Jonah's Hex
[ +- ] Ole Dead-eye's Eyepatch
Phillip
[ +- ] The Shyamalan Sash
[ +- ] The Fite Club
Grog
[ +- ] Jar of mayonnaise
[ +- ] The Black Pearl of Power
[ +- ] Dirt In Yer Eye
[ +- ] Megalodon Tooth Greataxe
Zale
[ +- ] Jade Master Crystal Fist Big Trouble IV
[ +- ] The Wachowski Matrix
[ +- ] The EleMental Ring

The hillfolk consider Zale's offer, and decide they will leave the Silver Isle with you (in their own boats) and head for the Floating Market.

The Silverback Elder delivers on the deal you struck: The Kestrel is now fully repaired and provisioned; as requested, Valrakas gets his captain's cutlass, harpoon, and two bags of pistol shot, all silvered; Ian also gets his two bags of silver shot.

You sail the Kestrel out into the bay well away from the reef guardian, and drop anchor while you decide what to do next...

Jabes.plays.RPG sent a note to JoHoover,Valkeelis
Sep 29, 2019 8:57 pm
Valkeelis sent a note to Jabes.plays.RPG
Last edited September 29, 2019 9:09 pm
Sep 29, 2019 9:11 pm
Jabes.plays.RPG sent a note to Valkeelis,JoHoover
Sep 29, 2019 9:22 pm
Valkeelis sent a note to Jabes.plays.RPG
Sep 29, 2019 9:33 pm
Jabes.plays.RPG sent a note to Valkeelis,JoHoover
Sep 29, 2019 9:59 pm
Valkeelis sent a note to Jabes.plays.RPG
Last edited September 29, 2019 10:15 pm
Sep 29, 2019 10:09 pm
OOC:
Nela wants to trade with Elder for the beautiful silver necklace before leaving. After all we have done, how much for it. I was thinking a third of all her trinkets.
Sep 29, 2019 10:13 pm
OOC:
The triton king's name was given before. It's Kholnos. You can un-secret your intro post now :-)
Sep 29, 2019 10:13 pm
Valkeelis sent a note to Jabes.plays.RPG
Sep 29, 2019 10:15 pm
Jabes.plays.RPG sent a note to Valkeelis
Sep 29, 2019 10:16 pm
An otherworldly humanoid female rises in the air just at the prow of the Kestrel, hovering on controlled currents of wind and eventually landing just on the prow. Her skin is a luminous blue that shimmers in the sunlight. Fins adorn the sides of her calf muscles and webbed hands extend out to her sides perhaps in some gesture of peace. The rest of her body is covered in a diaphanous, white fabric that seems to pulse and dance in the wind with a mind of its own like a jelly fish. A small green satchel is slung across her shoulders along with an iron-coral spear across her back. Various pouches adorn a simple belt on her waist and hip, along with a handheld harpoon-like device (crossbow). Her eyes flare with a white light and you simultaneously hear a soft voice speaking in your minds. "Brave crew of the Kestrel, be not alarmed, I come in the name of the Triton King - Kholnos. Will you have my audience?"
Sep 29, 2019 11:04 pm
"It's customary t' ask fer permission afore boardin someone's ship," Valrakas growls, "but we want no trouble wit' th' tritons. So come aboard an' speak."
Sep 29, 2019 11:25 pm
"Pardon my manners, surfacers. I am Astrias, herald of King Kholnos. My kingdom has maintained a peaceful alliance with the dragon turtle, Alcyestris, for more than three hundred years and she has informed us of your intention to dispose of an artifact of some threat with our assistance. I believe the word she used was 'oath.' Will you submit this artifact to me for disposal?" Her eyes pulse in sympathy with her telepathic speech.
Sep 29, 2019 11:32 pm
Aye. Perhaps. But how d we Ken we can trust ye?
Sep 29, 2019 11:44 pm
The triton looks confused for a moment. As well known for their self-righteousness and arrogance as they (tritons) are for their courage and wisdom, she seems slightly taken aback that her trustworthiness would even come into question. "I see...of course. I should have expected you may not know of my people's reputation..." Astrias almost seems oblivious to how condescending the statement was. "Yet still, your concern is a valid one. If need be I can take you before Alcyestris for confirmation and escort you to our kingdom myself. I gather you would rest better if you oversaw the artifact's destruction yourselves. Alcyestris spoke highly of your characters after all."
Last edited September 29, 2019 11:46 pm
Sep 30, 2019 12:07 am
OOC:
Nela (surgeon of the ship) is updated to level 9 now. Did a revamp on the character to make it look better.
Last edited September 30, 2019 12:09 am
Sep 30, 2019 12:48 am
OOC:
did I miss a level up? also has anyone cured Ian yet?
Sep 30, 2019 1:00 am
OOC:
We're all level 9 now. Yes.
Sep 30, 2019 1:07 am
OOC:
Yeah. The big posting on what everyone got has Leveling up on it. I would imagine that you were cured as well. Nela just wanted her silver necklace. And glad to see Cap back.

Nela went for level 9 Druid (circle of the coast). Her Shifter (wild hunt) and Red Cloth Bandit (background) didn't change. I guess if she ever gets around the Druid Circles she has a bit more pull. They never liked her there anyway.

Mostly she just received more HP, Spell Level 5 slot, and +4 Proficiency Bonus. Well she did get a few more Circle of the Coast prepared spells.

Still much the same person, but with a new shiny necklace. Pets the tiger. Lives on her Good Berry Diet that does let her hide her horrible table manners. I'm sure she aided greatly in the healing department for getting the party back up to snuff. She can't cast remove curse Ian, but she can do Greater Restoration and the lovely Reincarnate now. The later is a way to get rid of Lycanthropy.
Last edited September 30, 2019 1:09 am
Sep 30, 2019 1:30 am
Nela comes up as she wasn't far away in the first place. Obviously in hearing range. It would kinda hard to miss her after all she is 7' as she comes up to Cap's side. Is she for real. You think. Appears Nela is suspicious, but that would be normal for her.
Last edited September 30, 2019 1:34 am
Sep 30, 2019 5:43 am
"My name is Zale, and this is our captain, Valrakas Copperhorn." Zale says to the Triton. "I believe what you say. We promised to deliver the artifact to King Kholnos himself. We would greatly appreciate a guide."
Last edited September 30, 2019 5:44 am
Sep 30, 2019 1:19 pm
With your attention on Astrias most of you miss the flying balloon crest over the island. HOO DOWN THERE! A tenor voice yells down from the basket of the air balloon that seems to be loosing altitude more rapidly than it should be. I'M IN A BIT OF A PICKLE! I'M GOING TO CRASH RIGHT OVER THERE. You can see a blue tinged face and arm leaning over the rail of the basket pointing furiously at a spot just off the bow of the ship.

As the balloon continues to loose altitude you see a rope streak out from the basket trying to magically tie itself to the ship but misses its target by just a fraction. Oh Bugger!! Yup, I'm really in a pickle. Could I trouble you fine boatpeople to rescue me?

The basket contacts the water and thankfully floats upright as the balloon continues to deflate and cover the water down wind of the basket.
Sep 30, 2019 1:26 pm
"What in the deeps is that?" Astrias says aloud in a gurgling version of common. "The surface certainly has its wonders." She follows up with a telepathic broadcast. "I will inspect it, unless you plan to sail closer. That would be faster, even faster than me."
Last edited September 30, 2019 1:28 pm
Sep 30, 2019 2:01 pm
A voice comes from the crow'snest "Tell the Balloon man to quite down, people are trying to nap here!" the changling head disappears back over the edge of the crow'snest only to reemerge "Hey Doc Nela you know anything about amputation? I'm ahhh asking for a friend."
Last edited September 30, 2019 2:02 pm
Sep 30, 2019 3:12 pm
Easier for me to just kill the person and reincarnate them. No need to Amputate.

Nela turns into a Giant Eagle. She intends to get the rope and bring it back to the ship.
Sep 30, 2019 3:53 pm
Oh, how fascinating! Pelner exclaims as he sees Nela change form. Please hurry, my equipment... The water is starting to seap in.

Pelner will direct the rope up into the air so Nela can grab it with her claws.
Oct 1, 2019 4:00 am
"I'll help." The Triton does a graceful dive back into the water without hesitation and swims towards the crashed balloon with the speed and grace of a dolphin.
OOC:
'Dashing' towards the balloon wreck with 60ft swim speed to help.
Oct 1, 2019 4:28 am
Astrias goes to the pilot's aid, making sure they don't drown. But she finds that the blue-skinned person seems able to breathe underwater.

Nela is able to grab the rope and fly the loose end over to crew, who begin to haul the strange sky-craft aboard. "Take care not to foul th' rudder with that crap!" Valrakas warns.

The two newcomers are now on board the Kestrel.
Oct 1, 2019 4:30 am
The Nela/eagle grabs the rope and brings it up to boat as Valrakas has moved the Valrakas closer and swimming Astrias is helping with prevent the balloon from sinking. Between everyone, do we have a balloon on board now?
Oct 1, 2019 4:55 am
The strange craft is brought on board mostly intact. Only the pilot can say if it's still airworthy.
Oct 1, 2019 5:03 am
Nela looks over all the balloon craft now that is aboard. She appears curious as she has changed back to her normal self. What a strange day. She steps back over to Cap as Kitty comes up beside her. Appears Kitty hears all the noise and came over to look.
Oct 1, 2019 5:52 am
"What manner of shapeshifter are you?" Astrias asks to Nela with a somewhat cold, scientific curiosity. "Can you take ANY form you choose?"
Oct 1, 2019 6:01 am
Nela smiles, I call upon the force of nature to shift. I can become many beasts. It has always been useful. I am Nela. High priestess of the "Circle of the Coast" (Lacks a real name for it as always.) and the ship's surgeon. She puffs up a bit.
OOC:
LOL She considers herself a high priestess. Reality in the Circle of the coast would say something else.
Last edited October 1, 2019 6:03 am
Oct 1, 2019 6:15 am
"A druid! Well met Nela, high priestess of the circle. It is a pleasure to meet a surfacer who also serves the mother ocean."
Last edited October 1, 2019 6:16 am
Oct 1, 2019 6:41 am
Forgot to meantion she is showing off her new silver necklace. It looks like something a QUEEN would wear. Also Kitty which she has her hand around who is next to her is actually a very large saber tooth tiger. It's been named Kitty. It likes Nela and generally lets her treat it like a large cat. It seems to eat up her attention. That isn't true for anyone else. If Nela and Cap weren't so tall, Kitty would look bigger.

Nela is a wild hunt shifter. Known generally to be ferrous hunters. Think Lycanthrope werewolf. She is a good 7' tall and awkward looking very thin body. She owns a teeth like wolf and an odd nose and she tends to droll now and then. She is just really very unattractive in general. Just about every inch of her body is covered in fur. Some places thicker and some thinner. It has an unattractive patchy look.

Right now she is dressed in some new studded leather. Seems the older set was well toasted by some moonbeaming recently. Well at least she was. She has many pouch on her belt as well as a scimitar and a strange rod. A good eye will note she has one ring on her fingers and some spidery like wrist brace for other jewelry. She does sport a silver dagger in her boot. And there does appear to be a wand case among the many pouches and a Metal Flask.
Last edited October 1, 2019 6:43 am
Oct 1, 2019 6:48 am
She gives a more customary nod, but seems to say no more. And has pulled her kitty a bit closer to her.
Oct 1, 2019 1:35 pm
As Pelner clambers over the rail he scans the deck noticing a fair number of people that help bring his balloon on board the ship. He bobs his head at each of the crew members with profuse thank you's for the rescue. Hi head bobbing takes him ever closer to the airship and when he is close enough he will start examining the basket first. Unloading strange parcels and wicker baskets that are stuffed with wool lined leather wrapped glass bottles.

Also to come out of the basket are a set of scale mail that is made of strange looking cogs and gears that overlap the way normal scale mail would, along with a polished steal round shield that has three monkeys embossed on it, one each covering its eyes, ears and mouth respectively. There is also a golden serpent that is constantly writhing around the edge of the shield.

After he has inspected and unloaded the cargo of the basket, muttering to himself about water damage and dry rot he seems satisfied with the condition of the items and turns to face everyone. My most humble gratitude for you quick wit and fast limbs in my rescue. I am Pelner of the Three Monkeys, artificer extraordinaire and world explorer. By a string of unfortunate events I ended up being blown off course and crashing here, though I'm not precisely sure where 'here' is. May I have the pleasure of knowing the name of my fine saviors?

Turning to Nela, I believe I overheard you introduce yourself as Nela? Is that correct?
Oct 1, 2019 7:33 pm
Nela is caught off guard as Pelner directs his question at her. She pauses a moment before answering. Straightens up to her full height and still has an involuntary hand on the Kitty. Yes I'm Nela. High Priests of the "Circle of the Coast" and the ship's surgeon.

She adds on in almost a blurt, You have many strange things. You notice that Kitty is looking you over. Which can almost be a frightening thing. Even just on all fours it stands quite tall as it is huge. It is more cat then you have ever seen.
Oct 2, 2019 6:09 am
Zale regards Pelner and his devices with obvious curiosity, but he is awed by Astrias.

He introduces himself to Pelner in the common tongue, I'm Zale. Ship's Brewmaster. Interesting gear you've got there. I'd love to show you the still I rigged up."

He addresses Astrias once more, this time more formally, and in Aquan, "Greetings! It was I that treated with Alcyestris. We are honored to meet an emissary from King Kholnos.
Oct 2, 2019 10:56 am
Astrias regards Pelner. "Hmm a tinkerer of sorts. What strange and interesting tools you possess." She then fixes her attention on Zale and she is more than a little curious. She replies in the Aquan dialect of Primordial as well. "Well met Zale - brother of the ocean. You are one with the seas in ways even I could not fathom, it seems. It stands to reason that Alcyestris trusted in you." Astrias extends a smooth webbed hand towards Zale for a handshake.
Last edited October 2, 2019 10:57 am
Oct 2, 2019 11:40 am
There's something otherworldly about Astrias that has nothing to do with her ancestry. Zale can't place it, but he's intrigued. Whew! Gotta stop hitting the strong stuff before I've had lunch!

He takes her hand. "The sea runs in my veins, it's true, but Alcyestris' trust has yet to be earned, I'm afraid. The sooner we fulfill our promise, the better I'll feel!"
Last edited October 2, 2019 11:40 am
Oct 2, 2019 12:22 pm
Astrias smiles, comforted by the integrity in Zale's words.
Oct 2, 2019 12:48 pm
"Make way! Outta me fuckin' way!" Valrakas pushes through the crew gathered around the newcomers. "What're ye all standin' around fer anyway? Git to work! We make fer this bloody Floatin' Market, then to this fucking Great Gyre t' meet th' King! Move it!"

The hulking minotaur crosses his arms and address Pelner and Astrias. "Now see here, we don't take bloody freeloaders. Everybody pulls their weight, savvy? Even emissaries!" The captain turns his gaze towards Pelner's airship and gear. "What the fuck's all this?"
Oct 2, 2019 12:59 pm
Astrias, visibly taken aback by the huge captain's gruff manner, clutches her imaginary pearls. She's never been one to take orders from surfacers, but she must admit to herself, this was no ordinary crew. The big brute after all was the captain of this vessel so she conceded to his rank, making a somewhat mocking salute and flashing a slight smirk. "Yes sir!" She says aloud, almost sarcastically. "How may I be of assistance to your vessel captain?"
Last edited October 2, 2019 1:00 pm
Oct 2, 2019 1:11 pm
Nela makes herself small and skirts away in the background taking Kitty with her. She knows the show is over.
Oct 2, 2019 1:20 pm
Ian looks after the fleeing cat. He has a soft spot for Kitty. Aye sir. starts giving orders as he works the lines
Oct 2, 2019 1:24 pm
Kitty (Saber Tooth Tiger -- Tiger striped) 6'6" tall, 9' 2" long, 1' tail, 1'2" tusks, 2000+ Pounds. Kitty is large long for space (5'x10')

Think of a shorter legged tiger, but more powerful front build, can open its mouth twice as far as any tiger. Its head is almost twice the size of yours. With its claws fully extended, its paw is larger than your head. It frequently moves around the ship at about 20' and is totally silent. You turn around and it is there. You just move around it. It doesn't respond to any language. It is rather frightening to be face to face with it. The agreement: You feed me and I don't feed on you. It fairly much ignores everyone aboard. Nela's door is always open and Kitty sleeps there often. There are no rats or any other rodents aboard the ship. You have seen it total destroy 50' of hempen rope.
Oct 2, 2019 8:37 pm
This my good Captain, spreading his hands over the now deflated and soaking balloon is a hot air balloon. It allows for sky travel through the creation of lift by heating the air in the envelope which generate buoyancy. Similar to how this ships floats on the water but through the air. Due to an unfortunate series of events a hole was opened in one of the seams of my balloon by a bird that didn't notice the huge floating object in front of it. Pelner looks around concerned that the bird might still be tangled in the lines or the fabric of the envelope itself. Pulling himself back from the distraction he continues. I designed and built this myself as well as perfecting the distillation process that is used to generate the fuel necessary to power the burners for heating the air in the envelope.
Thankfully all of my equipment and storage containers seem to have come through the crash unharmed.


Nodding in the direction of Astrias, I too am willing to offer any skill that I possess in the execution of your mission, if I would be allowed to continue my exploration and cataloging along the way. I would also require a safe storage location for my balloon which once repaired I could pilot in any endeavors that it might be useful for.
Oct 3, 2019 2:33 pm
Baracus blinks at Pelner twice. "That was a lotta blah blah blah I ain't got time fer. I don't even fuckin' know what kinda' critter y'are." The captain looks around for his First Mate. "Ian! Get this crap off the fucken' deck, an' make these two useful! I'll be in my bunk!" With that, the minotaur storms off.
Oct 3, 2019 4:58 pm
Pelner pulls himself up to his full height of almost 7 feet and waves a deep blue hand in front of himself, I sir am no 'critter', I am a Vedalken. As you are unaware of my kind I will put together a brief history and taxonomy of my race for your perusal at a later date. The last was directed at the Captains back as he walks away

As Ian approaches Pelner will give a quick head bob to the First mate, Very nice to meet you Ian, first mate of the... I apologize, I don't know the name of your ship. If there is an out of the way place to hang the fabric of the envelope to dry and repair I can store it folded in the basket of my hot air balloon.
Oct 3, 2019 7:06 pm
"I've got this, Ian. I'll help you with your gear, Pelner," Zale offers. "This fine ship is called the Kestrel."
Oct 3, 2019 9:07 pm
Aye. tis the Kestrel. nice to meet ye. ye can stretch it between the masts he gestures and dinae worry bout our cap'n. hes gruff but he has a good heart
Oct 3, 2019 9:07 pm
From below the deck, a loud voice shouts faintly and grows louder as it comes out from the door to the main deck.
"GRRRRROOOOOOOOOOOOOOOOOOOOOGGGG!!!
A dwarf, with a grizzly bears and mohawk, new toothy greataxe in hand and his "greatclub" swinging, as he isn't wearing his loincloth, nor any pants. He seems pretty irate and feral, as it appears all the commotion has woken him up from his nap.
"Grrrooooooog," he continues bellowing, stamping his foot.
Oct 3, 2019 10:17 pm
"Oh my..." Astrias takes a step backward as Grog comes upstairs. "Hello...I'm Astrias - Herald of King Kholnos...you are?"
Oct 4, 2019 1:42 am
I believe his name is Grog... Fascinating, I didn't realize dwarves could revert to such a feral state. Pelner makes placating motions with his hands and offers a shiny steal cog from a pocket to the irate dwarf. We did not me to wake you my friend. Please accept this token as a gift for any trouble we have caused. Pelner is genuine in his offer and not trying to be demeaning to the dwarf. In some respects he considers that cog to be worth more than gold.

He bob his head at Ian, thankful that the first mate suggests such an ideal location for drying and repairing the fabric. Quickly getting to work hanging the envelope he leaves Grog to Astrias more than capable hands.
Oct 4, 2019 11:43 am
Zale doubts the captain will appreciate having the balloon hanging between the masts where it will obstruct sight lines and possibly come afoul of the booms and rigging, but he trusts Ian and doesn't countermand the first mate's directive. He helps Pelner with his gear, asking questions about this and that, including the functions of each piece of equipment, where the Vedalken race is from, and what it means to be an artificer.
Oct 4, 2019 3:32 pm
You sail due south. Newly repaired, the Kestrel makes excellent time covering the four and a half leagues to the Floating Market, a jumble of shanties and boardwalks lashed to pontoons, and entire ships that have made this their permanent port. The hillfolk wave farewell to you as they dock their colorful little boats.

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTUvUge7uSokf-BBi1SJMsOAnoiwuq-37aSjyrZuprxrMt8r4H9
OOC:
All mundane equipment found in the PHB is available here for the listed price. You may also sell or barter. Do you wish to go to the market, or do you ignore it and head straight for the Great Gyre, the entrance to the home of the tritons?
Oct 4, 2019 4:05 pm
Jineer will change into a form that looks more like a local and begin looking for any info about her old ship the "Sea Hag".
Oct 4, 2019 5:59 pm
Nela watches from ship side as the we approach the Floating Market. She wonders, What mess will end up getting into? She not overly thrilled with the sight of the place. Just the same she plans to check out the wears in the market.
Oct 4, 2019 6:26 pm
Silent sent a note to Jabes.plays.RPG
Oct 4, 2019 6:36 pm
"I'd really much rather be getting on with fulfilling our promise to Alcyestris," Zale says, with an apologetic glance in Astrias' direction. But it really doesn't look like Jineer and Nela will be dissuaded.
Oct 4, 2019 7:56 pm
"I believe your word is sound my friend. I see no harm in making a short stop. I will meditate aboard your vessel until I am needed if that's fine with you." Astrias reassures Zale.
Oct 5, 2019 3:28 am
Grog huffs angrily, seeing that there was no real fight to be had. He dismisses the cog entirely, as it wasn't any form of food, drink, or smashy thing. Without any shame, he walks around on deck for a bit to inspect the newcomers before heading back down to at least get dressed. Afterwards, he comes wandering up with his new greataxe, his actual greatclub swinging from the side, with the pearl in hand. He follows after the odd woman they had picked up with many beards, Jineer.

"Grog!"

He offers the pearl to her, knowing he has no need for the weird stuff he knows she and Nela do.
Oct 6, 2019 12:08 am
OOC:
Jineer and Nela have disembarked. We can say naked Grog gave her the pearl before that. Who else is disembarking?
[ +- ] The Black Pearl of Power
Jabes.plays.RPG sent a note to JoHoover
Oct 6, 2019 4:30 pm
Nela, they have tools for almost any job, weapons and armor in varied styles, mounts and vehicles for land and sea, all sorts of adventuring gear, plenty of exotic
food and drink, even adventurers for hire.

Jineer, you hear some talk of a Sea Witch sailed by an all-female crew. Nothing about the Sea Hag though.
Oct 6, 2019 4:55 pm
Astrias remains on board and meditates in a corner.
Oct 6, 2019 6:01 pm
Will happily join the others if for no other reason than to try and keep the crew out of trouble
Oct 6, 2019 6:26 pm
OOC:
Haha good luck with that! XD

Do you dock the Kestrel or do you drop anchor and take the jolly-boat?
Oct 6, 2019 6:38 pm
Porter (2sp)
Modest Meal (5sp)
Misc Treats (2sp)
Fine Clothing (15gp, 6#)
1 Day Large Carnivore Feed (2sp)
OOC:
(Price 5 cp/day; Weight 1/2 lb. x 4 for large saber tooth tiger per 3.5e)
Wooden Keg (5sp, 8#)
10 gallon of Grog (4gp, 40#)

Wooden Cask (1sp, 2#)
2 gallon Mead (6gp, 8#)

Clay Jug (3sp, 9#)
Rum (100gp 4#)

Spent: 128gp 8sp (on her shopping spree) Porter to carry and deliver stuff to ship.
Last edited October 6, 2019 6:42 pm
Oct 6, 2019 6:42 pm
OOC:
Nela's throwing a party. Doctor's orders.
Oct 6, 2019 6:46 pm
If you haven't figures out. Nela is alcoholic. Mentioned many times she drinking from her metal flask. Side effect of her Ever Full Metal Flask of Rum. LOL It never runs out. And rum by the way is expensive stuff. Pirates must be making a killing to afford it.
Last edited October 6, 2019 6:47 pm
Oct 7, 2019 12:12 am
Seeing some of the crew disembark but no sight of the captain, Pelner busies himself repairing the fabric of the envelope and removing it from the masts after its dried. After that task is completed he pulls his measuring sticks and parchment from his kit and starts drafting potential options for a more permanent storage/landing location for the hot air balloon.

After he completes the drafts with several options to present to the captain he waits patiently for the large minatour to emerge from his nap.
Oct 7, 2019 5:30 am
Zale stays on the ship and spends some time "meditating" with ale jug in hand. Later, he shows Pelner his brewing setup in the ship's hold adjacent to the galley, asking the vedalken for advice for improvements. Then, he helps Pelner taking down and repairing the cloth from the airship.

"What's that for?" he asks, peering at the schematics being drawn up. As he begins to understand, he strokes his chin. "Assuming the Captain agrees to it, we'll need lumber. And maybe hire some carpenters."
Last edited October 7, 2019 5:32 am
Oct 7, 2019 10:45 pm
Nela doesn't spend a terrible amount of time out. A couple of hours. She arrives back with packages and has some stuff delivered. She can't help but be sure that Cap is going to flip when he sees all that material stretched out all over the place. Cap is a bit picky about HIS ship. Nela makes it a point to not get on Cap's bad side. She smiles as she knows Kitty is going to love his package. (Choice cuts of fresh meat. Even temps Nela to have some. She is just that way. Could be that diet of Goodberry.). She has her porter help with moving the stuff before she releases him to go. Not that she couldn't carry the packages of meat and the Keg. She rather not. She does have a few left over sticks of spice meats that she hasn't devoured yet.

She says as she directs the porter to carry the stuff to her cabin. She does warn him that if the tiger is in there, just put it outside the door unless you plan to feed it. And she wasn't referring to the choice meats. You know Cap is going to flip if you don't get that stuff down and hid away. with a stick of spice meat in her mouth.
Last edited October 7, 2019 10:46 pm
Oct 7, 2019 11:03 pm
Despite the fact Nela is easily tempted by alcohol, she has never partaked in the output of the ship's local distillery. Part of being a closet alcoholic. She has relied on her flask. Others might have gotten a bit thirsty as I'm sure the ship ran out of drink till we refilled at the last island. That and stuff out of the still probably should be marked XXX. Probably a bit stronger than even Nela's rum.

Still is like Nela's potion making, needs supplies. Right now she is out of supplies and she didn't pick any up while out. Brewed the last of her supply on the way sailing to the markets and didn't get more herbs and such. Besides she was WINDOW shopping. Did get her a new outfit. Not that it would help her looks much. Ugly is ugly.

She does plan to lure Kitty out of her room with the meat. As much as she does like her heated tiger blanket, nice to be able to see the floor once in a while. She sets up her Keg and such. And of course can't resist but to sample. See if it is as good as her flask.
OOC:
By the way, do we have someone that capable of doing wood carving in any real extent?
Last edited October 7, 2019 11:04 pm
Oct 8, 2019 1:44 am
While Astrias is meditating, she tries to be mindful of what is going on around her and takes occasional breaks to see if she can be helpful.
Oct 8, 2019 11:15 am
Pelner is fascinated by the construction of Zale's still. It's a completely different design than the ones he has seen and used in the past, he makes several suggestions on improvements that could enhance its efficiency. He also discusses the process he uses to distill the fuel for the burners of the hot air balloon and is interested in discussing those differences in the future as well.

Pelner is more than willing to include any extra hands with the packing and storing of the envelope and will describe the process that was used for building all of the component parts from the basket, the burners and the envelope.

Going over the preferred plan for adding a landing platform to the Kestrel. I was trained as a woodworker as part of my efforts to build my balloon so I should be able to perform the required joinery, but I don't want to begin any modifications to the ship without express permission from the captain.
Oct 8, 2019 12:04 pm
"Modifications? What th' bloody hell are ye talkin' about, modifications?!" It seems Valrakas, uncharacteristically quiet as he stalked by, overheard part of what Pelner said. After he is shown the plans, something catches his eye. "Are those WEAPONS ye've got on that contraption o' yers? Are ye tellin' me this here be a fightin' rig? What else can that thing do? If I let ye join th' crew as Ship's Engineer, will ye fix th' Kestrel up? Make her leaner an' meaner?"
Oct 8, 2019 3:24 pm
I can deploy a variety of turrets to any of the staging platforms built around the edge of the basket. As of yet I haven't had a need to deploy them but they are quite effective from the air. And as for the kestrel I believe I can add both aesthetic and functional modifications that would increase the battle readiness of the ship. Currently my Air balloon is subject to the prevailing winds but I have plans to add a propulsion system to turn it into a true dirigible. But even in its current capacity I can ascend several hundred feet above sea level and could serve as both ship engineer and advanced lookout if that would be amenable.

Gesturing with the diagrams and drawing in his hand toward the stern of the ship, If you would permit a small platform to be constructed off the stern I could store the balloon as well as have a safe lift and landing pad to avoid getting anything tangled in the rigging of your fine vessel.
Oct 8, 2019 3:58 pm
The crafty minotaur licks his lips. "Ye've got yeself a deal," he says. "Ian, see to it... where th' bloody hell is Ian?! Zale. See to it. Get th' Engineer whatever he needs. An' don't be all day about it, savvy?"
Oct 8, 2019 5:45 pm
About later in the afternoon, enough time for Nela to be slightly tipsy from testing her new bought drinks, she heads over to Pelner's cabin/room that Cap has no doubt assigned him. She lightly raps on the door, Hello?
Oct 8, 2019 7:07 pm
Some time during the day Astrias seeks out Zale and asks him. "How is it that you all have come to know each other, and what is your objective?"
Oct 9, 2019 6:10 pm
Zale helps Pelner in any way he can, but it's mostly procuring the lumber needed for the landing pad.

Later, when Astrias takes him aside, he replies, "Nela and the Captain, they go way back, from before I joined the crew. Honestly, with some of these guys, I don't know and I'm not sure if I want to know. To me, the important thing is we look out for each other.

"Our objective? After we fulfill our promise to Alcyestris and your king, I suppose we'll try to get back home. We don't know these waters - we don't belong here."
Oct 9, 2019 6:22 pm
Astrias strokes her pointy chin. "I see. This artifact, I am still uncertain as to why Alcyestris fears it so. It must be indeed mighty. Can you tell me more of it? How did you come to possess it?"
Last edited October 9, 2019 6:23 pm
Oct 10, 2019 5:13 am
"I don't believe it's fear. She seemed disgusted by it more than anything. A gang of merrows was using the artifact to control Alcyestris' young, Chelonax. I believe it has the power to control nearly any creature of the deep."

"And then she gave us this," Zale shows Astrias the other item.
Jabes.plays.RPG says:
Quote:
"You take that trident to King Kholnos, along with this token, and tell him you promised me you'd destroy them both."
https://dingo.care2.com/pictures/causes/3178/3177835.large.jpg
Last edited October 10, 2019 5:13 am
Oct 11, 2019 12:55 am
After giving the list of lumber and other sundry items that will be needed to Zale. Pelner starts the organization process in the small cabin that the Captain has provided to the new ships engineer. Pelner really likes the sound of that!

Upon hearing the knock and call, he glances around the room making sure nothing is out that shouldn't be and opens the door. Oh, hello Nela, please come in! I know it in complete disarray but please come in.
Oct 11, 2019 1:58 am
Smiles, one that most don't probably care for. Way too many teeth and some drowl. I have heard that you have a way with wood. Probably now Pelner can see note well that Nela isn't normal in appearance. Your thought would be deformed. After making herself comfy, Can you turn a chunk of wood into something smaller? Obviously she is referring to cobbling down wood to an object. I can go ashore and get the wood if you can, but I wish no other to know of this. You know that I have gold. (LOL. Wood workers are paid in copper.)
Last edited October 11, 2019 1:59 am
Oct 11, 2019 4:02 am
I'm a trained and well practice woodworker. The level of detail and intricacy will determine how long it will take me, and I must warn that there are things that just can't be done with wood. But before we go into too much detail on that what did you have in mind? Pelner's eye's don't ever stop, they are constantly scanning the room and Nela's face and body language. He isn't nervous or even unsettled by her appearance just noting anything and everything going on around him.
Oct 11, 2019 5:36 am
She does her best to describe what she wish for Pelner to create. What she wishes is a table and a few chairs. The table is about 4" x 8" top and perhaps 3" high. Chairs to go with it. She is describing a large toy house table and chairs. But obviously that is a bit larger than your standard toy house set. As she explains what she wish, Pelner almost gets the feeling he is chatting with girl rather than a women from the way she says it all. She does mention that they will be drinking at her cabin later today. She has RUM. She says she isn't in a hurry to have objects made. And is big on the promise not to tell anyone. He can guess easily where she got the wood for this from.

She does offer you 3 gold coins. You do note the coins are rather shiny like the been rubbed well to be clean. You also notice that from the way she is handling the coin and such, her hands can't be right. Your not sure why but she just doesn't get coins out and give them to you like any normal person. It is more like she just dumped them in her hand from a pouch. Three coins must have been all that was in it. Then holds them out for you to take.
Last edited October 11, 2019 5:37 am
Oct 11, 2019 5:54 am
That is too much for this request, If you could procure for me 2 casks of lamp oil instead that would be more than enough payment. I will of course keep this commission in my closest confidence. For what you ask I can have them delivered to your room no later than tomorrow evening. I can make a small travel case for them if you would like or I can wrap them in canvas and put them in your room if your 'Kitty' would allow my presence. He pauses a moment Are you of feline origin? I have not come across a race such as yours in my travels...
Oct 11, 2019 6:11 am
I will go now fast to market and have two casks of lamp oil sent here. She thrusts her hand with the coins back into the pouch so the coins are back where they belong.

A case would be great. I will come later and get it when you let me know it is done. She bypasses the question about Kitty. She again appears not to be hurrying you at all. I am a shifter. We are very rare on the water. She doesn't indulge on trying to describe what a shifter is. Perhaps all shifters are like her? She does however look more wolf like. Werewolf that is. And if you get some info about the last battles with the hags then you will also know she is shape shifter as Moonbeam well roasted her, but then again she is a druid too and obviously can wild shape. And a high priestess no less with the accords that she has said.
Oct 11, 2019 5:50 pm
Severn, the deck hand, comes looking for any of the officers, or anyone who can speak with some authority. It seems the Dockmaster has come calling, and Captain Valrakas isn't in his cabin, nor anywhere on the ship.
https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ4oaB_iCIwLRGgEqia1XT3pcEzSxPjxbX6EyZcVSAYUng244ob
Dockmaster Safford Stampes is well-mannered and well dressed -- almost aristocratic. In other words, he looks completely out of place on this rough-and-tumble, raggedy raft of flotsam and jetsam.

The man clears his throat. "Permission to come aboard?"
Oct 11, 2019 9:07 pm
Jack pokes his head up from his deck chores, glancing around trying to find anyone in proper authority. Not seeing anyone immediately to hand, he waves to the man.

Aye, I suppose it's granted. he says, wiping the sweat from his grips as he stands up to crack his back.
Oct 11, 2019 10:42 pm
"Forgive me for not coming sooner. I had other business to attend to. This is your vessel's first visit to our little community, correct? It's time to enter her into the registry." The dockmaster opens a heavy, leather-bound log and writes "Kestrel" in a flowy hand. "Done. Now I understand some purchases have been made at some of our merchant establishments. Good, good. Ahem. Now there is just the matter of the docking fee, so if I could speak with the captain, please?"
Oct 11, 2019 11:33 pm
Captain is ashore. Im Ian the first mate. how can I help ye sir?
Oct 11, 2019 11:47 pm
Astrias quietly turns her attention to the Dockmaster, her eyes seem to pierce into him. Might his intent be to swindle or to bully?
OOC:
Switching Psychic focus to Aura Sight.
[ +- ] Aura Sight (Psychic Focus)
Last edited October 11, 2019 11:48 pm

Rolls

Insight (Advantage) - (1d20+1, 1d20+1)

1d20+1 : (2) + 1 = 3

1d20+1 : (7) + 1 = 8

Oct 12, 2019 3:33 am
"As I said, the docking fee." Stampes sweeps an appraising gaze over the ship, runs a finger fastidiously along a gunwale, wrinkles his nose as he flicks imaginary dirt away.

It's definitely some sort of con. Whether the man has an official sinecure as nominal dockmaster, or the title is completely made up, he's definitely looking to make some quick coin, either by pocketing these so-called fees, or extracting a bribe. Judging by their body language, several men on the dock who "just happen to be there, minding their own business" are actually this man's lackeys.

"And then there's the customs duties on the human merchandise you offloaded this morning." The man consults his ledger. "I have on record 8 men, 10 women, 7 children, sundry livestock. Scrawny folk, but I'm confident you'll find buyers. This port levies 15% on human stock."
Oct 12, 2019 10:11 am
Astrias comes to stand before the Dockmaster with all the courtly authority she can muster. "I am Astrias, herald to the Triton King - Kholnos. This vessel travels under my protection, and so by extension his jurisdiction. We shall submit no fees unless you produce an official document stating your tariffs. The whole thing sounds preposterous, shouldn't all these fees be declared BEFORE we disembark and conduct our business?" Her eyes glow with a white-hot supernatural fire as she speaks.
Last edited October 12, 2019 10:13 am
Oct 12, 2019 10:55 am
The man is taken aback, but recovers, and stands his ground. "It is customary to register one's vessel and secure the necessary permits before conducting business. This is highly irregular!" Growing increasingly pompous as he gains steam, Stampes adds, "This vessel has the look of a privateer! The captain doesn't even have the decorum to show his face and treat with the port authorities! Why would King Crowl-noss select it for a diplomatic mission?"
Oct 12, 2019 11:04 am
"Perhaps we have made a mistake then. We shall take our business elsewhere as soon as the captain returns. I will be sure to inform the King of the kind of protocol used at this floating market, so others can avoid it in future. With all the fees and taxes you deduct, it's a wonder this place is still in the state it is in now."
Oct 12, 2019 11:20 am
The man's tone changes, and his hand strays near the hilt of his cutlass. "No one leaves until you've paid what's due. In fact, I think we should seize your merchandise."

Out of the corners of your eyes you note the pretend-bystanders tensing up, preparing for trouble. There's a metallic clink in the water as a boom chain is raised into position, blocking the Kestrel's escape route.

"As you can see," Stampes sneers, "our funds are put to very good use indeed! And may I remind you, this is the SURFACE -- your king has no jurisdiction here!"
Oct 12, 2019 11:27 am
Astrias' eyes glow white hot. Her voice booms both verbally and telepathically as she speaks one last time. "This is your last chance.....release the chain."
OOC:
Making a roll to intimidate then spending 2 psi points to manifest 'Assess Foe' on the Dockmaster.
How long would it have taken us to get to the floating market since the balloon crash. Would he have had time for a short or long rest?
[ +- ] Aura Site - Assess Foe
Last edited October 12, 2019 11:29 am

Rolls

Intimidate - (1d20+1)

(6) + 1 = 7

Oct 13, 2019 1:00 am
Hearing the commotion on the deck Pelner will don his chainmail and grab his crossbow and shield. He doesn't emerge all the way onto the deck but waits at the door to see how Ian and Astrias handle the negotiations with the obvious strong arm.
OOC:
Could I make it to the gangplank in one move action from the door into the cabins if a fight breaks out?
Last edited October 13, 2019 1:08 am
Oct 13, 2019 1:43 am
Nela stops well short (30') of the ships gang plank as she notes things are a miss. Not liking the situation that has formed. She has the casks of oil coming soon as she just arrange delivery. She thinks to herself, This isn't right. She summons up clouds and prepares for things getting messy.

Nela draws the forces of nature causing it to draw water from about. It is suddenly more a like rainy day as clouds form in the sky above, but suspiciously only above the ship and immediate dock area only. Great time for some lighting as the sun is sheltered away some. Even the fresh scent of a storm coming in the air. It is a greater indication of problems soon. Let the gods speak.

She gives a loud howl that only a wolf could make. She yells out in very loud volume, What is going on here! A bolt of lightning strike down near the dock. Not hitting anyone but surely enough to gather immediate attention as part of the dock smolders.
OOC:
Free action she gave the loudest wolf howl she could. She is now concentrating on call Lighting spell. The cloud covers the ship the dock area. Howl was to get solely the attention of Kitty.
OOC:
There is a large tiger size rug suddenly coming to life in Nela cabin and heading to the deck with new found urgency. Really need to make the ship larger with bigger halls spaces as Kitty fills it all up moving.
Last edited October 13, 2019 2:10 am
Oct 13, 2019 3:09 am
OOC:
We're going to roll initiative to see when those actions occur. I did not declare start of combat because I was waiting for your responses to the question I posed in OOC.

But since you seem good and ready, ROLL INITIATIVE!

Rolls

Enemy's initiative (Rakish Audacity) - (1d20+10)

(7) + 10 = 17

Oct 13, 2019 3:15 am
WOOT.. Nela INIT.. threw one for Kitty too.

Rolls

Nela INIT, Kitty's INIT - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (8) + 3 = 11

Oct 13, 2019 3:15 am
OOC:
Belay my previous.

Rolls

Astrias Intimidation advantage roll - (1d20+1)

(3) + 1 = 4

Dockmaster Insight - (1d20+2)

(6) + 2 = 8

Oct 13, 2019 4:48 am
OOC:
Sorry, everybody, I'm a little out of it today.

Yeah it's all out of whack, but it's my fault for calling for a pause but not locking the thread. I hate DM vs. Player mentality, so I'll allow things to occur as posted: Pelner dons his armor, and Nela casts her spell outside of combat initiative.

As well, Pelner, Nela, and Kitty are all able to leave the cabin and arrive topside. But not quite at the gangplank yet.

I rolled advantage on Astrias' intimidation, too, and rolled Safford Stampes' insight check to resist. He still won.

To speed things up, I'll roll initiative for everyone (except Nela and Kitty, whose rolls are already in). Otherwise, we might spend days waiting for everyone's init rolls!

Rolls

JAck - (1d20+5)

(16) + 5 = 21

Ian - (1d20+5)

(3) + 5 = 8

Zale - (1d20+3)

(12) + 3 = 15

Jineer - (1d20+4)

(20) + 4 = 24

Grog (advantage) - (1d20, 1d20)

1d20 : (1) = 1

1d20 : (9) = 9

Phillip - (1d20+2)

(3) + 2 = 5

Pelner - (1d20+6)

(16) + 6 = 22

Astrias (advantage if focused on Precognition) - (1d20+2, 1d20+2)

1d20+2 : (5) + 2 = 7

1d20+2 : (11) + 2 = 13

Oct 13, 2019 5:07 am
Safford Stampes is unfazed by Astrias' threat, even after Nela's lightning bolt burns a smoking hole in the deck. A smirk creeps across the scoundrel's face. There's a murderous glint in his eye as he and his scallywags draw swords. "I was hoping you'd make this fun for me! Let's dance!"

Battle Music!
OOC:
Jineer, Nela, Pelner, and Jack in any order. GO!
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 13, 2019 5:47 am
Nela looks over the mess. She waits for the first scallywag to start crossing the gang plank. She screams at them To the Deep six if you come aboard. and lightning bolts the one on the gang plank for added intimidation and perhaps roasts the gang plank too. She will step back and let Kitty do her next talking.
OOC:
17 DC DEX save for half
Last edited October 13, 2019 5:51 am

Rolls

Call Lightning bolt, Intimidation - (3d6, 1d20-2)

3d6 : (541) = 10

1d20-2 : (20) - 2 = 18

Oct 13, 2019 7:42 am
OOC:
Before we proceed with actions, Astrias spends 7 psi point at init roll to manifest 'Victory Before Battle'.
[ +- ] Precognition (Victory Before Battle)
OOC:
Using this power, she grants herself, Ian, Zale, Grog and Philip +10 to inititative.
For a moment before the battle occurs, Astrias links minds with Ian, Zale, Grog, Jack and Phililp, showing them quick images of the future of the battle ahead.
OOC:
Wasn't sure if the Dockmaster actually came on board or if Astrias went off ship to meet him. Also how many thugs does he have with him and how far away are they from Astrias?
Last edited October 13, 2019 7:46 am
Oct 13, 2019 8:37 am
Nela's lightningbolt stabs down onto the gangplank, zapping the first wave of scurvy dogs, turning half a dozen of them into a pile of smoking bodies! (19 lightning damage against 6 scallywags)

Astrias, there are more than a dozen thugs that you can see. Also, your heightened awareness alerts you to the presence of an enemy ship moving into position beside the Kestrel's starboard side (the port side is of course where the gangplank is attached).

The triton's psychic power grants battle insight to Ian, Zale, Grog, and Philip, propelling them into battle! (revised initiative order below!)

Battle Music!

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcS2oobDeeVk58-mqVL-jslX1PBWfsCYyKgtKRketW6tP5mKm64E
OOC:
Jineer, Pelner, Jack, Astrias, Zale, Grog, and Ian in any order.
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Nela's lightning damage, Enemy DEX save (DC 17 for half) - (3d10, 1d20)

3d10 : (856) = 19

1d20 : (14) = 14

Oct 13, 2019 10:35 am
OOC:
leveled finally. sorry. my life has been busy lately! Also sheet has eaten the damage for the pistol...
*fires his pistol at he con man*

Rolls

flintlock - (1d20+9)

(5) + 9 = 14

Oct 13, 2019 11:16 am
Astrias' glowing eyes crackle with lightning as she extends a hand towards the thugs. There is a deafening roll of thunder and a blinding flash of lightning as a thunder clap strikes on the docks. Following this, her lightly scaled skin seems to harden and crystalize forming a protective coating. Her features shift to look somewhat more draconic and a pair of leathery wings sprout from her back. She takes to the skies for a better vantage point.
OOC:
Spending 7 psi points to manifest 'Thunder Clap'. Attempting to catch the Dockmaster in the AoE along with as many scallywags as possible. DC 17 Con saves for everyone in the Thunder Clap.

Spending 7 psi points as a bonus action to activate 'Bestial Transformation' (Tough Hide and Flight). +2 to AC (now 16), flying speed of 30 feet.

Flying 30 feet up
[ +- ] Mastery of Weather (Thunder Clap)
[ +- ] Bestial Transformation
Last edited October 13, 2019 11:26 am

Rolls

Thunder Clap damage - (8d6)

(53122541) = 23

Oct 13, 2019 11:57 am
OOC:
Dunno why I bothered rolling Ian's damage. That was a miss, Skipper. Sorry.
Ian fires at nearly point-blank range, but Stampes is unbelievably agile, and dodges the shot!

Astrias manifests a sphere of thunder centered on Stampes just as three of his scallywags swing in from the dock using the loading cranes. Stampes toughs it out, but the three seadogs lie dead on the deck, blood pouring out of their ears. (3 scallywags dead after taking 23 thunder damage each. Stampes saves for half.)

Astrias transforms and launches herself into the air. She can now see that the enemy ship, the Strumpet, is almost in position for her crew to board the Kestrel.

Battle Music!
OOC:
Jineer, Pelner, Jack, Zale, Grog, in any order.
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Safford Stampes CON save (DC 17) - (1d20+4)

(16) + 4 = 20

Scallywags CON save (DC 17) - (1d20+2)

(7) + 2 = 9

Ian's flintlock damage - (1d8+3)

(6) + 3 = 9

Oct 13, 2019 4:30 pm
Jineer pokes her head out from Bellow deck "Oh hey we are fighting!" She says with a smile before taking aim at Safford.
[ +- ] Guiding Bolt

Rolls

Spell attack - (1d20+9)

(4) + 9 = 13

Radiant Damage - (4d6)

(2453) = 14

Oct 13, 2019 5:57 pm
That ship pulling along side is going to cause some serious problems if we don't stop them from boarding. Pelner moves to the starboard rail and chants quickly three time see no evil! See No Evil! SEE NO EVIL! ON the third recitation one of the monkeys on his shield, the one covering its eyes, pulls itself out of the metal with gears and cogs whirling. As it sets itself near the rail a huge blast of fire erupts from its mouth at the incoming ship.
[ +- ] Flamethrower

Rolls

Flame Damage - (1d8)

(3) = 3

Oct 14, 2019 1:43 am
Stampes dances away from Jineer's magical bolt. "Stop trying to hit me, and hit me!" laughs the rapscallion.

Pelner's gout of fire singes several of the flea-ridden scallywags waiting to leap over from the Strumpet. (3 scallywags take 1 fire damage each)
OOC:
[ +- ] Round 1 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Scallywags DEX save vs Pelner DC 16 - (1d20)

(20) = 20

Oct 14, 2019 5:49 am
After the futile attempts to find his item in the market, Grog had come back to the ship and was in his room for his nap of the day. With all the commotion happening above, well... Let's just say that it's not nice to interrupt a barbarian's beauty sleep!
Much like the previous time, the stout semi-savage comes rushing out, yet again, nekkid. Though, this time, he has a javelin in hand and throws it at any chumps before rushing at the nearest jerk, potentially the pompous one, with his megalodon greataxe in a spiteful rage!
OOC:
Rage: 1/10
Wrong die type on the savage attack, use second if applicable
Last edited October 14, 2019 5:56 am

Rolls

Javelin Atk 1 - (1d20+8, 1d6+4)

1d20+8 : (1) + 8 = 9

1d6+4 : (6) + 4 = 10

Greataxe - (1d20+8, 1d12+7)

1d20+8 : (20) + 8 = 28

1d12+7 : (10) + 7 = 17

Savage attacker (greataxe) - (1d20+7)

(17) + 7 = 24

Brutal Critical - (1d12)

(5) = 5

Savage attacker - (1d12+7)

(4) + 7 = 11

Crit Damage, additional - (2d12)

(93) = 12

Great Weapon Master(Bonus attack) - (1d20+8, 1d12+7)

1d20+8 : (16) + 8 = 24

1d12+7 : (4) + 7 = 11

Oct 16, 2019 3:39 pm
OOC:
Grog, that's 34 damge on the first attack, 11 with the bonus. So let's have a second 3d12+STR for your damage reroll via Savage Attacker AND THEN your Extra Attack.

Jack and Zale have yet to act. And then it's the bad guys, followed by Phillip and Kitty.
Oct 17, 2019 2:34 pm
Taking a swig from his flask and wiping his mouth, Zale sways forward with a headbutt to the dockmaster's midsection, followed by an uppercut to the man's groin: Tipsy Bear Breaks the Beehive
OOC:
Attempting Stunning Strike (1 ki, DC 16) on first hit, if any. Will reserve my bonus action until I see the result.

Rolls

Headbutt - (1d20+8, 1d6+4)

1d20+8 : (20) + 8 = 28

1d6+4 : (6) + 4 = 10

Punch to the groin - (1d20+8, 1d6+4)

1d20+8 : (20) + 8 = 28

1d6+4 : (2) + 4 = 6

Dockmaster Constitution save DC 16 - (1d20)

(5) = 5

crit damage - (2d6)

(12) = 3

Oct 17, 2019 2:47 pm
OOC:
Double crit! And yeah, Stampes is definitely Stunned.
Oct 17, 2019 2:54 pm
Unceremoniously grabbing the man by lapel and codpiece, Zale lifts the dockmaster up and runs straight up the main mast before flinging the man back down onto the ship's deck!
OOC:
Bonus action Grapple, move 55ft, throw the man down.
Oct 17, 2019 3:02 pm
OOC:
Sheesh!
Stunned, Stampes is unable to resist as the genasi hauls him up and throws him down. He crashes down onto the deck, his body broken like a doll.

The scallywags on the Strumpet gasp, and scramble to maneuver their ship away and sail as far away from here as possible.
OOC:
Combat over, unless you want to pursue. But remember that there is a boom chain keeping the Kestrel in.

Rolls

Falling damage - (5d6)

(21344) = 14

Oct 17, 2019 3:55 pm
Nela will take time to lightning bolt the Boom till it falls or the spell expires.
Oct 17, 2019 4:03 pm
OOC:
Damn son....Zale put the smack down!
Oct 17, 2019 4:04 pm
Yes. It was an awesome job.
Oct 17, 2019 4:06 pm
OOC:
It was actually Grog that dealt a ton of damage, paving the way for Zale, but yeah that was a damn epic smackdown!
Oct 17, 2019 4:12 pm
With her lightning now focused on problem of the boom. She calls lightning from the clouds above to strike it.

Rolls

Call Lightning - (3d10)

(825) = 15

Oct 17, 2019 4:25 pm
The chain snaps. The Kestrel is free. Are you pursuing the Strumpet without Valrakas?
Oct 17, 2019 6:56 pm
Astrias descends to the deck of the ship once more in her armored draconic form, her natural body scales now appearing hardened and glistening like crystal. "I trust the fools have learned their lesson. Let them tell others of their mistakes. The Kestrel and its crew are indeed mighty, but let us remain alert."
OOC:
Astrias will wait out the hour on her Bestial Transformation in case anything else pops off.
Oct 17, 2019 10:47 pm
"Awww man, not only did I not get to let off some steam I'm missing my chance to get souvenirs" Phillip says slightly defeated. " Well I guess its ok to get some sun then." He proceeds to sit on some crates and unbutton his remaining hawaiin style shirt.
Oct 18, 2019 4:38 am
A bunch of guys run up the boardwalk, then huff and puff up the Kestrel's gangplank. The lead guy looks like he's about to have a heart attack. Some of the younger fogeys introduce him (in between gasps) as Harold András, the head honcho around here.

https://cdn.discordapp.com/attachments/368611537012916238/634606091900157952/hide_the_pain_harold.jpg

"Oh, somebody finally took that scoundrel out," Harold wheezes, gesturing at Safford Stampes. He and his crew have been squeezing us for protection money for months!" He looks wistfully towards the departing Strumpet. "We wish you'd taken that ship out, too."
Oct 18, 2019 11:02 am
Only si much we can do with a boom chain and in close quarters. he offers his hand. Ian Mac, first Mate
Oct 18, 2019 12:33 pm
"Boom chain?" Harold scratches his head. "Uh...didn't you just..."
OOC:
Nela already broke the chain with a lightning bolt. The Kestrel is free to pursue. But Valrakas is not around. The Strumpet is still in cannon range, however, and if you guys really wanted to take those bilge rats out, you have an airship, and a flying triton, and a monk that can run across water, and other stuff.
Harold shrugs. "We don't blame you if you're not itching for a fight. You have our thanks for taking Stampes out. Pleased to meet you, Mister Mac. Your captain and I haven't been introduced, but I've been told he's at one of our taverns. Uh,...interesting fellow, I've been told."
Oct 18, 2019 12:48 pm
"If I had known these vagabonds had inflicted such torment upon your people...." Astrias hangs her head a little, feeling regret that she did not pursue the Strumpet. "There is no mercy in my heart for those who prey upon the weak." Astrias looks back at the crew then back to Harold. "Were it up to me I would pursue, but the captain is not here. It would be foolish of me to take them on alone." She then looks over to Nela, Pelner and Zale. "Us four may be able to handle them while the others man the canons.....Seek and destroy?" She offers the other three who can fly and cross water at great speed.
Last edited October 18, 2019 12:49 pm
Oct 18, 2019 2:29 pm
First Mate Ian mac, if you wish to pursue I can have the hot air balloon up before the ship leaves the dock and can hairy them with force bolts to slow their retreat. As he's talking he reaches over the the monkey and starts to 'fold' the thing back in on itself so that it fits nicely back onto the front of his shield.

What are your orders sir.
Oct 18, 2019 2:50 pm
Nela looks over at the offending ship. How far away does it look?
Oct 18, 2019 3:21 pm
OOC:
The Strumpet is currently 100ft aft. The Kestrel can do 55ft per round, but you've got to cast off and turn her to starboard first. Your cannons have a range of 500/2000ft.

Also, Jineer has this thing from the hags:
[ +- ] The Mighty Duck Dynasty
Oct 18, 2019 4:13 pm
With huff, Grog lets his axe down, and with no sense of common decency, scratches his buttocks with a stoic expression on his face, and wanders back down to get his furs on due to the chilly sea breeze wafting over the deck.
Oct 18, 2019 4:16 pm
We should deal with them. Aye.
Oct 18, 2019 4:36 pm
OOC:
if someone has levitate and a boat looking thing, we could just harpoon the boat and make our way across XD
Oct 18, 2019 5:22 pm
Nela watches the enemy boat as she summons up the spirit of the waters. She then causes waves of water to hit the ship and force it to move back toward us or capsize it in the process. If it capsizes or people start abandoning ship she will cause a Whirlpool there.

She is planning to cause living hell upon that ship as any high druid can do. (Perhaps even some storm clouds above and crackles of lightning in the area as no damaging effect with the waves showing a storm is now upon them.)
OOC:
Casting Control Water to manipulate the water around the enemy ship. Gives up Call Lightning.
OOC:
Additional note. there is already cloud above us from the call lightening.
Last edited October 18, 2019 6:00 pm
Oct 18, 2019 5:55 pm
Nela causes a wave to rise up, and the Strumpet nearly capsizes. She makes no headway in her flight from the Kestrel. Some of the scallywags are washed overboard.

Harold and the other old fogeys scurry back down the gangplank as it seems there is going to be a battle after all.
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Capsized? (25%) - (1d100)

(37) = 37

Oct 18, 2019 6:22 pm
OOC:
hold action,
Action: continue tanning grumply
Trigger: no enemies present in his pathfinding algorithm
Oct 18, 2019 6:26 pm
OOC:
If anybody wants to shoot the cannon, you'll have to turn the Kestrel around (one 90-degree turn per round).

9-Pound Cannon "Long Nines"
(ranged weapon attack): range 500/2000 ft., one target. Hit: 4d10 bludgeoning damage.

If you have Firearms proficiency, you can add it to the attack roll.

The Kestrel has one cannon mounted on its prow, and three gun ports on each side. So 1 shot per round while in pursuit, or 3 simultaneous shots (a broadside) if you manage to come abreast of the Strumpet.
Oct 18, 2019 6:39 pm
Nela says as she continues maintain the waves hitting the enemy craft, Finish it off. It isn't going anyplace.
Last edited October 18, 2019 6:39 pm
Oct 18, 2019 6:51 pm
Astrias stands beside Nela and raises her hands to join in Nela's control of the seas around the Strumpet. She summons a Water Elemental to assist in capsizing the vessel. An enormous wave rises alongside the vessel, vaguely in a humanoid shape, and barrels into it.
OOC:
Spending 7 psi points to manifest Mastery of Water - Animate Water.
[ +- ] Mastery of Water - Animate Water
Oct 18, 2019 6:59 pm
OOC:
Roll the elemental's initiative.
Oct 18, 2019 9:41 pm
OOC:
Elemental Initiative

Rolls

Elemental Initiative - (1d20+2)

(4) + 2 = 6

Oct 18, 2019 10:06 pm
Starts shouting orders and moves to the canons readying to fire for a broadside
Oct 19, 2019 2:09 am
On the First Mate's orders, the crew steps to, and the Kestrel begins to come about.
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 19, 2019 10:58 am
The_Librarian sent a note to jabes.plays.rpg
Oct 19, 2019 5:03 pm
Naval combat, how interesting. I will get my hot air balloon up. But while the ladies keep the enemy in range... Pelner rushes over to his balloon and pulls the monkey covering his ears off his shield, placing it on the platform of the basket closest to the retreating ship and chants hear no evil, Hear No Evil, HEAR NO EVIL!. The monkey activates and and a large bolt of energy leaves it mouth aimed at the other ships helm.
[ +- ] Force Ballista (Hear no Evil)

Rolls

Turret attack, damage - (1d20+8, 2d8)

1d20+8 : (7) + 8 = 15

2d8 : (74) = 11

Oct 19, 2019 6:10 pm
Valkeelis says:
She then looks over to Nela, Pelner and Zale. "Us four may be able to handle them while the others man the canons.....Seek and destroy?" She offers the other three who can fly and cross water at great speed.
"Hold my beer," Zale says, handing his bottle to a deck hand. He dives cleanly into the water, only to resurface a moment later to run across its surface, leaping from wave crest to wave crest, towards the enemy ship. As the water genasi runs, he touches the strange ring on his finger, and another water elemental, just like the one Astrias summoned, rises up and races across the water alongside the him.
Quote:
The EleMental Ring
Magic ring (Requires attunement)
While wearing this ring and touching water, you can use an action to summon a water elemental, as if you had cast the Conjure Elemental spell. The ring can't be used this way again until the next dawn.

You have a telepathic link to the elemental you summon. If the conjured elemental is slain, banished, or dispelled by anyone other than you, the mental backlash causes you to go crazy as if under the effects of the Confusion spell. This effects lasts for half as long as the elemental was in existence.

Rolls

Water elemental's initiative - (1d20+2)

(18) + 2 = 20

Oct 19, 2019 6:26 pm
Battle Music!

Zale summons an elemental as he speeds across the waves!

Pelner's monkey bolt misses the Strumpet's helm, but kills its helmsman!

In between issuing orders for maneuvering the Kestrel and manning the guns, Ian examines Safford Stampes' body and finds some very finely made weapons.
OOC:
When you have had a short rest to attune, you will discover these weapons' properties. Until then, they will function as an ordinary cutlass and flintlock pistol.
[ +- ] From Dusk Til Dawn
[ +- ] Footloose Blade
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 19, 2019 6:53 pm
Kitty will wander up on the deck and watches. Lost interest in the fight after it ended so fast. And appears to have ZERO interest in getting into the water. It watches the happens with the enemy ship with mild interest.
Oct 19, 2019 8:01 pm
OOC:
May I add Step of the Wind to my turn? I believe bonus action Dash will get me on board the enemy vessel?
Oct 20, 2019 12:02 pm
[ooc]Are we in broadside range yet?[/b]
Oct 20, 2019 2:38 pm
OOC:
Zale: Sure, you may. On deck, alone, in the midst of the scallywags... are you sure?

Ian: On your last turn, the Kestrel executed a 90-degree turn. Now you'll have to catch up to the Strumpet to fire a broadside. In the meantime, anyone can use their action to fire the forward gun.
Oct 21, 2019 2:51 am
OOC:
Grog and Phillip have (I think) already declared inaction, but until Jineer posts her action I'll leave it open. So still to act are Jineer, Jack, Elemental-Z, maybe Grog, and maybe Phillip. Then the baddies get their turn, and then Elemental-A, and then it's the top of Round 2.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 21, 2019 2:10 pm
Jineer begins quacking while throwing a duck figurine on the deck of the ship. 7 giant ducks appear on deck and Jineer jumps up on one. "Anyone for a boarding party?" Jineer will wait for her comrades to mount up before moving.
[ +- ] The Mighty Duck Dynasty
Oct 22, 2019 12:43 pm
Jack hurries to the forward gun and touches off a shot!
OOC:
Not sure if firearms would fall under the general "martial" category, or if it is a separate standalone proficiency he needs to acquire. Add 4 to the attack result if he is proficient in cannoneering!

Rolls

Cannoncocking..... - (1d20+3, 4d10)

1d20+3 : (10) + 3 = 13

4d10 : (76109) = 32

Oct 22, 2019 3:22 pm
As Zale leaps onto the Strumpet's deck, he wishes there was a way to get the water elemental he summoned up here as well. Seeing no way, he commands the elemental to slam its fists into the enemy vessel's hull.

Rolls

Slam 1 - (1d20+7, 2d8+4)

1d20+7 : (20) + 7 = 27

2d8+4 : (27) + 4 = 13

Slam 2 - (1d20+7, 2d8+4)

1d20+7 : (18) + 7 = 25

2d8+4 : (75) + 4 = 16

crit damage - (2d8)

(25) = 7

Oct 22, 2019 4:46 pm
Jineer activates the Duck Dynasty and leaps astride the lead duck, then calls on her companions to join her in an aerial assault on the enemy vessel. (no takers?)

Jack shoots the fore cannon. One of the Strumpet's sails goes limp as a hole is blown through it. (32 damage to he sails. –10 ft. speed per 25 damage taken.)

The scurvy dogs are momentarily shocked when Zale arrives all alone in the middle of the Strumpet's deck. They recognize this person as the one who killed their captain. Yelling curses, half a dozen of them come at Zale with cutlasses and hooks! (9 slashing damage)

Zale's elemental slams its watery fists into the Strumpet's hull. The crew scrambles to plug the resulting leaks below deck. (Hull takes 20+16 damage)

Battle Music!

https://i.pinimg.com/originals/ad/c7/9c/adc79c0e04f5c40a4f3e1a768c370425.jpg

Rolls

Cutlasses - (1d20+5, 1d20+5, 1d6+5)

1d20+5 : (13) + 5 = 18

1d20+5 : (4) + 5 = 9

1d6+5 : (4) + 5 = 9

Hooks - (1d20+5, 1d20+5, 1d8+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (9) + 5 = 14

1d8+5 : (6) + 5 = 11

Oct 22, 2019 4:47 pm
OOC:
Astrias' elemental is up. When they're done, we go to Round 2, and we're going to change up the rules a bit.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 22, 2019 6:17 pm
Astrias' water elemental makes two slam attacks against the Strumpet's hull.

Rolls

Slam attacks 1 and 2, damage - (1d20+7, 1d20+7, 2d8+4, 2d8+4)

1d20+7 : (19) + 7 = 26

1d20+7 : (13) + 7 = 20

2d8+4 : (65) + 4 = 15

2d8+4 : (51) + 4 = 10

Oct 22, 2019 6:31 pm
Astrias flies towards the Strumpet at full speed.
OOC:
Dash action + Move action, flying 60ft...

How fast approx would you say the Strumpet is moving? Is is even possible for Astrias to catch it by air?
Oct 22, 2019 6:40 pm
OOC:
The hull has a damage threshold of 15. So it takes damage from A-Elemental's first slam, but not the second.
[ +- ] Damage Threshold
Okay, we're at the top of the next round, with Astrias kicking it off. The Strumpet is currently unable to make any headway because of Nela's Control Water spell. The current distance from Kestrel to Strumpet is 100ft. The Kestrel can cover half that distance on its turn.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 22, 2019 8:43 pm
Nela continues to bash the enemy ship with waves try to sink it as well as stop it from getting away. It will not get away from us.
OOC:
Hold on to her control water and releasing flood waves at the enemy ship.
Oct 23, 2019 12:58 am
Battle Music!

Nela sends another wave crashing into the Strumpet.
OOC:
Let's see if it capsizes this time. Nope.

The Strumpet is currently unable to make any headway because of Nela's Control Water spell. The current distance from Kestrel to Strumpet is 100ft. The Kestrel can cover half that distance on its turn (in other words, the First Mate's turn)
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Capsized? (25%) - (1d100)

(48) = 48

Oct 23, 2019 12:58 pm
Jack rips through the steps of loading the cannon again, loosing another foregun barrage as soon as he can, this time looking to eliminate some of the enemy firepower!

Cannonshot against the guns!

Rolls

Cannoncocking! - (1d20+7, 4d10)

1d20+7 : (12) + 7 = 19

4d10 : (79106) = 32

Oct 23, 2019 1:17 pm
Battle Music!

With a boom that echoes across the water, the cannonball flies...
OOC:
That's a hit! And we'll call that the Kestrel's turn, because I assume you'll want it to keep moving forward. The Strumpet is now only 45ft away

If you wish, you can still take your own actions apart from that, Jack.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 24, 2019 1:19 pm
OOC:
are we in position to broadside yet?
Oct 24, 2019 1:21 pm
OOC:
Jack, you're still allowed your own actions apart from the cannon fire (which is technically the Kestrel's turn, not yours).

And everybody except Nela and Astrias have yet to act. Distance between ships is now only 45ft (Strumpet is ahead and to starboard). Baddies are easily within bow, javelin, and pistol range!
Oct 24, 2019 1:22 pm
OOC:
Not quite, Ian. Next round you will be. Unless the Strumpet somehow changes position.
Oct 24, 2019 2:05 pm
Kitty on the deck and roars at the enemy ship now that it is closer. He was less than happy about waking up and nothing to do.
Oct 24, 2019 2:47 pm
OOC:
When the scurvy dogs missed me with their hooks I would like to have spent my reaction for Redirect attack.
As the pirate hooks come slashing, Zale sways like a water fountain, and the scurvy dogs end up striking their mates instead! Then, the water genasi rains down blows on their heads.

"Whelm!" Zale commands the water elemental, which rides Nela's wave and splashes down on the deck to engulf as many of the scallywags as it can.

Combo name: Waves Crashing on Rocks.
[ +- ] Water Elemental Whelm

Rolls

Unarmed Strike - (1d20+8, 1d6+4)

1d20+8 : (1) + 8 = 9

1d6+4 : (3) + 4 = 7

Extra attack - (1d20+8, 1d6+4)

1d20+8 : (10) + 8 = 18

1d6+4 : (4) + 4 = 8

Flurry of Blows bonus attack 1 - (1d20+8, 1d6+4)

1d20+8 : (16) + 8 = 24

1d6+4 : (3) + 4 = 7

Flurry of Blows bonus attack 2 - (1d20+8, 1d6+4)

1d20+8 : (20) + 8 = 28

1d6+4 : (5) + 4 = 9

Water Elemental Whelm damage - (2d8+4)

(25) + 4 = 11

Crit damage - (1d6)

(4) = 4

Oct 24, 2019 3:30 pm
Jineer steers her duck to the Strumpet and begins her assault. She flies over and jumps on to the deck of the strumpet, as she lands any nearby shadows move and swallow her whole leaving no trace of her. Invisible Jineer will make her way below deck looking for where they keep their gunpowder.
[ +- ] Channel Divinity: Cloak of Shadow
Oct 24, 2019 4:35 pm
fires at one of the enemy crew with his pistol
OOC:
editing tonadd disadvantage and corrected damaged
Last edited October 24, 2019 8:36 pm

Rolls

pistol - (1d20+8, 1d6+3)

1d20+8 : (19) + 8 = 27

1d6+3 : (5) + 3 = 8

disadvantage and corrected dmg - (1d20+8, 1d8+5)

1d20+8 : (6) + 8 = 14

1d8+5 : (8) + 5 = 13

Oct 25, 2019 3:38 am
Battle Music!

Zale and his elemental wreak watery havoc on the pox-ridden picaroons! (Zale: 28 damage + 11 redirected. Elemental: 4 scallywags take 11 damage each.)

Ian head-shots a pirate from 15 yards away! (13 damage)

The flock of mighty ducks deposits Jineer on the Strumpet's rigging, then begin to circle the two ships. Vanishing from sight, Manybeards sneaks below deck in search of the gunpowder.
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

STR saves vs. Whelm - (1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (3) + 3 = 6

1d20+3 : (4) + 3 = 7

1d20+3 : (5) + 3 = 8

1d20+3 : (5) + 3 = 8

Whelm recharge? - (1d6)

(2) = 2

Oct 25, 2019 3:07 pm
Envelope folds: Check
Fuel tank level: Full
Fuel hose connection: Check
Burner ignition: Check


Pelner moves around the balloon almost in a frenzy getting everything set up for inflating the balloon. And with an off hand gesture has the Monkey fire off another bolt at the helm.
[ +- ] Force Ballista

Rolls

Attack against the helm - (1d20+8, 2d8)

1d20+8 : (18) + 8 = 26

2d8 : (81) = 9

Oct 27, 2019 6:38 am
Battle Music!

Pelner's turret blasts the enemy vessel's helm (9 force damage), but she ain't done for yet!

Amid the chaos on deck, some semblance of order seems to be taking shape. A hulking half-orc takes charge, screaming commands at the unruly crew.

https://cdn.discordapp.com/attachments/368611537012916238/637888978124537856/d1kzvrh-e91aff04-67c5-40cc-a214-deed32e9d32d.jpg

"Reef th' sails! HARD A-STARBOARD! Then fire at will! See how they likes it! Scupper 'em EL'MENTALS!"

The Strumpet turns hard, risking capsizing as it lists crazily, then unleashes a broadside at the Kestrel (26 damage)! A battle cry goes up from the scallywags as they now seem to have a fighting chance. They come at Zale and his elemental again with cutlasses, hooks, boarding axes, pistols, anything that's handy! (Zale takes no hits. Z-Elemental is hit for 8 damage after DR)

Jineer quickly finds the powder magazine in the lower deck, just above the bilge, by following the "powder monkeys" shuttling back and forth with bags of powder to deliver to the gunners. The gunnery officer in charge of the operation is a red dragonborn (whose dumb idea was that?!) wearing drenched clothing to prevent spark in this all-too-incendiary environment.

"Shake a leg, lads! Step to it!" the dragonborn roars, as he shovels powder into the bags.
OOC:
A-Elemental is up. It could have ridden Nela's wave along with the other elemental if Astrias wants it to fight on deck, or it could have stayed in the water to continue pounding on the hull.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Broadside vs. Kestrel's hull (AC 15, damage threshold 15) - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (9) + 6 = 15

1d20+6 : (4) + 6 = 10

1d20+6 : (6) + 6 = 12

Damage - (4d10)

(8927) = 26

Cutlasses vs. Zale (AC 16) - (1d20+5, 1d20+5, 1d6+5)

1d20+5 : (2) + 5 = 7

1d20+5 : (10) + 5 = 15

1d6+5 : (1) + 5 = 6

Hooks vs. Zale (AC 16) - (1d20+5, 1d20+5, 1d4+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (2) + 5 = 7

1d4+5 : (4) + 5 = 9

Boarding axes vs. Z-Elemental (AC 14) - (1d20+5, 1d20+5, 1d6+5)

1d20+5 : (11) + 5 = 16

1d20+5 : (5) + 5 = 10

1d6+5 : (3) + 5 = 8

Pistols vs. Z-Elemental (AC 14) - (1d20+5, 1d20+5, 1d8+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (7) + 5 = 12

1d8+5 : (4) + 5 = 9

Oct 27, 2019 11:59 am
Elemental-A moves on deck, oozing it's way through the planks. It will make two slam attacks then attempt to whelm the half-orc.
OOC:
DC 15 STR save vs. whelm

Rolls

Elemental slam attack 1, slam attack 2, damage vs half orc - (1d20+7, 1d20+7, 2d8+4, 2d8+4)

1d20+7 : (18) + 7 = 25

1d20+7 : (3) + 7 = 10

2d8+4 : (66) + 4 = 16

2d8+4 : (23) + 4 = 9

Whelm damage vs half orc - (2d8+4)

(43) + 4 = 11

Oct 27, 2019 12:20 pm
OOC:
You can either Slam or Whelm (not both).
Oct 27, 2019 12:28 pm
OOC:
Ok sorry. Will go for the slam.
Oct 27, 2019 1:53 pm
OOC:
Awesome! Slam it is!
The elemental swings twice with its watery fists, and strikes Zubak, the haf-orc officer, once. (16 damage)

With a snarl, Zubak strikes his two axes together. The wicked weapons throw lightning sparks (7 lightning damage) as the half-orc slashes brutally at the "el'mental" (33 slashing damage)
OOC:
New round. Everyone is up. If the Kestrel turns 90-degrees to starboard, you can come alongside the Strumpet and fire a broadside. Hopefully helpful action summary here.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

A-Elemental DEX save (DC 16) vs. Zubak's storm aura, lightning damage - (1d20+2, 3d6)

1d20+2 : (15) + 2 = 17

3d6 : (564) = 15

handaxe - (1d20+10, 1d6+8, 1d20+10, 1d6+8, 1d20+10, 1d6+8)

1d20+10 : (9) + 10 = 19

1d6+8 : (1) + 8 = 9

1d20+10 : (7) + 10 = 17

1d6+8 : (5) + 8 = 13

1d20+10 : (7) + 10 = 17

1d6+8 : (3) + 8 = 11

Oct 28, 2019 4:35 pm
Jineer walks up to the Powder pile and claps her hands together quickly casting "Death Ward" on herself. As her invisibility wears off she stands over the powder with her tinderbox in hand. "Time to blow this popsicle stand." She strikes her Flint.
OOC:
Won't let me light it with a bonus action?
[ +- ] Death Ward
Last edited October 28, 2019 5:02 pm
Oct 28, 2019 4:48 pm
OOC:
Sure, light that baby up!

Holy crap!
Oct 28, 2019 6:51 pm
OOC:
are we (the Kestrel) close enough to board yet?
Oct 28, 2019 10:06 pm
Astrias flies in closer within range of Zubak and concentrates on ripping the water molecules out of his body, leaving him a dehydrated husk.
OOC:
Spending 7 psi points to manifest Mastery of Water - Desiccate. Zubak makes a DC 17 CON save.
[ +- ] Mastery of Water - Desiccate

Rolls

Desiccate damage - (7d10)

(10748532) = 39

Oct 29, 2019 4:28 am
Battle Music!

Jineer lights it up! With a deafening boom, the Strumpet's entire store of powder explodes! All hands below deck die instantly, and Jineer, barely alive only thanks to her spell, is flung like a rag doll high above the main deck and catches on some rigging. Looking down, she can see a smoking hole straight down through the hull, and it's filling with seawater fast. The main mast, after having its bottom third reduced to kindling, sags in its rigging like a broken marionette. With its sails shredded, the Strumpet drifts backwards in Nela's magical current wrong-ways towards you. She's about to crash sideways into the Kestrel's prow! The surviving scurvy dogs are abandoning ship like rats, leaping recklessly into the sea, or fighting over the lifeboats.

After the explosion, and Astrias' withering psychic assault (full damage), Zubak stands his ground. He points his twin weapons at the flying triton. From Zale's vantage point, he can see the handaxes are actually pistol-axes. Does the crazed half-orc intend to go down with the ship, guns blazing?
OOC:
Right now, the two ships are perpendicular to each other. The Strumpet is drifting back towards you carried on Nela's Control Water currents. In other words, IT'S ABOUT TO CRASH INTO YOUR PROW! Hopefully helpful action summary here.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Zubak CON save vs. DC 17

Oct 29, 2019 4:44 am
Nela watches the explosion with a surprised look. Then she sees poor Jineer smoked and holding on for dear life. With a word she brings the forces of nature to heal her. But for the enemy ship she forces the currents of the ocean to bring it closer with all its its crew and those in the water too. But she will stop the currents as the ship gets closer to stop it from hitting us by 5' use water to hold it in place there.

Kitty just watches the mess.
OOC:
Action to control water to redirect flow of water and force the ship closer. Bonus action to cast Healing word on Jineer spell level 3.
Last edited October 29, 2019 4:51 am

Rolls

Healing word - (3d4+5)

(443) + 5 = 16

Oct 29, 2019 4:48 am
OOC:
I assume Nela will use her Control Water to bring the Strumpet closer, but also eliminate the risk of a crash. So the ships' positions are kinda wonky -- they're not lined up side by side, but yeah you guys can definitely board.
Oct 29, 2019 4:53 am
Yep.. edit the post... Yeah she just wants to two ships closer.. and picked up the swimmers too and moved them along.
Oct 29, 2019 6:11 am
Scallywags are calling for parley. Zubak looks like he's fighting to the death. The Strumpet is burning.
OOC:
We are still in combat initiative.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Oct 29, 2019 9:04 pm
what say ye mates, d we grant them parley or nae?
Oct 29, 2019 11:29 pm
Seeing Zubak taking aim at Astrias, Zale and his elemental charge the half-orc.
OOC:
Attempting Stunning Strike on each hit. After the flurry, I move away 10ft while Z-Elemental stays engaged.
Last edited October 29, 2019 11:36 pm

Rolls

Unarmed Strike - (1d20+8, 1d6+4)

1d20+8 : (9) + 8 = 17

1d6+4 : (3) + 4 = 7

Extra Attack: Unarmed Strike (advantage if stunned) - (1d20+8, 1d20+8, 1d6+4)

1d20+8 : (10) + 8 = 18

1d20+8 : (12) + 8 = 20

1d6+4 : (6) + 4 = 10

Flurry of Blows bonus attack 1 - (1d20+8, 1d20+8, 1d6+4)

1d20+8 : (20) + 8 = 28

1d20+8 : (17) + 8 = 25

1d6+4 : (4) + 4 = 8

Flurry of Blows bonus attack 2 - (1d20+8, 1d20+8, 1d6+4)

1d20+8 : (9) + 8 = 17

1d20+8 : (20) + 8 = 28

1d6+4 : (1) + 4 = 5

Crit damages - (2d6)

(63) = 9

Z-Elemental Slam - (1d20+7, 1d20+7, 2d8+4)

1d20+7 : (8) + 7 = 15

1d20+7 : (13) + 7 = 20

2d8+4 : (78) + 4 = 19

Z-Elemental Slam - (1d20+7, 1d20+7, 2d8+4)

1d20+7 : (19) + 7 = 26

1d20+7 : (5) + 7 = 12

2d8+4 : (47) + 4 = 15

Oct 30, 2019 4:32 am
OOC:
Zubak fails the CON save on your second attempt. You burn 2 ki. The Extra Attack will not have advantage then, but the Flurry attacks and the elemental's Slams will.

Zale deals 7+10+14+8=39
Z-Elemental deals 19+15=34
Zubak takes 73 damage, and is Stunned until Zale's next turn. But he's still standing!

Still to act: The Kestrel, Pelner, Jack, Grog, Ian, Phillip.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

DC 16 CON save vs. Stunning Strike - (1d20+8, 1d20+8, 1d20+8, 1d20+8)

1d20+8 : (10) + 8 = 18

1d20+8 : (5) + 8 = 13

1d20+8 : (5) + 8 = 13

1d20+8 : (16) + 8 = 24

Oct 30, 2019 4:21 pm
On the deck of the doomed Strumpet, Zubak sways, struggling to bring his pistol-axes to bear on Zale, but failing. Drool trickles down the half-orc's chin, and he can barely stay standing. His tusked mouth moves angrily as he glares at the genasi, but is unable to form words.

The door to the captain's quarters bangs open, and out comes a peg-legged dwarf, with a narrow wooden box tucked under his arm, dragging an iron chest inlaid with silver. The thief startles when he sees Zubak, then chuckles upon realizing the Strumpet's first mate isn't quite himself. Still, he isn't taking any chances. Eyeing Zale warily, the dwarf stumps over to the port gunwale, then utters a command word as he heaves the wooden box overboard. The box unfolds into a small boat that splashes in the water. The dwarf then hoists the heavy chest with a rope and winch, and begins lowering it into the boat.
[ +- ] Folding Boat
OOC:
Still to act: The Kestrel, Pelner, Jack, Grog, Ian, Phillip.
Oct 30, 2019 4:28 pm
Philip will hold, now with weapon in hand. He realizes that it seems fruitless and less sporty if hey attempted the onslaught to the ship in the condition its in.

Hold action: fucking wreck,
trigger: hostiles board and become aggressive.
Oct 30, 2019 11:01 pm
Ian will also hold. Hes waiting to see If the request for parley is genuine
Oct 31, 2019 2:49 am

Grog, having come back up with a pint, drinks with squinted eyes as he watches the flaming ship coasts towards them. He watches as the half-orc pulls the shooty axes out against Zale, and then finishes the rest of his drink before throwing the cup back past his head to clatter on the deck of the Kestrel. He hops up onto the rail of the ship and jumps over the the fiery mess to kill him a half-orc and pick up two new toys.
OOC:
Not raging
Last edited October 31, 2019 2:50 am

Rolls

Initiative! - (1d20+2)

(5) + 2 = 7

Attack 1 - Greataxe - (1d20+8, 1d12+4)

1d20+8 : (11) + 8 = 19

1d12+4 : (8) + 4 = 12

Attack 2 - Greataxe - (1d20+8, 1d12+4)

1d20+8 : (10) + 8 = 18

1d12+4 : (7) + 4 = 11

Oct 31, 2019 4:01 am
OOC:
Zubak is Stunned, so attacks have advantage. Rolling for Grog... yeah, we'll use Legion's rolls.
Grog leaps across the 15-foot gap, through the flames, and swings his megalodon-tooth greataxe at the stunned half-orc. Two solid hits, but the bloodied half-orc still doesn't go down! (12+11 slashing damage)
OOC:
Still to act: The Kestrel, Pelner, Jack.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Advantage rolls for Grog - (1d20+8, 1d20+8)

1d20+8 : (2) + 8 = 10

1d20+8 : (5) + 8 = 13

Oct 31, 2019 5:57 am
The peg-legged dwarf finishes lowering the silver-inlaid chest into the folding boat. With a mocking salute for Zubak and a wink for Zale, Looty McLootface gets ready to make his exit by rappelling down to the boat. Suddenly, something bursts from the flaming lower deck with a roar. It's the dragonborn gunnery officer, who somehow survived being in the center of the gunpowder explosion!

http://i.4pcdn.org/tg/1429219907935.jpg

Blasty McDragonface takes in the scene -- the Kestrel, Zubak, Zale, the two elementals, Grog, and finally, the peg-legged dwarf making off with Safford Stampes' treasure, which he decides is the most important thing. "Why, you thieving little bastard!" the dragonborn screams at Looty McLootface, then whips out a honking big pistol, and shoots, and misses. Looty laughs, and zips down the rope, landing in the folding boat with a clatter, and starts rowing madly.
OOC:
Still to act: The Kestrel, Pelner, Jack.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Oct 31, 2019 12:16 pm
I'm not certain but I'm fairly sure we don't want them retreating with that chest. With that he unclips his crossbow and motions at the dwarf in the folding boat.

Rolls

Force Turret - (1d20+8, 2d8)

1d20+8 : (5) + 8 = 13

2d8 : (71) = 8

Crossbow - (1d20+5, 1d8+1)

1d20+5 : (10) + 5 = 15

1d8+1 : (6) + 1 = 7

Nov 3, 2019 12:46 pm
Looty McLootface is hit by the force ballista dead center. He goes tumbling, head over peg-leg, into the sea. Pelner's crossbw bolt swishes through the air where the dwarf was standing a second ago. The silvered chest is still in the boat.
OOC:
Still to act: The Kestrel, Jack.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Nov 5, 2019 12:32 pm
Some of the scurvy dogs are still calling for parley. Others have given up, and are trying to swim back to the Floating Market. On the dock stands a very angry minotaur. The sending stone grows warm in Ian's pocket, and Valrakas' voice rings in his head. "What th' bloody fuck is goin' on?! Get th' fuck away from tha' burning piece o' shit!!! There better not be a scratch on me baby!"

Strain as he might, Zubak is unable to make his limbs obey. He can do nothing but glare angrily at Zale.

Looty McLootface pops up to the surface, spluttering and cursing. The folding boat rocks crazily as the dwarf tries and fails to climb back in. Blasty McDragonface shoots at Looty, and misses again. The dragonborn curses and flings aside his flaming coat, revealing a pair of ridiculously stubby wings. They prove to be of some use though, as Blasty leaps off the gunwale and glides down to the folding boat.

Battle Music!
OOC:
A-Elemental is up.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Nov 5, 2019 11:55 pm
OOC:
Before I post, are we going for the kill with Zubak?
Nov 6, 2019 12:07 am
OOC:
probably it don't look like he'll surrender.
Nov 6, 2019 12:15 am
Water Elemental-A makes 2 slam attacks against the stunned Zubak.

Rolls

Slam attack 1, damage (with advantage) - (1d20+7, 1d20+7, 2d8+4)

1d20+7 : (14) + 7 = 21

1d20+7 : (1) + 7 = 8

2d8+4 : (27) + 4 = 13

Slam attack 2, damage (with advantage) - (1d20+7, 1d20+7, 2d8+4)

1d20+7 : (7) + 7 = 14

1d20+7 : (18) + 7 = 25

2d8+4 : (41) + 4 = 9

Nov 6, 2019 7:27 am
Zubak crumples to the deck. His pistol axes clattering. There's a loud KRAKKK!!! as the Strumpet starts to break apart.
OOC:
Was that Slam meant to deal lethal, or non-lethal damage? New round! Go!
Battle Music!
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Nov 6, 2019 12:45 pm
Prepare t return or the cap'n will tan our hides! begins shouting orders.
Nov 6, 2019 4:05 pm
OOC:
What orders exactly, Ian? Are you maneuvering the Kestrel away from the Strumpet? Which direction:

-Sail up to 70ft (tailwind) straight ahead? Then turn (or not)?
-Turn 90 degrees to starboard and sail up to 55ft (crosswind) towards the dock.

In addition to the Kestrel's action, you still also have your own action.
Nov 6, 2019 9:48 pm
Back to the dock. he also is waiting for the others to return before fully sailing back
Nov 7, 2019 1:38 am
Hearing Ian's commands, Zale makes for the Kestrel. Unsure if Zubak is dead or merely unconscious, the water genasi commands his elemental to grab the half-orc and bring him with them to their ship.

Zale tucks Zubak's pistol axes into his waistband and tries to swing over to the Kestel but he mistimes his leap, loses his grip, and belly-flops into the water. Luckily he is able to just run up the hull and land on deck with a sheepish grin.
OOC:
Edited to account for the fumbled check.
Last edited November 7, 2019 1:53 am

Rolls

Acrobatics to swing over to the Kestrel - (1d20+7)

(1) + 7 = 8

Nov 7, 2019 2:05 pm
OOC:
Zale is back on the Kestrel.

Under Ian's command, the Kestel is returning to the dock.

Z-elemental is down in the water with no way to climb aboard. It has grappled/engulfed Zubak, who is now at 1hp and no longer stunned (he never fell unconscious -- I forgot about half-orc Relentless Endurance!).
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Nov 7, 2019 3:29 pm
Nela introducing the folding boat to tidal wave and the last of Strumpets bot can enjoy it too all the swimmers. Kitty sets down in a sphinx position on the deck watching.
OOC:
Nela is using flood to capsize the boats. Perhaps drown out some swimmers.
Nov 7, 2019 4:47 pm
Phillip sits back down unhappy that they either gave up or didn't want to come over and play. He turns his gaze back to the market with slight excitement for the possibility of finally getting more shirts.
Nov 7, 2019 5:56 pm
The Mighty Duck swoops in and grabs Jineer in its webbed feet and returns her to the Kestrel placing her gently on the deck before turning back into a Wooden Duck.
Nov 7, 2019 6:51 pm
And not a moment too soon! The Strumpet finally breaks in two flaming, gutted chunks. So much for taking her as a prize. Nela's wave batters the folding boat, McLootface and McDrafonface along with it, with not just a wall of water, but burning debris as well. The boat capsizes, reverts to its folded, boxlike shape. Both it and the silvered chest disappear beneath the waves.
OOC:
Combat over!

Zubak is alive (barely), engulfed in Z-Elemental.

If anyone's interested in the Folding Boat or Safford Stampes' chest, you'll have to act fast. The Kestrel is 55ft away from where they sank.

What do you do?
Nov 7, 2019 11:24 pm
Like a frigate bird that spotted it's prey beneath the waves, Astrias folds her wings and makes a dive after the folding boat and silvered chest, while mentally commanding her Elemental-A to follow and assist her in carrying the loot.
Nov 8, 2019 3:12 am
Astrias and her elemental maneuver through sinking debris and drowned bodies with ease and retrieve the wodden box and the silvered chest.

All hands are now back on the Kestrel. Ian guides the ship smoothly back to port flanked by the two water elementals. Harold and the other Floating Market dudes look on in awe. Strumpet survivors are being taken into custody. Valrakas looks equal parts proud and pissed off.

Zubak is still stuck inside Z-Elemental. Apparently, the Strumpet's first mate can breathe underwater. He glares at everyone angrily, lightning sparking from his eyes. Better get him out of there, Zale. Your elemental can only take so much of this. (Z-Elemental at 96/114hp)

What now?

Rolls

Lightning damage vs. Z-Elemental - (3d6)

(163) = 10

Nov 8, 2019 12:45 pm
The bastards needed a lesson. they ken now they cannae screw over us or anyone else
Last edited November 8, 2019 12:45 pm
Nov 8, 2019 6:25 pm
Zale has his elemental spit Zubak out onto the wharf. He keeps the pistol-axes aimed at the half-orc the whole time. If he makes a move he'll get a flurry of kicks in the head.
Nov 8, 2019 6:56 pm
Nela finally relaxes and the water turn quickly back to normal. She call to Zale, How bad was the ship hurt. I'm sure Cap is going to be pissed. She walks over to Kitty and gives him a few fast strokes.
Nov 9, 2019 4:20 am
Astrias studies the box which she assumes to be the folding boat, but is particularly interested in the silvered chest which she tries to open. "I wonder what was so important." She thinks aloud.
Nov 9, 2019 5:50 am
Zubak does make a move, and so gets kicked in the head by Zale. (No need for rolls -- you knock him unconscious)

The chest is locked, and Astrias is unable to open it. If there's a key, it would probably be on Safford Stampes' corpse on the Kestrel, or on McLootface's corpse in Davy Jones' locker.

Zale, you remember McLootface uttering the command word for the folding boat. Do you share it with everyone?

The ship took some minor damage (Hull at 224/250hp) Valrakas scowls at the damage but doesn't complain as he is busy receiving praises from Harold and the other fogeys even though he didn't do anything. They promise free repairs and free drinks for the crew (in the form of not charging Nela for the booze she bought).
Nov 9, 2019 12:11 pm


OOC:
I'll check the corpse for the key
Nov 9, 2019 4:20 pm
Astrias waits as Ian searches the corpse.
Nov 9, 2019 6:24 pm
"The command word for the folding boat is 'Desplegar,'" Zale tells his crewmates. He offers Zubak's pistol-axes to anyone who wants them. "I'm not very good with guns," he explains.
Last edited November 12, 2019 3:32 am
Nov 11, 2019 1:36 pm
Ian finds the key in Safford Stampes' left boot.

The silvered chest contains:
• a velvet pouch containing 500gp worth of gems.
• a notebook filled with rude limericks and lewd drawings.
• a perfumed, silken handkerchief with one frayed corner.

There's more: tattooed on the sole of the dead man's left foot is a childishly drawn map. Checking the other foot, you fnd a second map. The two seem to be connected. Valrakas wrinkles his nose as he peers at the smelly, tattooed feet. "What d'ye reckon, me hearties? Worth investigatin'?"

Harold and the other old salts rub their chins and offer different opinions on exactly where this treasure island might be found. They argue for a long while but come to no consensus except that it's beyond the Great Gyre. They also warn that you should avoid the mermaids at all costs. "Don't be lured by their siren song. They'll pull you down to the deeps!"
[ +- ] left foot
[ +- ] right foot
Nov 11, 2019 2:00 pm
So wax in the was then. And d ye old tars have a map o these waters? we've been blown far a field.
Nov 11, 2019 3:23 pm
"Maps? Who needs maps? Are you being serious? Any idiot knows these waters by heart, and can navigate by the stars!"
Nov 11, 2019 5:34 pm
"Me crew's th' finest sailors ye can ask fer, no two ways about it!" Valrakas booms. "But we be lost at sea -- these be unfamiliar waters! Can't anyone draw us some charts?"
Nov 11, 2019 5:38 pm
"Well I suppose if you need something drawn, Bob is your man. You'll find his studio next to the rope maker's workshop."
Nov 11, 2019 8:02 pm
OOC:
oh if this means we've pulled in to port.
At the notion of getting maps Phillip quickly makes ready to disembark and get some "souvenirs".
Nov 12, 2019 3:31 am
OOC:
Yeah we're docked.

Where do you go? What do you do?
Nov 12, 2019 4:24 pm
Nela has some Rum to attend to now that the distractions are gone.
Nov 12, 2019 4:53 pm
Jineer will make her way into the market to get some new clothes.
Nov 13, 2019 3:12 pm
Pelner looks at the half inflated balloon sadly, Will we be docked for an extended period? And as he says that he sees Phillip exit down the gangplank and sighs. Then starts the process to deflate the envelope and refold it into the basket.

Looking to Nela, That was some very fine work holding the enemies ship with the waves. I had thought we would be in a protracted chase but this crew has some very amazing abilities. He looks to Valrakas Captain, permission to add turret stations next to the cannons for easier placement of my monkeys.
Nov 13, 2019 3:27 pm
Nela says as she heads to her RUM, The waters are always my friends. There be some rum that is friendly too.
Nov 13, 2019 3:39 pm
"That's what I recruited ye fer! Do it," Valrakas says to Pelner. "Someone go see this Bob about sea charts."

The minotaur casts a sidelong glance at Astrias. "Th' triton King ain't in a hurry, is he?"
Nov 13, 2019 6:16 pm
With a quick bob of his head and a smile on his face Pelner rushes off. Right away, sir. Then starts constructing platforms off the rails at each side of the cannon batteries.
Nov 14, 2019 11:12 am
Zale dismisses his elemental and goes with Ian or whoever else are visiting the cartographer. But not before hearing Astrias' response to Captain Valrakas' question.
Nov 14, 2019 12:35 pm
Heads to the cartographer, and also to get himself some rum, and extra shot if possible
Nov 15, 2019 3:03 pm
Jineer will also like to meet the Cartographer, but needs clothes first.
Nov 15, 2019 11:11 pm
Astrias replies to the gruff captain. "He's made no specific demands on time...and besides I'm quite enjoying this adventure."
Nov 16, 2019 10:52 pm
The dwarven barb gets excited when Zale offers up the pistols, and will happily take them. 1) because he does not want to kill a "friend", or member of the pack, 2) he seemed to have lost his other pistol along the way.
After they're back in port, Grog will follow anyone going for some rum. Now be the time for drink.
Nov 17, 2019 10:10 am
It turns out there are quite a few taverns here. Strangely, they double as clothing stores, each one catering to a particular sartorial style.

Krusty Kraken - Common pirate duds for sale (5 sp). Burgers (don't ask what the meat's from). Grog. (3 sp per meal).

The Last Resort - Badly named, maybe, but it's at the end of the pier, so. Seafood. Pizza topped with pineapple. Rum. Drinks with little umbrellas in them (5 sp per meal). Hawaiian shirts for sale. (5 gp).

Poseidon Pub - Meat and potatoes (guaranteed beef and pork). Any kind of beer you want. (5 sp per meal). Practical seafaring clothes for sale. (2 gp)

The Elegent Eel - Fine food and wine (10 gp per meal). Tasteful music. Strict dress code. Fine clothing for sale (15 gp) out front.

Where do you go?
Nov 18, 2019 12:30 pm
OOC:
which pistols...? Ian took the ones off of Stamped bodies
Nov 18, 2019 1:26 pm
OOC:
The pair of pistol-axes Zale took from Zubak.
Nov 18, 2019 7:41 pm
OOC:
I think its safe to say that trinkets are available for sale too? some how nautically themed? :D
Phillip is pointed into the direction of ]The Last Resort[ to grab himself some new duds.. getting 10 new sets of clothes and some pizza with an umbrella drink.
Nov 19, 2019 1:24 am
OOC:
Yes, trinkets. For sale or barter.
While watching the dancing girls in grass skirts at the Last Resort, Phillip overhears an elderly halfling couple talking about going after a bounty on a certain pirate's head.
Nov 19, 2019 3:16 pm
Jineer will cast disguise self on herself to make it seem like her clothes are perfect and proceed into the Elegant Eel for a quick drink. She will buy herself a new long leather coat in red, some fine silk shirts and a new hat with a large purple feather.
Nov 19, 2019 3:30 pm
While at the Elegant Eel, Jineer overhears a group of extremely well-dressed ladies gushing about something called "Fyre" which apparently is some sort of luxury music festival happening this weekend on a private island somewhere. All the rich kids are going.
Nov 19, 2019 4:36 pm
OOC:
man you missed a good opportunity of making Carmen SanDiego! XDD
Phillip will continue to listen in while eating/prousing the trinkets.
OOC:
All trinkets? PHB Curse of Strad and theres another source for trinkets somewhere or are there just a bunch of oddities
Nov 19, 2019 4:48 pm
OOC:
Nela still has some but I fear your not too interested in her supply.
Nov 20, 2019 10:03 am
Grog seems visually torn between going to either the Krusty Kraken and the Last Resort. On one hand, rum, and the other, his namesake. In the end, he goes off to find out what a "burger" was and drink as much grog as he can!
Nov 20, 2019 10:16 am
Grog goes to the Krusty Kraken, and orders a "burger" by pointing at a painted picture displayed on the grimy wall. The feral dwarf is served flavorless ground meat and melted cheese in between slices of stale bread, and a handful of salted, greasy taters on the side. It looks nothing like the picture. Would probably be vastly improved by some of that mayonnaise he has in a jar. The grog isn't half bad.
Nov 20, 2019 5:52 pm
[ +- ] Trinkets to purchase
Nov 22, 2019 2:18 am
Grog munches on the grub at a moderate pace, indeed adding some mayo to the burger for some improved flavor. After finishing up his food and paying, Grog will wander around minding his own business unless something interesting pops up.
Nov 22, 2019 6:31 am
Zale goes straight to the cartographer and waits for the others there.
Nov 22, 2019 6:47 pm
Grog, you notice that your jar of mayonnaise remains full no matter how much you scoop out of it. A couple of tough-looking goons follow you out of the Krusty Kraken. They don't approach you, just follow you around. Probably trying to be sneaky about it, but you're too crafty for them to escape detection.

Jineer, those Fyre girls are admiring your outfit.

Phillip, you find a crazy old man selling trinkets. He says he'll give you one trinket for every secret you tell him. You also notice the elderly halfling couple followed you from The Last Resort. They haven't approached you or anything - they seem to be discussing something, while occasionally glancing in your direction.

What do you do?
Nov 22, 2019 6:48 pm
Zale, you find Bob's studio next to the rope maker's workshop, just as Harold said. It turns out the man is a painter, not a cartographer. You find him chattering happily to himself in a soft, hypnotic voice as he works on a seascape.

"Maybe in our world there live some happy little whirlpools... we just drop 'em in... we don't know where they go. Wherever you want... that's exactly, exactly where they should live. There."

"Somethin' about like so. That's all there is to it... In our world, we can do anything..."

https://cdn.discordapp.com/attachments/368611537012916238/645340667396096031/2a45433a-216e-4f3a-b6aa-a3dd27d4d0fc.jpg
Nov 23, 2019 3:37 pm
OOC:
Sorry for the prolonged absence. Work has been quite stressful for the last 3 weeks.
Astrias will make her way over to the cartographer with Zale. Though she wouldn't mind a bite at the Last Resort, she wants to take care of business first.
Nov 23, 2019 3:49 pm
lo sir. we are in need o a map
Nov 24, 2019 9:34 am
The artist welcomes Ian, Astrias, and Zale to his studio crammed with finished oil paintings leaning against the walls, and blank canvasses mounted on easels. The place smells of linseed oil. Bob cleans his brush by thwacking it against a table leg. "Just beat the devil out of it," he says with a chuckle.

"A map, you say? Come." He gestures at three blank canvasses, clearly inviting you to take your places, and paint. Does he mean for you to paint your own maps?
Nov 24, 2019 3:33 pm

I'm sorry mate...bit we were badly blown off course. we dinae ken where we are Sits anyway because the man has an endearing charm
Nov 25, 2019 12:26 am
OOC:
Thinking about it, isn't there a chance Astrias would be familiar with these waters? Is there some roll she can make? Nature perhaps? Also she can do the Aquaman thing and speak to the fishes. I don't even think we need a map lol. Here's my nature roll just in case anyway

Rolls

Nature - (1d20+9)

(15) + 9 = 24

Nov 25, 2019 6:15 am
Astrias is in fact very familiar with these waters... underneath the surface. She knows what a fish would know: chasms and trenches, shelfs, reefs, rises, mountains, vents, volcanoes... all underwater. Of human lands (inhabited or not) all she knows is there's a big one over there, there's a group of small ones over there, etc. Which still means she knows enough to paint or draw a simple map from memory.
OOC:
Dammit, that means I'm gonna have to come up with some actual maps now! LOL!
The_Librarian says:
"I'm sorry mate...but we were badly blown off course. We dinae ken where we are."
That is quite an understatement. Not only have you not recognized any of the constellations, but this place has at least three damn moons while your world only has one!
Jabes.plays.RPG says:
Zale stays hidden by lying flat on his stomach. By the light of the three risen moons he sees a hulking figure loping up the path and moving towards the hut. 
Nov 25, 2019 7:57 am
Grog causally saunters along, keeping a wolven eye on them through his peripheral vision. He has the odd cohesive thought of finding someone that might sell the proper powder and ammo for his pistols.
Nov 25, 2019 10:20 am
Grog is able to find a firearms merchant. The sign out front reads GRAN'S GUNS. Inside, he finds Gran standing tip-toes on a barrel of gunpowder rearranging the top rack of weapons. "Welcome, young man!" she calls in a sing-song voice before she gets a good look at Grog.

"Oh my, forgive me master dwarf!" Gran giggles. "Why, I bet you're twice my age!"

The old woman, surprisingly spry for her age, hops down from the barrel. "Don't be shy -- have yourself a look around!"
OOC:
You'll find all firearms as listed here.
https://previews.123rf.com/images/oneinchpunch/oneinchpunch1806/oneinchpunch180600911/103459569-grandmother-portraits-on-colored-backgrounds.jpg
Nov 25, 2019 5:18 pm
CaveJohnson sent a note to Jabes.plays.RPG
Nov 25, 2019 5:32 pm
Jineer will try and attempt to get the location of Fyre Fest through these girls.

"I overheard you ladies speaking of a Music Festival coming up, it sounds like a marvelous time."
Nov 25, 2019 11:31 pm
Jabes.plays.RPG says:
Astrias is in fact very familiar with these waters... underneath the surface. She knows what a fish would know: chasms and trenches, shelfs, reefs, rises, mountains, vents, volcanoes... all underwater. Of human lands (inhabited or not) all she knows is there's a big one over there, there's a group of small ones over there, etc. Which still means she knows enough to paint or draw a simple map from memory.
OOC:
Dammit, that means I'm gonna have to come up with some actual maps now! LOL!
The_Librarian says:
"I'm sorry mate...but we were badly blown off course. We dinae ken where we are."
That is quite an understatement. Not only have you not recognized any of the constellations, but this place has at least three damn moons while your world only has one!
Jabes.plays.RPG says:
Zale stays hidden by lying flat on his stomach. By the light of the three risen moons he sees a hulking figure loping up the path and moving towards the hut. 
OOC:
Do we REALLY need the map....or can we just fast forward to our destination when we travel ;)
Nov 25, 2019 11:58 pm
OOC:
No, you don't really need a map. Even if we say the PCs got their hands on a map, you players don't really need one.
Dec 2, 2019 3:27 pm
Hic ... Nela feeling just fine.
Dec 2, 2019 10:59 pm
Astrias will instead head to the Last Resort and order an assortment of raw seafood before setting off.
Dec 2, 2019 11:30 pm
Phillip will take the trinkets feeling the "payment" sufficient. He keeps an ear on the couple while looking at the other brick-a-brack and sipping on his umbrella drink.
"Now this is how to live.. I need more of these drinks when i get home." he mutters to himself.
Dec 4, 2019 11:05 pm
Grog pulls out his newly acquired axe-pistols and starts points down the barrel and making bang sounds, trying to gesture that would like to purchase some powder and shot.

"Grog! Grog grog groooog. Groggy grog!"
OOC:
This just in: get your gigantamax Grog this next barbarian rage!
Note to self/others: that'd be a fun thing to call Grog if he's ever empowered with Enlarge.
Dec 6, 2019 3:02 pm
Zale turns to Ian and pulls a face when Bob isn't looking. "Uhh...thank you, Bob, sir, but maybe we made a mistake coming here?"
Dec 11, 2019 8:17 pm
Ian, Zale (Bob's studio)

"We don't make mistakes here," Bob replies. "We have happy accidents."

He hums happily to himself as he adds some more detail to the fantastic underseascape coming to life on his canvas. "I think everybody should have a little friend -- even a kraken. Even a kraken needs a friend."
Grog (Gran's Guns)

Gran supplies you with all the ordnance you need. (here are the prices).

"There you go, dearie," Gran says. "Tell your friends about our little shop. We can buy your unwanted stuff as well. And not just guns."
Astrias (The Last Resort)

The Last Resort is a riot of sights, sounds, smells, and tastes you've never experienced before. Look at this stuff. Isn't it neat?! Don't you just love, love to explore this shore up above? Out of the sea... could you really be... part of this world?
Phillip (walking about)

You walk around, enjoying your drink and your trinkets. Finally, your vacation doesn't suck so bad! The elderly halfling couple finally work up the courage to approach you.

"We heard you're part of the crew that took down that fellow Stampes and his hooligans. We have a proposition for you."
Jineer (The Elegant Eel)

The Fyre girls flock around you, the most stunning person in the room, like leeches attaching themselves to the fattest fool to cross their path. They talk about the festival to be held on a remote island rumored to be a former pirate hideout. They're all extremely excited to go, but haven't managed to make transportation arrangements. "You wouldn't happen to know of a ship we can hire, do you?"
Jack, Nela, Pelner (on board the Kestrel)

Pelner makes considerable progress with his build. The platforms for his arcane turrets along the Kestrel's gunwales are looking great.
Dec 11, 2019 10:34 pm
Things are finally looking up! He thinks. Now if only i knew what these old peoples want.


"AH! He responds, "I didn't do anything actually. I'm just a passenger you see" He points to his attire. "But I can take you to the people responsible for that mayhem." He takes a long draw from the straw till the sucking noises begin to overwhelm his hearing.

"I guess its time for another!" He says with glee.
Dec 12, 2019 12:23 pm
Can we buy one o yer paintings?...erm maps?
Dec 12, 2019 10:20 pm
Grog counts out the coin, the one thing he does know how to do outside of drinking and fighting, handing over 15 gold and stowing the shot. He thanks the elderly shopkeep in his own Grogy way and heads back out.
If nothing catches his attention, he'll simply head back to the ship.
Dec 12, 2019 11:58 pm
Astrias still doesn't quite understand cooking. After enjoying a raw steak of tuna, she decides to be adventurous and try out a cooked meal - a bowl of seafood soup. "Bizarre...." She mumbles to no one in particular as she slurps the first spoonful. "So many different tastes together...."
Dec 13, 2019 3:10 pm
"I just might know of a ship that could provide passage there, if you ladies wouldn't mind waiting for a short time i can make arrangements for you."
Dec 18, 2019 6:49 am
Zale surreptitiously gives Ian a "this guy's crazy, let's get out of here!" gesture.
Dec 23, 2019 4:20 pm
Nela is rather out of it as she occupies her room and RUM.
Jan 4, 2020 7:00 pm
After an interesting culinary experience of surface food, Astrias is ready to set sail to explore the area indicated on the treasure map. These heroes and heroines of the Kestrel seem to be valiant stewards of justice. The King should be pleased by their service to the great dragon turtle, though the minotaur could certainly work on his decorum in the presence of royalty.....
Jan 4, 2020 8:34 pm
Ian hust wants to get a map and get home
Jan 5, 2020 8:32 pm
After Pelner finishes installing the turret stands along the railing he returns to his new quarters and starts on his project for Nela.
Jan 25, 2020 8:29 pm
As Nela figures a way to consume all the rum she bought....
Jan 26, 2020 11:37 am
Ian, Zale (Bob's studio)

Bob puts the finishing touches on the vibrant seascape he has been working on, mounts it in a frame, and hands it to the first mate with a smile. "You can have this one for free. Safe journeys! Come back anytime!"
Astrias (The Last Resort)

Astrias savors a hearty seafood stew flavored with oranges and anise spirits. There's talk among some of the fisherfolk about a strange sight witnessed south of here: an unexplained glow from the sea at night. A pearl diver who swears his brother dared to investigate talks of a "translucent orb" and that his brother has not been the same since the encounter.
Phillip (walking about)

Phillip and the elderly halfling bounty hunters, Charlie and Sally Forth, get themselves another round of mai tais before heading for the Kestrel. The kindly halflings chatter about collecting bounty on an undead pirate terrorizing the northern seas who goes by the moniker Dead Jim. Another contract involves a ship named the Sea Hag helmed by a gnoll named Dykor Deadspear.
Jack, Nela, Pelner (on board the Kestrel)

Nela has no trouble consuming the rum, as the captain orders her to share it with the rest of the crew. Between that and the cask of Silver Spirits, all the sailors are soon feeling mighty fine.

Pelner gets started on the miniature house commissioned by Nela in the privacy of his small cabin/workshop. Does he join the festivities on the main deck?
Grog (Gran's Guns)

Grog heads back to the ship. The shady goons follow tail him all the way, but keep a safe distance. The feral dwarf arrives at the Kestrel just as the drunken crew party is starting to pick up.
Jineer (The Elegant Eel)

Fyre girls take up Jineer's offer, but they'd like to see the ship first. Does Jineer take these dressed-to-impress females to the Kestrel's berth?
Jan 26, 2020 2:09 pm
Ian examines the map, smiles and thanks Bob before stepping outside and looking at it....does it seem like an accurate map?
Jan 26, 2020 2:35 pm
The island in the painting bears a striking resemblance to the mermaid island depicted in the map tattooed on the soles of Stafford Stampe's feet. The tattoo looked like it was scrawled by a child, while this painting is a masterpiece, but it's the same island. Which means either Bob has been there, or he has a least heard tales of it and drew on those tales for inspiration.
Jan 26, 2020 3:03 pm
ian nods, satisfied, and heads back to the ship, planning to share this information with the Captain. and to get a good stiff drink.
Jan 26, 2020 4:06 pm
Zale follows the first mate back to the Kestrel. "Well, that was a waste of time," the genasi complains. His mood is lifted when he finds the captain and the deck hands carousing on the ship.
Jan 27, 2020 2:04 am
Trying to absorb himself in his work on Nela's miniatures the carousing on deck keeps pulling his attention away. After ruining another delicate table leg Pelner gives up and puts his tools away and ventures topside. Oh, this looks like fun! he says to no-one inparticular and snags a mug as they are being passed around.
Jan 27, 2020 4:26 pm
OOC:
Hmmm.. I can't post with my Picture. Seems that function needs to be turned on.
Nela has no troubles sharing her rum. Of course being drunk helps in the matter since she wasn't possessive about it in the first place. That and she didn't pay for it. Suspect the rest of her day is going to slip away from her.
Jan 28, 2020 11:25 pm
OOC:
That is kinda stragne Gene :thinking:
"Bounty, pirates. Where are those said to be at?" Phillip says sipping his drink on the way back to the ship.
Jan 30, 2020 6:55 am
Grog decides to settle somewhere around the main deck and just hum a very, VERY out of tune... tune.
Feb 4, 2020 5:21 pm
OOC:
LOL. Heaven forbid there is any PIRATES around. Hic...
Feb 4, 2020 8:44 pm
OOC:
unless yall are those pirates they mentioned. XD
Feb 8, 2020 1:50 pm
Zale distributes round after round of his special distillations. Then, the genasi busts out some killer dance moves on the main deck.
Feb 8, 2020 6:53 pm
All hands are back on the Kestrel, and then some. Joining the party are Jineer's guests (the Fyre girls) and Phillip's guests (the elderly halfling bounty hunters, Charlie and Sally Forth). Valrakas seems to be in a good mood, breakdancing on the deck, wowing everyone with a radical headspin on the point of one horn.
Feb 8, 2020 7:02 pm
Nela sits on the side lines to watch. Mainly cause she doesn't want to fall down. Hic... She is in fine spirits watching it all and of course has her silver flask of rum with her. But the Keg nearby does just fine. Occasionally she will howl out for the dancers. She appears not to sensible at the moment. (Good time not to cast spells.) She has her favorite marble out watching it as it changes colors ever so often. Seems to always fascinate her. She is sitting up against Kitty who makes like a full couch. Kitty seems to like rum too.
Last edited February 8, 2020 7:09 pm
Feb 10, 2020 6:06 pm
"Wait here." He asks as they approach the gangplank. "They wern't well with new people on board."

"Hey guys!! I've got some people looking for some piratey people, some Undead pirates? you seen or heard of any of these tales? Something about a Dead Jim or a gnoll captioned vessel? I assume theres a bounty of good fortune for them."

Phillip says as he boards the vessel.
Feb 14, 2020 4:30 pm
"I served on a ship when I was a young bull," Valrakas muses. "Skipper's name be Jim, and the surgeon's name be Bones, but were livin' men, not bloody undead. Bones used t' say 'He's dead, Jim.' when we lost men after a bit o' fightin'"

"We be sailin' north anyway to th' Great Gyre. Maybe we run into them buccaneers along th' way, eh?"
Feb 14, 2020 5:27 pm
Valrakas motions towards the elderly halflings Phillip has waiting on the dock. "Do we have t' take them along? They look too fuckin' old t' be sailin'!"
Feb 15, 2020 7:08 am
"You know we can hear you, right?" Sally calls from the foot of the gangplank. Apparently, Valrakas' booming voice has carried his comments all over the dock.

Sally puts her hands on her hips. "We may be old, but I bet Charlie here can still sail rings around you, young bull, and I can still take you in a fight!"

https://3.bp.blogspot.com/-3Pa9sMFxVZA/WNUha6gSG9I/AAAAAAAAlRA/GLI0BeEP4IkBibpE6uFEEPTUyf1Hhd0NgCLcB/s1600/d4e8c75d2242caf191878ca731a6cc31.jpg
Feb 15, 2020 5:10 pm
Zale is impressed by the halflings' sass. But he's not about to say anything until he's sure they haven't pissed off the captain.
Feb 15, 2020 5:18 pm
Nela is barely keeping up with anything. Hic...
Feb 16, 2020 12:51 pm
Valrakas roars with laughter. "I like 'em, Phillip! Come aboard, halflings! Give th' halflings somethin' t' drink!"
Feb 17, 2020 4:31 am
Grog hiccups as he drank a good amount himself. The mohawked dwarf does his best to mimic some of the dances he watched the others perform. It's certainly sloppy work, either way.
Feb 18, 2020 6:26 pm
Phillip waves them aboard and takes them to the gally.
Feb 19, 2020 5:16 am
"Over here, Phillip!" Zale waves him and the halflings over. The genasi hands them each a bug tankard of rum spiked with a jigger of Silver Island spirits.

Zale is relieved the Kestrel is finally making for the triton kingdom tomorrow. That the promise to the dragon turtle is still unfulfilled is making him anxious.
Last edited February 19, 2020 5:18 am
Feb 19, 2020 12:11 pm
Moves over to join them. Aye lads.I'll be happy when we pass it on

You do not have permission to post in this thread.