Chapter 3: Silver Isle, Floating Market
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Rolls
Medicine check - (1d20+3)
(15) + 3 = 18
That attack out of the way, and the axekicking done, he charges towards the simulacrum, unleashing his full batch of stabbing slashing fury on the flora-based foe.
OA on Captain Weresharkataur. Object interaction to kick the axe. Movement to get to the salad. Action and Bonus action to make it a chopped salad. Advantage on attacks from recklessness all around.
12/52 HP | 14 AC | Action Surge 0/1 | Second Wind 0/1
OA Hits: 6 magical silvered damage
Simulacrum:
Hit, Hit, Hit
(15 magical silvered damage, 7 nonmagical standard slashy damage)
Rolls
OA on Weresharkataur (silvered magic) - (1d20+6, 1d8+3)
1d20+6 : (10) + 6 = 16
1d8+3 : (3) + 3 = 6
Attacks! (silvered magic) - (1d20+6, 1d20+6, 1d8+3, 1d20+6, 1d20+6, 1d8+3)
1d20+6 : (15) + 6 = 21
1d20+6 : (16) + 6 = 22
1d8+3 : (3) + 3 = 6
1d20+6 : (11) + 6 = 17
1d20+6 : (3) + 6 = 9
1d8+3 : (8) + 3 = 11
Bonus Action Hackity Hack (standard mundane) - (1d20+5, 1d20+5, 1d6+2)
1d20+5 : (12) + 5 = 17
1d20+5 : (2) + 5 = 7
1d6+2 : (5) + 2 = 7
But Grog now has the sharktooth greataxe and can make his Extra Attack with it (no disadvantage for fighting in the water!) if he moves back into melee range.
Rolls
Action: Magda claws vs. Grog (AC 16) - (1d20+6, 2d8+4)
1d20+6 : (9) + 6 = 15
2d8+4 : (64) + 4 = 14
OA: Magda claws vs. Grog (AC 16) - (1d20+6, 2d8+4)
1d20+6 : (14) + 6 = 20
2d8+4 : (33) + 4 = 10
Grog still has his extra attack with the sharktooth greataxe if he wants to take it (see above). After that, it's the baddies' turn again.
Rolls
New Axe! - (1d20+2, 1d12+16)
1d20+2 : (5) + 2 = 7
1d12+16 : (4) + 16 = 20
Having just tagged Magda on the shoulder with a javelin throw before getting his hands on the sharktooth axe, Grog swims back towards the hag with a big swing. But even though he puts his rock-hard buttocks into the swing, he misses with the strange weapon.
Meanwhile, even though her vision is swimming from losing so much blood again, Doc Nela spares a healing spell for Zale before she withdraws from the battle and heads below deck, where she shifts to her more bestial form. (Zale gains 11hp. Nela shifts, gains 9 temp hp)
Zale regains consciousness and drags Phillip to the wreck to administer some unorthodox first aid (Phillip is now stable). Looking up, he comes face to face with the raging weresharkotaur captain standing over the floating debris of what once was the salad simulacrum.
Jineer and Duplineer step forward and attempt to lift the lycanthropy curse from Valrakas... and it works!!! The minotaur spasms violently as the sharktail recedes into his arse, and the shark-face changes back into the familiar, bullish scowl.
"WHAT THE FUCK?!" comes the familiar bellow of rage, "WHERE THE HELL ARE WE, AND WHAT THE BLOODY HELL IS GOING ON?!"
Finally admitting defeat, Magda and Lilith both disappear - Lilith in a cloud of ink and swimming away, Magda going invisible again, taking baby Lena with her. (Lilith: Dash action, now 80ft away. Magda: invisible, but you can hear Baby Lena's muffled crying about 40ft away.)
Your turn! Do you pursue?
• Magda: AC 17. 13 damage. Fleeing with baby Lena. Invisible. Around 40ft away.
• Lilith: AC 14. 47 damage (Bloodied). Fleeing. 80ft away.
• Salad Simulacrum: DESTROYED.
• Valrakas: AC 11. 46 damage. Cured of lycanthropy. Topside.
• Zale: 11/77hp. AC 16. Topside.
• Phillip: 0/82hp. AC 15. Unconscious (stable) Topside.
• Nela: 1/51hp. 9 temporary hp. AC 15. Below deck. Shifted.
• Grog: 51/101hp. AC 16. In the water. Level 1 Exhaustion.
• Ian: 23/75hp. AC 17. Topside. Infected w/Lycanthropy.
• Jack: 12/52hp. AC 14. Topside.
• Jineer: 10/41hp. AC 16. Topside. Freedom of Movement. Concentrating (Invoke Duplicity).
• Duplineer: Topside.
Rolls
Valrakas WILL save vs. Remove Curse (DC 16) - (1d20)
(1) = 1
Attack: Hit. 6 damage. Stunning Strike attempted.
Extra Attack: Miss.
AC: 16
Hit points: 11/77
Ki pts: 1/8
Conditions: none
Rolls
Unarmed Strike - (1d20+6, 1d6+3)
1d20+6 : (12) + 6 = 18
1d6+3 : (3) + 3 = 6
Unarmed Strike - (1d20+6, 1d6+3)
1d20+6 : (2) + 6 = 8
1d6+3 : (2) + 3 = 5
Lilith's Constitution save vs. Stunning Strike (DC 14) - (1d20+3)
(7) + 3 = 10
Advantage attack roll - (1d20+6)
(1) + 6 = 7
Rolls
Perception - (1d20+8)
(2) + 8 = 10
What effect all this does have on this battle is that you guys have been climbing aboard from the water via the submerged stern...

• Magda: AC 17. 13 damage. Fleeing with baby Lena. Faerie Fire'd. 40ft away.
• Lilith: AC 14. 0 hp. 80ft away.
• Valrakas: AC 11. 46 damage. Cured of lycanthropy. Topside.
• Zale: 11/77hp. AC 16. 80ft away.
• Phillip: 0/82hp. AC 15. Unconscious (stable) Topside.
• Nela: 1/51hp. 9 temporary hp. AC 15. Topside. Shifted.
• Grog: 51/101hp. AC 16. In the water. Level 1 Exhaustion.
• Ian: 23/75hp. AC 17. Topside. Infected w/Lycanthropy.
• Jack: 12/52hp. AC 14. Topside.
• Jineer: 10/41hp. AC 16. Topside. Freedom of Movement. Concentrating (Invoke Duplicity).
• Duplineer: Topside.
Rolls
DEX save - (1d20+1)
(3) + 1 = 4
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Range: 60 feet
Components: VSM
Duration: Concentration, up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Rolls
Magda Save (16) - (1d20)
(6) = 6