Chapter 3: Silver Isle, Floating Market

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Aug 3, 2019 7:06 pm
OOC:
Glad you are still with us, Campeador!

Everyone, I've had a long day. Will have to postpone the update til tomorrow.
Aug 5, 2019 5:21 pm
Battle Music!

Shaking off his fear of Lilith, Zale kicks Gemma behind the knee as she turns away from him, (5 bludgeoning damage) then pursues her across the deck. When the Blight swings its driftwood fist at him, the agile water genasi leaps aside, causing Gemma to take the hit instead! (20 bludgeoning damage) As Gemma teeters from the massive hit, Zale lunges forward, fists flying, and Gemma finally goes down with a groan! (12 bludgeoning damage)

A wail goes up from Magda and Lilith as their unholy sisterhood is broken! Up until this moment the Coven seemed to have been toying with you, but now the tide has turned!

From her perch atop the Blight, Lilith, points a gnarled finger at Nela. To Jack's horror a mass of seaweed appears twists itself into a copy of the downed druid! The resemblance is uncanny, save for the blank look in the simulacrum's eyes which it turns towards Lilith, as if awaiting instructions! (Lair Action: Simulacrum of Nela.)
OOC:
Top of the round with Nela's first death save, and actions from Zale and Jineer.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Aug 5, 2019 5:23 pm
OOC:
A note on the position of the wreck: In case it's not clear from the description, the cave looks a little bit like the first photo below, but the wreck is angled crazily upward like in the second photo. The ship's stern is submerged in water, and the prow sticks up. The deck is steeply angled, and I considered treating this as difficult terrain, but this combat is already complicated enough so we're just hand-waving it.

What effect all this does have on this battle is that you guys have been climbing aboard from the water via the submerged stern. That's where the Blight is standing now, and those amidships (Zale & Ian) are basically just above the waterline and within striking distance of its 15ft reach. They are also in Gemma's threat range. Jack has dragged the unconscious Nela up near the prow, just out of reach of the Blight, but Gemma can get to them if she moves. Lilith and Magda can also hit them with spells.

Grog is water walking behind the Blight, while Phillip has climbed atop the Blight, trying to get to Magda.

Jineer is on firm ground. Because of the way the wreck is angled up she can't see what's happening on its deck. She can see the Blight towering over everything, and she can see Phillip and Lilith as well.

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTTguhGeIT8onoGO1nWlaJoyYWUd9mTLpGT1RNMhgZs2IWvAUo8
https://i.pinimg.com/originals/9d/93/00/9d9300a6a9c86e1823b802bbc78443c5.jpg
Aug 5, 2019 6:54 pm
Magda's mocking words still ring in Zale's mind. Did the Coven really eat poor baby Lena? He can hear the hag's voice now, taunting Phillip. Zale leaps across the water and clambers up the Blight, trying to get to Magda or Lilith.

Rolls

Acrobatics? - (1d20+6)

(18) + 6 = 24

Attack: Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (13) + 6 = 19

1d6+3 : (5) + 3 = 8

Extra Attack: Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (19) + 6 = 25

1d6+3 : (4) + 3 = 7

Flurry of Blows bonus 1 - (1d20+6, 1d6+3)

1d20+6 : (7) + 6 = 13

1d6+3 : (1) + 3 = 4

Flurry of Blows bonus 2 - (1d20+6, 1d6+3)

1d20+6 : (8) + 6 = 14

1d6+3 : (2) + 3 = 5

Aug 5, 2019 8:18 pm
Death save

Rolls

Death save - (1d20)

(3) = 3

Aug 6, 2019 11:17 am
Zale makes his way to Lilith to deliver a clobbering. The moonbeam winks out as Lilith's ugly face takes a pummeling. (3 hits, total 20 bludgeoning damage, and Lilith loses concentration!)
OOC:
Jineer is up.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Lilith Concentration checks to maintain Moonbeam - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (15) + 3 = 18

1d20+3 : (13) + 3 = 16

Aug 6, 2019 2:21 pm
"Sometimes you just gotta rely on yourself." she says with a chuckle as a second Jineer slowly materializes 30 feet towards the ship wreck. She points her finger at the shipwreck and the second Jineer nods then begins running 30 feet towards where the blight is.
[ +- ] Channel Divinity: Invoke Duplicity
Aug 7, 2019 7:03 am
https://media.discordapp.net/attachments/368611537012916238/608568079718547462/Seaweed_Blight.jpg

Battle Music!

With a cry of rage, Lilith lashes out at Zale with her claws. (Crit! 17 slashing damage)

The simulacrum Nela points a finger at Zale and Phillip and clouds their minds with its magic. (Casts Confusion, Zale and Phillip both fail saves.)

The Blight opens up, and Phillip sees Magda sitting inside, holding the eye. Something unseen brushes past, and he hears a splash in the water below.

The Seaweed Blight swats at Zale but can't find the nimble though befuddled monk. It does manage to grab Phillip yet again with its vines and take a big bite out of the vacationing bounty hunter! (Damage after DR: 3 bludgeoning + 12 piercing).
OOC:
Zale and Phillip are under the effects of the Confusion spell. Neither can take reactions. On Zale's next turn, he can neither move, nor take actions. On Phillip's next turn, he will attack a randomly selected target: Zale.

Grog, Ian, Jack, and Phillip in any order.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Rolls

Zale WIS save vs. Confusion (DC 16) - (1d20+3)

(12) + 3 = 15

Phillip WIS save vs. Confusion (DC 16) - (1d20)

(6) = 6

Confusion effect: Zale, Phillip - (1d10, 1d10)

1d10 : (6) = 6

1d10 : (8) = 8

Lilith's claws vs. Zale (AC 16) - (1d20+5, 2d6+3)

1d20+5 : (20) + 5 = 25

2d6+3 : (45) + 3 = 12

crit damage - (2d6)

(32) = 5

Grabbing vine vs. Phillip (AC 15) - (1d20+5, 1d6+6)

1d20+5 : (12) + 5 = 17

1d6+6 : (6) + 6 = 12

Grabbing vine vs. Zale (AC 16) - (1d20+5, 1d6+6)

1d20+5 : (6) + 5 = 11

1d6+6 : (3) + 6 = 9

Bite vs. Phillip (AC 15) - (1d20+9, 3d8+6)

1d20+9 : (15) + 9 = 24

3d8+6 : (883) + 6 = 25

Driftwood smash vs. Zale (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (5) + 9 = 14

3d6+6 : (266) + 6 = 20

Driftwood smash 2 vs. Zale (AC 16) - (1d20+9, 3d6+6)

1d20+9 : (4) + 9 = 13

3d6+6 : (442) + 6 = 16

Phillip's target: Zale, Blight,Magda, or Lilith? - (1d4)

(1) = 1

Aug 7, 2019 11:23 am
Shoots at the blight

Rolls

crossbow - (1d20+8, 1d20+8)

1d20+8 : (5) + 8 = 13

1d20+8 : (4) + 8 = 12

save vs fear - (1d20)

(5) = 5

damage if successful - (1d8+5)

(8) + 5 = 13

Aug 7, 2019 12:51 pm
Jack bends down and looks over Nela, trying to figure out her wounds and how to stabilize her.
OOC:
Whelp. That figures.
Last edited August 7, 2019 12:52 pm

Rolls

Medicine to Stabilize - (1d20+1)

(1) + 1 = 2

Aug 7, 2019 1:19 pm
With Lilith looming over him, Ian's hands are shaking so badly that his shot goes wide of the mark.

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Jack does his best to tend to Nela's wounds, but the burns are too severe.
OOC:
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Aug 7, 2019 5:45 pm
OOC:
Sorry Zale;
Phillip screams as he goes into furry of attacks.

Rolls

Gaxe->zale - (1d20+6, 1d12+5)

1d20+6 : (13) + 6 = 19

1d12+5 : (12) + 5 = 17

Gaxe-> zale - (1d20+6, 1d12+5)

1d20+6 : (16) + 6 = 22

1d12+5 : (1) + 5 = 6

Wisdom Save Dc 16 (confusion - (1d20)

(4) = 4

Aug 7, 2019 7:16 pm
Phillip hacks away at Zale, nearly killing the water genasi! (23 slashing damage!)
OOC:
Grog is up.
[ +- ] Round 5 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Aug 11, 2019 2:41 am
With everything that has transpired, Grog notices little of what all has happened, save for one of the hag's being felled and the screeches from the other two crones. He barks a bit, spraying foam from his mouth, as he goes into a whirlwind swing with his axe, swinging with all his feral Dwarven might!
OOC:
Rage, Frenzy: 4/10

Rolls

Atk 1(Great Weapon Master) - (1d20+2, 1d12+16)

1d20+2 : (11) + 2 = 13

1d12+16 : (1) + 16 = 17

Atk 2 - (1d20+7, 1d12+6)

1d20+7 : (9) + 7 = 16

1d12+6 : (9) + 6 = 15

Atk 3 - (1d20+7, 1d12+6)

1d20+7 : (6) + 7 = 13

1d12+6 : (4) + 6 = 10

Savage Attacker(if any hits are low damage) - (1d12+6)

(9) + 6 = 15

Aug 11, 2019 6:24 am
Only one of Grog's ffrenzied attacks connect, but the Blight begins to sway unsteadily. (15 slashing damage) On the deck of the wrecked schooner, the simulacrum that Lilith created in the shape of Nela collapses into a smelly pile of seaweed and fish guts, releasing Phillip and Zale from its confounding spell.

Battle Music!
OOC:
Top of the round with Nela's 2nd death save, and actions from Zale (who is low on hp but no longer Confused) and Jineer and her duplicate.
[ +- ] Round 6 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Aug 11, 2019 6:27 am
2cn Death Save

Rolls

2cn Death Save - (1d20)

(13) = 13

Aug 11, 2019 6:36 am
OOC:
Nela's death saves: 1 bad, 1 good.
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Aug 13, 2019 7:36 pm
Jineer points her finger gun at her duplicate and the duplicate points hers at the blight, then a brilliant white light fires from Jineer hits the duplicate and fires towards the blight.
[ +- ] Guiding Bolt

Rolls

Attack Roll - (1d20+8)

(12) + 8 = 20

Radiant Damage - (4d6)

(1452) = 12

Aug 14, 2019 4:14 am
The blight shudders and nearly stumbles backward as Jineer's spell hits with a blinding flash!
OOC:
Zale's turn before the baddies go.
[ +- ] Round 6 Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Aug 14, 2019 5:59 pm
Zale mourns that he is probably going to die sober. Knowing full well this may be his final act, Zale punches Lilith in the face, then grabs her spindly arms, and tries to take her with him as he launches himself from the blight and across the deck of the wreck below. He lets go of her mid-air and hopes the drop will kill her.
OOC:
Attack: Stunning Strike (1 ki, DC 14)
Extra Attack: Grapple
Bonus: Disengage from Blight via Step of the Wind (1 ki)
Reaction: Slow Fall (1 ki)

AC: 16
Hit points: 3/77
Ki pts: 3/8
Conditions: none
Last edited August 14, 2019 6:01 pm

Rolls

Attack: Stunning Strike (1 ki, DC 14) - (1d20+6, 1d6+3)

1d20+6 : (18) + 6 = 24

1d6+3 : (6) + 3 = 9

Extra Attack: Grapple (Athletics) - (1d20+3)

(17) + 3 = 20

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