Chapter 3: Silver Isle, Floating Market

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Aug 28, 2019 2:36 pm
OOC:
That's because I was waiting for everyone to declare their positions! XD Now we can finally continue.
Magda watches from the shadows, only half her face above water. Not that the hag need take any care being stealthy - her natural ability to turn invisible and leave not a trace of her passage takes care of that.

Those fools are carting away everything they can get their filthy paws on. Mere baubles, playthings, but they're taking the baby, too! Who to strike down first? That idiot with the flowery shirt calling her name like a sick puppy is just begging to be put down, but there's also the bitch that thought she was being clever turning Magda into a worm. And then there's the genasi that took Gemma out. True, Magda always hated that wretch, but in killing her, the genasi also broke the coven and diminished Magda's and Lilith's power. And now he's got the babe in his arms.

Lilith's got to be around here somewhere as well. Surely, the grandmother will make a move soon. But Magda has got something Lilith doesn't. And it's a doozy! Hehehe!
Lilith lurks just under the surface, obscured by a cloud of jet black ink. Those bastards think they've won. Well, they've got another think coming. Quicker than a seal, the sea hag changes direction and maneuvers near the submerged part of the shipwreck. Once again, she shapes seaweed and slime and fishguts, molds it into a vessel for her malice. The simulacrum rises up, a spitting image of a certain dwarven berserker, and charges up the slanted deck with a roar, "GROG!!!"
When Lilith makes her move, Magda springs into action as well. She whistles for her new pet, which comes powering through the water, terrifyingly fast. First, a fin breaks the water's surface. Then, a pair of copper-tipped horns. The monster rears up... it's Valrakas! A twisted version of the heroic captain...a WERESHARKOTAUR!!!
OOC:
That's right, bitches! Locking this thread temporarily because I don't have time to post up those enemy attacks just yet. I've got a tsunami of work coming in, will resurface on Sunday.
[ +- ] Satus
Sep 8, 2019 4:26 pm
"GROOOOOOOOOOG!!!" The false Grog charges those on the slanted deck of the shipwreck. Its wild greataxe swing cuts Nela down, then opens a gash in Jack's thigh. (Nela takes 18 damage, and is down again. Jack takes 9 damage.)

Valrakas' charges Zale and gores the genasi, who falls into the water and starts to sink! (Zale takes 13 damage, and succumbs to his wounds again.) Magda swims over and reclaims baby Lena.

Lightning arcs from Valrakas' copper-tipped horns, striking Phillip and knocking him out! (Phillip saves for half = 2 lightning damage.) The raging weresharkotaur would have chomped off the unconscious human's head, but Magda has other plans, and directs her pet towards the shipwreck.

Battle Music!
OOC:
PCs in any order. Zale, Phillip, and Nela begin making death saves. Attacks vs. False Grog and Valrakas have advantage. The hags are hiding: Perception DC 18 (Magda) and 13 (Lilith) to spot.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Rolls

False Grog greataxe (Reckless) vs. Nela (AC 15) - (1d20+7, 1d20+7, 1d12+6)

1d20+7 : (6) + 7 = 13

1d20+7 : (14) + 7 = 21

1d12+6 : (2) + 6 = 8

False Grog greataxe (Reckless) vs. Jack (AC 14) - (1d20+7, 1d20+7, 1d12+6)

1d20+7 : (11) + 7 = 18

1d20+7 : (8) + 7 = 15

1d12+6 : (3) + 6 = 9

Savage Attacker - (1d12+6)

(12) + 6 = 18

Weresharkotaur horns (Reckless) vs. Zale (AC 16) - (1d20+7, 1d20+7, 1d10+6)

1d20+7 : (10) + 7 = 17

1d20+7 : (12) + 7 = 19

1d10+6 : (7) + 6 = 13

Storm of Fury damage. Phillip DEX save (DC 13). Advantage from Danger Sense. - (2d6, 1d20+2, 1d20+2)

2d6 : (32) = 5

1d20+2 : (10) + 2 = 12

1d20+2 : (13) + 2 = 15

Magda Stealth - (1d20+1)

(17) + 1 = 18

Lilith Stealth - (1d20+1)

(12) + 1 = 13

Sep 8, 2019 5:28 pm
Fires at the fake Grog.

Rolls

crossbow - (1d20+8, 1d8+5)

1d20+8 : (18) + 8 = 26

1d8+5 : (1) + 5 = 6

advantage - (1d20+8)

(13) + 8 = 21

Sep 8, 2019 6:33 pm
Death Save okay 1:0... to the good
Last edited September 8, 2019 6:33 pm

Rolls

Death save - (1d20)

(14) = 14

Sep 9, 2019 1:33 am
OOC:
Death saves... 1 failure.
Last edited September 9, 2019 1:33 am

Rolls

Death save 1 - (1d20)

(2) = 2

Sep 9, 2019 6:59 am
Ian's crossbow bolt buries itself in Fake Grog's face (3 damage after DR), but the simulacrum keeps swinging wildly with its crude greataxe, a thing made of a gnarled driftwood haft and what looks like a giant sharktooth for a blade.
OOC:
Still to act in any order: Jack, Jineer, Real Grog. Phillip to roll his first death save. Attacks vs. False Grog and Valrakas have advantage. The hags are hiding: Perception DC 18 (Magda) and 13 (Lilith) to spot.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Sep 9, 2019 2:11 pm
Hearing the commotion topside Jineer and Duplineer come running upstairs. Seeing Sim-Grog she points her finger at him and casts "Dispell Magic".
[ +- ] Dispell Magic

Rolls

Possible Ability Check - (1d20+5)

(6) + 5 = 11

Sep 9, 2019 2:18 pm
For a moment it seems like the seaweed bands that form the false Grog are about to come apart, but the powerful magic keeping the thing together holds.
OOC:
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Sep 9, 2019 2:26 pm
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Sep 9, 2019 3:13 pm
Jack grits his teeth as the seaweed Grog attacks him. With barely a thought, he leaps at the creature, his blade morphing back to a rapier as he does so. A flurry of four strikes lash out in quick succession.

Bonus action to switch to a rapier. Action to attack fauxgrog with the rapier twice. Action surge to attack twice more with the rapier.
16/52 HP | 14 AC | Action Surge 0/1 | Second Wind 0/1

Rolls

First action attacks - (1d20+6, 1d8+3, 1d20+6, 1d8+3)

1d20+6 : (20) + 6 = 26

1d8+3 : (2) + 3 = 5

1d20+6 : (12) + 6 = 18

1d8+3 : (2) + 3 = 5

Action Surge Attacks - (1d20+6, 1d8+3, 1d20+6, 1d8+3)

1d20+6 : (11) + 6 = 17

1d8+3 : (6) + 3 = 9

1d20+6 : (6) + 6 = 12

1d8+3 : (7) + 3 = 10

Crit on First Action first attack - (1d8)

(3) = 3

Sep 9, 2019 3:58 pm
With blinding speed, Jack turns False Grog into a pincushion! (8+5+9+18 piercing damage) With Jack's first, perfectly-placed sword thrust, the Quicksilver Sword of Crashing Waves releases a tsunami of concussive force that knocks both Grogs down!
OOC:
Real Grog and Phillip are up. Phillip to roll his first death save. Attacks vs. False Grog and Valrakas have advantage as a result of attacking Recklessly. In addition, False Grog is Prone. The hags are hiding: Perception DC 18 (Magda) and 13 (Lilith) to spot.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Fals-Grog's DC 12 CON save vs. Tsunami - (1d20+7)

(3) + 7 = 10

Real-Grog's DC 12 CON save vs. Tsunami - (1d20+7)

(2) + 7 = 9

Advantage attack rolls for Jack vs. Prone target - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (10) + 6 = 16

1d20+6 : (19) + 6 = 25

Improved Critical - (1d8)

(6) = 6

Sep 9, 2019 4:24 pm
OOC:
I like it when i get to be undead and do things :D
0/1
Last edited September 9, 2019 4:24 pm

Rolls

DS - (1d20)

(9) = 9

Sep 9, 2019 4:27 pm
OOC:
Real Grog is up.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Sep 12, 2019 5:04 am
After being knocked prone by an unseen force, the already exhausted Grog huffs as he gets back up, flying into another rage! Greataxe in hand, the steaming dwarf will start charging towards the imposter to make it seaweed salad!
"I. AM. GROOOOOOOOOOOOOOG!

Rolls

Atk 1(if able to) - (1d20+7, 1d12+6)

1d20+7 : (9) + 7 = 16

1d12+6 : (12) + 6 = 18

Atk 2(if able to) - (1d20+7, 1d12+6)

1d20+7 : (1) + 7 = 8

1d12+6 : (8) + 6 = 14

Advantages - (1d20+7, 1d20+7)

1d20+7 : (12) + 7 = 19

1d20+7 : (13) + 7 = 20

Sep 14, 2019 4:42 pm
Grog hacks away at Fake Grog, and the impostor collapses into a slimy heap of shredded seaweed on the deck. The sharktooth greataxe falls with a clatter at Grog's feet.

https://media.discordapp.net/attachments/368611537012916238/622455120122347531/sharktooth_axe.jpg?width=521&height=427
OOC:
Enemy turn coming up. Targets will be determined randomly.
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Rolls

Random targets - (3d5)

(132) = 6

Random target - (1d5)

(1) = 1

Sep 14, 2019 5:18 pm
https://media.discordapp.net/attachments/368611537012916238/622475528699641911/minator_and_shark_by_landauart.jpg

Battle Music!

Valrakas leaps out of the water and charges up the deck! Grog manages to avoid being gored, but the werehsarkotaur tosses his head and flips the dwarf overboard into the water! (Valrakas wins opposed check)

Lightning from the weresharkotaur's horns zaps Jack (4 lightning damage) as the enraged weresharkotaur turns it attention to Ian. The first mate gets chomped, and he feels the lycanthrope venom being pumped into his veins! (11 piercing damage, CON save vs. wereshark lycanthropy: failed)

Lilith stays hidden, lurking just under the surface. (Perception DC 13 to spot) but Magda is less cautious and cackles with glee at the carnage. Unable to stop herself, she pops out of her magical invisibility to heckle Grog. "Haha! That'll teach you to mess with the Coven, idiot!" (4 psychic damage, and has Disadvantage on next attack)
OOC:
[ +- ] Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
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Rolls

Weresharkotaur horns (Reckless) vs. Grog (AC 16) - (1d20+7, 1d20+7, 1d10+6)

1d20+7 : (4) + 7 = 11

1d20+7 : (8) + 7 = 15

1d10+6 : (5) + 6 = 11

Bonus action shove (Rage advantage + Brawny) - (1d20+10, 1d20+10)

1d20+10 : (12) + 10 = 22

1d20+10 : (20) + 10 = 30

Grog Athletics to resist Shove (Exhaustion cancels Rage advantage) - (1d20+7)

(10) + 7 = 17

Storm of Fury damage. Jack DEX save (DC 13) - (2d6, 1d20+3)

2d6 : (31) = 4

1d20+3 : (3) + 3 = 6

Weresharkotaur bite (Reckless) vs. Ian (AC 17) - (1d20+7, 1d20+7, 2d10+6)

1d20+7 : (17) + 7 = 24

1d20+7 : (1) + 7 = 8

2d10+6 : (32) + 6 = 11

Ian DC 14 CON save vs. wereshark lycanthropy - (1d20+3)

(5) + 3 = 8

Vicious Mockery vs Grog - (1d4)

(4) = 4

Grog WIS save - (1d20+2)

(4) + 2 = 6

Sep 14, 2019 5:50 pm
(oh. boy..hope theres a cure)
Ian swings at the captain with his silver cutlass

Rolls

swing - (1d20+8, 1d6+3)

1d20+8 : (8) + 8 = 16

1d6+3 : (2) + 3 = 5

second d20 for advantage - (1d20)

(12) = 12

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