Against the Cult: Party at the Mill (1.1)
Be sure to read and follow the guidelines for our forums.
Xana ("Xa" on the map) is in the dark almost adjacent to the man ("M") she chased down here. He has not noticed her because of the dark. The big friendly monstrous war dog ("D") is next to her. She can hear several somethings approaching from the tunnel, reacting to the man's cry.
I thought I'd give you a better visual, in case you wanted to amend your stated move to follow the man, as he's stopped moving and you're so close.
Xana should also roll a perception check as a bonus action.
OOC: I'm assuming I can talk to the Kobold? What language do they speak? I'm also going to roll a persuasion check - or should it be animal handling? I'll do both; whichever applies you can use.
Shiztik is astonished at your appearing in front of it.
Durren should roll an intimidation check to pull a fast one on the kobold.
Rolls
Intimidation - (1d20-1)
(4) - 1 = 3
Rolls
Perception - (1d20+2)
(5) + 2 = 7
Nearby, Klak battles another thug. But where are Xana and Ogbar? Thacogygax follows Sara to the connecting door and peers into the next room through the shutters.
Frostbite vs. Thug 5. DC14 CON save or take 1d6 cold damage and DISADV on next attack.
Rolls
Frostbite damage - (1d6)
(1) = 1
Rolls
Longbow - (1d20+5)
(3) + 5 = 8
Damage - (1d8+3)
(1) + 3 = 4
Aanbo flings open the north door to the mill, letting in more sunlight to the battle between Ogbar, the dog, and the two thugs. (If you decide that you didn't want to open the door, we can revise this)
Thacogygax draws upon the magical energies in the air around him and steps past the doorway, flicking the elemental energies inside the mill as his huge bulk casts a shadow into the room. Then he is gone and is hulking in the left-hand doorway, watching Ogbar, the dog, and the two thugs as well.
The man in the basement, satisfied that he's delivered his message, turns and begins to feel his way back through the darkened basement, muttering something like "...let's go back and get 'em, eh?" He starts in surprise when he hears Xana in front of him. "Brian? Is that you?"
Behind him, the hole in the wall disgorges a pair of small humanoids bearing picks, who can clearly see in the dark, as they rush over to Xana, hissing in broken Imperial: "Is this gnome an enemy? Smash her?" The man replies: "Her? Gnome? Yes!" They attack, swinging their picks viciously.
Xana is hit repeatedly with the picks, taking a total of 7 damage.
Ogbar rears back and swings, connecting with the dog in mid-air and chopping it in half. The blade continues in its arc, slicing the left arm off of Thug 2, who falls back screaming in existential horror, dying. The barbarian screams in rage as his axe swings back around and carves into the abdomen of the remaining thug, who screams as well, desperately trying to fend off the dancing, whirring blade. "HELP! HELP!" he yells in agony.
Updated view of the basement:
Initiative order:
- War dog (done)
- Aanbo (done)
- Men in the mill room (done)
- Men in the office room (done)
- Thacogygax (done)
- Man in the basement (done)
- Xana
- Ogbar (done)
- Klak
- Quest
- Sara (action submitted)
Rolls
Thug 5 CON save - (1d20)
(10) = 10
Fiztik's attack on Xana (ADV) - (1d20+4, 1d20+4, 1d8-2)
1d20+4 : (5) + 4 = 9
1d20+4 : (14) + 4 = 18
1d8-2 : (1) - 2 = -1
Spivslicks's attack on Xana (ADV) - (1d20+4, 1d20+4, 1d8-2)
1d20+4 : (6) + 4 = 10
1d20+4 : (20) + 4 = 24
1d8-2 : (8) - 2 = 6
Critical hit damage on Xana - (1d8)
(1) = 1
OOC: Casting "Arms of Hadar"- You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
Rolls
Damage - (2d6)
(64) = 10
Rolls
Klak attack. - (1d20+5, 1d8)
1d20+5 : (1) + 5 = 6
1d8 : (3) = 3
Everyone at the mill feels a black feeling of despair and a hideous coldness as Xana opens a connection with Hadar, the Dark Hunger, the Terror from Beyond. Hadar's foulness forms itself within the gnome, foul excresence that vomits forth from her mouth and nose, while a oily liquid feeling within her skull drains out of her ears and around from behind her eyeballs. This vile blackness whips out and probes every living thing in the basement, leaving a gross stain on every surface. The probing tentacles burrow into the orifices of the two reptile miners and the war dog, draining their life force directly from their brains. Their bodies fall, shriveled and dead. The man staggers as the tentacles caress him and drain his life, unable to see anything that's happening, bewildered and horrified. He begins to gibber.
Thoroughly nauseated and with the dread that comes from any contact with extra-dimensional abominations inimical to all life, Xana staggers back upstairs.
Mama said there'd be days like this.
Rolls
Man STR save - (1d20+1)
(19) + 1 = 20
Reptile thing 1's STR save - (1d20-2)
(17) - 2 = 15
Reptile thing 2's STR save - (1d20-2)
(2) - 2 = 0
Fuzzball's STR save - (1d20+1)
(12) + 1 = 13
Klak and the thug he's fighting both shiver in horror as the coldness washes over them, and the shiver takes some of the force from the dwarf's blow, bruising the man rather than cleaving into him. They continue to trade blows, circling around each other, hammering, pounding and slicing, each looking for an opening.
Sara steps into the doorway next to Thacogygax, takes careful aim into the room, shivering from a terrible sense of cold, exhales and releases, then steps back against the wall. Her arrow silences the terrified screams of the dying man spraying blood all over the mill wheel, which is a relief to everyone still standing.
Aside from Quest, that's everyone's turn 2. Unless your moves are dependent on the Mystic, you can start to submit your moves for turn 3.
Initiative order:
- Aanbo
- Man in the mill room (Thug 1)
- Men in the office room (Thugs 3 - 5)
- Thacogygax
- Man in the basement (gibbering)
- Xana
- Ogbar
- Klak
- Quest (waiting for turn two actions)
- Sara
"You not with Black - you too good!"
The kobold runs off again, making for the low hill that rises just a few yards away.
Durren can make a perception check in addition to other actions.
Rolls
Attack/Damage - (1d20+4, 1d12+4)
1d20+4 : (16) + 4 = 20
1d12+4 : (1) + 4 = 5
OOC: This is the man that was wrestling with the thugs, right?
Rolls
Medicine - (1d20+5)
(3) + 5 = 8
Rolls
Perception (just in case) - (1d20+4)
(7) + 4 = 11
OOC: I keep forgetting to add my STR to damage, so it'd be 1d8+3 - or in this case 11.
Rolls
hack-attack - (1d20+5, 1d8)
1d20+5 : (10) + 5 = 15
1d8 : (8) = 8
His head turns and he sees the next man. once again, his eyes flash a brilliant blue light and the same light fills the eyes of the thug, but this time, it somehow seems more intense. ((Spending 1 Psi point on the attack against thug 5))
::Sorry, got busy around the house. Didn't realize things were moving so fast. Turn 2 action to hit Thug 4. turn 3 action to hit Thug 5, edits to add these notes and to roll critical damage on Thug 5...poor bloke. I think I melted his brain.::
Rolls
Mind Thrust vs. Int. (thug 4) - (1d20+5, 1d8)
1d20+5 : (17) + 5 = 22
1d8 : (8) = 8
Mind Thrust vs. Int. (thug 5) - (1d20+5, 2d8)
1d20+5 : (20) + 5 = 25
2d8 : (88) = 16
crit damage - (2d8)
(52) = 7