Against the Cult: Party at the Mill (1.1)
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Readied action: Fly 10ft up (bonus action, Tempestuous Magic) and cast Thunderwave through the trapdoor into the upper floor.
Trigger: Trapdoor opens and hostiles attempt to shoot through it.
After Thunderwave has been cast, Thacogygax will move his speed to take cover.
Rolls
Thunderwave damage - (2d8)
(65) = 11
Rolls
Death Save - (1d20)
(1) = 1
OOC: I'll use my entire daily allotment of 5 HP and restore them to Xana.
Rolls
Perception (?) - (1d20+1)
(7) + 1 = 8
The archers he mentioned draw, aim and fire another volley. The targets are now Aanbo, Thacogygax, Sara, the aproned man, Ogbar and Durren, in that order, for target selection. That's two shots at the dwarven monk (he attracted attention with his flashy killing of a man with his bare hands), one shot at Thacogygax, and one shot at Ogbar.
Aanbo swats one of the arrows out of the air, but the other hits him, rocking him back on his heels.
Aanbo takes 7 HP damage.
Thacogygax is hit by an arrow...but once again, a field of scintillating force shatters the arrow before it can penetrate his scaly skin.
The aim of the fourth arrow is off and goes far wide of Ogbar. Thacogygax's eyes spark; he raises his hands palms upwards, as if pressing a box above his head and roars. But instead of sound, everyone is shocked to hear a tremendous clap of thunder. Splinters of wood fall from the ceiling and flour fills the room; despite ringing ears, the party can hear thuds of items collapsing upstairs, toppling to the floor.
Xana, Klak, and Quest have submitted moves; we still need to hear from Ogbar, Durren and Sara for round four.
- Aanbo (killed Thug 6)
- Thug 6 (dead)
- Thacogygax (prepared action triggered)
- Everyone in the basement (?)
- Everyone upstairs (fired arrows)
- Xana (made a death save: Two failures, 1 success)
- Ogbar
- Klak (laying hands on Xana)
- Durren
- Quest (looking for Keb)
- Sara
Rolls
Archer target selection - (4d6)
(1251) = 9
Arrow shots - (1d20+1, 1d20+1, 1d20+1, 1d20+1)
1d20+1 : (16) + 1 = 17
1d20+1 : (15) + 1 = 16
1d20+1 : (1) + 1 = 2
1d20+1 : (1) + 1 = 2
Arrow damage on Aanbo - (1d6+1)
(6) + 1 = 7
If he can get close enough he will make his attack.
Rolls
Attack/Damage - (1d20+4, 1d8+4)
1d20+4 : (20) + 4 = 24
1d8+4 : (6) + 4 = 10
ACTUAL attack damage, rolled under 1d8 on accident - (2d12+4)
(115) + 4 = 20
OOC: Durren will rush up the stairs regardless of Sara's response. If the archers are close together, he will attempt to cleave through as many as he can. I'm also going to roll perception or insight or history in order to determine additional things about my fellow adventurers.
Rolls
Attack (two-handed) - (1d20, 1d10+5)
1d20 : (19) = 19
1d10+5 : (4) + 5 = 9
Perception: Ogbar (for insight take this as well, for history remove +4) - (1d20+4)
(6) + 4 = 10
Perception: Sara (for insight take this as well, for history remove +4) - (1d20+4)
(9) + 4 = 13
Perception: Aanbo (for insight take this as well, for history remove +4) - (1d20+4)
(13) + 4 = 17
Perception: Xana (for insight take this as well, for history remove +4) - (1d20+4)
(13) + 4 = 17
Perception: Klak (for insight take this as well, for history remove +4) - (1d20+4)
(5) + 4 = 9
Perception: Thycogaygax (for insight take this as well, for history remove +4) - (1d20+4)
(15) + 4 = 19
Screaming incoherently, Ogbar rushes up the stairs (MAP here) and two arrows shoot at him, hitting him in shoulder and thigh.
Ogbar takes 4 HP damage (would be 9, but he's still raging).
Ignoring the pain, the barbarian smashes through the archer facing him beyond the top of the stairs, the bow, the quiver and the body all chopped in half. Ogbar stops upstairs, by the spinning vertical steel rod which is the driveshaft for much of the mill (shown as a black circle on the map).
Klak yanks the arrow out of Xana and then lays his calloused hands on her wounds. Saying a quick prayer, the dwarf feels the warm healing power flow through him and into the warlock. Xana's vision of the coins fades, dissolving into the kindly lined face of her companion, Klak.
Xana is prone, conscious, with 5 HP.
Durren chases after Ogbar up the stairs slippery with the barbarian's blood, which is still flowing freely from his neck and several wounds. The human arrives at the top of the stairs with Ogbar and surveys the scene. The room is dominated by a huge bin in the center of the room. Much of the room is in shadow from pipes, conduit, and vertical shafts throughout; the only direct light source a lantern hung on a peg in the northern wall. Some light comes up from the open trap door barely visible on the other side of the bin, which is enough to see the bodies of four more men lying sprawled around the open hole, clearly in the limpness of death. An open door in the southern wall reveals another archer, drawing an arrow from a quiver with shaking hands.
(Note: Figuring stuff out about these people from looking at them will take an action of inspecting/observing them, and would be a separate action for each one. Perception would potentially tell you things about what they've done/where they've been recently, while Insight might tell you about who they are/what their motivations are. History would only come into play if they were somehow famous/infamous or related to someone historically significant. So you can use the rolls you made later, when you're not taking other actions and can observe them, or you can reroll when you are in that situation.
As an alternative, you are dealing with other PCs, and can handle it entirely through role-playing, without rolling. Rolling typically involves NPCs; with any character, you can choose what attitude you want to take, and what conclusions you draw about them.
All that said, I will add that it is clear to Durren that these people are almost certainly adventurers, and maybe they know something about Dungeon Busters.)
Rolls
Triggered shots from archers at someone coming up the stairs - (1d20+1, 1d20+1)
1d20+1 : (13) + 1 = 14
1d20+1 : (14) + 1 = 15
damage from arrows (halved for rage) - (1d6+1, 1d6+1)
1d6+1 : (6) + 1 = 7
1d6+1 : (1) + 1 = 2
Quest looks through the bodies to see if he can spot one who would be Keb. None of the bodies in this room have the look of a miller; they all look like toughs. Quest makes his way toward the other room (How do you want to get there? Through the adjoining door, or outside?)
- Aanbo (killed Thug 6)
- Thacogygax[s] (prepared action triggered)
- [s]Everyone in the basement (?)
- Everyone upstairs (fired arrows)
- Xana (healed)
- Ogbar (upstairs)
- Klak (laid hands on Xana)
- Durren (upstairs)
- Quest (looking for Keb)
- Sara
Seeing the man through the southern door, Ogbar hefts his axe and growls at him, "You'd better hope that arrow kills me in one shot, boy, or you're dead too!"
Trying to Intimidate (With Strength?)
Either a 22 (With Strength), or a 19 (With Charisma)
Rolls
Intimidation, with str? Adv if with str, or take 3 from first result if not! - (1d20+4, 1d20+4)
1d20+4 : (18) + 4 = 22
1d20+4 : (8) + 4 = 12
Upon reaching the top, I hear Ogbar's threat and release the arrow at the nervous archer behind the door. Immediately notching another, and keeping it at the ready should the strange human need to be put down.
Rolls
Longbow - (1d20+5)
(14) + 5 = 19
Damage - (1d8+3)
(2) + 3 = 5
Xana, roll perception as Klak makes as if to leave you.
END OF ROUND FOUR
OOC: my brush with death has allowed me to see through time and space apparently!
Rolls
Perception - (1d20+2)
(20) + 2 = 22
- Aanbo
- Thacogygax
- Everyone in the basement
- the wounded archer upstairs (thug 12)
- Xana
- Ogbar (upstairs)
- Klak (may be heading upstairs)
- Durren (upstairs)
- Quest
- Sara
Rolls
DM roll - (1d20+2)
(13) + 2 = 15
Rolls
Perception - (1d20+3)
(10) + 3 = 13
OOC: Man, I canNOT get these Medicine checks right.
Rolls
Medicine - (1d20+5)
(1) + 5 = 6