If you've been in games with him like me, you may have noticed that Gene has rage quit many games in the past, both games where he's the player AND games that he was running. So this isn't a surprise, though I wasn't expecting that he'd exit the site entirely. Nevertheless, I've enjoyed his contributions in the various games I've seen for as long as he's participated, and he will be missed.
But what matters for us right now in this game is the decision on how to handle the Reptile PC now that his player is gone. Generally speaking, in RPGs, there are four ways to handle an absent player:
1) The character just fades away or makes an immediate exit.
(I generally don't like this option for the story difficulties it presents: "He was right here - what happened to him??" That said, this is what I've done with many of the characters who have left in this game: they are NPCs now, but mostly back in Hochoch, so removed from the action here. But I only did this because the players left/didn't return in between adventures, so the exit was less of a shock. That's not the case here, though)
2) I run the character as an NPC until such time as the character can leave or is replaced
(I have done this when a player has announced that they will be absent for some amount of time, and are expected to return. For example, in this game I did this at different times as Ogbar, Xana, and Joseph this past year.)
3) The group of remaining players collectively runs the absent player's PC
(Doing this is my strong preference for real-time games, though I haven't tried it yet here on GP. Would you all like to run Reptile?)
4) We find another player who takes over playing Reptile
(Again, this is something I've done in real-time games which I haven't seen on GP...yet. I'd be willing to try it, if there was a player interested and it was OK with the rest of you.)
What are your thoughts? Do you have a preference, or other options of things you've seen work in the past?