Expedition: White Plume Mountain

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Nov 20, 2015 5:15 pm
AFter waiting a few moments with bated breath, Ohica tentatively enters the room as well.

"I figure that this is either a storage room, or it has a secret exit. And if there's a secret exit, there's probably a lock and/or a trap protecting that route...what curious spheres! Each one appears to be different..."

Ohica will inspect each of the spheres, taking careful note of the details of each.

(OoC for the sake of discussion/description, can we refer to the globes numerically, starting with the northwest sphere and counting across and down, as we would read a book, like this:

1 2 3
4 5 6
7 8 9

How does that sound?)
Nov 20, 2015 5:19 pm
Valinar wanders into the room, taking a close look at each of the globes. A whim takes hold and he pushes on one of the globes at random. He just happens to push on the one in the center of the room.
Last edited November 20, 2015 5:20 pm

Rolls

Globe pusher! - (1d9)

(5) = 5

Nov 20, 2015 5:23 pm
No one seems to have immediately died upon entering the room. Boide crosses the threshold and looks around. "Seems too organized to be simple storage," he opines. "Looks like a puzzle, but what sort?"

Boide looks up, at the point where the fine wires meet the ceiling. He tries to discern how they are attached, or if they go through the ceiling through tiny holes. "Do you touch the spheres? Pull them in sequence? Or break them?"

OOC: I'm down with that mapping.

Rolls

Investigation - (1d20)

(11) = 11

Nov 21, 2015 9:03 am
As the last of you enters the room, the door slams shut, sealing you in.

Ohica, inspecting the spheres, notes that they are all identical in design. The contents of each vary, although each contains a key. Several appear to contain treasure as well. She gets the sense that they could easily be broken with a good thwack of a hammer or blunt weapon, as they appear to made of some kind of glass.

Valinar pushes the globe, and it swings just as one might expect.

Boide notes that the wires are affixed to the ceiling, and do not run through it.
Nov 21, 2015 11:49 am
Xasu snaps out of his introverted mind. "UrrrGGGGHHH!"

Trait: I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.

"Don't you fools realise there is only one way to solve these kinds of obvious problems!!"

Xasu approaches the nearest sphere with a key, draws a longsword which he pulls above his head with one hand, shaking, before bringing it straight down onto the sphere.

Rolls

Attack roll - (1d20+5)

(11) + 5 = 16

Slashing damage - (1d8+5)

(6) + 5 = 11

Nov 21, 2015 12:43 pm
Xasu strikes the sphere and it smashes open, spilling its contents to the floor. A silvered key and a ring land in the muck on the floor under the globe.


1 2 3
X 5 6
7 8 9

Rolls

Sphere - (1d9)

(4) = 4

Nov 21, 2015 4:32 pm
Is there a keyhole visible in the room? Ohica searches.

(If you'd like me to make separate searches for different parts of the room, let me know.
Last edited November 21, 2015 4:33 pm

Rolls

Search for keyhole (Perception) - (1d20+2)

(16) + 2 = 18

Nov 21, 2015 4:36 pm
The only keyhole Ohica sees is in the door that slammed shut when the last of the group entered the room.
Nov 21, 2015 4:37 pm
Boide swishes through the water, using his shield and battleaxe to push and prod for anything submerged.

Rolls

Perception, focused on the floor. - (1d20+2)

(16) + 2 = 18

Nov 21, 2015 4:47 pm
Besides the silvered ring and key that dropped to the floor after Xasu smashed the orb, Boide finds nothing of interest.
Nov 21, 2015 5:53 pm
Valinar will walk over and find the ring and key that fell. Once he has the key, he will try it in the door and see what happens.
Nov 21, 2015 5:58 pm
Boide asks, to the room in general, "Do you think the entire mountain is like this?"
Nov 21, 2015 6:01 pm
"Probably a lot more tricks and riddles, yes...." Ohica pats Boide sympathetically on the shoulder. "Don't worry - next time we'll try to get the riddle wrong, and you'll have something to smite."
Nov 21, 2015 6:02 pm
"Unless it smites us, first," grumbles Boide. He grunts. "Well, let's get this over with, and figure it out!"
Nov 22, 2015 12:16 am
The key does not fit in the lock.
Nov 22, 2015 1:39 am
"All right, if that didn't work, let's try the next one!" says Boide, and he takes out Globe #5 in the center of the room.
Nov 22, 2015 10:21 am
Boide smashes the middle globe, and another key falls into the muck along with nearly a dozen gems.


1 2 3
X X 6
7 8 9

Stuff on the floor: Ring (globe 4), 11 gems (globe 5), key (globe 5)
Nov 22, 2015 10:56 am
"Ughhh...well, I didn't hurt anyone. Watch out, there may be a catch"

Ignoring the treasure, Xasu waits for Boide to use the next key, before smashing globe no. 7
Nov 22, 2015 4:59 pm
Keeping to the edge of the room Tolvaj watches as some of the others smash globes. "Nothing like the subtle approach."
Nov 22, 2015 5:01 pm
Boide fishes around in the muck, gathering the gemstones and the key. The gems can be appraised later by a careful eye, and if they turn out to be fake he'll have something to throw at whoever designed this blasted mountain. He then tries the key in the door.
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