"Your dwarf god may not be too kind to my sort!"
Expedition: White Plume Mountain
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Jan 3, 2016 10:11 am
Xasu crawls through the turnstile with a grunt, using the wall to push himself up, feeling humiliated.
"Your dwarf god may not be too kind to my sort!"
"Your dwarf god may not be too kind to my sort!"
Jan 3, 2016 1:21 pm
Beyond the turnstile the hallway continues for 30 feet before sharply turning south. Forty more feet of hallway ends in a closed wooden door. There is a small keyhole in the door, and it is warm to the touch.
Jan 5, 2016 3:00 am
"Do you think it's trapped?" asks Boide. "Honestly, I would not be surprised, given what we've seen so far."
Jan 5, 2016 10:49 pm
Tolvaj looks at Boide and says, "You could always try and open it, then we'll know for certain." He then walks over to the door, mumbling to himself in Drow, and takes a knee in front of the door, inspecting it closely for traps.
Use whichever ability makes more sense here.
EDIT: Guess it doesn't matter.
Use whichever ability makes more sense here.
EDIT: Guess it doesn't matter.
Last edited January 5, 2016 10:49 pm
Rolls
Perception - (1d20+3)
(13) + 3 = 16
Investigation - (1d20-1)
(16) - 1 = 15
Jan 5, 2016 11:29 pm
Tolvaj finds no evidence of traps of trickery with the door. While inspecting it he does hear a periodic burst, probably of steam, from within the next room. Each burst is followed by the distinctive sound of drops of water striking the door.
Jan 6, 2016 11:44 pm
Ohica addresses Tolvaj as he crouches in front of the door: "Can I assist in any way? Ulaa is generous and can supply aid to those in need..." She hesitates stupidly. "...or is this some ritual observance? Oops! I hadn't thought of that. Sorry!" She backs away slowly, abashed.
Jan 7, 2016 2:15 am
"Ritual observance? Hardly!" Tolvaj snorts.
Standing he motions Ohica towards the door. "The door doesn't appear to be trapped. Ladies first..."
Standing he motions Ohica towards the door. "The door doesn't appear to be trapped. Ladies first..."
Jan 7, 2016 2:24 am
"You're a right gentleman, drow," grumbles Boide. He steps in front and (after fondly remembering Xasu's experience and examining which way it should hinge) opens the door, shield raised for whatever that unknown source of sound and fury could be.
Jan 7, 2016 1:22 pm
If the door doesn't open, Xasu will shove anyone out of the way and kick it down, paying no attention to whatever door mechanism is in place.
Rolls
Strength check - (1d20+3)
(4) + 3 = 7
Jan 11, 2016 7:36 pm
Ohica encourages Boide to wait until just after the hiss and drops hit the door, in case it's some sort of timing-based trap. "Ulaa guide you, brother."
Casting Guidance on Boide, in case he has to do a check to avoid something when the door opens.
Casting Guidance on Boide, in case he has to do a check to avoid something when the door opens.
Jan 15, 2016 4:15 pm
Boide opens the door, which is not locked, to reveal the room beyond. The door opens onto a stone platform in a natural cave. The ceiling averages 50 feet high above the platform, while below, another 50 or so feet, the floor is a deep pool of boiling mud. Opposite the entrance is another platform, approximately 90 feet away. Between them a series of wooden discs are suspended from the ceiling by massive chains. The discs are about four feet in diameter, and three feet apart. Each disk is attached to its chain by a giant steel staple. The discs hang and move freely. Everything here is coated with a wet, slippery, algae scum that gives off a feeble phosphorescent glow.

Jan 15, 2016 5:10 pm
Boide's shoulders droop. This is NOT what dwarves were built for, hopping from place to place, and Clangeddin strike down anyone that dares suggest throwing one.
Jan 15, 2016 8:49 pm
"Well, that doesn't look safe!" Ohica comments. "The fall would kill us, even before we were boiled in the mud."
(Ooc clarifying questions: how large is the platform on which we stand? How far is it to the first/closest chain (with tippy platform)?)
(Ooc clarifying questions: how large is the platform on which we stand? How far is it to the first/closest chain (with tippy platform)?)
Last edited January 15, 2016 8:50 pm
Jan 15, 2016 9:12 pm
"Looks like the only way to go is forward," Valinar says simply and starts out across the chain platforms, blissfully unaware of the danger below his feet. His lights await happily on the next platform until he gets there and they zip ahead just a bit further, teasing him and urging him on in his progress.
We need any dex saves or checks?
Total roll of 18 on my dex check w/ Adv and Guidance
We need any dex saves or checks?
Total roll of 18 on my dex check w/ Adv and Guidance
Last edited January 15, 2016 9:28 pm
Rolls
Dex check to cross (Using Tides of Chaos to give myself advantage on it) - (1d20+2, 1d20+2, 1d4)
1d20+2 : (13) + 2 = 15
1d20+2 : (7) + 2 = 9
1d4 : (3) = 3
Jan 15, 2016 9:15 pm
Boide reaches forward to grab Valinar's arm. "Wait!" he says, and begins muttering under his breath. His grasping hand begins to glow as he imbues Guidance into Valinar, hoping to assist his agility.
Casting Guidance upon Valinar's DEX
Casting Guidance upon Valinar's DEX
Jan 15, 2016 10:38 pm
Tolvaj crosses his arms in front of him as he watches Valinar work his way onto the platforms. "Well, he's dead. Less people to split the loot with." he thinks to himself as he starts to grin.
Last edited January 23, 2016 7:37 pm
Jan 16, 2016 7:54 am
"Wait!" Ohica calls, too late. "Those discs will just drop anyone who steps on them!" She watches helplessly, certain that she's too late to prevent Valinar from dropping like a clown in a dunk tank. If only there was some way to climb across without using those wooden discs... After warning the others to avoid being hit by the now-swinging disc-and-chain, Ohica begins to look to see if there's some way to descend the 50' to the mud, hoping they'll be able to retrieve Valinar's broken and boiled body.
(OoC: Since the discs are only anchored in the center, Ohica is convinced they'll flip like pogs if someone puts any weight on any part of them, possibly causing the other side of the disc to flip up and hit the chain to smack the person in the face as they fall. If she's right, hopefully Valinar will be able to catch the chain as the disc flips out from beneath him and not get his hands crushed by the disc...? Even more hopefully, perhaps she's wrong!)
(OoC: Since the discs are only anchored in the center, Ohica is convinced they'll flip like pogs if someone puts any weight on any part of them, possibly causing the other side of the disc to flip up and hit the chain to smack the person in the face as they fall. If she's right, hopefully Valinar will be able to catch the chain as the disc flips out from beneath him and not get his hands crushed by the disc...? Even more hopefully, perhaps she's wrong!)
Rolls
Perception (inspecting the ledge) - (1d20+3)
(4) + 3 = 7
Jan 16, 2016 6:57 pm
Xasu waits with Ohica, clasping his forehead and searching his thoughts in case he does something dumb.
(Are there other exits or paths in this room?)
(Are there other exits or paths in this room?)
Jan 16, 2016 10:39 pm
Eithne glances up at the ceiling and the cavern walls. It seems like it would be simple enough to take spider or lizard form to traverse to the other side. But what of the pack? She reaches out and feels the stone walls beyond the platform.
OOC: We should've tied a rope to our jumper so if he falls we can retrieve him, possibly bruised, but alive. He could tie this lifeline off at each platform. With enough rope we could have a line, anchored at each platform, stretching across the pit to the safety of the opposite wall.
I have another idea but first, a note to the DM...
OOC: We should've tied a rope to our jumper so if he falls we can retrieve him, possibly bruised, but alive. He could tie this lifeline off at each platform. With enough rope we could have a line, anchored at each platform, stretching across the pit to the safety of the opposite wall.
I have another idea but first, a note to the DM...
Jabes.plays.RPG sent a note to Candi
Last edited January 19, 2016 1:27 pm
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