Expedition: White Plume Mountain

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Jan 16, 2016 10:56 pm
Valinar leaps forward, easily crossing the gap to the first disc. As he lands on it, his weight tips the disc downward as it is only anchored by the middle of the disc. He nearly slips off and falls to imminent death below, but manages to grasp onto the chain in the middle of the platform and step towards it and centre his weight to balance the platform. The momentum of his jump carries into it and it continues swinging back and forth, Valinar clinging to the chain to prevent from falling.

Ohica infers that the only way down is to fall.

Xasu confirms, with a glance, that the only exits to the room are the ones they noticed.

Candi sent a note to Jabes.plays.RPG
Jan 17, 2016 1:09 am
Valinar rocks back on forth on the chain to get it to swing close to the next. When he gets close he will attempt to grab onto the next chain in line and move to that platform. He will do this several times, trying to get to the other side.
Last edited January 17, 2016 1:10 am

Rolls

Dex Check - (1d20+2)

(15) + 2 = 17

Dex Checks - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (14) + 2 = 16

1d20+2 : (18) + 2 = 20

1d20+2 : (12) + 2 = 14

Jan 18, 2016 4:57 pm
Valinar gets to the third disc when, suddenly, a burst of steam blasts forth from a gyser hidden below the bubbling mud... Scalding water shoots forth and spreads throughout the entire cavern. The farther from the source, the less water reaches you, but it's still very very hot... The sudden burst of the vent violently rocks all of the discs and Valinar has to struggle to hold on...

Valinar - Strength save please. Also, can everyone make a dex save against the scalding water
Jan 18, 2016 4:59 pm
"There ought to be a permitting process for places like these," says Boide, trying to sidestep the splashes of scalding water.

Rolls

Dexterity - (1d20)

(12) = 12

Jan 18, 2016 5:04 pm
Valinar struggles to keep his hold on the chain

Rolls

Str Save - (1d20+2)

(17) + 2 = 19

Dex save too? - (1d20+2)

(8) + 2 = 10

Jan 19, 2016 12:37 am
"This I could do without" Tolvaj moans in his native tongue as he continues to dodge the splashing water.

Rolls

Dexterity Save - (1d20+6)

(5) + 6 = 11

Jan 19, 2016 12:53 am
Ohica writhes in the steam. There's got to be a better way...

Rolls

Dexterity save - (1d20-1)

(19) - 1 = 18

Jan 19, 2016 1:28 pm
Eithne yelps as everything is blanketed in scalding steam. She holds her palm against the cavern's stone wall and utters a few words in the strange tongue of the druids. The stone warps, and the druid shapes it into a platform, five feet wide, next to the one they are standing on. She steps onto this platform and gestures for Ohica to follow her quickly. With hand signals, she tells the others to wait even as she adds another 5 feet to the platform. Once Ohica is safely beside her Eithne speaks another druidic phrase and the first platform segment she created melts back into the wall. She turns, and adds a third segment to the second one. Working this way, Eithne and Ohica move forward along the wall, hoping to get to the other side before the geyser erupts again. The druid hopes she will have the strength to go back and get the rest of her pack-mates.

OOC: Ok, Mold Earth takes 1 action to cast. Eithne can only maintain two 5-foot segments in this way so she has to dismiss the tail end of the platform before extending it forward. This is going to take a while. It’s a concentration spell so I hope she makes her checks or else she and her "passenger" fall into the pit. Speaking of passenger, how many can fit onto a 5ft square space? I wonder if Eithne can take more than one person per trip? For now she’s calling Ohica but of course the dwarf might refuse..
Last edited January 19, 2016 11:08 pm

Rolls

Dexterity - (1d20+1)

(10) + 1 = 11

Jan 20, 2016 8:32 am
Ohica will happily move along these dirt platforms. If she can reach them, she can hold onto the chains as she walks past, so that she can grab on if the platforms fail for some reason. If that is too far, she'll steady herself with her hand on the cavern wall next to her instead.
Jan 23, 2016 3:53 pm
As Valinar leaps from disc to disc, rather dextrously for a mage, suddenly the mud below him bubbles, and a blast of steam vents upwards from directly beside the disc he is clinging to. He strains to grasps the chain and hold on so the violence of the motion doesn't toss him into the mud, and he succeeds. However, he finds himself scalded by the blast of water. The rest of the party, on the ledge, raise their shields and otherwise try to avoid the boiled water, with some success. The distance, also, helps reduce the risk.
OOC:
Valinar failed the dex save, so takes the full force of damage from the gyser. The rest of you are farther from the source, and so take less damage.. and if you rolled 12 or better on your dex save, take a further half of the damage rolled against you.

Rolls

Valinar Damage - (5d10)

(73475) = 26

Everyone else Damage - (3d10)

(284) = 14

Jan 23, 2016 4:54 pm
"We must be close to Whelm," says Boide, remembering the poem. "Chain links, two waterspouts... I just wish he woulda added hot in there somewhere. Such shoddy writing."
Jan 23, 2016 4:54 pm
The steam knocks Valinar unconscious and he tumbles into the boiling mud below
OOC:
Only have 14 hp to begin with lol
Jan 23, 2016 5:07 pm
"Gimme some rope!" yells Boide as the half-elf tumbles off the disc. He drops his pack and retrieves his own coil of 50' rope, but he needs more. "Tie the two ends together! Fix that end to something that won't move!" Boide ties his end of the rope around his waist.
Last edited January 23, 2016 5:09 pm
Jan 23, 2016 5:08 pm
Valinar falls into the mud below. As his unconscious form strikes the boiling liquid, it glops as his body is quickly sucked below.
OOC:
That's Valinar dead then - unconscious and falling into the boiling mud is, literally, a death sentence. Too bad, I did like all the details in Valinar and was looking forward to seeing him grow... of course, any who expect to grow don't explore White Plume Mountain! You may roll up a new character Naatkinson, and we'll put Valinar on the list of casualties. Woulda' been a miracle had Valinar made it across though, got about halfway before the steam spout got him.
Jan 23, 2016 5:10 pm
As Valinar disappears, Boide pauses. "Damn," he grumbles, and loosens the rope.
Jan 23, 2016 7:51 pm
"Unfortunate, but not an entirely unpredictable result" Tolvaj says to himself as he watches Valinar's body slowly sink below the mud. He scans the muck covered room for anything that might either stabilize the platforms or offer an alternative route to the opposite platform.
OOC:
He's looking up towards the ceiling, trying to determine how the chains are attached, and if there may be some sort of mechanism to lower/raise them.

Rolls

Perception - (1d20+3)

(18) + 3 = 21

Jan 23, 2016 8:01 pm
The chains are anchored to the ceiling by fixed, heavy, metal anchors. There is not other way across, except via magical means.
OOC:
I realize Eithne and Ohica were about to attempt a magical traversal. I haven't resolved that because, I wasn't sure if, with Valinar's death, they still want to do that.
Jan 23, 2016 8:20 pm
As you all watch Valinar sink you see a half-elf that you don't know rush forward to the edge and look down into the muck. As he watches he drops to his knees and stares into the mud. He does bear a resemblance to Valinar. He has long blond hair and blue eyes.
Jan 23, 2016 8:28 pm
"Where in the nine-hells did he come from?" Tolvaj yells to the others as Taris appears before the group. Tolvaj draws both of his daggers as he waits for the others to question the new comer.
Last edited January 23, 2016 8:32 pm
Jan 23, 2016 9:52 pm
As Taris watches the muck you all see Valinar's lights float up and dart to Taris where they bob and spin for a moment. They then circle his wrist and brighten until everyone has to look away. When the light disappears you can all see a bracelet around Taris' wrist, with the colors of Valinar's lights. Blue, green, red, and yellow. Taris sits and stares in awe.
OOC:
Hope the DM don't mind me stealing a narrative moment, but I figure it has no mechanical benefits so I hope it's ok
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