Grye Greytree - The Beginning

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Jun 11, 2019 6:57 pm
"Curious" Gyre says to himself under his breath. He heads to a chair that faces as much of the room as possible, especially the door from whence the mysterious bladesmen came from. Although Daerwald is only a stopping point along his journey, Gyre will always be ready for trouble should he discover it.

"Server, when you have a moment," Gyre says, waving to the server as she attends to her duty.
Last edited June 11, 2019 6:57 pm
Jun 11, 2019 7:06 pm
Gyre
"Aye, sir. Welcome." says the flame-haired woman. Her hair, while attempting to keep bound, has fallen in several spots, a testament to her continued movement and lack of care regarding appearances. Her clothing is simple, a blue top and loose pants wrapped in an apron. Smiling, she asks "Food? Drink? Both? Hot enough and fillin' enough. Ale gets the job done, too."
Jun 12, 2019 1:16 pm
A strong ale would be wonderful after my days on the road, and I saw a hearty stew that looked good as well. Also, whatever local bread you have would be appreciated. Gyre says, then adds "Good lady, thank you"

Gyre smiles at the woman and sits back in his chair after ordering. He takes account of the other patrons, to see if anyone looks of note while he awaits his meal.
OOC:
I think I need to stick to my passive perception from now on, lol
Last edited June 12, 2019 1:16 pm

Rolls

Perception roll if needed. - (1d20+2)

(9) + 2 = 11

Jun 12, 2019 2:02 pm
Gyre
Other than the ranger-looking types that left as you were arriving, the patrons in the taproom all appear to be of the normal sort. The food is hot and plentiful, if not plain, and you have had better ale but it hits the spot regardless. When you are done, the girl approaches one again. "More for you, sire? If not, that'll be 1 silver for the food, 2 coppers for the ale."
Jun 12, 2019 5:18 pm
"I think that will do it." Gyre Says.

He counts out 1 silver and 2 coppers onto the table before him. He then places an extra 2 coppers right into the servers hand and closes her hand gently. "For your trouble." He says looking up at the girl, smiling politely but without ulterior motive.

He then continues "Oh, by the by, are there rooms to rent for the night here or could you direct me to such a place?"
Jun 12, 2019 5:23 pm
Gyre
The girl smiles widely, her off-color teeth putting a bit of a shadow across her otherwise comely looks. Pocketing the extra coin, she says quickly. "Yes sire, rooms run for a silver per private room, 5 coppers for th' common. Shall I make a room ready for you?"
Jun 12, 2019 8:28 pm
"Aye, a private room please." Gyre hands her a silver and finishes his ale.

When she states that his room is ready he heads up and does a search throughout the room. "Better to be safe then sorry", he thinks. When finished with his search, he is going to do whatever he can to make certain the door is locked, up to creating a piton from the bottom of a torch to act as a door stop.

Once he is certain of his safety he will lay down to rest. Gyre wants to get an early start in the morning.
Last edited June 12, 2019 8:29 pm

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Jun 19, 2019 7:02 pm
Godsday, 4 Planting CY591
A search of the room finds nothing out of the ordinary, as the spartan furnishings provide no place to hide anyway. The bed is large and mattress soft, the wool blanket providing warmth if required. There is a single, curtained window that allows light to filter in at sunup and a small chest of drawers allows you a place to put your clothing should you elect to stay longer than the night.

With Luna nearly full, your room remains lit with a ghostly white light, and you can hear the sounds of revelry in the city well into the night. Eventually a quiet sleep comes, and you remain undisturbed until the light of a new day awakens you. From below you can hear the sounds of people rousing for the day, and outside the uncommon quiet reminds you that today is a day of rest for most people, a day to attend their various services or to pay homage to their deity of choice.

The day promises to be cool, given the chill in your room, though not overly so. The clouds are gathering, perhaps calling for a rain later in the day, but for now things look good for the next leg of your journey.
OOC:
Thanks for your patience. :)
Jun 20, 2019 3:39 pm
Gyre rises and says a short prayer to Obad-Hai as he prepares to continue his journey. He gathers his gear, dons his armor and buckles on his sword belt. After checking his pack to be certain all is where it should be., especially his letter for delivery, he tidies the bed a little and heads out the door and downstairs to the tavern.

Walking up to the barkeep he says "Good morn, kind sir, do you happen to have some hard tack bread, dried meats and perhaps a hunk of cheese that I may take with me this beautiful day?" After he purchases what the tavern keeper may have to break his fast during his journey, Gyre heads out of the tavern and south. He has a long way to go and wants to get a good start to the day.
Jun 21, 2019 1:14 am
Gyre
"Aye, we've enough to see you on yer way, sir." the barkeep responds, fetching your requested items. Two coppers lighter, you are on your way out of the inn and back onto the road, which leads into the Dreadwood to the southwest.
OOC:
Where to next? Anything different in your travel you plan on doing? The road makes it pretty easy, but I want to make sure you have a chance to do whatever you want enroute.
Jun 21, 2019 1:13 pm
OOC:
I'm just working to get to Saltmarsh to deliver the message at this point. He really has nothing going on otherwise at this time.
Jun 24, 2019 5:01 pm
Waterday, 5 Planting, 591CY
Back on the road, you begin the next leg of your journey south, knowing that at the end there will be an elven village called Oaken Heart. The day is clear and bright, with a scattering of clouds and a light breeze, and your journey remains uninterrupted for almost the entire way. The occasional merchant passes you by, most just a couple of small wagons hauling goods back and forth between the scattered forest villages.

You manage to forage a bit of fruit and nuts along the way, your spirits rising as the day progresses, knowing that you will soon be in exciting, uncharted areas (uncharted for you, at least). You arrive in Oaken Heart by late afternoon, the sun just beginning to set beyond the western treetops. An impressive community stretches around the base of large trees and rope bridges give access to the high boughs where homes and businesses sit among the treetops.

Though there is no wall surrounding the village, there is no shortage of elven warriors on patrol both aground and aloft, their sharp eyes and bows ready to meet any would-be challenger or beast. You can see a few places that might offer refuge or a night's stay, including the Griffon Crier, Bazeal's and The Tree Frog, though those are just a few you see upon arrival.
[ +- ] Oaken Heart
OOC:
DM Random roll to keep players on their toes

Rolls

Random DM Roll - (1d20)

(15) = 15

Jun 24, 2019 8:15 pm
Gyre takes a look at his options for food and lodging and decides on whichever looks like it most welcomes humans as this is an elven village. Although Gyre is very at ease with the eleven folk in his neck of the woods, he is unsure what these southern elves may be like and since this place is obviously well guarded, he doesn't want to cause a ripple.

Rolls

Perception roll if needed. - (1d20+2)

(2) + 2 = 4

Jun 24, 2019 9:15 pm
Gyre
Looking carefully, you cannot really tell what place may be more your style, or who might cater to humans more, but the Tree Frog is up in the trees, and Bazeal's has an elf flair to it, so you head for the Griffon Crier. Inside, you see the taproom is fairly full, and finding a spot is difficult, though at the end of the bar provides a bit of room.

The clientele is a mix of races, including human and elf, with the barkeep being a halfling. It walks along a shelf behind the bar, putting him on the same level as other, taller folk, and as Gyre enters he yells out loudly "Welcome traveler! Seat yerself, be round shortly t' get yer preference."
Jun 25, 2019 12:54 pm
Gyre raises his hand and says "Aye, good sir" and heads to the spot at the end of the bar.
Jun 26, 2019 10:13 pm
Gyre
After a few moments, the halfling ambles to your side of the bar. "What'll it be then, traveler? Just arrived , then did ya? Lookin' ta stay put are ya? Or moving through are ya? I'ms Elavon The Meister, makes me own drinks here for ya, I does. What'll it be, then? Drink? Food? Both? Or somethin' else for ya?"
OOC:
Sorry I have been slow this week. Work has been pretty busy, and my lunch time gaming has been interrupted. :/
Jun 27, 2019 12:58 pm
"All of the above, if you please" Gyre says, "A good strong ale and a meal to begin with and a room for the night as well."
OOC:
No worries, i've been posting at work or on my phone as my laptop decided to bite the dust, hence the shorter posts lately. Sorry about that! Working on the laptop thing but its gonna be a bit i'm afraid. I can keep up at least with my phone!
Jun 27, 2019 6:02 pm
Gyre
"Right it is!" says Elavon. A few moments later a tankard of a thick mead drops in front of you. "Right, then, traveler. 2 coppers for the mead, ya, an a gold for th' room, ya. As for ya food, what liking do ya have, ya? Meats? Tatoes? Fruits? We've aplenty of all, though pork be scarce for ya."
Jun 27, 2019 7:51 pm
"Something hearty, steak and potatoes and perhaps some local vegtables." Gyre says, "And another mead once this one is empty if you please." He raises his full snifter of mead, nods and smiles to his host.

As Gyre waits for his meal, he looks around the tavern at the folks within. Although he feels very at ease here given the mix of folk, he remains aware of his surroundings. Still unused to civilization, however, he does not start conversations but will happily join in if anyone were to happen to speak to him.

Rolls

Perception, if needed - (1d20+2)

(7) + 2 = 9

Jul 1, 2019 9:47 pm
Gyre
The crowd is a decent mix of people, but no one seems to pay you any mind, intent rather on the group gathering on a small, raised platform across the room. With a small clatter, a plate of your ordered food appears before you, a slab of meat piled thick with vegetables and potatoes. soon after, your tankard is filled and the crowd begins to clap as a bard appears on the stage.

An elf, thin and old even for one of his race, begins to strum a finely crafted lyre. The lights suddenly dim, as if a veil were tossed over anything giving off light, and the sounds in the room deaden as if you are underwater. A moment later, a beautiful male voices breaks through, regaling you to a tale of long lost kingdoms and the godly battles that shaped the Flaneass. You are not sure how long the song lasts, but when it does the veil parts and you almost feel blinded as the taproom goes crazy with applause and cheers.
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