You can hear additional armored people running and shooting in the hallway, undoubtedly drawn by the priests thunderous spells.
Priest: damaged for 12
Guard 1: damaged for 10
Guard 2: damaged for 33
Guard 3: damaged for 12
Araaz, Felicia, Xella are Blessed.
Each of you are up.
Here is a link to a spreadsheet map.
Rolls
Guard 1 v Yillia - disadvantage on first attack from Xella - (1d20+5, 1d20+5, 1d8+3, 1d20+5, 1d8+3)
1d20+5 : (20) + 5 = 25
1d20+5 : (3) + 5 = 8
1d8+3 : (6) + 3 = 9
1d20+5 : (13) + 5 = 18
1d8+3 : (4) + 3 = 7
Guard 3 v Xella - (1d20+5, 1d8+3, 1d20+5, 1d8+3)
1d20+5 : (11) + 5 = 16
1d8+3 : (4) + 3 = 7
1d20+5 : (2) + 5 = 7
1d8+3 : (8) + 3 = 11
Guard 2 v Sassy - (1d20+5, 1d8+3, 1d20+5, 1d8+3)
1d20+5 : (16) + 5 = 21
1d8+3 : (3) + 3 = 6
1d20+5 : (9) + 5 = 14
1d8+3 : (4) + 3 = 7
Guard 3 Con save - (1d20+2)
(10) + 2 = 12
Guard 2 Con save - (1d20+2)
(16) + 2 = 18